
(FPCore (x y) :precision binary64 (/ (- x y) x))
double code(double x, double y) {
return (x - y) / x;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x - y) / x
end function
public static double code(double x, double y) {
return (x - y) / x;
}
def code(x, y): return (x - y) / x
function code(x, y) return Float64(Float64(x - y) / x) end
function tmp = code(x, y) tmp = (x - y) / x; end
code[x_, y_] := N[(N[(x - y), $MachinePrecision] / x), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - y}{x}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 3 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (/ (- x y) x))
double code(double x, double y) {
return (x - y) / x;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x - y) / x
end function
public static double code(double x, double y) {
return (x - y) / x;
}
def code(x, y): return (x - y) / x
function code(x, y) return Float64(Float64(x - y) / x) end
function tmp = code(x, y) tmp = (x - y) / x; end
code[x_, y_] := N[(N[(x - y), $MachinePrecision] / x), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - y}{x}
\end{array}
(FPCore (x y) :precision binary64 (- 1.0 (/ y x)))
double code(double x, double y) {
return 1.0 - (y / x);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 1.0d0 - (y / x)
end function
public static double code(double x, double y) {
return 1.0 - (y / x);
}
def code(x, y): return 1.0 - (y / x)
function code(x, y) return Float64(1.0 - Float64(y / x)) end
function tmp = code(x, y) tmp = 1.0 - (y / x); end
code[x_, y_] := N[(1.0 - N[(y / x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
1 - \frac{y}{x}
\end{array}
Initial program 100.0%
div-sub100.0%
*-inverses100.0%
Simplified100.0%
Final simplification100.0%
(FPCore (x y)
:precision binary64
(if (<= x -9.2e+108)
1.0
(if (or (<= x -1.6e+98) (and (not (<= x -1.75e-9)) (<= x 8.8e-116)))
(/ y (- x))
1.0)))
double code(double x, double y) {
double tmp;
if (x <= -9.2e+108) {
tmp = 1.0;
} else if ((x <= -1.6e+98) || (!(x <= -1.75e-9) && (x <= 8.8e-116))) {
tmp = y / -x;
} else {
tmp = 1.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-9.2d+108)) then
tmp = 1.0d0
else if ((x <= (-1.6d+98)) .or. (.not. (x <= (-1.75d-9))) .and. (x <= 8.8d-116)) then
tmp = y / -x
else
tmp = 1.0d0
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -9.2e+108) {
tmp = 1.0;
} else if ((x <= -1.6e+98) || (!(x <= -1.75e-9) && (x <= 8.8e-116))) {
tmp = y / -x;
} else {
tmp = 1.0;
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -9.2e+108: tmp = 1.0 elif (x <= -1.6e+98) or (not (x <= -1.75e-9) and (x <= 8.8e-116)): tmp = y / -x else: tmp = 1.0 return tmp
function code(x, y) tmp = 0.0 if (x <= -9.2e+108) tmp = 1.0; elseif ((x <= -1.6e+98) || (!(x <= -1.75e-9) && (x <= 8.8e-116))) tmp = Float64(y / Float64(-x)); else tmp = 1.0; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -9.2e+108) tmp = 1.0; elseif ((x <= -1.6e+98) || (~((x <= -1.75e-9)) && (x <= 8.8e-116))) tmp = y / -x; else tmp = 1.0; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -9.2e+108], 1.0, If[Or[LessEqual[x, -1.6e+98], And[N[Not[LessEqual[x, -1.75e-9]], $MachinePrecision], LessEqual[x, 8.8e-116]]], N[(y / (-x)), $MachinePrecision], 1.0]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -9.2 \cdot 10^{+108}:\\
\;\;\;\;1\\
\mathbf{elif}\;x \leq -1.6 \cdot 10^{+98} \lor \neg \left(x \leq -1.75 \cdot 10^{-9}\right) \land x \leq 8.8 \cdot 10^{-116}:\\
\;\;\;\;\frac{y}{-x}\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
if x < -9.1999999999999996e108 or -1.6000000000000001e98 < x < -1.75e-9 or 8.8000000000000004e-116 < x Initial program 100.0%
div-sub100.0%
*-inverses100.0%
Simplified100.0%
Taylor expanded in y around 0 78.1%
if -9.1999999999999996e108 < x < -1.6000000000000001e98 or -1.75e-9 < x < 8.8000000000000004e-116Initial program 100.0%
div-sub100.0%
*-inverses100.0%
Simplified100.0%
Taylor expanded in y around inf 86.8%
associate-*r/86.8%
neg-mul-186.8%
Simplified86.8%
Final simplification82.2%
(FPCore (x y) :precision binary64 1.0)
double code(double x, double y) {
return 1.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 1.0d0
end function
public static double code(double x, double y) {
return 1.0;
}
def code(x, y): return 1.0
function code(x, y) return 1.0 end
function tmp = code(x, y) tmp = 1.0; end
code[x_, y_] := 1.0
\begin{array}{l}
\\
1
\end{array}
Initial program 100.0%
div-sub100.0%
*-inverses100.0%
Simplified100.0%
Taylor expanded in y around 0 48.0%
Final simplification48.0%
(FPCore (x y) :precision binary64 (- 1.0 (/ y x)))
double code(double x, double y) {
return 1.0 - (y / x);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 1.0d0 - (y / x)
end function
public static double code(double x, double y) {
return 1.0 - (y / x);
}
def code(x, y): return 1.0 - (y / x)
function code(x, y) return Float64(1.0 - Float64(y / x)) end
function tmp = code(x, y) tmp = 1.0 - (y / x); end
code[x_, y_] := N[(1.0 - N[(y / x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
1 - \frac{y}{x}
\end{array}
herbie shell --seed 2024078
(FPCore (x y)
:name "Data.Colour.RGB:hslsv from colour-2.3.3, E"
:precision binary64
:alt
(- 1.0 (/ y x))
(/ (- x y) x))