
(FPCore (x y) :precision binary64 (/ (* x 100.0) (+ x y)))
double code(double x, double y) {
return (x * 100.0) / (x + y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x * 100.0d0) / (x + y)
end function
public static double code(double x, double y) {
return (x * 100.0) / (x + y);
}
def code(x, y): return (x * 100.0) / (x + y)
function code(x, y) return Float64(Float64(x * 100.0) / Float64(x + y)) end
function tmp = code(x, y) tmp = (x * 100.0) / (x + y); end
code[x_, y_] := N[(N[(x * 100.0), $MachinePrecision] / N[(x + y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot 100}{x + y}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (/ (* x 100.0) (+ x y)))
double code(double x, double y) {
return (x * 100.0) / (x + y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x * 100.0d0) / (x + y)
end function
public static double code(double x, double y) {
return (x * 100.0) / (x + y);
}
def code(x, y): return (x * 100.0) / (x + y)
function code(x, y) return Float64(Float64(x * 100.0) / Float64(x + y)) end
function tmp = code(x, y) tmp = (x * 100.0) / (x + y); end
code[x_, y_] := N[(N[(x * 100.0), $MachinePrecision] / N[(x + y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot 100}{x + y}
\end{array}
(FPCore (x y) :precision binary64 (* 100.0 (/ x (+ x y))))
double code(double x, double y) {
return 100.0 * (x / (x + y));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 100.0d0 * (x / (x + y))
end function
public static double code(double x, double y) {
return 100.0 * (x / (x + y));
}
def code(x, y): return 100.0 * (x / (x + y))
function code(x, y) return Float64(100.0 * Float64(x / Float64(x + y))) end
function tmp = code(x, y) tmp = 100.0 * (x / (x + y)); end
code[x_, y_] := N[(100.0 * N[(x / N[(x + y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
100 \cdot \frac{x}{x + y}
\end{array}
Initial program 99.3%
*-commutative99.3%
associate-/l*99.8%
Simplified99.8%
Final simplification99.8%
(FPCore (x y)
:precision binary64
(if (<= x -1.7e-77)
100.0
(if (or (<= x 3.4e-50) (and (not (<= x 2.75e-6)) (<= x 1.4e+30)))
(* 100.0 (/ x y))
100.0)))
double code(double x, double y) {
double tmp;
if (x <= -1.7e-77) {
tmp = 100.0;
} else if ((x <= 3.4e-50) || (!(x <= 2.75e-6) && (x <= 1.4e+30))) {
tmp = 100.0 * (x / y);
} else {
tmp = 100.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-1.7d-77)) then
tmp = 100.0d0
else if ((x <= 3.4d-50) .or. (.not. (x <= 2.75d-6)) .and. (x <= 1.4d+30)) then
tmp = 100.0d0 * (x / y)
else
tmp = 100.0d0
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -1.7e-77) {
tmp = 100.0;
} else if ((x <= 3.4e-50) || (!(x <= 2.75e-6) && (x <= 1.4e+30))) {
tmp = 100.0 * (x / y);
} else {
tmp = 100.0;
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -1.7e-77: tmp = 100.0 elif (x <= 3.4e-50) or (not (x <= 2.75e-6) and (x <= 1.4e+30)): tmp = 100.0 * (x / y) else: tmp = 100.0 return tmp
function code(x, y) tmp = 0.0 if (x <= -1.7e-77) tmp = 100.0; elseif ((x <= 3.4e-50) || (!(x <= 2.75e-6) && (x <= 1.4e+30))) tmp = Float64(100.0 * Float64(x / y)); else tmp = 100.0; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -1.7e-77) tmp = 100.0; elseif ((x <= 3.4e-50) || (~((x <= 2.75e-6)) && (x <= 1.4e+30))) tmp = 100.0 * (x / y); else tmp = 100.0; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -1.7e-77], 100.0, If[Or[LessEqual[x, 3.4e-50], And[N[Not[LessEqual[x, 2.75e-6]], $MachinePrecision], LessEqual[x, 1.4e+30]]], N[(100.0 * N[(x / y), $MachinePrecision]), $MachinePrecision], 100.0]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1.7 \cdot 10^{-77}:\\
\;\;\;\;100\\
\mathbf{elif}\;x \leq 3.4 \cdot 10^{-50} \lor \neg \left(x \leq 2.75 \cdot 10^{-6}\right) \land x \leq 1.4 \cdot 10^{+30}:\\
\;\;\;\;100 \cdot \frac{x}{y}\\
\mathbf{else}:\\
\;\;\;\;100\\
\end{array}
\end{array}
if x < -1.69999999999999991e-77 or 3.40000000000000014e-50 < x < 2.7499999999999999e-6 or 1.39999999999999992e30 < x Initial program 99.0%
*-commutative99.0%
associate-/l*99.9%
Simplified99.9%
Taylor expanded in x around inf 81.9%
if -1.69999999999999991e-77 < x < 3.40000000000000014e-50 or 2.7499999999999999e-6 < x < 1.39999999999999992e30Initial program 99.7%
*-commutative99.7%
associate-/l*99.6%
Simplified99.6%
Taylor expanded in x around 0 82.1%
Final simplification82.0%
(FPCore (x y)
:precision binary64
(if (<= x -1.12e-79)
100.0
(if (or (<= x 5.4e-51) (and (not (<= x 1.4e-6)) (<= x 1.12e+28)))
(/ (* 100.0 x) y)
100.0)))
double code(double x, double y) {
double tmp;
if (x <= -1.12e-79) {
tmp = 100.0;
} else if ((x <= 5.4e-51) || (!(x <= 1.4e-6) && (x <= 1.12e+28))) {
tmp = (100.0 * x) / y;
} else {
tmp = 100.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-1.12d-79)) then
tmp = 100.0d0
else if ((x <= 5.4d-51) .or. (.not. (x <= 1.4d-6)) .and. (x <= 1.12d+28)) then
tmp = (100.0d0 * x) / y
else
tmp = 100.0d0
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -1.12e-79) {
tmp = 100.0;
} else if ((x <= 5.4e-51) || (!(x <= 1.4e-6) && (x <= 1.12e+28))) {
tmp = (100.0 * x) / y;
} else {
tmp = 100.0;
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -1.12e-79: tmp = 100.0 elif (x <= 5.4e-51) or (not (x <= 1.4e-6) and (x <= 1.12e+28)): tmp = (100.0 * x) / y else: tmp = 100.0 return tmp
function code(x, y) tmp = 0.0 if (x <= -1.12e-79) tmp = 100.0; elseif ((x <= 5.4e-51) || (!(x <= 1.4e-6) && (x <= 1.12e+28))) tmp = Float64(Float64(100.0 * x) / y); else tmp = 100.0; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -1.12e-79) tmp = 100.0; elseif ((x <= 5.4e-51) || (~((x <= 1.4e-6)) && (x <= 1.12e+28))) tmp = (100.0 * x) / y; else tmp = 100.0; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -1.12e-79], 100.0, If[Or[LessEqual[x, 5.4e-51], And[N[Not[LessEqual[x, 1.4e-6]], $MachinePrecision], LessEqual[x, 1.12e+28]]], N[(N[(100.0 * x), $MachinePrecision] / y), $MachinePrecision], 100.0]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1.12 \cdot 10^{-79}:\\
\;\;\;\;100\\
\mathbf{elif}\;x \leq 5.4 \cdot 10^{-51} \lor \neg \left(x \leq 1.4 \cdot 10^{-6}\right) \land x \leq 1.12 \cdot 10^{+28}:\\
\;\;\;\;\frac{100 \cdot x}{y}\\
\mathbf{else}:\\
\;\;\;\;100\\
\end{array}
\end{array}
if x < -1.11999999999999996e-79 or 5.3999999999999994e-51 < x < 1.39999999999999994e-6 or 1.12e28 < x Initial program 99.0%
*-commutative99.0%
associate-/l*99.9%
Simplified99.9%
Taylor expanded in x around inf 81.9%
if -1.11999999999999996e-79 < x < 5.3999999999999994e-51 or 1.39999999999999994e-6 < x < 1.12e28Initial program 99.7%
*-commutative99.7%
associate-/l*99.6%
Simplified99.6%
Taylor expanded in x around 0 82.1%
associate-/l*82.3%
Simplified82.3%
Final simplification82.1%
(FPCore (x y) :precision binary64 100.0)
double code(double x, double y) {
return 100.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 100.0d0
end function
public static double code(double x, double y) {
return 100.0;
}
def code(x, y): return 100.0
function code(x, y) return 100.0 end
function tmp = code(x, y) tmp = 100.0; end
code[x_, y_] := 100.0
\begin{array}{l}
\\
100
\end{array}
Initial program 99.3%
*-commutative99.3%
associate-/l*99.8%
Simplified99.8%
Taylor expanded in x around inf 53.1%
Final simplification53.1%
(FPCore (x y) :precision binary64 (* (/ x 1.0) (/ 100.0 (+ x y))))
double code(double x, double y) {
return (x / 1.0) * (100.0 / (x + y));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x / 1.0d0) * (100.0d0 / (x + y))
end function
public static double code(double x, double y) {
return (x / 1.0) * (100.0 / (x + y));
}
def code(x, y): return (x / 1.0) * (100.0 / (x + y))
function code(x, y) return Float64(Float64(x / 1.0) * Float64(100.0 / Float64(x + y))) end
function tmp = code(x, y) tmp = (x / 1.0) * (100.0 / (x + y)); end
code[x_, y_] := N[(N[(x / 1.0), $MachinePrecision] * N[(100.0 / N[(x + y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{1} \cdot \frac{100}{x + y}
\end{array}
herbie shell --seed 2024078
(FPCore (x y)
:name "Development.Shake.Progress:message from shake-0.15.5"
:precision binary64
:alt
(* (/ x 1.0) (/ 100.0 (+ x y)))
(/ (* x 100.0) (+ x y)))