
(FPCore (x y z t a) :precision binary64 (/ (- (* x y) (* (* z 9.0) t)) (* a 2.0)))
double code(double x, double y, double z, double t, double a) {
return ((x * y) - ((z * 9.0) * t)) / (a * 2.0);
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = ((x * y) - ((z * 9.0d0) * t)) / (a * 2.0d0)
end function
public static double code(double x, double y, double z, double t, double a) {
return ((x * y) - ((z * 9.0) * t)) / (a * 2.0);
}
def code(x, y, z, t, a): return ((x * y) - ((z * 9.0) * t)) / (a * 2.0)
function code(x, y, z, t, a) return Float64(Float64(Float64(x * y) - Float64(Float64(z * 9.0) * t)) / Float64(a * 2.0)) end
function tmp = code(x, y, z, t, a) tmp = ((x * y) - ((z * 9.0) * t)) / (a * 2.0); end
code[x_, y_, z_, t_, a_] := N[(N[(N[(x * y), $MachinePrecision] - N[(N[(z * 9.0), $MachinePrecision] * t), $MachinePrecision]), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot y - \left(z \cdot 9\right) \cdot t}{a \cdot 2}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 9 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t a) :precision binary64 (/ (- (* x y) (* (* z 9.0) t)) (* a 2.0)))
double code(double x, double y, double z, double t, double a) {
return ((x * y) - ((z * 9.0) * t)) / (a * 2.0);
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = ((x * y) - ((z * 9.0d0) * t)) / (a * 2.0d0)
end function
public static double code(double x, double y, double z, double t, double a) {
return ((x * y) - ((z * 9.0) * t)) / (a * 2.0);
}
def code(x, y, z, t, a): return ((x * y) - ((z * 9.0) * t)) / (a * 2.0)
function code(x, y, z, t, a) return Float64(Float64(Float64(x * y) - Float64(Float64(z * 9.0) * t)) / Float64(a * 2.0)) end
function tmp = code(x, y, z, t, a) tmp = ((x * y) - ((z * 9.0) * t)) / (a * 2.0); end
code[x_, y_, z_, t_, a_] := N[(N[(N[(x * y), $MachinePrecision] - N[(N[(z * 9.0), $MachinePrecision] * t), $MachinePrecision]), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot y - \left(z \cdot 9\right) \cdot t}{a \cdot 2}
\end{array}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (- (* x y) (* (* z 9.0) t))))
(if (<= t_1 -1e+302)
(- (* x (/ y (* a 2.0))) (* z (/ (* t 4.5) a)))
(if (<= t_1 1e+306)
(/ t_1 (* a 2.0))
(* y (+ (* -4.5 (/ (* z t) (* y a))) (* 0.5 (/ x a))))))))assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double t_1 = (x * y) - ((z * 9.0) * t);
double tmp;
if (t_1 <= -1e+302) {
tmp = (x * (y / (a * 2.0))) - (z * ((t * 4.5) / a));
} else if (t_1 <= 1e+306) {
tmp = t_1 / (a * 2.0);
} else {
tmp = y * ((-4.5 * ((z * t) / (y * a))) + (0.5 * (x / a)));
}
return tmp;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: tmp
t_1 = (x * y) - ((z * 9.0d0) * t)
if (t_1 <= (-1d+302)) then
tmp = (x * (y / (a * 2.0d0))) - (z * ((t * 4.5d0) / a))
else if (t_1 <= 1d+306) then
tmp = t_1 / (a * 2.0d0)
else
tmp = y * (((-4.5d0) * ((z * t) / (y * a))) + (0.5d0 * (x / a)))
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a;
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double t_1 = (x * y) - ((z * 9.0) * t);
double tmp;
if (t_1 <= -1e+302) {
tmp = (x * (y / (a * 2.0))) - (z * ((t * 4.5) / a));
} else if (t_1 <= 1e+306) {
tmp = t_1 / (a * 2.0);
} else {
tmp = y * ((-4.5 * ((z * t) / (y * a))) + (0.5 * (x / a)));
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) [x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): t_1 = (x * y) - ((z * 9.0) * t) tmp = 0 if t_1 <= -1e+302: tmp = (x * (y / (a * 2.0))) - (z * ((t * 4.5) / a)) elif t_1 <= 1e+306: tmp = t_1 / (a * 2.0) else: tmp = y * ((-4.5 * ((z * t) / (y * a))) + (0.5 * (x / a))) return tmp
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) t_1 = Float64(Float64(x * y) - Float64(Float64(z * 9.0) * t)) tmp = 0.0 if (t_1 <= -1e+302) tmp = Float64(Float64(x * Float64(y / Float64(a * 2.0))) - Float64(z * Float64(Float64(t * 4.5) / a))); elseif (t_1 <= 1e+306) tmp = Float64(t_1 / Float64(a * 2.0)); else tmp = Float64(y * Float64(Float64(-4.5 * Float64(Float64(z * t) / Float64(y * a))) + Float64(0.5 * Float64(x / a)))); end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
t_1 = (x * y) - ((z * 9.0) * t);
tmp = 0.0;
if (t_1 <= -1e+302)
tmp = (x * (y / (a * 2.0))) - (z * ((t * 4.5) / a));
elseif (t_1 <= 1e+306)
tmp = t_1 / (a * 2.0);
else
tmp = y * ((-4.5 * ((z * t) / (y * a))) + (0.5 * (x / a)));
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(x * y), $MachinePrecision] - N[(N[(z * 9.0), $MachinePrecision] * t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -1e+302], N[(N[(x * N[(y / N[(a * 2.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - N[(z * N[(N[(t * 4.5), $MachinePrecision] / a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 1e+306], N[(t$95$1 / N[(a * 2.0), $MachinePrecision]), $MachinePrecision], N[(y * N[(N[(-4.5 * N[(N[(z * t), $MachinePrecision] / N[(y * a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(0.5 * N[(x / a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
t_1 := x \cdot y - \left(z \cdot 9\right) \cdot t\\
\mathbf{if}\;t\_1 \leq -1 \cdot 10^{+302}:\\
\;\;\;\;x \cdot \frac{y}{a \cdot 2} - z \cdot \frac{t \cdot 4.5}{a}\\
\mathbf{elif}\;t\_1 \leq 10^{+306}:\\
\;\;\;\;\frac{t\_1}{a \cdot 2}\\
\mathbf{else}:\\
\;\;\;\;y \cdot \left(-4.5 \cdot \frac{z \cdot t}{y \cdot a} + 0.5 \cdot \frac{x}{a}\right)\\
\end{array}
\end{array}
if (-.f64 (*.f64 x y) (*.f64 (*.f64 z #s(literal 9 binary64)) t)) < -1.0000000000000001e302Initial program 68.5%
div-sub65.7%
associate-/l*81.2%
associate-/l*94.2%
Applied egg-rr94.2%
Taylor expanded in z around 0 81.2%
associate-*r/81.2%
metadata-eval81.2%
distribute-lft-neg-in81.2%
associate-*r*81.2%
*-commutative81.2%
*-commutative81.2%
distribute-rgt-neg-in81.2%
distribute-rgt-neg-in81.2%
metadata-eval81.2%
associate-*r/94.3%
Simplified94.3%
if -1.0000000000000001e302 < (-.f64 (*.f64 x y) (*.f64 (*.f64 z #s(literal 9 binary64)) t)) < 1.00000000000000002e306Initial program 98.2%
if 1.00000000000000002e306 < (-.f64 (*.f64 x y) (*.f64 (*.f64 z #s(literal 9 binary64)) t)) Initial program 62.6%
Taylor expanded in y around inf 82.9%
Final simplification96.3%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (if (<= (- (* x y) (* (* z 9.0) t)) -1e+302) (- (* x (/ y (* a 2.0))) (* z (/ (* t 4.5) a))) (/ (fma x y (* z (* t -9.0))) (* a 2.0))))
assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double tmp;
if (((x * y) - ((z * 9.0) * t)) <= -1e+302) {
tmp = (x * (y / (a * 2.0))) - (z * ((t * 4.5) / a));
} else {
tmp = fma(x, y, (z * (t * -9.0))) / (a * 2.0);
}
return tmp;
}
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) tmp = 0.0 if (Float64(Float64(x * y) - Float64(Float64(z * 9.0) * t)) <= -1e+302) tmp = Float64(Float64(x * Float64(y / Float64(a * 2.0))) - Float64(z * Float64(Float64(t * 4.5) / a))); else tmp = Float64(fma(x, y, Float64(z * Float64(t * -9.0))) / Float64(a * 2.0)); end return tmp end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := If[LessEqual[N[(N[(x * y), $MachinePrecision] - N[(N[(z * 9.0), $MachinePrecision] * t), $MachinePrecision]), $MachinePrecision], -1e+302], N[(N[(x * N[(y / N[(a * 2.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - N[(z * N[(N[(t * 4.5), $MachinePrecision] / a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(x * y + N[(z * N[(t * -9.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
\mathbf{if}\;x \cdot y - \left(z \cdot 9\right) \cdot t \leq -1 \cdot 10^{+302}:\\
\;\;\;\;x \cdot \frac{y}{a \cdot 2} - z \cdot \frac{t \cdot 4.5}{a}\\
\mathbf{else}:\\
\;\;\;\;\frac{\mathsf{fma}\left(x, y, z \cdot \left(t \cdot -9\right)\right)}{a \cdot 2}\\
\end{array}
\end{array}
if (-.f64 (*.f64 x y) (*.f64 (*.f64 z #s(literal 9 binary64)) t)) < -1.0000000000000001e302Initial program 68.5%
div-sub65.7%
associate-/l*81.2%
associate-/l*94.2%
Applied egg-rr94.2%
Taylor expanded in z around 0 81.2%
associate-*r/81.2%
metadata-eval81.2%
distribute-lft-neg-in81.2%
associate-*r*81.2%
*-commutative81.2%
*-commutative81.2%
distribute-rgt-neg-in81.2%
distribute-rgt-neg-in81.2%
metadata-eval81.2%
associate-*r/94.3%
Simplified94.3%
if -1.0000000000000001e302 < (-.f64 (*.f64 x y) (*.f64 (*.f64 z #s(literal 9 binary64)) t)) Initial program 94.5%
div-sub92.2%
*-commutative92.2%
div-sub94.5%
cancel-sign-sub-inv94.5%
*-commutative94.5%
fma-define94.9%
distribute-rgt-neg-in94.9%
associate-*r*94.5%
distribute-lft-neg-in94.5%
*-commutative94.5%
distribute-rgt-neg-in94.5%
metadata-eval94.5%
Simplified94.5%
Final simplification94.5%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (- (* x y) (* (* z 9.0) t))))
(if (or (<= t_1 -1e+302) (not (<= t_1 1e+306)))
(- (* x (/ y (* a 2.0))) (* z (/ (* t 4.5) a)))
(/ t_1 (* a 2.0)))))assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double t_1 = (x * y) - ((z * 9.0) * t);
double tmp;
if ((t_1 <= -1e+302) || !(t_1 <= 1e+306)) {
tmp = (x * (y / (a * 2.0))) - (z * ((t * 4.5) / a));
} else {
tmp = t_1 / (a * 2.0);
}
return tmp;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: tmp
t_1 = (x * y) - ((z * 9.0d0) * t)
if ((t_1 <= (-1d+302)) .or. (.not. (t_1 <= 1d+306))) then
tmp = (x * (y / (a * 2.0d0))) - (z * ((t * 4.5d0) / a))
else
tmp = t_1 / (a * 2.0d0)
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a;
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double t_1 = (x * y) - ((z * 9.0) * t);
double tmp;
if ((t_1 <= -1e+302) || !(t_1 <= 1e+306)) {
tmp = (x * (y / (a * 2.0))) - (z * ((t * 4.5) / a));
} else {
tmp = t_1 / (a * 2.0);
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) [x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): t_1 = (x * y) - ((z * 9.0) * t) tmp = 0 if (t_1 <= -1e+302) or not (t_1 <= 1e+306): tmp = (x * (y / (a * 2.0))) - (z * ((t * 4.5) / a)) else: tmp = t_1 / (a * 2.0) return tmp
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) t_1 = Float64(Float64(x * y) - Float64(Float64(z * 9.0) * t)) tmp = 0.0 if ((t_1 <= -1e+302) || !(t_1 <= 1e+306)) tmp = Float64(Float64(x * Float64(y / Float64(a * 2.0))) - Float64(z * Float64(Float64(t * 4.5) / a))); else tmp = Float64(t_1 / Float64(a * 2.0)); end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
t_1 = (x * y) - ((z * 9.0) * t);
tmp = 0.0;
if ((t_1 <= -1e+302) || ~((t_1 <= 1e+306)))
tmp = (x * (y / (a * 2.0))) - (z * ((t * 4.5) / a));
else
tmp = t_1 / (a * 2.0);
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(x * y), $MachinePrecision] - N[(N[(z * 9.0), $MachinePrecision] * t), $MachinePrecision]), $MachinePrecision]}, If[Or[LessEqual[t$95$1, -1e+302], N[Not[LessEqual[t$95$1, 1e+306]], $MachinePrecision]], N[(N[(x * N[(y / N[(a * 2.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - N[(z * N[(N[(t * 4.5), $MachinePrecision] / a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(t$95$1 / N[(a * 2.0), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
t_1 := x \cdot y - \left(z \cdot 9\right) \cdot t\\
\mathbf{if}\;t\_1 \leq -1 \cdot 10^{+302} \lor \neg \left(t\_1 \leq 10^{+306}\right):\\
\;\;\;\;x \cdot \frac{y}{a \cdot 2} - z \cdot \frac{t \cdot 4.5}{a}\\
\mathbf{else}:\\
\;\;\;\;\frac{t\_1}{a \cdot 2}\\
\end{array}
\end{array}
if (-.f64 (*.f64 x y) (*.f64 (*.f64 z #s(literal 9 binary64)) t)) < -1.0000000000000001e302 or 1.00000000000000002e306 < (-.f64 (*.f64 x y) (*.f64 (*.f64 z #s(literal 9 binary64)) t)) Initial program 66.2%
div-sub62.8%
associate-/l*80.2%
associate-/l*91.4%
Applied egg-rr91.4%
Taylor expanded in z around 0 80.2%
associate-*r/80.2%
metadata-eval80.2%
distribute-lft-neg-in80.2%
associate-*r*80.2%
*-commutative80.2%
*-commutative80.2%
distribute-rgt-neg-in80.2%
distribute-rgt-neg-in80.2%
metadata-eval80.2%
associate-*r/91.4%
Simplified91.4%
if -1.0000000000000001e302 < (-.f64 (*.f64 x y) (*.f64 (*.f64 z #s(literal 9 binary64)) t)) < 1.00000000000000002e306Initial program 98.2%
Final simplification96.6%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
(FPCore (x y z t a)
:precision binary64
(if (or (<= (* x y) -1e+82)
(not
(or (<= (* x y) -2e-40)
(and (not (<= (* x y) -5e-70)) (<= (* x y) 1e-19)))))
(* (/ x a) (/ y 2.0))
(* -4.5 (/ (* z t) a))))assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double tmp;
if (((x * y) <= -1e+82) || !(((x * y) <= -2e-40) || (!((x * y) <= -5e-70) && ((x * y) <= 1e-19)))) {
tmp = (x / a) * (y / 2.0);
} else {
tmp = -4.5 * ((z * t) / a);
}
return tmp;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if (((x * y) <= (-1d+82)) .or. (.not. ((x * y) <= (-2d-40)) .or. (.not. ((x * y) <= (-5d-70))) .and. ((x * y) <= 1d-19))) then
tmp = (x / a) * (y / 2.0d0)
else
tmp = (-4.5d0) * ((z * t) / a)
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a;
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if (((x * y) <= -1e+82) || !(((x * y) <= -2e-40) || (!((x * y) <= -5e-70) && ((x * y) <= 1e-19)))) {
tmp = (x / a) * (y / 2.0);
} else {
tmp = -4.5 * ((z * t) / a);
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) [x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): tmp = 0 if ((x * y) <= -1e+82) or not (((x * y) <= -2e-40) or (not ((x * y) <= -5e-70) and ((x * y) <= 1e-19))): tmp = (x / a) * (y / 2.0) else: tmp = -4.5 * ((z * t) / a) return tmp
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) tmp = 0.0 if ((Float64(x * y) <= -1e+82) || !((Float64(x * y) <= -2e-40) || (!(Float64(x * y) <= -5e-70) && (Float64(x * y) <= 1e-19)))) tmp = Float64(Float64(x / a) * Float64(y / 2.0)); else tmp = Float64(-4.5 * Float64(Float64(z * t) / a)); end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
tmp = 0.0;
if (((x * y) <= -1e+82) || ~((((x * y) <= -2e-40) || (~(((x * y) <= -5e-70)) && ((x * y) <= 1e-19)))))
tmp = (x / a) * (y / 2.0);
else
tmp = -4.5 * ((z * t) / a);
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := If[Or[LessEqual[N[(x * y), $MachinePrecision], -1e+82], N[Not[Or[LessEqual[N[(x * y), $MachinePrecision], -2e-40], And[N[Not[LessEqual[N[(x * y), $MachinePrecision], -5e-70]], $MachinePrecision], LessEqual[N[(x * y), $MachinePrecision], 1e-19]]]], $MachinePrecision]], N[(N[(x / a), $MachinePrecision] * N[(y / 2.0), $MachinePrecision]), $MachinePrecision], N[(-4.5 * N[(N[(z * t), $MachinePrecision] / a), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
\mathbf{if}\;x \cdot y \leq -1 \cdot 10^{+82} \lor \neg \left(x \cdot y \leq -2 \cdot 10^{-40} \lor \neg \left(x \cdot y \leq -5 \cdot 10^{-70}\right) \land x \cdot y \leq 10^{-19}\right):\\
\;\;\;\;\frac{x}{a} \cdot \frac{y}{2}\\
\mathbf{else}:\\
\;\;\;\;-4.5 \cdot \frac{z \cdot t}{a}\\
\end{array}
\end{array}
if (*.f64 x y) < -9.9999999999999996e81 or -1.9999999999999999e-40 < (*.f64 x y) < -4.9999999999999998e-70 or 9.9999999999999998e-20 < (*.f64 x y) Initial program 83.6%
fma-neg84.4%
distribute-lft-neg-in84.4%
distribute-rgt-neg-in84.4%
metadata-eval84.4%
associate-*r*84.4%
*-commutative84.4%
*-un-lft-identity84.4%
add-sqr-sqrt40.7%
times-frac40.8%
*-commutative40.8%
associate-*r*40.8%
metadata-eval40.8%
distribute-rgt-neg-in40.8%
*-commutative40.8%
distribute-rgt-neg-in40.8%
metadata-eval40.8%
Applied egg-rr40.8%
associate-*l/40.8%
*-lft-identity40.8%
associate-*r*40.8%
*-commutative40.8%
metadata-eval40.8%
distribute-lft-neg-in40.8%
distribute-lft-neg-in40.8%
metadata-eval40.8%
associate-*r*40.8%
*-commutative40.8%
*-commutative40.8%
Simplified40.8%
Taylor expanded in x around inf 69.8%
times-frac74.7%
unpow274.7%
rem-square-sqrt75.4%
Simplified75.4%
if -9.9999999999999996e81 < (*.f64 x y) < -1.9999999999999999e-40 or -4.9999999999999998e-70 < (*.f64 x y) < 9.9999999999999998e-20Initial program 97.4%
Taylor expanded in x around 0 79.7%
Final simplification77.7%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (* (/ x a) (/ y 2.0))))
(if (<= (* x y) -1e+82)
t_1
(if (<= (* x y) -2e-40)
(* -4.5 (/ (* z t) a))
(if (and (not (<= (* x y) -5e-70)) (<= (* x y) 1e-19))
(/ (* z (* t -4.5)) a)
t_1)))))assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double t_1 = (x / a) * (y / 2.0);
double tmp;
if ((x * y) <= -1e+82) {
tmp = t_1;
} else if ((x * y) <= -2e-40) {
tmp = -4.5 * ((z * t) / a);
} else if (!((x * y) <= -5e-70) && ((x * y) <= 1e-19)) {
tmp = (z * (t * -4.5)) / a;
} else {
tmp = t_1;
}
return tmp;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: tmp
t_1 = (x / a) * (y / 2.0d0)
if ((x * y) <= (-1d+82)) then
tmp = t_1
else if ((x * y) <= (-2d-40)) then
tmp = (-4.5d0) * ((z * t) / a)
else if ((.not. ((x * y) <= (-5d-70))) .and. ((x * y) <= 1d-19)) then
tmp = (z * (t * (-4.5d0))) / a
else
tmp = t_1
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a;
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double t_1 = (x / a) * (y / 2.0);
double tmp;
if ((x * y) <= -1e+82) {
tmp = t_1;
} else if ((x * y) <= -2e-40) {
tmp = -4.5 * ((z * t) / a);
} else if (!((x * y) <= -5e-70) && ((x * y) <= 1e-19)) {
tmp = (z * (t * -4.5)) / a;
} else {
tmp = t_1;
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) [x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): t_1 = (x / a) * (y / 2.0) tmp = 0 if (x * y) <= -1e+82: tmp = t_1 elif (x * y) <= -2e-40: tmp = -4.5 * ((z * t) / a) elif not ((x * y) <= -5e-70) and ((x * y) <= 1e-19): tmp = (z * (t * -4.5)) / a else: tmp = t_1 return tmp
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) t_1 = Float64(Float64(x / a) * Float64(y / 2.0)) tmp = 0.0 if (Float64(x * y) <= -1e+82) tmp = t_1; elseif (Float64(x * y) <= -2e-40) tmp = Float64(-4.5 * Float64(Float64(z * t) / a)); elseif (!(Float64(x * y) <= -5e-70) && (Float64(x * y) <= 1e-19)) tmp = Float64(Float64(z * Float64(t * -4.5)) / a); else tmp = t_1; end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
t_1 = (x / a) * (y / 2.0);
tmp = 0.0;
if ((x * y) <= -1e+82)
tmp = t_1;
elseif ((x * y) <= -2e-40)
tmp = -4.5 * ((z * t) / a);
elseif (~(((x * y) <= -5e-70)) && ((x * y) <= 1e-19))
tmp = (z * (t * -4.5)) / a;
else
tmp = t_1;
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(x / a), $MachinePrecision] * N[(y / 2.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(x * y), $MachinePrecision], -1e+82], t$95$1, If[LessEqual[N[(x * y), $MachinePrecision], -2e-40], N[(-4.5 * N[(N[(z * t), $MachinePrecision] / a), $MachinePrecision]), $MachinePrecision], If[And[N[Not[LessEqual[N[(x * y), $MachinePrecision], -5e-70]], $MachinePrecision], LessEqual[N[(x * y), $MachinePrecision], 1e-19]], N[(N[(z * N[(t * -4.5), $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision], t$95$1]]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
t_1 := \frac{x}{a} \cdot \frac{y}{2}\\
\mathbf{if}\;x \cdot y \leq -1 \cdot 10^{+82}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;x \cdot y \leq -2 \cdot 10^{-40}:\\
\;\;\;\;-4.5 \cdot \frac{z \cdot t}{a}\\
\mathbf{elif}\;\neg \left(x \cdot y \leq -5 \cdot 10^{-70}\right) \land x \cdot y \leq 10^{-19}:\\
\;\;\;\;\frac{z \cdot \left(t \cdot -4.5\right)}{a}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (*.f64 x y) < -9.9999999999999996e81 or -1.9999999999999999e-40 < (*.f64 x y) < -4.9999999999999998e-70 or 9.9999999999999998e-20 < (*.f64 x y) Initial program 83.6%
fma-neg84.4%
distribute-lft-neg-in84.4%
distribute-rgt-neg-in84.4%
metadata-eval84.4%
associate-*r*84.4%
*-commutative84.4%
*-un-lft-identity84.4%
add-sqr-sqrt40.7%
times-frac40.8%
*-commutative40.8%
associate-*r*40.8%
metadata-eval40.8%
distribute-rgt-neg-in40.8%
*-commutative40.8%
distribute-rgt-neg-in40.8%
metadata-eval40.8%
Applied egg-rr40.8%
associate-*l/40.8%
*-lft-identity40.8%
associate-*r*40.8%
*-commutative40.8%
metadata-eval40.8%
distribute-lft-neg-in40.8%
distribute-lft-neg-in40.8%
metadata-eval40.8%
associate-*r*40.8%
*-commutative40.8%
*-commutative40.8%
Simplified40.8%
Taylor expanded in x around inf 69.8%
times-frac74.7%
unpow274.7%
rem-square-sqrt75.4%
Simplified75.4%
if -9.9999999999999996e81 < (*.f64 x y) < -1.9999999999999999e-40Initial program 99.8%
Taylor expanded in x around 0 68.1%
if -4.9999999999999998e-70 < (*.f64 x y) < 9.9999999999999998e-20Initial program 97.0%
Taylor expanded in x around 0 81.9%
associate-*r/81.9%
associate-*r*81.1%
associate-*l/74.7%
associate-*r/75.5%
*-commutative75.5%
associate-*r/74.7%
Simplified74.7%
associate-*r/81.1%
*-commutative81.1%
Applied egg-rr81.1%
Final simplification77.3%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (if (or (<= (* x y) -1e+302) (not (<= (* x y) 5e+276))) (* x (/ (* y 0.5) a)) (/ (- (* x y) (* (* z 9.0) t)) (* a 2.0))))
assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double tmp;
if (((x * y) <= -1e+302) || !((x * y) <= 5e+276)) {
tmp = x * ((y * 0.5) / a);
} else {
tmp = ((x * y) - ((z * 9.0) * t)) / (a * 2.0);
}
return tmp;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if (((x * y) <= (-1d+302)) .or. (.not. ((x * y) <= 5d+276))) then
tmp = x * ((y * 0.5d0) / a)
else
tmp = ((x * y) - ((z * 9.0d0) * t)) / (a * 2.0d0)
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a;
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if (((x * y) <= -1e+302) || !((x * y) <= 5e+276)) {
tmp = x * ((y * 0.5) / a);
} else {
tmp = ((x * y) - ((z * 9.0) * t)) / (a * 2.0);
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) [x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): tmp = 0 if ((x * y) <= -1e+302) or not ((x * y) <= 5e+276): tmp = x * ((y * 0.5) / a) else: tmp = ((x * y) - ((z * 9.0) * t)) / (a * 2.0) return tmp
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) tmp = 0.0 if ((Float64(x * y) <= -1e+302) || !(Float64(x * y) <= 5e+276)) tmp = Float64(x * Float64(Float64(y * 0.5) / a)); else tmp = Float64(Float64(Float64(x * y) - Float64(Float64(z * 9.0) * t)) / Float64(a * 2.0)); end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
tmp = 0.0;
if (((x * y) <= -1e+302) || ~(((x * y) <= 5e+276)))
tmp = x * ((y * 0.5) / a);
else
tmp = ((x * y) - ((z * 9.0) * t)) / (a * 2.0);
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := If[Or[LessEqual[N[(x * y), $MachinePrecision], -1e+302], N[Not[LessEqual[N[(x * y), $MachinePrecision], 5e+276]], $MachinePrecision]], N[(x * N[(N[(y * 0.5), $MachinePrecision] / a), $MachinePrecision]), $MachinePrecision], N[(N[(N[(x * y), $MachinePrecision] - N[(N[(z * 9.0), $MachinePrecision] * t), $MachinePrecision]), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
\mathbf{if}\;x \cdot y \leq -1 \cdot 10^{+302} \lor \neg \left(x \cdot y \leq 5 \cdot 10^{+276}\right):\\
\;\;\;\;x \cdot \frac{y \cdot 0.5}{a}\\
\mathbf{else}:\\
\;\;\;\;\frac{x \cdot y - \left(z \cdot 9\right) \cdot t}{a \cdot 2}\\
\end{array}
\end{array}
if (*.f64 x y) < -1.0000000000000001e302 or 5.00000000000000001e276 < (*.f64 x y) Initial program 57.4%
Taylor expanded in x around inf 62.6%
*-commutative62.6%
associate-/l*92.6%
associate-*r*92.6%
*-commutative92.6%
associate-*r/92.6%
Simplified92.6%
if -1.0000000000000001e302 < (*.f64 x y) < 5.00000000000000001e276Initial program 96.6%
Final simplification96.0%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (if (or (<= y -2.25e-13) (not (<= y 5.4e-13))) (* x (/ (* y 0.5) a)) (* -4.5 (/ z (/ a t)))))
assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double tmp;
if ((y <= -2.25e-13) || !(y <= 5.4e-13)) {
tmp = x * ((y * 0.5) / a);
} else {
tmp = -4.5 * (z / (a / t));
}
return tmp;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if ((y <= (-2.25d-13)) .or. (.not. (y <= 5.4d-13))) then
tmp = x * ((y * 0.5d0) / a)
else
tmp = (-4.5d0) * (z / (a / t))
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a;
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if ((y <= -2.25e-13) || !(y <= 5.4e-13)) {
tmp = x * ((y * 0.5) / a);
} else {
tmp = -4.5 * (z / (a / t));
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) [x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): tmp = 0 if (y <= -2.25e-13) or not (y <= 5.4e-13): tmp = x * ((y * 0.5) / a) else: tmp = -4.5 * (z / (a / t)) return tmp
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) tmp = 0.0 if ((y <= -2.25e-13) || !(y <= 5.4e-13)) tmp = Float64(x * Float64(Float64(y * 0.5) / a)); else tmp = Float64(-4.5 * Float64(z / Float64(a / t))); end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
tmp = 0.0;
if ((y <= -2.25e-13) || ~((y <= 5.4e-13)))
tmp = x * ((y * 0.5) / a);
else
tmp = -4.5 * (z / (a / t));
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := If[Or[LessEqual[y, -2.25e-13], N[Not[LessEqual[y, 5.4e-13]], $MachinePrecision]], N[(x * N[(N[(y * 0.5), $MachinePrecision] / a), $MachinePrecision]), $MachinePrecision], N[(-4.5 * N[(z / N[(a / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
\mathbf{if}\;y \leq -2.25 \cdot 10^{-13} \lor \neg \left(y \leq 5.4 \cdot 10^{-13}\right):\\
\;\;\;\;x \cdot \frac{y \cdot 0.5}{a}\\
\mathbf{else}:\\
\;\;\;\;-4.5 \cdot \frac{z}{\frac{a}{t}}\\
\end{array}
\end{array}
if y < -2.25e-13 or 5.40000000000000021e-13 < y Initial program 86.0%
Taylor expanded in x around inf 60.3%
*-commutative60.3%
associate-/l*71.9%
associate-*r*71.9%
*-commutative71.9%
associate-*r/71.9%
Simplified71.9%
if -2.25e-13 < y < 5.40000000000000021e-13Initial program 96.4%
Taylor expanded in x around 0 72.7%
associate-*r/72.7%
associate-*r*71.9%
associate-*l/66.8%
associate-*r/67.5%
*-commutative67.5%
associate-*r/66.8%
Simplified66.8%
clear-num66.4%
un-div-inv67.0%
*-un-lft-identity67.0%
times-frac67.8%
metadata-eval67.8%
Applied egg-rr67.8%
*-lft-identity67.8%
times-frac67.8%
metadata-eval67.8%
Simplified67.8%
Final simplification70.0%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (* -4.5 (* t (/ z a))))
assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
return -4.5 * (t * (z / a));
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = (-4.5d0) * (t * (z / a))
end function
assert x < y && y < z && z < t && t < a;
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
return -4.5 * (t * (z / a));
}
[x, y, z, t, a] = sort([x, y, z, t, a]) [x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): return -4.5 * (t * (z / a))
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) return Float64(-4.5 * Float64(t * Float64(z / a))) end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp = code(x, y, z, t, a)
tmp = -4.5 * (t * (z / a));
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := N[(-4.5 * N[(t * N[(z / a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
-4.5 \cdot \left(t \cdot \frac{z}{a}\right)
\end{array}
Initial program 90.8%
Taylor expanded in x around 0 51.9%
associate-/l*52.6%
Simplified52.6%
Final simplification52.6%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (* -4.5 (/ z (/ a t))))
assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
return -4.5 * (z / (a / t));
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = (-4.5d0) * (z / (a / t))
end function
assert x < y && y < z && z < t && t < a;
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
return -4.5 * (z / (a / t));
}
[x, y, z, t, a] = sort([x, y, z, t, a]) [x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): return -4.5 * (z / (a / t))
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) return Float64(-4.5 * Float64(z / Float64(a / t))) end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp = code(x, y, z, t, a)
tmp = -4.5 * (z / (a / t));
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := N[(-4.5 * N[(z / N[(a / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
-4.5 \cdot \frac{z}{\frac{a}{t}}
\end{array}
Initial program 90.8%
Taylor expanded in x around 0 51.9%
associate-*r/51.9%
associate-*r*51.6%
associate-*l/50.3%
associate-*r/50.7%
*-commutative50.7%
associate-*r/50.3%
Simplified50.3%
clear-num50.1%
un-div-inv50.5%
*-un-lft-identity50.5%
times-frac50.8%
metadata-eval50.8%
Applied egg-rr50.8%
*-lft-identity50.8%
times-frac50.8%
metadata-eval50.8%
Simplified50.8%
Final simplification50.8%
(FPCore (x y z t a)
:precision binary64
(if (< a -2.090464557976709e+86)
(- (* 0.5 (/ (* y x) a)) (* 4.5 (/ t (/ a z))))
(if (< a 2.144030707833976e+99)
(/ (- (* x y) (* z (* 9.0 t))) (* a 2.0))
(- (* (/ y a) (* x 0.5)) (* (/ t a) (* z 4.5))))))
double code(double x, double y, double z, double t, double a) {
double tmp;
if (a < -2.090464557976709e+86) {
tmp = (0.5 * ((y * x) / a)) - (4.5 * (t / (a / z)));
} else if (a < 2.144030707833976e+99) {
tmp = ((x * y) - (z * (9.0 * t))) / (a * 2.0);
} else {
tmp = ((y / a) * (x * 0.5)) - ((t / a) * (z * 4.5));
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if (a < (-2.090464557976709d+86)) then
tmp = (0.5d0 * ((y * x) / a)) - (4.5d0 * (t / (a / z)))
else if (a < 2.144030707833976d+99) then
tmp = ((x * y) - (z * (9.0d0 * t))) / (a * 2.0d0)
else
tmp = ((y / a) * (x * 0.5d0)) - ((t / a) * (z * 4.5d0))
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if (a < -2.090464557976709e+86) {
tmp = (0.5 * ((y * x) / a)) - (4.5 * (t / (a / z)));
} else if (a < 2.144030707833976e+99) {
tmp = ((x * y) - (z * (9.0 * t))) / (a * 2.0);
} else {
tmp = ((y / a) * (x * 0.5)) - ((t / a) * (z * 4.5));
}
return tmp;
}
def code(x, y, z, t, a): tmp = 0 if a < -2.090464557976709e+86: tmp = (0.5 * ((y * x) / a)) - (4.5 * (t / (a / z))) elif a < 2.144030707833976e+99: tmp = ((x * y) - (z * (9.0 * t))) / (a * 2.0) else: tmp = ((y / a) * (x * 0.5)) - ((t / a) * (z * 4.5)) return tmp
function code(x, y, z, t, a) tmp = 0.0 if (a < -2.090464557976709e+86) tmp = Float64(Float64(0.5 * Float64(Float64(y * x) / a)) - Float64(4.5 * Float64(t / Float64(a / z)))); elseif (a < 2.144030707833976e+99) tmp = Float64(Float64(Float64(x * y) - Float64(z * Float64(9.0 * t))) / Float64(a * 2.0)); else tmp = Float64(Float64(Float64(y / a) * Float64(x * 0.5)) - Float64(Float64(t / a) * Float64(z * 4.5))); end return tmp end
function tmp_2 = code(x, y, z, t, a) tmp = 0.0; if (a < -2.090464557976709e+86) tmp = (0.5 * ((y * x) / a)) - (4.5 * (t / (a / z))); elseif (a < 2.144030707833976e+99) tmp = ((x * y) - (z * (9.0 * t))) / (a * 2.0); else tmp = ((y / a) * (x * 0.5)) - ((t / a) * (z * 4.5)); end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := If[Less[a, -2.090464557976709e+86], N[(N[(0.5 * N[(N[(y * x), $MachinePrecision] / a), $MachinePrecision]), $MachinePrecision] - N[(4.5 * N[(t / N[(a / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[Less[a, 2.144030707833976e+99], N[(N[(N[(x * y), $MachinePrecision] - N[(z * N[(9.0 * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision], N[(N[(N[(y / a), $MachinePrecision] * N[(x * 0.5), $MachinePrecision]), $MachinePrecision] - N[(N[(t / a), $MachinePrecision] * N[(z * 4.5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;a < -2.090464557976709 \cdot 10^{+86}:\\
\;\;\;\;0.5 \cdot \frac{y \cdot x}{a} - 4.5 \cdot \frac{t}{\frac{a}{z}}\\
\mathbf{elif}\;a < 2.144030707833976 \cdot 10^{+99}:\\
\;\;\;\;\frac{x \cdot y - z \cdot \left(9 \cdot t\right)}{a \cdot 2}\\
\mathbf{else}:\\
\;\;\;\;\frac{y}{a} \cdot \left(x \cdot 0.5\right) - \frac{t}{a} \cdot \left(z \cdot 4.5\right)\\
\end{array}
\end{array}
herbie shell --seed 2024078
(FPCore (x y z t a)
:name "Diagrams.Solve.Polynomial:cubForm from diagrams-solve-0.1, I"
:precision binary64
:alt
(if (< a -2.090464557976709e+86) (- (* 0.5 (/ (* y x) a)) (* 4.5 (/ t (/ a z)))) (if (< a 2.144030707833976e+99) (/ (- (* x y) (* z (* 9.0 t))) (* a 2.0)) (- (* (/ y a) (* x 0.5)) (* (/ t a) (* z 4.5)))))
(/ (- (* x y) (* (* z 9.0) t)) (* a 2.0)))