
(FPCore (x y) :precision binary64 (- 1.0 (/ (* (- 1.0 x) y) (+ y 1.0))))
double code(double x, double y) {
return 1.0 - (((1.0 - x) * y) / (y + 1.0));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 1.0d0 - (((1.0d0 - x) * y) / (y + 1.0d0))
end function
public static double code(double x, double y) {
return 1.0 - (((1.0 - x) * y) / (y + 1.0));
}
def code(x, y): return 1.0 - (((1.0 - x) * y) / (y + 1.0))
function code(x, y) return Float64(1.0 - Float64(Float64(Float64(1.0 - x) * y) / Float64(y + 1.0))) end
function tmp = code(x, y) tmp = 1.0 - (((1.0 - x) * y) / (y + 1.0)); end
code[x_, y_] := N[(1.0 - N[(N[(N[(1.0 - x), $MachinePrecision] * y), $MachinePrecision] / N[(y + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
1 - \frac{\left(1 - x\right) \cdot y}{y + 1}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 13 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (- 1.0 (/ (* (- 1.0 x) y) (+ y 1.0))))
double code(double x, double y) {
return 1.0 - (((1.0 - x) * y) / (y + 1.0));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 1.0d0 - (((1.0d0 - x) * y) / (y + 1.0d0))
end function
public static double code(double x, double y) {
return 1.0 - (((1.0 - x) * y) / (y + 1.0));
}
def code(x, y): return 1.0 - (((1.0 - x) * y) / (y + 1.0))
function code(x, y) return Float64(1.0 - Float64(Float64(Float64(1.0 - x) * y) / Float64(y + 1.0))) end
function tmp = code(x, y) tmp = 1.0 - (((1.0 - x) * y) / (y + 1.0)); end
code[x_, y_] := N[(1.0 - N[(N[(N[(1.0 - x), $MachinePrecision] * y), $MachinePrecision] / N[(y + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
1 - \frac{\left(1 - x\right) \cdot y}{y + 1}
\end{array}
(FPCore (x y)
:precision binary64
(let* ((t_0 (/ (* (- 1.0 x) y) (+ 1.0 y))))
(if (or (<= t_0 4e-9) (not (<= t_0 2.0)))
(+ 1.0 (* (- 1.0 x) (/ y (- -1.0 y))))
(+
x
(pow (/ y (+ (- 1.0 x) (/ (+ x (+ -1.0 (/ (- 1.0 x) y))) y))) -1.0)))))
double code(double x, double y) {
double t_0 = ((1.0 - x) * y) / (1.0 + y);
double tmp;
if ((t_0 <= 4e-9) || !(t_0 <= 2.0)) {
tmp = 1.0 + ((1.0 - x) * (y / (-1.0 - y)));
} else {
tmp = x + pow((y / ((1.0 - x) + ((x + (-1.0 + ((1.0 - x) / y))) / y))), -1.0);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: tmp
t_0 = ((1.0d0 - x) * y) / (1.0d0 + y)
if ((t_0 <= 4d-9) .or. (.not. (t_0 <= 2.0d0))) then
tmp = 1.0d0 + ((1.0d0 - x) * (y / ((-1.0d0) - y)))
else
tmp = x + ((y / ((1.0d0 - x) + ((x + ((-1.0d0) + ((1.0d0 - x) / y))) / y))) ** (-1.0d0))
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = ((1.0 - x) * y) / (1.0 + y);
double tmp;
if ((t_0 <= 4e-9) || !(t_0 <= 2.0)) {
tmp = 1.0 + ((1.0 - x) * (y / (-1.0 - y)));
} else {
tmp = x + Math.pow((y / ((1.0 - x) + ((x + (-1.0 + ((1.0 - x) / y))) / y))), -1.0);
}
return tmp;
}
def code(x, y): t_0 = ((1.0 - x) * y) / (1.0 + y) tmp = 0 if (t_0 <= 4e-9) or not (t_0 <= 2.0): tmp = 1.0 + ((1.0 - x) * (y / (-1.0 - y))) else: tmp = x + math.pow((y / ((1.0 - x) + ((x + (-1.0 + ((1.0 - x) / y))) / y))), -1.0) return tmp
function code(x, y) t_0 = Float64(Float64(Float64(1.0 - x) * y) / Float64(1.0 + y)) tmp = 0.0 if ((t_0 <= 4e-9) || !(t_0 <= 2.0)) tmp = Float64(1.0 + Float64(Float64(1.0 - x) * Float64(y / Float64(-1.0 - y)))); else tmp = Float64(x + (Float64(y / Float64(Float64(1.0 - x) + Float64(Float64(x + Float64(-1.0 + Float64(Float64(1.0 - x) / y))) / y))) ^ -1.0)); end return tmp end
function tmp_2 = code(x, y) t_0 = ((1.0 - x) * y) / (1.0 + y); tmp = 0.0; if ((t_0 <= 4e-9) || ~((t_0 <= 2.0))) tmp = 1.0 + ((1.0 - x) * (y / (-1.0 - y))); else tmp = x + ((y / ((1.0 - x) + ((x + (-1.0 + ((1.0 - x) / y))) / y))) ^ -1.0); end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(N[(N[(1.0 - x), $MachinePrecision] * y), $MachinePrecision] / N[(1.0 + y), $MachinePrecision]), $MachinePrecision]}, If[Or[LessEqual[t$95$0, 4e-9], N[Not[LessEqual[t$95$0, 2.0]], $MachinePrecision]], N[(1.0 + N[(N[(1.0 - x), $MachinePrecision] * N[(y / N[(-1.0 - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(x + N[Power[N[(y / N[(N[(1.0 - x), $MachinePrecision] + N[(N[(x + N[(-1.0 + N[(N[(1.0 - x), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], -1.0], $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{\left(1 - x\right) \cdot y}{1 + y}\\
\mathbf{if}\;t\_0 \leq 4 \cdot 10^{-9} \lor \neg \left(t\_0 \leq 2\right):\\
\;\;\;\;1 + \left(1 - x\right) \cdot \frac{y}{-1 - y}\\
\mathbf{else}:\\
\;\;\;\;x + {\left(\frac{y}{\left(1 - x\right) + \frac{x + \left(-1 + \frac{1 - x}{y}\right)}{y}}\right)}^{-1}\\
\end{array}
\end{array}
if (/.f64 (*.f64 (-.f64 #s(literal 1 binary64) x) y) (+.f64 y #s(literal 1 binary64))) < 4.00000000000000025e-9 or 2 < (/.f64 (*.f64 (-.f64 #s(literal 1 binary64) x) y) (+.f64 y #s(literal 1 binary64))) Initial program 85.5%
associate-/l*100.0%
+-commutative100.0%
Simplified100.0%
if 4.00000000000000025e-9 < (/.f64 (*.f64 (-.f64 #s(literal 1 binary64) x) y) (+.f64 y #s(literal 1 binary64))) < 2Initial program 10.6%
associate-/l*10.6%
+-commutative10.6%
Simplified10.6%
Taylor expanded in y around -inf 99.9%
Simplified99.9%
clear-num100.0%
inv-pow100.0%
+-commutative100.0%
associate-+l+100.0%
Applied egg-rr100.0%
Final simplification100.0%
(FPCore (x y)
:precision binary64
(let* ((t_0 (+ (- 1.0 x) (/ (+ x -1.0) y))))
(if (<= y -15500.0)
(+ x (/ (- (- 1.0 x) (/ t_0 y)) y))
(if (<= y 360000.0)
(+ 1.0 (* (- 1.0 x) (/ y (- -1.0 y))))
(+ x (pow (/ y t_0) -1.0))))))
double code(double x, double y) {
double t_0 = (1.0 - x) + ((x + -1.0) / y);
double tmp;
if (y <= -15500.0) {
tmp = x + (((1.0 - x) - (t_0 / y)) / y);
} else if (y <= 360000.0) {
tmp = 1.0 + ((1.0 - x) * (y / (-1.0 - y)));
} else {
tmp = x + pow((y / t_0), -1.0);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: tmp
t_0 = (1.0d0 - x) + ((x + (-1.0d0)) / y)
if (y <= (-15500.0d0)) then
tmp = x + (((1.0d0 - x) - (t_0 / y)) / y)
else if (y <= 360000.0d0) then
tmp = 1.0d0 + ((1.0d0 - x) * (y / ((-1.0d0) - y)))
else
tmp = x + ((y / t_0) ** (-1.0d0))
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = (1.0 - x) + ((x + -1.0) / y);
double tmp;
if (y <= -15500.0) {
tmp = x + (((1.0 - x) - (t_0 / y)) / y);
} else if (y <= 360000.0) {
tmp = 1.0 + ((1.0 - x) * (y / (-1.0 - y)));
} else {
tmp = x + Math.pow((y / t_0), -1.0);
}
return tmp;
}
def code(x, y): t_0 = (1.0 - x) + ((x + -1.0) / y) tmp = 0 if y <= -15500.0: tmp = x + (((1.0 - x) - (t_0 / y)) / y) elif y <= 360000.0: tmp = 1.0 + ((1.0 - x) * (y / (-1.0 - y))) else: tmp = x + math.pow((y / t_0), -1.0) return tmp
function code(x, y) t_0 = Float64(Float64(1.0 - x) + Float64(Float64(x + -1.0) / y)) tmp = 0.0 if (y <= -15500.0) tmp = Float64(x + Float64(Float64(Float64(1.0 - x) - Float64(t_0 / y)) / y)); elseif (y <= 360000.0) tmp = Float64(1.0 + Float64(Float64(1.0 - x) * Float64(y / Float64(-1.0 - y)))); else tmp = Float64(x + (Float64(y / t_0) ^ -1.0)); end return tmp end
function tmp_2 = code(x, y) t_0 = (1.0 - x) + ((x + -1.0) / y); tmp = 0.0; if (y <= -15500.0) tmp = x + (((1.0 - x) - (t_0 / y)) / y); elseif (y <= 360000.0) tmp = 1.0 + ((1.0 - x) * (y / (-1.0 - y))); else tmp = x + ((y / t_0) ^ -1.0); end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(N[(1.0 - x), $MachinePrecision] + N[(N[(x + -1.0), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[y, -15500.0], N[(x + N[(N[(N[(1.0 - x), $MachinePrecision] - N[(t$95$0 / y), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision], If[LessEqual[y, 360000.0], N[(1.0 + N[(N[(1.0 - x), $MachinePrecision] * N[(y / N[(-1.0 - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(x + N[Power[N[(y / t$95$0), $MachinePrecision], -1.0], $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(1 - x\right) + \frac{x + -1}{y}\\
\mathbf{if}\;y \leq -15500:\\
\;\;\;\;x + \frac{\left(1 - x\right) - \frac{t\_0}{y}}{y}\\
\mathbf{elif}\;y \leq 360000:\\
\;\;\;\;1 + \left(1 - x\right) \cdot \frac{y}{-1 - y}\\
\mathbf{else}:\\
\;\;\;\;x + {\left(\frac{y}{t\_0}\right)}^{-1}\\
\end{array}
\end{array}
if y < -15500Initial program 26.3%
associate-/l*41.8%
+-commutative41.8%
Simplified41.8%
Taylor expanded in y around -inf 100.0%
Simplified100.0%
if -15500 < y < 3.6e5Initial program 100.0%
associate-/l*100.0%
+-commutative100.0%
Simplified100.0%
if 3.6e5 < y Initial program 28.1%
associate-/l*54.7%
+-commutative54.7%
Simplified54.7%
Taylor expanded in y around inf 100.0%
Simplified100.0%
clear-num100.0%
inv-pow100.0%
+-commutative100.0%
sub-neg100.0%
associate-+l+100.0%
+-commutative100.0%
sub-neg100.0%
Applied egg-rr100.0%
Final simplification100.0%
(FPCore (x y)
:precision binary64
(let* ((t_0 (/ (* (- 1.0 x) y) (+ 1.0 y))))
(if (or (<= t_0 0.2) (not (<= t_0 2.0)))
(+ 1.0 (* (- 1.0 x) (/ y (- -1.0 y))))
(+ x (/ (+ 1.0 (/ (+ -1.0 (/ 1.0 y)) y)) y)))))
double code(double x, double y) {
double t_0 = ((1.0 - x) * y) / (1.0 + y);
double tmp;
if ((t_0 <= 0.2) || !(t_0 <= 2.0)) {
tmp = 1.0 + ((1.0 - x) * (y / (-1.0 - y)));
} else {
tmp = x + ((1.0 + ((-1.0 + (1.0 / y)) / y)) / y);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: tmp
t_0 = ((1.0d0 - x) * y) / (1.0d0 + y)
if ((t_0 <= 0.2d0) .or. (.not. (t_0 <= 2.0d0))) then
tmp = 1.0d0 + ((1.0d0 - x) * (y / ((-1.0d0) - y)))
else
tmp = x + ((1.0d0 + (((-1.0d0) + (1.0d0 / y)) / y)) / y)
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = ((1.0 - x) * y) / (1.0 + y);
double tmp;
if ((t_0 <= 0.2) || !(t_0 <= 2.0)) {
tmp = 1.0 + ((1.0 - x) * (y / (-1.0 - y)));
} else {
tmp = x + ((1.0 + ((-1.0 + (1.0 / y)) / y)) / y);
}
return tmp;
}
def code(x, y): t_0 = ((1.0 - x) * y) / (1.0 + y) tmp = 0 if (t_0 <= 0.2) or not (t_0 <= 2.0): tmp = 1.0 + ((1.0 - x) * (y / (-1.0 - y))) else: tmp = x + ((1.0 + ((-1.0 + (1.0 / y)) / y)) / y) return tmp
function code(x, y) t_0 = Float64(Float64(Float64(1.0 - x) * y) / Float64(1.0 + y)) tmp = 0.0 if ((t_0 <= 0.2) || !(t_0 <= 2.0)) tmp = Float64(1.0 + Float64(Float64(1.0 - x) * Float64(y / Float64(-1.0 - y)))); else tmp = Float64(x + Float64(Float64(1.0 + Float64(Float64(-1.0 + Float64(1.0 / y)) / y)) / y)); end return tmp end
function tmp_2 = code(x, y) t_0 = ((1.0 - x) * y) / (1.0 + y); tmp = 0.0; if ((t_0 <= 0.2) || ~((t_0 <= 2.0))) tmp = 1.0 + ((1.0 - x) * (y / (-1.0 - y))); else tmp = x + ((1.0 + ((-1.0 + (1.0 / y)) / y)) / y); end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(N[(N[(1.0 - x), $MachinePrecision] * y), $MachinePrecision] / N[(1.0 + y), $MachinePrecision]), $MachinePrecision]}, If[Or[LessEqual[t$95$0, 0.2], N[Not[LessEqual[t$95$0, 2.0]], $MachinePrecision]], N[(1.0 + N[(N[(1.0 - x), $MachinePrecision] * N[(y / N[(-1.0 - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(x + N[(N[(1.0 + N[(N[(-1.0 + N[(1.0 / y), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{\left(1 - x\right) \cdot y}{1 + y}\\
\mathbf{if}\;t\_0 \leq 0.2 \lor \neg \left(t\_0 \leq 2\right):\\
\;\;\;\;1 + \left(1 - x\right) \cdot \frac{y}{-1 - y}\\
\mathbf{else}:\\
\;\;\;\;x + \frac{1 + \frac{-1 + \frac{1}{y}}{y}}{y}\\
\end{array}
\end{array}
if (/.f64 (*.f64 (-.f64 #s(literal 1 binary64) x) y) (+.f64 y #s(literal 1 binary64))) < 0.20000000000000001 or 2 < (/.f64 (*.f64 (-.f64 #s(literal 1 binary64) x) y) (+.f64 y #s(literal 1 binary64))) Initial program 85.6%
associate-/l*100.0%
+-commutative100.0%
Simplified100.0%
if 0.20000000000000001 < (/.f64 (*.f64 (-.f64 #s(literal 1 binary64) x) y) (+.f64 y #s(literal 1 binary64))) < 2Initial program 9.3%
associate-/l*9.4%
+-commutative9.4%
Simplified9.4%
Taylor expanded in y around -inf 99.9%
Simplified99.9%
Taylor expanded in x around 0 99.9%
associate--l+99.9%
unpow299.9%
associate-/r*99.9%
div-sub99.9%
sub-neg99.9%
metadata-eval99.9%
Simplified99.9%
Final simplification100.0%
(FPCore (x y)
:precision binary64
(let* ((t_0 (/ (* (- 1.0 x) y) (+ 1.0 y))))
(if (or (<= t_0 0.2) (not (<= t_0 2.0)))
(+ 1.0 (* (- 1.0 x) (/ y (- -1.0 y))))
(+ x (* (/ 1.0 y) (- 1.0 (/ 1.0 y)))))))
double code(double x, double y) {
double t_0 = ((1.0 - x) * y) / (1.0 + y);
double tmp;
if ((t_0 <= 0.2) || !(t_0 <= 2.0)) {
tmp = 1.0 + ((1.0 - x) * (y / (-1.0 - y)));
} else {
tmp = x + ((1.0 / y) * (1.0 - (1.0 / y)));
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: tmp
t_0 = ((1.0d0 - x) * y) / (1.0d0 + y)
if ((t_0 <= 0.2d0) .or. (.not. (t_0 <= 2.0d0))) then
tmp = 1.0d0 + ((1.0d0 - x) * (y / ((-1.0d0) - y)))
else
tmp = x + ((1.0d0 / y) * (1.0d0 - (1.0d0 / y)))
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = ((1.0 - x) * y) / (1.0 + y);
double tmp;
if ((t_0 <= 0.2) || !(t_0 <= 2.0)) {
tmp = 1.0 + ((1.0 - x) * (y / (-1.0 - y)));
} else {
tmp = x + ((1.0 / y) * (1.0 - (1.0 / y)));
}
return tmp;
}
def code(x, y): t_0 = ((1.0 - x) * y) / (1.0 + y) tmp = 0 if (t_0 <= 0.2) or not (t_0 <= 2.0): tmp = 1.0 + ((1.0 - x) * (y / (-1.0 - y))) else: tmp = x + ((1.0 / y) * (1.0 - (1.0 / y))) return tmp
function code(x, y) t_0 = Float64(Float64(Float64(1.0 - x) * y) / Float64(1.0 + y)) tmp = 0.0 if ((t_0 <= 0.2) || !(t_0 <= 2.0)) tmp = Float64(1.0 + Float64(Float64(1.0 - x) * Float64(y / Float64(-1.0 - y)))); else tmp = Float64(x + Float64(Float64(1.0 / y) * Float64(1.0 - Float64(1.0 / y)))); end return tmp end
function tmp_2 = code(x, y) t_0 = ((1.0 - x) * y) / (1.0 + y); tmp = 0.0; if ((t_0 <= 0.2) || ~((t_0 <= 2.0))) tmp = 1.0 + ((1.0 - x) * (y / (-1.0 - y))); else tmp = x + ((1.0 / y) * (1.0 - (1.0 / y))); end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(N[(N[(1.0 - x), $MachinePrecision] * y), $MachinePrecision] / N[(1.0 + y), $MachinePrecision]), $MachinePrecision]}, If[Or[LessEqual[t$95$0, 0.2], N[Not[LessEqual[t$95$0, 2.0]], $MachinePrecision]], N[(1.0 + N[(N[(1.0 - x), $MachinePrecision] * N[(y / N[(-1.0 - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(x + N[(N[(1.0 / y), $MachinePrecision] * N[(1.0 - N[(1.0 / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{\left(1 - x\right) \cdot y}{1 + y}\\
\mathbf{if}\;t\_0 \leq 0.2 \lor \neg \left(t\_0 \leq 2\right):\\
\;\;\;\;1 + \left(1 - x\right) \cdot \frac{y}{-1 - y}\\
\mathbf{else}:\\
\;\;\;\;x + \frac{1}{y} \cdot \left(1 - \frac{1}{y}\right)\\
\end{array}
\end{array}
if (/.f64 (*.f64 (-.f64 #s(literal 1 binary64) x) y) (+.f64 y #s(literal 1 binary64))) < 0.20000000000000001 or 2 < (/.f64 (*.f64 (-.f64 #s(literal 1 binary64) x) y) (+.f64 y #s(literal 1 binary64))) Initial program 85.6%
associate-/l*100.0%
+-commutative100.0%
Simplified100.0%
if 0.20000000000000001 < (/.f64 (*.f64 (-.f64 #s(literal 1 binary64) x) y) (+.f64 y #s(literal 1 binary64))) < 2Initial program 9.3%
associate-/l*9.4%
+-commutative9.4%
Simplified9.4%
Taylor expanded in y around inf 99.6%
Simplified99.6%
Taylor expanded in x around 0 99.6%
clear-num99.7%
associate-/r/99.6%
sub-neg99.6%
distribute-neg-frac99.6%
metadata-eval99.6%
Applied egg-rr99.6%
Final simplification99.9%
(FPCore (x y)
:precision binary64
(let* ((t_0 (/ (+ x -1.0) y)))
(if (<= y -15500.0)
(+ x (/ (- (- 1.0 x) (/ (+ (- 1.0 x) t_0) y)) y))
(if (<= y 380000.0)
(+ 1.0 (* (- 1.0 x) (/ y (- -1.0 y))))
(- x (/ (- -1.0 (- t_0 x)) y))))))
double code(double x, double y) {
double t_0 = (x + -1.0) / y;
double tmp;
if (y <= -15500.0) {
tmp = x + (((1.0 - x) - (((1.0 - x) + t_0) / y)) / y);
} else if (y <= 380000.0) {
tmp = 1.0 + ((1.0 - x) * (y / (-1.0 - y)));
} else {
tmp = x - ((-1.0 - (t_0 - x)) / y);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: tmp
t_0 = (x + (-1.0d0)) / y
if (y <= (-15500.0d0)) then
tmp = x + (((1.0d0 - x) - (((1.0d0 - x) + t_0) / y)) / y)
else if (y <= 380000.0d0) then
tmp = 1.0d0 + ((1.0d0 - x) * (y / ((-1.0d0) - y)))
else
tmp = x - (((-1.0d0) - (t_0 - x)) / y)
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = (x + -1.0) / y;
double tmp;
if (y <= -15500.0) {
tmp = x + (((1.0 - x) - (((1.0 - x) + t_0) / y)) / y);
} else if (y <= 380000.0) {
tmp = 1.0 + ((1.0 - x) * (y / (-1.0 - y)));
} else {
tmp = x - ((-1.0 - (t_0 - x)) / y);
}
return tmp;
}
def code(x, y): t_0 = (x + -1.0) / y tmp = 0 if y <= -15500.0: tmp = x + (((1.0 - x) - (((1.0 - x) + t_0) / y)) / y) elif y <= 380000.0: tmp = 1.0 + ((1.0 - x) * (y / (-1.0 - y))) else: tmp = x - ((-1.0 - (t_0 - x)) / y) return tmp
function code(x, y) t_0 = Float64(Float64(x + -1.0) / y) tmp = 0.0 if (y <= -15500.0) tmp = Float64(x + Float64(Float64(Float64(1.0 - x) - Float64(Float64(Float64(1.0 - x) + t_0) / y)) / y)); elseif (y <= 380000.0) tmp = Float64(1.0 + Float64(Float64(1.0 - x) * Float64(y / Float64(-1.0 - y)))); else tmp = Float64(x - Float64(Float64(-1.0 - Float64(t_0 - x)) / y)); end return tmp end
function tmp_2 = code(x, y) t_0 = (x + -1.0) / y; tmp = 0.0; if (y <= -15500.0) tmp = x + (((1.0 - x) - (((1.0 - x) + t_0) / y)) / y); elseif (y <= 380000.0) tmp = 1.0 + ((1.0 - x) * (y / (-1.0 - y))); else tmp = x - ((-1.0 - (t_0 - x)) / y); end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(N[(x + -1.0), $MachinePrecision] / y), $MachinePrecision]}, If[LessEqual[y, -15500.0], N[(x + N[(N[(N[(1.0 - x), $MachinePrecision] - N[(N[(N[(1.0 - x), $MachinePrecision] + t$95$0), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision], If[LessEqual[y, 380000.0], N[(1.0 + N[(N[(1.0 - x), $MachinePrecision] * N[(y / N[(-1.0 - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(x - N[(N[(-1.0 - N[(t$95$0 - x), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{x + -1}{y}\\
\mathbf{if}\;y \leq -15500:\\
\;\;\;\;x + \frac{\left(1 - x\right) - \frac{\left(1 - x\right) + t\_0}{y}}{y}\\
\mathbf{elif}\;y \leq 380000:\\
\;\;\;\;1 + \left(1 - x\right) \cdot \frac{y}{-1 - y}\\
\mathbf{else}:\\
\;\;\;\;x - \frac{-1 - \left(t\_0 - x\right)}{y}\\
\end{array}
\end{array}
if y < -15500Initial program 26.3%
associate-/l*41.8%
+-commutative41.8%
Simplified41.8%
Taylor expanded in y around -inf 100.0%
Simplified100.0%
if -15500 < y < 3.8e5Initial program 100.0%
associate-/l*100.0%
+-commutative100.0%
Simplified100.0%
if 3.8e5 < y Initial program 28.1%
associate-/l*54.7%
+-commutative54.7%
Simplified54.7%
Taylor expanded in y around inf 100.0%
Simplified100.0%
Final simplification100.0%
(FPCore (x y) :precision binary64 (if (<= y -3.1e+122) x (if (<= y -1.0) (/ 1.0 y) (if (<= y 0.95) (- 1.0 y) x))))
double code(double x, double y) {
double tmp;
if (y <= -3.1e+122) {
tmp = x;
} else if (y <= -1.0) {
tmp = 1.0 / y;
} else if (y <= 0.95) {
tmp = 1.0 - y;
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (y <= (-3.1d+122)) then
tmp = x
else if (y <= (-1.0d0)) then
tmp = 1.0d0 / y
else if (y <= 0.95d0) then
tmp = 1.0d0 - y
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (y <= -3.1e+122) {
tmp = x;
} else if (y <= -1.0) {
tmp = 1.0 / y;
} else if (y <= 0.95) {
tmp = 1.0 - y;
} else {
tmp = x;
}
return tmp;
}
def code(x, y): tmp = 0 if y <= -3.1e+122: tmp = x elif y <= -1.0: tmp = 1.0 / y elif y <= 0.95: tmp = 1.0 - y else: tmp = x return tmp
function code(x, y) tmp = 0.0 if (y <= -3.1e+122) tmp = x; elseif (y <= -1.0) tmp = Float64(1.0 / y); elseif (y <= 0.95) tmp = Float64(1.0 - y); else tmp = x; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (y <= -3.1e+122) tmp = x; elseif (y <= -1.0) tmp = 1.0 / y; elseif (y <= 0.95) tmp = 1.0 - y; else tmp = x; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[y, -3.1e+122], x, If[LessEqual[y, -1.0], N[(1.0 / y), $MachinePrecision], If[LessEqual[y, 0.95], N[(1.0 - y), $MachinePrecision], x]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -3.1 \cdot 10^{+122}:\\
\;\;\;\;x\\
\mathbf{elif}\;y \leq -1:\\
\;\;\;\;\frac{1}{y}\\
\mathbf{elif}\;y \leq 0.95:\\
\;\;\;\;1 - y\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if y < -3.09999999999999999e122 or 0.94999999999999996 < y Initial program 25.0%
associate-/l*51.8%
+-commutative51.8%
Simplified51.8%
Taylor expanded in y around inf 82.2%
if -3.09999999999999999e122 < y < -1Initial program 34.6%
associate-/l*34.7%
+-commutative34.7%
Simplified34.7%
Taylor expanded in y around inf 96.4%
associate--l+96.4%
div-sub96.4%
Simplified96.4%
Taylor expanded in x around 0 93.6%
Taylor expanded in x around 0 56.7%
if -1 < y < 0.94999999999999996Initial program 100.0%
associate-/l*100.0%
+-commutative100.0%
Simplified100.0%
Taylor expanded in y around 0 99.3%
Taylor expanded in x around 0 73.7%
Final simplification75.0%
(FPCore (x y) :precision binary64 (if (or (<= y -1.0) (not (<= y 1.15))) (+ x (/ (- 1.0 x) y)) (+ 1.0 (* x y))))
double code(double x, double y) {
double tmp;
if ((y <= -1.0) || !(y <= 1.15)) {
tmp = x + ((1.0 - x) / y);
} else {
tmp = 1.0 + (x * y);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((y <= (-1.0d0)) .or. (.not. (y <= 1.15d0))) then
tmp = x + ((1.0d0 - x) / y)
else
tmp = 1.0d0 + (x * y)
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((y <= -1.0) || !(y <= 1.15)) {
tmp = x + ((1.0 - x) / y);
} else {
tmp = 1.0 + (x * y);
}
return tmp;
}
def code(x, y): tmp = 0 if (y <= -1.0) or not (y <= 1.15): tmp = x + ((1.0 - x) / y) else: tmp = 1.0 + (x * y) return tmp
function code(x, y) tmp = 0.0 if ((y <= -1.0) || !(y <= 1.15)) tmp = Float64(x + Float64(Float64(1.0 - x) / y)); else tmp = Float64(1.0 + Float64(x * y)); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((y <= -1.0) || ~((y <= 1.15))) tmp = x + ((1.0 - x) / y); else tmp = 1.0 + (x * y); end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[y, -1.0], N[Not[LessEqual[y, 1.15]], $MachinePrecision]], N[(x + N[(N[(1.0 - x), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision], N[(1.0 + N[(x * y), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1 \lor \neg \left(y \leq 1.15\right):\\
\;\;\;\;x + \frac{1 - x}{y}\\
\mathbf{else}:\\
\;\;\;\;1 + x \cdot y\\
\end{array}
\end{array}
if y < -1 or 1.1499999999999999 < y Initial program 27.2%
associate-/l*47.9%
+-commutative47.9%
Simplified47.9%
Taylor expanded in y around inf 98.8%
associate--l+98.8%
div-sub98.8%
Simplified98.8%
if -1 < y < 1.1499999999999999Initial program 100.0%
associate-/l*100.0%
+-commutative100.0%
Simplified100.0%
Taylor expanded in y around 0 99.3%
Taylor expanded in x around inf 98.8%
mul-1-neg98.8%
distribute-lft-neg-out98.8%
*-commutative98.8%
Simplified98.8%
Final simplification98.8%
(FPCore (x y) :precision binary64 (if (or (<= y -1.0) (not (<= y 1.0))) (+ x (/ (- 1.0 x) y)) (+ 1.0 (* y (+ x -1.0)))))
double code(double x, double y) {
double tmp;
if ((y <= -1.0) || !(y <= 1.0)) {
tmp = x + ((1.0 - x) / y);
} else {
tmp = 1.0 + (y * (x + -1.0));
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((y <= (-1.0d0)) .or. (.not. (y <= 1.0d0))) then
tmp = x + ((1.0d0 - x) / y)
else
tmp = 1.0d0 + (y * (x + (-1.0d0)))
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((y <= -1.0) || !(y <= 1.0)) {
tmp = x + ((1.0 - x) / y);
} else {
tmp = 1.0 + (y * (x + -1.0));
}
return tmp;
}
def code(x, y): tmp = 0 if (y <= -1.0) or not (y <= 1.0): tmp = x + ((1.0 - x) / y) else: tmp = 1.0 + (y * (x + -1.0)) return tmp
function code(x, y) tmp = 0.0 if ((y <= -1.0) || !(y <= 1.0)) tmp = Float64(x + Float64(Float64(1.0 - x) / y)); else tmp = Float64(1.0 + Float64(y * Float64(x + -1.0))); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((y <= -1.0) || ~((y <= 1.0))) tmp = x + ((1.0 - x) / y); else tmp = 1.0 + (y * (x + -1.0)); end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[y, -1.0], N[Not[LessEqual[y, 1.0]], $MachinePrecision]], N[(x + N[(N[(1.0 - x), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision], N[(1.0 + N[(y * N[(x + -1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1 \lor \neg \left(y \leq 1\right):\\
\;\;\;\;x + \frac{1 - x}{y}\\
\mathbf{else}:\\
\;\;\;\;1 + y \cdot \left(x + -1\right)\\
\end{array}
\end{array}
if y < -1 or 1 < y Initial program 27.2%
associate-/l*47.9%
+-commutative47.9%
Simplified47.9%
Taylor expanded in y around inf 98.8%
associate--l+98.8%
div-sub98.8%
Simplified98.8%
if -1 < y < 1Initial program 100.0%
associate-/l*100.0%
+-commutative100.0%
Simplified100.0%
Taylor expanded in y around 0 99.3%
Final simplification99.1%
(FPCore (x y) :precision binary64 (if (or (<= y -1.0) (not (<= y 0.12))) (+ x (/ 1.0 y)) (- 1.0 y)))
double code(double x, double y) {
double tmp;
if ((y <= -1.0) || !(y <= 0.12)) {
tmp = x + (1.0 / y);
} else {
tmp = 1.0 - y;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((y <= (-1.0d0)) .or. (.not. (y <= 0.12d0))) then
tmp = x + (1.0d0 / y)
else
tmp = 1.0d0 - y
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((y <= -1.0) || !(y <= 0.12)) {
tmp = x + (1.0 / y);
} else {
tmp = 1.0 - y;
}
return tmp;
}
def code(x, y): tmp = 0 if (y <= -1.0) or not (y <= 0.12): tmp = x + (1.0 / y) else: tmp = 1.0 - y return tmp
function code(x, y) tmp = 0.0 if ((y <= -1.0) || !(y <= 0.12)) tmp = Float64(x + Float64(1.0 / y)); else tmp = Float64(1.0 - y); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((y <= -1.0) || ~((y <= 0.12))) tmp = x + (1.0 / y); else tmp = 1.0 - y; end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[y, -1.0], N[Not[LessEqual[y, 0.12]], $MachinePrecision]], N[(x + N[(1.0 / y), $MachinePrecision]), $MachinePrecision], N[(1.0 - y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1 \lor \neg \left(y \leq 0.12\right):\\
\;\;\;\;x + \frac{1}{y}\\
\mathbf{else}:\\
\;\;\;\;1 - y\\
\end{array}
\end{array}
if y < -1 or 0.12 < y Initial program 27.2%
associate-/l*47.9%
+-commutative47.9%
Simplified47.9%
Taylor expanded in y around inf 98.8%
associate--l+98.8%
div-sub98.8%
Simplified98.8%
Taylor expanded in x around 0 97.9%
if -1 < y < 0.12Initial program 100.0%
associate-/l*100.0%
+-commutative100.0%
Simplified100.0%
Taylor expanded in y around 0 99.3%
Taylor expanded in x around 0 73.7%
Final simplification85.7%
(FPCore (x y) :precision binary64 (if (or (<= y -1.0) (not (<= y 1.0))) (+ x (/ 1.0 y)) (+ 1.0 (* x y))))
double code(double x, double y) {
double tmp;
if ((y <= -1.0) || !(y <= 1.0)) {
tmp = x + (1.0 / y);
} else {
tmp = 1.0 + (x * y);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((y <= (-1.0d0)) .or. (.not. (y <= 1.0d0))) then
tmp = x + (1.0d0 / y)
else
tmp = 1.0d0 + (x * y)
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((y <= -1.0) || !(y <= 1.0)) {
tmp = x + (1.0 / y);
} else {
tmp = 1.0 + (x * y);
}
return tmp;
}
def code(x, y): tmp = 0 if (y <= -1.0) or not (y <= 1.0): tmp = x + (1.0 / y) else: tmp = 1.0 + (x * y) return tmp
function code(x, y) tmp = 0.0 if ((y <= -1.0) || !(y <= 1.0)) tmp = Float64(x + Float64(1.0 / y)); else tmp = Float64(1.0 + Float64(x * y)); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((y <= -1.0) || ~((y <= 1.0))) tmp = x + (1.0 / y); else tmp = 1.0 + (x * y); end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[y, -1.0], N[Not[LessEqual[y, 1.0]], $MachinePrecision]], N[(x + N[(1.0 / y), $MachinePrecision]), $MachinePrecision], N[(1.0 + N[(x * y), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1 \lor \neg \left(y \leq 1\right):\\
\;\;\;\;x + \frac{1}{y}\\
\mathbf{else}:\\
\;\;\;\;1 + x \cdot y\\
\end{array}
\end{array}
if y < -1 or 1 < y Initial program 27.2%
associate-/l*47.9%
+-commutative47.9%
Simplified47.9%
Taylor expanded in y around inf 98.8%
associate--l+98.8%
div-sub98.8%
Simplified98.8%
Taylor expanded in x around 0 97.9%
if -1 < y < 1Initial program 100.0%
associate-/l*100.0%
+-commutative100.0%
Simplified100.0%
Taylor expanded in y around 0 99.3%
Taylor expanded in x around inf 98.8%
mul-1-neg98.8%
distribute-lft-neg-out98.8%
*-commutative98.8%
Simplified98.8%
Final simplification98.4%
(FPCore (x y) :precision binary64 (if (<= y -1.0) x (if (<= y 0.92) (- 1.0 y) x)))
double code(double x, double y) {
double tmp;
if (y <= -1.0) {
tmp = x;
} else if (y <= 0.92) {
tmp = 1.0 - y;
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (y <= (-1.0d0)) then
tmp = x
else if (y <= 0.92d0) then
tmp = 1.0d0 - y
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (y <= -1.0) {
tmp = x;
} else if (y <= 0.92) {
tmp = 1.0 - y;
} else {
tmp = x;
}
return tmp;
}
def code(x, y): tmp = 0 if y <= -1.0: tmp = x elif y <= 0.92: tmp = 1.0 - y else: tmp = x return tmp
function code(x, y) tmp = 0.0 if (y <= -1.0) tmp = x; elseif (y <= 0.92) tmp = Float64(1.0 - y); else tmp = x; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (y <= -1.0) tmp = x; elseif (y <= 0.92) tmp = 1.0 - y; else tmp = x; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[y, -1.0], x, If[LessEqual[y, 0.92], N[(1.0 - y), $MachinePrecision], x]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1:\\
\;\;\;\;x\\
\mathbf{elif}\;y \leq 0.92:\\
\;\;\;\;1 - y\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if y < -1 or 0.92000000000000004 < y Initial program 27.2%
associate-/l*47.9%
+-commutative47.9%
Simplified47.9%
Taylor expanded in y around inf 72.7%
if -1 < y < 0.92000000000000004Initial program 100.0%
associate-/l*100.0%
+-commutative100.0%
Simplified100.0%
Taylor expanded in y around 0 99.3%
Taylor expanded in x around 0 73.7%
Final simplification73.2%
(FPCore (x y) :precision binary64 (if (<= y -1.0) x (if (<= y 0.31) 1.0 x)))
double code(double x, double y) {
double tmp;
if (y <= -1.0) {
tmp = x;
} else if (y <= 0.31) {
tmp = 1.0;
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (y <= (-1.0d0)) then
tmp = x
else if (y <= 0.31d0) then
tmp = 1.0d0
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (y <= -1.0) {
tmp = x;
} else if (y <= 0.31) {
tmp = 1.0;
} else {
tmp = x;
}
return tmp;
}
def code(x, y): tmp = 0 if y <= -1.0: tmp = x elif y <= 0.31: tmp = 1.0 else: tmp = x return tmp
function code(x, y) tmp = 0.0 if (y <= -1.0) tmp = x; elseif (y <= 0.31) tmp = 1.0; else tmp = x; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (y <= -1.0) tmp = x; elseif (y <= 0.31) tmp = 1.0; else tmp = x; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[y, -1.0], x, If[LessEqual[y, 0.31], 1.0, x]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1:\\
\;\;\;\;x\\
\mathbf{elif}\;y \leq 0.31:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if y < -1 or 0.309999999999999998 < y Initial program 27.2%
associate-/l*47.9%
+-commutative47.9%
Simplified47.9%
Taylor expanded in y around inf 72.7%
if -1 < y < 0.309999999999999998Initial program 100.0%
associate-/l*100.0%
+-commutative100.0%
Simplified100.0%
Taylor expanded in y around 0 73.2%
Final simplification73.0%
(FPCore (x y) :precision binary64 1.0)
double code(double x, double y) {
return 1.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 1.0d0
end function
public static double code(double x, double y) {
return 1.0;
}
def code(x, y): return 1.0
function code(x, y) return 1.0 end
function tmp = code(x, y) tmp = 1.0; end
code[x_, y_] := 1.0
\begin{array}{l}
\\
1
\end{array}
Initial program 63.9%
associate-/l*74.2%
+-commutative74.2%
Simplified74.2%
Taylor expanded in y around 0 38.8%
Final simplification38.8%
(FPCore (x y)
:precision binary64
(let* ((t_0 (- (/ 1.0 y) (- (/ x y) x))))
(if (< y -3693.8482788297247)
t_0
(if (< y 6799310503.41891) (- 1.0 (/ (* (- 1.0 x) y) (+ y 1.0))) t_0))))
double code(double x, double y) {
double t_0 = (1.0 / y) - ((x / y) - x);
double tmp;
if (y < -3693.8482788297247) {
tmp = t_0;
} else if (y < 6799310503.41891) {
tmp = 1.0 - (((1.0 - x) * y) / (y + 1.0));
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: tmp
t_0 = (1.0d0 / y) - ((x / y) - x)
if (y < (-3693.8482788297247d0)) then
tmp = t_0
else if (y < 6799310503.41891d0) then
tmp = 1.0d0 - (((1.0d0 - x) * y) / (y + 1.0d0))
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = (1.0 / y) - ((x / y) - x);
double tmp;
if (y < -3693.8482788297247) {
tmp = t_0;
} else if (y < 6799310503.41891) {
tmp = 1.0 - (((1.0 - x) * y) / (y + 1.0));
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y): t_0 = (1.0 / y) - ((x / y) - x) tmp = 0 if y < -3693.8482788297247: tmp = t_0 elif y < 6799310503.41891: tmp = 1.0 - (((1.0 - x) * y) / (y + 1.0)) else: tmp = t_0 return tmp
function code(x, y) t_0 = Float64(Float64(1.0 / y) - Float64(Float64(x / y) - x)) tmp = 0.0 if (y < -3693.8482788297247) tmp = t_0; elseif (y < 6799310503.41891) tmp = Float64(1.0 - Float64(Float64(Float64(1.0 - x) * y) / Float64(y + 1.0))); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y) t_0 = (1.0 / y) - ((x / y) - x); tmp = 0.0; if (y < -3693.8482788297247) tmp = t_0; elseif (y < 6799310503.41891) tmp = 1.0 - (((1.0 - x) * y) / (y + 1.0)); else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(N[(1.0 / y), $MachinePrecision] - N[(N[(x / y), $MachinePrecision] - x), $MachinePrecision]), $MachinePrecision]}, If[Less[y, -3693.8482788297247], t$95$0, If[Less[y, 6799310503.41891], N[(1.0 - N[(N[(N[(1.0 - x), $MachinePrecision] * y), $MachinePrecision] / N[(y + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{1}{y} - \left(\frac{x}{y} - x\right)\\
\mathbf{if}\;y < -3693.8482788297247:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y < 6799310503.41891:\\
\;\;\;\;1 - \frac{\left(1 - x\right) \cdot y}{y + 1}\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
herbie shell --seed 2024078
(FPCore (x y)
:name "Diagrams.Trail:splitAtParam from diagrams-lib-1.3.0.3, D"
:precision binary64
:alt
(if (< y -3693.8482788297247) (- (/ 1.0 y) (- (/ x y) x)) (if (< y 6799310503.41891) (- 1.0 (/ (* (- 1.0 x) y) (+ y 1.0))) (- (/ 1.0 y) (- (/ x y) x))))
(- 1.0 (/ (* (- 1.0 x) y) (+ y 1.0))))