
(FPCore (x y) :precision binary64 (let* ((t_0 (* (* y 4.0) y))) (/ (- (* x x) t_0) (+ (* x x) t_0))))
double code(double x, double y) {
double t_0 = (y * 4.0) * y;
return ((x * x) - t_0) / ((x * x) + t_0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
t_0 = (y * 4.0d0) * y
code = ((x * x) - t_0) / ((x * x) + t_0)
end function
public static double code(double x, double y) {
double t_0 = (y * 4.0) * y;
return ((x * x) - t_0) / ((x * x) + t_0);
}
def code(x, y): t_0 = (y * 4.0) * y return ((x * x) - t_0) / ((x * x) + t_0)
function code(x, y) t_0 = Float64(Float64(y * 4.0) * y) return Float64(Float64(Float64(x * x) - t_0) / Float64(Float64(x * x) + t_0)) end
function tmp = code(x, y) t_0 = (y * 4.0) * y; tmp = ((x * x) - t_0) / ((x * x) + t_0); end
code[x_, y_] := Block[{t$95$0 = N[(N[(y * 4.0), $MachinePrecision] * y), $MachinePrecision]}, N[(N[(N[(x * x), $MachinePrecision] - t$95$0), $MachinePrecision] / N[(N[(x * x), $MachinePrecision] + t$95$0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(y \cdot 4\right) \cdot y\\
\frac{x \cdot x - t\_0}{x \cdot x + t\_0}
\end{array}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 9 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (let* ((t_0 (* (* y 4.0) y))) (/ (- (* x x) t_0) (+ (* x x) t_0))))
double code(double x, double y) {
double t_0 = (y * 4.0) * y;
return ((x * x) - t_0) / ((x * x) + t_0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
t_0 = (y * 4.0d0) * y
code = ((x * x) - t_0) / ((x * x) + t_0)
end function
public static double code(double x, double y) {
double t_0 = (y * 4.0) * y;
return ((x * x) - t_0) / ((x * x) + t_0);
}
def code(x, y): t_0 = (y * 4.0) * y return ((x * x) - t_0) / ((x * x) + t_0)
function code(x, y) t_0 = Float64(Float64(y * 4.0) * y) return Float64(Float64(Float64(x * x) - t_0) / Float64(Float64(x * x) + t_0)) end
function tmp = code(x, y) t_0 = (y * 4.0) * y; tmp = ((x * x) - t_0) / ((x * x) + t_0); end
code[x_, y_] := Block[{t$95$0 = N[(N[(y * 4.0), $MachinePrecision] * y), $MachinePrecision]}, N[(N[(N[(x * x), $MachinePrecision] - t$95$0), $MachinePrecision] / N[(N[(x * x), $MachinePrecision] + t$95$0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(y \cdot 4\right) \cdot y\\
\frac{x \cdot x - t\_0}{x \cdot x + t\_0}
\end{array}
\end{array}
(FPCore (x y)
:precision binary64
(let* ((t_0 (* y (* y 4.0))))
(if (<= t_0 0.0)
(+ 1.0 (* -8.0 (* (/ y x) (/ y x))))
(if (<= t_0 2e+267)
(/ (- (* x x) t_0) (+ (* x x) t_0))
(+ -1.0 (* 0.5 (* (/ x y) (/ x y))))))))
double code(double x, double y) {
double t_0 = y * (y * 4.0);
double tmp;
if (t_0 <= 0.0) {
tmp = 1.0 + (-8.0 * ((y / x) * (y / x)));
} else if (t_0 <= 2e+267) {
tmp = ((x * x) - t_0) / ((x * x) + t_0);
} else {
tmp = -1.0 + (0.5 * ((x / y) * (x / y)));
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: tmp
t_0 = y * (y * 4.0d0)
if (t_0 <= 0.0d0) then
tmp = 1.0d0 + ((-8.0d0) * ((y / x) * (y / x)))
else if (t_0 <= 2d+267) then
tmp = ((x * x) - t_0) / ((x * x) + t_0)
else
tmp = (-1.0d0) + (0.5d0 * ((x / y) * (x / y)))
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = y * (y * 4.0);
double tmp;
if (t_0 <= 0.0) {
tmp = 1.0 + (-8.0 * ((y / x) * (y / x)));
} else if (t_0 <= 2e+267) {
tmp = ((x * x) - t_0) / ((x * x) + t_0);
} else {
tmp = -1.0 + (0.5 * ((x / y) * (x / y)));
}
return tmp;
}
def code(x, y): t_0 = y * (y * 4.0) tmp = 0 if t_0 <= 0.0: tmp = 1.0 + (-8.0 * ((y / x) * (y / x))) elif t_0 <= 2e+267: tmp = ((x * x) - t_0) / ((x * x) + t_0) else: tmp = -1.0 + (0.5 * ((x / y) * (x / y))) return tmp
function code(x, y) t_0 = Float64(y * Float64(y * 4.0)) tmp = 0.0 if (t_0 <= 0.0) tmp = Float64(1.0 + Float64(-8.0 * Float64(Float64(y / x) * Float64(y / x)))); elseif (t_0 <= 2e+267) tmp = Float64(Float64(Float64(x * x) - t_0) / Float64(Float64(x * x) + t_0)); else tmp = Float64(-1.0 + Float64(0.5 * Float64(Float64(x / y) * Float64(x / y)))); end return tmp end
function tmp_2 = code(x, y) t_0 = y * (y * 4.0); tmp = 0.0; if (t_0 <= 0.0) tmp = 1.0 + (-8.0 * ((y / x) * (y / x))); elseif (t_0 <= 2e+267) tmp = ((x * x) - t_0) / ((x * x) + t_0); else tmp = -1.0 + (0.5 * ((x / y) * (x / y))); end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(y * N[(y * 4.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, 0.0], N[(1.0 + N[(-8.0 * N[(N[(y / x), $MachinePrecision] * N[(y / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$0, 2e+267], N[(N[(N[(x * x), $MachinePrecision] - t$95$0), $MachinePrecision] / N[(N[(x * x), $MachinePrecision] + t$95$0), $MachinePrecision]), $MachinePrecision], N[(-1.0 + N[(0.5 * N[(N[(x / y), $MachinePrecision] * N[(x / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := y \cdot \left(y \cdot 4\right)\\
\mathbf{if}\;t\_0 \leq 0:\\
\;\;\;\;1 + -8 \cdot \left(\frac{y}{x} \cdot \frac{y}{x}\right)\\
\mathbf{elif}\;t\_0 \leq 2 \cdot 10^{+267}:\\
\;\;\;\;\frac{x \cdot x - t\_0}{x \cdot x + t\_0}\\
\mathbf{else}:\\
\;\;\;\;-1 + 0.5 \cdot \left(\frac{x}{y} \cdot \frac{x}{y}\right)\\
\end{array}
\end{array}
if (*.f64 (*.f64 y #s(literal 4 binary64)) y) < 0.0Initial program 56.7%
Taylor expanded in y around 0 68.3%
unpow268.3%
pow268.3%
times-frac83.0%
Applied egg-rr83.0%
if 0.0 < (*.f64 (*.f64 y #s(literal 4 binary64)) y) < 1.9999999999999999e267Initial program 82.5%
if 1.9999999999999999e267 < (*.f64 (*.f64 y #s(literal 4 binary64)) y) Initial program 8.2%
Taylor expanded in x around 0 80.7%
pow280.7%
unpow280.7%
times-frac86.5%
Applied egg-rr86.5%
Final simplification83.8%
(FPCore (x y)
:precision binary64
(let* ((t_0 (* y (* y 4.0))) (t_1 (- (* x x) t_0)))
(if (<= (/ t_1 (+ (* x x) t_0)) 2.0)
(/ t_1 (fma x x (* 4.0 (pow y 2.0))))
(+ (log (hypot 1.0 (/ x y))) -1.0))))
double code(double x, double y) {
double t_0 = y * (y * 4.0);
double t_1 = (x * x) - t_0;
double tmp;
if ((t_1 / ((x * x) + t_0)) <= 2.0) {
tmp = t_1 / fma(x, x, (4.0 * pow(y, 2.0)));
} else {
tmp = log(hypot(1.0, (x / y))) + -1.0;
}
return tmp;
}
function code(x, y) t_0 = Float64(y * Float64(y * 4.0)) t_1 = Float64(Float64(x * x) - t_0) tmp = 0.0 if (Float64(t_1 / Float64(Float64(x * x) + t_0)) <= 2.0) tmp = Float64(t_1 / fma(x, x, Float64(4.0 * (y ^ 2.0)))); else tmp = Float64(log(hypot(1.0, Float64(x / y))) + -1.0); end return tmp end
code[x_, y_] := Block[{t$95$0 = N[(y * N[(y * 4.0), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(N[(x * x), $MachinePrecision] - t$95$0), $MachinePrecision]}, If[LessEqual[N[(t$95$1 / N[(N[(x * x), $MachinePrecision] + t$95$0), $MachinePrecision]), $MachinePrecision], 2.0], N[(t$95$1 / N[(x * x + N[(4.0 * N[Power[y, 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[Log[N[Sqrt[1.0 ^ 2 + N[(x / y), $MachinePrecision] ^ 2], $MachinePrecision]], $MachinePrecision] + -1.0), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := y \cdot \left(y \cdot 4\right)\\
t_1 := x \cdot x - t\_0\\
\mathbf{if}\;\frac{t\_1}{x \cdot x + t\_0} \leq 2:\\
\;\;\;\;\frac{t\_1}{\mathsf{fma}\left(x, x, 4 \cdot {y}^{2}\right)}\\
\mathbf{else}:\\
\;\;\;\;\log \left(\mathsf{hypot}\left(1, \frac{x}{y}\right)\right) + -1\\
\end{array}
\end{array}
if (/.f64 (-.f64 (*.f64 x x) (*.f64 (*.f64 y #s(literal 4 binary64)) y)) (+.f64 (*.f64 x x) (*.f64 (*.f64 y #s(literal 4 binary64)) y))) < 2Initial program 99.6%
fma-define99.6%
*-commutative99.6%
associate-*l*99.7%
pow299.7%
Applied egg-rr99.7%
if 2 < (/.f64 (-.f64 (*.f64 x x) (*.f64 (*.f64 y #s(literal 4 binary64)) y)) (+.f64 (*.f64 x x) (*.f64 (*.f64 y #s(literal 4 binary64)) y))) Initial program 0.0%
Taylor expanded in x around 0 47.2%
pow247.2%
add-log-exp47.2%
add-sqr-sqrt47.2%
pow247.2%
sqrt-div47.2%
sqrt-prod22.3%
add-sqr-sqrt50.5%
sqrt-pow160.0%
metadata-eval60.0%
pow160.0%
Applied egg-rr60.0%
Taylor expanded in x around 0 47.2%
+-commutative47.2%
unpow247.2%
associate-*r/51.4%
unpow251.4%
associate-/l/62.0%
associate-*r/61.5%
associate-*l/62.5%
unpow262.5%
Simplified62.5%
sub-neg62.5%
add-log-exp62.4%
*-commutative62.4%
exp-to-pow62.4%
pow1/262.4%
+-commutative62.4%
unpow262.4%
hypot-1-def63.3%
metadata-eval63.3%
Applied egg-rr63.3%
Final simplification83.5%
(FPCore (x y)
:precision binary64
(let* ((t_0 (* y (* y 4.0))) (t_1 (- (* x x) t_0)))
(if (<= (/ t_1 (+ (* x x) t_0)) 2.0)
(/ t_1 (pow (hypot x (* y 2.0)) 2.0))
(+ (log (hypot 1.0 (/ x y))) -1.0))))
double code(double x, double y) {
double t_0 = y * (y * 4.0);
double t_1 = (x * x) - t_0;
double tmp;
if ((t_1 / ((x * x) + t_0)) <= 2.0) {
tmp = t_1 / pow(hypot(x, (y * 2.0)), 2.0);
} else {
tmp = log(hypot(1.0, (x / y))) + -1.0;
}
return tmp;
}
public static double code(double x, double y) {
double t_0 = y * (y * 4.0);
double t_1 = (x * x) - t_0;
double tmp;
if ((t_1 / ((x * x) + t_0)) <= 2.0) {
tmp = t_1 / Math.pow(Math.hypot(x, (y * 2.0)), 2.0);
} else {
tmp = Math.log(Math.hypot(1.0, (x / y))) + -1.0;
}
return tmp;
}
def code(x, y): t_0 = y * (y * 4.0) t_1 = (x * x) - t_0 tmp = 0 if (t_1 / ((x * x) + t_0)) <= 2.0: tmp = t_1 / math.pow(math.hypot(x, (y * 2.0)), 2.0) else: tmp = math.log(math.hypot(1.0, (x / y))) + -1.0 return tmp
function code(x, y) t_0 = Float64(y * Float64(y * 4.0)) t_1 = Float64(Float64(x * x) - t_0) tmp = 0.0 if (Float64(t_1 / Float64(Float64(x * x) + t_0)) <= 2.0) tmp = Float64(t_1 / (hypot(x, Float64(y * 2.0)) ^ 2.0)); else tmp = Float64(log(hypot(1.0, Float64(x / y))) + -1.0); end return tmp end
function tmp_2 = code(x, y) t_0 = y * (y * 4.0); t_1 = (x * x) - t_0; tmp = 0.0; if ((t_1 / ((x * x) + t_0)) <= 2.0) tmp = t_1 / (hypot(x, (y * 2.0)) ^ 2.0); else tmp = log(hypot(1.0, (x / y))) + -1.0; end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(y * N[(y * 4.0), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(N[(x * x), $MachinePrecision] - t$95$0), $MachinePrecision]}, If[LessEqual[N[(t$95$1 / N[(N[(x * x), $MachinePrecision] + t$95$0), $MachinePrecision]), $MachinePrecision], 2.0], N[(t$95$1 / N[Power[N[Sqrt[x ^ 2 + N[(y * 2.0), $MachinePrecision] ^ 2], $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision], N[(N[Log[N[Sqrt[1.0 ^ 2 + N[(x / y), $MachinePrecision] ^ 2], $MachinePrecision]], $MachinePrecision] + -1.0), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := y \cdot \left(y \cdot 4\right)\\
t_1 := x \cdot x - t\_0\\
\mathbf{if}\;\frac{t\_1}{x \cdot x + t\_0} \leq 2:\\
\;\;\;\;\frac{t\_1}{{\left(\mathsf{hypot}\left(x, y \cdot 2\right)\right)}^{2}}\\
\mathbf{else}:\\
\;\;\;\;\log \left(\mathsf{hypot}\left(1, \frac{x}{y}\right)\right) + -1\\
\end{array}
\end{array}
if (/.f64 (-.f64 (*.f64 x x) (*.f64 (*.f64 y #s(literal 4 binary64)) y)) (+.f64 (*.f64 x x) (*.f64 (*.f64 y #s(literal 4 binary64)) y))) < 2Initial program 99.6%
fma-define99.6%
*-commutative99.6%
associate-*l*99.7%
pow299.7%
Applied egg-rr99.7%
add-sqr-sqrt99.6%
pow299.6%
fma-undefine99.6%
add-sqr-sqrt99.6%
hypot-define99.6%
*-commutative99.6%
sqrt-prod99.6%
sqrt-pow199.6%
metadata-eval99.6%
pow199.6%
metadata-eval99.6%
Applied egg-rr99.6%
if 2 < (/.f64 (-.f64 (*.f64 x x) (*.f64 (*.f64 y #s(literal 4 binary64)) y)) (+.f64 (*.f64 x x) (*.f64 (*.f64 y #s(literal 4 binary64)) y))) Initial program 0.0%
Taylor expanded in x around 0 47.2%
pow247.2%
add-log-exp47.2%
add-sqr-sqrt47.2%
pow247.2%
sqrt-div47.2%
sqrt-prod22.3%
add-sqr-sqrt50.5%
sqrt-pow160.0%
metadata-eval60.0%
pow160.0%
Applied egg-rr60.0%
Taylor expanded in x around 0 47.2%
+-commutative47.2%
unpow247.2%
associate-*r/51.4%
unpow251.4%
associate-/l/62.0%
associate-*r/61.5%
associate-*l/62.5%
unpow262.5%
Simplified62.5%
sub-neg62.5%
add-log-exp62.4%
*-commutative62.4%
exp-to-pow62.4%
pow1/262.4%
+-commutative62.4%
unpow262.4%
hypot-1-def63.3%
metadata-eval63.3%
Applied egg-rr63.3%
Final simplification83.4%
(FPCore (x y) :precision binary64 (let* ((t_0 (* y (* y 4.0))) (t_1 (/ (- (* x x) t_0) (+ (* x x) t_0)))) (if (<= t_1 2.0) t_1 (+ (log (hypot 1.0 (/ x y))) -1.0))))
double code(double x, double y) {
double t_0 = y * (y * 4.0);
double t_1 = ((x * x) - t_0) / ((x * x) + t_0);
double tmp;
if (t_1 <= 2.0) {
tmp = t_1;
} else {
tmp = log(hypot(1.0, (x / y))) + -1.0;
}
return tmp;
}
public static double code(double x, double y) {
double t_0 = y * (y * 4.0);
double t_1 = ((x * x) - t_0) / ((x * x) + t_0);
double tmp;
if (t_1 <= 2.0) {
tmp = t_1;
} else {
tmp = Math.log(Math.hypot(1.0, (x / y))) + -1.0;
}
return tmp;
}
def code(x, y): t_0 = y * (y * 4.0) t_1 = ((x * x) - t_0) / ((x * x) + t_0) tmp = 0 if t_1 <= 2.0: tmp = t_1 else: tmp = math.log(math.hypot(1.0, (x / y))) + -1.0 return tmp
function code(x, y) t_0 = Float64(y * Float64(y * 4.0)) t_1 = Float64(Float64(Float64(x * x) - t_0) / Float64(Float64(x * x) + t_0)) tmp = 0.0 if (t_1 <= 2.0) tmp = t_1; else tmp = Float64(log(hypot(1.0, Float64(x / y))) + -1.0); end return tmp end
function tmp_2 = code(x, y) t_0 = y * (y * 4.0); t_1 = ((x * x) - t_0) / ((x * x) + t_0); tmp = 0.0; if (t_1 <= 2.0) tmp = t_1; else tmp = log(hypot(1.0, (x / y))) + -1.0; end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(y * N[(y * 4.0), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(N[(N[(x * x), $MachinePrecision] - t$95$0), $MachinePrecision] / N[(N[(x * x), $MachinePrecision] + t$95$0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, 2.0], t$95$1, N[(N[Log[N[Sqrt[1.0 ^ 2 + N[(x / y), $MachinePrecision] ^ 2], $MachinePrecision]], $MachinePrecision] + -1.0), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := y \cdot \left(y \cdot 4\right)\\
t_1 := \frac{x \cdot x - t\_0}{x \cdot x + t\_0}\\
\mathbf{if}\;t\_1 \leq 2:\\
\;\;\;\;t\_1\\
\mathbf{else}:\\
\;\;\;\;\log \left(\mathsf{hypot}\left(1, \frac{x}{y}\right)\right) + -1\\
\end{array}
\end{array}
if (/.f64 (-.f64 (*.f64 x x) (*.f64 (*.f64 y #s(literal 4 binary64)) y)) (+.f64 (*.f64 x x) (*.f64 (*.f64 y #s(literal 4 binary64)) y))) < 2Initial program 99.6%
if 2 < (/.f64 (-.f64 (*.f64 x x) (*.f64 (*.f64 y #s(literal 4 binary64)) y)) (+.f64 (*.f64 x x) (*.f64 (*.f64 y #s(literal 4 binary64)) y))) Initial program 0.0%
Taylor expanded in x around 0 47.2%
pow247.2%
add-log-exp47.2%
add-sqr-sqrt47.2%
pow247.2%
sqrt-div47.2%
sqrt-prod22.3%
add-sqr-sqrt50.5%
sqrt-pow160.0%
metadata-eval60.0%
pow160.0%
Applied egg-rr60.0%
Taylor expanded in x around 0 47.2%
+-commutative47.2%
unpow247.2%
associate-*r/51.4%
unpow251.4%
associate-/l/62.0%
associate-*r/61.5%
associate-*l/62.5%
unpow262.5%
Simplified62.5%
sub-neg62.5%
add-log-exp62.4%
*-commutative62.4%
exp-to-pow62.4%
pow1/262.4%
+-commutative62.4%
unpow262.4%
hypot-1-def63.3%
metadata-eval63.3%
Applied egg-rr63.3%
Final simplification83.4%
(FPCore (x y) :precision binary64 (let* ((t_0 (* y (* y 4.0))) (t_1 (/ (- (* x x) t_0) (+ (* x x) t_0)))) (if (<= t_1 2.0) t_1 (+ -1.0 (* 0.5 (log (+ 1.0 (/ (/ x y) (/ y x)))))))))
double code(double x, double y) {
double t_0 = y * (y * 4.0);
double t_1 = ((x * x) - t_0) / ((x * x) + t_0);
double tmp;
if (t_1 <= 2.0) {
tmp = t_1;
} else {
tmp = -1.0 + (0.5 * log((1.0 + ((x / y) / (y / x)))));
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = y * (y * 4.0d0)
t_1 = ((x * x) - t_0) / ((x * x) + t_0)
if (t_1 <= 2.0d0) then
tmp = t_1
else
tmp = (-1.0d0) + (0.5d0 * log((1.0d0 + ((x / y) / (y / x)))))
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = y * (y * 4.0);
double t_1 = ((x * x) - t_0) / ((x * x) + t_0);
double tmp;
if (t_1 <= 2.0) {
tmp = t_1;
} else {
tmp = -1.0 + (0.5 * Math.log((1.0 + ((x / y) / (y / x)))));
}
return tmp;
}
def code(x, y): t_0 = y * (y * 4.0) t_1 = ((x * x) - t_0) / ((x * x) + t_0) tmp = 0 if t_1 <= 2.0: tmp = t_1 else: tmp = -1.0 + (0.5 * math.log((1.0 + ((x / y) / (y / x))))) return tmp
function code(x, y) t_0 = Float64(y * Float64(y * 4.0)) t_1 = Float64(Float64(Float64(x * x) - t_0) / Float64(Float64(x * x) + t_0)) tmp = 0.0 if (t_1 <= 2.0) tmp = t_1; else tmp = Float64(-1.0 + Float64(0.5 * log(Float64(1.0 + Float64(Float64(x / y) / Float64(y / x)))))); end return tmp end
function tmp_2 = code(x, y) t_0 = y * (y * 4.0); t_1 = ((x * x) - t_0) / ((x * x) + t_0); tmp = 0.0; if (t_1 <= 2.0) tmp = t_1; else tmp = -1.0 + (0.5 * log((1.0 + ((x / y) / (y / x))))); end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(y * N[(y * 4.0), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(N[(N[(x * x), $MachinePrecision] - t$95$0), $MachinePrecision] / N[(N[(x * x), $MachinePrecision] + t$95$0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, 2.0], t$95$1, N[(-1.0 + N[(0.5 * N[Log[N[(1.0 + N[(N[(x / y), $MachinePrecision] / N[(y / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := y \cdot \left(y \cdot 4\right)\\
t_1 := \frac{x \cdot x - t\_0}{x \cdot x + t\_0}\\
\mathbf{if}\;t\_1 \leq 2:\\
\;\;\;\;t\_1\\
\mathbf{else}:\\
\;\;\;\;-1 + 0.5 \cdot \log \left(1 + \frac{\frac{x}{y}}{\frac{y}{x}}\right)\\
\end{array}
\end{array}
if (/.f64 (-.f64 (*.f64 x x) (*.f64 (*.f64 y #s(literal 4 binary64)) y)) (+.f64 (*.f64 x x) (*.f64 (*.f64 y #s(literal 4 binary64)) y))) < 2Initial program 99.6%
if 2 < (/.f64 (-.f64 (*.f64 x x) (*.f64 (*.f64 y #s(literal 4 binary64)) y)) (+.f64 (*.f64 x x) (*.f64 (*.f64 y #s(literal 4 binary64)) y))) Initial program 0.0%
Taylor expanded in x around 0 47.2%
pow247.2%
add-log-exp47.2%
add-sqr-sqrt47.2%
pow247.2%
sqrt-div47.2%
sqrt-prod22.3%
add-sqr-sqrt50.5%
sqrt-pow160.0%
metadata-eval60.0%
pow160.0%
Applied egg-rr60.0%
Taylor expanded in x around 0 47.2%
+-commutative47.2%
unpow247.2%
associate-*r/51.4%
unpow251.4%
associate-/l/62.0%
associate-*r/61.5%
associate-*l/62.5%
unpow262.5%
Simplified62.5%
unpow262.5%
clear-num62.5%
un-div-inv62.5%
Applied egg-rr62.5%
Final simplification83.1%
(FPCore (x y)
:precision binary64
(if (<= x 2.6e-96)
-1.0
(if (or (<= x 1.9e-65) (not (<= x 7.6e-22)))
(+ 1.0 (* -8.0 (* (/ y x) (/ y x))))
-1.0)))
double code(double x, double y) {
double tmp;
if (x <= 2.6e-96) {
tmp = -1.0;
} else if ((x <= 1.9e-65) || !(x <= 7.6e-22)) {
tmp = 1.0 + (-8.0 * ((y / x) * (y / x)));
} else {
tmp = -1.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= 2.6d-96) then
tmp = -1.0d0
else if ((x <= 1.9d-65) .or. (.not. (x <= 7.6d-22))) then
tmp = 1.0d0 + ((-8.0d0) * ((y / x) * (y / x)))
else
tmp = -1.0d0
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= 2.6e-96) {
tmp = -1.0;
} else if ((x <= 1.9e-65) || !(x <= 7.6e-22)) {
tmp = 1.0 + (-8.0 * ((y / x) * (y / x)));
} else {
tmp = -1.0;
}
return tmp;
}
def code(x, y): tmp = 0 if x <= 2.6e-96: tmp = -1.0 elif (x <= 1.9e-65) or not (x <= 7.6e-22): tmp = 1.0 + (-8.0 * ((y / x) * (y / x))) else: tmp = -1.0 return tmp
function code(x, y) tmp = 0.0 if (x <= 2.6e-96) tmp = -1.0; elseif ((x <= 1.9e-65) || !(x <= 7.6e-22)) tmp = Float64(1.0 + Float64(-8.0 * Float64(Float64(y / x) * Float64(y / x)))); else tmp = -1.0; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= 2.6e-96) tmp = -1.0; elseif ((x <= 1.9e-65) || ~((x <= 7.6e-22))) tmp = 1.0 + (-8.0 * ((y / x) * (y / x))); else tmp = -1.0; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, 2.6e-96], -1.0, If[Or[LessEqual[x, 1.9e-65], N[Not[LessEqual[x, 7.6e-22]], $MachinePrecision]], N[(1.0 + N[(-8.0 * N[(N[(y / x), $MachinePrecision] * N[(y / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], -1.0]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 2.6 \cdot 10^{-96}:\\
\;\;\;\;-1\\
\mathbf{elif}\;x \leq 1.9 \cdot 10^{-65} \lor \neg \left(x \leq 7.6 \cdot 10^{-22}\right):\\
\;\;\;\;1 + -8 \cdot \left(\frac{y}{x} \cdot \frac{y}{x}\right)\\
\mathbf{else}:\\
\;\;\;\;-1\\
\end{array}
\end{array}
if x < 2.6000000000000002e-96 or 1.9000000000000001e-65 < x < 7.60000000000000046e-22Initial program 53.6%
Taylor expanded in x around 0 64.2%
if 2.6000000000000002e-96 < x < 1.9000000000000001e-65 or 7.60000000000000046e-22 < x Initial program 61.0%
Taylor expanded in y around 0 67.1%
unpow267.1%
pow267.1%
times-frac72.6%
Applied egg-rr72.6%
Final simplification66.1%
(FPCore (x y) :precision binary64 (if (or (<= y 2.8e-73) (and (not (<= y 2.8e-19)) (<= y 6400000000.0))) (+ 1.0 (* -8.0 (* (/ y x) (/ y x)))) (+ -1.0 (* 0.5 (* (/ x y) (/ x y))))))
double code(double x, double y) {
double tmp;
if ((y <= 2.8e-73) || (!(y <= 2.8e-19) && (y <= 6400000000.0))) {
tmp = 1.0 + (-8.0 * ((y / x) * (y / x)));
} else {
tmp = -1.0 + (0.5 * ((x / y) * (x / y)));
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((y <= 2.8d-73) .or. (.not. (y <= 2.8d-19)) .and. (y <= 6400000000.0d0)) then
tmp = 1.0d0 + ((-8.0d0) * ((y / x) * (y / x)))
else
tmp = (-1.0d0) + (0.5d0 * ((x / y) * (x / y)))
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((y <= 2.8e-73) || (!(y <= 2.8e-19) && (y <= 6400000000.0))) {
tmp = 1.0 + (-8.0 * ((y / x) * (y / x)));
} else {
tmp = -1.0 + (0.5 * ((x / y) * (x / y)));
}
return tmp;
}
def code(x, y): tmp = 0 if (y <= 2.8e-73) or (not (y <= 2.8e-19) and (y <= 6400000000.0)): tmp = 1.0 + (-8.0 * ((y / x) * (y / x))) else: tmp = -1.0 + (0.5 * ((x / y) * (x / y))) return tmp
function code(x, y) tmp = 0.0 if ((y <= 2.8e-73) || (!(y <= 2.8e-19) && (y <= 6400000000.0))) tmp = Float64(1.0 + Float64(-8.0 * Float64(Float64(y / x) * Float64(y / x)))); else tmp = Float64(-1.0 + Float64(0.5 * Float64(Float64(x / y) * Float64(x / y)))); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((y <= 2.8e-73) || (~((y <= 2.8e-19)) && (y <= 6400000000.0))) tmp = 1.0 + (-8.0 * ((y / x) * (y / x))); else tmp = -1.0 + (0.5 * ((x / y) * (x / y))); end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[y, 2.8e-73], And[N[Not[LessEqual[y, 2.8e-19]], $MachinePrecision], LessEqual[y, 6400000000.0]]], N[(1.0 + N[(-8.0 * N[(N[(y / x), $MachinePrecision] * N[(y / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(-1.0 + N[(0.5 * N[(N[(x / y), $MachinePrecision] * N[(x / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq 2.8 \cdot 10^{-73} \lor \neg \left(y \leq 2.8 \cdot 10^{-19}\right) \land y \leq 6400000000:\\
\;\;\;\;1 + -8 \cdot \left(\frac{y}{x} \cdot \frac{y}{x}\right)\\
\mathbf{else}:\\
\;\;\;\;-1 + 0.5 \cdot \left(\frac{x}{y} \cdot \frac{x}{y}\right)\\
\end{array}
\end{array}
if y < 2.80000000000000012e-73 or 2.80000000000000003e-19 < y < 6.4e9Initial program 60.4%
Taylor expanded in y around 0 47.6%
unpow247.6%
pow247.6%
times-frac54.4%
Applied egg-rr54.4%
if 2.80000000000000012e-73 < y < 2.80000000000000003e-19 or 6.4e9 < y Initial program 43.6%
Taylor expanded in x around 0 74.0%
pow274.0%
unpow274.0%
times-frac76.5%
Applied egg-rr76.5%
Final simplification61.1%
(FPCore (x y) :precision binary64 (if (<= x 3e-95) -1.0 (if (<= x 1.85e-65) 1.0 (if (<= x 5e-30) -1.0 1.0))))
double code(double x, double y) {
double tmp;
if (x <= 3e-95) {
tmp = -1.0;
} else if (x <= 1.85e-65) {
tmp = 1.0;
} else if (x <= 5e-30) {
tmp = -1.0;
} else {
tmp = 1.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= 3d-95) then
tmp = -1.0d0
else if (x <= 1.85d-65) then
tmp = 1.0d0
else if (x <= 5d-30) then
tmp = -1.0d0
else
tmp = 1.0d0
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= 3e-95) {
tmp = -1.0;
} else if (x <= 1.85e-65) {
tmp = 1.0;
} else if (x <= 5e-30) {
tmp = -1.0;
} else {
tmp = 1.0;
}
return tmp;
}
def code(x, y): tmp = 0 if x <= 3e-95: tmp = -1.0 elif x <= 1.85e-65: tmp = 1.0 elif x <= 5e-30: tmp = -1.0 else: tmp = 1.0 return tmp
function code(x, y) tmp = 0.0 if (x <= 3e-95) tmp = -1.0; elseif (x <= 1.85e-65) tmp = 1.0; elseif (x <= 5e-30) tmp = -1.0; else tmp = 1.0; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= 3e-95) tmp = -1.0; elseif (x <= 1.85e-65) tmp = 1.0; elseif (x <= 5e-30) tmp = -1.0; else tmp = 1.0; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, 3e-95], -1.0, If[LessEqual[x, 1.85e-65], 1.0, If[LessEqual[x, 5e-30], -1.0, 1.0]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 3 \cdot 10^{-95}:\\
\;\;\;\;-1\\
\mathbf{elif}\;x \leq 1.85 \cdot 10^{-65}:\\
\;\;\;\;1\\
\mathbf{elif}\;x \leq 5 \cdot 10^{-30}:\\
\;\;\;\;-1\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
if x < 3e-95 or 1.85e-65 < x < 4.99999999999999972e-30Initial program 53.6%
Taylor expanded in x around 0 64.2%
if 3e-95 < x < 1.85e-65 or 4.99999999999999972e-30 < x Initial program 61.0%
Taylor expanded in x around inf 69.3%
Final simplification65.4%
(FPCore (x y) :precision binary64 -1.0)
double code(double x, double y) {
return -1.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = -1.0d0
end function
public static double code(double x, double y) {
return -1.0;
}
def code(x, y): return -1.0
function code(x, y) return -1.0 end
function tmp = code(x, y) tmp = -1.0; end
code[x_, y_] := -1.0
\begin{array}{l}
\\
-1
\end{array}
Initial program 55.3%
Taylor expanded in x around 0 55.8%
Final simplification55.8%
(FPCore (x y)
:precision binary64
(let* ((t_0 (* (* y y) 4.0))
(t_1 (+ (* x x) t_0))
(t_2 (/ t_0 t_1))
(t_3 (* (* y 4.0) y)))
(if (< (/ (- (* x x) t_3) (+ (* x x) t_3)) 0.9743233849626781)
(- (/ (* x x) t_1) t_2)
(- (pow (/ x (sqrt t_1)) 2.0) t_2))))
double code(double x, double y) {
double t_0 = (y * y) * 4.0;
double t_1 = (x * x) + t_0;
double t_2 = t_0 / t_1;
double t_3 = (y * 4.0) * y;
double tmp;
if ((((x * x) - t_3) / ((x * x) + t_3)) < 0.9743233849626781) {
tmp = ((x * x) / t_1) - t_2;
} else {
tmp = pow((x / sqrt(t_1)), 2.0) - t_2;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: t_1
real(8) :: t_2
real(8) :: t_3
real(8) :: tmp
t_0 = (y * y) * 4.0d0
t_1 = (x * x) + t_0
t_2 = t_0 / t_1
t_3 = (y * 4.0d0) * y
if ((((x * x) - t_3) / ((x * x) + t_3)) < 0.9743233849626781d0) then
tmp = ((x * x) / t_1) - t_2
else
tmp = ((x / sqrt(t_1)) ** 2.0d0) - t_2
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = (y * y) * 4.0;
double t_1 = (x * x) + t_0;
double t_2 = t_0 / t_1;
double t_3 = (y * 4.0) * y;
double tmp;
if ((((x * x) - t_3) / ((x * x) + t_3)) < 0.9743233849626781) {
tmp = ((x * x) / t_1) - t_2;
} else {
tmp = Math.pow((x / Math.sqrt(t_1)), 2.0) - t_2;
}
return tmp;
}
def code(x, y): t_0 = (y * y) * 4.0 t_1 = (x * x) + t_0 t_2 = t_0 / t_1 t_3 = (y * 4.0) * y tmp = 0 if (((x * x) - t_3) / ((x * x) + t_3)) < 0.9743233849626781: tmp = ((x * x) / t_1) - t_2 else: tmp = math.pow((x / math.sqrt(t_1)), 2.0) - t_2 return tmp
function code(x, y) t_0 = Float64(Float64(y * y) * 4.0) t_1 = Float64(Float64(x * x) + t_0) t_2 = Float64(t_0 / t_1) t_3 = Float64(Float64(y * 4.0) * y) tmp = 0.0 if (Float64(Float64(Float64(x * x) - t_3) / Float64(Float64(x * x) + t_3)) < 0.9743233849626781) tmp = Float64(Float64(Float64(x * x) / t_1) - t_2); else tmp = Float64((Float64(x / sqrt(t_1)) ^ 2.0) - t_2); end return tmp end
function tmp_2 = code(x, y) t_0 = (y * y) * 4.0; t_1 = (x * x) + t_0; t_2 = t_0 / t_1; t_3 = (y * 4.0) * y; tmp = 0.0; if ((((x * x) - t_3) / ((x * x) + t_3)) < 0.9743233849626781) tmp = ((x * x) / t_1) - t_2; else tmp = ((x / sqrt(t_1)) ^ 2.0) - t_2; end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(N[(y * y), $MachinePrecision] * 4.0), $MachinePrecision]}, Block[{t$95$1 = N[(N[(x * x), $MachinePrecision] + t$95$0), $MachinePrecision]}, Block[{t$95$2 = N[(t$95$0 / t$95$1), $MachinePrecision]}, Block[{t$95$3 = N[(N[(y * 4.0), $MachinePrecision] * y), $MachinePrecision]}, If[Less[N[(N[(N[(x * x), $MachinePrecision] - t$95$3), $MachinePrecision] / N[(N[(x * x), $MachinePrecision] + t$95$3), $MachinePrecision]), $MachinePrecision], 0.9743233849626781], N[(N[(N[(x * x), $MachinePrecision] / t$95$1), $MachinePrecision] - t$95$2), $MachinePrecision], N[(N[Power[N[(x / N[Sqrt[t$95$1], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] - t$95$2), $MachinePrecision]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(y \cdot y\right) \cdot 4\\
t_1 := x \cdot x + t\_0\\
t_2 := \frac{t\_0}{t\_1}\\
t_3 := \left(y \cdot 4\right) \cdot y\\
\mathbf{if}\;\frac{x \cdot x - t\_3}{x \cdot x + t\_3} < 0.9743233849626781:\\
\;\;\;\;\frac{x \cdot x}{t\_1} - t\_2\\
\mathbf{else}:\\
\;\;\;\;{\left(\frac{x}{\sqrt{t\_1}}\right)}^{2} - t\_2\\
\end{array}
\end{array}
herbie shell --seed 2024078
(FPCore (x y)
:name "Diagrams.TwoD.Arc:arcBetween from diagrams-lib-1.3.0.3"
:precision binary64
:alt
(if (< (/ (- (* x x) (* (* y 4.0) y)) (+ (* x x) (* (* y 4.0) y))) 0.9743233849626781) (- (/ (* x x) (+ (* x x) (* (* y y) 4.0))) (/ (* (* y y) 4.0) (+ (* x x) (* (* y y) 4.0)))) (- (pow (/ x (sqrt (+ (* x x) (* (* y y) 4.0)))) 2.0) (/ (* (* y y) 4.0) (+ (* x x) (* (* y y) 4.0)))))
(/ (- (* x x) (* (* y 4.0) y)) (+ (* x x) (* (* y 4.0) y))))