
(FPCore (x y) :precision binary64 (/ (+ x y) (* (* x 2.0) y)))
double code(double x, double y) {
return (x + y) / ((x * 2.0) * y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x + y) / ((x * 2.0d0) * y)
end function
public static double code(double x, double y) {
return (x + y) / ((x * 2.0) * y);
}
def code(x, y): return (x + y) / ((x * 2.0) * y)
function code(x, y) return Float64(Float64(x + y) / Float64(Float64(x * 2.0) * y)) end
function tmp = code(x, y) tmp = (x + y) / ((x * 2.0) * y); end
code[x_, y_] := N[(N[(x + y), $MachinePrecision] / N[(N[(x * 2.0), $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x + y}{\left(x \cdot 2\right) \cdot y}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 3 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (/ (+ x y) (* (* x 2.0) y)))
double code(double x, double y) {
return (x + y) / ((x * 2.0) * y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x + y) / ((x * 2.0d0) * y)
end function
public static double code(double x, double y) {
return (x + y) / ((x * 2.0) * y);
}
def code(x, y): return (x + y) / ((x * 2.0) * y)
function code(x, y) return Float64(Float64(x + y) / Float64(Float64(x * 2.0) * y)) end
function tmp = code(x, y) tmp = (x + y) / ((x * 2.0) * y); end
code[x_, y_] := N[(N[(x + y), $MachinePrecision] / N[(N[(x * 2.0), $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x + y}{\left(x \cdot 2\right) \cdot y}
\end{array}
(FPCore (x y) :precision binary64 (+ (/ 0.5 y) (/ 0.5 x)))
double code(double x, double y) {
return (0.5 / y) + (0.5 / x);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (0.5d0 / y) + (0.5d0 / x)
end function
public static double code(double x, double y) {
return (0.5 / y) + (0.5 / x);
}
def code(x, y): return (0.5 / y) + (0.5 / x)
function code(x, y) return Float64(Float64(0.5 / y) + Float64(0.5 / x)) end
function tmp = code(x, y) tmp = (0.5 / y) + (0.5 / x); end
code[x_, y_] := N[(N[(0.5 / y), $MachinePrecision] + N[(0.5 / x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{0.5}{y} + \frac{0.5}{x}
\end{array}
Initial program 81.1%
+-commutative81.1%
remove-double-neg81.1%
unsub-neg81.1%
div-sub80.9%
associate-/l/87.0%
*-inverses87.0%
metadata-eval87.0%
distribute-neg-frac87.0%
distribute-frac-neg287.0%
distribute-rgt-neg-in87.0%
metadata-eval87.0%
distribute-neg-frac87.0%
associate-/r*100.0%
distribute-neg-frac100.0%
associate-/r*100.0%
*-inverses100.0%
metadata-eval100.0%
metadata-eval100.0%
metadata-eval100.0%
metadata-eval100.0%
metadata-eval100.0%
metadata-eval100.0%
Simplified100.0%
Taylor expanded in x around inf 100.0%
associate-*r/100.0%
metadata-eval100.0%
+-commutative100.0%
associate-*r/100.0%
metadata-eval100.0%
Simplified100.0%
Final simplification100.0%
(FPCore (x y) :precision binary64 (if (or (<= x -6.2e-47) (and (not (<= x -2.85e-58)) (<= x -4.8e-78))) (/ 0.5 y) (/ 0.5 x)))
double code(double x, double y) {
double tmp;
if ((x <= -6.2e-47) || (!(x <= -2.85e-58) && (x <= -4.8e-78))) {
tmp = 0.5 / y;
} else {
tmp = 0.5 / x;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((x <= (-6.2d-47)) .or. (.not. (x <= (-2.85d-58))) .and. (x <= (-4.8d-78))) then
tmp = 0.5d0 / y
else
tmp = 0.5d0 / x
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((x <= -6.2e-47) || (!(x <= -2.85e-58) && (x <= -4.8e-78))) {
tmp = 0.5 / y;
} else {
tmp = 0.5 / x;
}
return tmp;
}
def code(x, y): tmp = 0 if (x <= -6.2e-47) or (not (x <= -2.85e-58) and (x <= -4.8e-78)): tmp = 0.5 / y else: tmp = 0.5 / x return tmp
function code(x, y) tmp = 0.0 if ((x <= -6.2e-47) || (!(x <= -2.85e-58) && (x <= -4.8e-78))) tmp = Float64(0.5 / y); else tmp = Float64(0.5 / x); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((x <= -6.2e-47) || (~((x <= -2.85e-58)) && (x <= -4.8e-78))) tmp = 0.5 / y; else tmp = 0.5 / x; end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[x, -6.2e-47], And[N[Not[LessEqual[x, -2.85e-58]], $MachinePrecision], LessEqual[x, -4.8e-78]]], N[(0.5 / y), $MachinePrecision], N[(0.5 / x), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -6.2 \cdot 10^{-47} \lor \neg \left(x \leq -2.85 \cdot 10^{-58}\right) \land x \leq -4.8 \cdot 10^{-78}:\\
\;\;\;\;\frac{0.5}{y}\\
\mathbf{else}:\\
\;\;\;\;\frac{0.5}{x}\\
\end{array}
\end{array}
if x < -6.1999999999999996e-47 or -2.85000000000000016e-58 < x < -4.79999999999999999e-78Initial program 79.2%
+-commutative79.2%
remove-double-neg79.2%
unsub-neg79.2%
div-sub79.2%
associate-/l/88.0%
*-inverses88.0%
metadata-eval88.0%
distribute-neg-frac88.0%
distribute-frac-neg288.0%
distribute-rgt-neg-in88.0%
metadata-eval88.0%
distribute-neg-frac88.0%
associate-/r*100.0%
distribute-neg-frac100.0%
associate-/r*100.0%
*-inverses100.0%
metadata-eval100.0%
metadata-eval100.0%
metadata-eval100.0%
metadata-eval100.0%
metadata-eval100.0%
metadata-eval100.0%
Simplified100.0%
Taylor expanded in x around inf 72.1%
if -6.1999999999999996e-47 < x < -2.85000000000000016e-58 or -4.79999999999999999e-78 < x Initial program 81.9%
+-commutative81.9%
remove-double-neg81.9%
unsub-neg81.9%
div-sub81.5%
associate-/l/86.6%
*-inverses86.6%
metadata-eval86.6%
distribute-neg-frac86.6%
distribute-frac-neg286.6%
distribute-rgt-neg-in86.6%
metadata-eval86.6%
distribute-neg-frac86.6%
associate-/r*100.0%
distribute-neg-frac100.0%
associate-/r*100.0%
*-inverses100.0%
metadata-eval100.0%
metadata-eval100.0%
metadata-eval100.0%
metadata-eval100.0%
metadata-eval100.0%
metadata-eval100.0%
Simplified100.0%
Taylor expanded in x around 0 67.8%
Final simplification69.0%
(FPCore (x y) :precision binary64 (/ 0.5 x))
double code(double x, double y) {
return 0.5 / x;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 0.5d0 / x
end function
public static double code(double x, double y) {
return 0.5 / x;
}
def code(x, y): return 0.5 / x
function code(x, y) return Float64(0.5 / x) end
function tmp = code(x, y) tmp = 0.5 / x; end
code[x_, y_] := N[(0.5 / x), $MachinePrecision]
\begin{array}{l}
\\
\frac{0.5}{x}
\end{array}
Initial program 81.1%
+-commutative81.1%
remove-double-neg81.1%
unsub-neg81.1%
div-sub80.9%
associate-/l/87.0%
*-inverses87.0%
metadata-eval87.0%
distribute-neg-frac87.0%
distribute-frac-neg287.0%
distribute-rgt-neg-in87.0%
metadata-eval87.0%
distribute-neg-frac87.0%
associate-/r*100.0%
distribute-neg-frac100.0%
associate-/r*100.0%
*-inverses100.0%
metadata-eval100.0%
metadata-eval100.0%
metadata-eval100.0%
metadata-eval100.0%
metadata-eval100.0%
metadata-eval100.0%
Simplified100.0%
Taylor expanded in x around 0 57.1%
Final simplification57.1%
(FPCore (x y) :precision binary64 (+ (/ 0.5 x) (/ 0.5 y)))
double code(double x, double y) {
return (0.5 / x) + (0.5 / y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (0.5d0 / x) + (0.5d0 / y)
end function
public static double code(double x, double y) {
return (0.5 / x) + (0.5 / y);
}
def code(x, y): return (0.5 / x) + (0.5 / y)
function code(x, y) return Float64(Float64(0.5 / x) + Float64(0.5 / y)) end
function tmp = code(x, y) tmp = (0.5 / x) + (0.5 / y); end
code[x_, y_] := N[(N[(0.5 / x), $MachinePrecision] + N[(0.5 / y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{0.5}{x} + \frac{0.5}{y}
\end{array}
herbie shell --seed 2024078
(FPCore (x y)
:name "Linear.Projection:inversePerspective from linear-1.19.1.3, C"
:precision binary64
:alt
(+ (/ 0.5 x) (/ 0.5 y))
(/ (+ x y) (* (* x 2.0) y)))