
(FPCore (x y) :precision binary64 (/ (+ x y) (- x y)))
double code(double x, double y) {
return (x + y) / (x - y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x + y) / (x - y)
end function
public static double code(double x, double y) {
return (x + y) / (x - y);
}
def code(x, y): return (x + y) / (x - y)
function code(x, y) return Float64(Float64(x + y) / Float64(x - y)) end
function tmp = code(x, y) tmp = (x + y) / (x - y); end
code[x_, y_] := N[(N[(x + y), $MachinePrecision] / N[(x - y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x + y}{x - y}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 5 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (/ (+ x y) (- x y)))
double code(double x, double y) {
return (x + y) / (x - y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x + y) / (x - y)
end function
public static double code(double x, double y) {
return (x + y) / (x - y);
}
def code(x, y): return (x + y) / (x - y)
function code(x, y) return Float64(Float64(x + y) / Float64(x - y)) end
function tmp = code(x, y) tmp = (x + y) / (x - y); end
code[x_, y_] := N[(N[(x + y), $MachinePrecision] / N[(x - y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x + y}{x - y}
\end{array}
(FPCore (x y) :precision binary64 (/ (+ x y) (- x y)))
double code(double x, double y) {
return (x + y) / (x - y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x + y) / (x - y)
end function
public static double code(double x, double y) {
return (x + y) / (x - y);
}
def code(x, y): return (x + y) / (x - y)
function code(x, y) return Float64(Float64(x + y) / Float64(x - y)) end
function tmp = code(x, y) tmp = (x + y) / (x - y); end
code[x_, y_] := N[(N[(x + y), $MachinePrecision] / N[(x - y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x + y}{x - y}
\end{array}
Initial program 100.0%
Final simplification100.0%
(FPCore (x y) :precision binary64 (if (or (<= y -2e-17) (not (<= y 2e-50))) (+ (* -2.0 (/ x y)) -1.0) (+ 1.0 (* 2.0 (/ y x)))))
double code(double x, double y) {
double tmp;
if ((y <= -2e-17) || !(y <= 2e-50)) {
tmp = (-2.0 * (x / y)) + -1.0;
} else {
tmp = 1.0 + (2.0 * (y / x));
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((y <= (-2d-17)) .or. (.not. (y <= 2d-50))) then
tmp = ((-2.0d0) * (x / y)) + (-1.0d0)
else
tmp = 1.0d0 + (2.0d0 * (y / x))
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((y <= -2e-17) || !(y <= 2e-50)) {
tmp = (-2.0 * (x / y)) + -1.0;
} else {
tmp = 1.0 + (2.0 * (y / x));
}
return tmp;
}
def code(x, y): tmp = 0 if (y <= -2e-17) or not (y <= 2e-50): tmp = (-2.0 * (x / y)) + -1.0 else: tmp = 1.0 + (2.0 * (y / x)) return tmp
function code(x, y) tmp = 0.0 if ((y <= -2e-17) || !(y <= 2e-50)) tmp = Float64(Float64(-2.0 * Float64(x / y)) + -1.0); else tmp = Float64(1.0 + Float64(2.0 * Float64(y / x))); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((y <= -2e-17) || ~((y <= 2e-50))) tmp = (-2.0 * (x / y)) + -1.0; else tmp = 1.0 + (2.0 * (y / x)); end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[y, -2e-17], N[Not[LessEqual[y, 2e-50]], $MachinePrecision]], N[(N[(-2.0 * N[(x / y), $MachinePrecision]), $MachinePrecision] + -1.0), $MachinePrecision], N[(1.0 + N[(2.0 * N[(y / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -2 \cdot 10^{-17} \lor \neg \left(y \leq 2 \cdot 10^{-50}\right):\\
\;\;\;\;-2 \cdot \frac{x}{y} + -1\\
\mathbf{else}:\\
\;\;\;\;1 + 2 \cdot \frac{y}{x}\\
\end{array}
\end{array}
if y < -2.00000000000000014e-17 or 2.00000000000000002e-50 < y Initial program 100.0%
Taylor expanded in x around 0 78.2%
if -2.00000000000000014e-17 < y < 2.00000000000000002e-50Initial program 99.9%
Taylor expanded in y around 0 86.0%
Final simplification81.6%
(FPCore (x y) :precision binary64 (if (<= y -1.85e-8) -1.0 (if (<= y 2.8e-50) (+ 1.0 (* 2.0 (/ y x))) -1.0)))
double code(double x, double y) {
double tmp;
if (y <= -1.85e-8) {
tmp = -1.0;
} else if (y <= 2.8e-50) {
tmp = 1.0 + (2.0 * (y / x));
} else {
tmp = -1.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (y <= (-1.85d-8)) then
tmp = -1.0d0
else if (y <= 2.8d-50) then
tmp = 1.0d0 + (2.0d0 * (y / x))
else
tmp = -1.0d0
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (y <= -1.85e-8) {
tmp = -1.0;
} else if (y <= 2.8e-50) {
tmp = 1.0 + (2.0 * (y / x));
} else {
tmp = -1.0;
}
return tmp;
}
def code(x, y): tmp = 0 if y <= -1.85e-8: tmp = -1.0 elif y <= 2.8e-50: tmp = 1.0 + (2.0 * (y / x)) else: tmp = -1.0 return tmp
function code(x, y) tmp = 0.0 if (y <= -1.85e-8) tmp = -1.0; elseif (y <= 2.8e-50) tmp = Float64(1.0 + Float64(2.0 * Float64(y / x))); else tmp = -1.0; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (y <= -1.85e-8) tmp = -1.0; elseif (y <= 2.8e-50) tmp = 1.0 + (2.0 * (y / x)); else tmp = -1.0; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[y, -1.85e-8], -1.0, If[LessEqual[y, 2.8e-50], N[(1.0 + N[(2.0 * N[(y / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], -1.0]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1.85 \cdot 10^{-8}:\\
\;\;\;\;-1\\
\mathbf{elif}\;y \leq 2.8 \cdot 10^{-50}:\\
\;\;\;\;1 + 2 \cdot \frac{y}{x}\\
\mathbf{else}:\\
\;\;\;\;-1\\
\end{array}
\end{array}
if y < -1.85e-8 or 2.7999999999999998e-50 < y Initial program 100.0%
Taylor expanded in x around 0 77.6%
if -1.85e-8 < y < 2.7999999999999998e-50Initial program 99.9%
Taylor expanded in y around 0 85.4%
Final simplification81.1%
(FPCore (x y) :precision binary64 (if (<= y -3.1e-15) -1.0 (if (<= y 2e-50) 1.0 -1.0)))
double code(double x, double y) {
double tmp;
if (y <= -3.1e-15) {
tmp = -1.0;
} else if (y <= 2e-50) {
tmp = 1.0;
} else {
tmp = -1.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (y <= (-3.1d-15)) then
tmp = -1.0d0
else if (y <= 2d-50) then
tmp = 1.0d0
else
tmp = -1.0d0
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (y <= -3.1e-15) {
tmp = -1.0;
} else if (y <= 2e-50) {
tmp = 1.0;
} else {
tmp = -1.0;
}
return tmp;
}
def code(x, y): tmp = 0 if y <= -3.1e-15: tmp = -1.0 elif y <= 2e-50: tmp = 1.0 else: tmp = -1.0 return tmp
function code(x, y) tmp = 0.0 if (y <= -3.1e-15) tmp = -1.0; elseif (y <= 2e-50) tmp = 1.0; else tmp = -1.0; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (y <= -3.1e-15) tmp = -1.0; elseif (y <= 2e-50) tmp = 1.0; else tmp = -1.0; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[y, -3.1e-15], -1.0, If[LessEqual[y, 2e-50], 1.0, -1.0]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -3.1 \cdot 10^{-15}:\\
\;\;\;\;-1\\
\mathbf{elif}\;y \leq 2 \cdot 10^{-50}:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;-1\\
\end{array}
\end{array}
if y < -3.0999999999999999e-15 or 2.00000000000000002e-50 < y Initial program 100.0%
Taylor expanded in x around 0 77.3%
if -3.0999999999999999e-15 < y < 2.00000000000000002e-50Initial program 99.9%
Taylor expanded in x around inf 85.5%
Final simplification80.8%
(FPCore (x y) :precision binary64 -1.0)
double code(double x, double y) {
return -1.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = -1.0d0
end function
public static double code(double x, double y) {
return -1.0;
}
def code(x, y): return -1.0
function code(x, y) return -1.0 end
function tmp = code(x, y) tmp = -1.0; end
code[x_, y_] := -1.0
\begin{array}{l}
\\
-1
\end{array}
Initial program 100.0%
Taylor expanded in x around 0 49.7%
Final simplification49.7%
(FPCore (x y) :precision binary64 (/ 1.0 (- (/ x (+ x y)) (/ y (+ x y)))))
double code(double x, double y) {
return 1.0 / ((x / (x + y)) - (y / (x + y)));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 1.0d0 / ((x / (x + y)) - (y / (x + y)))
end function
public static double code(double x, double y) {
return 1.0 / ((x / (x + y)) - (y / (x + y)));
}
def code(x, y): return 1.0 / ((x / (x + y)) - (y / (x + y)))
function code(x, y) return Float64(1.0 / Float64(Float64(x / Float64(x + y)) - Float64(y / Float64(x + y)))) end
function tmp = code(x, y) tmp = 1.0 / ((x / (x + y)) - (y / (x + y))); end
code[x_, y_] := N[(1.0 / N[(N[(x / N[(x + y), $MachinePrecision]), $MachinePrecision] - N[(y / N[(x + y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{\frac{x}{x + y} - \frac{y}{x + y}}
\end{array}
herbie shell --seed 2024078
(FPCore (x y)
:name "Linear.Projection:perspective from linear-1.19.1.3, A"
:precision binary64
:alt
(/ 1.0 (- (/ x (+ x y)) (/ y (+ x y))))
(/ (+ x y) (- x y)))