
(FPCore (x) :precision binary64 (- (sqrt (+ x 1.0)) (sqrt x)))
double code(double x) {
return sqrt((x + 1.0)) - sqrt(x);
}
real(8) function code(x)
real(8), intent (in) :: x
code = sqrt((x + 1.0d0)) - sqrt(x)
end function
public static double code(double x) {
return Math.sqrt((x + 1.0)) - Math.sqrt(x);
}
def code(x): return math.sqrt((x + 1.0)) - math.sqrt(x)
function code(x) return Float64(sqrt(Float64(x + 1.0)) - sqrt(x)) end
function tmp = code(x) tmp = sqrt((x + 1.0)) - sqrt(x); end
code[x_] := N[(N[Sqrt[N[(x + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[x], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\sqrt{x + 1} - \sqrt{x}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 11 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x) :precision binary64 (- (sqrt (+ x 1.0)) (sqrt x)))
double code(double x) {
return sqrt((x + 1.0)) - sqrt(x);
}
real(8) function code(x)
real(8), intent (in) :: x
code = sqrt((x + 1.0d0)) - sqrt(x)
end function
public static double code(double x) {
return Math.sqrt((x + 1.0)) - Math.sqrt(x);
}
def code(x): return math.sqrt((x + 1.0)) - math.sqrt(x)
function code(x) return Float64(sqrt(Float64(x + 1.0)) - sqrt(x)) end
function tmp = code(x) tmp = sqrt((x + 1.0)) - sqrt(x); end
code[x_] := N[(N[Sqrt[N[(x + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[x], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\sqrt{x + 1} - \sqrt{x}
\end{array}
(FPCore (x) :precision binary64 (sqrt (pow (+ (sqrt (+ 1.0 x)) (sqrt x)) -2.0)))
double code(double x) {
return sqrt(pow((sqrt((1.0 + x)) + sqrt(x)), -2.0));
}
real(8) function code(x)
real(8), intent (in) :: x
code = sqrt(((sqrt((1.0d0 + x)) + sqrt(x)) ** (-2.0d0)))
end function
public static double code(double x) {
return Math.sqrt(Math.pow((Math.sqrt((1.0 + x)) + Math.sqrt(x)), -2.0));
}
def code(x): return math.sqrt(math.pow((math.sqrt((1.0 + x)) + math.sqrt(x)), -2.0))
function code(x) return sqrt((Float64(sqrt(Float64(1.0 + x)) + sqrt(x)) ^ -2.0)) end
function tmp = code(x) tmp = sqrt(((sqrt((1.0 + x)) + sqrt(x)) ^ -2.0)); end
code[x_] := N[Sqrt[N[Power[N[(N[Sqrt[N[(1.0 + x), $MachinePrecision]], $MachinePrecision] + N[Sqrt[x], $MachinePrecision]), $MachinePrecision], -2.0], $MachinePrecision]], $MachinePrecision]
\begin{array}{l}
\\
\sqrt{{\left(\sqrt{1 + x} + \sqrt{x}\right)}^{-2}}
\end{array}
Initial program 49.7%
flip--49.9%
div-inv49.9%
add-sqr-sqrt50.4%
add-sqr-sqrt51.1%
associate--l+51.1%
Applied egg-rr51.1%
associate-*r/51.1%
*-rgt-identity51.1%
+-commutative51.1%
associate-+l-99.7%
div-sub99.7%
+-inverses99.7%
div099.7%
--rgt-identity99.7%
+-commutative99.7%
Simplified99.7%
add-sqr-sqrt99.6%
sqrt-unprod99.7%
inv-pow99.7%
inv-pow99.7%
pow-prod-up99.8%
metadata-eval99.8%
Applied egg-rr99.8%
Final simplification99.8%
(FPCore (x) :precision binary64 (let* ((t_0 (- (sqrt (+ 1.0 x)) (sqrt x)))) (if (<= t_0 5e-5) (sqrt (/ (- 0.25 (/ 0.125 x)) x)) t_0)))
double code(double x) {
double t_0 = sqrt((1.0 + x)) - sqrt(x);
double tmp;
if (t_0 <= 5e-5) {
tmp = sqrt(((0.25 - (0.125 / x)) / x));
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: t_0
real(8) :: tmp
t_0 = sqrt((1.0d0 + x)) - sqrt(x)
if (t_0 <= 5d-5) then
tmp = sqrt(((0.25d0 - (0.125d0 / x)) / x))
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x) {
double t_0 = Math.sqrt((1.0 + x)) - Math.sqrt(x);
double tmp;
if (t_0 <= 5e-5) {
tmp = Math.sqrt(((0.25 - (0.125 / x)) / x));
} else {
tmp = t_0;
}
return tmp;
}
def code(x): t_0 = math.sqrt((1.0 + x)) - math.sqrt(x) tmp = 0 if t_0 <= 5e-5: tmp = math.sqrt(((0.25 - (0.125 / x)) / x)) else: tmp = t_0 return tmp
function code(x) t_0 = Float64(sqrt(Float64(1.0 + x)) - sqrt(x)) tmp = 0.0 if (t_0 <= 5e-5) tmp = sqrt(Float64(Float64(0.25 - Float64(0.125 / x)) / x)); else tmp = t_0; end return tmp end
function tmp_2 = code(x) t_0 = sqrt((1.0 + x)) - sqrt(x); tmp = 0.0; if (t_0 <= 5e-5) tmp = sqrt(((0.25 - (0.125 / x)) / x)); else tmp = t_0; end tmp_2 = tmp; end
code[x_] := Block[{t$95$0 = N[(N[Sqrt[N[(1.0 + x), $MachinePrecision]], $MachinePrecision] - N[Sqrt[x], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, 5e-5], N[Sqrt[N[(N[(0.25 - N[(0.125 / x), $MachinePrecision]), $MachinePrecision] / x), $MachinePrecision]], $MachinePrecision], t$95$0]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \sqrt{1 + x} - \sqrt{x}\\
\mathbf{if}\;t\_0 \leq 5 \cdot 10^{-5}:\\
\;\;\;\;\sqrt{\frac{0.25 - \frac{0.125}{x}}{x}}\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if (-.f64 (sqrt.f64 (+.f64 x #s(literal 1 binary64))) (sqrt.f64 x)) < 5.00000000000000024e-5Initial program 5.0%
flip--5.2%
div-inv5.2%
add-sqr-sqrt6.2%
add-sqr-sqrt7.4%
associate--l+7.4%
Applied egg-rr7.4%
associate-*r/7.4%
*-rgt-identity7.4%
+-commutative7.4%
associate-+l-99.6%
div-sub99.6%
+-inverses99.6%
div099.6%
--rgt-identity99.6%
+-commutative99.6%
Simplified99.6%
add-sqr-sqrt99.2%
sqrt-unprod99.6%
inv-pow99.6%
inv-pow99.6%
pow-prod-up99.6%
metadata-eval99.6%
Applied egg-rr99.6%
Taylor expanded in x around inf 59.4%
Taylor expanded in x around inf 99.8%
associate-*r/99.8%
metadata-eval99.8%
Simplified99.8%
if 5.00000000000000024e-5 < (-.f64 (sqrt.f64 (+.f64 x #s(literal 1 binary64))) (sqrt.f64 x)) Initial program 99.6%
Final simplification99.7%
(FPCore (x) :precision binary64 (/ 1.0 (+ (sqrt (+ 1.0 x)) (sqrt x))))
double code(double x) {
return 1.0 / (sqrt((1.0 + x)) + sqrt(x));
}
real(8) function code(x)
real(8), intent (in) :: x
code = 1.0d0 / (sqrt((1.0d0 + x)) + sqrt(x))
end function
public static double code(double x) {
return 1.0 / (Math.sqrt((1.0 + x)) + Math.sqrt(x));
}
def code(x): return 1.0 / (math.sqrt((1.0 + x)) + math.sqrt(x))
function code(x) return Float64(1.0 / Float64(sqrt(Float64(1.0 + x)) + sqrt(x))) end
function tmp = code(x) tmp = 1.0 / (sqrt((1.0 + x)) + sqrt(x)); end
code[x_] := N[(1.0 / N[(N[Sqrt[N[(1.0 + x), $MachinePrecision]], $MachinePrecision] + N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{\sqrt{1 + x} + \sqrt{x}}
\end{array}
Initial program 49.7%
flip--49.9%
div-inv49.9%
add-sqr-sqrt50.4%
add-sqr-sqrt51.1%
associate--l+51.1%
Applied egg-rr51.1%
associate-*r/51.1%
*-rgt-identity51.1%
+-commutative51.1%
associate-+l-99.7%
div-sub99.7%
+-inverses99.7%
div099.7%
--rgt-identity99.7%
+-commutative99.7%
Simplified99.7%
Final simplification99.7%
(FPCore (x) :precision binary64 (if (<= x 1.05) (+ 1.0 (- (* x (+ 0.5 (* x -0.125))) (sqrt x))) (sqrt (/ (- 0.25 (/ 0.125 x)) x))))
double code(double x) {
double tmp;
if (x <= 1.05) {
tmp = 1.0 + ((x * (0.5 + (x * -0.125))) - sqrt(x));
} else {
tmp = sqrt(((0.25 - (0.125 / x)) / x));
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if (x <= 1.05d0) then
tmp = 1.0d0 + ((x * (0.5d0 + (x * (-0.125d0)))) - sqrt(x))
else
tmp = sqrt(((0.25d0 - (0.125d0 / x)) / x))
end if
code = tmp
end function
public static double code(double x) {
double tmp;
if (x <= 1.05) {
tmp = 1.0 + ((x * (0.5 + (x * -0.125))) - Math.sqrt(x));
} else {
tmp = Math.sqrt(((0.25 - (0.125 / x)) / x));
}
return tmp;
}
def code(x): tmp = 0 if x <= 1.05: tmp = 1.0 + ((x * (0.5 + (x * -0.125))) - math.sqrt(x)) else: tmp = math.sqrt(((0.25 - (0.125 / x)) / x)) return tmp
function code(x) tmp = 0.0 if (x <= 1.05) tmp = Float64(1.0 + Float64(Float64(x * Float64(0.5 + Float64(x * -0.125))) - sqrt(x))); else tmp = sqrt(Float64(Float64(0.25 - Float64(0.125 / x)) / x)); end return tmp end
function tmp_2 = code(x) tmp = 0.0; if (x <= 1.05) tmp = 1.0 + ((x * (0.5 + (x * -0.125))) - sqrt(x)); else tmp = sqrt(((0.25 - (0.125 / x)) / x)); end tmp_2 = tmp; end
code[x_] := If[LessEqual[x, 1.05], N[(1.0 + N[(N[(x * N[(0.5 + N[(x * -0.125), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[Sqrt[N[(N[(0.25 - N[(0.125 / x), $MachinePrecision]), $MachinePrecision] / x), $MachinePrecision]], $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 1.05:\\
\;\;\;\;1 + \left(x \cdot \left(0.5 + x \cdot -0.125\right) - \sqrt{x}\right)\\
\mathbf{else}:\\
\;\;\;\;\sqrt{\frac{0.25 - \frac{0.125}{x}}{x}}\\
\end{array}
\end{array}
if x < 1.05000000000000004Initial program 99.9%
Taylor expanded in x around 0 99.9%
associate--l+100.0%
fma-neg100.0%
metadata-eval100.0%
Simplified100.0%
Taylor expanded in x around 0 100.0%
if 1.05000000000000004 < x Initial program 6.7%
flip--7.1%
div-inv7.1%
add-sqr-sqrt8.1%
add-sqr-sqrt9.4%
associate--l+9.4%
Applied egg-rr9.4%
associate-*r/9.4%
*-rgt-identity9.4%
+-commutative9.4%
associate-+l-99.6%
div-sub99.6%
+-inverses99.6%
div099.6%
--rgt-identity99.6%
+-commutative99.6%
Simplified99.6%
add-sqr-sqrt99.2%
sqrt-unprod99.6%
inv-pow99.6%
inv-pow99.6%
pow-prod-up99.6%
metadata-eval99.6%
Applied egg-rr99.6%
Taylor expanded in x around inf 59.3%
Taylor expanded in x around inf 98.8%
associate-*r/98.8%
metadata-eval98.8%
Simplified98.8%
Final simplification99.4%
(FPCore (x) :precision binary64 (if (<= x 0.58) (- 1.0 (sqrt x)) (sqrt (/ (- 0.25 (/ 0.125 x)) x))))
double code(double x) {
double tmp;
if (x <= 0.58) {
tmp = 1.0 - sqrt(x);
} else {
tmp = sqrt(((0.25 - (0.125 / x)) / x));
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if (x <= 0.58d0) then
tmp = 1.0d0 - sqrt(x)
else
tmp = sqrt(((0.25d0 - (0.125d0 / x)) / x))
end if
code = tmp
end function
public static double code(double x) {
double tmp;
if (x <= 0.58) {
tmp = 1.0 - Math.sqrt(x);
} else {
tmp = Math.sqrt(((0.25 - (0.125 / x)) / x));
}
return tmp;
}
def code(x): tmp = 0 if x <= 0.58: tmp = 1.0 - math.sqrt(x) else: tmp = math.sqrt(((0.25 - (0.125 / x)) / x)) return tmp
function code(x) tmp = 0.0 if (x <= 0.58) tmp = Float64(1.0 - sqrt(x)); else tmp = sqrt(Float64(Float64(0.25 - Float64(0.125 / x)) / x)); end return tmp end
function tmp_2 = code(x) tmp = 0.0; if (x <= 0.58) tmp = 1.0 - sqrt(x); else tmp = sqrt(((0.25 - (0.125 / x)) / x)); end tmp_2 = tmp; end
code[x_] := If[LessEqual[x, 0.58], N[(1.0 - N[Sqrt[x], $MachinePrecision]), $MachinePrecision], N[Sqrt[N[(N[(0.25 - N[(0.125 / x), $MachinePrecision]), $MachinePrecision] / x), $MachinePrecision]], $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 0.58:\\
\;\;\;\;1 - \sqrt{x}\\
\mathbf{else}:\\
\;\;\;\;\sqrt{\frac{0.25 - \frac{0.125}{x}}{x}}\\
\end{array}
\end{array}
if x < 0.57999999999999996Initial program 99.9%
Taylor expanded in x around 0 99.1%
if 0.57999999999999996 < x Initial program 6.7%
flip--7.1%
div-inv7.1%
add-sqr-sqrt8.1%
add-sqr-sqrt9.4%
associate--l+9.4%
Applied egg-rr9.4%
associate-*r/9.4%
*-rgt-identity9.4%
+-commutative9.4%
associate-+l-99.6%
div-sub99.6%
+-inverses99.6%
div099.6%
--rgt-identity99.6%
+-commutative99.6%
Simplified99.6%
add-sqr-sqrt99.2%
sqrt-unprod99.6%
inv-pow99.6%
inv-pow99.6%
pow-prod-up99.6%
metadata-eval99.6%
Applied egg-rr99.6%
Taylor expanded in x around inf 59.3%
Taylor expanded in x around inf 98.8%
associate-*r/98.8%
metadata-eval98.8%
Simplified98.8%
Final simplification99.0%
(FPCore (x) :precision binary64 (if (<= x 0.92) (+ 1.0 (- (* x 0.5) (sqrt x))) (sqrt (/ (- 0.25 (/ 0.125 x)) x))))
double code(double x) {
double tmp;
if (x <= 0.92) {
tmp = 1.0 + ((x * 0.5) - sqrt(x));
} else {
tmp = sqrt(((0.25 - (0.125 / x)) / x));
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if (x <= 0.92d0) then
tmp = 1.0d0 + ((x * 0.5d0) - sqrt(x))
else
tmp = sqrt(((0.25d0 - (0.125d0 / x)) / x))
end if
code = tmp
end function
public static double code(double x) {
double tmp;
if (x <= 0.92) {
tmp = 1.0 + ((x * 0.5) - Math.sqrt(x));
} else {
tmp = Math.sqrt(((0.25 - (0.125 / x)) / x));
}
return tmp;
}
def code(x): tmp = 0 if x <= 0.92: tmp = 1.0 + ((x * 0.5) - math.sqrt(x)) else: tmp = math.sqrt(((0.25 - (0.125 / x)) / x)) return tmp
function code(x) tmp = 0.0 if (x <= 0.92) tmp = Float64(1.0 + Float64(Float64(x * 0.5) - sqrt(x))); else tmp = sqrt(Float64(Float64(0.25 - Float64(0.125 / x)) / x)); end return tmp end
function tmp_2 = code(x) tmp = 0.0; if (x <= 0.92) tmp = 1.0 + ((x * 0.5) - sqrt(x)); else tmp = sqrt(((0.25 - (0.125 / x)) / x)); end tmp_2 = tmp; end
code[x_] := If[LessEqual[x, 0.92], N[(1.0 + N[(N[(x * 0.5), $MachinePrecision] - N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[Sqrt[N[(N[(0.25 - N[(0.125 / x), $MachinePrecision]), $MachinePrecision] / x), $MachinePrecision]], $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 0.92:\\
\;\;\;\;1 + \left(x \cdot 0.5 - \sqrt{x}\right)\\
\mathbf{else}:\\
\;\;\;\;\sqrt{\frac{0.25 - \frac{0.125}{x}}{x}}\\
\end{array}
\end{array}
if x < 0.92000000000000004Initial program 99.9%
Taylor expanded in x around 0 99.9%
associate--l+99.9%
*-commutative99.9%
Simplified99.9%
if 0.92000000000000004 < x Initial program 6.7%
flip--7.1%
div-inv7.1%
add-sqr-sqrt8.1%
add-sqr-sqrt9.4%
associate--l+9.4%
Applied egg-rr9.4%
associate-*r/9.4%
*-rgt-identity9.4%
+-commutative9.4%
associate-+l-99.6%
div-sub99.6%
+-inverses99.6%
div099.6%
--rgt-identity99.6%
+-commutative99.6%
Simplified99.6%
add-sqr-sqrt99.2%
sqrt-unprod99.6%
inv-pow99.6%
inv-pow99.6%
pow-prod-up99.6%
metadata-eval99.6%
Applied egg-rr99.6%
Taylor expanded in x around inf 59.3%
Taylor expanded in x around inf 98.8%
associate-*r/98.8%
metadata-eval98.8%
Simplified98.8%
Final simplification99.3%
(FPCore (x) :precision binary64 (if (<= x 0.36) (- 1.0 (sqrt x)) (* 0.5 (pow x -0.5))))
double code(double x) {
double tmp;
if (x <= 0.36) {
tmp = 1.0 - sqrt(x);
} else {
tmp = 0.5 * pow(x, -0.5);
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if (x <= 0.36d0) then
tmp = 1.0d0 - sqrt(x)
else
tmp = 0.5d0 * (x ** (-0.5d0))
end if
code = tmp
end function
public static double code(double x) {
double tmp;
if (x <= 0.36) {
tmp = 1.0 - Math.sqrt(x);
} else {
tmp = 0.5 * Math.pow(x, -0.5);
}
return tmp;
}
def code(x): tmp = 0 if x <= 0.36: tmp = 1.0 - math.sqrt(x) else: tmp = 0.5 * math.pow(x, -0.5) return tmp
function code(x) tmp = 0.0 if (x <= 0.36) tmp = Float64(1.0 - sqrt(x)); else tmp = Float64(0.5 * (x ^ -0.5)); end return tmp end
function tmp_2 = code(x) tmp = 0.0; if (x <= 0.36) tmp = 1.0 - sqrt(x); else tmp = 0.5 * (x ^ -0.5); end tmp_2 = tmp; end
code[x_] := If[LessEqual[x, 0.36], N[(1.0 - N[Sqrt[x], $MachinePrecision]), $MachinePrecision], N[(0.5 * N[Power[x, -0.5], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 0.36:\\
\;\;\;\;1 - \sqrt{x}\\
\mathbf{else}:\\
\;\;\;\;0.5 \cdot {x}^{-0.5}\\
\end{array}
\end{array}
if x < 0.35999999999999999Initial program 99.9%
Taylor expanded in x around 0 99.1%
if 0.35999999999999999 < x Initial program 6.7%
flip--7.1%
div-inv7.1%
add-sqr-sqrt8.1%
add-sqr-sqrt9.4%
associate--l+9.4%
Applied egg-rr9.4%
associate-*r/9.4%
*-rgt-identity9.4%
+-commutative9.4%
associate-+l-99.6%
div-sub99.6%
+-inverses99.6%
div099.6%
--rgt-identity99.6%
+-commutative99.6%
Simplified99.6%
Taylor expanded in x around inf 97.9%
rem-exp-log90.7%
exp-neg90.7%
unpow1/290.7%
exp-prod90.7%
distribute-lft-neg-out90.7%
distribute-rgt-neg-in90.7%
metadata-eval90.7%
exp-to-pow98.0%
Simplified98.0%
Final simplification98.5%
(FPCore (x) :precision binary64 (if (<= x 0.13) (+ 1.0 (sqrt x)) (sqrt (/ 0.25 x))))
double code(double x) {
double tmp;
if (x <= 0.13) {
tmp = 1.0 + sqrt(x);
} else {
tmp = sqrt((0.25 / x));
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if (x <= 0.13d0) then
tmp = 1.0d0 + sqrt(x)
else
tmp = sqrt((0.25d0 / x))
end if
code = tmp
end function
public static double code(double x) {
double tmp;
if (x <= 0.13) {
tmp = 1.0 + Math.sqrt(x);
} else {
tmp = Math.sqrt((0.25 / x));
}
return tmp;
}
def code(x): tmp = 0 if x <= 0.13: tmp = 1.0 + math.sqrt(x) else: tmp = math.sqrt((0.25 / x)) return tmp
function code(x) tmp = 0.0 if (x <= 0.13) tmp = Float64(1.0 + sqrt(x)); else tmp = sqrt(Float64(0.25 / x)); end return tmp end
function tmp_2 = code(x) tmp = 0.0; if (x <= 0.13) tmp = 1.0 + sqrt(x); else tmp = sqrt((0.25 / x)); end tmp_2 = tmp; end
code[x_] := If[LessEqual[x, 0.13], N[(1.0 + N[Sqrt[x], $MachinePrecision]), $MachinePrecision], N[Sqrt[N[(0.25 / x), $MachinePrecision]], $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 0.13:\\
\;\;\;\;1 + \sqrt{x}\\
\mathbf{else}:\\
\;\;\;\;\sqrt{\frac{0.25}{x}}\\
\end{array}
\end{array}
if x < 0.13Initial program 99.9%
Taylor expanded in x around 0 99.1%
sub-neg99.1%
rem-square-sqrt0.0%
fabs-sqr0.0%
rem-square-sqrt97.5%
rem-sqrt-square97.5%
sqr-neg97.5%
rem-square-sqrt97.5%
Simplified97.5%
if 0.13 < x Initial program 6.7%
flip--7.1%
div-inv7.1%
add-sqr-sqrt8.1%
add-sqr-sqrt9.4%
associate--l+9.4%
Applied egg-rr9.4%
associate-*r/9.4%
*-rgt-identity9.4%
+-commutative9.4%
associate-+l-99.6%
div-sub99.6%
+-inverses99.6%
div099.6%
--rgt-identity99.6%
+-commutative99.6%
Simplified99.6%
add-sqr-sqrt99.2%
sqrt-unprod99.6%
inv-pow99.6%
inv-pow99.6%
pow-prod-up99.6%
metadata-eval99.6%
Applied egg-rr99.6%
Taylor expanded in x around inf 97.9%
Final simplification97.7%
(FPCore (x) :precision binary64 (if (<= x 0.36) (- 1.0 (sqrt x)) (sqrt (/ 0.25 x))))
double code(double x) {
double tmp;
if (x <= 0.36) {
tmp = 1.0 - sqrt(x);
} else {
tmp = sqrt((0.25 / x));
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if (x <= 0.36d0) then
tmp = 1.0d0 - sqrt(x)
else
tmp = sqrt((0.25d0 / x))
end if
code = tmp
end function
public static double code(double x) {
double tmp;
if (x <= 0.36) {
tmp = 1.0 - Math.sqrt(x);
} else {
tmp = Math.sqrt((0.25 / x));
}
return tmp;
}
def code(x): tmp = 0 if x <= 0.36: tmp = 1.0 - math.sqrt(x) else: tmp = math.sqrt((0.25 / x)) return tmp
function code(x) tmp = 0.0 if (x <= 0.36) tmp = Float64(1.0 - sqrt(x)); else tmp = sqrt(Float64(0.25 / x)); end return tmp end
function tmp_2 = code(x) tmp = 0.0; if (x <= 0.36) tmp = 1.0 - sqrt(x); else tmp = sqrt((0.25 / x)); end tmp_2 = tmp; end
code[x_] := If[LessEqual[x, 0.36], N[(1.0 - N[Sqrt[x], $MachinePrecision]), $MachinePrecision], N[Sqrt[N[(0.25 / x), $MachinePrecision]], $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 0.36:\\
\;\;\;\;1 - \sqrt{x}\\
\mathbf{else}:\\
\;\;\;\;\sqrt{\frac{0.25}{x}}\\
\end{array}
\end{array}
if x < 0.35999999999999999Initial program 99.9%
Taylor expanded in x around 0 99.1%
if 0.35999999999999999 < x Initial program 6.7%
flip--7.1%
div-inv7.1%
add-sqr-sqrt8.1%
add-sqr-sqrt9.4%
associate--l+9.4%
Applied egg-rr9.4%
associate-*r/9.4%
*-rgt-identity9.4%
+-commutative9.4%
associate-+l-99.6%
div-sub99.6%
+-inverses99.6%
div099.6%
--rgt-identity99.6%
+-commutative99.6%
Simplified99.6%
add-sqr-sqrt99.2%
sqrt-unprod99.6%
inv-pow99.6%
inv-pow99.6%
pow-prod-up99.6%
metadata-eval99.6%
Applied egg-rr99.6%
Taylor expanded in x around inf 97.9%
Final simplification98.4%
(FPCore (x) :precision binary64 (sqrt (/ 0.25 x)))
double code(double x) {
return sqrt((0.25 / x));
}
real(8) function code(x)
real(8), intent (in) :: x
code = sqrt((0.25d0 / x))
end function
public static double code(double x) {
return Math.sqrt((0.25 / x));
}
def code(x): return math.sqrt((0.25 / x))
function code(x) return sqrt(Float64(0.25 / x)) end
function tmp = code(x) tmp = sqrt((0.25 / x)); end
code[x_] := N[Sqrt[N[(0.25 / x), $MachinePrecision]], $MachinePrecision]
\begin{array}{l}
\\
\sqrt{\frac{0.25}{x}}
\end{array}
Initial program 49.7%
flip--49.9%
div-inv49.9%
add-sqr-sqrt50.4%
add-sqr-sqrt51.1%
associate--l+51.1%
Applied egg-rr51.1%
associate-*r/51.1%
*-rgt-identity51.1%
+-commutative51.1%
associate-+l-99.7%
div-sub99.7%
+-inverses99.7%
div099.7%
--rgt-identity99.7%
+-commutative99.7%
Simplified99.7%
add-sqr-sqrt99.6%
sqrt-unprod99.7%
inv-pow99.7%
inv-pow99.7%
pow-prod-up99.8%
metadata-eval99.8%
Applied egg-rr99.8%
Taylor expanded in x around inf 55.9%
Final simplification55.9%
(FPCore (x) :precision binary64 (sqrt x))
double code(double x) {
return sqrt(x);
}
real(8) function code(x)
real(8), intent (in) :: x
code = sqrt(x)
end function
public static double code(double x) {
return Math.sqrt(x);
}
def code(x): return math.sqrt(x)
function code(x) return sqrt(x) end
function tmp = code(x) tmp = sqrt(x); end
code[x_] := N[Sqrt[x], $MachinePrecision]
\begin{array}{l}
\\
\sqrt{x}
\end{array}
Initial program 49.7%
Taylor expanded in x around 0 46.5%
sub-neg46.5%
rem-square-sqrt0.0%
fabs-sqr0.0%
rem-square-sqrt47.9%
rem-sqrt-square47.9%
sqr-neg47.9%
rem-square-sqrt47.9%
Simplified47.9%
Taylor expanded in x around inf 6.1%
Final simplification6.1%
(FPCore (x) :precision binary64 (/ 1.0 (+ (sqrt (+ x 1.0)) (sqrt x))))
double code(double x) {
return 1.0 / (sqrt((x + 1.0)) + sqrt(x));
}
real(8) function code(x)
real(8), intent (in) :: x
code = 1.0d0 / (sqrt((x + 1.0d0)) + sqrt(x))
end function
public static double code(double x) {
return 1.0 / (Math.sqrt((x + 1.0)) + Math.sqrt(x));
}
def code(x): return 1.0 / (math.sqrt((x + 1.0)) + math.sqrt(x))
function code(x) return Float64(1.0 / Float64(sqrt(Float64(x + 1.0)) + sqrt(x))) end
function tmp = code(x) tmp = 1.0 / (sqrt((x + 1.0)) + sqrt(x)); end
code[x_] := N[(1.0 / N[(N[Sqrt[N[(x + 1.0), $MachinePrecision]], $MachinePrecision] + N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{\sqrt{x + 1} + \sqrt{x}}
\end{array}
herbie shell --seed 2024078
(FPCore (x)
:name "Main:bigenough3 from C"
:precision binary64
:alt
(/ 1.0 (+ (sqrt (+ x 1.0)) (sqrt x)))
(- (sqrt (+ x 1.0)) (sqrt x)))