
(FPCore (x y) :precision binary64 (- x (/ y 200.0)))
double code(double x, double y) {
return x - (y / 200.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x - (y / 200.0d0)
end function
public static double code(double x, double y) {
return x - (y / 200.0);
}
def code(x, y): return x - (y / 200.0)
function code(x, y) return Float64(x - Float64(y / 200.0)) end
function tmp = code(x, y) tmp = x - (y / 200.0); end
code[x_, y_] := N[(x - N[(y / 200.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x - \frac{y}{200}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 3 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (- x (/ y 200.0)))
double code(double x, double y) {
return x - (y / 200.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x - (y / 200.0d0)
end function
public static double code(double x, double y) {
return x - (y / 200.0);
}
def code(x, y): return x - (y / 200.0)
function code(x, y) return Float64(x - Float64(y / 200.0)) end
function tmp = code(x, y) tmp = x - (y / 200.0); end
code[x_, y_] := N[(x - N[(y / 200.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x - \frac{y}{200}
\end{array}
(FPCore (x y) :precision binary64 (- x (/ y 200.0)))
double code(double x, double y) {
return x - (y / 200.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x - (y / 200.0d0)
end function
public static double code(double x, double y) {
return x - (y / 200.0);
}
def code(x, y): return x - (y / 200.0)
function code(x, y) return Float64(x - Float64(y / 200.0)) end
function tmp = code(x, y) tmp = x - (y / 200.0); end
code[x_, y_] := N[(x - N[(y / 200.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x - \frac{y}{200}
\end{array}
Initial program 100.0%
Final simplification100.0%
(FPCore (x y)
:precision binary64
(if (or (<= y -2.4e+238)
(not
(or (<= y -7.8e+197)
(and (not (<= y -28000000000000.0))
(or (<= y -3e-125)
(and (not (<= y -2.95e-197)) (<= y 4.8e+24)))))))
(* y -0.005)
x))
double code(double x, double y) {
double tmp;
if ((y <= -2.4e+238) || !((y <= -7.8e+197) || (!(y <= -28000000000000.0) && ((y <= -3e-125) || (!(y <= -2.95e-197) && (y <= 4.8e+24)))))) {
tmp = y * -0.005;
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((y <= (-2.4d+238)) .or. (.not. (y <= (-7.8d+197)) .or. (.not. (y <= (-28000000000000.0d0))) .and. (y <= (-3d-125)) .or. (.not. (y <= (-2.95d-197))) .and. (y <= 4.8d+24))) then
tmp = y * (-0.005d0)
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((y <= -2.4e+238) || !((y <= -7.8e+197) || (!(y <= -28000000000000.0) && ((y <= -3e-125) || (!(y <= -2.95e-197) && (y <= 4.8e+24)))))) {
tmp = y * -0.005;
} else {
tmp = x;
}
return tmp;
}
def code(x, y): tmp = 0 if (y <= -2.4e+238) or not ((y <= -7.8e+197) or (not (y <= -28000000000000.0) and ((y <= -3e-125) or (not (y <= -2.95e-197) and (y <= 4.8e+24))))): tmp = y * -0.005 else: tmp = x return tmp
function code(x, y) tmp = 0.0 if ((y <= -2.4e+238) || !((y <= -7.8e+197) || (!(y <= -28000000000000.0) && ((y <= -3e-125) || (!(y <= -2.95e-197) && (y <= 4.8e+24)))))) tmp = Float64(y * -0.005); else tmp = x; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((y <= -2.4e+238) || ~(((y <= -7.8e+197) || (~((y <= -28000000000000.0)) && ((y <= -3e-125) || (~((y <= -2.95e-197)) && (y <= 4.8e+24))))))) tmp = y * -0.005; else tmp = x; end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[y, -2.4e+238], N[Not[Or[LessEqual[y, -7.8e+197], And[N[Not[LessEqual[y, -28000000000000.0]], $MachinePrecision], Or[LessEqual[y, -3e-125], And[N[Not[LessEqual[y, -2.95e-197]], $MachinePrecision], LessEqual[y, 4.8e+24]]]]]], $MachinePrecision]], N[(y * -0.005), $MachinePrecision], x]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -2.4 \cdot 10^{+238} \lor \neg \left(y \leq -7.8 \cdot 10^{+197} \lor \neg \left(y \leq -28000000000000\right) \land \left(y \leq -3 \cdot 10^{-125} \lor \neg \left(y \leq -2.95 \cdot 10^{-197}\right) \land y \leq 4.8 \cdot 10^{+24}\right)\right):\\
\;\;\;\;y \cdot -0.005\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if y < -2.4e238 or -7.8e197 < y < -2.8e13 or -2.9999999999999999e-125 < y < -2.95000000000000024e-197 or 4.8000000000000001e24 < y Initial program 100.0%
Taylor expanded in x around 0 80.2%
if -2.4e238 < y < -7.8e197 or -2.8e13 < y < -2.9999999999999999e-125 or -2.95000000000000024e-197 < y < 4.8000000000000001e24Initial program 100.0%
Taylor expanded in x around inf 80.7%
Final simplification80.4%
(FPCore (x y) :precision binary64 x)
double code(double x, double y) {
return x;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x
end function
public static double code(double x, double y) {
return x;
}
def code(x, y): return x
function code(x, y) return x end
function tmp = code(x, y) tmp = x; end
code[x_, y_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 100.0%
Taylor expanded in x around inf 52.9%
Final simplification52.9%
herbie shell --seed 2024078
(FPCore (x y)
:name "Data.Colour.CIE:cieLAB from colour-2.3.3, D"
:precision binary64
(- x (/ y 200.0)))