
(FPCore (x y) :precision binary64 (* 200.0 (- x y)))
double code(double x, double y) {
return 200.0 * (x - y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 200.0d0 * (x - y)
end function
public static double code(double x, double y) {
return 200.0 * (x - y);
}
def code(x, y): return 200.0 * (x - y)
function code(x, y) return Float64(200.0 * Float64(x - y)) end
function tmp = code(x, y) tmp = 200.0 * (x - y); end
code[x_, y_] := N[(200.0 * N[(x - y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
200 \cdot \left(x - y\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (* 200.0 (- x y)))
double code(double x, double y) {
return 200.0 * (x - y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 200.0d0 * (x - y)
end function
public static double code(double x, double y) {
return 200.0 * (x - y);
}
def code(x, y): return 200.0 * (x - y)
function code(x, y) return Float64(200.0 * Float64(x - y)) end
function tmp = code(x, y) tmp = 200.0 * (x - y); end
code[x_, y_] := N[(200.0 * N[(x - y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
200 \cdot \left(x - y\right)
\end{array}
(FPCore (x y) :precision binary64 (+ (* -200.0 y) (* 200.0 x)))
double code(double x, double y) {
return (-200.0 * y) + (200.0 * x);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = ((-200.0d0) * y) + (200.0d0 * x)
end function
public static double code(double x, double y) {
return (-200.0 * y) + (200.0 * x);
}
def code(x, y): return (-200.0 * y) + (200.0 * x)
function code(x, y) return Float64(Float64(-200.0 * y) + Float64(200.0 * x)) end
function tmp = code(x, y) tmp = (-200.0 * y) + (200.0 * x); end
code[x_, y_] := N[(N[(-200.0 * y), $MachinePrecision] + N[(200.0 * x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
-200 \cdot y + 200 \cdot x
\end{array}
Initial program 100.0%
Taylor expanded in x around 0 100.0%
Final simplification100.0%
(FPCore (x y)
:precision binary64
(if (or (<= x -1.2e+79)
(and (not (<= x -1.85e-12))
(or (<= x -6.8e-66)
(and (not (<= x 4e-54))
(or (<= x 8e-26) (not (<= x 5.8e+52)))))))
(* 200.0 x)
(* -200.0 y)))
double code(double x, double y) {
double tmp;
if ((x <= -1.2e+79) || (!(x <= -1.85e-12) && ((x <= -6.8e-66) || (!(x <= 4e-54) && ((x <= 8e-26) || !(x <= 5.8e+52)))))) {
tmp = 200.0 * x;
} else {
tmp = -200.0 * y;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((x <= (-1.2d+79)) .or. (.not. (x <= (-1.85d-12))) .and. (x <= (-6.8d-66)) .or. (.not. (x <= 4d-54)) .and. (x <= 8d-26) .or. (.not. (x <= 5.8d+52))) then
tmp = 200.0d0 * x
else
tmp = (-200.0d0) * y
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((x <= -1.2e+79) || (!(x <= -1.85e-12) && ((x <= -6.8e-66) || (!(x <= 4e-54) && ((x <= 8e-26) || !(x <= 5.8e+52)))))) {
tmp = 200.0 * x;
} else {
tmp = -200.0 * y;
}
return tmp;
}
def code(x, y): tmp = 0 if (x <= -1.2e+79) or (not (x <= -1.85e-12) and ((x <= -6.8e-66) or (not (x <= 4e-54) and ((x <= 8e-26) or not (x <= 5.8e+52))))): tmp = 200.0 * x else: tmp = -200.0 * y return tmp
function code(x, y) tmp = 0.0 if ((x <= -1.2e+79) || (!(x <= -1.85e-12) && ((x <= -6.8e-66) || (!(x <= 4e-54) && ((x <= 8e-26) || !(x <= 5.8e+52)))))) tmp = Float64(200.0 * x); else tmp = Float64(-200.0 * y); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((x <= -1.2e+79) || (~((x <= -1.85e-12)) && ((x <= -6.8e-66) || (~((x <= 4e-54)) && ((x <= 8e-26) || ~((x <= 5.8e+52))))))) tmp = 200.0 * x; else tmp = -200.0 * y; end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[x, -1.2e+79], And[N[Not[LessEqual[x, -1.85e-12]], $MachinePrecision], Or[LessEqual[x, -6.8e-66], And[N[Not[LessEqual[x, 4e-54]], $MachinePrecision], Or[LessEqual[x, 8e-26], N[Not[LessEqual[x, 5.8e+52]], $MachinePrecision]]]]]], N[(200.0 * x), $MachinePrecision], N[(-200.0 * y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1.2 \cdot 10^{+79} \lor \neg \left(x \leq -1.85 \cdot 10^{-12}\right) \land \left(x \leq -6.8 \cdot 10^{-66} \lor \neg \left(x \leq 4 \cdot 10^{-54}\right) \land \left(x \leq 8 \cdot 10^{-26} \lor \neg \left(x \leq 5.8 \cdot 10^{+52}\right)\right)\right):\\
\;\;\;\;200 \cdot x\\
\mathbf{else}:\\
\;\;\;\;-200 \cdot y\\
\end{array}
\end{array}
if x < -1.19999999999999993e79 or -1.84999999999999999e-12 < x < -6.79999999999999994e-66 or 4.0000000000000001e-54 < x < 8.0000000000000003e-26 or 5.8e52 < x Initial program 100.0%
Taylor expanded in x around inf 85.5%
if -1.19999999999999993e79 < x < -1.84999999999999999e-12 or -6.79999999999999994e-66 < x < 4.0000000000000001e-54 or 8.0000000000000003e-26 < x < 5.8e52Initial program 100.0%
Taylor expanded in x around 0 76.7%
Final simplification80.8%
(FPCore (x y) :precision binary64 (* 200.0 (- x y)))
double code(double x, double y) {
return 200.0 * (x - y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 200.0d0 * (x - y)
end function
public static double code(double x, double y) {
return 200.0 * (x - y);
}
def code(x, y): return 200.0 * (x - y)
function code(x, y) return Float64(200.0 * Float64(x - y)) end
function tmp = code(x, y) tmp = 200.0 * (x - y); end
code[x_, y_] := N[(200.0 * N[(x - y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
200 \cdot \left(x - y\right)
\end{array}
Initial program 100.0%
Final simplification100.0%
(FPCore (x y) :precision binary64 (* -200.0 y))
double code(double x, double y) {
return -200.0 * y;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (-200.0d0) * y
end function
public static double code(double x, double y) {
return -200.0 * y;
}
def code(x, y): return -200.0 * y
function code(x, y) return Float64(-200.0 * y) end
function tmp = code(x, y) tmp = -200.0 * y; end
code[x_, y_] := N[(-200.0 * y), $MachinePrecision]
\begin{array}{l}
\\
-200 \cdot y
\end{array}
Initial program 100.0%
Taylor expanded in x around 0 48.9%
Final simplification48.9%
herbie shell --seed 2024078
(FPCore (x y)
:name "Data.Colour.CIE:cieLABView from colour-2.3.3, C"
:precision binary64
(* 200.0 (- x y)))