
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (/ u1 (- 1.0 u1))) (sin (* 6.28318530718 u2))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 / (1.0f - u1))) * sinf((6.28318530718f * u2));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 / (1.0e0 - u1))) * sin((6.28318530718e0 * u2))
end function
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * sin(Float32(Float32(6.28318530718) * u2))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 / (single(1.0) - u1))) * sin((single(6.28318530718) * u2)); end
\begin{array}{l}
\\
\sqrt{\frac{u1}{1 - u1}} \cdot \sin \left(6.28318530718 \cdot u2\right)
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 15 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (/ u1 (- 1.0 u1))) (sin (* 6.28318530718 u2))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 / (1.0f - u1))) * sinf((6.28318530718f * u2));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 / (1.0e0 - u1))) * sin((6.28318530718e0 * u2))
end function
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * sin(Float32(Float32(6.28318530718) * u2))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 / (single(1.0) - u1))) * sin((single(6.28318530718) * u2)); end
\begin{array}{l}
\\
\sqrt{\frac{u1}{1 - u1}} \cdot \sin \left(6.28318530718 \cdot u2\right)
\end{array}
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (/ 1.0 (/ (- 1.0 u1) u1))) (sin (* 6.28318530718 u2))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((1.0f / ((1.0f - u1) / u1))) * sinf((6.28318530718f * u2));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((1.0e0 / ((1.0e0 - u1) / u1))) * sin((6.28318530718e0 * u2))
end function
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(Float32(1.0) / Float32(Float32(Float32(1.0) - u1) / u1))) * sin(Float32(Float32(6.28318530718) * u2))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((single(1.0) / ((single(1.0) - u1) / u1))) * sin((single(6.28318530718) * u2)); end
\begin{array}{l}
\\
\sqrt{\frac{1}{\frac{1 - u1}{u1}}} \cdot \sin \left(6.28318530718 \cdot u2\right)
\end{array}
Initial program 98.4%
clear-num98.4%
associate-/r/98.4%
Applied egg-rr98.4%
associate-/r/98.4%
Applied egg-rr98.4%
Final simplification98.4%
(FPCore (cosTheta_i u1 u2) :precision binary32 (if (<= (* 6.28318530718 u2) 0.008500000461935997) (* (* 6.28318530718 u2) (sqrt (/ u1 (- 1.0 u1)))) (* (sin (* 6.28318530718 u2)) (sqrt (* u1 (+ 1.0 u1))))))
float code(float cosTheta_i, float u1, float u2) {
float tmp;
if ((6.28318530718f * u2) <= 0.008500000461935997f) {
tmp = (6.28318530718f * u2) * sqrtf((u1 / (1.0f - u1)));
} else {
tmp = sinf((6.28318530718f * u2)) * sqrtf((u1 * (1.0f + u1)));
}
return tmp;
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
real(4) :: tmp
if ((6.28318530718e0 * u2) <= 0.008500000461935997e0) then
tmp = (6.28318530718e0 * u2) * sqrt((u1 / (1.0e0 - u1)))
else
tmp = sin((6.28318530718e0 * u2)) * sqrt((u1 * (1.0e0 + u1)))
end if
code = tmp
end function
function code(cosTheta_i, u1, u2) tmp = Float32(0.0) if (Float32(Float32(6.28318530718) * u2) <= Float32(0.008500000461935997)) tmp = Float32(Float32(Float32(6.28318530718) * u2) * sqrt(Float32(u1 / Float32(Float32(1.0) - u1)))); else tmp = Float32(sin(Float32(Float32(6.28318530718) * u2)) * sqrt(Float32(u1 * Float32(Float32(1.0) + u1)))); end return tmp end
function tmp_2 = code(cosTheta_i, u1, u2) tmp = single(0.0); if ((single(6.28318530718) * u2) <= single(0.008500000461935997)) tmp = (single(6.28318530718) * u2) * sqrt((u1 / (single(1.0) - u1))); else tmp = sin((single(6.28318530718) * u2)) * sqrt((u1 * (single(1.0) + u1))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;6.28318530718 \cdot u2 \leq 0.008500000461935997:\\
\;\;\;\;\left(6.28318530718 \cdot u2\right) \cdot \sqrt{\frac{u1}{1 - u1}}\\
\mathbf{else}:\\
\;\;\;\;\sin \left(6.28318530718 \cdot u2\right) \cdot \sqrt{u1 \cdot \left(1 + u1\right)}\\
\end{array}
\end{array}
if (*.f32 #s(literal 314159265359/50000000000 binary32) u2) < 0.00850000046Initial program 98.6%
Taylor expanded in u2 around 0 97.0%
if 0.00850000046 < (*.f32 #s(literal 314159265359/50000000000 binary32) u2) Initial program 97.9%
Taylor expanded in u1 around 0 88.2%
+-commutative42.1%
Simplified88.2%
Final simplification94.6%
(FPCore (cosTheta_i u1 u2) :precision binary32 (if (<= (* 6.28318530718 u2) 0.04500000178813934) (* (* 6.28318530718 u2) (sqrt (/ u1 (- 1.0 u1)))) (/ (sqrt u1) (/ 1.0 (sin (* 6.28318530718 u2))))))
float code(float cosTheta_i, float u1, float u2) {
float tmp;
if ((6.28318530718f * u2) <= 0.04500000178813934f) {
tmp = (6.28318530718f * u2) * sqrtf((u1 / (1.0f - u1)));
} else {
tmp = sqrtf(u1) / (1.0f / sinf((6.28318530718f * u2)));
}
return tmp;
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
real(4) :: tmp
if ((6.28318530718e0 * u2) <= 0.04500000178813934e0) then
tmp = (6.28318530718e0 * u2) * sqrt((u1 / (1.0e0 - u1)))
else
tmp = sqrt(u1) / (1.0e0 / sin((6.28318530718e0 * u2)))
end if
code = tmp
end function
function code(cosTheta_i, u1, u2) tmp = Float32(0.0) if (Float32(Float32(6.28318530718) * u2) <= Float32(0.04500000178813934)) tmp = Float32(Float32(Float32(6.28318530718) * u2) * sqrt(Float32(u1 / Float32(Float32(1.0) - u1)))); else tmp = Float32(sqrt(u1) / Float32(Float32(1.0) / sin(Float32(Float32(6.28318530718) * u2)))); end return tmp end
function tmp_2 = code(cosTheta_i, u1, u2) tmp = single(0.0); if ((single(6.28318530718) * u2) <= single(0.04500000178813934)) tmp = (single(6.28318530718) * u2) * sqrt((u1 / (single(1.0) - u1))); else tmp = sqrt(u1) / (single(1.0) / sin((single(6.28318530718) * u2))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;6.28318530718 \cdot u2 \leq 0.04500000178813934:\\
\;\;\;\;\left(6.28318530718 \cdot u2\right) \cdot \sqrt{\frac{u1}{1 - u1}}\\
\mathbf{else}:\\
\;\;\;\;\frac{\sqrt{u1}}{\frac{1}{\sin \left(6.28318530718 \cdot u2\right)}}\\
\end{array}
\end{array}
if (*.f32 #s(literal 314159265359/50000000000 binary32) u2) < 0.0450000018Initial program 98.6%
Taylor expanded in u2 around 0 95.4%
if 0.0450000018 < (*.f32 #s(literal 314159265359/50000000000 binary32) u2) Initial program 97.7%
log1p-expm1-u97.7%
Applied egg-rr97.7%
sqrt-div97.2%
log1p-expm1-u97.2%
associate-*l/97.3%
associate-*r/97.2%
clear-num97.2%
un-div-inv97.4%
Applied egg-rr97.4%
Taylor expanded in u1 around 0 80.6%
Final simplification92.2%
(FPCore (cosTheta_i u1 u2) :precision binary32 (if (<= (* 6.28318530718 u2) 0.04500000178813934) (* (* 6.28318530718 u2) (sqrt (/ u1 (- 1.0 u1)))) (* (sin (* 6.28318530718 u2)) (sqrt u1))))
float code(float cosTheta_i, float u1, float u2) {
float tmp;
if ((6.28318530718f * u2) <= 0.04500000178813934f) {
tmp = (6.28318530718f * u2) * sqrtf((u1 / (1.0f - u1)));
} else {
tmp = sinf((6.28318530718f * u2)) * sqrtf(u1);
}
return tmp;
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
real(4) :: tmp
if ((6.28318530718e0 * u2) <= 0.04500000178813934e0) then
tmp = (6.28318530718e0 * u2) * sqrt((u1 / (1.0e0 - u1)))
else
tmp = sin((6.28318530718e0 * u2)) * sqrt(u1)
end if
code = tmp
end function
function code(cosTheta_i, u1, u2) tmp = Float32(0.0) if (Float32(Float32(6.28318530718) * u2) <= Float32(0.04500000178813934)) tmp = Float32(Float32(Float32(6.28318530718) * u2) * sqrt(Float32(u1 / Float32(Float32(1.0) - u1)))); else tmp = Float32(sin(Float32(Float32(6.28318530718) * u2)) * sqrt(u1)); end return tmp end
function tmp_2 = code(cosTheta_i, u1, u2) tmp = single(0.0); if ((single(6.28318530718) * u2) <= single(0.04500000178813934)) tmp = (single(6.28318530718) * u2) * sqrt((u1 / (single(1.0) - u1))); else tmp = sin((single(6.28318530718) * u2)) * sqrt(u1); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;6.28318530718 \cdot u2 \leq 0.04500000178813934:\\
\;\;\;\;\left(6.28318530718 \cdot u2\right) \cdot \sqrt{\frac{u1}{1 - u1}}\\
\mathbf{else}:\\
\;\;\;\;\sin \left(6.28318530718 \cdot u2\right) \cdot \sqrt{u1}\\
\end{array}
\end{array}
if (*.f32 #s(literal 314159265359/50000000000 binary32) u2) < 0.0450000018Initial program 98.6%
Taylor expanded in u2 around 0 95.4%
if 0.0450000018 < (*.f32 #s(literal 314159265359/50000000000 binary32) u2) Initial program 97.7%
Taylor expanded in u1 around 0 80.5%
Final simplification92.1%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sin (* 6.28318530718 u2)) (sqrt (/ u1 (- 1.0 u1)))))
float code(float cosTheta_i, float u1, float u2) {
return sinf((6.28318530718f * u2)) * sqrtf((u1 / (1.0f - u1)));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sin((6.28318530718e0 * u2)) * sqrt((u1 / (1.0e0 - u1)))
end function
function code(cosTheta_i, u1, u2) return Float32(sin(Float32(Float32(6.28318530718) * u2)) * sqrt(Float32(u1 / Float32(Float32(1.0) - u1)))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sin((single(6.28318530718) * u2)) * sqrt((u1 / (single(1.0) - u1))); end
\begin{array}{l}
\\
\sin \left(6.28318530718 \cdot u2\right) \cdot \sqrt{\frac{u1}{1 - u1}}
\end{array}
Initial program 98.4%
Final simplification98.4%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* 6.28318530718 (* u2 (sqrt (* u1 (+ 1.0 u1))))))
float code(float cosTheta_i, float u1, float u2) {
return 6.28318530718f * (u2 * sqrtf((u1 * (1.0f + u1))));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = 6.28318530718e0 * (u2 * sqrt((u1 * (1.0e0 + u1))))
end function
function code(cosTheta_i, u1, u2) return Float32(Float32(6.28318530718) * Float32(u2 * sqrt(Float32(u1 * Float32(Float32(1.0) + u1))))) end
function tmp = code(cosTheta_i, u1, u2) tmp = single(6.28318530718) * (u2 * sqrt((u1 * (single(1.0) + u1)))); end
\begin{array}{l}
\\
6.28318530718 \cdot \left(u2 \cdot \sqrt{u1 \cdot \left(1 + u1\right)}\right)
\end{array}
Initial program 98.4%
Taylor expanded in u2 around 0 82.3%
Taylor expanded in u1 around 0 73.8%
+-commutative73.8%
Simplified73.8%
Final simplification73.8%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* 6.28318530718 (* u2 (sqrt (/ u1 (- 1.0 u1))))))
float code(float cosTheta_i, float u1, float u2) {
return 6.28318530718f * (u2 * sqrtf((u1 / (1.0f - u1))));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = 6.28318530718e0 * (u2 * sqrt((u1 / (1.0e0 - u1))))
end function
function code(cosTheta_i, u1, u2) return Float32(Float32(6.28318530718) * Float32(u2 * sqrt(Float32(u1 / Float32(Float32(1.0) - u1))))) end
function tmp = code(cosTheta_i, u1, u2) tmp = single(6.28318530718) * (u2 * sqrt((u1 / (single(1.0) - u1)))); end
\begin{array}{l}
\\
6.28318530718 \cdot \left(u2 \cdot \sqrt{\frac{u1}{1 - u1}}\right)
\end{array}
Initial program 98.4%
Taylor expanded in u2 around 0 82.3%
Final simplification82.3%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (* 6.28318530718 u2) (sqrt (/ u1 (- 1.0 u1)))))
float code(float cosTheta_i, float u1, float u2) {
return (6.28318530718f * u2) * sqrtf((u1 / (1.0f - u1)));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = (6.28318530718e0 * u2) * sqrt((u1 / (1.0e0 - u1)))
end function
function code(cosTheta_i, u1, u2) return Float32(Float32(Float32(6.28318530718) * u2) * sqrt(Float32(u1 / Float32(Float32(1.0) - u1)))) end
function tmp = code(cosTheta_i, u1, u2) tmp = (single(6.28318530718) * u2) * sqrt((u1 / (single(1.0) - u1))); end
\begin{array}{l}
\\
\left(6.28318530718 \cdot u2\right) \cdot \sqrt{\frac{u1}{1 - u1}}
\end{array}
Initial program 98.4%
Taylor expanded in u2 around 0 82.4%
Final simplification82.4%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* 6.28318530718 (* u2 (sqrt u1))))
float code(float cosTheta_i, float u1, float u2) {
return 6.28318530718f * (u2 * sqrtf(u1));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = 6.28318530718e0 * (u2 * sqrt(u1))
end function
function code(cosTheta_i, u1, u2) return Float32(Float32(6.28318530718) * Float32(u2 * sqrt(u1))) end
function tmp = code(cosTheta_i, u1, u2) tmp = single(6.28318530718) * (u2 * sqrt(u1)); end
\begin{array}{l}
\\
6.28318530718 \cdot \left(u2 \cdot \sqrt{u1}\right)
\end{array}
Initial program 98.4%
Taylor expanded in u2 around 0 82.3%
Taylor expanded in u1 around 0 65.5%
Final simplification65.5%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* u2 (* 6.28318530718 (sqrt u1))))
float code(float cosTheta_i, float u1, float u2) {
return u2 * (6.28318530718f * sqrtf(u1));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = u2 * (6.28318530718e0 * sqrt(u1))
end function
function code(cosTheta_i, u1, u2) return Float32(u2 * Float32(Float32(6.28318530718) * sqrt(u1))) end
function tmp = code(cosTheta_i, u1, u2) tmp = u2 * (single(6.28318530718) * sqrt(u1)); end
\begin{array}{l}
\\
u2 \cdot \left(6.28318530718 \cdot \sqrt{u1}\right)
\end{array}
Initial program 98.4%
Taylor expanded in u2 around 0 82.3%
Taylor expanded in u1 around 0 65.5%
*-commutative65.5%
*-commutative65.5%
associate-*l*65.5%
Simplified65.5%
Final simplification65.5%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (* 6.28318530718 u2) (sqrt u1)))
float code(float cosTheta_i, float u1, float u2) {
return (6.28318530718f * u2) * sqrtf(u1);
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = (6.28318530718e0 * u2) * sqrt(u1)
end function
function code(cosTheta_i, u1, u2) return Float32(Float32(Float32(6.28318530718) * u2) * sqrt(u1)) end
function tmp = code(cosTheta_i, u1, u2) tmp = (single(6.28318530718) * u2) * sqrt(u1); end
\begin{array}{l}
\\
\left(6.28318530718 \cdot u2\right) \cdot \sqrt{u1}
\end{array}
Initial program 98.4%
Taylor expanded in u2 around 0 82.3%
clear-num82.3%
sqrt-div82.2%
metadata-eval82.2%
Applied egg-rr82.2%
div-sub82.2%
sub-neg82.2%
*-inverses82.2%
metadata-eval82.2%
Simplified82.2%
Taylor expanded in u1 around 0 65.5%
*-commutative65.5%
associate-*l*65.5%
*-commutative65.5%
Simplified65.5%
Final simplification65.5%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* 6.28318530718 (* u1 (+ u2 (* 0.5 (/ u2 u1))))))
float code(float cosTheta_i, float u1, float u2) {
return 6.28318530718f * (u1 * (u2 + (0.5f * (u2 / u1))));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = 6.28318530718e0 * (u1 * (u2 + (0.5e0 * (u2 / u1))))
end function
function code(cosTheta_i, u1, u2) return Float32(Float32(6.28318530718) * Float32(u1 * Float32(u2 + Float32(Float32(0.5) * Float32(u2 / u1))))) end
function tmp = code(cosTheta_i, u1, u2) tmp = single(6.28318530718) * (u1 * (u2 + (single(0.5) * (u2 / u1)))); end
\begin{array}{l}
\\
6.28318530718 \cdot \left(u1 \cdot \left(u2 + 0.5 \cdot \frac{u2}{u1}\right)\right)
\end{array}
Initial program 98.4%
Taylor expanded in u2 around 0 82.3%
Taylor expanded in u1 around 0 73.8%
distribute-rgt-in73.8%
unpow273.8%
*-lft-identity73.8%
Simplified73.8%
Taylor expanded in u1 around inf 20.3%
Final simplification20.3%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* 6.28318530718 (* u2 (* u1 (+ 1.0 (/ 0.5 u1))))))
float code(float cosTheta_i, float u1, float u2) {
return 6.28318530718f * (u2 * (u1 * (1.0f + (0.5f / u1))));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = 6.28318530718e0 * (u2 * (u1 * (1.0e0 + (0.5e0 / u1))))
end function
function code(cosTheta_i, u1, u2) return Float32(Float32(6.28318530718) * Float32(u2 * Float32(u1 * Float32(Float32(1.0) + Float32(Float32(0.5) / u1))))) end
function tmp = code(cosTheta_i, u1, u2) tmp = single(6.28318530718) * (u2 * (u1 * (single(1.0) + (single(0.5) / u1)))); end
\begin{array}{l}
\\
6.28318530718 \cdot \left(u2 \cdot \left(u1 \cdot \left(1 + \frac{0.5}{u1}\right)\right)\right)
\end{array}
Initial program 98.4%
Taylor expanded in u2 around 0 82.3%
Taylor expanded in u1 around 0 73.8%
distribute-rgt-in73.8%
unpow273.8%
*-lft-identity73.8%
Simplified73.8%
Taylor expanded in u1 around inf 20.3%
associate-*r/20.3%
metadata-eval20.3%
Simplified20.3%
Final simplification20.3%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* 6.28318530718 (* u1 u2)))
float code(float cosTheta_i, float u1, float u2) {
return 6.28318530718f * (u1 * u2);
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = 6.28318530718e0 * (u1 * u2)
end function
function code(cosTheta_i, u1, u2) return Float32(Float32(6.28318530718) * Float32(u1 * u2)) end
function tmp = code(cosTheta_i, u1, u2) tmp = single(6.28318530718) * (u1 * u2); end
\begin{array}{l}
\\
6.28318530718 \cdot \left(u1 \cdot u2\right)
\end{array}
Initial program 98.4%
Taylor expanded in u2 around 0 82.3%
Taylor expanded in u1 around 0 73.8%
distribute-rgt-in73.8%
unpow273.8%
*-lft-identity73.8%
Simplified73.8%
Taylor expanded in u1 around inf 19.2%
Final simplification19.2%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* u2 (* u1 6.28318530718)))
float code(float cosTheta_i, float u1, float u2) {
return u2 * (u1 * 6.28318530718f);
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = u2 * (u1 * 6.28318530718e0)
end function
function code(cosTheta_i, u1, u2) return Float32(u2 * Float32(u1 * Float32(6.28318530718))) end
function tmp = code(cosTheta_i, u1, u2) tmp = u2 * (u1 * single(6.28318530718)); end
\begin{array}{l}
\\
u2 \cdot \left(u1 \cdot 6.28318530718\right)
\end{array}
Initial program 98.4%
Taylor expanded in u2 around 0 82.3%
Taylor expanded in u1 around 0 73.8%
distribute-rgt-in73.8%
unpow273.8%
*-lft-identity73.8%
Simplified73.8%
Taylor expanded in u1 around inf 19.2%
*-commutative19.2%
associate-*r*19.2%
*-commutative19.2%
associate-*l*19.2%
Simplified19.2%
Final simplification19.2%
herbie shell --seed 2024078
(FPCore (cosTheta_i u1 u2)
:name "Trowbridge-Reitz Sample, near normal, slope_y"
:precision binary32
:pre (and (and (and (> cosTheta_i 0.9999) (<= cosTheta_i 1.0)) (and (<= 2.328306437e-10 u1) (<= u1 1.0))) (and (<= 2.328306437e-10 u2) (<= u2 1.0)))
(* (sqrt (/ u1 (- 1.0 u1))) (sin (* 6.28318530718 u2))))