
(FPCore (x y z t) :precision binary64 (- (* x x) (* (* y 4.0) (- (* z z) t))))
double code(double x, double y, double z, double t) {
return (x * x) - ((y * 4.0) * ((z * z) - t));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x * x) - ((y * 4.0d0) * ((z * z) - t))
end function
public static double code(double x, double y, double z, double t) {
return (x * x) - ((y * 4.0) * ((z * z) - t));
}
def code(x, y, z, t): return (x * x) - ((y * 4.0) * ((z * z) - t))
function code(x, y, z, t) return Float64(Float64(x * x) - Float64(Float64(y * 4.0) * Float64(Float64(z * z) - t))) end
function tmp = code(x, y, z, t) tmp = (x * x) - ((y * 4.0) * ((z * z) - t)); end
code[x_, y_, z_, t_] := N[(N[(x * x), $MachinePrecision] - N[(N[(y * 4.0), $MachinePrecision] * N[(N[(z * z), $MachinePrecision] - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot x - \left(y \cdot 4\right) \cdot \left(z \cdot z - t\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (- (* x x) (* (* y 4.0) (- (* z z) t))))
double code(double x, double y, double z, double t) {
return (x * x) - ((y * 4.0) * ((z * z) - t));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x * x) - ((y * 4.0d0) * ((z * z) - t))
end function
public static double code(double x, double y, double z, double t) {
return (x * x) - ((y * 4.0) * ((z * z) - t));
}
def code(x, y, z, t): return (x * x) - ((y * 4.0) * ((z * z) - t))
function code(x, y, z, t) return Float64(Float64(x * x) - Float64(Float64(y * 4.0) * Float64(Float64(z * z) - t))) end
function tmp = code(x, y, z, t) tmp = (x * x) - ((y * 4.0) * ((z * z) - t)); end
code[x_, y_, z_, t_] := N[(N[(x * x), $MachinePrecision] - N[(N[(y * 4.0), $MachinePrecision] * N[(N[(z * z), $MachinePrecision] - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot x - \left(y \cdot 4\right) \cdot \left(z \cdot z - t\right)
\end{array}
x_m = (fabs.f64 x) (FPCore (x_m y z t) :precision binary64 (if (<= x_m 2e+240) (fma x_m x_m (* (- (* z z) t) (* y -4.0))) (pow x_m 2.0)))
x_m = fabs(x);
double code(double x_m, double y, double z, double t) {
double tmp;
if (x_m <= 2e+240) {
tmp = fma(x_m, x_m, (((z * z) - t) * (y * -4.0)));
} else {
tmp = pow(x_m, 2.0);
}
return tmp;
}
x_m = abs(x) function code(x_m, y, z, t) tmp = 0.0 if (x_m <= 2e+240) tmp = fma(x_m, x_m, Float64(Float64(Float64(z * z) - t) * Float64(y * -4.0))); else tmp = x_m ^ 2.0; end return tmp end
x_m = N[Abs[x], $MachinePrecision] code[x$95$m_, y_, z_, t_] := If[LessEqual[x$95$m, 2e+240], N[(x$95$m * x$95$m + N[(N[(N[(z * z), $MachinePrecision] - t), $MachinePrecision] * N[(y * -4.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[Power[x$95$m, 2.0], $MachinePrecision]]
\begin{array}{l}
x_m = \left|x\right|
\\
\begin{array}{l}
\mathbf{if}\;x\_m \leq 2 \cdot 10^{+240}:\\
\;\;\;\;\mathsf{fma}\left(x\_m, x\_m, \left(z \cdot z - t\right) \cdot \left(y \cdot -4\right)\right)\\
\mathbf{else}:\\
\;\;\;\;{x\_m}^{2}\\
\end{array}
\end{array}
if x < 2.00000000000000003e240Initial program 92.9%
fma-neg94.2%
distribute-lft-neg-in94.2%
*-commutative94.2%
distribute-rgt-neg-in94.2%
metadata-eval94.2%
Simplified94.2%
if 2.00000000000000003e240 < x Initial program 78.3%
Taylor expanded in x around inf 100.0%
Final simplification94.7%
x_m = (fabs.f64 x) (FPCore (x_m y z t) :precision binary64 (fma (* y 4.0) (fma z (- z) t) (* x_m x_m)))
x_m = fabs(x);
double code(double x_m, double y, double z, double t) {
return fma((y * 4.0), fma(z, -z, t), (x_m * x_m));
}
x_m = abs(x) function code(x_m, y, z, t) return fma(Float64(y * 4.0), fma(z, Float64(-z), t), Float64(x_m * x_m)) end
x_m = N[Abs[x], $MachinePrecision] code[x$95$m_, y_, z_, t_] := N[(N[(y * 4.0), $MachinePrecision] * N[(z * (-z) + t), $MachinePrecision] + N[(x$95$m * x$95$m), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
x_m = \left|x\right|
\\
\mathsf{fma}\left(y \cdot 4, \mathsf{fma}\left(z, -z, t\right), x\_m \cdot x\_m\right)
\end{array}
Initial program 91.6%
cancel-sign-sub-inv91.6%
distribute-lft-neg-out91.6%
+-commutative91.6%
distribute-lft-neg-out91.6%
distribute-lft-neg-in91.6%
distribute-rgt-neg-in91.6%
fma-define93.6%
neg-sub093.6%
associate-+l-93.6%
neg-sub093.6%
distribute-rgt-neg-out93.6%
fma-define93.6%
Simplified93.6%
Final simplification93.6%
x_m = (fabs.f64 x) (FPCore (x_m y z t) :precision binary64 (let* ((t_1 (+ (* x_m x_m) (* (* y 4.0) (- t (* z z)))))) (if (<= t_1 INFINITY) t_1 (pow x_m 2.0))))
x_m = fabs(x);
double code(double x_m, double y, double z, double t) {
double t_1 = (x_m * x_m) + ((y * 4.0) * (t - (z * z)));
double tmp;
if (t_1 <= ((double) INFINITY)) {
tmp = t_1;
} else {
tmp = pow(x_m, 2.0);
}
return tmp;
}
x_m = Math.abs(x);
public static double code(double x_m, double y, double z, double t) {
double t_1 = (x_m * x_m) + ((y * 4.0) * (t - (z * z)));
double tmp;
if (t_1 <= Double.POSITIVE_INFINITY) {
tmp = t_1;
} else {
tmp = Math.pow(x_m, 2.0);
}
return tmp;
}
x_m = math.fabs(x) def code(x_m, y, z, t): t_1 = (x_m * x_m) + ((y * 4.0) * (t - (z * z))) tmp = 0 if t_1 <= math.inf: tmp = t_1 else: tmp = math.pow(x_m, 2.0) return tmp
x_m = abs(x) function code(x_m, y, z, t) t_1 = Float64(Float64(x_m * x_m) + Float64(Float64(y * 4.0) * Float64(t - Float64(z * z)))) tmp = 0.0 if (t_1 <= Inf) tmp = t_1; else tmp = x_m ^ 2.0; end return tmp end
x_m = abs(x); function tmp_2 = code(x_m, y, z, t) t_1 = (x_m * x_m) + ((y * 4.0) * (t - (z * z))); tmp = 0.0; if (t_1 <= Inf) tmp = t_1; else tmp = x_m ^ 2.0; end tmp_2 = tmp; end
x_m = N[Abs[x], $MachinePrecision]
code[x$95$m_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x$95$m * x$95$m), $MachinePrecision] + N[(N[(y * 4.0), $MachinePrecision] * N[(t - N[(z * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, Infinity], t$95$1, N[Power[x$95$m, 2.0], $MachinePrecision]]]
\begin{array}{l}
x_m = \left|x\right|
\\
\begin{array}{l}
t_1 := x\_m \cdot x\_m + \left(y \cdot 4\right) \cdot \left(t - z \cdot z\right)\\
\mathbf{if}\;t\_1 \leq \infty:\\
\;\;\;\;t\_1\\
\mathbf{else}:\\
\;\;\;\;{x\_m}^{2}\\
\end{array}
\end{array}
if (-.f64 (*.f64 x x) (*.f64 (*.f64 y #s(literal 4 binary64)) (-.f64 (*.f64 z z) t))) < +inf.0Initial program 95.3%
if +inf.0 < (-.f64 (*.f64 x x) (*.f64 (*.f64 y #s(literal 4 binary64)) (-.f64 (*.f64 z z) t))) Initial program 0.0%
Taylor expanded in x around inf 70.0%
Final simplification94.4%
x_m = (fabs.f64 x) (FPCore (x_m y z t) :precision binary64 (fma (* y 4.0) (- t (* z z)) (* x_m x_m)))
x_m = fabs(x);
double code(double x_m, double y, double z, double t) {
return fma((y * 4.0), (t - (z * z)), (x_m * x_m));
}
x_m = abs(x) function code(x_m, y, z, t) return fma(Float64(y * 4.0), Float64(t - Float64(z * z)), Float64(x_m * x_m)) end
x_m = N[Abs[x], $MachinePrecision] code[x$95$m_, y_, z_, t_] := N[(N[(y * 4.0), $MachinePrecision] * N[(t - N[(z * z), $MachinePrecision]), $MachinePrecision] + N[(x$95$m * x$95$m), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
x_m = \left|x\right|
\\
\mathsf{fma}\left(y \cdot 4, t - z \cdot z, x\_m \cdot x\_m\right)
\end{array}
Initial program 91.6%
cancel-sign-sub-inv91.6%
distribute-lft-neg-out91.6%
+-commutative91.6%
distribute-lft-neg-out91.6%
distribute-lft-neg-in91.6%
distribute-rgt-neg-in91.6%
fma-define93.6%
sub-neg93.6%
+-commutative93.6%
distribute-neg-in93.6%
remove-double-neg93.6%
sub-neg93.6%
Simplified93.6%
Final simplification93.6%
x_m = (fabs.f64 x) (FPCore (x_m y z t) :precision binary64 (if (or (<= (* z z) 2e+22) (and (not (<= (* z z) 5e+38)) (<= (* z z) 2e+225))) (- (* x_m x_m) (* y (* t -4.0))) (* (* z z) (* y -4.0))))
x_m = fabs(x);
double code(double x_m, double y, double z, double t) {
double tmp;
if (((z * z) <= 2e+22) || (!((z * z) <= 5e+38) && ((z * z) <= 2e+225))) {
tmp = (x_m * x_m) - (y * (t * -4.0));
} else {
tmp = (z * z) * (y * -4.0);
}
return tmp;
}
x_m = abs(x)
real(8) function code(x_m, y, z, t)
real(8), intent (in) :: x_m
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if (((z * z) <= 2d+22) .or. (.not. ((z * z) <= 5d+38)) .and. ((z * z) <= 2d+225)) then
tmp = (x_m * x_m) - (y * (t * (-4.0d0)))
else
tmp = (z * z) * (y * (-4.0d0))
end if
code = tmp
end function
x_m = Math.abs(x);
public static double code(double x_m, double y, double z, double t) {
double tmp;
if (((z * z) <= 2e+22) || (!((z * z) <= 5e+38) && ((z * z) <= 2e+225))) {
tmp = (x_m * x_m) - (y * (t * -4.0));
} else {
tmp = (z * z) * (y * -4.0);
}
return tmp;
}
x_m = math.fabs(x) def code(x_m, y, z, t): tmp = 0 if ((z * z) <= 2e+22) or (not ((z * z) <= 5e+38) and ((z * z) <= 2e+225)): tmp = (x_m * x_m) - (y * (t * -4.0)) else: tmp = (z * z) * (y * -4.0) return tmp
x_m = abs(x) function code(x_m, y, z, t) tmp = 0.0 if ((Float64(z * z) <= 2e+22) || (!(Float64(z * z) <= 5e+38) && (Float64(z * z) <= 2e+225))) tmp = Float64(Float64(x_m * x_m) - Float64(y * Float64(t * -4.0))); else tmp = Float64(Float64(z * z) * Float64(y * -4.0)); end return tmp end
x_m = abs(x); function tmp_2 = code(x_m, y, z, t) tmp = 0.0; if (((z * z) <= 2e+22) || (~(((z * z) <= 5e+38)) && ((z * z) <= 2e+225))) tmp = (x_m * x_m) - (y * (t * -4.0)); else tmp = (z * z) * (y * -4.0); end tmp_2 = tmp; end
x_m = N[Abs[x], $MachinePrecision] code[x$95$m_, y_, z_, t_] := If[Or[LessEqual[N[(z * z), $MachinePrecision], 2e+22], And[N[Not[LessEqual[N[(z * z), $MachinePrecision], 5e+38]], $MachinePrecision], LessEqual[N[(z * z), $MachinePrecision], 2e+225]]], N[(N[(x$95$m * x$95$m), $MachinePrecision] - N[(y * N[(t * -4.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(z * z), $MachinePrecision] * N[(y * -4.0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
x_m = \left|x\right|
\\
\begin{array}{l}
\mathbf{if}\;z \cdot z \leq 2 \cdot 10^{+22} \lor \neg \left(z \cdot z \leq 5 \cdot 10^{+38}\right) \land z \cdot z \leq 2 \cdot 10^{+225}:\\
\;\;\;\;x\_m \cdot x\_m - y \cdot \left(t \cdot -4\right)\\
\mathbf{else}:\\
\;\;\;\;\left(z \cdot z\right) \cdot \left(y \cdot -4\right)\\
\end{array}
\end{array}
if (*.f64 z z) < 2e22 or 4.9999999999999997e38 < (*.f64 z z) < 1.99999999999999986e225Initial program 98.2%
Taylor expanded in z around 0 90.2%
*-commutative90.2%
*-commutative90.2%
associate-*l*90.2%
Simplified90.2%
if 2e22 < (*.f64 z z) < 4.9999999999999997e38 or 1.99999999999999986e225 < (*.f64 z z) Initial program 78.2%
Taylor expanded in z around inf 76.3%
associate-*r*76.3%
*-commutative76.3%
*-commutative76.3%
Simplified76.3%
unpow276.3%
Applied egg-rr76.3%
Final simplification85.6%
x_m = (fabs.f64 x) (FPCore (x_m y z t) :precision binary64 (let* ((t_1 (+ (* x_m x_m) (* (* y 4.0) (- t (* z z)))))) (if (<= t_1 INFINITY) t_1 (- (* x_m x_m) (* y (* t -4.0))))))
x_m = fabs(x);
double code(double x_m, double y, double z, double t) {
double t_1 = (x_m * x_m) + ((y * 4.0) * (t - (z * z)));
double tmp;
if (t_1 <= ((double) INFINITY)) {
tmp = t_1;
} else {
tmp = (x_m * x_m) - (y * (t * -4.0));
}
return tmp;
}
x_m = Math.abs(x);
public static double code(double x_m, double y, double z, double t) {
double t_1 = (x_m * x_m) + ((y * 4.0) * (t - (z * z)));
double tmp;
if (t_1 <= Double.POSITIVE_INFINITY) {
tmp = t_1;
} else {
tmp = (x_m * x_m) - (y * (t * -4.0));
}
return tmp;
}
x_m = math.fabs(x) def code(x_m, y, z, t): t_1 = (x_m * x_m) + ((y * 4.0) * (t - (z * z))) tmp = 0 if t_1 <= math.inf: tmp = t_1 else: tmp = (x_m * x_m) - (y * (t * -4.0)) return tmp
x_m = abs(x) function code(x_m, y, z, t) t_1 = Float64(Float64(x_m * x_m) + Float64(Float64(y * 4.0) * Float64(t - Float64(z * z)))) tmp = 0.0 if (t_1 <= Inf) tmp = t_1; else tmp = Float64(Float64(x_m * x_m) - Float64(y * Float64(t * -4.0))); end return tmp end
x_m = abs(x); function tmp_2 = code(x_m, y, z, t) t_1 = (x_m * x_m) + ((y * 4.0) * (t - (z * z))); tmp = 0.0; if (t_1 <= Inf) tmp = t_1; else tmp = (x_m * x_m) - (y * (t * -4.0)); end tmp_2 = tmp; end
x_m = N[Abs[x], $MachinePrecision]
code[x$95$m_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x$95$m * x$95$m), $MachinePrecision] + N[(N[(y * 4.0), $MachinePrecision] * N[(t - N[(z * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, Infinity], t$95$1, N[(N[(x$95$m * x$95$m), $MachinePrecision] - N[(y * N[(t * -4.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
x_m = \left|x\right|
\\
\begin{array}{l}
t_1 := x\_m \cdot x\_m + \left(y \cdot 4\right) \cdot \left(t - z \cdot z\right)\\
\mathbf{if}\;t\_1 \leq \infty:\\
\;\;\;\;t\_1\\
\mathbf{else}:\\
\;\;\;\;x\_m \cdot x\_m - y \cdot \left(t \cdot -4\right)\\
\end{array}
\end{array}
if (-.f64 (*.f64 x x) (*.f64 (*.f64 y #s(literal 4 binary64)) (-.f64 (*.f64 z z) t))) < +inf.0Initial program 95.3%
if +inf.0 < (-.f64 (*.f64 x x) (*.f64 (*.f64 y #s(literal 4 binary64)) (-.f64 (*.f64 z z) t))) Initial program 0.0%
Taylor expanded in z around 0 50.0%
*-commutative50.0%
*-commutative50.0%
associate-*l*50.0%
Simplified50.0%
Final simplification93.6%
x_m = (fabs.f64 x) (FPCore (x_m y z t) :precision binary64 (if (<= (* z z) 2050000000.0) (* 4.0 (* y t)) (* (* z z) (* y -4.0))))
x_m = fabs(x);
double code(double x_m, double y, double z, double t) {
double tmp;
if ((z * z) <= 2050000000.0) {
tmp = 4.0 * (y * t);
} else {
tmp = (z * z) * (y * -4.0);
}
return tmp;
}
x_m = abs(x)
real(8) function code(x_m, y, z, t)
real(8), intent (in) :: x_m
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if ((z * z) <= 2050000000.0d0) then
tmp = 4.0d0 * (y * t)
else
tmp = (z * z) * (y * (-4.0d0))
end if
code = tmp
end function
x_m = Math.abs(x);
public static double code(double x_m, double y, double z, double t) {
double tmp;
if ((z * z) <= 2050000000.0) {
tmp = 4.0 * (y * t);
} else {
tmp = (z * z) * (y * -4.0);
}
return tmp;
}
x_m = math.fabs(x) def code(x_m, y, z, t): tmp = 0 if (z * z) <= 2050000000.0: tmp = 4.0 * (y * t) else: tmp = (z * z) * (y * -4.0) return tmp
x_m = abs(x) function code(x_m, y, z, t) tmp = 0.0 if (Float64(z * z) <= 2050000000.0) tmp = Float64(4.0 * Float64(y * t)); else tmp = Float64(Float64(z * z) * Float64(y * -4.0)); end return tmp end
x_m = abs(x); function tmp_2 = code(x_m, y, z, t) tmp = 0.0; if ((z * z) <= 2050000000.0) tmp = 4.0 * (y * t); else tmp = (z * z) * (y * -4.0); end tmp_2 = tmp; end
x_m = N[Abs[x], $MachinePrecision] code[x$95$m_, y_, z_, t_] := If[LessEqual[N[(z * z), $MachinePrecision], 2050000000.0], N[(4.0 * N[(y * t), $MachinePrecision]), $MachinePrecision], N[(N[(z * z), $MachinePrecision] * N[(y * -4.0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
x_m = \left|x\right|
\\
\begin{array}{l}
\mathbf{if}\;z \cdot z \leq 2050000000:\\
\;\;\;\;4 \cdot \left(y \cdot t\right)\\
\mathbf{else}:\\
\;\;\;\;\left(z \cdot z\right) \cdot \left(y \cdot -4\right)\\
\end{array}
\end{array}
if (*.f64 z z) < 2.05e9Initial program 100.0%
Taylor expanded in t around inf 43.4%
*-commutative43.4%
Simplified43.4%
if 2.05e9 < (*.f64 z z) Initial program 82.8%
Taylor expanded in z around inf 61.2%
associate-*r*61.2%
*-commutative61.2%
*-commutative61.2%
Simplified61.2%
unpow261.2%
Applied egg-rr61.2%
Final simplification52.0%
x_m = (fabs.f64 x) (FPCore (x_m y z t) :precision binary64 (* 4.0 (* y t)))
x_m = fabs(x);
double code(double x_m, double y, double z, double t) {
return 4.0 * (y * t);
}
x_m = abs(x)
real(8) function code(x_m, y, z, t)
real(8), intent (in) :: x_m
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = 4.0d0 * (y * t)
end function
x_m = Math.abs(x);
public static double code(double x_m, double y, double z, double t) {
return 4.0 * (y * t);
}
x_m = math.fabs(x) def code(x_m, y, z, t): return 4.0 * (y * t)
x_m = abs(x) function code(x_m, y, z, t) return Float64(4.0 * Float64(y * t)) end
x_m = abs(x); function tmp = code(x_m, y, z, t) tmp = 4.0 * (y * t); end
x_m = N[Abs[x], $MachinePrecision] code[x$95$m_, y_, z_, t_] := N[(4.0 * N[(y * t), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
x_m = \left|x\right|
\\
4 \cdot \left(y \cdot t\right)
\end{array}
Initial program 91.6%
Taylor expanded in t around inf 28.7%
*-commutative28.7%
Simplified28.7%
Final simplification28.7%
(FPCore (x y z t) :precision binary64 (- (* x x) (* 4.0 (* y (- (* z z) t)))))
double code(double x, double y, double z, double t) {
return (x * x) - (4.0 * (y * ((z * z) - t)));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x * x) - (4.0d0 * (y * ((z * z) - t)))
end function
public static double code(double x, double y, double z, double t) {
return (x * x) - (4.0 * (y * ((z * z) - t)));
}
def code(x, y, z, t): return (x * x) - (4.0 * (y * ((z * z) - t)))
function code(x, y, z, t) return Float64(Float64(x * x) - Float64(4.0 * Float64(y * Float64(Float64(z * z) - t)))) end
function tmp = code(x, y, z, t) tmp = (x * x) - (4.0 * (y * ((z * z) - t))); end
code[x_, y_, z_, t_] := N[(N[(x * x), $MachinePrecision] - N[(4.0 * N[(y * N[(N[(z * z), $MachinePrecision] - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot x - 4 \cdot \left(y \cdot \left(z \cdot z - t\right)\right)
\end{array}
herbie shell --seed 2024077
(FPCore (x y z t)
:name "Graphics.Rasterific.Shading:$sradialGradientWithFocusShader from Rasterific-0.6.1, B"
:precision binary64
:alt
(- (* x x) (* 4.0 (* y (- (* z z) t))))
(- (* x x) (* (* y 4.0) (- (* z z) t))))