
(FPCore (x y z) :precision binary64 (* (+ x y) (- 1.0 z)))
double code(double x, double y, double z) {
return (x + y) * (1.0 - z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + y) * (1.0d0 - z)
end function
public static double code(double x, double y, double z) {
return (x + y) * (1.0 - z);
}
def code(x, y, z): return (x + y) * (1.0 - z)
function code(x, y, z) return Float64(Float64(x + y) * Float64(1.0 - z)) end
function tmp = code(x, y, z) tmp = (x + y) * (1.0 - z); end
code[x_, y_, z_] := N[(N[(x + y), $MachinePrecision] * N[(1.0 - z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + y\right) \cdot \left(1 - z\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (* (+ x y) (- 1.0 z)))
double code(double x, double y, double z) {
return (x + y) * (1.0 - z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + y) * (1.0d0 - z)
end function
public static double code(double x, double y, double z) {
return (x + y) * (1.0 - z);
}
def code(x, y, z): return (x + y) * (1.0 - z)
function code(x, y, z) return Float64(Float64(x + y) * Float64(1.0 - z)) end
function tmp = code(x, y, z) tmp = (x + y) * (1.0 - z); end
code[x_, y_, z_] := N[(N[(x + y), $MachinePrecision] * N[(1.0 - z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + y\right) \cdot \left(1 - z\right)
\end{array}
(FPCore (x y z) :precision binary64 (* (- 1.0 z) (+ x y)))
double code(double x, double y, double z) {
return (1.0 - z) * (x + y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (1.0d0 - z) * (x + y)
end function
public static double code(double x, double y, double z) {
return (1.0 - z) * (x + y);
}
def code(x, y, z): return (1.0 - z) * (x + y)
function code(x, y, z) return Float64(Float64(1.0 - z) * Float64(x + y)) end
function tmp = code(x, y, z) tmp = (1.0 - z) * (x + y); end
code[x_, y_, z_] := N[(N[(1.0 - z), $MachinePrecision] * N[(x + y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(1 - z\right) \cdot \left(x + y\right)
\end{array}
Initial program 100.0%
Final simplification100.0%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* x (- z))) (t_1 (* z (- y))))
(if (<= (- 1.0 z) -5e+226)
t_0
(if (<= (- 1.0 z) -5e+74)
t_1
(if (<= (- 1.0 z) -400000.0)
t_0
(if (<= (- 1.0 z) 2.0)
(+ x y)
(if (<= (- 1.0 z) 2e+184) t_0 t_1)))))))
double code(double x, double y, double z) {
double t_0 = x * -z;
double t_1 = z * -y;
double tmp;
if ((1.0 - z) <= -5e+226) {
tmp = t_0;
} else if ((1.0 - z) <= -5e+74) {
tmp = t_1;
} else if ((1.0 - z) <= -400000.0) {
tmp = t_0;
} else if ((1.0 - z) <= 2.0) {
tmp = x + y;
} else if ((1.0 - z) <= 2e+184) {
tmp = t_0;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = x * -z
t_1 = z * -y
if ((1.0d0 - z) <= (-5d+226)) then
tmp = t_0
else if ((1.0d0 - z) <= (-5d+74)) then
tmp = t_1
else if ((1.0d0 - z) <= (-400000.0d0)) then
tmp = t_0
else if ((1.0d0 - z) <= 2.0d0) then
tmp = x + y
else if ((1.0d0 - z) <= 2d+184) then
tmp = t_0
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = x * -z;
double t_1 = z * -y;
double tmp;
if ((1.0 - z) <= -5e+226) {
tmp = t_0;
} else if ((1.0 - z) <= -5e+74) {
tmp = t_1;
} else if ((1.0 - z) <= -400000.0) {
tmp = t_0;
} else if ((1.0 - z) <= 2.0) {
tmp = x + y;
} else if ((1.0 - z) <= 2e+184) {
tmp = t_0;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z): t_0 = x * -z t_1 = z * -y tmp = 0 if (1.0 - z) <= -5e+226: tmp = t_0 elif (1.0 - z) <= -5e+74: tmp = t_1 elif (1.0 - z) <= -400000.0: tmp = t_0 elif (1.0 - z) <= 2.0: tmp = x + y elif (1.0 - z) <= 2e+184: tmp = t_0 else: tmp = t_1 return tmp
function code(x, y, z) t_0 = Float64(x * Float64(-z)) t_1 = Float64(z * Float64(-y)) tmp = 0.0 if (Float64(1.0 - z) <= -5e+226) tmp = t_0; elseif (Float64(1.0 - z) <= -5e+74) tmp = t_1; elseif (Float64(1.0 - z) <= -400000.0) tmp = t_0; elseif (Float64(1.0 - z) <= 2.0) tmp = Float64(x + y); elseif (Float64(1.0 - z) <= 2e+184) tmp = t_0; else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z) t_0 = x * -z; t_1 = z * -y; tmp = 0.0; if ((1.0 - z) <= -5e+226) tmp = t_0; elseif ((1.0 - z) <= -5e+74) tmp = t_1; elseif ((1.0 - z) <= -400000.0) tmp = t_0; elseif ((1.0 - z) <= 2.0) tmp = x + y; elseif ((1.0 - z) <= 2e+184) tmp = t_0; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(x * (-z)), $MachinePrecision]}, Block[{t$95$1 = N[(z * (-y)), $MachinePrecision]}, If[LessEqual[N[(1.0 - z), $MachinePrecision], -5e+226], t$95$0, If[LessEqual[N[(1.0 - z), $MachinePrecision], -5e+74], t$95$1, If[LessEqual[N[(1.0 - z), $MachinePrecision], -400000.0], t$95$0, If[LessEqual[N[(1.0 - z), $MachinePrecision], 2.0], N[(x + y), $MachinePrecision], If[LessEqual[N[(1.0 - z), $MachinePrecision], 2e+184], t$95$0, t$95$1]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := x \cdot \left(-z\right)\\
t_1 := z \cdot \left(-y\right)\\
\mathbf{if}\;1 - z \leq -5 \cdot 10^{+226}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;1 - z \leq -5 \cdot 10^{+74}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;1 - z \leq -400000:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;1 - z \leq 2:\\
\;\;\;\;x + y\\
\mathbf{elif}\;1 - z \leq 2 \cdot 10^{+184}:\\
\;\;\;\;t\_0\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (-.f64 #s(literal 1 binary64) z) < -5.0000000000000005e226 or -4.99999999999999963e74 < (-.f64 #s(literal 1 binary64) z) < -4e5 or 2 < (-.f64 #s(literal 1 binary64) z) < 2.00000000000000003e184Initial program 100.0%
Taylor expanded in z around inf 97.2%
mul-1-neg97.2%
distribute-lft-neg-out97.2%
*-commutative97.2%
+-commutative97.2%
Simplified97.2%
Taylor expanded in y around 0 42.0%
associate-*r*42.0%
mul-1-neg42.0%
Simplified42.0%
if -5.0000000000000005e226 < (-.f64 #s(literal 1 binary64) z) < -4.99999999999999963e74 or 2.00000000000000003e184 < (-.f64 #s(literal 1 binary64) z) Initial program 100.0%
Taylor expanded in z around inf 100.0%
mul-1-neg100.0%
distribute-lft-neg-out100.0%
*-commutative100.0%
+-commutative100.0%
Simplified100.0%
Taylor expanded in x around inf 83.5%
*-commutative83.5%
fma-define83.5%
mul-1-neg83.5%
fma-neg83.5%
*-commutative83.5%
associate-/l*85.2%
distribute-lft-out--85.2%
Simplified85.2%
Taylor expanded in x around 0 57.1%
mul-1-neg57.1%
distribute-lft-neg-out57.1%
*-commutative57.1%
Simplified57.1%
if -4e5 < (-.f64 #s(literal 1 binary64) z) < 2Initial program 100.0%
Taylor expanded in z around 0 99.5%
+-commutative99.5%
Simplified99.5%
Final simplification72.4%
(FPCore (x y z) :precision binary64 (if (or (<= (- 1.0 z) -400000.0) (not (<= (- 1.0 z) 2.0))) (* z (- (- x) y)) (+ x y)))
double code(double x, double y, double z) {
double tmp;
if (((1.0 - z) <= -400000.0) || !((1.0 - z) <= 2.0)) {
tmp = z * (-x - y);
} else {
tmp = x + y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (((1.0d0 - z) <= (-400000.0d0)) .or. (.not. ((1.0d0 - z) <= 2.0d0))) then
tmp = z * (-x - y)
else
tmp = x + y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (((1.0 - z) <= -400000.0) || !((1.0 - z) <= 2.0)) {
tmp = z * (-x - y);
} else {
tmp = x + y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if ((1.0 - z) <= -400000.0) or not ((1.0 - z) <= 2.0): tmp = z * (-x - y) else: tmp = x + y return tmp
function code(x, y, z) tmp = 0.0 if ((Float64(1.0 - z) <= -400000.0) || !(Float64(1.0 - z) <= 2.0)) tmp = Float64(z * Float64(Float64(-x) - y)); else tmp = Float64(x + y); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (((1.0 - z) <= -400000.0) || ~(((1.0 - z) <= 2.0))) tmp = z * (-x - y); else tmp = x + y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[N[(1.0 - z), $MachinePrecision], -400000.0], N[Not[LessEqual[N[(1.0 - z), $MachinePrecision], 2.0]], $MachinePrecision]], N[(z * N[((-x) - y), $MachinePrecision]), $MachinePrecision], N[(x + y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;1 - z \leq -400000 \lor \neg \left(1 - z \leq 2\right):\\
\;\;\;\;z \cdot \left(\left(-x\right) - y\right)\\
\mathbf{else}:\\
\;\;\;\;x + y\\
\end{array}
\end{array}
if (-.f64 #s(literal 1 binary64) z) < -4e5 or 2 < (-.f64 #s(literal 1 binary64) z) Initial program 100.0%
Taylor expanded in z around inf 98.4%
mul-1-neg98.4%
distribute-lft-neg-out98.4%
*-commutative98.4%
+-commutative98.4%
Simplified98.4%
if -4e5 < (-.f64 #s(literal 1 binary64) z) < 2Initial program 100.0%
Taylor expanded in z around 0 99.5%
+-commutative99.5%
Simplified99.5%
Final simplification98.9%
(FPCore (x y z) :precision binary64 (if (or (<= z -620000000000.0) (not (<= z 1.0))) (* z (- y)) (+ x y)))
double code(double x, double y, double z) {
double tmp;
if ((z <= -620000000000.0) || !(z <= 1.0)) {
tmp = z * -y;
} else {
tmp = x + y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-620000000000.0d0)) .or. (.not. (z <= 1.0d0))) then
tmp = z * -y
else
tmp = x + y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z <= -620000000000.0) || !(z <= 1.0)) {
tmp = z * -y;
} else {
tmp = x + y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z <= -620000000000.0) or not (z <= 1.0): tmp = z * -y else: tmp = x + y return tmp
function code(x, y, z) tmp = 0.0 if ((z <= -620000000000.0) || !(z <= 1.0)) tmp = Float64(z * Float64(-y)); else tmp = Float64(x + y); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z <= -620000000000.0) || ~((z <= 1.0))) tmp = z * -y; else tmp = x + y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[z, -620000000000.0], N[Not[LessEqual[z, 1.0]], $MachinePrecision]], N[(z * (-y)), $MachinePrecision], N[(x + y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -620000000000 \lor \neg \left(z \leq 1\right):\\
\;\;\;\;z \cdot \left(-y\right)\\
\mathbf{else}:\\
\;\;\;\;x + y\\
\end{array}
\end{array}
if z < -6.2e11 or 1 < z Initial program 100.0%
Taylor expanded in z around inf 99.0%
mul-1-neg99.0%
distribute-lft-neg-out99.0%
*-commutative99.0%
+-commutative99.0%
Simplified99.0%
Taylor expanded in x around inf 80.1%
*-commutative80.1%
fma-define80.1%
mul-1-neg80.1%
fma-neg80.1%
*-commutative80.1%
associate-/l*82.4%
distribute-lft-out--82.4%
Simplified82.4%
Taylor expanded in x around 0 59.7%
mul-1-neg59.7%
distribute-lft-neg-out59.7%
*-commutative59.7%
Simplified59.7%
if -6.2e11 < z < 1Initial program 100.0%
Taylor expanded in z around 0 97.3%
+-commutative97.3%
Simplified97.3%
Final simplification77.8%
(FPCore (x y z) :precision binary64 (if (<= y 1e+32) (* x (- 1.0 z)) (* y (- 1.0 z))))
double code(double x, double y, double z) {
double tmp;
if (y <= 1e+32) {
tmp = x * (1.0 - z);
} else {
tmp = y * (1.0 - z);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= 1d+32) then
tmp = x * (1.0d0 - z)
else
tmp = y * (1.0d0 - z)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= 1e+32) {
tmp = x * (1.0 - z);
} else {
tmp = y * (1.0 - z);
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= 1e+32: tmp = x * (1.0 - z) else: tmp = y * (1.0 - z) return tmp
function code(x, y, z) tmp = 0.0 if (y <= 1e+32) tmp = Float64(x * Float64(1.0 - z)); else tmp = Float64(y * Float64(1.0 - z)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= 1e+32) tmp = x * (1.0 - z); else tmp = y * (1.0 - z); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, 1e+32], N[(x * N[(1.0 - z), $MachinePrecision]), $MachinePrecision], N[(y * N[(1.0 - z), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq 10^{+32}:\\
\;\;\;\;x \cdot \left(1 - z\right)\\
\mathbf{else}:\\
\;\;\;\;y \cdot \left(1 - z\right)\\
\end{array}
\end{array}
if y < 1.00000000000000005e32Initial program 100.0%
Taylor expanded in x around inf 55.4%
*-commutative55.4%
Simplified55.4%
if 1.00000000000000005e32 < y Initial program 100.0%
Taylor expanded in x around 0 81.2%
Final simplification61.1%
(FPCore (x y z) :precision binary64 (+ x y))
double code(double x, double y, double z) {
return x + y;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + y
end function
public static double code(double x, double y, double z) {
return x + y;
}
def code(x, y, z): return x + y
function code(x, y, z) return Float64(x + y) end
function tmp = code(x, y, z) tmp = x + y; end
code[x_, y_, z_] := N[(x + y), $MachinePrecision]
\begin{array}{l}
\\
x + y
\end{array}
Initial program 100.0%
Taylor expanded in z around 0 48.5%
+-commutative48.5%
Simplified48.5%
Final simplification48.5%
herbie shell --seed 2024077
(FPCore (x y z)
:name "Optimisation.CirclePacking:place from circle-packing-0.1.0.4, H"
:precision binary64
(* (+ x y) (- 1.0 z)))