
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(let* ((t_0 (/ 1.0 (sin normAngle))))
(+
(* (* (sin (* (- 1.0 u) normAngle)) t_0) n0_i)
(* (* (sin (* u normAngle)) t_0) n1_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float t_0 = 1.0f / sinf(normAngle);
return ((sinf(((1.0f - u) * normAngle)) * t_0) * n0_i) + ((sinf((u * normAngle)) * t_0) * n1_i);
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: t_0
t_0 = 1.0e0 / sin(normangle)
code = ((sin(((1.0e0 - u) * normangle)) * t_0) * n0_i) + ((sin((u * normangle)) * t_0) * n1_i)
end function
function code(normAngle, u, n0_i, n1_i) t_0 = Float32(Float32(1.0) / sin(normAngle)) return Float32(Float32(Float32(sin(Float32(Float32(Float32(1.0) - u) * normAngle)) * t_0) * n0_i) + Float32(Float32(sin(Float32(u * normAngle)) * t_0) * n1_i)) end
function tmp = code(normAngle, u, n0_i, n1_i) t_0 = single(1.0) / sin(normAngle); tmp = ((sin(((single(1.0) - u) * normAngle)) * t_0) * n0_i) + ((sin((u * normAngle)) * t_0) * n1_i); end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{1}{\sin normAngle}\\
\left(\sin \left(\left(1 - u\right) \cdot normAngle\right) \cdot t\_0\right) \cdot n0\_i + \left(\sin \left(u \cdot normAngle\right) \cdot t\_0\right) \cdot n1\_i
\end{array}
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 9 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(let* ((t_0 (/ 1.0 (sin normAngle))))
(+
(* (* (sin (* (- 1.0 u) normAngle)) t_0) n0_i)
(* (* (sin (* u normAngle)) t_0) n1_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float t_0 = 1.0f / sinf(normAngle);
return ((sinf(((1.0f - u) * normAngle)) * t_0) * n0_i) + ((sinf((u * normAngle)) * t_0) * n1_i);
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: t_0
t_0 = 1.0e0 / sin(normangle)
code = ((sin(((1.0e0 - u) * normangle)) * t_0) * n0_i) + ((sin((u * normangle)) * t_0) * n1_i)
end function
function code(normAngle, u, n0_i, n1_i) t_0 = Float32(Float32(1.0) / sin(normAngle)) return Float32(Float32(Float32(sin(Float32(Float32(Float32(1.0) - u) * normAngle)) * t_0) * n0_i) + Float32(Float32(sin(Float32(u * normAngle)) * t_0) * n1_i)) end
function tmp = code(normAngle, u, n0_i, n1_i) t_0 = single(1.0) / sin(normAngle); tmp = ((sin(((single(1.0) - u) * normAngle)) * t_0) * n0_i) + ((sin((u * normAngle)) * t_0) * n1_i); end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{1}{\sin normAngle}\\
\left(\sin \left(\left(1 - u\right) \cdot normAngle\right) \cdot t\_0\right) \cdot n0\_i + \left(\sin \left(u \cdot normAngle\right) \cdot t\_0\right) \cdot n1\_i
\end{array}
\end{array}
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(+
n0_i
(*
u
(-
(* n1_i (/ normAngle (sin normAngle)))
(* n0_i (* normAngle (/ (cos normAngle) (sin normAngle))))))))
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i + (u * ((n1_i * (normAngle / sinf(normAngle))) - (n0_i * (normAngle * (cosf(normAngle) / sinf(normAngle))))));
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i + (u * ((n1_i * (normangle / sin(normangle))) - (n0_i * (normangle * (cos(normangle) / sin(normangle))))))
end function
function code(normAngle, u, n0_i, n1_i) return Float32(n0_i + Float32(u * Float32(Float32(n1_i * Float32(normAngle / sin(normAngle))) - Float32(n0_i * Float32(normAngle * Float32(cos(normAngle) / sin(normAngle))))))) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i + (u * ((n1_i * (normAngle / sin(normAngle))) - (n0_i * (normAngle * (cos(normAngle) / sin(normAngle)))))); end
\begin{array}{l}
\\
n0\_i + u \cdot \left(n1\_i \cdot \frac{normAngle}{\sin normAngle} - n0\_i \cdot \left(normAngle \cdot \frac{\cos normAngle}{\sin normAngle}\right)\right)
\end{array}
Initial program 97.7%
fma-define97.7%
associate-*r/97.9%
*-rgt-identity97.9%
associate-*r/98.1%
*-rgt-identity98.1%
Simplified98.1%
Taylor expanded in u around 0 88.7%
+-commutative88.7%
mul-1-neg88.7%
unsub-neg88.7%
associate-/l*94.3%
associate-/l*99.7%
associate-/l*99.7%
Simplified99.7%
Final simplification99.7%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (+ n0_i (* u (- (* n1_i (/ normAngle (sin normAngle))) n0_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i + (u * ((n1_i * (normAngle / sinf(normAngle))) - n0_i));
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i + (u * ((n1_i * (normangle / sin(normangle))) - n0_i))
end function
function code(normAngle, u, n0_i, n1_i) return Float32(n0_i + Float32(u * Float32(Float32(n1_i * Float32(normAngle / sin(normAngle))) - n0_i))) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i + (u * ((n1_i * (normAngle / sin(normAngle))) - n0_i)); end
\begin{array}{l}
\\
n0\_i + u \cdot \left(n1\_i \cdot \frac{normAngle}{\sin normAngle} - n0\_i\right)
\end{array}
Initial program 97.7%
fma-define97.7%
associate-*r/97.9%
*-rgt-identity97.9%
associate-*r/98.1%
*-rgt-identity98.1%
Simplified98.1%
Taylor expanded in u around 0 88.7%
+-commutative88.7%
mul-1-neg88.7%
unsub-neg88.7%
associate-/l*94.3%
associate-/l*99.7%
associate-/l*99.7%
Simplified99.7%
Taylor expanded in normAngle around 0 99.4%
Final simplification99.4%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (fma u (- n1_i n0_i) n0_i))
float code(float normAngle, float u, float n0_i, float n1_i) {
return fmaf(u, (n1_i - n0_i), n0_i);
}
function code(normAngle, u, n0_i, n1_i) return fma(u, Float32(n1_i - n0_i), n0_i) end
\begin{array}{l}
\\
\mathsf{fma}\left(u, n1\_i - n0\_i, n0\_i\right)
\end{array}
Initial program 97.7%
fma-define97.7%
associate-*r/97.9%
*-rgt-identity97.9%
associate-*r/98.1%
*-rgt-identity98.1%
Simplified98.1%
Taylor expanded in u around 0 88.7%
+-commutative88.7%
mul-1-neg88.7%
unsub-neg88.7%
associate-/l*94.3%
associate-/l*99.7%
associate-/l*99.7%
Simplified99.7%
Taylor expanded in normAngle around 0 98.6%
+-commutative98.6%
fma-define98.7%
Simplified98.7%
Final simplification98.7%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (if (or (<= n0_i -5.000000097707407e-25) (not (<= n0_i 3.99999987306209e-19))) (* n0_i (- 1.0 u)) (* u n1_i)))
float code(float normAngle, float u, float n0_i, float n1_i) {
float tmp;
if ((n0_i <= -5.000000097707407e-25f) || !(n0_i <= 3.99999987306209e-19f)) {
tmp = n0_i * (1.0f - u);
} else {
tmp = u * n1_i;
}
return tmp;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: tmp
if ((n0_i <= (-5.000000097707407e-25)) .or. (.not. (n0_i <= 3.99999987306209e-19))) then
tmp = n0_i * (1.0e0 - u)
else
tmp = u * n1_i
end if
code = tmp
end function
function code(normAngle, u, n0_i, n1_i) tmp = Float32(0.0) if ((n0_i <= Float32(-5.000000097707407e-25)) || !(n0_i <= Float32(3.99999987306209e-19))) tmp = Float32(n0_i * Float32(Float32(1.0) - u)); else tmp = Float32(u * n1_i); end return tmp end
function tmp_2 = code(normAngle, u, n0_i, n1_i) tmp = single(0.0); if ((n0_i <= single(-5.000000097707407e-25)) || ~((n0_i <= single(3.99999987306209e-19)))) tmp = n0_i * (single(1.0) - u); else tmp = u * n1_i; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;n0\_i \leq -5.000000097707407 \cdot 10^{-25} \lor \neg \left(n0\_i \leq 3.99999987306209 \cdot 10^{-19}\right):\\
\;\;\;\;n0\_i \cdot \left(1 - u\right)\\
\mathbf{else}:\\
\;\;\;\;u \cdot n1\_i\\
\end{array}
\end{array}
if n0_i < -5.0000001e-25 or 3.99999987e-19 < n0_i Initial program 98.6%
fma-define98.6%
associate-*r/98.9%
*-rgt-identity98.9%
associate-*r/99.0%
*-rgt-identity99.0%
Simplified99.0%
Taylor expanded in u around 0 94.6%
+-commutative94.6%
mul-1-neg94.6%
unsub-neg94.6%
associate-/l*95.0%
associate-/l*99.6%
associate-/l*99.6%
Simplified99.6%
Taylor expanded in normAngle around 0 99.3%
Taylor expanded in n0_i around inf 81.6%
neg-mul-181.6%
sub-neg81.6%
Simplified81.6%
if -5.0000001e-25 < n0_i < 3.99999987e-19Initial program 96.5%
fma-define96.5%
associate-*r/96.4%
*-rgt-identity96.4%
associate-*r/96.8%
*-rgt-identity96.8%
Simplified96.8%
Taylor expanded in n0_i around 0 51.6%
Taylor expanded in normAngle around 0 67.8%
*-commutative67.8%
Simplified67.8%
Final simplification75.8%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (if (<= n0_i -5.000000097707407e-25) n0_i (if (<= n0_i 3.99999987306209e-19) (* u n1_i) n0_i)))
float code(float normAngle, float u, float n0_i, float n1_i) {
float tmp;
if (n0_i <= -5.000000097707407e-25f) {
tmp = n0_i;
} else if (n0_i <= 3.99999987306209e-19f) {
tmp = u * n1_i;
} else {
tmp = n0_i;
}
return tmp;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: tmp
if (n0_i <= (-5.000000097707407e-25)) then
tmp = n0_i
else if (n0_i <= 3.99999987306209e-19) then
tmp = u * n1_i
else
tmp = n0_i
end if
code = tmp
end function
function code(normAngle, u, n0_i, n1_i) tmp = Float32(0.0) if (n0_i <= Float32(-5.000000097707407e-25)) tmp = n0_i; elseif (n0_i <= Float32(3.99999987306209e-19)) tmp = Float32(u * n1_i); else tmp = n0_i; end return tmp end
function tmp_2 = code(normAngle, u, n0_i, n1_i) tmp = single(0.0); if (n0_i <= single(-5.000000097707407e-25)) tmp = n0_i; elseif (n0_i <= single(3.99999987306209e-19)) tmp = u * n1_i; else tmp = n0_i; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;n0\_i \leq -5.000000097707407 \cdot 10^{-25}:\\
\;\;\;\;n0\_i\\
\mathbf{elif}\;n0\_i \leq 3.99999987306209 \cdot 10^{-19}:\\
\;\;\;\;u \cdot n1\_i\\
\mathbf{else}:\\
\;\;\;\;n0\_i\\
\end{array}
\end{array}
if n0_i < -5.0000001e-25 or 3.99999987e-19 < n0_i Initial program 98.6%
fma-define98.6%
associate-*r/98.9%
*-rgt-identity98.9%
associate-*r/99.0%
*-rgt-identity99.0%
Simplified99.0%
Taylor expanded in u around 0 62.8%
if -5.0000001e-25 < n0_i < 3.99999987e-19Initial program 96.5%
fma-define96.5%
associate-*r/96.4%
*-rgt-identity96.4%
associate-*r/96.8%
*-rgt-identity96.8%
Simplified96.8%
Taylor expanded in n0_i around 0 51.6%
Taylor expanded in normAngle around 0 67.8%
*-commutative67.8%
Simplified67.8%
Final simplification64.9%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (if (<= n0_i 1.4999999397961872e-13) (+ n0_i (* u n1_i)) (* n0_i (- 1.0 u))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float tmp;
if (n0_i <= 1.4999999397961872e-13f) {
tmp = n0_i + (u * n1_i);
} else {
tmp = n0_i * (1.0f - u);
}
return tmp;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: tmp
if (n0_i <= 1.4999999397961872e-13) then
tmp = n0_i + (u * n1_i)
else
tmp = n0_i * (1.0e0 - u)
end if
code = tmp
end function
function code(normAngle, u, n0_i, n1_i) tmp = Float32(0.0) if (n0_i <= Float32(1.4999999397961872e-13)) tmp = Float32(n0_i + Float32(u * n1_i)); else tmp = Float32(n0_i * Float32(Float32(1.0) - u)); end return tmp end
function tmp_2 = code(normAngle, u, n0_i, n1_i) tmp = single(0.0); if (n0_i <= single(1.4999999397961872e-13)) tmp = n0_i + (u * n1_i); else tmp = n0_i * (single(1.0) - u); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;n0\_i \leq 1.4999999397961872 \cdot 10^{-13}:\\
\;\;\;\;n0\_i + u \cdot n1\_i\\
\mathbf{else}:\\
\;\;\;\;n0\_i \cdot \left(1 - u\right)\\
\end{array}
\end{array}
if n0_i < 1.49999994e-13Initial program 97.5%
fma-define97.6%
associate-*r/97.6%
*-rgt-identity97.6%
associate-*r/97.9%
*-rgt-identity97.9%
Simplified97.9%
Taylor expanded in u around 0 87.6%
+-commutative87.6%
mul-1-neg87.6%
unsub-neg87.6%
associate-/l*94.0%
associate-/l*99.6%
associate-/l*99.6%
Simplified99.6%
Taylor expanded in n1_i around inf 72.5%
associate-/l*82.2%
associate-/l*83.3%
Simplified83.3%
Taylor expanded in normAngle around 0 82.6%
*-commutative82.6%
Simplified82.6%
if 1.49999994e-13 < n0_i Initial program 98.8%
fma-define98.8%
associate-*r/99.2%
*-rgt-identity99.2%
associate-*r/99.2%
*-rgt-identity99.2%
Simplified99.2%
Taylor expanded in u around 0 96.3%
+-commutative96.3%
mul-1-neg96.3%
unsub-neg96.3%
associate-/l*96.3%
associate-/l*99.8%
associate-/l*99.8%
Simplified99.8%
Taylor expanded in normAngle around 0 99.1%
Taylor expanded in n0_i around inf 94.3%
neg-mul-194.3%
sub-neg94.3%
Simplified94.3%
Final simplification84.1%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (if (<= n0_i 1.4999999397961872e-13) (+ n0_i (* u n1_i)) (- n0_i (* n0_i u))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float tmp;
if (n0_i <= 1.4999999397961872e-13f) {
tmp = n0_i + (u * n1_i);
} else {
tmp = n0_i - (n0_i * u);
}
return tmp;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: tmp
if (n0_i <= 1.4999999397961872e-13) then
tmp = n0_i + (u * n1_i)
else
tmp = n0_i - (n0_i * u)
end if
code = tmp
end function
function code(normAngle, u, n0_i, n1_i) tmp = Float32(0.0) if (n0_i <= Float32(1.4999999397961872e-13)) tmp = Float32(n0_i + Float32(u * n1_i)); else tmp = Float32(n0_i - Float32(n0_i * u)); end return tmp end
function tmp_2 = code(normAngle, u, n0_i, n1_i) tmp = single(0.0); if (n0_i <= single(1.4999999397961872e-13)) tmp = n0_i + (u * n1_i); else tmp = n0_i - (n0_i * u); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;n0\_i \leq 1.4999999397961872 \cdot 10^{-13}:\\
\;\;\;\;n0\_i + u \cdot n1\_i\\
\mathbf{else}:\\
\;\;\;\;n0\_i - n0\_i \cdot u\\
\end{array}
\end{array}
if n0_i < 1.49999994e-13Initial program 97.5%
fma-define97.6%
associate-*r/97.6%
*-rgt-identity97.6%
associate-*r/97.9%
*-rgt-identity97.9%
Simplified97.9%
Taylor expanded in u around 0 87.6%
+-commutative87.6%
mul-1-neg87.6%
unsub-neg87.6%
associate-/l*94.0%
associate-/l*99.6%
associate-/l*99.6%
Simplified99.6%
Taylor expanded in n1_i around inf 72.5%
associate-/l*82.2%
associate-/l*83.3%
Simplified83.3%
Taylor expanded in normAngle around 0 82.6%
*-commutative82.6%
Simplified82.6%
if 1.49999994e-13 < n0_i Initial program 98.8%
fma-define98.8%
associate-*r/99.2%
*-rgt-identity99.2%
associate-*r/99.2%
*-rgt-identity99.2%
Simplified99.2%
Taylor expanded in u around 0 96.3%
+-commutative96.3%
mul-1-neg96.3%
unsub-neg96.3%
associate-/l*96.3%
associate-/l*99.8%
associate-/l*99.8%
Simplified99.8%
Taylor expanded in normAngle around 0 99.1%
Taylor expanded in n1_i around 0 94.5%
mul-1-neg94.5%
distribute-lft-neg-out94.5%
*-commutative94.5%
Simplified94.5%
Final simplification84.1%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (+ n0_i (* u (- n1_i n0_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i + (u * (n1_i - n0_i));
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i + (u * (n1_i - n0_i))
end function
function code(normAngle, u, n0_i, n1_i) return Float32(n0_i + Float32(u * Float32(n1_i - n0_i))) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i + (u * (n1_i - n0_i)); end
\begin{array}{l}
\\
n0\_i + u \cdot \left(n1\_i - n0\_i\right)
\end{array}
Initial program 97.7%
fma-define97.7%
associate-*r/97.9%
*-rgt-identity97.9%
associate-*r/98.1%
*-rgt-identity98.1%
Simplified98.1%
Taylor expanded in u around 0 88.7%
+-commutative88.7%
mul-1-neg88.7%
unsub-neg88.7%
associate-/l*94.3%
associate-/l*99.7%
associate-/l*99.7%
Simplified99.7%
Taylor expanded in normAngle around 0 98.6%
Final simplification98.6%
(FPCore (normAngle u n0_i n1_i) :precision binary32 n0_i)
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i
end function
function code(normAngle, u, n0_i, n1_i) return n0_i end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i; end
\begin{array}{l}
\\
n0\_i
\end{array}
Initial program 97.7%
fma-define97.7%
associate-*r/97.9%
*-rgt-identity97.9%
associate-*r/98.1%
*-rgt-identity98.1%
Simplified98.1%
Taylor expanded in u around 0 47.6%
Final simplification47.6%
herbie shell --seed 2024077
(FPCore (normAngle u n0_i n1_i)
:name "Curve intersection, scale width based on ribbon orientation"
:precision binary32
:pre (and (and (and (and (<= 0.0 normAngle) (<= normAngle (/ PI 2.0))) (and (<= -1.0 n0_i) (<= n0_i 1.0))) (and (<= -1.0 n1_i) (<= n1_i 1.0))) (and (<= 2.328306437e-10 u) (<= u 1.0)))
(+ (* (* (sin (* (- 1.0 u) normAngle)) (/ 1.0 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1.0 (sin normAngle))) n1_i)))