
(FPCore (a1 a2 th) :precision binary64 (let* ((t_1 (/ (cos th) (sqrt 2.0)))) (+ (* t_1 (* a1 a1)) (* t_1 (* a2 a2)))))
double code(double a1, double a2, double th) {
double t_1 = cos(th) / sqrt(2.0);
return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
real(8) :: t_1
t_1 = cos(th) / sqrt(2.0d0)
code = (t_1 * (a1 * a1)) + (t_1 * (a2 * a2))
end function
public static double code(double a1, double a2, double th) {
double t_1 = Math.cos(th) / Math.sqrt(2.0);
return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2));
}
def code(a1, a2, th): t_1 = math.cos(th) / math.sqrt(2.0) return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2))
function code(a1, a2, th) t_1 = Float64(cos(th) / sqrt(2.0)) return Float64(Float64(t_1 * Float64(a1 * a1)) + Float64(t_1 * Float64(a2 * a2))) end
function tmp = code(a1, a2, th) t_1 = cos(th) / sqrt(2.0); tmp = (t_1 * (a1 * a1)) + (t_1 * (a2 * a2)); end
code[a1_, a2_, th_] := Block[{t$95$1 = N[(N[Cos[th], $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]}, N[(N[(t$95$1 * N[(a1 * a1), $MachinePrecision]), $MachinePrecision] + N[(t$95$1 * N[(a2 * a2), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\cos th}{\sqrt{2}}\\
t\_1 \cdot \left(a1 \cdot a1\right) + t\_1 \cdot \left(a2 \cdot a2\right)
\end{array}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 13 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (a1 a2 th) :precision binary64 (let* ((t_1 (/ (cos th) (sqrt 2.0)))) (+ (* t_1 (* a1 a1)) (* t_1 (* a2 a2)))))
double code(double a1, double a2, double th) {
double t_1 = cos(th) / sqrt(2.0);
return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
real(8) :: t_1
t_1 = cos(th) / sqrt(2.0d0)
code = (t_1 * (a1 * a1)) + (t_1 * (a2 * a2))
end function
public static double code(double a1, double a2, double th) {
double t_1 = Math.cos(th) / Math.sqrt(2.0);
return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2));
}
def code(a1, a2, th): t_1 = math.cos(th) / math.sqrt(2.0) return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2))
function code(a1, a2, th) t_1 = Float64(cos(th) / sqrt(2.0)) return Float64(Float64(t_1 * Float64(a1 * a1)) + Float64(t_1 * Float64(a2 * a2))) end
function tmp = code(a1, a2, th) t_1 = cos(th) / sqrt(2.0); tmp = (t_1 * (a1 * a1)) + (t_1 * (a2 * a2)); end
code[a1_, a2_, th_] := Block[{t$95$1 = N[(N[Cos[th], $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]}, N[(N[(t$95$1 * N[(a1 * a1), $MachinePrecision]), $MachinePrecision] + N[(t$95$1 * N[(a2 * a2), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\cos th}{\sqrt{2}}\\
t\_1 \cdot \left(a1 \cdot a1\right) + t\_1 \cdot \left(a2 \cdot a2\right)
\end{array}
\end{array}
(FPCore (a1 a2 th) :precision binary64 (/ (pow (hypot a2 a1) 2.0) (/ (sqrt 2.0) (cos th))))
double code(double a1, double a2, double th) {
return pow(hypot(a2, a1), 2.0) / (sqrt(2.0) / cos(th));
}
public static double code(double a1, double a2, double th) {
return Math.pow(Math.hypot(a2, a1), 2.0) / (Math.sqrt(2.0) / Math.cos(th));
}
def code(a1, a2, th): return math.pow(math.hypot(a2, a1), 2.0) / (math.sqrt(2.0) / math.cos(th))
function code(a1, a2, th) return Float64((hypot(a2, a1) ^ 2.0) / Float64(sqrt(2.0) / cos(th))) end
function tmp = code(a1, a2, th) tmp = (hypot(a2, a1) ^ 2.0) / (sqrt(2.0) / cos(th)); end
code[a1_, a2_, th_] := N[(N[Power[N[Sqrt[a2 ^ 2 + a1 ^ 2], $MachinePrecision], 2.0], $MachinePrecision] / N[(N[Sqrt[2.0], $MachinePrecision] / N[Cos[th], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{{\left(\mathsf{hypot}\left(a2, a1\right)\right)}^{2}}{\frac{\sqrt{2}}{\cos th}}
\end{array}
Initial program 99.7%
distribute-lft-out99.6%
cos-neg99.6%
associate-*l/99.7%
associate-/l*99.7%
cos-neg99.7%
+-commutative99.7%
fma-define99.7%
Simplified99.7%
associate-*r/99.7%
*-commutative99.7%
associate-*r/99.6%
clear-num99.6%
un-div-inv99.7%
add-sqr-sqrt99.7%
pow299.7%
fma-undefine99.7%
hypot-define99.7%
Applied egg-rr99.7%
(FPCore (a1 a2 th) :precision binary64 (* (cos th) (/ (fma a2 a2 (* a1 a1)) (sqrt 2.0))))
double code(double a1, double a2, double th) {
return cos(th) * (fma(a2, a2, (a1 * a1)) / sqrt(2.0));
}
function code(a1, a2, th) return Float64(cos(th) * Float64(fma(a2, a2, Float64(a1 * a1)) / sqrt(2.0))) end
code[a1_, a2_, th_] := N[(N[Cos[th], $MachinePrecision] * N[(N[(a2 * a2 + N[(a1 * a1), $MachinePrecision]), $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\cos th \cdot \frac{\mathsf{fma}\left(a2, a2, a1 \cdot a1\right)}{\sqrt{2}}
\end{array}
Initial program 99.7%
distribute-lft-out99.6%
cos-neg99.6%
associate-*l/99.7%
associate-/l*99.7%
cos-neg99.7%
+-commutative99.7%
fma-define99.7%
Simplified99.7%
(FPCore (a1 a2 th) :precision binary64 (if (<= (cos th) 0.7) (* (* a2 (cos th)) a2) (* (sqrt 0.5) (+ (* a1 a1) (* a2 a2)))))
double code(double a1, double a2, double th) {
double tmp;
if (cos(th) <= 0.7) {
tmp = (a2 * cos(th)) * a2;
} else {
tmp = sqrt(0.5) * ((a1 * a1) + (a2 * a2));
}
return tmp;
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
real(8) :: tmp
if (cos(th) <= 0.7d0) then
tmp = (a2 * cos(th)) * a2
else
tmp = sqrt(0.5d0) * ((a1 * a1) + (a2 * a2))
end if
code = tmp
end function
public static double code(double a1, double a2, double th) {
double tmp;
if (Math.cos(th) <= 0.7) {
tmp = (a2 * Math.cos(th)) * a2;
} else {
tmp = Math.sqrt(0.5) * ((a1 * a1) + (a2 * a2));
}
return tmp;
}
def code(a1, a2, th): tmp = 0 if math.cos(th) <= 0.7: tmp = (a2 * math.cos(th)) * a2 else: tmp = math.sqrt(0.5) * ((a1 * a1) + (a2 * a2)) return tmp
function code(a1, a2, th) tmp = 0.0 if (cos(th) <= 0.7) tmp = Float64(Float64(a2 * cos(th)) * a2); else tmp = Float64(sqrt(0.5) * Float64(Float64(a1 * a1) + Float64(a2 * a2))); end return tmp end
function tmp_2 = code(a1, a2, th) tmp = 0.0; if (cos(th) <= 0.7) tmp = (a2 * cos(th)) * a2; else tmp = sqrt(0.5) * ((a1 * a1) + (a2 * a2)); end tmp_2 = tmp; end
code[a1_, a2_, th_] := If[LessEqual[N[Cos[th], $MachinePrecision], 0.7], N[(N[(a2 * N[Cos[th], $MachinePrecision]), $MachinePrecision] * a2), $MachinePrecision], N[(N[Sqrt[0.5], $MachinePrecision] * N[(N[(a1 * a1), $MachinePrecision] + N[(a2 * a2), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\cos th \leq 0.7:\\
\;\;\;\;\left(a2 \cdot \cos th\right) \cdot a2\\
\mathbf{else}:\\
\;\;\;\;\sqrt{0.5} \cdot \left(a1 \cdot a1 + a2 \cdot a2\right)\\
\end{array}
\end{array}
if (cos.f64 th) < 0.69999999999999996Initial program 99.7%
distribute-lft-out99.6%
cos-neg99.6%
associate-*l/99.7%
associate-/l*99.7%
cos-neg99.7%
+-commutative99.7%
fma-define99.7%
Simplified99.7%
Taylor expanded in a2 around inf 60.7%
Applied egg-rr43.1%
if 0.69999999999999996 < (cos.f64 th) Initial program 99.6%
distribute-lft-out99.6%
Simplified99.6%
clear-num99.6%
associate-/r/99.6%
pow1/299.6%
pow-flip99.6%
metadata-eval99.6%
Applied egg-rr99.6%
Taylor expanded in th around 0 91.7%
(FPCore (a1 a2 th) :precision binary64 (* (* (cos th) (sqrt 0.5)) (+ (* a1 a1) (* a2 a2))))
double code(double a1, double a2, double th) {
return (cos(th) * sqrt(0.5)) * ((a1 * a1) + (a2 * a2));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = (cos(th) * sqrt(0.5d0)) * ((a1 * a1) + (a2 * a2))
end function
public static double code(double a1, double a2, double th) {
return (Math.cos(th) * Math.sqrt(0.5)) * ((a1 * a1) + (a2 * a2));
}
def code(a1, a2, th): return (math.cos(th) * math.sqrt(0.5)) * ((a1 * a1) + (a2 * a2))
function code(a1, a2, th) return Float64(Float64(cos(th) * sqrt(0.5)) * Float64(Float64(a1 * a1) + Float64(a2 * a2))) end
function tmp = code(a1, a2, th) tmp = (cos(th) * sqrt(0.5)) * ((a1 * a1) + (a2 * a2)); end
code[a1_, a2_, th_] := N[(N[(N[Cos[th], $MachinePrecision] * N[Sqrt[0.5], $MachinePrecision]), $MachinePrecision] * N[(N[(a1 * a1), $MachinePrecision] + N[(a2 * a2), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\cos th \cdot \sqrt{0.5}\right) \cdot \left(a1 \cdot a1 + a2 \cdot a2\right)
\end{array}
Initial program 99.7%
distribute-lft-out99.6%
Simplified99.6%
clear-num99.6%
associate-/r/99.6%
pow1/299.6%
pow-flip99.6%
metadata-eval99.6%
Applied egg-rr99.6%
Taylor expanded in th around inf 99.6%
(FPCore (a1 a2 th) :precision binary64 (* (/ (cos th) (sqrt 2.0)) (+ (* a1 a1) (* a2 a2))))
double code(double a1, double a2, double th) {
return (cos(th) / sqrt(2.0)) * ((a1 * a1) + (a2 * a2));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = (cos(th) / sqrt(2.0d0)) * ((a1 * a1) + (a2 * a2))
end function
public static double code(double a1, double a2, double th) {
return (Math.cos(th) / Math.sqrt(2.0)) * ((a1 * a1) + (a2 * a2));
}
def code(a1, a2, th): return (math.cos(th) / math.sqrt(2.0)) * ((a1 * a1) + (a2 * a2))
function code(a1, a2, th) return Float64(Float64(cos(th) / sqrt(2.0)) * Float64(Float64(a1 * a1) + Float64(a2 * a2))) end
function tmp = code(a1, a2, th) tmp = (cos(th) / sqrt(2.0)) * ((a1 * a1) + (a2 * a2)); end
code[a1_, a2_, th_] := N[(N[(N[Cos[th], $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision] * N[(N[(a1 * a1), $MachinePrecision] + N[(a2 * a2), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\cos th}{\sqrt{2}} \cdot \left(a1 \cdot a1 + a2 \cdot a2\right)
\end{array}
Initial program 99.7%
distribute-lft-out99.6%
Simplified99.6%
(FPCore (a1 a2 th) :precision binary64 (* (* a2 (cos th)) a2))
double code(double a1, double a2, double th) {
return (a2 * cos(th)) * a2;
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = (a2 * cos(th)) * a2
end function
public static double code(double a1, double a2, double th) {
return (a2 * Math.cos(th)) * a2;
}
def code(a1, a2, th): return (a2 * math.cos(th)) * a2
function code(a1, a2, th) return Float64(Float64(a2 * cos(th)) * a2) end
function tmp = code(a1, a2, th) tmp = (a2 * cos(th)) * a2; end
code[a1_, a2_, th_] := N[(N[(a2 * N[Cos[th], $MachinePrecision]), $MachinePrecision] * a2), $MachinePrecision]
\begin{array}{l}
\\
\left(a2 \cdot \cos th\right) \cdot a2
\end{array}
Initial program 99.7%
distribute-lft-out99.6%
cos-neg99.6%
associate-*l/99.7%
associate-/l*99.7%
cos-neg99.7%
+-commutative99.7%
fma-define99.7%
Simplified99.7%
Taylor expanded in a2 around inf 60.0%
Applied egg-rr38.8%
(FPCore (a1 a2 th) :precision binary64 (* 0.5 (pow a2 2.0)))
double code(double a1, double a2, double th) {
return 0.5 * pow(a2, 2.0);
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = 0.5d0 * (a2 ** 2.0d0)
end function
public static double code(double a1, double a2, double th) {
return 0.5 * Math.pow(a2, 2.0);
}
def code(a1, a2, th): return 0.5 * math.pow(a2, 2.0)
function code(a1, a2, th) return Float64(0.5 * (a2 ^ 2.0)) end
function tmp = code(a1, a2, th) tmp = 0.5 * (a2 ^ 2.0); end
code[a1_, a2_, th_] := N[(0.5 * N[Power[a2, 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
0.5 \cdot {a2}^{2}
\end{array}
Initial program 99.7%
distribute-lft-out99.6%
Simplified99.6%
Taylor expanded in th around 0 68.7%
Applied egg-rr51.1%
Taylor expanded in a1 around 0 31.6%
(FPCore (a1 a2 th) :precision binary64 (if (<= th 23000000000000.0) (+ a2 a1) (+ a1 (* (- a2) a2))))
double code(double a1, double a2, double th) {
double tmp;
if (th <= 23000000000000.0) {
tmp = a2 + a1;
} else {
tmp = a1 + (-a2 * a2);
}
return tmp;
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
real(8) :: tmp
if (th <= 23000000000000.0d0) then
tmp = a2 + a1
else
tmp = a1 + (-a2 * a2)
end if
code = tmp
end function
public static double code(double a1, double a2, double th) {
double tmp;
if (th <= 23000000000000.0) {
tmp = a2 + a1;
} else {
tmp = a1 + (-a2 * a2);
}
return tmp;
}
def code(a1, a2, th): tmp = 0 if th <= 23000000000000.0: tmp = a2 + a1 else: tmp = a1 + (-a2 * a2) return tmp
function code(a1, a2, th) tmp = 0.0 if (th <= 23000000000000.0) tmp = Float64(a2 + a1); else tmp = Float64(a1 + Float64(Float64(-a2) * a2)); end return tmp end
function tmp_2 = code(a1, a2, th) tmp = 0.0; if (th <= 23000000000000.0) tmp = a2 + a1; else tmp = a1 + (-a2 * a2); end tmp_2 = tmp; end
code[a1_, a2_, th_] := If[LessEqual[th, 23000000000000.0], N[(a2 + a1), $MachinePrecision], N[(a1 + N[((-a2) * a2), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;th \leq 23000000000000:\\
\;\;\;\;a2 + a1\\
\mathbf{else}:\\
\;\;\;\;a1 + \left(-a2\right) \cdot a2\\
\end{array}
\end{array}
if th < 2.3e13Initial program 99.6%
distribute-lft-out99.6%
Simplified99.6%
Taylor expanded in th around 0 78.1%
Applied egg-rr3.8%
if 2.3e13 < th Initial program 99.7%
distribute-lft-out99.6%
Simplified99.6%
Taylor expanded in th around 0 41.2%
Applied egg-rr15.4%
(FPCore (a1 a2 th) :precision binary64 (* -1.0 (+ (* a1 a1) (* a2 a2))))
double code(double a1, double a2, double th) {
return -1.0 * ((a1 * a1) + (a2 * a2));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = (-1.0d0) * ((a1 * a1) + (a2 * a2))
end function
public static double code(double a1, double a2, double th) {
return -1.0 * ((a1 * a1) + (a2 * a2));
}
def code(a1, a2, th): return -1.0 * ((a1 * a1) + (a2 * a2))
function code(a1, a2, th) return Float64(-1.0 * Float64(Float64(a1 * a1) + Float64(a2 * a2))) end
function tmp = code(a1, a2, th) tmp = -1.0 * ((a1 * a1) + (a2 * a2)); end
code[a1_, a2_, th_] := N[(-1.0 * N[(N[(a1 * a1), $MachinePrecision] + N[(a2 * a2), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
-1 \cdot \left(a1 \cdot a1 + a2 \cdot a2\right)
\end{array}
Initial program 99.7%
distribute-lft-out99.6%
Simplified99.6%
Taylor expanded in th around 0 68.7%
Applied egg-rr22.7%
(FPCore (a1 a2 th) :precision binary64 (* -0.5 (+ (* a1 a1) (* a2 a2))))
double code(double a1, double a2, double th) {
return -0.5 * ((a1 * a1) + (a2 * a2));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = (-0.5d0) * ((a1 * a1) + (a2 * a2))
end function
public static double code(double a1, double a2, double th) {
return -0.5 * ((a1 * a1) + (a2 * a2));
}
def code(a1, a2, th): return -0.5 * ((a1 * a1) + (a2 * a2))
function code(a1, a2, th) return Float64(-0.5 * Float64(Float64(a1 * a1) + Float64(a2 * a2))) end
function tmp = code(a1, a2, th) tmp = -0.5 * ((a1 * a1) + (a2 * a2)); end
code[a1_, a2_, th_] := N[(-0.5 * N[(N[(a1 * a1), $MachinePrecision] + N[(a2 * a2), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
-0.5 \cdot \left(a1 \cdot a1 + a2 \cdot a2\right)
\end{array}
Initial program 99.7%
distribute-lft-out99.6%
Simplified99.6%
Taylor expanded in th around 0 68.7%
Applied egg-rr23.0%
(FPCore (a1 a2 th) :precision binary64 (* 0.25 (+ (* a1 a1) (* a2 a2))))
double code(double a1, double a2, double th) {
return 0.25 * ((a1 * a1) + (a2 * a2));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = 0.25d0 * ((a1 * a1) + (a2 * a2))
end function
public static double code(double a1, double a2, double th) {
return 0.25 * ((a1 * a1) + (a2 * a2));
}
def code(a1, a2, th): return 0.25 * ((a1 * a1) + (a2 * a2))
function code(a1, a2, th) return Float64(0.25 * Float64(Float64(a1 * a1) + Float64(a2 * a2))) end
function tmp = code(a1, a2, th) tmp = 0.25 * ((a1 * a1) + (a2 * a2)); end
code[a1_, a2_, th_] := N[(0.25 * N[(N[(a1 * a1), $MachinePrecision] + N[(a2 * a2), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
0.25 \cdot \left(a1 \cdot a1 + a2 \cdot a2\right)
\end{array}
Initial program 99.7%
distribute-lft-out99.6%
Simplified99.6%
Taylor expanded in th around 0 68.7%
Applied egg-rr50.3%
(FPCore (a1 a2 th) :precision binary64 (* 0.5 (+ (* a1 a1) (* a2 a2))))
double code(double a1, double a2, double th) {
return 0.5 * ((a1 * a1) + (a2 * a2));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = 0.5d0 * ((a1 * a1) + (a2 * a2))
end function
public static double code(double a1, double a2, double th) {
return 0.5 * ((a1 * a1) + (a2 * a2));
}
def code(a1, a2, th): return 0.5 * ((a1 * a1) + (a2 * a2))
function code(a1, a2, th) return Float64(0.5 * Float64(Float64(a1 * a1) + Float64(a2 * a2))) end
function tmp = code(a1, a2, th) tmp = 0.5 * ((a1 * a1) + (a2 * a2)); end
code[a1_, a2_, th_] := N[(0.5 * N[(N[(a1 * a1), $MachinePrecision] + N[(a2 * a2), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
0.5 \cdot \left(a1 \cdot a1 + a2 \cdot a2\right)
\end{array}
Initial program 99.7%
distribute-lft-out99.6%
Simplified99.6%
Taylor expanded in th around 0 68.7%
Applied egg-rr51.1%
(FPCore (a1 a2 th) :precision binary64 (+ a2 a1))
double code(double a1, double a2, double th) {
return a2 + a1;
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = a2 + a1
end function
public static double code(double a1, double a2, double th) {
return a2 + a1;
}
def code(a1, a2, th): return a2 + a1
function code(a1, a2, th) return Float64(a2 + a1) end
function tmp = code(a1, a2, th) tmp = a2 + a1; end
code[a1_, a2_, th_] := N[(a2 + a1), $MachinePrecision]
\begin{array}{l}
\\
a2 + a1
\end{array}
Initial program 99.7%
distribute-lft-out99.6%
Simplified99.6%
Taylor expanded in th around 0 68.7%
Applied egg-rr3.5%
herbie shell --seed 2024077 -o generate:simplify
(FPCore (a1 a2 th)
:name "Migdal et al, Equation (64)"
:precision binary64
(+ (* (/ (cos th) (sqrt 2.0)) (* a1 a1)) (* (/ (cos th) (sqrt 2.0)) (* a2 a2))))