
(FPCore (x y z t a) :precision binary64 (/ (- (* x y) (* (* z 9.0) t)) (* a 2.0)))
double code(double x, double y, double z, double t, double a) {
return ((x * y) - ((z * 9.0) * t)) / (a * 2.0);
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = ((x * y) - ((z * 9.0d0) * t)) / (a * 2.0d0)
end function
public static double code(double x, double y, double z, double t, double a) {
return ((x * y) - ((z * 9.0) * t)) / (a * 2.0);
}
def code(x, y, z, t, a): return ((x * y) - ((z * 9.0) * t)) / (a * 2.0)
function code(x, y, z, t, a) return Float64(Float64(Float64(x * y) - Float64(Float64(z * 9.0) * t)) / Float64(a * 2.0)) end
function tmp = code(x, y, z, t, a) tmp = ((x * y) - ((z * 9.0) * t)) / (a * 2.0); end
code[x_, y_, z_, t_, a_] := N[(N[(N[(x * y), $MachinePrecision] - N[(N[(z * 9.0), $MachinePrecision] * t), $MachinePrecision]), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot y - \left(z \cdot 9\right) \cdot t}{a \cdot 2}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 10 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t a) :precision binary64 (/ (- (* x y) (* (* z 9.0) t)) (* a 2.0)))
double code(double x, double y, double z, double t, double a) {
return ((x * y) - ((z * 9.0) * t)) / (a * 2.0);
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = ((x * y) - ((z * 9.0d0) * t)) / (a * 2.0d0)
end function
public static double code(double x, double y, double z, double t, double a) {
return ((x * y) - ((z * 9.0) * t)) / (a * 2.0);
}
def code(x, y, z, t, a): return ((x * y) - ((z * 9.0) * t)) / (a * 2.0)
function code(x, y, z, t, a) return Float64(Float64(Float64(x * y) - Float64(Float64(z * 9.0) * t)) / Float64(a * 2.0)) end
function tmp = code(x, y, z, t, a) tmp = ((x * y) - ((z * 9.0) * t)) / (a * 2.0); end
code[x_, y_, z_, t_, a_] := N[(N[(N[(x * y), $MachinePrecision] - N[(N[(z * 9.0), $MachinePrecision] * t), $MachinePrecision]), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot y - \left(z \cdot 9\right) \cdot t}{a \cdot 2}
\end{array}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (if (<= (- (* x y) (* (* z 9.0) t)) 1e+308) (/ (- (* x y) (* z (* 9.0 t))) (* a 2.0)) (* -0.5 (* (- (* 9.0 t) (* x (/ y z))) (/ z a)))))
assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double tmp;
if (((x * y) - ((z * 9.0) * t)) <= 1e+308) {
tmp = ((x * y) - (z * (9.0 * t))) / (a * 2.0);
} else {
tmp = -0.5 * (((9.0 * t) - (x * (y / z))) * (z / a));
}
return tmp;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if (((x * y) - ((z * 9.0d0) * t)) <= 1d+308) then
tmp = ((x * y) - (z * (9.0d0 * t))) / (a * 2.0d0)
else
tmp = (-0.5d0) * (((9.0d0 * t) - (x * (y / z))) * (z / a))
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a;
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if (((x * y) - ((z * 9.0) * t)) <= 1e+308) {
tmp = ((x * y) - (z * (9.0 * t))) / (a * 2.0);
} else {
tmp = -0.5 * (((9.0 * t) - (x * (y / z))) * (z / a));
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) [x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): tmp = 0 if ((x * y) - ((z * 9.0) * t)) <= 1e+308: tmp = ((x * y) - (z * (9.0 * t))) / (a * 2.0) else: tmp = -0.5 * (((9.0 * t) - (x * (y / z))) * (z / a)) return tmp
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) tmp = 0.0 if (Float64(Float64(x * y) - Float64(Float64(z * 9.0) * t)) <= 1e+308) tmp = Float64(Float64(Float64(x * y) - Float64(z * Float64(9.0 * t))) / Float64(a * 2.0)); else tmp = Float64(-0.5 * Float64(Float64(Float64(9.0 * t) - Float64(x * Float64(y / z))) * Float64(z / a))); end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
tmp = 0.0;
if (((x * y) - ((z * 9.0) * t)) <= 1e+308)
tmp = ((x * y) - (z * (9.0 * t))) / (a * 2.0);
else
tmp = -0.5 * (((9.0 * t) - (x * (y / z))) * (z / a));
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := If[LessEqual[N[(N[(x * y), $MachinePrecision] - N[(N[(z * 9.0), $MachinePrecision] * t), $MachinePrecision]), $MachinePrecision], 1e+308], N[(N[(N[(x * y), $MachinePrecision] - N[(z * N[(9.0 * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision], N[(-0.5 * N[(N[(N[(9.0 * t), $MachinePrecision] - N[(x * N[(y / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] * N[(z / a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
\mathbf{if}\;x \cdot y - \left(z \cdot 9\right) \cdot t \leq 10^{+308}:\\
\;\;\;\;\frac{x \cdot y - z \cdot \left(9 \cdot t\right)}{a \cdot 2}\\
\mathbf{else}:\\
\;\;\;\;-0.5 \cdot \left(\left(9 \cdot t - x \cdot \frac{y}{z}\right) \cdot \frac{z}{a}\right)\\
\end{array}
\end{array}
if (-.f64 (*.f64 x y) (*.f64 (*.f64 z #s(literal 9 binary64)) t)) < 1e308Initial program 97.5%
Taylor expanded in z around 0 97.5%
associate-*r*97.5%
*-commutative97.5%
*-commutative97.5%
Simplified97.5%
if 1e308 < (-.f64 (*.f64 x y) (*.f64 (*.f64 z #s(literal 9 binary64)) t)) Initial program 70.0%
Taylor expanded in z around 0 72.3%
associate-*r*72.3%
*-commutative72.3%
*-commutative72.3%
Simplified72.3%
Taylor expanded in z around -inf 72.3%
mul-1-neg72.3%
*-commutative72.3%
distribute-rgt-neg-in72.3%
cancel-sign-sub-inv72.3%
metadata-eval72.3%
+-commutative72.3%
*-commutative72.3%
mul-1-neg72.3%
unsub-neg72.3%
associate-/l*72.3%
Simplified72.3%
Taylor expanded in a around 0 72.3%
*-commutative72.3%
associate-/l*86.0%
*-commutative86.0%
associate-*r/88.3%
Simplified88.3%
Final simplification96.0%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
(FPCore (x y z t a)
:precision binary64
(if (or (<= x -9e+60)
(not (or (<= x -4e-15) (and (not (<= x -1.7e-74)) (<= x 5.6e-131)))))
(* x (/ (* y 0.5) a))
(* -4.5 (/ (* z t) a))))assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double tmp;
if ((x <= -9e+60) || !((x <= -4e-15) || (!(x <= -1.7e-74) && (x <= 5.6e-131)))) {
tmp = x * ((y * 0.5) / a);
} else {
tmp = -4.5 * ((z * t) / a);
}
return tmp;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if ((x <= (-9d+60)) .or. (.not. (x <= (-4d-15)) .or. (.not. (x <= (-1.7d-74))) .and. (x <= 5.6d-131))) then
tmp = x * ((y * 0.5d0) / a)
else
tmp = (-4.5d0) * ((z * t) / a)
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a;
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if ((x <= -9e+60) || !((x <= -4e-15) || (!(x <= -1.7e-74) && (x <= 5.6e-131)))) {
tmp = x * ((y * 0.5) / a);
} else {
tmp = -4.5 * ((z * t) / a);
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) [x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): tmp = 0 if (x <= -9e+60) or not ((x <= -4e-15) or (not (x <= -1.7e-74) and (x <= 5.6e-131))): tmp = x * ((y * 0.5) / a) else: tmp = -4.5 * ((z * t) / a) return tmp
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) tmp = 0.0 if ((x <= -9e+60) || !((x <= -4e-15) || (!(x <= -1.7e-74) && (x <= 5.6e-131)))) tmp = Float64(x * Float64(Float64(y * 0.5) / a)); else tmp = Float64(-4.5 * Float64(Float64(z * t) / a)); end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
tmp = 0.0;
if ((x <= -9e+60) || ~(((x <= -4e-15) || (~((x <= -1.7e-74)) && (x <= 5.6e-131)))))
tmp = x * ((y * 0.5) / a);
else
tmp = -4.5 * ((z * t) / a);
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := If[Or[LessEqual[x, -9e+60], N[Not[Or[LessEqual[x, -4e-15], And[N[Not[LessEqual[x, -1.7e-74]], $MachinePrecision], LessEqual[x, 5.6e-131]]]], $MachinePrecision]], N[(x * N[(N[(y * 0.5), $MachinePrecision] / a), $MachinePrecision]), $MachinePrecision], N[(-4.5 * N[(N[(z * t), $MachinePrecision] / a), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
\mathbf{if}\;x \leq -9 \cdot 10^{+60} \lor \neg \left(x \leq -4 \cdot 10^{-15} \lor \neg \left(x \leq -1.7 \cdot 10^{-74}\right) \land x \leq 5.6 \cdot 10^{-131}\right):\\
\;\;\;\;x \cdot \frac{y \cdot 0.5}{a}\\
\mathbf{else}:\\
\;\;\;\;-4.5 \cdot \frac{z \cdot t}{a}\\
\end{array}
\end{array}
if x < -9.00000000000000026e60 or -4.0000000000000003e-15 < x < -1.7e-74 or 5.5999999999999999e-131 < x Initial program 93.1%
Taylor expanded in x around inf 59.5%
*-commutative59.5%
associate-/l*60.2%
associate-*r*60.2%
*-commutative60.2%
associate-*r/60.2%
Simplified60.2%
if -9.00000000000000026e60 < x < -4.0000000000000003e-15 or -1.7e-74 < x < 5.5999999999999999e-131Initial program 93.1%
Taylor expanded in x around 0 67.3%
Final simplification62.5%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (if (<= (* (* z 9.0) t) (- INFINITY)) (* (/ z a) (* t -4.5)) (/ (- (* x y) (* z (* 9.0 t))) (* a 2.0))))
assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double tmp;
if (((z * 9.0) * t) <= -((double) INFINITY)) {
tmp = (z / a) * (t * -4.5);
} else {
tmp = ((x * y) - (z * (9.0 * t))) / (a * 2.0);
}
return tmp;
}
assert x < y && y < z && z < t && t < a;
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if (((z * 9.0) * t) <= -Double.POSITIVE_INFINITY) {
tmp = (z / a) * (t * -4.5);
} else {
tmp = ((x * y) - (z * (9.0 * t))) / (a * 2.0);
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) [x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): tmp = 0 if ((z * 9.0) * t) <= -math.inf: tmp = (z / a) * (t * -4.5) else: tmp = ((x * y) - (z * (9.0 * t))) / (a * 2.0) return tmp
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) tmp = 0.0 if (Float64(Float64(z * 9.0) * t) <= Float64(-Inf)) tmp = Float64(Float64(z / a) * Float64(t * -4.5)); else tmp = Float64(Float64(Float64(x * y) - Float64(z * Float64(9.0 * t))) / Float64(a * 2.0)); end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
tmp = 0.0;
if (((z * 9.0) * t) <= -Inf)
tmp = (z / a) * (t * -4.5);
else
tmp = ((x * y) - (z * (9.0 * t))) / (a * 2.0);
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := If[LessEqual[N[(N[(z * 9.0), $MachinePrecision] * t), $MachinePrecision], (-Infinity)], N[(N[(z / a), $MachinePrecision] * N[(t * -4.5), $MachinePrecision]), $MachinePrecision], N[(N[(N[(x * y), $MachinePrecision] - N[(z * N[(9.0 * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
\mathbf{if}\;\left(z \cdot 9\right) \cdot t \leq -\infty:\\
\;\;\;\;\frac{z}{a} \cdot \left(t \cdot -4.5\right)\\
\mathbf{else}:\\
\;\;\;\;\frac{x \cdot y - z \cdot \left(9 \cdot t\right)}{a \cdot 2}\\
\end{array}
\end{array}
if (*.f64 (*.f64 z #s(literal 9 binary64)) t) < -inf.0Initial program 75.3%
Taylor expanded in x around 0 78.9%
*-commutative78.9%
times-frac78.8%
associate-*r/99.8%
metadata-eval99.8%
*-commutative99.8%
associate-*l*99.9%
Applied egg-rr99.9%
if -inf.0 < (*.f64 (*.f64 z #s(literal 9 binary64)) t) Initial program 95.2%
Taylor expanded in z around 0 95.2%
associate-*r*95.2%
*-commutative95.2%
*-commutative95.2%
Simplified95.2%
Final simplification95.7%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (if (<= (* x y) -1e-55) (* (* x y) (/ 0.5 a)) (if (<= (* x y) 5e+100) (* -4.5 (* t (/ z a))) (* x (/ (* y 0.5) a)))))
assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double tmp;
if ((x * y) <= -1e-55) {
tmp = (x * y) * (0.5 / a);
} else if ((x * y) <= 5e+100) {
tmp = -4.5 * (t * (z / a));
} else {
tmp = x * ((y * 0.5) / a);
}
return tmp;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if ((x * y) <= (-1d-55)) then
tmp = (x * y) * (0.5d0 / a)
else if ((x * y) <= 5d+100) then
tmp = (-4.5d0) * (t * (z / a))
else
tmp = x * ((y * 0.5d0) / a)
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a;
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if ((x * y) <= -1e-55) {
tmp = (x * y) * (0.5 / a);
} else if ((x * y) <= 5e+100) {
tmp = -4.5 * (t * (z / a));
} else {
tmp = x * ((y * 0.5) / a);
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) [x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): tmp = 0 if (x * y) <= -1e-55: tmp = (x * y) * (0.5 / a) elif (x * y) <= 5e+100: tmp = -4.5 * (t * (z / a)) else: tmp = x * ((y * 0.5) / a) return tmp
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) tmp = 0.0 if (Float64(x * y) <= -1e-55) tmp = Float64(Float64(x * y) * Float64(0.5 / a)); elseif (Float64(x * y) <= 5e+100) tmp = Float64(-4.5 * Float64(t * Float64(z / a))); else tmp = Float64(x * Float64(Float64(y * 0.5) / a)); end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
tmp = 0.0;
if ((x * y) <= -1e-55)
tmp = (x * y) * (0.5 / a);
elseif ((x * y) <= 5e+100)
tmp = -4.5 * (t * (z / a));
else
tmp = x * ((y * 0.5) / a);
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := If[LessEqual[N[(x * y), $MachinePrecision], -1e-55], N[(N[(x * y), $MachinePrecision] * N[(0.5 / a), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(x * y), $MachinePrecision], 5e+100], N[(-4.5 * N[(t * N[(z / a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(x * N[(N[(y * 0.5), $MachinePrecision] / a), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
\mathbf{if}\;x \cdot y \leq -1 \cdot 10^{-55}:\\
\;\;\;\;\left(x \cdot y\right) \cdot \frac{0.5}{a}\\
\mathbf{elif}\;x \cdot y \leq 5 \cdot 10^{+100}:\\
\;\;\;\;-4.5 \cdot \left(t \cdot \frac{z}{a}\right)\\
\mathbf{else}:\\
\;\;\;\;x \cdot \frac{y \cdot 0.5}{a}\\
\end{array}
\end{array}
if (*.f64 x y) < -9.99999999999999995e-56Initial program 96.1%
div-inv96.1%
fma-neg96.1%
*-commutative96.1%
distribute-rgt-neg-in96.1%
distribute-rgt-neg-in96.1%
metadata-eval96.1%
*-commutative96.1%
associate-/r*96.1%
metadata-eval96.1%
Applied egg-rr96.1%
fma-undefine96.1%
associate-*r*96.1%
metadata-eval96.1%
distribute-rgt-neg-in96.1%
distribute-lft-neg-in96.1%
cancel-sign-sub-inv96.1%
*-commutative96.1%
associate-*r*96.1%
Applied egg-rr96.1%
Taylor expanded in x around inf 75.5%
if -9.99999999999999995e-56 < (*.f64 x y) < 4.9999999999999999e100Initial program 94.6%
Taylor expanded in x around 0 75.2%
associate-/l*72.4%
Simplified72.4%
if 4.9999999999999999e100 < (*.f64 x y) Initial program 84.0%
Taylor expanded in x around inf 73.0%
*-commutative73.0%
associate-/l*82.8%
associate-*r*82.8%
*-commutative82.8%
associate-*r/82.8%
Simplified82.8%
Final simplification75.3%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (if (<= (* x y) -1e-55) (* (* x y) (/ 0.5 a)) (if (<= (* x y) 5e+100) (* -4.5 (* t (/ z a))) (* y (* x (/ 0.5 a))))))
assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double tmp;
if ((x * y) <= -1e-55) {
tmp = (x * y) * (0.5 / a);
} else if ((x * y) <= 5e+100) {
tmp = -4.5 * (t * (z / a));
} else {
tmp = y * (x * (0.5 / a));
}
return tmp;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if ((x * y) <= (-1d-55)) then
tmp = (x * y) * (0.5d0 / a)
else if ((x * y) <= 5d+100) then
tmp = (-4.5d0) * (t * (z / a))
else
tmp = y * (x * (0.5d0 / a))
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a;
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if ((x * y) <= -1e-55) {
tmp = (x * y) * (0.5 / a);
} else if ((x * y) <= 5e+100) {
tmp = -4.5 * (t * (z / a));
} else {
tmp = y * (x * (0.5 / a));
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) [x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): tmp = 0 if (x * y) <= -1e-55: tmp = (x * y) * (0.5 / a) elif (x * y) <= 5e+100: tmp = -4.5 * (t * (z / a)) else: tmp = y * (x * (0.5 / a)) return tmp
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) tmp = 0.0 if (Float64(x * y) <= -1e-55) tmp = Float64(Float64(x * y) * Float64(0.5 / a)); elseif (Float64(x * y) <= 5e+100) tmp = Float64(-4.5 * Float64(t * Float64(z / a))); else tmp = Float64(y * Float64(x * Float64(0.5 / a))); end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
tmp = 0.0;
if ((x * y) <= -1e-55)
tmp = (x * y) * (0.5 / a);
elseif ((x * y) <= 5e+100)
tmp = -4.5 * (t * (z / a));
else
tmp = y * (x * (0.5 / a));
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := If[LessEqual[N[(x * y), $MachinePrecision], -1e-55], N[(N[(x * y), $MachinePrecision] * N[(0.5 / a), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(x * y), $MachinePrecision], 5e+100], N[(-4.5 * N[(t * N[(z / a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(y * N[(x * N[(0.5 / a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
\mathbf{if}\;x \cdot y \leq -1 \cdot 10^{-55}:\\
\;\;\;\;\left(x \cdot y\right) \cdot \frac{0.5}{a}\\
\mathbf{elif}\;x \cdot y \leq 5 \cdot 10^{+100}:\\
\;\;\;\;-4.5 \cdot \left(t \cdot \frac{z}{a}\right)\\
\mathbf{else}:\\
\;\;\;\;y \cdot \left(x \cdot \frac{0.5}{a}\right)\\
\end{array}
\end{array}
if (*.f64 x y) < -9.99999999999999995e-56Initial program 96.1%
div-inv96.1%
fma-neg96.1%
*-commutative96.1%
distribute-rgt-neg-in96.1%
distribute-rgt-neg-in96.1%
metadata-eval96.1%
*-commutative96.1%
associate-/r*96.1%
metadata-eval96.1%
Applied egg-rr96.1%
fma-undefine96.1%
associate-*r*96.1%
metadata-eval96.1%
distribute-rgt-neg-in96.1%
distribute-lft-neg-in96.1%
cancel-sign-sub-inv96.1%
*-commutative96.1%
associate-*r*96.1%
Applied egg-rr96.1%
Taylor expanded in x around inf 75.5%
if -9.99999999999999995e-56 < (*.f64 x y) < 4.9999999999999999e100Initial program 94.6%
Taylor expanded in x around 0 75.2%
associate-/l*72.4%
Simplified72.4%
if 4.9999999999999999e100 < (*.f64 x y) Initial program 84.0%
Taylor expanded in z around 0 83.9%
associate-*r*83.9%
*-commutative83.9%
*-commutative83.9%
Simplified83.9%
Taylor expanded in x around inf 73.0%
associate-*r/73.0%
associate-*l/72.9%
associate-*r*80.8%
Simplified80.8%
Final simplification74.9%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (if (<= (* x y) -1e-55) (* (* x y) (/ 0.5 a)) (if (<= (* x y) 5e+100) (* (/ z a) (* t -4.5)) (* y (* x (/ 0.5 a))))))
assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double tmp;
if ((x * y) <= -1e-55) {
tmp = (x * y) * (0.5 / a);
} else if ((x * y) <= 5e+100) {
tmp = (z / a) * (t * -4.5);
} else {
tmp = y * (x * (0.5 / a));
}
return tmp;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if ((x * y) <= (-1d-55)) then
tmp = (x * y) * (0.5d0 / a)
else if ((x * y) <= 5d+100) then
tmp = (z / a) * (t * (-4.5d0))
else
tmp = y * (x * (0.5d0 / a))
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a;
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if ((x * y) <= -1e-55) {
tmp = (x * y) * (0.5 / a);
} else if ((x * y) <= 5e+100) {
tmp = (z / a) * (t * -4.5);
} else {
tmp = y * (x * (0.5 / a));
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) [x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): tmp = 0 if (x * y) <= -1e-55: tmp = (x * y) * (0.5 / a) elif (x * y) <= 5e+100: tmp = (z / a) * (t * -4.5) else: tmp = y * (x * (0.5 / a)) return tmp
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) tmp = 0.0 if (Float64(x * y) <= -1e-55) tmp = Float64(Float64(x * y) * Float64(0.5 / a)); elseif (Float64(x * y) <= 5e+100) tmp = Float64(Float64(z / a) * Float64(t * -4.5)); else tmp = Float64(y * Float64(x * Float64(0.5 / a))); end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
tmp = 0.0;
if ((x * y) <= -1e-55)
tmp = (x * y) * (0.5 / a);
elseif ((x * y) <= 5e+100)
tmp = (z / a) * (t * -4.5);
else
tmp = y * (x * (0.5 / a));
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := If[LessEqual[N[(x * y), $MachinePrecision], -1e-55], N[(N[(x * y), $MachinePrecision] * N[(0.5 / a), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(x * y), $MachinePrecision], 5e+100], N[(N[(z / a), $MachinePrecision] * N[(t * -4.5), $MachinePrecision]), $MachinePrecision], N[(y * N[(x * N[(0.5 / a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
\mathbf{if}\;x \cdot y \leq -1 \cdot 10^{-55}:\\
\;\;\;\;\left(x \cdot y\right) \cdot \frac{0.5}{a}\\
\mathbf{elif}\;x \cdot y \leq 5 \cdot 10^{+100}:\\
\;\;\;\;\frac{z}{a} \cdot \left(t \cdot -4.5\right)\\
\mathbf{else}:\\
\;\;\;\;y \cdot \left(x \cdot \frac{0.5}{a}\right)\\
\end{array}
\end{array}
if (*.f64 x y) < -9.99999999999999995e-56Initial program 96.1%
div-inv96.1%
fma-neg96.1%
*-commutative96.1%
distribute-rgt-neg-in96.1%
distribute-rgt-neg-in96.1%
metadata-eval96.1%
*-commutative96.1%
associate-/r*96.1%
metadata-eval96.1%
Applied egg-rr96.1%
fma-undefine96.1%
associate-*r*96.1%
metadata-eval96.1%
distribute-rgt-neg-in96.1%
distribute-lft-neg-in96.1%
cancel-sign-sub-inv96.1%
*-commutative96.1%
associate-*r*96.1%
Applied egg-rr96.1%
Taylor expanded in x around inf 75.5%
if -9.99999999999999995e-56 < (*.f64 x y) < 4.9999999999999999e100Initial program 94.6%
Taylor expanded in x around 0 75.2%
*-commutative75.2%
times-frac75.2%
associate-*r/72.4%
metadata-eval72.4%
*-commutative72.4%
associate-*l*72.5%
Applied egg-rr72.5%
if 4.9999999999999999e100 < (*.f64 x y) Initial program 84.0%
Taylor expanded in z around 0 83.9%
associate-*r*83.9%
*-commutative83.9%
*-commutative83.9%
Simplified83.9%
Taylor expanded in x around inf 73.0%
associate-*r/73.0%
associate-*l/72.9%
associate-*r*80.8%
Simplified80.8%
Final simplification74.9%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (if (<= (* x y) -1e-55) (* (* x y) (/ 0.5 a)) (if (<= (* x y) 5e+100) (* (/ z a) (* t -4.5)) (* y (/ (* x 0.5) a)))))
assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double tmp;
if ((x * y) <= -1e-55) {
tmp = (x * y) * (0.5 / a);
} else if ((x * y) <= 5e+100) {
tmp = (z / a) * (t * -4.5);
} else {
tmp = y * ((x * 0.5) / a);
}
return tmp;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if ((x * y) <= (-1d-55)) then
tmp = (x * y) * (0.5d0 / a)
else if ((x * y) <= 5d+100) then
tmp = (z / a) * (t * (-4.5d0))
else
tmp = y * ((x * 0.5d0) / a)
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a;
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if ((x * y) <= -1e-55) {
tmp = (x * y) * (0.5 / a);
} else if ((x * y) <= 5e+100) {
tmp = (z / a) * (t * -4.5);
} else {
tmp = y * ((x * 0.5) / a);
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) [x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): tmp = 0 if (x * y) <= -1e-55: tmp = (x * y) * (0.5 / a) elif (x * y) <= 5e+100: tmp = (z / a) * (t * -4.5) else: tmp = y * ((x * 0.5) / a) return tmp
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) tmp = 0.0 if (Float64(x * y) <= -1e-55) tmp = Float64(Float64(x * y) * Float64(0.5 / a)); elseif (Float64(x * y) <= 5e+100) tmp = Float64(Float64(z / a) * Float64(t * -4.5)); else tmp = Float64(y * Float64(Float64(x * 0.5) / a)); end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
tmp = 0.0;
if ((x * y) <= -1e-55)
tmp = (x * y) * (0.5 / a);
elseif ((x * y) <= 5e+100)
tmp = (z / a) * (t * -4.5);
else
tmp = y * ((x * 0.5) / a);
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := If[LessEqual[N[(x * y), $MachinePrecision], -1e-55], N[(N[(x * y), $MachinePrecision] * N[(0.5 / a), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(x * y), $MachinePrecision], 5e+100], N[(N[(z / a), $MachinePrecision] * N[(t * -4.5), $MachinePrecision]), $MachinePrecision], N[(y * N[(N[(x * 0.5), $MachinePrecision] / a), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
\mathbf{if}\;x \cdot y \leq -1 \cdot 10^{-55}:\\
\;\;\;\;\left(x \cdot y\right) \cdot \frac{0.5}{a}\\
\mathbf{elif}\;x \cdot y \leq 5 \cdot 10^{+100}:\\
\;\;\;\;\frac{z}{a} \cdot \left(t \cdot -4.5\right)\\
\mathbf{else}:\\
\;\;\;\;y \cdot \frac{x \cdot 0.5}{a}\\
\end{array}
\end{array}
if (*.f64 x y) < -9.99999999999999995e-56Initial program 96.1%
div-inv96.1%
fma-neg96.1%
*-commutative96.1%
distribute-rgt-neg-in96.1%
distribute-rgt-neg-in96.1%
metadata-eval96.1%
*-commutative96.1%
associate-/r*96.1%
metadata-eval96.1%
Applied egg-rr96.1%
fma-undefine96.1%
associate-*r*96.1%
metadata-eval96.1%
distribute-rgt-neg-in96.1%
distribute-lft-neg-in96.1%
cancel-sign-sub-inv96.1%
*-commutative96.1%
associate-*r*96.1%
Applied egg-rr96.1%
Taylor expanded in x around inf 75.5%
if -9.99999999999999995e-56 < (*.f64 x y) < 4.9999999999999999e100Initial program 94.6%
Taylor expanded in x around 0 75.2%
*-commutative75.2%
times-frac75.2%
associate-*r/72.4%
metadata-eval72.4%
*-commutative72.4%
associate-*l*72.5%
Applied egg-rr72.5%
if 4.9999999999999999e100 < (*.f64 x y) Initial program 84.0%
Taylor expanded in z around 0 83.9%
associate-*r*83.9%
*-commutative83.9%
*-commutative83.9%
Simplified83.9%
Taylor expanded in x around inf 73.0%
associate-*r/73.0%
associate-*l/72.9%
associate-*r*80.8%
Simplified80.8%
associate-*l/80.9%
Applied egg-rr80.9%
Final simplification75.0%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (if (<= (* x y) -1e-55) (* (* x y) (/ 0.5 a)) (if (<= (* x y) 5e+100) (* (/ z a) (* t -4.5)) (/ x (/ a (* y 0.5))))))
assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double tmp;
if ((x * y) <= -1e-55) {
tmp = (x * y) * (0.5 / a);
} else if ((x * y) <= 5e+100) {
tmp = (z / a) * (t * -4.5);
} else {
tmp = x / (a / (y * 0.5));
}
return tmp;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if ((x * y) <= (-1d-55)) then
tmp = (x * y) * (0.5d0 / a)
else if ((x * y) <= 5d+100) then
tmp = (z / a) * (t * (-4.5d0))
else
tmp = x / (a / (y * 0.5d0))
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a;
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if ((x * y) <= -1e-55) {
tmp = (x * y) * (0.5 / a);
} else if ((x * y) <= 5e+100) {
tmp = (z / a) * (t * -4.5);
} else {
tmp = x / (a / (y * 0.5));
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) [x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): tmp = 0 if (x * y) <= -1e-55: tmp = (x * y) * (0.5 / a) elif (x * y) <= 5e+100: tmp = (z / a) * (t * -4.5) else: tmp = x / (a / (y * 0.5)) return tmp
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) tmp = 0.0 if (Float64(x * y) <= -1e-55) tmp = Float64(Float64(x * y) * Float64(0.5 / a)); elseif (Float64(x * y) <= 5e+100) tmp = Float64(Float64(z / a) * Float64(t * -4.5)); else tmp = Float64(x / Float64(a / Float64(y * 0.5))); end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
tmp = 0.0;
if ((x * y) <= -1e-55)
tmp = (x * y) * (0.5 / a);
elseif ((x * y) <= 5e+100)
tmp = (z / a) * (t * -4.5);
else
tmp = x / (a / (y * 0.5));
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := If[LessEqual[N[(x * y), $MachinePrecision], -1e-55], N[(N[(x * y), $MachinePrecision] * N[(0.5 / a), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(x * y), $MachinePrecision], 5e+100], N[(N[(z / a), $MachinePrecision] * N[(t * -4.5), $MachinePrecision]), $MachinePrecision], N[(x / N[(a / N[(y * 0.5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
\mathbf{if}\;x \cdot y \leq -1 \cdot 10^{-55}:\\
\;\;\;\;\left(x \cdot y\right) \cdot \frac{0.5}{a}\\
\mathbf{elif}\;x \cdot y \leq 5 \cdot 10^{+100}:\\
\;\;\;\;\frac{z}{a} \cdot \left(t \cdot -4.5\right)\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{\frac{a}{y \cdot 0.5}}\\
\end{array}
\end{array}
if (*.f64 x y) < -9.99999999999999995e-56Initial program 96.1%
div-inv96.1%
fma-neg96.1%
*-commutative96.1%
distribute-rgt-neg-in96.1%
distribute-rgt-neg-in96.1%
metadata-eval96.1%
*-commutative96.1%
associate-/r*96.1%
metadata-eval96.1%
Applied egg-rr96.1%
fma-undefine96.1%
associate-*r*96.1%
metadata-eval96.1%
distribute-rgt-neg-in96.1%
distribute-lft-neg-in96.1%
cancel-sign-sub-inv96.1%
*-commutative96.1%
associate-*r*96.1%
Applied egg-rr96.1%
Taylor expanded in x around inf 75.5%
if -9.99999999999999995e-56 < (*.f64 x y) < 4.9999999999999999e100Initial program 94.6%
Taylor expanded in x around 0 75.2%
*-commutative75.2%
times-frac75.2%
associate-*r/72.4%
metadata-eval72.4%
*-commutative72.4%
associate-*l*72.5%
Applied egg-rr72.5%
if 4.9999999999999999e100 < (*.f64 x y) Initial program 84.0%
Taylor expanded in x around inf 73.0%
*-commutative73.0%
associate-/l*82.8%
associate-*r*82.8%
*-commutative82.8%
associate-*r/82.8%
Simplified82.8%
clear-num82.9%
un-div-inv82.9%
*-commutative82.9%
Applied egg-rr82.9%
Final simplification75.3%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (if (<= (* x y) 2e+297) (* (- (* x y) (* z (* 9.0 t))) (/ 0.5 a)) (* x (/ (* y 0.5) a))))
assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double tmp;
if ((x * y) <= 2e+297) {
tmp = ((x * y) - (z * (9.0 * t))) * (0.5 / a);
} else {
tmp = x * ((y * 0.5) / a);
}
return tmp;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if ((x * y) <= 2d+297) then
tmp = ((x * y) - (z * (9.0d0 * t))) * (0.5d0 / a)
else
tmp = x * ((y * 0.5d0) / a)
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a;
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if ((x * y) <= 2e+297) {
tmp = ((x * y) - (z * (9.0 * t))) * (0.5 / a);
} else {
tmp = x * ((y * 0.5) / a);
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) [x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): tmp = 0 if (x * y) <= 2e+297: tmp = ((x * y) - (z * (9.0 * t))) * (0.5 / a) else: tmp = x * ((y * 0.5) / a) return tmp
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) tmp = 0.0 if (Float64(x * y) <= 2e+297) tmp = Float64(Float64(Float64(x * y) - Float64(z * Float64(9.0 * t))) * Float64(0.5 / a)); else tmp = Float64(x * Float64(Float64(y * 0.5) / a)); end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
tmp = 0.0;
if ((x * y) <= 2e+297)
tmp = ((x * y) - (z * (9.0 * t))) * (0.5 / a);
else
tmp = x * ((y * 0.5) / a);
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := If[LessEqual[N[(x * y), $MachinePrecision], 2e+297], N[(N[(N[(x * y), $MachinePrecision] - N[(z * N[(9.0 * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] * N[(0.5 / a), $MachinePrecision]), $MachinePrecision], N[(x * N[(N[(y * 0.5), $MachinePrecision] / a), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
\mathbf{if}\;x \cdot y \leq 2 \cdot 10^{+297}:\\
\;\;\;\;\left(x \cdot y - z \cdot \left(9 \cdot t\right)\right) \cdot \frac{0.5}{a}\\
\mathbf{else}:\\
\;\;\;\;x \cdot \frac{y \cdot 0.5}{a}\\
\end{array}
\end{array}
if (*.f64 x y) < 2e297Initial program 94.9%
div-inv94.8%
fma-neg94.8%
*-commutative94.8%
distribute-rgt-neg-in94.8%
distribute-rgt-neg-in94.8%
metadata-eval94.8%
*-commutative94.8%
associate-/r*94.8%
metadata-eval94.8%
Applied egg-rr94.8%
fma-undefine94.8%
associate-*r*95.2%
metadata-eval95.2%
distribute-rgt-neg-in95.2%
distribute-lft-neg-in95.2%
cancel-sign-sub-inv95.2%
*-commutative95.2%
associate-*r*95.2%
Applied egg-rr95.2%
if 2e297 < (*.f64 x y) Initial program 68.7%
Taylor expanded in x around inf 68.7%
*-commutative68.7%
associate-/l*99.8%
associate-*r*99.8%
*-commutative99.8%
associate-*r/99.8%
Simplified99.8%
Final simplification95.6%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (* -4.5 (* t (/ z a))))
assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
return -4.5 * (t * (z / a));
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = (-4.5d0) * (t * (z / a))
end function
assert x < y && y < z && z < t && t < a;
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
return -4.5 * (t * (z / a));
}
[x, y, z, t, a] = sort([x, y, z, t, a]) [x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): return -4.5 * (t * (z / a))
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) return Float64(-4.5 * Float64(t * Float64(z / a))) end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp = code(x, y, z, t, a)
tmp = -4.5 * (t * (z / a));
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := N[(-4.5 * N[(t * N[(z / a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
-4.5 \cdot \left(t \cdot \frac{z}{a}\right)
\end{array}
Initial program 93.1%
Taylor expanded in x around 0 50.8%
associate-/l*50.2%
Simplified50.2%
Final simplification50.2%
(FPCore (x y z t a)
:precision binary64
(if (< a -2.090464557976709e+86)
(- (* 0.5 (/ (* y x) a)) (* 4.5 (/ t (/ a z))))
(if (< a 2.144030707833976e+99)
(/ (- (* x y) (* z (* 9.0 t))) (* a 2.0))
(- (* (/ y a) (* x 0.5)) (* (/ t a) (* z 4.5))))))
double code(double x, double y, double z, double t, double a) {
double tmp;
if (a < -2.090464557976709e+86) {
tmp = (0.5 * ((y * x) / a)) - (4.5 * (t / (a / z)));
} else if (a < 2.144030707833976e+99) {
tmp = ((x * y) - (z * (9.0 * t))) / (a * 2.0);
} else {
tmp = ((y / a) * (x * 0.5)) - ((t / a) * (z * 4.5));
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if (a < (-2.090464557976709d+86)) then
tmp = (0.5d0 * ((y * x) / a)) - (4.5d0 * (t / (a / z)))
else if (a < 2.144030707833976d+99) then
tmp = ((x * y) - (z * (9.0d0 * t))) / (a * 2.0d0)
else
tmp = ((y / a) * (x * 0.5d0)) - ((t / a) * (z * 4.5d0))
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if (a < -2.090464557976709e+86) {
tmp = (0.5 * ((y * x) / a)) - (4.5 * (t / (a / z)));
} else if (a < 2.144030707833976e+99) {
tmp = ((x * y) - (z * (9.0 * t))) / (a * 2.0);
} else {
tmp = ((y / a) * (x * 0.5)) - ((t / a) * (z * 4.5));
}
return tmp;
}
def code(x, y, z, t, a): tmp = 0 if a < -2.090464557976709e+86: tmp = (0.5 * ((y * x) / a)) - (4.5 * (t / (a / z))) elif a < 2.144030707833976e+99: tmp = ((x * y) - (z * (9.0 * t))) / (a * 2.0) else: tmp = ((y / a) * (x * 0.5)) - ((t / a) * (z * 4.5)) return tmp
function code(x, y, z, t, a) tmp = 0.0 if (a < -2.090464557976709e+86) tmp = Float64(Float64(0.5 * Float64(Float64(y * x) / a)) - Float64(4.5 * Float64(t / Float64(a / z)))); elseif (a < 2.144030707833976e+99) tmp = Float64(Float64(Float64(x * y) - Float64(z * Float64(9.0 * t))) / Float64(a * 2.0)); else tmp = Float64(Float64(Float64(y / a) * Float64(x * 0.5)) - Float64(Float64(t / a) * Float64(z * 4.5))); end return tmp end
function tmp_2 = code(x, y, z, t, a) tmp = 0.0; if (a < -2.090464557976709e+86) tmp = (0.5 * ((y * x) / a)) - (4.5 * (t / (a / z))); elseif (a < 2.144030707833976e+99) tmp = ((x * y) - (z * (9.0 * t))) / (a * 2.0); else tmp = ((y / a) * (x * 0.5)) - ((t / a) * (z * 4.5)); end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := If[Less[a, -2.090464557976709e+86], N[(N[(0.5 * N[(N[(y * x), $MachinePrecision] / a), $MachinePrecision]), $MachinePrecision] - N[(4.5 * N[(t / N[(a / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[Less[a, 2.144030707833976e+99], N[(N[(N[(x * y), $MachinePrecision] - N[(z * N[(9.0 * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision], N[(N[(N[(y / a), $MachinePrecision] * N[(x * 0.5), $MachinePrecision]), $MachinePrecision] - N[(N[(t / a), $MachinePrecision] * N[(z * 4.5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;a < -2.090464557976709 \cdot 10^{+86}:\\
\;\;\;\;0.5 \cdot \frac{y \cdot x}{a} - 4.5 \cdot \frac{t}{\frac{a}{z}}\\
\mathbf{elif}\;a < 2.144030707833976 \cdot 10^{+99}:\\
\;\;\;\;\frac{x \cdot y - z \cdot \left(9 \cdot t\right)}{a \cdot 2}\\
\mathbf{else}:\\
\;\;\;\;\frac{y}{a} \cdot \left(x \cdot 0.5\right) - \frac{t}{a} \cdot \left(z \cdot 4.5\right)\\
\end{array}
\end{array}
herbie shell --seed 2024077
(FPCore (x y z t a)
:name "Diagrams.Solve.Polynomial:cubForm from diagrams-solve-0.1, I"
:precision binary64
:alt
(if (< a -2.090464557976709e+86) (- (* 0.5 (/ (* y x) a)) (* 4.5 (/ t (/ a z)))) (if (< a 2.144030707833976e+99) (/ (- (* x y) (* z (* 9.0 t))) (* a 2.0)) (- (* (/ y a) (* x 0.5)) (* (/ t a) (* z 4.5)))))
(/ (- (* x y) (* (* z 9.0) t)) (* a 2.0)))