
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor h) dX.v))
(t_1 (* (floor w) dY.u))
(t_2 (* (floor w) dX.u))
(t_3 (+ (* t_2 t_2) (* t_0 t_0)))
(t_4 (* (floor h) dY.v))
(t_5 (+ (* t_1 t_1) (* t_4 t_4)))
(t_6 (/ 1.0 (sqrt (fmax t_3 t_5)))))
(if (>= t_3 t_5) (* t_6 t_2) (* t_6 t_1))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(h) * dX_46_v;
float t_1 = floorf(w) * dY_46_u;
float t_2 = floorf(w) * dX_46_u;
float t_3 = (t_2 * t_2) + (t_0 * t_0);
float t_4 = floorf(h) * dY_46_v;
float t_5 = (t_1 * t_1) + (t_4 * t_4);
float t_6 = 1.0f / sqrtf(fmaxf(t_3, t_5));
float tmp;
if (t_3 >= t_5) {
tmp = t_6 * t_2;
} else {
tmp = t_6 * t_1;
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(h) * dX_46_v) t_1 = Float32(floor(w) * dY_46_u) t_2 = Float32(floor(w) * dX_46_u) t_3 = Float32(Float32(t_2 * t_2) + Float32(t_0 * t_0)) t_4 = Float32(floor(h) * dY_46_v) t_5 = Float32(Float32(t_1 * t_1) + Float32(t_4 * t_4)) t_6 = Float32(Float32(1.0) / sqrt(((t_3 != t_3) ? t_5 : ((t_5 != t_5) ? t_3 : max(t_3, t_5))))) tmp = Float32(0.0) if (t_3 >= t_5) tmp = Float32(t_6 * t_2); else tmp = Float32(t_6 * t_1); end return tmp end
function tmp_2 = code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = floor(h) * dX_46_v; t_1 = floor(w) * dY_46_u; t_2 = floor(w) * dX_46_u; t_3 = (t_2 * t_2) + (t_0 * t_0); t_4 = floor(h) * dY_46_v; t_5 = (t_1 * t_1) + (t_4 * t_4); t_6 = single(1.0) / sqrt(max(t_3, t_5)); tmp = single(0.0); if (t_3 >= t_5) tmp = t_6 * t_2; else tmp = t_6 * t_1; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloorh\right\rfloor \cdot dX.v\\
t_1 := \left\lfloorw\right\rfloor \cdot dY.u\\
t_2 := \left\lfloorw\right\rfloor \cdot dX.u\\
t_3 := t\_2 \cdot t\_2 + t\_0 \cdot t\_0\\
t_4 := \left\lfloorh\right\rfloor \cdot dY.v\\
t_5 := t\_1 \cdot t\_1 + t\_4 \cdot t\_4\\
t_6 := \frac{1}{\sqrt{\mathsf{max}\left(t\_3, t\_5\right)}}\\
\mathbf{if}\;t\_3 \geq t\_5:\\
\;\;\;\;t\_6 \cdot t\_2\\
\mathbf{else}:\\
\;\;\;\;t\_6 \cdot t\_1\\
\end{array}
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor h) dX.v))
(t_1 (* (floor w) dY.u))
(t_2 (* (floor w) dX.u))
(t_3 (+ (* t_2 t_2) (* t_0 t_0)))
(t_4 (* (floor h) dY.v))
(t_5 (+ (* t_1 t_1) (* t_4 t_4)))
(t_6 (/ 1.0 (sqrt (fmax t_3 t_5)))))
(if (>= t_3 t_5) (* t_6 t_2) (* t_6 t_1))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(h) * dX_46_v;
float t_1 = floorf(w) * dY_46_u;
float t_2 = floorf(w) * dX_46_u;
float t_3 = (t_2 * t_2) + (t_0 * t_0);
float t_4 = floorf(h) * dY_46_v;
float t_5 = (t_1 * t_1) + (t_4 * t_4);
float t_6 = 1.0f / sqrtf(fmaxf(t_3, t_5));
float tmp;
if (t_3 >= t_5) {
tmp = t_6 * t_2;
} else {
tmp = t_6 * t_1;
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(h) * dX_46_v) t_1 = Float32(floor(w) * dY_46_u) t_2 = Float32(floor(w) * dX_46_u) t_3 = Float32(Float32(t_2 * t_2) + Float32(t_0 * t_0)) t_4 = Float32(floor(h) * dY_46_v) t_5 = Float32(Float32(t_1 * t_1) + Float32(t_4 * t_4)) t_6 = Float32(Float32(1.0) / sqrt(((t_3 != t_3) ? t_5 : ((t_5 != t_5) ? t_3 : max(t_3, t_5))))) tmp = Float32(0.0) if (t_3 >= t_5) tmp = Float32(t_6 * t_2); else tmp = Float32(t_6 * t_1); end return tmp end
function tmp_2 = code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = floor(h) * dX_46_v; t_1 = floor(w) * dY_46_u; t_2 = floor(w) * dX_46_u; t_3 = (t_2 * t_2) + (t_0 * t_0); t_4 = floor(h) * dY_46_v; t_5 = (t_1 * t_1) + (t_4 * t_4); t_6 = single(1.0) / sqrt(max(t_3, t_5)); tmp = single(0.0); if (t_3 >= t_5) tmp = t_6 * t_2; else tmp = t_6 * t_1; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloorh\right\rfloor \cdot dX.v\\
t_1 := \left\lfloorw\right\rfloor \cdot dY.u\\
t_2 := \left\lfloorw\right\rfloor \cdot dX.u\\
t_3 := t\_2 \cdot t\_2 + t\_0 \cdot t\_0\\
t_4 := \left\lfloorh\right\rfloor \cdot dY.v\\
t_5 := t\_1 \cdot t\_1 + t\_4 \cdot t\_4\\
t_6 := \frac{1}{\sqrt{\mathsf{max}\left(t\_3, t\_5\right)}}\\
\mathbf{if}\;t\_3 \geq t\_5:\\
\;\;\;\;t\_6 \cdot t\_2\\
\mathbf{else}:\\
\;\;\;\;t\_6 \cdot t\_1\\
\end{array}
\end{array}
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor w) dY.u))
(t_1 (* (floor w) dX.u))
(t_2 (* (floor h) dX.v))
(t_3 (fma t_1 t_1 (* t_2 t_2)))
(t_4 (* (floor h) dY.v))
(t_5 (fma t_0 t_0 (* (floor h) (* dY.v t_4)))))
(if (>= t_3 t_5)
(/ t_1 (sqrt (fmax t_3 t_5)))
(log1p
(expm1
(/
t_0
(sqrt (fmax (pow (hypot t_1 t_2) 2.0) (pow (hypot t_0 t_4) 2.0)))))))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(w) * dY_46_u;
float t_1 = floorf(w) * dX_46_u;
float t_2 = floorf(h) * dX_46_v;
float t_3 = fmaf(t_1, t_1, (t_2 * t_2));
float t_4 = floorf(h) * dY_46_v;
float t_5 = fmaf(t_0, t_0, (floorf(h) * (dY_46_v * t_4)));
float tmp;
if (t_3 >= t_5) {
tmp = t_1 / sqrtf(fmaxf(t_3, t_5));
} else {
tmp = log1pf(expm1f((t_0 / sqrtf(fmaxf(powf(hypotf(t_1, t_2), 2.0f), powf(hypotf(t_0, t_4), 2.0f))))));
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(w) * dY_46_u) t_1 = Float32(floor(w) * dX_46_u) t_2 = Float32(floor(h) * dX_46_v) t_3 = fma(t_1, t_1, Float32(t_2 * t_2)) t_4 = Float32(floor(h) * dY_46_v) t_5 = fma(t_0, t_0, Float32(floor(h) * Float32(dY_46_v * t_4))) tmp = Float32(0.0) if (t_3 >= t_5) tmp = Float32(t_1 / sqrt(((t_3 != t_3) ? t_5 : ((t_5 != t_5) ? t_3 : max(t_3, t_5))))); else tmp = log1p(expm1(Float32(t_0 / sqrt((((hypot(t_1, t_2) ^ Float32(2.0)) != (hypot(t_1, t_2) ^ Float32(2.0))) ? (hypot(t_0, t_4) ^ Float32(2.0)) : (((hypot(t_0, t_4) ^ Float32(2.0)) != (hypot(t_0, t_4) ^ Float32(2.0))) ? (hypot(t_1, t_2) ^ Float32(2.0)) : max((hypot(t_1, t_2) ^ Float32(2.0)), (hypot(t_0, t_4) ^ Float32(2.0))))))))); end return tmp end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloorw\right\rfloor \cdot dY.u\\
t_1 := \left\lfloorw\right\rfloor \cdot dX.u\\
t_2 := \left\lfloorh\right\rfloor \cdot dX.v\\
t_3 := \mathsf{fma}\left(t\_1, t\_1, t\_2 \cdot t\_2\right)\\
t_4 := \left\lfloorh\right\rfloor \cdot dY.v\\
t_5 := \mathsf{fma}\left(t\_0, t\_0, \left\lfloorh\right\rfloor \cdot \left(dY.v \cdot t\_4\right)\right)\\
\mathbf{if}\;t\_3 \geq t\_5:\\
\;\;\;\;\frac{t\_1}{\sqrt{\mathsf{max}\left(t\_3, t\_5\right)}}\\
\mathbf{else}:\\
\;\;\;\;\mathsf{log1p}\left(\mathsf{expm1}\left(\frac{t\_0}{\sqrt{\mathsf{max}\left({\left(\mathsf{hypot}\left(t\_1, t\_2\right)\right)}^{2}, {\left(\mathsf{hypot}\left(t\_0, t\_4\right)\right)}^{2}\right)}}\right)\right)\\
\end{array}
\end{array}
Initial program 74.6%
Simplified74.7%
Applied egg-rr74.8%
Final simplification74.8%
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor w) dY.u))
(t_1 (* (floor h) dX.v))
(t_2 (* (floor w) dX.u))
(t_3 (pow (hypot t_2 t_1) 2.0))
(t_4 (* (floor h) dY.v)))
(if (>=
(fma t_2 t_2 (pow t_1 2.0))
(fma t_0 t_0 (* (floor h) (* dY.v t_4))))
(/ t_2 (sqrt (fmax t_3 (pow (hypot t_0 t_4) 2.0))))
(*
t_0
(sqrt (/ 1.0 (fmax t_3 (fma (* (floor h) t_4) dY.v (pow t_0 2.0)))))))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(w) * dY_46_u;
float t_1 = floorf(h) * dX_46_v;
float t_2 = floorf(w) * dX_46_u;
float t_3 = powf(hypotf(t_2, t_1), 2.0f);
float t_4 = floorf(h) * dY_46_v;
float tmp;
if (fmaf(t_2, t_2, powf(t_1, 2.0f)) >= fmaf(t_0, t_0, (floorf(h) * (dY_46_v * t_4)))) {
tmp = t_2 / sqrtf(fmaxf(t_3, powf(hypotf(t_0, t_4), 2.0f)));
} else {
tmp = t_0 * sqrtf((1.0f / fmaxf(t_3, fmaf((floorf(h) * t_4), dY_46_v, powf(t_0, 2.0f)))));
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(w) * dY_46_u) t_1 = Float32(floor(h) * dX_46_v) t_2 = Float32(floor(w) * dX_46_u) t_3 = hypot(t_2, t_1) ^ Float32(2.0) t_4 = Float32(floor(h) * dY_46_v) tmp = Float32(0.0) if (fma(t_2, t_2, (t_1 ^ Float32(2.0))) >= fma(t_0, t_0, Float32(floor(h) * Float32(dY_46_v * t_4)))) tmp = Float32(t_2 / sqrt(((t_3 != t_3) ? (hypot(t_0, t_4) ^ Float32(2.0)) : (((hypot(t_0, t_4) ^ Float32(2.0)) != (hypot(t_0, t_4) ^ Float32(2.0))) ? t_3 : max(t_3, (hypot(t_0, t_4) ^ Float32(2.0))))))); else tmp = Float32(t_0 * sqrt(Float32(Float32(1.0) / ((t_3 != t_3) ? fma(Float32(floor(h) * t_4), dY_46_v, (t_0 ^ Float32(2.0))) : ((fma(Float32(floor(h) * t_4), dY_46_v, (t_0 ^ Float32(2.0))) != fma(Float32(floor(h) * t_4), dY_46_v, (t_0 ^ Float32(2.0)))) ? t_3 : max(t_3, fma(Float32(floor(h) * t_4), dY_46_v, (t_0 ^ Float32(2.0))))))))); end return tmp end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloorw\right\rfloor \cdot dY.u\\
t_1 := \left\lfloorh\right\rfloor \cdot dX.v\\
t_2 := \left\lfloorw\right\rfloor \cdot dX.u\\
t_3 := {\left(\mathsf{hypot}\left(t\_2, t\_1\right)\right)}^{2}\\
t_4 := \left\lfloorh\right\rfloor \cdot dY.v\\
\mathbf{if}\;\mathsf{fma}\left(t\_2, t\_2, {t\_1}^{2}\right) \geq \mathsf{fma}\left(t\_0, t\_0, \left\lfloorh\right\rfloor \cdot \left(dY.v \cdot t\_4\right)\right):\\
\;\;\;\;\frac{t\_2}{\sqrt{\mathsf{max}\left(t\_3, {\left(\mathsf{hypot}\left(t\_0, t\_4\right)\right)}^{2}\right)}}\\
\mathbf{else}:\\
\;\;\;\;t\_0 \cdot \sqrt{\frac{1}{\mathsf{max}\left(t\_3, \mathsf{fma}\left(\left\lfloorh\right\rfloor \cdot t\_4, dY.v, {t\_0}^{2}\right)\right)}}\\
\end{array}
\end{array}
Initial program 74.6%
Simplified74.7%
Taylor expanded in w around 0 74.7%
Simplified74.7%
Taylor expanded in w around 0 74.6%
Simplified74.7%
pow274.6%
Applied egg-rr74.7%
hypot-undefine74.7%
pow274.7%
exp-to-pow59.6%
sqrt-pow259.6%
+-commutative59.6%
metadata-eval59.6%
pow159.6%
exp-to-pow74.7%
pow274.7%
associate-*r*74.8%
fma-define74.8%
pow274.8%
Applied egg-rr74.8%
Final simplification74.8%
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor w) dY.u))
(t_1 (* (floor h) dX.v))
(t_2 (* (floor w) dX.u))
(t_3 (pow (hypot t_2 t_1) 2.0))
(t_4 (* (floor h) dY.v)))
(if (>=
(fma t_2 t_2 (pow t_1 2.0))
(fma t_0 t_0 (* (floor h) (* dY.v t_4))))
(/ t_2 (sqrt (fmax t_3 (pow (hypot t_0 t_4) 2.0))))
(* t_0 (sqrt (/ 1.0 (fmax t_3 (+ (pow t_0 2.0) (pow t_4 2.0)))))))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(w) * dY_46_u;
float t_1 = floorf(h) * dX_46_v;
float t_2 = floorf(w) * dX_46_u;
float t_3 = powf(hypotf(t_2, t_1), 2.0f);
float t_4 = floorf(h) * dY_46_v;
float tmp;
if (fmaf(t_2, t_2, powf(t_1, 2.0f)) >= fmaf(t_0, t_0, (floorf(h) * (dY_46_v * t_4)))) {
tmp = t_2 / sqrtf(fmaxf(t_3, powf(hypotf(t_0, t_4), 2.0f)));
} else {
tmp = t_0 * sqrtf((1.0f / fmaxf(t_3, (powf(t_0, 2.0f) + powf(t_4, 2.0f)))));
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(w) * dY_46_u) t_1 = Float32(floor(h) * dX_46_v) t_2 = Float32(floor(w) * dX_46_u) t_3 = hypot(t_2, t_1) ^ Float32(2.0) t_4 = Float32(floor(h) * dY_46_v) tmp = Float32(0.0) if (fma(t_2, t_2, (t_1 ^ Float32(2.0))) >= fma(t_0, t_0, Float32(floor(h) * Float32(dY_46_v * t_4)))) tmp = Float32(t_2 / sqrt(((t_3 != t_3) ? (hypot(t_0, t_4) ^ Float32(2.0)) : (((hypot(t_0, t_4) ^ Float32(2.0)) != (hypot(t_0, t_4) ^ Float32(2.0))) ? t_3 : max(t_3, (hypot(t_0, t_4) ^ Float32(2.0))))))); else tmp = Float32(t_0 * sqrt(Float32(Float32(1.0) / ((t_3 != t_3) ? Float32((t_0 ^ Float32(2.0)) + (t_4 ^ Float32(2.0))) : ((Float32((t_0 ^ Float32(2.0)) + (t_4 ^ Float32(2.0))) != Float32((t_0 ^ Float32(2.0)) + (t_4 ^ Float32(2.0)))) ? t_3 : max(t_3, Float32((t_0 ^ Float32(2.0)) + (t_4 ^ Float32(2.0))))))))); end return tmp end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloorw\right\rfloor \cdot dY.u\\
t_1 := \left\lfloorh\right\rfloor \cdot dX.v\\
t_2 := \left\lfloorw\right\rfloor \cdot dX.u\\
t_3 := {\left(\mathsf{hypot}\left(t\_2, t\_1\right)\right)}^{2}\\
t_4 := \left\lfloorh\right\rfloor \cdot dY.v\\
\mathbf{if}\;\mathsf{fma}\left(t\_2, t\_2, {t\_1}^{2}\right) \geq \mathsf{fma}\left(t\_0, t\_0, \left\lfloorh\right\rfloor \cdot \left(dY.v \cdot t\_4\right)\right):\\
\;\;\;\;\frac{t\_2}{\sqrt{\mathsf{max}\left(t\_3, {\left(\mathsf{hypot}\left(t\_0, t\_4\right)\right)}^{2}\right)}}\\
\mathbf{else}:\\
\;\;\;\;t\_0 \cdot \sqrt{\frac{1}{\mathsf{max}\left(t\_3, {t\_0}^{2} + {t\_4}^{2}\right)}}\\
\end{array}
\end{array}
Initial program 74.6%
Simplified74.7%
Taylor expanded in w around 0 74.7%
Simplified74.7%
Taylor expanded in w around 0 74.6%
Simplified74.7%
pow274.6%
Applied egg-rr74.7%
hypot-undefine74.7%
pow274.7%
exp-to-pow59.6%
sqrt-pow259.6%
metadata-eval59.6%
pow159.6%
pow259.6%
exp-to-pow74.7%
Applied egg-rr74.7%
Final simplification74.7%
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor w) dY.u))
(t_1 (* (floor h) dX.v))
(t_2 (* (floor w) dX.u))
(t_3 (* (floor h) dY.v))
(t_4 (fmax (pow (hypot t_2 t_1) 2.0) (pow (hypot t_0 t_3) 2.0))))
(if (>=
(fma t_2 t_2 (pow t_1 2.0))
(fma t_0 t_0 (* (floor h) (* dY.v t_3))))
(/ t_2 (sqrt t_4))
(* t_0 (sqrt (/ 1.0 t_4))))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(w) * dY_46_u;
float t_1 = floorf(h) * dX_46_v;
float t_2 = floorf(w) * dX_46_u;
float t_3 = floorf(h) * dY_46_v;
float t_4 = fmaxf(powf(hypotf(t_2, t_1), 2.0f), powf(hypotf(t_0, t_3), 2.0f));
float tmp;
if (fmaf(t_2, t_2, powf(t_1, 2.0f)) >= fmaf(t_0, t_0, (floorf(h) * (dY_46_v * t_3)))) {
tmp = t_2 / sqrtf(t_4);
} else {
tmp = t_0 * sqrtf((1.0f / t_4));
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(w) * dY_46_u) t_1 = Float32(floor(h) * dX_46_v) t_2 = Float32(floor(w) * dX_46_u) t_3 = Float32(floor(h) * dY_46_v) t_4 = ((hypot(t_2, t_1) ^ Float32(2.0)) != (hypot(t_2, t_1) ^ Float32(2.0))) ? (hypot(t_0, t_3) ^ Float32(2.0)) : (((hypot(t_0, t_3) ^ Float32(2.0)) != (hypot(t_0, t_3) ^ Float32(2.0))) ? (hypot(t_2, t_1) ^ Float32(2.0)) : max((hypot(t_2, t_1) ^ Float32(2.0)), (hypot(t_0, t_3) ^ Float32(2.0)))) tmp = Float32(0.0) if (fma(t_2, t_2, (t_1 ^ Float32(2.0))) >= fma(t_0, t_0, Float32(floor(h) * Float32(dY_46_v * t_3)))) tmp = Float32(t_2 / sqrt(t_4)); else tmp = Float32(t_0 * sqrt(Float32(Float32(1.0) / t_4))); end return tmp end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloorw\right\rfloor \cdot dY.u\\
t_1 := \left\lfloorh\right\rfloor \cdot dX.v\\
t_2 := \left\lfloorw\right\rfloor \cdot dX.u\\
t_3 := \left\lfloorh\right\rfloor \cdot dY.v\\
t_4 := \mathsf{max}\left({\left(\mathsf{hypot}\left(t\_2, t\_1\right)\right)}^{2}, {\left(\mathsf{hypot}\left(t\_0, t\_3\right)\right)}^{2}\right)\\
\mathbf{if}\;\mathsf{fma}\left(t\_2, t\_2, {t\_1}^{2}\right) \geq \mathsf{fma}\left(t\_0, t\_0, \left\lfloorh\right\rfloor \cdot \left(dY.v \cdot t\_3\right)\right):\\
\;\;\;\;\frac{t\_2}{\sqrt{t\_4}}\\
\mathbf{else}:\\
\;\;\;\;t\_0 \cdot \sqrt{\frac{1}{t\_4}}\\
\end{array}
\end{array}
Initial program 74.6%
Simplified74.7%
Taylor expanded in w around 0 74.7%
Simplified74.7%
Taylor expanded in w around 0 74.6%
Simplified74.7%
pow274.6%
Applied egg-rr74.7%
Final simplification74.7%
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor w) dX.u))
(t_1 (* (floor h) dY.v))
(t_2 (* (floor w) dY.u))
(t_3 (* t_2 t_2))
(t_4 (* (floor h) dX.v)))
(if (>= (+ (pow t_4 2.0) (pow t_0 2.0)) (+ (pow t_1 2.0) t_3))
(*
t_0
(/
1.0
(pow (fmax (pow (hypot t_0 t_4) 2.0) (pow (hypot t_1 t_2) 2.0)) 0.5)))
(*
t_2
(/ 1.0 (sqrt (fmax (+ (* t_4 t_4) (* t_0 t_0)) (+ t_3 (* t_1 t_1)))))))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(w) * dX_46_u;
float t_1 = floorf(h) * dY_46_v;
float t_2 = floorf(w) * dY_46_u;
float t_3 = t_2 * t_2;
float t_4 = floorf(h) * dX_46_v;
float tmp;
if ((powf(t_4, 2.0f) + powf(t_0, 2.0f)) >= (powf(t_1, 2.0f) + t_3)) {
tmp = t_0 * (1.0f / powf(fmaxf(powf(hypotf(t_0, t_4), 2.0f), powf(hypotf(t_1, t_2), 2.0f)), 0.5f));
} else {
tmp = t_2 * (1.0f / sqrtf(fmaxf(((t_4 * t_4) + (t_0 * t_0)), (t_3 + (t_1 * t_1)))));
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(w) * dX_46_u) t_1 = Float32(floor(h) * dY_46_v) t_2 = Float32(floor(w) * dY_46_u) t_3 = Float32(t_2 * t_2) t_4 = Float32(floor(h) * dX_46_v) tmp = Float32(0.0) if (Float32((t_4 ^ Float32(2.0)) + (t_0 ^ Float32(2.0))) >= Float32((t_1 ^ Float32(2.0)) + t_3)) tmp = Float32(t_0 * Float32(Float32(1.0) / ((((hypot(t_0, t_4) ^ Float32(2.0)) != (hypot(t_0, t_4) ^ Float32(2.0))) ? (hypot(t_1, t_2) ^ Float32(2.0)) : (((hypot(t_1, t_2) ^ Float32(2.0)) != (hypot(t_1, t_2) ^ Float32(2.0))) ? (hypot(t_0, t_4) ^ Float32(2.0)) : max((hypot(t_0, t_4) ^ Float32(2.0)), (hypot(t_1, t_2) ^ Float32(2.0))))) ^ Float32(0.5)))); else tmp = Float32(t_2 * Float32(Float32(1.0) / sqrt(((Float32(Float32(t_4 * t_4) + Float32(t_0 * t_0)) != Float32(Float32(t_4 * t_4) + Float32(t_0 * t_0))) ? Float32(t_3 + Float32(t_1 * t_1)) : ((Float32(t_3 + Float32(t_1 * t_1)) != Float32(t_3 + Float32(t_1 * t_1))) ? Float32(Float32(t_4 * t_4) + Float32(t_0 * t_0)) : max(Float32(Float32(t_4 * t_4) + Float32(t_0 * t_0)), Float32(t_3 + Float32(t_1 * t_1)))))))); end return tmp end
function tmp_2 = code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = floor(w) * dX_46_u; t_1 = floor(h) * dY_46_v; t_2 = floor(w) * dY_46_u; t_3 = t_2 * t_2; t_4 = floor(h) * dX_46_v; tmp = single(0.0); if (((t_4 ^ single(2.0)) + (t_0 ^ single(2.0))) >= ((t_1 ^ single(2.0)) + t_3)) tmp = t_0 * (single(1.0) / (max((hypot(t_0, t_4) ^ single(2.0)), (hypot(t_1, t_2) ^ single(2.0))) ^ single(0.5))); else tmp = t_2 * (single(1.0) / sqrt(max(((t_4 * t_4) + (t_0 * t_0)), (t_3 + (t_1 * t_1))))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloorw\right\rfloor \cdot dX.u\\
t_1 := \left\lfloorh\right\rfloor \cdot dY.v\\
t_2 := \left\lfloorw\right\rfloor \cdot dY.u\\
t_3 := t\_2 \cdot t\_2\\
t_4 := \left\lfloorh\right\rfloor \cdot dX.v\\
\mathbf{if}\;{t\_4}^{2} + {t\_0}^{2} \geq {t\_1}^{2} + t\_3:\\
\;\;\;\;t\_0 \cdot \frac{1}{{\left(\mathsf{max}\left({\left(\mathsf{hypot}\left(t\_0, t\_4\right)\right)}^{2}, {\left(\mathsf{hypot}\left(t\_1, t\_2\right)\right)}^{2}\right)\right)}^{0.5}}\\
\mathbf{else}:\\
\;\;\;\;t\_2 \cdot \frac{1}{\sqrt{\mathsf{max}\left(t\_4 \cdot t\_4 + t\_0 \cdot t\_0, t\_3 + t\_1 \cdot t\_1\right)}}\\
\end{array}
\end{array}
Initial program 74.6%
pow274.6%
Applied egg-rr74.6%
pow274.6%
Applied egg-rr74.6%
Taylor expanded in h around 0 74.6%
*-commutative74.6%
unpow274.6%
unpow274.6%
swap-sqr74.6%
unpow274.6%
Simplified74.6%
pow1/274.6%
Applied egg-rr74.6%
Final simplification74.6%
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor w) dX.u))
(t_1 (* (floor w) dY.u))
(t_2 (* (floor h) dY.v))
(t_3 (* (floor h) dX.v))
(t_4
(/
1.0
(sqrt
(fmax (+ (* t_3 t_3) (* t_0 t_0)) (+ (* t_1 t_1) (* t_2 t_2)))))))
(if (>= (+ (pow t_3 2.0) (pow t_0 2.0)) (+ (pow t_1 2.0) (pow t_2 2.0)))
(* t_0 t_4)
(* t_1 t_4))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(w) * dX_46_u;
float t_1 = floorf(w) * dY_46_u;
float t_2 = floorf(h) * dY_46_v;
float t_3 = floorf(h) * dX_46_v;
float t_4 = 1.0f / sqrtf(fmaxf(((t_3 * t_3) + (t_0 * t_0)), ((t_1 * t_1) + (t_2 * t_2))));
float tmp;
if ((powf(t_3, 2.0f) + powf(t_0, 2.0f)) >= (powf(t_1, 2.0f) + powf(t_2, 2.0f))) {
tmp = t_0 * t_4;
} else {
tmp = t_1 * t_4;
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(w) * dX_46_u) t_1 = Float32(floor(w) * dY_46_u) t_2 = Float32(floor(h) * dY_46_v) t_3 = Float32(floor(h) * dX_46_v) t_4 = Float32(Float32(1.0) / sqrt(((Float32(Float32(t_3 * t_3) + Float32(t_0 * t_0)) != Float32(Float32(t_3 * t_3) + Float32(t_0 * t_0))) ? Float32(Float32(t_1 * t_1) + Float32(t_2 * t_2)) : ((Float32(Float32(t_1 * t_1) + Float32(t_2 * t_2)) != Float32(Float32(t_1 * t_1) + Float32(t_2 * t_2))) ? Float32(Float32(t_3 * t_3) + Float32(t_0 * t_0)) : max(Float32(Float32(t_3 * t_3) + Float32(t_0 * t_0)), Float32(Float32(t_1 * t_1) + Float32(t_2 * t_2))))))) tmp = Float32(0.0) if (Float32((t_3 ^ Float32(2.0)) + (t_0 ^ Float32(2.0))) >= Float32((t_1 ^ Float32(2.0)) + (t_2 ^ Float32(2.0)))) tmp = Float32(t_0 * t_4); else tmp = Float32(t_1 * t_4); end return tmp end
function tmp_2 = code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = floor(w) * dX_46_u; t_1 = floor(w) * dY_46_u; t_2 = floor(h) * dY_46_v; t_3 = floor(h) * dX_46_v; t_4 = single(1.0) / sqrt(max(((t_3 * t_3) + (t_0 * t_0)), ((t_1 * t_1) + (t_2 * t_2)))); tmp = single(0.0); if (((t_3 ^ single(2.0)) + (t_0 ^ single(2.0))) >= ((t_1 ^ single(2.0)) + (t_2 ^ single(2.0)))) tmp = t_0 * t_4; else tmp = t_1 * t_4; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloorw\right\rfloor \cdot dX.u\\
t_1 := \left\lfloorw\right\rfloor \cdot dY.u\\
t_2 := \left\lfloorh\right\rfloor \cdot dY.v\\
t_3 := \left\lfloorh\right\rfloor \cdot dX.v\\
t_4 := \frac{1}{\sqrt{\mathsf{max}\left(t\_3 \cdot t\_3 + t\_0 \cdot t\_0, t\_1 \cdot t\_1 + t\_2 \cdot t\_2\right)}}\\
\mathbf{if}\;{t\_3}^{2} + {t\_0}^{2} \geq {t\_1}^{2} + {t\_2}^{2}:\\
\;\;\;\;t\_0 \cdot t\_4\\
\mathbf{else}:\\
\;\;\;\;t\_1 \cdot t\_4\\
\end{array}
\end{array}
Initial program 74.6%
pow274.6%
Applied egg-rr74.6%
pow274.6%
Applied egg-rr74.6%
Taylor expanded in h around 0 74.6%
*-commutative74.6%
unpow274.6%
unpow274.6%
swap-sqr74.6%
unpow274.6%
Simplified74.6%
Taylor expanded in w around 0 74.6%
*-commutative74.6%
unpow274.6%
unpow274.6%
swap-sqr74.6%
unpow274.6%
Simplified74.6%
Final simplification74.6%
herbie shell --seed 2024077
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:name "Anisotropic x16 LOD (line direction, u)"
:precision binary32
:pre (and (and (and (and (and (and (and (<= 1.0 w) (<= w 16384.0)) (and (<= 1.0 h) (<= h 16384.0))) (and (<= 1e-20 (fabs dX.u)) (<= (fabs dX.u) 1e+20))) (and (<= 1e-20 (fabs dX.v)) (<= (fabs dX.v) 1e+20))) (and (<= 1e-20 (fabs dY.u)) (<= (fabs dY.u) 1e+20))) (and (<= 1e-20 (fabs dY.v)) (<= (fabs dY.v) 1e+20))) (== maxAniso 16.0))
(if (>= (+ (* (* (floor w) dX.u) (* (floor w) dX.u)) (* (* (floor h) dX.v) (* (floor h) dX.v))) (+ (* (* (floor w) dY.u) (* (floor w) dY.u)) (* (* (floor h) dY.v) (* (floor h) dY.v)))) (* (/ 1.0 (sqrt (fmax (+ (* (* (floor w) dX.u) (* (floor w) dX.u)) (* (* (floor h) dX.v) (* (floor h) dX.v))) (+ (* (* (floor w) dY.u) (* (floor w) dY.u)) (* (* (floor h) dY.v) (* (floor h) dY.v)))))) (* (floor w) dX.u)) (* (/ 1.0 (sqrt (fmax (+ (* (* (floor w) dX.u) (* (floor w) dX.u)) (* (* (floor h) dX.v) (* (floor h) dX.v))) (+ (* (* (floor w) dY.u) (* (floor w) dY.u)) (* (* (floor h) dY.v) (* (floor h) dY.v)))))) (* (floor w) dY.u))))