
(FPCore (x y z) :precision binary64 (+ (* x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x * cos(y)) + (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * cos(y)) + (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.cos(y)) + (z * Math.sin(y));
}
def code(x, y, z): return (x * math.cos(y)) + (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x * cos(y)) + Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x * cos(y)) + (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision] + N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos y + z \cdot \sin y
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ (* x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x * cos(y)) + (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * cos(y)) + (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.cos(y)) + (z * Math.sin(y));
}
def code(x, y, z): return (x * math.cos(y)) + (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x * cos(y)) + Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x * cos(y)) + (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision] + N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos y + z \cdot \sin y
\end{array}
(FPCore (x y z) :precision binary64 (+ (* x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x * cos(y)) + (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * cos(y)) + (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.cos(y)) + (z * Math.sin(y));
}
def code(x, y, z): return (x * math.cos(y)) + (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x * cos(y)) + Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x * cos(y)) + (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision] + N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos y + z \cdot \sin y
\end{array}
Initial program 99.8%
Final simplification99.8%
(FPCore (x y z) :precision binary64 (if (or (<= z -2.4e-16) (not (<= z 4.1e-27))) (+ x (* z (sin y))) (* x (cos y))))
double code(double x, double y, double z) {
double tmp;
if ((z <= -2.4e-16) || !(z <= 4.1e-27)) {
tmp = x + (z * sin(y));
} else {
tmp = x * cos(y);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-2.4d-16)) .or. (.not. (z <= 4.1d-27))) then
tmp = x + (z * sin(y))
else
tmp = x * cos(y)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z <= -2.4e-16) || !(z <= 4.1e-27)) {
tmp = x + (z * Math.sin(y));
} else {
tmp = x * Math.cos(y);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z <= -2.4e-16) or not (z <= 4.1e-27): tmp = x + (z * math.sin(y)) else: tmp = x * math.cos(y) return tmp
function code(x, y, z) tmp = 0.0 if ((z <= -2.4e-16) || !(z <= 4.1e-27)) tmp = Float64(x + Float64(z * sin(y))); else tmp = Float64(x * cos(y)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z <= -2.4e-16) || ~((z <= 4.1e-27))) tmp = x + (z * sin(y)); else tmp = x * cos(y); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[z, -2.4e-16], N[Not[LessEqual[z, 4.1e-27]], $MachinePrecision]], N[(x + N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -2.4 \cdot 10^{-16} \lor \neg \left(z \leq 4.1 \cdot 10^{-27}\right):\\
\;\;\;\;x + z \cdot \sin y\\
\mathbf{else}:\\
\;\;\;\;x \cdot \cos y\\
\end{array}
\end{array}
if z < -2.40000000000000005e-16 or 4.0999999999999999e-27 < z Initial program 99.8%
Taylor expanded in y around 0 89.0%
if -2.40000000000000005e-16 < z < 4.0999999999999999e-27Initial program 99.8%
Taylor expanded in x around inf 87.1%
Final simplification88.1%
(FPCore (x y z) :precision binary64 (if (or (<= y -4.3e+33) (not (<= y 14.0))) (* x (cos y)) (+ x (* y (+ z (* -0.5 (* x y)))))))
double code(double x, double y, double z) {
double tmp;
if ((y <= -4.3e+33) || !(y <= 14.0)) {
tmp = x * cos(y);
} else {
tmp = x + (y * (z + (-0.5 * (x * y))));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-4.3d+33)) .or. (.not. (y <= 14.0d0))) then
tmp = x * cos(y)
else
tmp = x + (y * (z + ((-0.5d0) * (x * y))))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -4.3e+33) || !(y <= 14.0)) {
tmp = x * Math.cos(y);
} else {
tmp = x + (y * (z + (-0.5 * (x * y))));
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -4.3e+33) or not (y <= 14.0): tmp = x * math.cos(y) else: tmp = x + (y * (z + (-0.5 * (x * y)))) return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -4.3e+33) || !(y <= 14.0)) tmp = Float64(x * cos(y)); else tmp = Float64(x + Float64(y * Float64(z + Float64(-0.5 * Float64(x * y))))); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -4.3e+33) || ~((y <= 14.0))) tmp = x * cos(y); else tmp = x + (y * (z + (-0.5 * (x * y)))); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -4.3e+33], N[Not[LessEqual[y, 14.0]], $MachinePrecision]], N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision], N[(x + N[(y * N[(z + N[(-0.5 * N[(x * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -4.3 \cdot 10^{+33} \lor \neg \left(y \leq 14\right):\\
\;\;\;\;x \cdot \cos y\\
\mathbf{else}:\\
\;\;\;\;x + y \cdot \left(z + -0.5 \cdot \left(x \cdot y\right)\right)\\
\end{array}
\end{array}
if y < -4.30000000000000028e33 or 14 < y Initial program 99.7%
Taylor expanded in x around inf 48.8%
if -4.30000000000000028e33 < y < 14Initial program 100.0%
Taylor expanded in y around 0 96.3%
*-commutative96.3%
Simplified96.3%
Final simplification71.8%
(FPCore (x y z) :precision binary64 (if (or (<= z -1.2e+211) (not (<= z 5.4e+125))) (* z (sin y)) (* x (cos y))))
double code(double x, double y, double z) {
double tmp;
if ((z <= -1.2e+211) || !(z <= 5.4e+125)) {
tmp = z * sin(y);
} else {
tmp = x * cos(y);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-1.2d+211)) .or. (.not. (z <= 5.4d+125))) then
tmp = z * sin(y)
else
tmp = x * cos(y)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z <= -1.2e+211) || !(z <= 5.4e+125)) {
tmp = z * Math.sin(y);
} else {
tmp = x * Math.cos(y);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z <= -1.2e+211) or not (z <= 5.4e+125): tmp = z * math.sin(y) else: tmp = x * math.cos(y) return tmp
function code(x, y, z) tmp = 0.0 if ((z <= -1.2e+211) || !(z <= 5.4e+125)) tmp = Float64(z * sin(y)); else tmp = Float64(x * cos(y)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z <= -1.2e+211) || ~((z <= 5.4e+125))) tmp = z * sin(y); else tmp = x * cos(y); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[z, -1.2e+211], N[Not[LessEqual[z, 5.4e+125]], $MachinePrecision]], N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision], N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -1.2 \cdot 10^{+211} \lor \neg \left(z \leq 5.4 \cdot 10^{+125}\right):\\
\;\;\;\;z \cdot \sin y\\
\mathbf{else}:\\
\;\;\;\;x \cdot \cos y\\
\end{array}
\end{array}
if z < -1.20000000000000009e211 or 5.3999999999999997e125 < z Initial program 99.7%
Taylor expanded in x around 0 82.3%
if -1.20000000000000009e211 < z < 5.3999999999999997e125Initial program 99.8%
Taylor expanded in x around inf 74.1%
Final simplification76.4%
(FPCore (x y z) :precision binary64 (if (<= x -1.25e-224) x (if (<= x 1.55e-97) (* y z) x)))
double code(double x, double y, double z) {
double tmp;
if (x <= -1.25e-224) {
tmp = x;
} else if (x <= 1.55e-97) {
tmp = y * z;
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (x <= (-1.25d-224)) then
tmp = x
else if (x <= 1.55d-97) then
tmp = y * z
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (x <= -1.25e-224) {
tmp = x;
} else if (x <= 1.55e-97) {
tmp = y * z;
} else {
tmp = x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if x <= -1.25e-224: tmp = x elif x <= 1.55e-97: tmp = y * z else: tmp = x return tmp
function code(x, y, z) tmp = 0.0 if (x <= -1.25e-224) tmp = x; elseif (x <= 1.55e-97) tmp = Float64(y * z); else tmp = x; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (x <= -1.25e-224) tmp = x; elseif (x <= 1.55e-97) tmp = y * z; else tmp = x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[x, -1.25e-224], x, If[LessEqual[x, 1.55e-97], N[(y * z), $MachinePrecision], x]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1.25 \cdot 10^{-224}:\\
\;\;\;\;x\\
\mathbf{elif}\;x \leq 1.55 \cdot 10^{-97}:\\
\;\;\;\;y \cdot z\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if x < -1.25e-224 or 1.55000000000000001e-97 < x Initial program 99.8%
add-cube-cbrt97.8%
pow397.8%
+-commutative97.8%
fma-define97.8%
Applied egg-rr97.8%
Taylor expanded in z around 0 71.3%
*-commutative71.3%
Simplified71.3%
Taylor expanded in y around 0 44.3%
if -1.25e-224 < x < 1.55000000000000001e-97Initial program 99.7%
Taylor expanded in y around 0 50.1%
+-commutative50.1%
Simplified50.1%
Taylor expanded in y around inf 38.0%
Final simplification42.8%
(FPCore (x y z) :precision binary64 (+ x (* y z)))
double code(double x, double y, double z) {
return x + (y * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + (y * z)
end function
public static double code(double x, double y, double z) {
return x + (y * z);
}
def code(x, y, z): return x + (y * z)
function code(x, y, z) return Float64(x + Float64(y * z)) end
function tmp = code(x, y, z) tmp = x + (y * z); end
code[x_, y_, z_] := N[(x + N[(y * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + y \cdot z
\end{array}
Initial program 99.8%
Taylor expanded in y around 0 49.2%
+-commutative49.2%
Simplified49.2%
Final simplification49.2%
(FPCore (x y z) :precision binary64 x)
double code(double x, double y, double z) {
return x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x
end function
public static double code(double x, double y, double z) {
return x;
}
def code(x, y, z): return x
function code(x, y, z) return x end
function tmp = code(x, y, z) tmp = x; end
code[x_, y_, z_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 99.8%
add-cube-cbrt97.8%
pow397.8%
+-commutative97.8%
fma-define97.8%
Applied egg-rr97.8%
Taylor expanded in z around 0 58.9%
*-commutative58.9%
Simplified58.9%
Taylor expanded in y around 0 37.4%
Final simplification37.4%
herbie shell --seed 2024077
(FPCore (x y z)
:name "Diagrams.ThreeD.Transform:aboutY from diagrams-lib-1.3.0.3"
:precision binary64
(+ (* x (cos y)) (* z (sin y))))