
(FPCore (a b c) :precision binary64 (/ (+ (- b) (sqrt (- (* b b) (* (* 4.0 a) c)))) (* 2.0 a)))
double code(double a, double b, double c) {
return (-b + sqrt(((b * b) - ((4.0 * a) * c)))) / (2.0 * a);
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
code = (-b + sqrt(((b * b) - ((4.0d0 * a) * c)))) / (2.0d0 * a)
end function
public static double code(double a, double b, double c) {
return (-b + Math.sqrt(((b * b) - ((4.0 * a) * c)))) / (2.0 * a);
}
def code(a, b, c): return (-b + math.sqrt(((b * b) - ((4.0 * a) * c)))) / (2.0 * a)
function code(a, b, c) return Float64(Float64(Float64(-b) + sqrt(Float64(Float64(b * b) - Float64(Float64(4.0 * a) * c)))) / Float64(2.0 * a)) end
function tmp = code(a, b, c) tmp = (-b + sqrt(((b * b) - ((4.0 * a) * c)))) / (2.0 * a); end
code[a_, b_, c_] := N[(N[((-b) + N[Sqrt[N[(N[(b * b), $MachinePrecision] - N[(N[(4.0 * a), $MachinePrecision] * c), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] / N[(2.0 * a), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\left(-b\right) + \sqrt{b \cdot b - \left(4 \cdot a\right) \cdot c}}{2 \cdot a}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 12 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (a b c) :precision binary64 (/ (+ (- b) (sqrt (- (* b b) (* (* 4.0 a) c)))) (* 2.0 a)))
double code(double a, double b, double c) {
return (-b + sqrt(((b * b) - ((4.0 * a) * c)))) / (2.0 * a);
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
code = (-b + sqrt(((b * b) - ((4.0d0 * a) * c)))) / (2.0d0 * a)
end function
public static double code(double a, double b, double c) {
return (-b + Math.sqrt(((b * b) - ((4.0 * a) * c)))) / (2.0 * a);
}
def code(a, b, c): return (-b + math.sqrt(((b * b) - ((4.0 * a) * c)))) / (2.0 * a)
function code(a, b, c) return Float64(Float64(Float64(-b) + sqrt(Float64(Float64(b * b) - Float64(Float64(4.0 * a) * c)))) / Float64(2.0 * a)) end
function tmp = code(a, b, c) tmp = (-b + sqrt(((b * b) - ((4.0 * a) * c)))) / (2.0 * a); end
code[a_, b_, c_] := N[(N[((-b) + N[Sqrt[N[(N[(b * b), $MachinePrecision] - N[(N[(4.0 * a), $MachinePrecision] * c), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] / N[(2.0 * a), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\left(-b\right) + \sqrt{b \cdot b - \left(4 \cdot a\right) \cdot c}}{2 \cdot a}
\end{array}
(FPCore (a b c)
:precision binary64
(let* ((t_0 (sqrt (* a c))) (t_1 (* (fma -2.0 t_0 b) (fma 2.0 t_0 b))))
(if (<= (/ (- (sqrt (- (* b b) (* (* 4.0 a) c))) b) (* a 2.0)) -0.011)
(/
(/
(+ (pow (- b) 3.0) (pow t_1 1.5))
(+ (pow (- b) 2.0) (+ t_1 (* b (sqrt t_1)))))
(* a 2.0))
(-
(*
a
(-
(*
a
(+
(* -2.0 (/ (pow c 3.0) (pow b 5.0)))
(* -0.25 (/ (* 20.0 (/ (* a (pow c 4.0)) (pow b 6.0))) b))))
(/ (pow c 2.0) (pow b 3.0))))
(/ c b)))))
double code(double a, double b, double c) {
double t_0 = sqrt((a * c));
double t_1 = fma(-2.0, t_0, b) * fma(2.0, t_0, b);
double tmp;
if (((sqrt(((b * b) - ((4.0 * a) * c))) - b) / (a * 2.0)) <= -0.011) {
tmp = ((pow(-b, 3.0) + pow(t_1, 1.5)) / (pow(-b, 2.0) + (t_1 + (b * sqrt(t_1))))) / (a * 2.0);
} else {
tmp = (a * ((a * ((-2.0 * (pow(c, 3.0) / pow(b, 5.0))) + (-0.25 * ((20.0 * ((a * pow(c, 4.0)) / pow(b, 6.0))) / b)))) - (pow(c, 2.0) / pow(b, 3.0)))) - (c / b);
}
return tmp;
}
function code(a, b, c) t_0 = sqrt(Float64(a * c)) t_1 = Float64(fma(-2.0, t_0, b) * fma(2.0, t_0, b)) tmp = 0.0 if (Float64(Float64(sqrt(Float64(Float64(b * b) - Float64(Float64(4.0 * a) * c))) - b) / Float64(a * 2.0)) <= -0.011) tmp = Float64(Float64(Float64((Float64(-b) ^ 3.0) + (t_1 ^ 1.5)) / Float64((Float64(-b) ^ 2.0) + Float64(t_1 + Float64(b * sqrt(t_1))))) / Float64(a * 2.0)); else tmp = Float64(Float64(a * Float64(Float64(a * Float64(Float64(-2.0 * Float64((c ^ 3.0) / (b ^ 5.0))) + Float64(-0.25 * Float64(Float64(20.0 * Float64(Float64(a * (c ^ 4.0)) / (b ^ 6.0))) / b)))) - Float64((c ^ 2.0) / (b ^ 3.0)))) - Float64(c / b)); end return tmp end
code[a_, b_, c_] := Block[{t$95$0 = N[Sqrt[N[(a * c), $MachinePrecision]], $MachinePrecision]}, Block[{t$95$1 = N[(N[(-2.0 * t$95$0 + b), $MachinePrecision] * N[(2.0 * t$95$0 + b), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(N[(N[Sqrt[N[(N[(b * b), $MachinePrecision] - N[(N[(4.0 * a), $MachinePrecision] * c), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] - b), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision], -0.011], N[(N[(N[(N[Power[(-b), 3.0], $MachinePrecision] + N[Power[t$95$1, 1.5], $MachinePrecision]), $MachinePrecision] / N[(N[Power[(-b), 2.0], $MachinePrecision] + N[(t$95$1 + N[(b * N[Sqrt[t$95$1], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision], N[(N[(a * N[(N[(a * N[(N[(-2.0 * N[(N[Power[c, 3.0], $MachinePrecision] / N[Power[b, 5.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(-0.25 * N[(N[(20.0 * N[(N[(a * N[Power[c, 4.0], $MachinePrecision]), $MachinePrecision] / N[Power[b, 6.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - N[(N[Power[c, 2.0], $MachinePrecision] / N[Power[b, 3.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - N[(c / b), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \sqrt{a \cdot c}\\
t_1 := \mathsf{fma}\left(-2, t\_0, b\right) \cdot \mathsf{fma}\left(2, t\_0, b\right)\\
\mathbf{if}\;\frac{\sqrt{b \cdot b - \left(4 \cdot a\right) \cdot c} - b}{a \cdot 2} \leq -0.011:\\
\;\;\;\;\frac{\frac{{\left(-b\right)}^{3} + {t\_1}^{1.5}}{{\left(-b\right)}^{2} + \left(t\_1 + b \cdot \sqrt{t\_1}\right)}}{a \cdot 2}\\
\mathbf{else}:\\
\;\;\;\;a \cdot \left(a \cdot \left(-2 \cdot \frac{{c}^{3}}{{b}^{5}} + -0.25 \cdot \frac{20 \cdot \frac{a \cdot {c}^{4}}{{b}^{6}}}{b}\right) - \frac{{c}^{2}}{{b}^{3}}\right) - \frac{c}{b}\\
\end{array}
\end{array}
if (/.f64 (+.f64 (neg.f64 b) (sqrt.f64 (-.f64 (*.f64 b b) (*.f64 (*.f64 #s(literal 4 binary64) a) c)))) (*.f64 #s(literal 2 binary64) a)) < -0.010999999999999999Initial program 84.5%
*-commutative84.5%
Simplified84.5%
add-sqr-sqrt84.5%
difference-of-squares84.6%
associate-*l*84.6%
sqrt-prod84.6%
metadata-eval84.6%
associate-*l*84.6%
sqrt-prod84.6%
metadata-eval84.6%
Applied egg-rr84.6%
*-commutative84.6%
cancel-sign-sub-inv84.6%
metadata-eval84.6%
Simplified84.6%
flip3-+84.3%
Applied egg-rr85.3%
fma-undefine85.3%
+-commutative85.3%
*-commutative85.3%
+-commutative85.3%
fma-undefine85.3%
*-commutative85.3%
*-commutative85.3%
Simplified85.3%
if -0.010999999999999999 < (/.f64 (+.f64 (neg.f64 b) (sqrt.f64 (-.f64 (*.f64 b b) (*.f64 (*.f64 #s(literal 4 binary64) a) c)))) (*.f64 #s(literal 2 binary64) a)) Initial program 48.3%
*-commutative48.3%
Simplified48.3%
Taylor expanded in a around 0 92.5%
Taylor expanded in c around 0 92.5%
Final simplification90.1%
(FPCore (a b c)
:precision binary64
(let* ((t_0 (sqrt (* a c))) (t_1 (* (fma 2.0 t_0 b) (fma t_0 -2.0 b))))
(if (<= (/ (- (sqrt (- (* b b) (* (* 4.0 a) c))) b) (* a 2.0)) -0.011)
(/ (/ (- t_1 (pow b 2.0)) (+ b (sqrt t_1))) (* a 2.0))
(-
(*
a
(-
(*
a
(+
(* -2.0 (/ (pow c 3.0) (pow b 5.0)))
(* -0.25 (/ (* 20.0 (/ (* a (pow c 4.0)) (pow b 6.0))) b))))
(/ (pow c 2.0) (pow b 3.0))))
(/ c b)))))
double code(double a, double b, double c) {
double t_0 = sqrt((a * c));
double t_1 = fma(2.0, t_0, b) * fma(t_0, -2.0, b);
double tmp;
if (((sqrt(((b * b) - ((4.0 * a) * c))) - b) / (a * 2.0)) <= -0.011) {
tmp = ((t_1 - pow(b, 2.0)) / (b + sqrt(t_1))) / (a * 2.0);
} else {
tmp = (a * ((a * ((-2.0 * (pow(c, 3.0) / pow(b, 5.0))) + (-0.25 * ((20.0 * ((a * pow(c, 4.0)) / pow(b, 6.0))) / b)))) - (pow(c, 2.0) / pow(b, 3.0)))) - (c / b);
}
return tmp;
}
function code(a, b, c) t_0 = sqrt(Float64(a * c)) t_1 = Float64(fma(2.0, t_0, b) * fma(t_0, -2.0, b)) tmp = 0.0 if (Float64(Float64(sqrt(Float64(Float64(b * b) - Float64(Float64(4.0 * a) * c))) - b) / Float64(a * 2.0)) <= -0.011) tmp = Float64(Float64(Float64(t_1 - (b ^ 2.0)) / Float64(b + sqrt(t_1))) / Float64(a * 2.0)); else tmp = Float64(Float64(a * Float64(Float64(a * Float64(Float64(-2.0 * Float64((c ^ 3.0) / (b ^ 5.0))) + Float64(-0.25 * Float64(Float64(20.0 * Float64(Float64(a * (c ^ 4.0)) / (b ^ 6.0))) / b)))) - Float64((c ^ 2.0) / (b ^ 3.0)))) - Float64(c / b)); end return tmp end
code[a_, b_, c_] := Block[{t$95$0 = N[Sqrt[N[(a * c), $MachinePrecision]], $MachinePrecision]}, Block[{t$95$1 = N[(N[(2.0 * t$95$0 + b), $MachinePrecision] * N[(t$95$0 * -2.0 + b), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(N[(N[Sqrt[N[(N[(b * b), $MachinePrecision] - N[(N[(4.0 * a), $MachinePrecision] * c), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] - b), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision], -0.011], N[(N[(N[(t$95$1 - N[Power[b, 2.0], $MachinePrecision]), $MachinePrecision] / N[(b + N[Sqrt[t$95$1], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision], N[(N[(a * N[(N[(a * N[(N[(-2.0 * N[(N[Power[c, 3.0], $MachinePrecision] / N[Power[b, 5.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(-0.25 * N[(N[(20.0 * N[(N[(a * N[Power[c, 4.0], $MachinePrecision]), $MachinePrecision] / N[Power[b, 6.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - N[(N[Power[c, 2.0], $MachinePrecision] / N[Power[b, 3.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - N[(c / b), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \sqrt{a \cdot c}\\
t_1 := \mathsf{fma}\left(2, t\_0, b\right) \cdot \mathsf{fma}\left(t\_0, -2, b\right)\\
\mathbf{if}\;\frac{\sqrt{b \cdot b - \left(4 \cdot a\right) \cdot c} - b}{a \cdot 2} \leq -0.011:\\
\;\;\;\;\frac{\frac{t\_1 - {b}^{2}}{b + \sqrt{t\_1}}}{a \cdot 2}\\
\mathbf{else}:\\
\;\;\;\;a \cdot \left(a \cdot \left(-2 \cdot \frac{{c}^{3}}{{b}^{5}} + -0.25 \cdot \frac{20 \cdot \frac{a \cdot {c}^{4}}{{b}^{6}}}{b}\right) - \frac{{c}^{2}}{{b}^{3}}\right) - \frac{c}{b}\\
\end{array}
\end{array}
if (/.f64 (+.f64 (neg.f64 b) (sqrt.f64 (-.f64 (*.f64 b b) (*.f64 (*.f64 #s(literal 4 binary64) a) c)))) (*.f64 #s(literal 2 binary64) a)) < -0.010999999999999999Initial program 84.5%
*-commutative84.5%
Simplified84.5%
add-sqr-sqrt84.5%
difference-of-squares84.6%
associate-*l*84.6%
sqrt-prod84.6%
metadata-eval84.6%
associate-*l*84.6%
sqrt-prod84.6%
metadata-eval84.6%
Applied egg-rr84.6%
*-commutative84.6%
cancel-sign-sub-inv84.6%
metadata-eval84.6%
Simplified84.6%
flip-+84.2%
pow284.2%
add-sqr-sqrt85.1%
+-commutative85.1%
*-commutative85.1%
fma-define85.1%
+-commutative85.1%
fma-define85.1%
Applied egg-rr85.1%
unpow285.1%
sqr-neg85.1%
unpow285.1%
fma-undefine85.1%
+-commutative85.1%
*-commutative85.1%
+-commutative85.1%
*-commutative85.1%
fma-define85.1%
*-commutative85.1%
*-commutative85.1%
Simplified85.1%
if -0.010999999999999999 < (/.f64 (+.f64 (neg.f64 b) (sqrt.f64 (-.f64 (*.f64 b b) (*.f64 (*.f64 #s(literal 4 binary64) a) c)))) (*.f64 #s(literal 2 binary64) a)) Initial program 48.3%
*-commutative48.3%
Simplified48.3%
Taylor expanded in a around 0 92.5%
Taylor expanded in c around 0 92.5%
Final simplification90.1%
(FPCore (a b c)
:precision binary64
(if (<= (/ (- (sqrt (- (* b b) (* (* 4.0 a) c))) b) (* a 2.0)) -0.011)
(/ (- (sqrt (fma b b (* c (* a -4.0)))) b) (* a 2.0))
(-
(*
a
(-
(*
a
(+
(* -2.0 (/ (pow c 3.0) (pow b 5.0)))
(* -0.25 (/ (* 20.0 (/ (* a (pow c 4.0)) (pow b 6.0))) b))))
(/ (pow c 2.0) (pow b 3.0))))
(/ c b))))
double code(double a, double b, double c) {
double tmp;
if (((sqrt(((b * b) - ((4.0 * a) * c))) - b) / (a * 2.0)) <= -0.011) {
tmp = (sqrt(fma(b, b, (c * (a * -4.0)))) - b) / (a * 2.0);
} else {
tmp = (a * ((a * ((-2.0 * (pow(c, 3.0) / pow(b, 5.0))) + (-0.25 * ((20.0 * ((a * pow(c, 4.0)) / pow(b, 6.0))) / b)))) - (pow(c, 2.0) / pow(b, 3.0)))) - (c / b);
}
return tmp;
}
function code(a, b, c) tmp = 0.0 if (Float64(Float64(sqrt(Float64(Float64(b * b) - Float64(Float64(4.0 * a) * c))) - b) / Float64(a * 2.0)) <= -0.011) tmp = Float64(Float64(sqrt(fma(b, b, Float64(c * Float64(a * -4.0)))) - b) / Float64(a * 2.0)); else tmp = Float64(Float64(a * Float64(Float64(a * Float64(Float64(-2.0 * Float64((c ^ 3.0) / (b ^ 5.0))) + Float64(-0.25 * Float64(Float64(20.0 * Float64(Float64(a * (c ^ 4.0)) / (b ^ 6.0))) / b)))) - Float64((c ^ 2.0) / (b ^ 3.0)))) - Float64(c / b)); end return tmp end
code[a_, b_, c_] := If[LessEqual[N[(N[(N[Sqrt[N[(N[(b * b), $MachinePrecision] - N[(N[(4.0 * a), $MachinePrecision] * c), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] - b), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision], -0.011], N[(N[(N[Sqrt[N[(b * b + N[(c * N[(a * -4.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] - b), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision], N[(N[(a * N[(N[(a * N[(N[(-2.0 * N[(N[Power[c, 3.0], $MachinePrecision] / N[Power[b, 5.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(-0.25 * N[(N[(20.0 * N[(N[(a * N[Power[c, 4.0], $MachinePrecision]), $MachinePrecision] / N[Power[b, 6.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - N[(N[Power[c, 2.0], $MachinePrecision] / N[Power[b, 3.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - N[(c / b), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{\sqrt{b \cdot b - \left(4 \cdot a\right) \cdot c} - b}{a \cdot 2} \leq -0.011:\\
\;\;\;\;\frac{\sqrt{\mathsf{fma}\left(b, b, c \cdot \left(a \cdot -4\right)\right)} - b}{a \cdot 2}\\
\mathbf{else}:\\
\;\;\;\;a \cdot \left(a \cdot \left(-2 \cdot \frac{{c}^{3}}{{b}^{5}} + -0.25 \cdot \frac{20 \cdot \frac{a \cdot {c}^{4}}{{b}^{6}}}{b}\right) - \frac{{c}^{2}}{{b}^{3}}\right) - \frac{c}{b}\\
\end{array}
\end{array}
if (/.f64 (+.f64 (neg.f64 b) (sqrt.f64 (-.f64 (*.f64 b b) (*.f64 (*.f64 #s(literal 4 binary64) a) c)))) (*.f64 #s(literal 2 binary64) a)) < -0.010999999999999999Initial program 84.5%
*-commutative84.5%
+-commutative84.5%
sqr-neg84.5%
unsub-neg84.5%
sqr-neg84.5%
fma-neg84.7%
distribute-lft-neg-in84.7%
*-commutative84.7%
*-commutative84.7%
distribute-rgt-neg-in84.7%
metadata-eval84.7%
Simplified84.7%
if -0.010999999999999999 < (/.f64 (+.f64 (neg.f64 b) (sqrt.f64 (-.f64 (*.f64 b b) (*.f64 (*.f64 #s(literal 4 binary64) a) c)))) (*.f64 #s(literal 2 binary64) a)) Initial program 48.3%
*-commutative48.3%
Simplified48.3%
Taylor expanded in a around 0 92.5%
Taylor expanded in c around 0 92.5%
Final simplification89.9%
(FPCore (a b c)
:precision binary64
(if (<= (/ (- (sqrt (- (* b b) (* (* 4.0 a) c))) b) (* a 2.0)) -0.011)
(/ (- (sqrt (fma b b (* c (* a -4.0)))) b) (* a 2.0))
(-
(*
(pow c 3.0)
(- (/ (* -2.0 (pow a 2.0)) (pow b 5.0)) (/ (/ a c) (pow b 3.0))))
(/ c b))))
double code(double a, double b, double c) {
double tmp;
if (((sqrt(((b * b) - ((4.0 * a) * c))) - b) / (a * 2.0)) <= -0.011) {
tmp = (sqrt(fma(b, b, (c * (a * -4.0)))) - b) / (a * 2.0);
} else {
tmp = (pow(c, 3.0) * (((-2.0 * pow(a, 2.0)) / pow(b, 5.0)) - ((a / c) / pow(b, 3.0)))) - (c / b);
}
return tmp;
}
function code(a, b, c) tmp = 0.0 if (Float64(Float64(sqrt(Float64(Float64(b * b) - Float64(Float64(4.0 * a) * c))) - b) / Float64(a * 2.0)) <= -0.011) tmp = Float64(Float64(sqrt(fma(b, b, Float64(c * Float64(a * -4.0)))) - b) / Float64(a * 2.0)); else tmp = Float64(Float64((c ^ 3.0) * Float64(Float64(Float64(-2.0 * (a ^ 2.0)) / (b ^ 5.0)) - Float64(Float64(a / c) / (b ^ 3.0)))) - Float64(c / b)); end return tmp end
code[a_, b_, c_] := If[LessEqual[N[(N[(N[Sqrt[N[(N[(b * b), $MachinePrecision] - N[(N[(4.0 * a), $MachinePrecision] * c), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] - b), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision], -0.011], N[(N[(N[Sqrt[N[(b * b + N[(c * N[(a * -4.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] - b), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision], N[(N[(N[Power[c, 3.0], $MachinePrecision] * N[(N[(N[(-2.0 * N[Power[a, 2.0], $MachinePrecision]), $MachinePrecision] / N[Power[b, 5.0], $MachinePrecision]), $MachinePrecision] - N[(N[(a / c), $MachinePrecision] / N[Power[b, 3.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - N[(c / b), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{\sqrt{b \cdot b - \left(4 \cdot a\right) \cdot c} - b}{a \cdot 2} \leq -0.011:\\
\;\;\;\;\frac{\sqrt{\mathsf{fma}\left(b, b, c \cdot \left(a \cdot -4\right)\right)} - b}{a \cdot 2}\\
\mathbf{else}:\\
\;\;\;\;{c}^{3} \cdot \left(\frac{-2 \cdot {a}^{2}}{{b}^{5}} - \frac{\frac{a}{c}}{{b}^{3}}\right) - \frac{c}{b}\\
\end{array}
\end{array}
if (/.f64 (+.f64 (neg.f64 b) (sqrt.f64 (-.f64 (*.f64 b b) (*.f64 (*.f64 #s(literal 4 binary64) a) c)))) (*.f64 #s(literal 2 binary64) a)) < -0.010999999999999999Initial program 84.5%
*-commutative84.5%
+-commutative84.5%
sqr-neg84.5%
unsub-neg84.5%
sqr-neg84.5%
fma-neg84.7%
distribute-lft-neg-in84.7%
*-commutative84.7%
*-commutative84.7%
distribute-rgt-neg-in84.7%
metadata-eval84.7%
Simplified84.7%
if -0.010999999999999999 < (/.f64 (+.f64 (neg.f64 b) (sqrt.f64 (-.f64 (*.f64 b b) (*.f64 (*.f64 #s(literal 4 binary64) a) c)))) (*.f64 #s(literal 2 binary64) a)) Initial program 48.3%
*-commutative48.3%
Simplified48.3%
Taylor expanded in a around 0 90.7%
Taylor expanded in c around inf 90.7%
mul-1-neg90.7%
unsub-neg90.7%
associate-*r/90.7%
*-commutative90.7%
associate-/r*90.7%
Simplified90.7%
Final simplification88.7%
(FPCore (a b c)
:precision binary64
(if (<= (/ (- (sqrt (- (* b b) (* (* 4.0 a) c))) b) (* a 2.0)) -0.011)
(/ (- (sqrt (fma b b (* c (* a -4.0)))) b) (* a 2.0))
(-
(*
a
(-
(* -2.0 (/ (* a (pow c 3.0)) (pow b 5.0)))
(/ (pow c 2.0) (pow b 3.0))))
(/ c b))))
double code(double a, double b, double c) {
double tmp;
if (((sqrt(((b * b) - ((4.0 * a) * c))) - b) / (a * 2.0)) <= -0.011) {
tmp = (sqrt(fma(b, b, (c * (a * -4.0)))) - b) / (a * 2.0);
} else {
tmp = (a * ((-2.0 * ((a * pow(c, 3.0)) / pow(b, 5.0))) - (pow(c, 2.0) / pow(b, 3.0)))) - (c / b);
}
return tmp;
}
function code(a, b, c) tmp = 0.0 if (Float64(Float64(sqrt(Float64(Float64(b * b) - Float64(Float64(4.0 * a) * c))) - b) / Float64(a * 2.0)) <= -0.011) tmp = Float64(Float64(sqrt(fma(b, b, Float64(c * Float64(a * -4.0)))) - b) / Float64(a * 2.0)); else tmp = Float64(Float64(a * Float64(Float64(-2.0 * Float64(Float64(a * (c ^ 3.0)) / (b ^ 5.0))) - Float64((c ^ 2.0) / (b ^ 3.0)))) - Float64(c / b)); end return tmp end
code[a_, b_, c_] := If[LessEqual[N[(N[(N[Sqrt[N[(N[(b * b), $MachinePrecision] - N[(N[(4.0 * a), $MachinePrecision] * c), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] - b), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision], -0.011], N[(N[(N[Sqrt[N[(b * b + N[(c * N[(a * -4.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] - b), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision], N[(N[(a * N[(N[(-2.0 * N[(N[(a * N[Power[c, 3.0], $MachinePrecision]), $MachinePrecision] / N[Power[b, 5.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - N[(N[Power[c, 2.0], $MachinePrecision] / N[Power[b, 3.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - N[(c / b), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{\sqrt{b \cdot b - \left(4 \cdot a\right) \cdot c} - b}{a \cdot 2} \leq -0.011:\\
\;\;\;\;\frac{\sqrt{\mathsf{fma}\left(b, b, c \cdot \left(a \cdot -4\right)\right)} - b}{a \cdot 2}\\
\mathbf{else}:\\
\;\;\;\;a \cdot \left(-2 \cdot \frac{a \cdot {c}^{3}}{{b}^{5}} - \frac{{c}^{2}}{{b}^{3}}\right) - \frac{c}{b}\\
\end{array}
\end{array}
if (/.f64 (+.f64 (neg.f64 b) (sqrt.f64 (-.f64 (*.f64 b b) (*.f64 (*.f64 #s(literal 4 binary64) a) c)))) (*.f64 #s(literal 2 binary64) a)) < -0.010999999999999999Initial program 84.5%
*-commutative84.5%
+-commutative84.5%
sqr-neg84.5%
unsub-neg84.5%
sqr-neg84.5%
fma-neg84.7%
distribute-lft-neg-in84.7%
*-commutative84.7%
*-commutative84.7%
distribute-rgt-neg-in84.7%
metadata-eval84.7%
Simplified84.7%
if -0.010999999999999999 < (/.f64 (+.f64 (neg.f64 b) (sqrt.f64 (-.f64 (*.f64 b b) (*.f64 (*.f64 #s(literal 4 binary64) a) c)))) (*.f64 #s(literal 2 binary64) a)) Initial program 48.3%
*-commutative48.3%
Simplified48.3%
Taylor expanded in a around 0 90.7%
Final simplification88.7%
(FPCore (a b c)
:precision binary64
(if (<= (/ (- (sqrt (- (* b b) (* (* 4.0 a) c))) b) (* a 2.0)) -0.011)
(/ (- (sqrt (fma b b (* c (* a -4.0)))) b) (* a 2.0))
(*
c
(+
(/ (- (* -2.0 (pow (/ (* a c) b) 2.0)) (* a c)) (pow b 3.0))
(/ -1.0 b)))))
double code(double a, double b, double c) {
double tmp;
if (((sqrt(((b * b) - ((4.0 * a) * c))) - b) / (a * 2.0)) <= -0.011) {
tmp = (sqrt(fma(b, b, (c * (a * -4.0)))) - b) / (a * 2.0);
} else {
tmp = c * ((((-2.0 * pow(((a * c) / b), 2.0)) - (a * c)) / pow(b, 3.0)) + (-1.0 / b));
}
return tmp;
}
function code(a, b, c) tmp = 0.0 if (Float64(Float64(sqrt(Float64(Float64(b * b) - Float64(Float64(4.0 * a) * c))) - b) / Float64(a * 2.0)) <= -0.011) tmp = Float64(Float64(sqrt(fma(b, b, Float64(c * Float64(a * -4.0)))) - b) / Float64(a * 2.0)); else tmp = Float64(c * Float64(Float64(Float64(Float64(-2.0 * (Float64(Float64(a * c) / b) ^ 2.0)) - Float64(a * c)) / (b ^ 3.0)) + Float64(-1.0 / b))); end return tmp end
code[a_, b_, c_] := If[LessEqual[N[(N[(N[Sqrt[N[(N[(b * b), $MachinePrecision] - N[(N[(4.0 * a), $MachinePrecision] * c), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] - b), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision], -0.011], N[(N[(N[Sqrt[N[(b * b + N[(c * N[(a * -4.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] - b), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision], N[(c * N[(N[(N[(N[(-2.0 * N[Power[N[(N[(a * c), $MachinePrecision] / b), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision] - N[(a * c), $MachinePrecision]), $MachinePrecision] / N[Power[b, 3.0], $MachinePrecision]), $MachinePrecision] + N[(-1.0 / b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{\sqrt{b \cdot b - \left(4 \cdot a\right) \cdot c} - b}{a \cdot 2} \leq -0.011:\\
\;\;\;\;\frac{\sqrt{\mathsf{fma}\left(b, b, c \cdot \left(a \cdot -4\right)\right)} - b}{a \cdot 2}\\
\mathbf{else}:\\
\;\;\;\;c \cdot \left(\frac{-2 \cdot {\left(\frac{a \cdot c}{b}\right)}^{2} - a \cdot c}{{b}^{3}} + \frac{-1}{b}\right)\\
\end{array}
\end{array}
if (/.f64 (+.f64 (neg.f64 b) (sqrt.f64 (-.f64 (*.f64 b b) (*.f64 (*.f64 #s(literal 4 binary64) a) c)))) (*.f64 #s(literal 2 binary64) a)) < -0.010999999999999999Initial program 84.5%
*-commutative84.5%
+-commutative84.5%
sqr-neg84.5%
unsub-neg84.5%
sqr-neg84.5%
fma-neg84.7%
distribute-lft-neg-in84.7%
*-commutative84.7%
*-commutative84.7%
distribute-rgt-neg-in84.7%
metadata-eval84.7%
Simplified84.7%
if -0.010999999999999999 < (/.f64 (+.f64 (neg.f64 b) (sqrt.f64 (-.f64 (*.f64 b b) (*.f64 (*.f64 #s(literal 4 binary64) a) c)))) (*.f64 #s(literal 2 binary64) a)) Initial program 48.3%
*-commutative48.3%
Simplified48.3%
Taylor expanded in c around 0 90.5%
Taylor expanded in b around inf 90.5%
mul-1-neg90.5%
unsub-neg90.5%
associate-/l*90.5%
unpow290.5%
unpow290.5%
unpow290.5%
times-frac90.5%
swap-sqr90.5%
unpow190.5%
pow-plus90.5%
associate-*r/90.5%
*-commutative90.5%
metadata-eval90.5%
*-commutative90.5%
Simplified90.5%
Final simplification88.6%
(FPCore (a b c) :precision binary64 (if (<= (/ (- (sqrt (- (* b b) (* (* 4.0 a) c))) b) (* a 2.0)) -0.011) (/ (- (sqrt (fma b b (* c (* a -4.0)))) b) (* a 2.0)) (- (/ c (- b)) (* a (/ (pow c 2.0) (pow b 3.0))))))
double code(double a, double b, double c) {
double tmp;
if (((sqrt(((b * b) - ((4.0 * a) * c))) - b) / (a * 2.0)) <= -0.011) {
tmp = (sqrt(fma(b, b, (c * (a * -4.0)))) - b) / (a * 2.0);
} else {
tmp = (c / -b) - (a * (pow(c, 2.0) / pow(b, 3.0)));
}
return tmp;
}
function code(a, b, c) tmp = 0.0 if (Float64(Float64(sqrt(Float64(Float64(b * b) - Float64(Float64(4.0 * a) * c))) - b) / Float64(a * 2.0)) <= -0.011) tmp = Float64(Float64(sqrt(fma(b, b, Float64(c * Float64(a * -4.0)))) - b) / Float64(a * 2.0)); else tmp = Float64(Float64(c / Float64(-b)) - Float64(a * Float64((c ^ 2.0) / (b ^ 3.0)))); end return tmp end
code[a_, b_, c_] := If[LessEqual[N[(N[(N[Sqrt[N[(N[(b * b), $MachinePrecision] - N[(N[(4.0 * a), $MachinePrecision] * c), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] - b), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision], -0.011], N[(N[(N[Sqrt[N[(b * b + N[(c * N[(a * -4.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] - b), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision], N[(N[(c / (-b)), $MachinePrecision] - N[(a * N[(N[Power[c, 2.0], $MachinePrecision] / N[Power[b, 3.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{\sqrt{b \cdot b - \left(4 \cdot a\right) \cdot c} - b}{a \cdot 2} \leq -0.011:\\
\;\;\;\;\frac{\sqrt{\mathsf{fma}\left(b, b, c \cdot \left(a \cdot -4\right)\right)} - b}{a \cdot 2}\\
\mathbf{else}:\\
\;\;\;\;\frac{c}{-b} - a \cdot \frac{{c}^{2}}{{b}^{3}}\\
\end{array}
\end{array}
if (/.f64 (+.f64 (neg.f64 b) (sqrt.f64 (-.f64 (*.f64 b b) (*.f64 (*.f64 #s(literal 4 binary64) a) c)))) (*.f64 #s(literal 2 binary64) a)) < -0.010999999999999999Initial program 84.5%
*-commutative84.5%
+-commutative84.5%
sqr-neg84.5%
unsub-neg84.5%
sqr-neg84.5%
fma-neg84.7%
distribute-lft-neg-in84.7%
*-commutative84.7%
*-commutative84.7%
distribute-rgt-neg-in84.7%
metadata-eval84.7%
Simplified84.7%
if -0.010999999999999999 < (/.f64 (+.f64 (neg.f64 b) (sqrt.f64 (-.f64 (*.f64 b b) (*.f64 (*.f64 #s(literal 4 binary64) a) c)))) (*.f64 #s(literal 2 binary64) a)) Initial program 48.3%
*-commutative48.3%
Simplified48.3%
Taylor expanded in a around 0 85.9%
mul-1-neg85.9%
unsub-neg85.9%
mul-1-neg85.9%
distribute-neg-frac285.9%
associate-/l*85.9%
Simplified85.9%
Final simplification85.5%
(FPCore (a b c) :precision binary64 (let* ((t_0 (/ (- (sqrt (- (* b b) (* (* 4.0 a) c))) b) (* a 2.0)))) (if (<= t_0 -0.011) t_0 (- (/ c (- b)) (* a (/ (pow c 2.0) (pow b 3.0)))))))
double code(double a, double b, double c) {
double t_0 = (sqrt(((b * b) - ((4.0 * a) * c))) - b) / (a * 2.0);
double tmp;
if (t_0 <= -0.011) {
tmp = t_0;
} else {
tmp = (c / -b) - (a * (pow(c, 2.0) / pow(b, 3.0)));
}
return tmp;
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8) :: t_0
real(8) :: tmp
t_0 = (sqrt(((b * b) - ((4.0d0 * a) * c))) - b) / (a * 2.0d0)
if (t_0 <= (-0.011d0)) then
tmp = t_0
else
tmp = (c / -b) - (a * ((c ** 2.0d0) / (b ** 3.0d0)))
end if
code = tmp
end function
public static double code(double a, double b, double c) {
double t_0 = (Math.sqrt(((b * b) - ((4.0 * a) * c))) - b) / (a * 2.0);
double tmp;
if (t_0 <= -0.011) {
tmp = t_0;
} else {
tmp = (c / -b) - (a * (Math.pow(c, 2.0) / Math.pow(b, 3.0)));
}
return tmp;
}
def code(a, b, c): t_0 = (math.sqrt(((b * b) - ((4.0 * a) * c))) - b) / (a * 2.0) tmp = 0 if t_0 <= -0.011: tmp = t_0 else: tmp = (c / -b) - (a * (math.pow(c, 2.0) / math.pow(b, 3.0))) return tmp
function code(a, b, c) t_0 = Float64(Float64(sqrt(Float64(Float64(b * b) - Float64(Float64(4.0 * a) * c))) - b) / Float64(a * 2.0)) tmp = 0.0 if (t_0 <= -0.011) tmp = t_0; else tmp = Float64(Float64(c / Float64(-b)) - Float64(a * Float64((c ^ 2.0) / (b ^ 3.0)))); end return tmp end
function tmp_2 = code(a, b, c) t_0 = (sqrt(((b * b) - ((4.0 * a) * c))) - b) / (a * 2.0); tmp = 0.0; if (t_0 <= -0.011) tmp = t_0; else tmp = (c / -b) - (a * ((c ^ 2.0) / (b ^ 3.0))); end tmp_2 = tmp; end
code[a_, b_, c_] := Block[{t$95$0 = N[(N[(N[Sqrt[N[(N[(b * b), $MachinePrecision] - N[(N[(4.0 * a), $MachinePrecision] * c), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] - b), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -0.011], t$95$0, N[(N[(c / (-b)), $MachinePrecision] - N[(a * N[(N[Power[c, 2.0], $MachinePrecision] / N[Power[b, 3.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{\sqrt{b \cdot b - \left(4 \cdot a\right) \cdot c} - b}{a \cdot 2}\\
\mathbf{if}\;t\_0 \leq -0.011:\\
\;\;\;\;t\_0\\
\mathbf{else}:\\
\;\;\;\;\frac{c}{-b} - a \cdot \frac{{c}^{2}}{{b}^{3}}\\
\end{array}
\end{array}
if (/.f64 (+.f64 (neg.f64 b) (sqrt.f64 (-.f64 (*.f64 b b) (*.f64 (*.f64 #s(literal 4 binary64) a) c)))) (*.f64 #s(literal 2 binary64) a)) < -0.010999999999999999Initial program 84.5%
if -0.010999999999999999 < (/.f64 (+.f64 (neg.f64 b) (sqrt.f64 (-.f64 (*.f64 b b) (*.f64 (*.f64 #s(literal 4 binary64) a) c)))) (*.f64 #s(literal 2 binary64) a)) Initial program 48.3%
*-commutative48.3%
Simplified48.3%
Taylor expanded in a around 0 85.9%
mul-1-neg85.9%
unsub-neg85.9%
mul-1-neg85.9%
distribute-neg-frac285.9%
associate-/l*85.9%
Simplified85.9%
Final simplification85.4%
(FPCore (a b c) :precision binary64 (let* ((t_0 (/ (- (sqrt (- (* b b) (* (* 4.0 a) c))) b) (* a 2.0)))) (if (<= t_0 -0.011) t_0 (/ (* c (- -1.0 (* a (/ c (pow b 2.0))))) b))))
double code(double a, double b, double c) {
double t_0 = (sqrt(((b * b) - ((4.0 * a) * c))) - b) / (a * 2.0);
double tmp;
if (t_0 <= -0.011) {
tmp = t_0;
} else {
tmp = (c * (-1.0 - (a * (c / pow(b, 2.0))))) / b;
}
return tmp;
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8) :: t_0
real(8) :: tmp
t_0 = (sqrt(((b * b) - ((4.0d0 * a) * c))) - b) / (a * 2.0d0)
if (t_0 <= (-0.011d0)) then
tmp = t_0
else
tmp = (c * ((-1.0d0) - (a * (c / (b ** 2.0d0))))) / b
end if
code = tmp
end function
public static double code(double a, double b, double c) {
double t_0 = (Math.sqrt(((b * b) - ((4.0 * a) * c))) - b) / (a * 2.0);
double tmp;
if (t_0 <= -0.011) {
tmp = t_0;
} else {
tmp = (c * (-1.0 - (a * (c / Math.pow(b, 2.0))))) / b;
}
return tmp;
}
def code(a, b, c): t_0 = (math.sqrt(((b * b) - ((4.0 * a) * c))) - b) / (a * 2.0) tmp = 0 if t_0 <= -0.011: tmp = t_0 else: tmp = (c * (-1.0 - (a * (c / math.pow(b, 2.0))))) / b return tmp
function code(a, b, c) t_0 = Float64(Float64(sqrt(Float64(Float64(b * b) - Float64(Float64(4.0 * a) * c))) - b) / Float64(a * 2.0)) tmp = 0.0 if (t_0 <= -0.011) tmp = t_0; else tmp = Float64(Float64(c * Float64(-1.0 - Float64(a * Float64(c / (b ^ 2.0))))) / b); end return tmp end
function tmp_2 = code(a, b, c) t_0 = (sqrt(((b * b) - ((4.0 * a) * c))) - b) / (a * 2.0); tmp = 0.0; if (t_0 <= -0.011) tmp = t_0; else tmp = (c * (-1.0 - (a * (c / (b ^ 2.0))))) / b; end tmp_2 = tmp; end
code[a_, b_, c_] := Block[{t$95$0 = N[(N[(N[Sqrt[N[(N[(b * b), $MachinePrecision] - N[(N[(4.0 * a), $MachinePrecision] * c), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] - b), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -0.011], t$95$0, N[(N[(c * N[(-1.0 - N[(a * N[(c / N[Power[b, 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / b), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{\sqrt{b \cdot b - \left(4 \cdot a\right) \cdot c} - b}{a \cdot 2}\\
\mathbf{if}\;t\_0 \leq -0.011:\\
\;\;\;\;t\_0\\
\mathbf{else}:\\
\;\;\;\;\frac{c \cdot \left(-1 - a \cdot \frac{c}{{b}^{2}}\right)}{b}\\
\end{array}
\end{array}
if (/.f64 (+.f64 (neg.f64 b) (sqrt.f64 (-.f64 (*.f64 b b) (*.f64 (*.f64 #s(literal 4 binary64) a) c)))) (*.f64 #s(literal 2 binary64) a)) < -0.010999999999999999Initial program 84.5%
if -0.010999999999999999 < (/.f64 (+.f64 (neg.f64 b) (sqrt.f64 (-.f64 (*.f64 b b) (*.f64 (*.f64 #s(literal 4 binary64) a) c)))) (*.f64 #s(literal 2 binary64) a)) Initial program 48.3%
*-commutative48.3%
Simplified48.3%
Taylor expanded in b around inf 85.8%
mul-1-neg85.8%
unsub-neg85.8%
mul-1-neg85.8%
associate-/l*85.8%
Simplified85.8%
Taylor expanded in c around 0 85.7%
sub-neg85.7%
metadata-eval85.7%
+-commutative85.7%
mul-1-neg85.7%
unsub-neg85.7%
associate-/l*85.7%
Simplified85.7%
Final simplification85.3%
(FPCore (a b c) :precision binary64 (* c (- (/ -1.0 b) (/ (* a c) (pow b 3.0)))))
double code(double a, double b, double c) {
return c * ((-1.0 / b) - ((a * c) / pow(b, 3.0)));
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
code = c * (((-1.0d0) / b) - ((a * c) / (b ** 3.0d0)))
end function
public static double code(double a, double b, double c) {
return c * ((-1.0 / b) - ((a * c) / Math.pow(b, 3.0)));
}
def code(a, b, c): return c * ((-1.0 / b) - ((a * c) / math.pow(b, 3.0)))
function code(a, b, c) return Float64(c * Float64(Float64(-1.0 / b) - Float64(Float64(a * c) / (b ^ 3.0)))) end
function tmp = code(a, b, c) tmp = c * ((-1.0 / b) - ((a * c) / (b ^ 3.0))); end
code[a_, b_, c_] := N[(c * N[(N[(-1.0 / b), $MachinePrecision] - N[(N[(a * c), $MachinePrecision] / N[Power[b, 3.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
c \cdot \left(\frac{-1}{b} - \frac{a \cdot c}{{b}^{3}}\right)
\end{array}
Initial program 60.4%
*-commutative60.4%
Simplified60.4%
Taylor expanded in b around inf 75.4%
mul-1-neg75.4%
unsub-neg75.4%
mul-1-neg75.4%
associate-/l*75.4%
Simplified75.4%
Taylor expanded in c around 0 75.3%
sub-neg75.3%
distribute-neg-frac75.3%
metadata-eval75.3%
+-commutative75.3%
mul-1-neg75.3%
unsub-neg75.3%
Simplified75.3%
Final simplification75.3%
(FPCore (a b c) :precision binary64 (/ c (- b)))
double code(double a, double b, double c) {
return c / -b;
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
code = c / -b
end function
public static double code(double a, double b, double c) {
return c / -b;
}
def code(a, b, c): return c / -b
function code(a, b, c) return Float64(c / Float64(-b)) end
function tmp = code(a, b, c) tmp = c / -b; end
code[a_, b_, c_] := N[(c / (-b)), $MachinePrecision]
\begin{array}{l}
\\
\frac{c}{-b}
\end{array}
Initial program 60.4%
*-commutative60.4%
Simplified60.4%
Taylor expanded in b around inf 59.7%
associate-*r/59.7%
mul-1-neg59.7%
Simplified59.7%
Final simplification59.7%
(FPCore (a b c) :precision binary64 (/ 0.0 a))
double code(double a, double b, double c) {
return 0.0 / a;
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
code = 0.0d0 / a
end function
public static double code(double a, double b, double c) {
return 0.0 / a;
}
def code(a, b, c): return 0.0 / a
function code(a, b, c) return Float64(0.0 / a) end
function tmp = code(a, b, c) tmp = 0.0 / a; end
code[a_, b_, c_] := N[(0.0 / a), $MachinePrecision]
\begin{array}{l}
\\
\frac{0}{a}
\end{array}
Initial program 60.4%
*-commutative60.4%
Simplified60.4%
add-sqr-sqrt60.4%
difference-of-squares60.3%
associate-*l*60.3%
sqrt-prod60.3%
metadata-eval60.3%
associate-*l*60.3%
sqrt-prod60.3%
metadata-eval60.3%
Applied egg-rr60.3%
*-commutative60.3%
cancel-sign-sub-inv60.3%
metadata-eval60.3%
Simplified60.3%
Taylor expanded in b around inf 3.2%
associate-*r/3.2%
distribute-rgt-out3.2%
metadata-eval3.2%
mul0-rgt3.2%
metadata-eval3.2%
Simplified3.2%
Final simplification3.2%
herbie shell --seed 2024077
(FPCore (a b c)
:name "Quadratic roots, narrow range"
:precision binary64
:pre (and (and (and (< 1.0536712127723509e-8 a) (< a 94906265.62425156)) (and (< 1.0536712127723509e-8 b) (< b 94906265.62425156))) (and (< 1.0536712127723509e-8 c) (< c 94906265.62425156)))
(/ (+ (- b) (sqrt (- (* b b) (* (* 4.0 a) c)))) (* 2.0 a)))