
(FPCore (x y z) :precision binary64 (+ x (* y (+ z x))))
double code(double x, double y, double z) {
return x + (y * (z + x));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + (y * (z + x))
end function
public static double code(double x, double y, double z) {
return x + (y * (z + x));
}
def code(x, y, z): return x + (y * (z + x))
function code(x, y, z) return Float64(x + Float64(y * Float64(z + x))) end
function tmp = code(x, y, z) tmp = x + (y * (z + x)); end
code[x_, y_, z_] := N[(x + N[(y * N[(z + x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + y \cdot \left(z + x\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ x (* y (+ z x))))
double code(double x, double y, double z) {
return x + (y * (z + x));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + (y * (z + x))
end function
public static double code(double x, double y, double z) {
return x + (y * (z + x));
}
def code(x, y, z): return x + (y * (z + x))
function code(x, y, z) return Float64(x + Float64(y * Float64(z + x))) end
function tmp = code(x, y, z) tmp = x + (y * (z + x)); end
code[x_, y_, z_] := N[(x + N[(y * N[(z + x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + y \cdot \left(z + x\right)
\end{array}
(FPCore (x y z) :precision binary64 (fma y (+ x z) x))
double code(double x, double y, double z) {
return fma(y, (x + z), x);
}
function code(x, y, z) return fma(y, Float64(x + z), x) end
code[x_, y_, z_] := N[(y * N[(x + z), $MachinePrecision] + x), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(y, x + z, x\right)
\end{array}
Initial program 100.0%
+-commutative100.0%
fma-define100.0%
+-commutative100.0%
Simplified100.0%
Final simplification100.0%
(FPCore (x y z)
:precision binary64
(if (<= y -3.7e+58)
(* y z)
(if (<= y -7.6e+34)
(* y x)
(if (<= y -2.9e-93)
(* y z)
(if (<= y 9.5e-12)
x
(if (or (<= y 1.7e+132) (not (<= y 4.9e+265))) (* y z) (* y x)))))))
double code(double x, double y, double z) {
double tmp;
if (y <= -3.7e+58) {
tmp = y * z;
} else if (y <= -7.6e+34) {
tmp = y * x;
} else if (y <= -2.9e-93) {
tmp = y * z;
} else if (y <= 9.5e-12) {
tmp = x;
} else if ((y <= 1.7e+132) || !(y <= 4.9e+265)) {
tmp = y * z;
} else {
tmp = y * x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-3.7d+58)) then
tmp = y * z
else if (y <= (-7.6d+34)) then
tmp = y * x
else if (y <= (-2.9d-93)) then
tmp = y * z
else if (y <= 9.5d-12) then
tmp = x
else if ((y <= 1.7d+132) .or. (.not. (y <= 4.9d+265))) then
tmp = y * z
else
tmp = y * x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= -3.7e+58) {
tmp = y * z;
} else if (y <= -7.6e+34) {
tmp = y * x;
} else if (y <= -2.9e-93) {
tmp = y * z;
} else if (y <= 9.5e-12) {
tmp = x;
} else if ((y <= 1.7e+132) || !(y <= 4.9e+265)) {
tmp = y * z;
} else {
tmp = y * x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= -3.7e+58: tmp = y * z elif y <= -7.6e+34: tmp = y * x elif y <= -2.9e-93: tmp = y * z elif y <= 9.5e-12: tmp = x elif (y <= 1.7e+132) or not (y <= 4.9e+265): tmp = y * z else: tmp = y * x return tmp
function code(x, y, z) tmp = 0.0 if (y <= -3.7e+58) tmp = Float64(y * z); elseif (y <= -7.6e+34) tmp = Float64(y * x); elseif (y <= -2.9e-93) tmp = Float64(y * z); elseif (y <= 9.5e-12) tmp = x; elseif ((y <= 1.7e+132) || !(y <= 4.9e+265)) tmp = Float64(y * z); else tmp = Float64(y * x); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= -3.7e+58) tmp = y * z; elseif (y <= -7.6e+34) tmp = y * x; elseif (y <= -2.9e-93) tmp = y * z; elseif (y <= 9.5e-12) tmp = x; elseif ((y <= 1.7e+132) || ~((y <= 4.9e+265))) tmp = y * z; else tmp = y * x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, -3.7e+58], N[(y * z), $MachinePrecision], If[LessEqual[y, -7.6e+34], N[(y * x), $MachinePrecision], If[LessEqual[y, -2.9e-93], N[(y * z), $MachinePrecision], If[LessEqual[y, 9.5e-12], x, If[Or[LessEqual[y, 1.7e+132], N[Not[LessEqual[y, 4.9e+265]], $MachinePrecision]], N[(y * z), $MachinePrecision], N[(y * x), $MachinePrecision]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -3.7 \cdot 10^{+58}:\\
\;\;\;\;y \cdot z\\
\mathbf{elif}\;y \leq -7.6 \cdot 10^{+34}:\\
\;\;\;\;y \cdot x\\
\mathbf{elif}\;y \leq -2.9 \cdot 10^{-93}:\\
\;\;\;\;y \cdot z\\
\mathbf{elif}\;y \leq 9.5 \cdot 10^{-12}:\\
\;\;\;\;x\\
\mathbf{elif}\;y \leq 1.7 \cdot 10^{+132} \lor \neg \left(y \leq 4.9 \cdot 10^{+265}\right):\\
\;\;\;\;y \cdot z\\
\mathbf{else}:\\
\;\;\;\;y \cdot x\\
\end{array}
\end{array}
if y < -3.7000000000000002e58 or -7.6000000000000003e34 < y < -2.8999999999999998e-93 or 9.4999999999999995e-12 < y < 1.70000000000000013e132 or 4.90000000000000009e265 < y Initial program 100.0%
+-commutative100.0%
fma-define100.0%
+-commutative100.0%
Simplified100.0%
fma-undefine100.0%
+-commutative100.0%
+-commutative100.0%
distribute-lft-in96.4%
associate-+r+96.4%
Applied egg-rr96.4%
Taylor expanded in x around 0 65.5%
if -3.7000000000000002e58 < y < -7.6000000000000003e34 or 1.70000000000000013e132 < y < 4.90000000000000009e265Initial program 99.9%
Taylor expanded in z around 0 74.7%
*-commutative74.7%
Simplified74.7%
Taylor expanded in y around inf 74.7%
*-commutative74.7%
Simplified74.7%
if -2.8999999999999998e-93 < y < 9.4999999999999995e-12Initial program 100.0%
Taylor expanded in y around 0 77.6%
Final simplification71.9%
(FPCore (x y z) :precision binary64 (if (or (<= y -3.3e-62) (not (<= y 1.3e-25))) (* y (+ x z)) x))
double code(double x, double y, double z) {
double tmp;
if ((y <= -3.3e-62) || !(y <= 1.3e-25)) {
tmp = y * (x + z);
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-3.3d-62)) .or. (.not. (y <= 1.3d-25))) then
tmp = y * (x + z)
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -3.3e-62) || !(y <= 1.3e-25)) {
tmp = y * (x + z);
} else {
tmp = x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -3.3e-62) or not (y <= 1.3e-25): tmp = y * (x + z) else: tmp = x return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -3.3e-62) || !(y <= 1.3e-25)) tmp = Float64(y * Float64(x + z)); else tmp = x; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -3.3e-62) || ~((y <= 1.3e-25))) tmp = y * (x + z); else tmp = x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -3.3e-62], N[Not[LessEqual[y, 1.3e-25]], $MachinePrecision]], N[(y * N[(x + z), $MachinePrecision]), $MachinePrecision], x]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -3.3 \cdot 10^{-62} \lor \neg \left(y \leq 1.3 \cdot 10^{-25}\right):\\
\;\;\;\;y \cdot \left(x + z\right)\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if y < -3.30000000000000004e-62 or 1.3e-25 < y Initial program 100.0%
+-commutative100.0%
fma-define100.0%
+-commutative100.0%
Simplified100.0%
fma-undefine100.0%
+-commutative100.0%
+-commutative100.0%
distribute-lft-in96.1%
associate-+r+96.1%
Applied egg-rr96.1%
Taylor expanded in y around inf 95.4%
+-commutative95.4%
Simplified95.4%
if -3.30000000000000004e-62 < y < 1.3e-25Initial program 100.0%
Taylor expanded in y around 0 77.6%
Final simplification88.3%
(FPCore (x y z) :precision binary64 (if (or (<= y -4.3e+33) (not (<= y 1.0))) (* y (+ x z)) (+ x (* y z))))
double code(double x, double y, double z) {
double tmp;
if ((y <= -4.3e+33) || !(y <= 1.0)) {
tmp = y * (x + z);
} else {
tmp = x + (y * z);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-4.3d+33)) .or. (.not. (y <= 1.0d0))) then
tmp = y * (x + z)
else
tmp = x + (y * z)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -4.3e+33) || !(y <= 1.0)) {
tmp = y * (x + z);
} else {
tmp = x + (y * z);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -4.3e+33) or not (y <= 1.0): tmp = y * (x + z) else: tmp = x + (y * z) return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -4.3e+33) || !(y <= 1.0)) tmp = Float64(y * Float64(x + z)); else tmp = Float64(x + Float64(y * z)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -4.3e+33) || ~((y <= 1.0))) tmp = y * (x + z); else tmp = x + (y * z); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -4.3e+33], N[Not[LessEqual[y, 1.0]], $MachinePrecision]], N[(y * N[(x + z), $MachinePrecision]), $MachinePrecision], N[(x + N[(y * z), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -4.3 \cdot 10^{+33} \lor \neg \left(y \leq 1\right):\\
\;\;\;\;y \cdot \left(x + z\right)\\
\mathbf{else}:\\
\;\;\;\;x + y \cdot z\\
\end{array}
\end{array}
if y < -4.30000000000000028e33 or 1 < y Initial program 100.0%
+-commutative100.0%
fma-define100.0%
+-commutative100.0%
Simplified100.0%
fma-undefine100.0%
+-commutative100.0%
+-commutative100.0%
distribute-lft-in95.5%
associate-+r+95.5%
Applied egg-rr95.5%
Taylor expanded in y around inf 99.5%
+-commutative99.5%
Simplified99.5%
if -4.30000000000000028e33 < y < 1Initial program 100.0%
Taylor expanded in z around inf 100.0%
Final simplification99.7%
(FPCore (x y z) :precision binary64 (if (or (<= y -2050000.0) (not (<= y 1.0))) (* y x) x))
double code(double x, double y, double z) {
double tmp;
if ((y <= -2050000.0) || !(y <= 1.0)) {
tmp = y * x;
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-2050000.0d0)) .or. (.not. (y <= 1.0d0))) then
tmp = y * x
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -2050000.0) || !(y <= 1.0)) {
tmp = y * x;
} else {
tmp = x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -2050000.0) or not (y <= 1.0): tmp = y * x else: tmp = x return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -2050000.0) || !(y <= 1.0)) tmp = Float64(y * x); else tmp = x; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -2050000.0) || ~((y <= 1.0))) tmp = y * x; else tmp = x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -2050000.0], N[Not[LessEqual[y, 1.0]], $MachinePrecision]], N[(y * x), $MachinePrecision], x]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -2050000 \lor \neg \left(y \leq 1\right):\\
\;\;\;\;y \cdot x\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if y < -2.05e6 or 1 < y Initial program 100.0%
Taylor expanded in z around 0 49.8%
*-commutative49.8%
Simplified49.8%
Taylor expanded in y around inf 49.4%
*-commutative49.4%
Simplified49.4%
if -2.05e6 < y < 1Initial program 100.0%
Taylor expanded in y around 0 71.9%
Final simplification59.9%
(FPCore (x y z) :precision binary64 (+ x (* y (+ x z))))
double code(double x, double y, double z) {
return x + (y * (x + z));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + (y * (x + z))
end function
public static double code(double x, double y, double z) {
return x + (y * (x + z));
}
def code(x, y, z): return x + (y * (x + z))
function code(x, y, z) return Float64(x + Float64(y * Float64(x + z))) end
function tmp = code(x, y, z) tmp = x + (y * (x + z)); end
code[x_, y_, z_] := N[(x + N[(y * N[(x + z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + y \cdot \left(x + z\right)
\end{array}
Initial program 100.0%
Final simplification100.0%
(FPCore (x y z) :precision binary64 x)
double code(double x, double y, double z) {
return x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x
end function
public static double code(double x, double y, double z) {
return x;
}
def code(x, y, z): return x
function code(x, y, z) return x end
function tmp = code(x, y, z) tmp = x; end
code[x_, y_, z_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 100.0%
Taylor expanded in y around 0 35.3%
Final simplification35.3%
herbie shell --seed 2024077
(FPCore (x y z)
:name "Main:bigenough2 from A"
:precision binary64
(+ x (* y (+ z x))))