
(FPCore (a b eps) :precision binary64 (/ (* eps (- (exp (* (+ a b) eps)) 1.0)) (* (- (exp (* a eps)) 1.0) (- (exp (* b eps)) 1.0))))
double code(double a, double b, double eps) {
return (eps * (exp(((a + b) * eps)) - 1.0)) / ((exp((a * eps)) - 1.0) * (exp((b * eps)) - 1.0));
}
real(8) function code(a, b, eps)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: eps
code = (eps * (exp(((a + b) * eps)) - 1.0d0)) / ((exp((a * eps)) - 1.0d0) * (exp((b * eps)) - 1.0d0))
end function
public static double code(double a, double b, double eps) {
return (eps * (Math.exp(((a + b) * eps)) - 1.0)) / ((Math.exp((a * eps)) - 1.0) * (Math.exp((b * eps)) - 1.0));
}
def code(a, b, eps): return (eps * (math.exp(((a + b) * eps)) - 1.0)) / ((math.exp((a * eps)) - 1.0) * (math.exp((b * eps)) - 1.0))
function code(a, b, eps) return Float64(Float64(eps * Float64(exp(Float64(Float64(a + b) * eps)) - 1.0)) / Float64(Float64(exp(Float64(a * eps)) - 1.0) * Float64(exp(Float64(b * eps)) - 1.0))) end
function tmp = code(a, b, eps) tmp = (eps * (exp(((a + b) * eps)) - 1.0)) / ((exp((a * eps)) - 1.0) * (exp((b * eps)) - 1.0)); end
code[a_, b_, eps_] := N[(N[(eps * N[(N[Exp[N[(N[(a + b), $MachinePrecision] * eps), $MachinePrecision]], $MachinePrecision] - 1.0), $MachinePrecision]), $MachinePrecision] / N[(N[(N[Exp[N[(a * eps), $MachinePrecision]], $MachinePrecision] - 1.0), $MachinePrecision] * N[(N[Exp[N[(b * eps), $MachinePrecision]], $MachinePrecision] - 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\varepsilon \cdot \left(e^{\left(a + b\right) \cdot \varepsilon} - 1\right)}{\left(e^{a \cdot \varepsilon} - 1\right) \cdot \left(e^{b \cdot \varepsilon} - 1\right)}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (a b eps) :precision binary64 (/ (* eps (- (exp (* (+ a b) eps)) 1.0)) (* (- (exp (* a eps)) 1.0) (- (exp (* b eps)) 1.0))))
double code(double a, double b, double eps) {
return (eps * (exp(((a + b) * eps)) - 1.0)) / ((exp((a * eps)) - 1.0) * (exp((b * eps)) - 1.0));
}
real(8) function code(a, b, eps)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: eps
code = (eps * (exp(((a + b) * eps)) - 1.0d0)) / ((exp((a * eps)) - 1.0d0) * (exp((b * eps)) - 1.0d0))
end function
public static double code(double a, double b, double eps) {
return (eps * (Math.exp(((a + b) * eps)) - 1.0)) / ((Math.exp((a * eps)) - 1.0) * (Math.exp((b * eps)) - 1.0));
}
def code(a, b, eps): return (eps * (math.exp(((a + b) * eps)) - 1.0)) / ((math.exp((a * eps)) - 1.0) * (math.exp((b * eps)) - 1.0))
function code(a, b, eps) return Float64(Float64(eps * Float64(exp(Float64(Float64(a + b) * eps)) - 1.0)) / Float64(Float64(exp(Float64(a * eps)) - 1.0) * Float64(exp(Float64(b * eps)) - 1.0))) end
function tmp = code(a, b, eps) tmp = (eps * (exp(((a + b) * eps)) - 1.0)) / ((exp((a * eps)) - 1.0) * (exp((b * eps)) - 1.0)); end
code[a_, b_, eps_] := N[(N[(eps * N[(N[Exp[N[(N[(a + b), $MachinePrecision] * eps), $MachinePrecision]], $MachinePrecision] - 1.0), $MachinePrecision]), $MachinePrecision] / N[(N[(N[Exp[N[(a * eps), $MachinePrecision]], $MachinePrecision] - 1.0), $MachinePrecision] * N[(N[Exp[N[(b * eps), $MachinePrecision]], $MachinePrecision] - 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\varepsilon \cdot \left(e^{\left(a + b\right) \cdot \varepsilon} - 1\right)}{\left(e^{a \cdot \varepsilon} - 1\right) \cdot \left(e^{b \cdot \varepsilon} - 1\right)}
\end{array}
NOTE: a, b, and eps should be sorted in increasing order before calling this function. (FPCore (a b eps) :precision binary64 (/ (+ 1.0 (/ b a)) b))
assert(a < b && b < eps);
double code(double a, double b, double eps) {
return (1.0 + (b / a)) / b;
}
NOTE: a, b, and eps should be sorted in increasing order before calling this function.
real(8) function code(a, b, eps)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: eps
code = (1.0d0 + (b / a)) / b
end function
assert a < b && b < eps;
public static double code(double a, double b, double eps) {
return (1.0 + (b / a)) / b;
}
[a, b, eps] = sort([a, b, eps]) def code(a, b, eps): return (1.0 + (b / a)) / b
a, b, eps = sort([a, b, eps]) function code(a, b, eps) return Float64(Float64(1.0 + Float64(b / a)) / b) end
a, b, eps = num2cell(sort([a, b, eps])){:}
function tmp = code(a, b, eps)
tmp = (1.0 + (b / a)) / b;
end
NOTE: a, b, and eps should be sorted in increasing order before calling this function. code[a_, b_, eps_] := N[(N[(1.0 + N[(b / a), $MachinePrecision]), $MachinePrecision] / b), $MachinePrecision]
\begin{array}{l}
[a, b, eps] = \mathsf{sort}([a, b, eps])\\
\\
\frac{1 + \frac{b}{a}}{b}
\end{array}
Initial program 0.2%
*-commutative0.2%
times-frac0.2%
expm1-define0.2%
*-commutative0.2%
expm1-define1.6%
*-commutative1.6%
expm1-define29.9%
*-commutative29.9%
Simplified29.9%
Taylor expanded in eps around 0 45.2%
Taylor expanded in eps around 0 64.9%
associate-/r*99.8%
+-commutative99.8%
*-lft-identity99.8%
associate-*l/99.8%
+-commutative99.8%
distribute-rgt-in99.8%
rgt-mult-inverse99.9%
associate-*r/99.8%
*-rgt-identity99.8%
Simplified99.8%
Final simplification99.8%
NOTE: a, b, and eps should be sorted in increasing order before calling this function. (FPCore (a b eps) :precision binary64 (if (<= a -5.1e-194) (/ 1.0 b) (/ 1.0 a)))
assert(a < b && b < eps);
double code(double a, double b, double eps) {
double tmp;
if (a <= -5.1e-194) {
tmp = 1.0 / b;
} else {
tmp = 1.0 / a;
}
return tmp;
}
NOTE: a, b, and eps should be sorted in increasing order before calling this function.
real(8) function code(a, b, eps)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: eps
real(8) :: tmp
if (a <= (-5.1d-194)) then
tmp = 1.0d0 / b
else
tmp = 1.0d0 / a
end if
code = tmp
end function
assert a < b && b < eps;
public static double code(double a, double b, double eps) {
double tmp;
if (a <= -5.1e-194) {
tmp = 1.0 / b;
} else {
tmp = 1.0 / a;
}
return tmp;
}
[a, b, eps] = sort([a, b, eps]) def code(a, b, eps): tmp = 0 if a <= -5.1e-194: tmp = 1.0 / b else: tmp = 1.0 / a return tmp
a, b, eps = sort([a, b, eps]) function code(a, b, eps) tmp = 0.0 if (a <= -5.1e-194) tmp = Float64(1.0 / b); else tmp = Float64(1.0 / a); end return tmp end
a, b, eps = num2cell(sort([a, b, eps])){:}
function tmp_2 = code(a, b, eps)
tmp = 0.0;
if (a <= -5.1e-194)
tmp = 1.0 / b;
else
tmp = 1.0 / a;
end
tmp_2 = tmp;
end
NOTE: a, b, and eps should be sorted in increasing order before calling this function. code[a_, b_, eps_] := If[LessEqual[a, -5.1e-194], N[(1.0 / b), $MachinePrecision], N[(1.0 / a), $MachinePrecision]]
\begin{array}{l}
[a, b, eps] = \mathsf{sort}([a, b, eps])\\
\\
\begin{array}{l}
\mathbf{if}\;a \leq -5.1 \cdot 10^{-194}:\\
\;\;\;\;\frac{1}{b}\\
\mathbf{else}:\\
\;\;\;\;\frac{1}{a}\\
\end{array}
\end{array}
if a < -5.0999999999999998e-194Initial program 0.6%
*-commutative0.6%
associate-/l*0.6%
expm1-define2.8%
*-commutative2.8%
expm1-define2.3%
*-commutative2.3%
expm1-define18.1%
*-commutative18.1%
Simplified18.1%
Taylor expanded in b around 0 68.3%
if -5.0999999999999998e-194 < a Initial program 0.0%
*-commutative0.0%
associate-/l*0.0%
expm1-define1.2%
*-commutative1.2%
expm1-define1.2%
*-commutative1.2%
expm1-define8.3%
*-commutative8.3%
Simplified8.3%
Taylor expanded in a around 0 61.3%
Final simplification63.9%
NOTE: a, b, and eps should be sorted in increasing order before calling this function. (FPCore (a b eps) :precision binary64 (/ (+ 1.0 (/ a b)) a))
assert(a < b && b < eps);
double code(double a, double b, double eps) {
return (1.0 + (a / b)) / a;
}
NOTE: a, b, and eps should be sorted in increasing order before calling this function.
real(8) function code(a, b, eps)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: eps
code = (1.0d0 + (a / b)) / a
end function
assert a < b && b < eps;
public static double code(double a, double b, double eps) {
return (1.0 + (a / b)) / a;
}
[a, b, eps] = sort([a, b, eps]) def code(a, b, eps): return (1.0 + (a / b)) / a
a, b, eps = sort([a, b, eps]) function code(a, b, eps) return Float64(Float64(1.0 + Float64(a / b)) / a) end
a, b, eps = num2cell(sort([a, b, eps])){:}
function tmp = code(a, b, eps)
tmp = (1.0 + (a / b)) / a;
end
NOTE: a, b, and eps should be sorted in increasing order before calling this function. code[a_, b_, eps_] := N[(N[(1.0 + N[(a / b), $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision]
\begin{array}{l}
[a, b, eps] = \mathsf{sort}([a, b, eps])\\
\\
\frac{1 + \frac{a}{b}}{a}
\end{array}
Initial program 0.2%
*-commutative0.2%
associate-/l*0.2%
expm1-define1.8%
*-commutative1.8%
expm1-define1.6%
*-commutative1.6%
expm1-define11.9%
*-commutative11.9%
Simplified11.9%
Taylor expanded in eps around 0 64.9%
Taylor expanded in a around 0 99.8%
Final simplification99.8%
NOTE: a, b, and eps should be sorted in increasing order before calling this function. (FPCore (a b eps) :precision binary64 (/ 1.0 a))
assert(a < b && b < eps);
double code(double a, double b, double eps) {
return 1.0 / a;
}
NOTE: a, b, and eps should be sorted in increasing order before calling this function.
real(8) function code(a, b, eps)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: eps
code = 1.0d0 / a
end function
assert a < b && b < eps;
public static double code(double a, double b, double eps) {
return 1.0 / a;
}
[a, b, eps] = sort([a, b, eps]) def code(a, b, eps): return 1.0 / a
a, b, eps = sort([a, b, eps]) function code(a, b, eps) return Float64(1.0 / a) end
a, b, eps = num2cell(sort([a, b, eps])){:}
function tmp = code(a, b, eps)
tmp = 1.0 / a;
end
NOTE: a, b, and eps should be sorted in increasing order before calling this function. code[a_, b_, eps_] := N[(1.0 / a), $MachinePrecision]
\begin{array}{l}
[a, b, eps] = \mathsf{sort}([a, b, eps])\\
\\
\frac{1}{a}
\end{array}
Initial program 0.2%
*-commutative0.2%
associate-/l*0.2%
expm1-define1.8%
*-commutative1.8%
expm1-define1.6%
*-commutative1.6%
expm1-define11.9%
*-commutative11.9%
Simplified11.9%
Taylor expanded in a around 0 49.3%
Final simplification49.3%
(FPCore (a b eps) :precision binary64 (+ (/ 1.0 a) (/ 1.0 b)))
double code(double a, double b, double eps) {
return (1.0 / a) + (1.0 / b);
}
real(8) function code(a, b, eps)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: eps
code = (1.0d0 / a) + (1.0d0 / b)
end function
public static double code(double a, double b, double eps) {
return (1.0 / a) + (1.0 / b);
}
def code(a, b, eps): return (1.0 / a) + (1.0 / b)
function code(a, b, eps) return Float64(Float64(1.0 / a) + Float64(1.0 / b)) end
function tmp = code(a, b, eps) tmp = (1.0 / a) + (1.0 / b); end
code[a_, b_, eps_] := N[(N[(1.0 / a), $MachinePrecision] + N[(1.0 / b), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{a} + \frac{1}{b}
\end{array}
herbie shell --seed 2024077
(FPCore (a b eps)
:name "expq3 (problem 3.4.2)"
:precision binary64
:pre (and (and (<= (fabs a) 710.0) (<= (fabs b) 710.0)) (and (<= (* 1e-27 (fmin (fabs a) (fabs b))) eps) (<= eps (fmin (fabs a) (fabs b)))))
:alt
(+ (/ 1.0 a) (/ 1.0 b))
(/ (* eps (- (exp (* (+ a b) eps)) 1.0)) (* (- (exp (* a eps)) 1.0) (- (exp (* b eps)) 1.0))))