
(FPCore (x y z) :precision binary64 (/ (* x y) (* (* z z) (+ z 1.0))))
double code(double x, double y, double z) {
return (x * y) / ((z * z) * (z + 1.0));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * y) / ((z * z) * (z + 1.0d0))
end function
public static double code(double x, double y, double z) {
return (x * y) / ((z * z) * (z + 1.0));
}
def code(x, y, z): return (x * y) / ((z * z) * (z + 1.0))
function code(x, y, z) return Float64(Float64(x * y) / Float64(Float64(z * z) * Float64(z + 1.0))) end
function tmp = code(x, y, z) tmp = (x * y) / ((z * z) * (z + 1.0)); end
code[x_, y_, z_] := N[(N[(x * y), $MachinePrecision] / N[(N[(z * z), $MachinePrecision] * N[(z + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot y}{\left(z \cdot z\right) \cdot \left(z + 1\right)}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 11 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (/ (* x y) (* (* z z) (+ z 1.0))))
double code(double x, double y, double z) {
return (x * y) / ((z * z) * (z + 1.0));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * y) / ((z * z) * (z + 1.0d0))
end function
public static double code(double x, double y, double z) {
return (x * y) / ((z * z) * (z + 1.0));
}
def code(x, y, z): return (x * y) / ((z * z) * (z + 1.0))
function code(x, y, z) return Float64(Float64(x * y) / Float64(Float64(z * z) * Float64(z + 1.0))) end
function tmp = code(x, y, z) tmp = (x * y) / ((z * z) * (z + 1.0)); end
code[x_, y_, z_] := N[(N[(x * y), $MachinePrecision] / N[(N[(z * z), $MachinePrecision] * N[(z + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot y}{\left(z \cdot z\right) \cdot \left(z + 1\right)}
\end{array}
x\_m = (fabs.f64 x)
x\_s = (copysign.f64 #s(literal 1 binary64) x)
y\_m = (fabs.f64 y)
y\_s = (copysign.f64 #s(literal 1 binary64) y)
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
(FPCore (y_s x_s x_m y_m z)
:precision binary64
(*
y_s
(*
x_s
(if (<= (/ (* y_m x_m) (* (+ z 1.0) (* z z))) 200.0)
(* (/ x_m (+ z 1.0)) (/ (/ y_m z) z))
(/ (* (/ x_m z) (/ y_m (+ z 1.0))) z)))))x\_m = fabs(x);
x\_s = copysign(1.0, x);
y\_m = fabs(y);
y\_s = copysign(1.0, y);
assert(x_m < y_m && y_m < z);
double code(double y_s, double x_s, double x_m, double y_m, double z) {
double tmp;
if (((y_m * x_m) / ((z + 1.0) * (z * z))) <= 200.0) {
tmp = (x_m / (z + 1.0)) * ((y_m / z) / z);
} else {
tmp = ((x_m / z) * (y_m / (z + 1.0))) / z;
}
return y_s * (x_s * tmp);
}
x\_m = abs(x)
x\_s = copysign(1.0d0, x)
y\_m = abs(y)
y\_s = copysign(1.0d0, y)
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
real(8) function code(y_s, x_s, x_m, y_m, z)
real(8), intent (in) :: y_s
real(8), intent (in) :: x_s
real(8), intent (in) :: x_m
real(8), intent (in) :: y_m
real(8), intent (in) :: z
real(8) :: tmp
if (((y_m * x_m) / ((z + 1.0d0) * (z * z))) <= 200.0d0) then
tmp = (x_m / (z + 1.0d0)) * ((y_m / z) / z)
else
tmp = ((x_m / z) * (y_m / (z + 1.0d0))) / z
end if
code = y_s * (x_s * tmp)
end function
x\_m = Math.abs(x);
x\_s = Math.copySign(1.0, x);
y\_m = Math.abs(y);
y\_s = Math.copySign(1.0, y);
assert x_m < y_m && y_m < z;
public static double code(double y_s, double x_s, double x_m, double y_m, double z) {
double tmp;
if (((y_m * x_m) / ((z + 1.0) * (z * z))) <= 200.0) {
tmp = (x_m / (z + 1.0)) * ((y_m / z) / z);
} else {
tmp = ((x_m / z) * (y_m / (z + 1.0))) / z;
}
return y_s * (x_s * tmp);
}
x\_m = math.fabs(x) x\_s = math.copysign(1.0, x) y\_m = math.fabs(y) y\_s = math.copysign(1.0, y) [x_m, y_m, z] = sort([x_m, y_m, z]) def code(y_s, x_s, x_m, y_m, z): tmp = 0 if ((y_m * x_m) / ((z + 1.0) * (z * z))) <= 200.0: tmp = (x_m / (z + 1.0)) * ((y_m / z) / z) else: tmp = ((x_m / z) * (y_m / (z + 1.0))) / z return y_s * (x_s * tmp)
x\_m = abs(x) x\_s = copysign(1.0, x) y\_m = abs(y) y\_s = copysign(1.0, y) x_m, y_m, z = sort([x_m, y_m, z]) function code(y_s, x_s, x_m, y_m, z) tmp = 0.0 if (Float64(Float64(y_m * x_m) / Float64(Float64(z + 1.0) * Float64(z * z))) <= 200.0) tmp = Float64(Float64(x_m / Float64(z + 1.0)) * Float64(Float64(y_m / z) / z)); else tmp = Float64(Float64(Float64(x_m / z) * Float64(y_m / Float64(z + 1.0))) / z); end return Float64(y_s * Float64(x_s * tmp)) end
x\_m = abs(x);
x\_s = sign(x) * abs(1.0);
y\_m = abs(y);
y\_s = sign(y) * abs(1.0);
x_m, y_m, z = num2cell(sort([x_m, y_m, z])){:}
function tmp_2 = code(y_s, x_s, x_m, y_m, z)
tmp = 0.0;
if (((y_m * x_m) / ((z + 1.0) * (z * z))) <= 200.0)
tmp = (x_m / (z + 1.0)) * ((y_m / z) / z);
else
tmp = ((x_m / z) * (y_m / (z + 1.0))) / z;
end
tmp_2 = y_s * (x_s * tmp);
end
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
y\_m = N[Abs[y], $MachinePrecision]
y\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
code[y$95$s_, x$95$s_, x$95$m_, y$95$m_, z_] := N[(y$95$s * N[(x$95$s * If[LessEqual[N[(N[(y$95$m * x$95$m), $MachinePrecision] / N[(N[(z + 1.0), $MachinePrecision] * N[(z * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], 200.0], N[(N[(x$95$m / N[(z + 1.0), $MachinePrecision]), $MachinePrecision] * N[(N[(y$95$m / z), $MachinePrecision] / z), $MachinePrecision]), $MachinePrecision], N[(N[(N[(x$95$m / z), $MachinePrecision] * N[(y$95$m / N[(z + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision]]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
y\_m = \left|y\right|
\\
y\_s = \mathsf{copysign}\left(1, y\right)
\\
[x_m, y_m, z] = \mathsf{sort}([x_m, y_m, z])\\
\\
y\_s \cdot \left(x\_s \cdot \begin{array}{l}
\mathbf{if}\;\frac{y\_m \cdot x\_m}{\left(z + 1\right) \cdot \left(z \cdot z\right)} \leq 200:\\
\;\;\;\;\frac{x\_m}{z + 1} \cdot \frac{\frac{y\_m}{z}}{z}\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{x\_m}{z} \cdot \frac{y\_m}{z + 1}}{z}\\
\end{array}\right)
\end{array}
if (/.f64 (*.f64 x y) (*.f64 (*.f64 z z) (+.f64 z #s(literal 1 binary64)))) < 200Initial program 90.5%
*-commutative90.5%
sqr-neg90.5%
times-frac93.8%
sqr-neg93.8%
Simplified93.8%
associate-/r*96.4%
div-inv96.4%
Applied egg-rr96.4%
un-div-inv96.4%
Applied egg-rr96.4%
if 200 < (/.f64 (*.f64 x y) (*.f64 (*.f64 z z) (+.f64 z #s(literal 1 binary64)))) Initial program 49.2%
*-commutative49.2%
associate-/l*56.7%
sqr-neg56.7%
associate-/r*56.8%
sqr-neg56.8%
Simplified56.8%
associate-*r/54.2%
*-commutative54.2%
associate-*r/56.7%
associate-/r*86.3%
associate-*l/93.1%
Applied egg-rr93.1%
Final simplification95.5%
x\_m = (fabs.f64 x) x\_s = (copysign.f64 #s(literal 1 binary64) x) y\_m = (fabs.f64 y) y\_s = (copysign.f64 #s(literal 1 binary64) y) NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function. (FPCore (y_s x_s x_m y_m z) :precision binary64 (let* ((t_0 (/ (sqrt y_m) z))) (* y_s (* x_s (* t_0 (* t_0 (/ x_m (+ z 1.0))))))))
x\_m = fabs(x);
x\_s = copysign(1.0, x);
y\_m = fabs(y);
y\_s = copysign(1.0, y);
assert(x_m < y_m && y_m < z);
double code(double y_s, double x_s, double x_m, double y_m, double z) {
double t_0 = sqrt(y_m) / z;
return y_s * (x_s * (t_0 * (t_0 * (x_m / (z + 1.0)))));
}
x\_m = abs(x)
x\_s = copysign(1.0d0, x)
y\_m = abs(y)
y\_s = copysign(1.0d0, y)
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
real(8) function code(y_s, x_s, x_m, y_m, z)
real(8), intent (in) :: y_s
real(8), intent (in) :: x_s
real(8), intent (in) :: x_m
real(8), intent (in) :: y_m
real(8), intent (in) :: z
real(8) :: t_0
t_0 = sqrt(y_m) / z
code = y_s * (x_s * (t_0 * (t_0 * (x_m / (z + 1.0d0)))))
end function
x\_m = Math.abs(x);
x\_s = Math.copySign(1.0, x);
y\_m = Math.abs(y);
y\_s = Math.copySign(1.0, y);
assert x_m < y_m && y_m < z;
public static double code(double y_s, double x_s, double x_m, double y_m, double z) {
double t_0 = Math.sqrt(y_m) / z;
return y_s * (x_s * (t_0 * (t_0 * (x_m / (z + 1.0)))));
}
x\_m = math.fabs(x) x\_s = math.copysign(1.0, x) y\_m = math.fabs(y) y\_s = math.copysign(1.0, y) [x_m, y_m, z] = sort([x_m, y_m, z]) def code(y_s, x_s, x_m, y_m, z): t_0 = math.sqrt(y_m) / z return y_s * (x_s * (t_0 * (t_0 * (x_m / (z + 1.0)))))
x\_m = abs(x) x\_s = copysign(1.0, x) y\_m = abs(y) y\_s = copysign(1.0, y) x_m, y_m, z = sort([x_m, y_m, z]) function code(y_s, x_s, x_m, y_m, z) t_0 = Float64(sqrt(y_m) / z) return Float64(y_s * Float64(x_s * Float64(t_0 * Float64(t_0 * Float64(x_m / Float64(z + 1.0)))))) end
x\_m = abs(x);
x\_s = sign(x) * abs(1.0);
y\_m = abs(y);
y\_s = sign(y) * abs(1.0);
x_m, y_m, z = num2cell(sort([x_m, y_m, z])){:}
function tmp = code(y_s, x_s, x_m, y_m, z)
t_0 = sqrt(y_m) / z;
tmp = y_s * (x_s * (t_0 * (t_0 * (x_m / (z + 1.0)))));
end
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
y\_m = N[Abs[y], $MachinePrecision]
y\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
code[y$95$s_, x$95$s_, x$95$m_, y$95$m_, z_] := Block[{t$95$0 = N[(N[Sqrt[y$95$m], $MachinePrecision] / z), $MachinePrecision]}, N[(y$95$s * N[(x$95$s * N[(t$95$0 * N[(t$95$0 * N[(x$95$m / N[(z + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
y\_m = \left|y\right|
\\
y\_s = \mathsf{copysign}\left(1, y\right)
\\
[x_m, y_m, z] = \mathsf{sort}([x_m, y_m, z])\\
\\
\begin{array}{l}
t_0 := \frac{\sqrt{y\_m}}{z}\\
y\_s \cdot \left(x\_s \cdot \left(t\_0 \cdot \left(t\_0 \cdot \frac{x\_m}{z + 1}\right)\right)\right)
\end{array}
\end{array}
Initial program 79.2%
*-commutative79.2%
frac-times83.3%
add-sqr-sqrt53.0%
associate-*l*53.0%
sqrt-div39.5%
sqrt-prod17.4%
add-sqr-sqrt25.6%
sqrt-div26.3%
sqrt-prod21.3%
add-sqr-sqrt45.9%
Applied egg-rr45.9%
Final simplification45.9%
x\_m = (fabs.f64 x)
x\_s = (copysign.f64 #s(literal 1 binary64) x)
y\_m = (fabs.f64 y)
y\_s = (copysign.f64 #s(literal 1 binary64) y)
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
(FPCore (y_s x_s x_m y_m z)
:precision binary64
(let* ((t_0 (/ x_m (+ z 1.0))) (t_1 (/ (* y_m x_m) (* (+ z 1.0) (* z z)))))
(*
y_s
(*
x_s
(if (<= t_1 4000000.0)
(* t_0 (/ (/ y_m z) z))
(if (<= t_1 INFINITY)
(* y_m (/ (/ (/ x_m z) (+ z 1.0)) z))
(* (/ y_m z) (/ t_0 z))))))))x\_m = fabs(x);
x\_s = copysign(1.0, x);
y\_m = fabs(y);
y\_s = copysign(1.0, y);
assert(x_m < y_m && y_m < z);
double code(double y_s, double x_s, double x_m, double y_m, double z) {
double t_0 = x_m / (z + 1.0);
double t_1 = (y_m * x_m) / ((z + 1.0) * (z * z));
double tmp;
if (t_1 <= 4000000.0) {
tmp = t_0 * ((y_m / z) / z);
} else if (t_1 <= ((double) INFINITY)) {
tmp = y_m * (((x_m / z) / (z + 1.0)) / z);
} else {
tmp = (y_m / z) * (t_0 / z);
}
return y_s * (x_s * tmp);
}
x\_m = Math.abs(x);
x\_s = Math.copySign(1.0, x);
y\_m = Math.abs(y);
y\_s = Math.copySign(1.0, y);
assert x_m < y_m && y_m < z;
public static double code(double y_s, double x_s, double x_m, double y_m, double z) {
double t_0 = x_m / (z + 1.0);
double t_1 = (y_m * x_m) / ((z + 1.0) * (z * z));
double tmp;
if (t_1 <= 4000000.0) {
tmp = t_0 * ((y_m / z) / z);
} else if (t_1 <= Double.POSITIVE_INFINITY) {
tmp = y_m * (((x_m / z) / (z + 1.0)) / z);
} else {
tmp = (y_m / z) * (t_0 / z);
}
return y_s * (x_s * tmp);
}
x\_m = math.fabs(x) x\_s = math.copysign(1.0, x) y\_m = math.fabs(y) y\_s = math.copysign(1.0, y) [x_m, y_m, z] = sort([x_m, y_m, z]) def code(y_s, x_s, x_m, y_m, z): t_0 = x_m / (z + 1.0) t_1 = (y_m * x_m) / ((z + 1.0) * (z * z)) tmp = 0 if t_1 <= 4000000.0: tmp = t_0 * ((y_m / z) / z) elif t_1 <= math.inf: tmp = y_m * (((x_m / z) / (z + 1.0)) / z) else: tmp = (y_m / z) * (t_0 / z) return y_s * (x_s * tmp)
x\_m = abs(x) x\_s = copysign(1.0, x) y\_m = abs(y) y\_s = copysign(1.0, y) x_m, y_m, z = sort([x_m, y_m, z]) function code(y_s, x_s, x_m, y_m, z) t_0 = Float64(x_m / Float64(z + 1.0)) t_1 = Float64(Float64(y_m * x_m) / Float64(Float64(z + 1.0) * Float64(z * z))) tmp = 0.0 if (t_1 <= 4000000.0) tmp = Float64(t_0 * Float64(Float64(y_m / z) / z)); elseif (t_1 <= Inf) tmp = Float64(y_m * Float64(Float64(Float64(x_m / z) / Float64(z + 1.0)) / z)); else tmp = Float64(Float64(y_m / z) * Float64(t_0 / z)); end return Float64(y_s * Float64(x_s * tmp)) end
x\_m = abs(x);
x\_s = sign(x) * abs(1.0);
y\_m = abs(y);
y\_s = sign(y) * abs(1.0);
x_m, y_m, z = num2cell(sort([x_m, y_m, z])){:}
function tmp_2 = code(y_s, x_s, x_m, y_m, z)
t_0 = x_m / (z + 1.0);
t_1 = (y_m * x_m) / ((z + 1.0) * (z * z));
tmp = 0.0;
if (t_1 <= 4000000.0)
tmp = t_0 * ((y_m / z) / z);
elseif (t_1 <= Inf)
tmp = y_m * (((x_m / z) / (z + 1.0)) / z);
else
tmp = (y_m / z) * (t_0 / z);
end
tmp_2 = y_s * (x_s * tmp);
end
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
y\_m = N[Abs[y], $MachinePrecision]
y\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
code[y$95$s_, x$95$s_, x$95$m_, y$95$m_, z_] := Block[{t$95$0 = N[(x$95$m / N[(z + 1.0), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(N[(y$95$m * x$95$m), $MachinePrecision] / N[(N[(z + 1.0), $MachinePrecision] * N[(z * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, N[(y$95$s * N[(x$95$s * If[LessEqual[t$95$1, 4000000.0], N[(t$95$0 * N[(N[(y$95$m / z), $MachinePrecision] / z), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, Infinity], N[(y$95$m * N[(N[(N[(x$95$m / z), $MachinePrecision] / N[(z + 1.0), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision]), $MachinePrecision], N[(N[(y$95$m / z), $MachinePrecision] * N[(t$95$0 / z), $MachinePrecision]), $MachinePrecision]]]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
y\_m = \left|y\right|
\\
y\_s = \mathsf{copysign}\left(1, y\right)
\\
[x_m, y_m, z] = \mathsf{sort}([x_m, y_m, z])\\
\\
\begin{array}{l}
t_0 := \frac{x\_m}{z + 1}\\
t_1 := \frac{y\_m \cdot x\_m}{\left(z + 1\right) \cdot \left(z \cdot z\right)}\\
y\_s \cdot \left(x\_s \cdot \begin{array}{l}
\mathbf{if}\;t\_1 \leq 4000000:\\
\;\;\;\;t\_0 \cdot \frac{\frac{y\_m}{z}}{z}\\
\mathbf{elif}\;t\_1 \leq \infty:\\
\;\;\;\;y\_m \cdot \frac{\frac{\frac{x\_m}{z}}{z + 1}}{z}\\
\mathbf{else}:\\
\;\;\;\;\frac{y\_m}{z} \cdot \frac{t\_0}{z}\\
\end{array}\right)
\end{array}
\end{array}
if (/.f64 (*.f64 x y) (*.f64 (*.f64 z z) (+.f64 z #s(literal 1 binary64)))) < 4e6Initial program 90.5%
*-commutative90.5%
sqr-neg90.5%
times-frac93.8%
sqr-neg93.8%
Simplified93.8%
associate-/r*96.4%
div-inv96.4%
Applied egg-rr96.4%
un-div-inv96.4%
Applied egg-rr96.4%
if 4e6 < (/.f64 (*.f64 x y) (*.f64 (*.f64 z z) (+.f64 z #s(literal 1 binary64)))) < +inf.0Initial program 84.0%
*-commutative84.0%
associate-/l*86.2%
sqr-neg86.2%
associate-/r*86.3%
sqr-neg86.3%
Simplified86.3%
associate-/r*86.2%
associate-*r/84.0%
frac-times83.9%
associate-/r*88.4%
associate-*l/90.7%
Applied egg-rr90.7%
associate-*r/88.5%
associate-*l/88.6%
associate-/l*93.0%
associate-/l/93.0%
associate-/r*93.0%
Applied egg-rr93.0%
if +inf.0 < (/.f64 (*.f64 x y) (*.f64 (*.f64 z z) (+.f64 z #s(literal 1 binary64)))) Initial program 0.0%
*-commutative0.0%
frac-times15.1%
associate-*l/13.1%
times-frac99.2%
Applied egg-rr99.2%
Final simplification96.2%
x\_m = (fabs.f64 x)
x\_s = (copysign.f64 #s(literal 1 binary64) x)
y\_m = (fabs.f64 y)
y\_s = (copysign.f64 #s(literal 1 binary64) y)
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
(FPCore (y_s x_s x_m y_m z)
:precision binary64
(let* ((t_0 (* y_m (/ (/ x_m (* z z)) (+ z 1.0))))
(t_1 (/ (/ (/ y_m z) (/ z x_m)) z)))
(*
y_s
(*
x_s
(if (<= z -1.42e+85)
t_1
(if (<= z -2e-132)
t_0
(if (<= z 9.5e-162)
(/ (/ y_m (/ z x_m)) z)
(if (<= z 1e+26) t_0 t_1))))))))x\_m = fabs(x);
x\_s = copysign(1.0, x);
y\_m = fabs(y);
y\_s = copysign(1.0, y);
assert(x_m < y_m && y_m < z);
double code(double y_s, double x_s, double x_m, double y_m, double z) {
double t_0 = y_m * ((x_m / (z * z)) / (z + 1.0));
double t_1 = ((y_m / z) / (z / x_m)) / z;
double tmp;
if (z <= -1.42e+85) {
tmp = t_1;
} else if (z <= -2e-132) {
tmp = t_0;
} else if (z <= 9.5e-162) {
tmp = (y_m / (z / x_m)) / z;
} else if (z <= 1e+26) {
tmp = t_0;
} else {
tmp = t_1;
}
return y_s * (x_s * tmp);
}
x\_m = abs(x)
x\_s = copysign(1.0d0, x)
y\_m = abs(y)
y\_s = copysign(1.0d0, y)
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
real(8) function code(y_s, x_s, x_m, y_m, z)
real(8), intent (in) :: y_s
real(8), intent (in) :: x_s
real(8), intent (in) :: x_m
real(8), intent (in) :: y_m
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = y_m * ((x_m / (z * z)) / (z + 1.0d0))
t_1 = ((y_m / z) / (z / x_m)) / z
if (z <= (-1.42d+85)) then
tmp = t_1
else if (z <= (-2d-132)) then
tmp = t_0
else if (z <= 9.5d-162) then
tmp = (y_m / (z / x_m)) / z
else if (z <= 1d+26) then
tmp = t_0
else
tmp = t_1
end if
code = y_s * (x_s * tmp)
end function
x\_m = Math.abs(x);
x\_s = Math.copySign(1.0, x);
y\_m = Math.abs(y);
y\_s = Math.copySign(1.0, y);
assert x_m < y_m && y_m < z;
public static double code(double y_s, double x_s, double x_m, double y_m, double z) {
double t_0 = y_m * ((x_m / (z * z)) / (z + 1.0));
double t_1 = ((y_m / z) / (z / x_m)) / z;
double tmp;
if (z <= -1.42e+85) {
tmp = t_1;
} else if (z <= -2e-132) {
tmp = t_0;
} else if (z <= 9.5e-162) {
tmp = (y_m / (z / x_m)) / z;
} else if (z <= 1e+26) {
tmp = t_0;
} else {
tmp = t_1;
}
return y_s * (x_s * tmp);
}
x\_m = math.fabs(x) x\_s = math.copysign(1.0, x) y\_m = math.fabs(y) y\_s = math.copysign(1.0, y) [x_m, y_m, z] = sort([x_m, y_m, z]) def code(y_s, x_s, x_m, y_m, z): t_0 = y_m * ((x_m / (z * z)) / (z + 1.0)) t_1 = ((y_m / z) / (z / x_m)) / z tmp = 0 if z <= -1.42e+85: tmp = t_1 elif z <= -2e-132: tmp = t_0 elif z <= 9.5e-162: tmp = (y_m / (z / x_m)) / z elif z <= 1e+26: tmp = t_0 else: tmp = t_1 return y_s * (x_s * tmp)
x\_m = abs(x) x\_s = copysign(1.0, x) y\_m = abs(y) y\_s = copysign(1.0, y) x_m, y_m, z = sort([x_m, y_m, z]) function code(y_s, x_s, x_m, y_m, z) t_0 = Float64(y_m * Float64(Float64(x_m / Float64(z * z)) / Float64(z + 1.0))) t_1 = Float64(Float64(Float64(y_m / z) / Float64(z / x_m)) / z) tmp = 0.0 if (z <= -1.42e+85) tmp = t_1; elseif (z <= -2e-132) tmp = t_0; elseif (z <= 9.5e-162) tmp = Float64(Float64(y_m / Float64(z / x_m)) / z); elseif (z <= 1e+26) tmp = t_0; else tmp = t_1; end return Float64(y_s * Float64(x_s * tmp)) end
x\_m = abs(x);
x\_s = sign(x) * abs(1.0);
y\_m = abs(y);
y\_s = sign(y) * abs(1.0);
x_m, y_m, z = num2cell(sort([x_m, y_m, z])){:}
function tmp_2 = code(y_s, x_s, x_m, y_m, z)
t_0 = y_m * ((x_m / (z * z)) / (z + 1.0));
t_1 = ((y_m / z) / (z / x_m)) / z;
tmp = 0.0;
if (z <= -1.42e+85)
tmp = t_1;
elseif (z <= -2e-132)
tmp = t_0;
elseif (z <= 9.5e-162)
tmp = (y_m / (z / x_m)) / z;
elseif (z <= 1e+26)
tmp = t_0;
else
tmp = t_1;
end
tmp_2 = y_s * (x_s * tmp);
end
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
y\_m = N[Abs[y], $MachinePrecision]
y\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
code[y$95$s_, x$95$s_, x$95$m_, y$95$m_, z_] := Block[{t$95$0 = N[(y$95$m * N[(N[(x$95$m / N[(z * z), $MachinePrecision]), $MachinePrecision] / N[(z + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(N[(N[(y$95$m / z), $MachinePrecision] / N[(z / x$95$m), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision]}, N[(y$95$s * N[(x$95$s * If[LessEqual[z, -1.42e+85], t$95$1, If[LessEqual[z, -2e-132], t$95$0, If[LessEqual[z, 9.5e-162], N[(N[(y$95$m / N[(z / x$95$m), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision], If[LessEqual[z, 1e+26], t$95$0, t$95$1]]]]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
y\_m = \left|y\right|
\\
y\_s = \mathsf{copysign}\left(1, y\right)
\\
[x_m, y_m, z] = \mathsf{sort}([x_m, y_m, z])\\
\\
\begin{array}{l}
t_0 := y\_m \cdot \frac{\frac{x\_m}{z \cdot z}}{z + 1}\\
t_1 := \frac{\frac{\frac{y\_m}{z}}{\frac{z}{x\_m}}}{z}\\
y\_s \cdot \left(x\_s \cdot \begin{array}{l}
\mathbf{if}\;z \leq -1.42 \cdot 10^{+85}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;z \leq -2 \cdot 10^{-132}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;z \leq 9.5 \cdot 10^{-162}:\\
\;\;\;\;\frac{\frac{y\_m}{\frac{z}{x\_m}}}{z}\\
\mathbf{elif}\;z \leq 10^{+26}:\\
\;\;\;\;t\_0\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}\right)
\end{array}
\end{array}
if z < -1.42e85 or 1.00000000000000005e26 < z Initial program 80.3%
*-commutative80.3%
associate-/l*83.1%
sqr-neg83.1%
associate-/r*84.9%
sqr-neg84.9%
Simplified84.9%
associate-/r*83.1%
associate-*r/80.3%
frac-times85.7%
associate-/r*96.7%
associate-*l/99.8%
Applied egg-rr99.8%
clear-num99.7%
un-div-inv99.8%
Applied egg-rr99.8%
Taylor expanded in z around inf 99.8%
if -1.42e85 < z < -2e-132 or 9.5000000000000004e-162 < z < 1.00000000000000005e26Initial program 88.6%
*-commutative88.6%
associate-/l*91.7%
sqr-neg91.7%
associate-/r*91.7%
sqr-neg91.7%
Simplified91.7%
if -2e-132 < z < 9.5000000000000004e-162Initial program 66.6%
*-commutative66.6%
associate-/l*68.8%
sqr-neg68.8%
associate-/r*68.8%
sqr-neg68.8%
Simplified68.8%
associate-/r*68.8%
associate-*r/66.6%
frac-times68.8%
associate-/r*83.6%
associate-*l/99.8%
Applied egg-rr99.8%
clear-num99.8%
un-div-inv99.8%
Applied egg-rr99.8%
Taylor expanded in z around 0 79.1%
associate-*r/99.8%
*-commutative99.8%
associate-/r/97.1%
Simplified97.1%
Final simplification96.5%
x\_m = (fabs.f64 x)
x\_s = (copysign.f64 #s(literal 1 binary64) x)
y\_m = (fabs.f64 y)
y\_s = (copysign.f64 #s(literal 1 binary64) y)
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
(FPCore (y_s x_s x_m y_m z)
:precision binary64
(let* ((t_0 (* y_m (/ (/ (/ x_m z) (+ z 1.0)) z)))
(t_1 (/ (/ (/ y_m z) (/ z x_m)) z)))
(*
y_s
(*
x_s
(if (<= z -1.42e+85)
t_1
(if (<= z -8.5e-129)
t_0
(if (<= z 1e-285)
(/ (/ x_m z) (/ z y_m))
(if (<= z 1.9e+40) t_0 t_1))))))))x\_m = fabs(x);
x\_s = copysign(1.0, x);
y\_m = fabs(y);
y\_s = copysign(1.0, y);
assert(x_m < y_m && y_m < z);
double code(double y_s, double x_s, double x_m, double y_m, double z) {
double t_0 = y_m * (((x_m / z) / (z + 1.0)) / z);
double t_1 = ((y_m / z) / (z / x_m)) / z;
double tmp;
if (z <= -1.42e+85) {
tmp = t_1;
} else if (z <= -8.5e-129) {
tmp = t_0;
} else if (z <= 1e-285) {
tmp = (x_m / z) / (z / y_m);
} else if (z <= 1.9e+40) {
tmp = t_0;
} else {
tmp = t_1;
}
return y_s * (x_s * tmp);
}
x\_m = abs(x)
x\_s = copysign(1.0d0, x)
y\_m = abs(y)
y\_s = copysign(1.0d0, y)
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
real(8) function code(y_s, x_s, x_m, y_m, z)
real(8), intent (in) :: y_s
real(8), intent (in) :: x_s
real(8), intent (in) :: x_m
real(8), intent (in) :: y_m
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = y_m * (((x_m / z) / (z + 1.0d0)) / z)
t_1 = ((y_m / z) / (z / x_m)) / z
if (z <= (-1.42d+85)) then
tmp = t_1
else if (z <= (-8.5d-129)) then
tmp = t_0
else if (z <= 1d-285) then
tmp = (x_m / z) / (z / y_m)
else if (z <= 1.9d+40) then
tmp = t_0
else
tmp = t_1
end if
code = y_s * (x_s * tmp)
end function
x\_m = Math.abs(x);
x\_s = Math.copySign(1.0, x);
y\_m = Math.abs(y);
y\_s = Math.copySign(1.0, y);
assert x_m < y_m && y_m < z;
public static double code(double y_s, double x_s, double x_m, double y_m, double z) {
double t_0 = y_m * (((x_m / z) / (z + 1.0)) / z);
double t_1 = ((y_m / z) / (z / x_m)) / z;
double tmp;
if (z <= -1.42e+85) {
tmp = t_1;
} else if (z <= -8.5e-129) {
tmp = t_0;
} else if (z <= 1e-285) {
tmp = (x_m / z) / (z / y_m);
} else if (z <= 1.9e+40) {
tmp = t_0;
} else {
tmp = t_1;
}
return y_s * (x_s * tmp);
}
x\_m = math.fabs(x) x\_s = math.copysign(1.0, x) y\_m = math.fabs(y) y\_s = math.copysign(1.0, y) [x_m, y_m, z] = sort([x_m, y_m, z]) def code(y_s, x_s, x_m, y_m, z): t_0 = y_m * (((x_m / z) / (z + 1.0)) / z) t_1 = ((y_m / z) / (z / x_m)) / z tmp = 0 if z <= -1.42e+85: tmp = t_1 elif z <= -8.5e-129: tmp = t_0 elif z <= 1e-285: tmp = (x_m / z) / (z / y_m) elif z <= 1.9e+40: tmp = t_0 else: tmp = t_1 return y_s * (x_s * tmp)
x\_m = abs(x) x\_s = copysign(1.0, x) y\_m = abs(y) y\_s = copysign(1.0, y) x_m, y_m, z = sort([x_m, y_m, z]) function code(y_s, x_s, x_m, y_m, z) t_0 = Float64(y_m * Float64(Float64(Float64(x_m / z) / Float64(z + 1.0)) / z)) t_1 = Float64(Float64(Float64(y_m / z) / Float64(z / x_m)) / z) tmp = 0.0 if (z <= -1.42e+85) tmp = t_1; elseif (z <= -8.5e-129) tmp = t_0; elseif (z <= 1e-285) tmp = Float64(Float64(x_m / z) / Float64(z / y_m)); elseif (z <= 1.9e+40) tmp = t_0; else tmp = t_1; end return Float64(y_s * Float64(x_s * tmp)) end
x\_m = abs(x);
x\_s = sign(x) * abs(1.0);
y\_m = abs(y);
y\_s = sign(y) * abs(1.0);
x_m, y_m, z = num2cell(sort([x_m, y_m, z])){:}
function tmp_2 = code(y_s, x_s, x_m, y_m, z)
t_0 = y_m * (((x_m / z) / (z + 1.0)) / z);
t_1 = ((y_m / z) / (z / x_m)) / z;
tmp = 0.0;
if (z <= -1.42e+85)
tmp = t_1;
elseif (z <= -8.5e-129)
tmp = t_0;
elseif (z <= 1e-285)
tmp = (x_m / z) / (z / y_m);
elseif (z <= 1.9e+40)
tmp = t_0;
else
tmp = t_1;
end
tmp_2 = y_s * (x_s * tmp);
end
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
y\_m = N[Abs[y], $MachinePrecision]
y\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
code[y$95$s_, x$95$s_, x$95$m_, y$95$m_, z_] := Block[{t$95$0 = N[(y$95$m * N[(N[(N[(x$95$m / z), $MachinePrecision] / N[(z + 1.0), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(N[(N[(y$95$m / z), $MachinePrecision] / N[(z / x$95$m), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision]}, N[(y$95$s * N[(x$95$s * If[LessEqual[z, -1.42e+85], t$95$1, If[LessEqual[z, -8.5e-129], t$95$0, If[LessEqual[z, 1e-285], N[(N[(x$95$m / z), $MachinePrecision] / N[(z / y$95$m), $MachinePrecision]), $MachinePrecision], If[LessEqual[z, 1.9e+40], t$95$0, t$95$1]]]]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
y\_m = \left|y\right|
\\
y\_s = \mathsf{copysign}\left(1, y\right)
\\
[x_m, y_m, z] = \mathsf{sort}([x_m, y_m, z])\\
\\
\begin{array}{l}
t_0 := y\_m \cdot \frac{\frac{\frac{x\_m}{z}}{z + 1}}{z}\\
t_1 := \frac{\frac{\frac{y\_m}{z}}{\frac{z}{x\_m}}}{z}\\
y\_s \cdot \left(x\_s \cdot \begin{array}{l}
\mathbf{if}\;z \leq -1.42 \cdot 10^{+85}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;z \leq -8.5 \cdot 10^{-129}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;z \leq 10^{-285}:\\
\;\;\;\;\frac{\frac{x\_m}{z}}{\frac{z}{y\_m}}\\
\mathbf{elif}\;z \leq 1.9 \cdot 10^{+40}:\\
\;\;\;\;t\_0\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}\right)
\end{array}
\end{array}
if z < -1.42e85 or 1.90000000000000002e40 < z Initial program 80.1%
*-commutative80.1%
associate-/l*82.9%
sqr-neg82.9%
associate-/r*84.7%
sqr-neg84.7%
Simplified84.7%
associate-/r*82.9%
associate-*r/80.1%
frac-times85.6%
associate-/r*96.6%
associate-*l/99.8%
Applied egg-rr99.8%
clear-num99.8%
un-div-inv99.8%
Applied egg-rr99.8%
Taylor expanded in z around inf 99.8%
if -1.42e85 < z < -8.49999999999999937e-129 or 1.00000000000000007e-285 < z < 1.90000000000000002e40Initial program 85.0%
*-commutative85.0%
associate-/l*87.4%
sqr-neg87.4%
associate-/r*87.4%
sqr-neg87.4%
Simplified87.4%
associate-/r*87.4%
associate-*r/85.0%
frac-times89.2%
associate-/r*94.6%
associate-*l/90.1%
Applied egg-rr90.1%
associate-*r/90.2%
associate-*l/87.5%
associate-/l*90.9%
associate-/l/91.0%
associate-/r*91.0%
Applied egg-rr91.0%
if -8.49999999999999937e-129 < z < 1.00000000000000007e-285Initial program 63.8%
*-commutative63.8%
frac-times64.7%
add-sqr-sqrt28.9%
associate-*l*28.9%
sqrt-div28.9%
sqrt-prod0.2%
add-sqr-sqrt0.2%
sqrt-div0.2%
sqrt-prod4.3%
add-sqr-sqrt38.9%
Applied egg-rr38.9%
associate-*r*28.9%
frac-times28.9%
add-sqr-sqrt64.7%
associate-*l/63.8%
frac-times99.7%
clear-num99.6%
associate-*l/99.6%
*-un-lft-identity99.6%
associate-/l/99.6%
associate-/r*99.6%
Applied egg-rr99.6%
Taylor expanded in z around 0 99.6%
Final simplification96.1%
x\_m = (fabs.f64 x)
x\_s = (copysign.f64 #s(literal 1 binary64) x)
y\_m = (fabs.f64 y)
y\_s = (copysign.f64 #s(literal 1 binary64) y)
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
(FPCore (y_s x_s x_m y_m z)
:precision binary64
(*
y_s
(*
x_s
(if (or (<= z -1.0) (not (<= z 1.0)))
(/ (/ (/ y_m z) (/ z x_m)) z)
(/ (/ y_m (/ z x_m)) z)))))x\_m = fabs(x);
x\_s = copysign(1.0, x);
y\_m = fabs(y);
y\_s = copysign(1.0, y);
assert(x_m < y_m && y_m < z);
double code(double y_s, double x_s, double x_m, double y_m, double z) {
double tmp;
if ((z <= -1.0) || !(z <= 1.0)) {
tmp = ((y_m / z) / (z / x_m)) / z;
} else {
tmp = (y_m / (z / x_m)) / z;
}
return y_s * (x_s * tmp);
}
x\_m = abs(x)
x\_s = copysign(1.0d0, x)
y\_m = abs(y)
y\_s = copysign(1.0d0, y)
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
real(8) function code(y_s, x_s, x_m, y_m, z)
real(8), intent (in) :: y_s
real(8), intent (in) :: x_s
real(8), intent (in) :: x_m
real(8), intent (in) :: y_m
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-1.0d0)) .or. (.not. (z <= 1.0d0))) then
tmp = ((y_m / z) / (z / x_m)) / z
else
tmp = (y_m / (z / x_m)) / z
end if
code = y_s * (x_s * tmp)
end function
x\_m = Math.abs(x);
x\_s = Math.copySign(1.0, x);
y\_m = Math.abs(y);
y\_s = Math.copySign(1.0, y);
assert x_m < y_m && y_m < z;
public static double code(double y_s, double x_s, double x_m, double y_m, double z) {
double tmp;
if ((z <= -1.0) || !(z <= 1.0)) {
tmp = ((y_m / z) / (z / x_m)) / z;
} else {
tmp = (y_m / (z / x_m)) / z;
}
return y_s * (x_s * tmp);
}
x\_m = math.fabs(x) x\_s = math.copysign(1.0, x) y\_m = math.fabs(y) y\_s = math.copysign(1.0, y) [x_m, y_m, z] = sort([x_m, y_m, z]) def code(y_s, x_s, x_m, y_m, z): tmp = 0 if (z <= -1.0) or not (z <= 1.0): tmp = ((y_m / z) / (z / x_m)) / z else: tmp = (y_m / (z / x_m)) / z return y_s * (x_s * tmp)
x\_m = abs(x) x\_s = copysign(1.0, x) y\_m = abs(y) y\_s = copysign(1.0, y) x_m, y_m, z = sort([x_m, y_m, z]) function code(y_s, x_s, x_m, y_m, z) tmp = 0.0 if ((z <= -1.0) || !(z <= 1.0)) tmp = Float64(Float64(Float64(y_m / z) / Float64(z / x_m)) / z); else tmp = Float64(Float64(y_m / Float64(z / x_m)) / z); end return Float64(y_s * Float64(x_s * tmp)) end
x\_m = abs(x);
x\_s = sign(x) * abs(1.0);
y\_m = abs(y);
y\_s = sign(y) * abs(1.0);
x_m, y_m, z = num2cell(sort([x_m, y_m, z])){:}
function tmp_2 = code(y_s, x_s, x_m, y_m, z)
tmp = 0.0;
if ((z <= -1.0) || ~((z <= 1.0)))
tmp = ((y_m / z) / (z / x_m)) / z;
else
tmp = (y_m / (z / x_m)) / z;
end
tmp_2 = y_s * (x_s * tmp);
end
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
y\_m = N[Abs[y], $MachinePrecision]
y\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
code[y$95$s_, x$95$s_, x$95$m_, y$95$m_, z_] := N[(y$95$s * N[(x$95$s * If[Or[LessEqual[z, -1.0], N[Not[LessEqual[z, 1.0]], $MachinePrecision]], N[(N[(N[(y$95$m / z), $MachinePrecision] / N[(z / x$95$m), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision], N[(N[(y$95$m / N[(z / x$95$m), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision]]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
y\_m = \left|y\right|
\\
y\_s = \mathsf{copysign}\left(1, y\right)
\\
[x_m, y_m, z] = \mathsf{sort}([x_m, y_m, z])\\
\\
y\_s \cdot \left(x\_s \cdot \begin{array}{l}
\mathbf{if}\;z \leq -1 \lor \neg \left(z \leq 1\right):\\
\;\;\;\;\frac{\frac{\frac{y\_m}{z}}{\frac{z}{x\_m}}}{z}\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{y\_m}{\frac{z}{x\_m}}}{z}\\
\end{array}\right)
\end{array}
if z < -1 or 1 < z Initial program 82.3%
*-commutative82.3%
associate-/l*84.7%
sqr-neg84.7%
associate-/r*86.2%
sqr-neg86.2%
Simplified86.2%
associate-/r*84.7%
associate-*r/82.3%
frac-times86.8%
associate-/r*95.9%
associate-*l/97.0%
Applied egg-rr97.0%
clear-num97.0%
un-div-inv97.0%
Applied egg-rr97.0%
Taylor expanded in z around inf 95.3%
if -1 < z < 1Initial program 76.1%
*-commutative76.1%
associate-/l*79.1%
sqr-neg79.1%
associate-/r*79.1%
sqr-neg79.1%
Simplified79.1%
associate-/r*79.1%
associate-*r/76.1%
frac-times79.8%
associate-/r*88.0%
associate-*l/94.6%
Applied egg-rr94.6%
clear-num94.6%
un-div-inv94.6%
Applied egg-rr94.6%
Taylor expanded in z around 0 81.1%
associate-*r/92.8%
*-commutative92.8%
associate-/r/90.8%
Simplified90.8%
Final simplification93.1%
x\_m = (fabs.f64 x)
x\_s = (copysign.f64 #s(literal 1 binary64) x)
y\_m = (fabs.f64 y)
y\_s = (copysign.f64 #s(literal 1 binary64) y)
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
(FPCore (y_s x_s x_m y_m z)
:precision binary64
(*
y_s
(*
x_s
(if (<= (* y_m x_m) 2e-210)
(/ (/ x_m z) (/ z y_m))
(/ y_m (* z (/ z x_m)))))))x\_m = fabs(x);
x\_s = copysign(1.0, x);
y\_m = fabs(y);
y\_s = copysign(1.0, y);
assert(x_m < y_m && y_m < z);
double code(double y_s, double x_s, double x_m, double y_m, double z) {
double tmp;
if ((y_m * x_m) <= 2e-210) {
tmp = (x_m / z) / (z / y_m);
} else {
tmp = y_m / (z * (z / x_m));
}
return y_s * (x_s * tmp);
}
x\_m = abs(x)
x\_s = copysign(1.0d0, x)
y\_m = abs(y)
y\_s = copysign(1.0d0, y)
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
real(8) function code(y_s, x_s, x_m, y_m, z)
real(8), intent (in) :: y_s
real(8), intent (in) :: x_s
real(8), intent (in) :: x_m
real(8), intent (in) :: y_m
real(8), intent (in) :: z
real(8) :: tmp
if ((y_m * x_m) <= 2d-210) then
tmp = (x_m / z) / (z / y_m)
else
tmp = y_m / (z * (z / x_m))
end if
code = y_s * (x_s * tmp)
end function
x\_m = Math.abs(x);
x\_s = Math.copySign(1.0, x);
y\_m = Math.abs(y);
y\_s = Math.copySign(1.0, y);
assert x_m < y_m && y_m < z;
public static double code(double y_s, double x_s, double x_m, double y_m, double z) {
double tmp;
if ((y_m * x_m) <= 2e-210) {
tmp = (x_m / z) / (z / y_m);
} else {
tmp = y_m / (z * (z / x_m));
}
return y_s * (x_s * tmp);
}
x\_m = math.fabs(x) x\_s = math.copysign(1.0, x) y\_m = math.fabs(y) y\_s = math.copysign(1.0, y) [x_m, y_m, z] = sort([x_m, y_m, z]) def code(y_s, x_s, x_m, y_m, z): tmp = 0 if (y_m * x_m) <= 2e-210: tmp = (x_m / z) / (z / y_m) else: tmp = y_m / (z * (z / x_m)) return y_s * (x_s * tmp)
x\_m = abs(x) x\_s = copysign(1.0, x) y\_m = abs(y) y\_s = copysign(1.0, y) x_m, y_m, z = sort([x_m, y_m, z]) function code(y_s, x_s, x_m, y_m, z) tmp = 0.0 if (Float64(y_m * x_m) <= 2e-210) tmp = Float64(Float64(x_m / z) / Float64(z / y_m)); else tmp = Float64(y_m / Float64(z * Float64(z / x_m))); end return Float64(y_s * Float64(x_s * tmp)) end
x\_m = abs(x);
x\_s = sign(x) * abs(1.0);
y\_m = abs(y);
y\_s = sign(y) * abs(1.0);
x_m, y_m, z = num2cell(sort([x_m, y_m, z])){:}
function tmp_2 = code(y_s, x_s, x_m, y_m, z)
tmp = 0.0;
if ((y_m * x_m) <= 2e-210)
tmp = (x_m / z) / (z / y_m);
else
tmp = y_m / (z * (z / x_m));
end
tmp_2 = y_s * (x_s * tmp);
end
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
y\_m = N[Abs[y], $MachinePrecision]
y\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
code[y$95$s_, x$95$s_, x$95$m_, y$95$m_, z_] := N[(y$95$s * N[(x$95$s * If[LessEqual[N[(y$95$m * x$95$m), $MachinePrecision], 2e-210], N[(N[(x$95$m / z), $MachinePrecision] / N[(z / y$95$m), $MachinePrecision]), $MachinePrecision], N[(y$95$m / N[(z * N[(z / x$95$m), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
y\_m = \left|y\right|
\\
y\_s = \mathsf{copysign}\left(1, y\right)
\\
[x_m, y_m, z] = \mathsf{sort}([x_m, y_m, z])\\
\\
y\_s \cdot \left(x\_s \cdot \begin{array}{l}
\mathbf{if}\;y\_m \cdot x\_m \leq 2 \cdot 10^{-210}:\\
\;\;\;\;\frac{\frac{x\_m}{z}}{\frac{z}{y\_m}}\\
\mathbf{else}:\\
\;\;\;\;\frac{y\_m}{z \cdot \frac{z}{x\_m}}\\
\end{array}\right)
\end{array}
if (*.f64 x y) < 2.0000000000000001e-210Initial program 73.9%
*-commutative73.9%
frac-times80.9%
add-sqr-sqrt52.3%
associate-*l*52.3%
sqrt-div39.5%
sqrt-prod16.1%
add-sqr-sqrt25.2%
sqrt-div25.7%
sqrt-prod21.9%
add-sqr-sqrt47.0%
Applied egg-rr47.0%
associate-*r*42.6%
frac-times39.5%
add-sqr-sqrt80.9%
associate-*l/75.5%
frac-times96.9%
clear-num96.8%
associate-*l/96.9%
*-un-lft-identity96.9%
associate-/l/92.3%
associate-/r*96.9%
Applied egg-rr96.9%
Taylor expanded in z around 0 80.5%
if 2.0000000000000001e-210 < (*.f64 x y) Initial program 87.9%
*-commutative87.9%
frac-times87.3%
associate-*l/90.2%
times-frac93.8%
Applied egg-rr93.8%
Taylor expanded in z around 0 52.6%
*-commutative52.6%
clear-num52.6%
frac-times60.7%
*-un-lft-identity60.7%
Applied egg-rr60.7%
Final simplification73.0%
x\_m = (fabs.f64 x) x\_s = (copysign.f64 #s(literal 1 binary64) x) y\_m = (fabs.f64 y) y\_s = (copysign.f64 #s(literal 1 binary64) y) NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function. (FPCore (y_s x_s x_m y_m z) :precision binary64 (* y_s (* x_s (if (<= y_m 2.8e+16) (* (/ y_m z) (/ x_m z)) (* y_m (/ (/ x_m z) z))))))
x\_m = fabs(x);
x\_s = copysign(1.0, x);
y\_m = fabs(y);
y\_s = copysign(1.0, y);
assert(x_m < y_m && y_m < z);
double code(double y_s, double x_s, double x_m, double y_m, double z) {
double tmp;
if (y_m <= 2.8e+16) {
tmp = (y_m / z) * (x_m / z);
} else {
tmp = y_m * ((x_m / z) / z);
}
return y_s * (x_s * tmp);
}
x\_m = abs(x)
x\_s = copysign(1.0d0, x)
y\_m = abs(y)
y\_s = copysign(1.0d0, y)
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
real(8) function code(y_s, x_s, x_m, y_m, z)
real(8), intent (in) :: y_s
real(8), intent (in) :: x_s
real(8), intent (in) :: x_m
real(8), intent (in) :: y_m
real(8), intent (in) :: z
real(8) :: tmp
if (y_m <= 2.8d+16) then
tmp = (y_m / z) * (x_m / z)
else
tmp = y_m * ((x_m / z) / z)
end if
code = y_s * (x_s * tmp)
end function
x\_m = Math.abs(x);
x\_s = Math.copySign(1.0, x);
y\_m = Math.abs(y);
y\_s = Math.copySign(1.0, y);
assert x_m < y_m && y_m < z;
public static double code(double y_s, double x_s, double x_m, double y_m, double z) {
double tmp;
if (y_m <= 2.8e+16) {
tmp = (y_m / z) * (x_m / z);
} else {
tmp = y_m * ((x_m / z) / z);
}
return y_s * (x_s * tmp);
}
x\_m = math.fabs(x) x\_s = math.copysign(1.0, x) y\_m = math.fabs(y) y\_s = math.copysign(1.0, y) [x_m, y_m, z] = sort([x_m, y_m, z]) def code(y_s, x_s, x_m, y_m, z): tmp = 0 if y_m <= 2.8e+16: tmp = (y_m / z) * (x_m / z) else: tmp = y_m * ((x_m / z) / z) return y_s * (x_s * tmp)
x\_m = abs(x) x\_s = copysign(1.0, x) y\_m = abs(y) y\_s = copysign(1.0, y) x_m, y_m, z = sort([x_m, y_m, z]) function code(y_s, x_s, x_m, y_m, z) tmp = 0.0 if (y_m <= 2.8e+16) tmp = Float64(Float64(y_m / z) * Float64(x_m / z)); else tmp = Float64(y_m * Float64(Float64(x_m / z) / z)); end return Float64(y_s * Float64(x_s * tmp)) end
x\_m = abs(x);
x\_s = sign(x) * abs(1.0);
y\_m = abs(y);
y\_s = sign(y) * abs(1.0);
x_m, y_m, z = num2cell(sort([x_m, y_m, z])){:}
function tmp_2 = code(y_s, x_s, x_m, y_m, z)
tmp = 0.0;
if (y_m <= 2.8e+16)
tmp = (y_m / z) * (x_m / z);
else
tmp = y_m * ((x_m / z) / z);
end
tmp_2 = y_s * (x_s * tmp);
end
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
y\_m = N[Abs[y], $MachinePrecision]
y\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
code[y$95$s_, x$95$s_, x$95$m_, y$95$m_, z_] := N[(y$95$s * N[(x$95$s * If[LessEqual[y$95$m, 2.8e+16], N[(N[(y$95$m / z), $MachinePrecision] * N[(x$95$m / z), $MachinePrecision]), $MachinePrecision], N[(y$95$m * N[(N[(x$95$m / z), $MachinePrecision] / z), $MachinePrecision]), $MachinePrecision]]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
y\_m = \left|y\right|
\\
y\_s = \mathsf{copysign}\left(1, y\right)
\\
[x_m, y_m, z] = \mathsf{sort}([x_m, y_m, z])\\
\\
y\_s \cdot \left(x\_s \cdot \begin{array}{l}
\mathbf{if}\;y\_m \leq 2.8 \cdot 10^{+16}:\\
\;\;\;\;\frac{y\_m}{z} \cdot \frac{x\_m}{z}\\
\mathbf{else}:\\
\;\;\;\;y\_m \cdot \frac{\frac{x\_m}{z}}{z}\\
\end{array}\right)
\end{array}
if y < 2.8e16Initial program 78.8%
*-commutative78.8%
frac-times83.0%
associate-*l/80.0%
times-frac96.3%
Applied egg-rr96.3%
Taylor expanded in z around 0 74.4%
if 2.8e16 < y Initial program 80.2%
*-commutative80.2%
associate-/l*82.9%
sqr-neg82.9%
associate-/r*84.4%
sqr-neg84.4%
Simplified84.4%
associate-/r*82.9%
associate-*r/80.2%
frac-times84.4%
associate-/r*90.6%
associate-*l/92.8%
Applied egg-rr92.8%
Taylor expanded in z around 0 58.9%
associate-/l/65.8%
*-commutative65.8%
frac-times56.6%
associate-*l/59.4%
associate-/l*68.1%
Applied egg-rr68.1%
Final simplification72.8%
x\_m = (fabs.f64 x) x\_s = (copysign.f64 #s(literal 1 binary64) x) y\_m = (fabs.f64 y) y\_s = (copysign.f64 #s(literal 1 binary64) y) NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function. (FPCore (y_s x_s x_m y_m z) :precision binary64 (* y_s (* x_s (if (<= y_m 0.001) (* (/ y_m z) (/ x_m z)) (/ y_m (* z (/ z x_m)))))))
x\_m = fabs(x);
x\_s = copysign(1.0, x);
y\_m = fabs(y);
y\_s = copysign(1.0, y);
assert(x_m < y_m && y_m < z);
double code(double y_s, double x_s, double x_m, double y_m, double z) {
double tmp;
if (y_m <= 0.001) {
tmp = (y_m / z) * (x_m / z);
} else {
tmp = y_m / (z * (z / x_m));
}
return y_s * (x_s * tmp);
}
x\_m = abs(x)
x\_s = copysign(1.0d0, x)
y\_m = abs(y)
y\_s = copysign(1.0d0, y)
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
real(8) function code(y_s, x_s, x_m, y_m, z)
real(8), intent (in) :: y_s
real(8), intent (in) :: x_s
real(8), intent (in) :: x_m
real(8), intent (in) :: y_m
real(8), intent (in) :: z
real(8) :: tmp
if (y_m <= 0.001d0) then
tmp = (y_m / z) * (x_m / z)
else
tmp = y_m / (z * (z / x_m))
end if
code = y_s * (x_s * tmp)
end function
x\_m = Math.abs(x);
x\_s = Math.copySign(1.0, x);
y\_m = Math.abs(y);
y\_s = Math.copySign(1.0, y);
assert x_m < y_m && y_m < z;
public static double code(double y_s, double x_s, double x_m, double y_m, double z) {
double tmp;
if (y_m <= 0.001) {
tmp = (y_m / z) * (x_m / z);
} else {
tmp = y_m / (z * (z / x_m));
}
return y_s * (x_s * tmp);
}
x\_m = math.fabs(x) x\_s = math.copysign(1.0, x) y\_m = math.fabs(y) y\_s = math.copysign(1.0, y) [x_m, y_m, z] = sort([x_m, y_m, z]) def code(y_s, x_s, x_m, y_m, z): tmp = 0 if y_m <= 0.001: tmp = (y_m / z) * (x_m / z) else: tmp = y_m / (z * (z / x_m)) return y_s * (x_s * tmp)
x\_m = abs(x) x\_s = copysign(1.0, x) y\_m = abs(y) y\_s = copysign(1.0, y) x_m, y_m, z = sort([x_m, y_m, z]) function code(y_s, x_s, x_m, y_m, z) tmp = 0.0 if (y_m <= 0.001) tmp = Float64(Float64(y_m / z) * Float64(x_m / z)); else tmp = Float64(y_m / Float64(z * Float64(z / x_m))); end return Float64(y_s * Float64(x_s * tmp)) end
x\_m = abs(x);
x\_s = sign(x) * abs(1.0);
y\_m = abs(y);
y\_s = sign(y) * abs(1.0);
x_m, y_m, z = num2cell(sort([x_m, y_m, z])){:}
function tmp_2 = code(y_s, x_s, x_m, y_m, z)
tmp = 0.0;
if (y_m <= 0.001)
tmp = (y_m / z) * (x_m / z);
else
tmp = y_m / (z * (z / x_m));
end
tmp_2 = y_s * (x_s * tmp);
end
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
y\_m = N[Abs[y], $MachinePrecision]
y\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
code[y$95$s_, x$95$s_, x$95$m_, y$95$m_, z_] := N[(y$95$s * N[(x$95$s * If[LessEqual[y$95$m, 0.001], N[(N[(y$95$m / z), $MachinePrecision] * N[(x$95$m / z), $MachinePrecision]), $MachinePrecision], N[(y$95$m / N[(z * N[(z / x$95$m), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
y\_m = \left|y\right|
\\
y\_s = \mathsf{copysign}\left(1, y\right)
\\
[x_m, y_m, z] = \mathsf{sort}([x_m, y_m, z])\\
\\
y\_s \cdot \left(x\_s \cdot \begin{array}{l}
\mathbf{if}\;y\_m \leq 0.001:\\
\;\;\;\;\frac{y\_m}{z} \cdot \frac{x\_m}{z}\\
\mathbf{else}:\\
\;\;\;\;\frac{y\_m}{z \cdot \frac{z}{x\_m}}\\
\end{array}\right)
\end{array}
if y < 1e-3Initial program 78.6%
*-commutative78.6%
frac-times82.8%
associate-*l/79.8%
times-frac96.3%
Applied egg-rr96.3%
Taylor expanded in z around 0 75.1%
if 1e-3 < y Initial program 80.8%
*-commutative80.8%
frac-times84.8%
associate-*l/84.8%
times-frac94.0%
Applied egg-rr94.0%
Taylor expanded in z around 0 55.1%
*-commutative55.1%
clear-num55.1%
frac-times67.6%
*-un-lft-identity67.6%
Applied egg-rr67.6%
Final simplification73.1%
x\_m = (fabs.f64 x) x\_s = (copysign.f64 #s(literal 1 binary64) x) y\_m = (fabs.f64 y) y\_s = (copysign.f64 #s(literal 1 binary64) y) NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function. (FPCore (y_s x_s x_m y_m z) :precision binary64 (* y_s (* x_s (* (/ y_m z) (/ (/ x_m (+ z 1.0)) z)))))
x\_m = fabs(x);
x\_s = copysign(1.0, x);
y\_m = fabs(y);
y\_s = copysign(1.0, y);
assert(x_m < y_m && y_m < z);
double code(double y_s, double x_s, double x_m, double y_m, double z) {
return y_s * (x_s * ((y_m / z) * ((x_m / (z + 1.0)) / z)));
}
x\_m = abs(x)
x\_s = copysign(1.0d0, x)
y\_m = abs(y)
y\_s = copysign(1.0d0, y)
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
real(8) function code(y_s, x_s, x_m, y_m, z)
real(8), intent (in) :: y_s
real(8), intent (in) :: x_s
real(8), intent (in) :: x_m
real(8), intent (in) :: y_m
real(8), intent (in) :: z
code = y_s * (x_s * ((y_m / z) * ((x_m / (z + 1.0d0)) / z)))
end function
x\_m = Math.abs(x);
x\_s = Math.copySign(1.0, x);
y\_m = Math.abs(y);
y\_s = Math.copySign(1.0, y);
assert x_m < y_m && y_m < z;
public static double code(double y_s, double x_s, double x_m, double y_m, double z) {
return y_s * (x_s * ((y_m / z) * ((x_m / (z + 1.0)) / z)));
}
x\_m = math.fabs(x) x\_s = math.copysign(1.0, x) y\_m = math.fabs(y) y\_s = math.copysign(1.0, y) [x_m, y_m, z] = sort([x_m, y_m, z]) def code(y_s, x_s, x_m, y_m, z): return y_s * (x_s * ((y_m / z) * ((x_m / (z + 1.0)) / z)))
x\_m = abs(x) x\_s = copysign(1.0, x) y\_m = abs(y) y\_s = copysign(1.0, y) x_m, y_m, z = sort([x_m, y_m, z]) function code(y_s, x_s, x_m, y_m, z) return Float64(y_s * Float64(x_s * Float64(Float64(y_m / z) * Float64(Float64(x_m / Float64(z + 1.0)) / z)))) end
x\_m = abs(x);
x\_s = sign(x) * abs(1.0);
y\_m = abs(y);
y\_s = sign(y) * abs(1.0);
x_m, y_m, z = num2cell(sort([x_m, y_m, z])){:}
function tmp = code(y_s, x_s, x_m, y_m, z)
tmp = y_s * (x_s * ((y_m / z) * ((x_m / (z + 1.0)) / z)));
end
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
y\_m = N[Abs[y], $MachinePrecision]
y\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
code[y$95$s_, x$95$s_, x$95$m_, y$95$m_, z_] := N[(y$95$s * N[(x$95$s * N[(N[(y$95$m / z), $MachinePrecision] * N[(N[(x$95$m / N[(z + 1.0), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
y\_m = \left|y\right|
\\
y\_s = \mathsf{copysign}\left(1, y\right)
\\
[x_m, y_m, z] = \mathsf{sort}([x_m, y_m, z])\\
\\
y\_s \cdot \left(x\_s \cdot \left(\frac{y\_m}{z} \cdot \frac{\frac{x\_m}{z + 1}}{z}\right)\right)
\end{array}
Initial program 79.2%
*-commutative79.2%
frac-times83.3%
associate-*l/81.1%
times-frac95.7%
Applied egg-rr95.7%
Final simplification95.7%
x\_m = (fabs.f64 x) x\_s = (copysign.f64 #s(literal 1 binary64) x) y\_m = (fabs.f64 y) y\_s = (copysign.f64 #s(literal 1 binary64) y) NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function. (FPCore (y_s x_s x_m y_m z) :precision binary64 (* y_s (* x_s (* y_m (/ (/ x_m z) z)))))
x\_m = fabs(x);
x\_s = copysign(1.0, x);
y\_m = fabs(y);
y\_s = copysign(1.0, y);
assert(x_m < y_m && y_m < z);
double code(double y_s, double x_s, double x_m, double y_m, double z) {
return y_s * (x_s * (y_m * ((x_m / z) / z)));
}
x\_m = abs(x)
x\_s = copysign(1.0d0, x)
y\_m = abs(y)
y\_s = copysign(1.0d0, y)
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
real(8) function code(y_s, x_s, x_m, y_m, z)
real(8), intent (in) :: y_s
real(8), intent (in) :: x_s
real(8), intent (in) :: x_m
real(8), intent (in) :: y_m
real(8), intent (in) :: z
code = y_s * (x_s * (y_m * ((x_m / z) / z)))
end function
x\_m = Math.abs(x);
x\_s = Math.copySign(1.0, x);
y\_m = Math.abs(y);
y\_s = Math.copySign(1.0, y);
assert x_m < y_m && y_m < z;
public static double code(double y_s, double x_s, double x_m, double y_m, double z) {
return y_s * (x_s * (y_m * ((x_m / z) / z)));
}
x\_m = math.fabs(x) x\_s = math.copysign(1.0, x) y\_m = math.fabs(y) y\_s = math.copysign(1.0, y) [x_m, y_m, z] = sort([x_m, y_m, z]) def code(y_s, x_s, x_m, y_m, z): return y_s * (x_s * (y_m * ((x_m / z) / z)))
x\_m = abs(x) x\_s = copysign(1.0, x) y\_m = abs(y) y\_s = copysign(1.0, y) x_m, y_m, z = sort([x_m, y_m, z]) function code(y_s, x_s, x_m, y_m, z) return Float64(y_s * Float64(x_s * Float64(y_m * Float64(Float64(x_m / z) / z)))) end
x\_m = abs(x);
x\_s = sign(x) * abs(1.0);
y\_m = abs(y);
y\_s = sign(y) * abs(1.0);
x_m, y_m, z = num2cell(sort([x_m, y_m, z])){:}
function tmp = code(y_s, x_s, x_m, y_m, z)
tmp = y_s * (x_s * (y_m * ((x_m / z) / z)));
end
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
y\_m = N[Abs[y], $MachinePrecision]
y\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
code[y$95$s_, x$95$s_, x$95$m_, y$95$m_, z_] := N[(y$95$s * N[(x$95$s * N[(y$95$m * N[(N[(x$95$m / z), $MachinePrecision] / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
y\_m = \left|y\right|
\\
y\_s = \mathsf{copysign}\left(1, y\right)
\\
[x_m, y_m, z] = \mathsf{sort}([x_m, y_m, z])\\
\\
y\_s \cdot \left(x\_s \cdot \left(y\_m \cdot \frac{\frac{x\_m}{z}}{z}\right)\right)
\end{array}
Initial program 79.2%
*-commutative79.2%
associate-/l*81.9%
sqr-neg81.9%
associate-/r*82.6%
sqr-neg82.6%
Simplified82.6%
associate-/r*81.9%
associate-*r/79.2%
frac-times83.3%
associate-/r*91.9%
associate-*l/95.8%
Applied egg-rr95.8%
Taylor expanded in z around 0 63.6%
associate-/l/64.5%
*-commutative64.5%
frac-times69.9%
associate-*l/68.5%
associate-/l*69.9%
Applied egg-rr69.9%
Final simplification69.9%
(FPCore (x y z) :precision binary64 (if (< z 249.6182814532307) (/ (* y (/ x z)) (+ z (* z z))) (/ (* (/ (/ y z) (+ 1.0 z)) x) z)))
double code(double x, double y, double z) {
double tmp;
if (z < 249.6182814532307) {
tmp = (y * (x / z)) / (z + (z * z));
} else {
tmp = (((y / z) / (1.0 + z)) * x) / z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (z < 249.6182814532307d0) then
tmp = (y * (x / z)) / (z + (z * z))
else
tmp = (((y / z) / (1.0d0 + z)) * x) / z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (z < 249.6182814532307) {
tmp = (y * (x / z)) / (z + (z * z));
} else {
tmp = (((y / z) / (1.0 + z)) * x) / z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if z < 249.6182814532307: tmp = (y * (x / z)) / (z + (z * z)) else: tmp = (((y / z) / (1.0 + z)) * x) / z return tmp
function code(x, y, z) tmp = 0.0 if (z < 249.6182814532307) tmp = Float64(Float64(y * Float64(x / z)) / Float64(z + Float64(z * z))); else tmp = Float64(Float64(Float64(Float64(y / z) / Float64(1.0 + z)) * x) / z); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (z < 249.6182814532307) tmp = (y * (x / z)) / (z + (z * z)); else tmp = (((y / z) / (1.0 + z)) * x) / z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Less[z, 249.6182814532307], N[(N[(y * N[(x / z), $MachinePrecision]), $MachinePrecision] / N[(z + N[(z * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(N[(N[(y / z), $MachinePrecision] / N[(1.0 + z), $MachinePrecision]), $MachinePrecision] * x), $MachinePrecision] / z), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z < 249.6182814532307:\\
\;\;\;\;\frac{y \cdot \frac{x}{z}}{z + z \cdot z}\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{\frac{y}{z}}{1 + z} \cdot x}{z}\\
\end{array}
\end{array}
herbie shell --seed 2024077
(FPCore (x y z)
:name "Statistics.Distribution.Beta:$cvariance from math-functions-0.1.5.2"
:precision binary64
:alt
(if (< z 249.6182814532307) (/ (* y (/ x z)) (+ z (* z z))) (/ (* (/ (/ y z) (+ 1.0 z)) x) z))
(/ (* x y) (* (* z z) (+ z 1.0))))