
(FPCore (x y z) :precision binary64 (sqrt (/ (+ (+ (* x x) (* y y)) (* z z)) 3.0)))
double code(double x, double y, double z) {
return sqrt(((((x * x) + (y * y)) + (z * z)) / 3.0));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = sqrt(((((x * x) + (y * y)) + (z * z)) / 3.0d0))
end function
public static double code(double x, double y, double z) {
return Math.sqrt(((((x * x) + (y * y)) + (z * z)) / 3.0));
}
def code(x, y, z): return math.sqrt(((((x * x) + (y * y)) + (z * z)) / 3.0))
function code(x, y, z) return sqrt(Float64(Float64(Float64(Float64(x * x) + Float64(y * y)) + Float64(z * z)) / 3.0)) end
function tmp = code(x, y, z) tmp = sqrt(((((x * x) + (y * y)) + (z * z)) / 3.0)); end
code[x_, y_, z_] := N[Sqrt[N[(N[(N[(N[(x * x), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision] / 3.0), $MachinePrecision]], $MachinePrecision]
\begin{array}{l}
\\
\sqrt{\frac{\left(x \cdot x + y \cdot y\right) + z \cdot z}{3}}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (sqrt (/ (+ (+ (* x x) (* y y)) (* z z)) 3.0)))
double code(double x, double y, double z) {
return sqrt(((((x * x) + (y * y)) + (z * z)) / 3.0));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = sqrt(((((x * x) + (y * y)) + (z * z)) / 3.0d0))
end function
public static double code(double x, double y, double z) {
return Math.sqrt(((((x * x) + (y * y)) + (z * z)) / 3.0));
}
def code(x, y, z): return math.sqrt(((((x * x) + (y * y)) + (z * z)) / 3.0))
function code(x, y, z) return sqrt(Float64(Float64(Float64(Float64(x * x) + Float64(y * y)) + Float64(z * z)) / 3.0)) end
function tmp = code(x, y, z) tmp = sqrt(((((x * x) + (y * y)) + (z * z)) / 3.0)); end
code[x_, y_, z_] := N[Sqrt[N[(N[(N[(N[(x * x), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision] / 3.0), $MachinePrecision]], $MachinePrecision]
\begin{array}{l}
\\
\sqrt{\frac{\left(x \cdot x + y \cdot y\right) + z \cdot z}{3}}
\end{array}
x_m = (fabs.f64 x) y_m = (fabs.f64 y) z_m = (fabs.f64 z) NOTE: x_m, y_m, and z_m should be sorted in increasing order before calling this function. (FPCore (x_m y_m z_m) :precision binary64 (/ (hypot z_m y_m) (sqrt 3.0)))
x_m = fabs(x);
y_m = fabs(y);
z_m = fabs(z);
assert(x_m < y_m && y_m < z_m);
double code(double x_m, double y_m, double z_m) {
return hypot(z_m, y_m) / sqrt(3.0);
}
x_m = Math.abs(x);
y_m = Math.abs(y);
z_m = Math.abs(z);
assert x_m < y_m && y_m < z_m;
public static double code(double x_m, double y_m, double z_m) {
return Math.hypot(z_m, y_m) / Math.sqrt(3.0);
}
x_m = math.fabs(x) y_m = math.fabs(y) z_m = math.fabs(z) [x_m, y_m, z_m] = sort([x_m, y_m, z_m]) def code(x_m, y_m, z_m): return math.hypot(z_m, y_m) / math.sqrt(3.0)
x_m = abs(x) y_m = abs(y) z_m = abs(z) x_m, y_m, z_m = sort([x_m, y_m, z_m]) function code(x_m, y_m, z_m) return Float64(hypot(z_m, y_m) / sqrt(3.0)) end
x_m = abs(x);
y_m = abs(y);
z_m = abs(z);
x_m, y_m, z_m = num2cell(sort([x_m, y_m, z_m])){:}
function tmp = code(x_m, y_m, z_m)
tmp = hypot(z_m, y_m) / sqrt(3.0);
end
x_m = N[Abs[x], $MachinePrecision] y_m = N[Abs[y], $MachinePrecision] z_m = N[Abs[z], $MachinePrecision] NOTE: x_m, y_m, and z_m should be sorted in increasing order before calling this function. code[x$95$m_, y$95$m_, z$95$m_] := N[(N[Sqrt[z$95$m ^ 2 + y$95$m ^ 2], $MachinePrecision] / N[Sqrt[3.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
x_m = \left|x\right|
\\
y_m = \left|y\right|
\\
z_m = \left|z\right|
\\
[x_m, y_m, z_m] = \mathsf{sort}([x_m, y_m, z_m])\\
\\
\frac{\mathsf{hypot}\left(z\_m, y\_m\right)}{\sqrt{3}}
\end{array}
Initial program 46.0%
sqr-neg46.0%
sqr-neg46.0%
sqr-neg46.0%
sqr-neg46.0%
sqr-neg46.0%
Simplified46.0%
fma-undefine46.0%
fma-undefine46.0%
associate-+r+46.0%
+-commutative46.0%
metadata-eval46.0%
div-inv46.0%
sqrt-div45.9%
+-commutative45.9%
add-sqr-sqrt45.9%
hypot-define58.9%
+-commutative58.9%
hypot-define99.5%
Applied egg-rr99.5%
Taylor expanded in x around 0 34.8%
+-commutative34.8%
unpow234.8%
unpow234.8%
hypot-undefine71.5%
associate-*l/72.0%
*-lft-identity72.0%
Simplified72.0%
Final simplification72.0%
x_m = (fabs.f64 x) y_m = (fabs.f64 y) z_m = (fabs.f64 z) NOTE: x_m, y_m, and z_m should be sorted in increasing order before calling this function. (FPCore (x_m y_m z_m) :precision binary64 (* (hypot z_m y_m) (sqrt 0.3333333333333333)))
x_m = fabs(x);
y_m = fabs(y);
z_m = fabs(z);
assert(x_m < y_m && y_m < z_m);
double code(double x_m, double y_m, double z_m) {
return hypot(z_m, y_m) * sqrt(0.3333333333333333);
}
x_m = Math.abs(x);
y_m = Math.abs(y);
z_m = Math.abs(z);
assert x_m < y_m && y_m < z_m;
public static double code(double x_m, double y_m, double z_m) {
return Math.hypot(z_m, y_m) * Math.sqrt(0.3333333333333333);
}
x_m = math.fabs(x) y_m = math.fabs(y) z_m = math.fabs(z) [x_m, y_m, z_m] = sort([x_m, y_m, z_m]) def code(x_m, y_m, z_m): return math.hypot(z_m, y_m) * math.sqrt(0.3333333333333333)
x_m = abs(x) y_m = abs(y) z_m = abs(z) x_m, y_m, z_m = sort([x_m, y_m, z_m]) function code(x_m, y_m, z_m) return Float64(hypot(z_m, y_m) * sqrt(0.3333333333333333)) end
x_m = abs(x);
y_m = abs(y);
z_m = abs(z);
x_m, y_m, z_m = num2cell(sort([x_m, y_m, z_m])){:}
function tmp = code(x_m, y_m, z_m)
tmp = hypot(z_m, y_m) * sqrt(0.3333333333333333);
end
x_m = N[Abs[x], $MachinePrecision] y_m = N[Abs[y], $MachinePrecision] z_m = N[Abs[z], $MachinePrecision] NOTE: x_m, y_m, and z_m should be sorted in increasing order before calling this function. code[x$95$m_, y$95$m_, z$95$m_] := N[(N[Sqrt[z$95$m ^ 2 + y$95$m ^ 2], $MachinePrecision] * N[Sqrt[0.3333333333333333], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
x_m = \left|x\right|
\\
y_m = \left|y\right|
\\
z_m = \left|z\right|
\\
[x_m, y_m, z_m] = \mathsf{sort}([x_m, y_m, z_m])\\
\\
\mathsf{hypot}\left(z\_m, y\_m\right) \cdot \sqrt{0.3333333333333333}
\end{array}
Initial program 46.0%
sqr-neg46.0%
sqr-neg46.0%
sqr-neg46.0%
sqr-neg46.0%
sqr-neg46.0%
Simplified46.0%
Taylor expanded in x around 0 35.0%
+-commutative35.0%
unpow235.0%
unpow235.0%
hypot-define71.9%
Simplified71.9%
Final simplification71.9%
x_m = (fabs.f64 x) y_m = (fabs.f64 y) z_m = (fabs.f64 z) NOTE: x_m, y_m, and z_m should be sorted in increasing order before calling this function. (FPCore (x_m y_m z_m) :precision binary64 (* z_m (sqrt 0.3333333333333333)))
x_m = fabs(x);
y_m = fabs(y);
z_m = fabs(z);
assert(x_m < y_m && y_m < z_m);
double code(double x_m, double y_m, double z_m) {
return z_m * sqrt(0.3333333333333333);
}
x_m = abs(x)
y_m = abs(y)
z_m = abs(z)
NOTE: x_m, y_m, and z_m should be sorted in increasing order before calling this function.
real(8) function code(x_m, y_m, z_m)
real(8), intent (in) :: x_m
real(8), intent (in) :: y_m
real(8), intent (in) :: z_m
code = z_m * sqrt(0.3333333333333333d0)
end function
x_m = Math.abs(x);
y_m = Math.abs(y);
z_m = Math.abs(z);
assert x_m < y_m && y_m < z_m;
public static double code(double x_m, double y_m, double z_m) {
return z_m * Math.sqrt(0.3333333333333333);
}
x_m = math.fabs(x) y_m = math.fabs(y) z_m = math.fabs(z) [x_m, y_m, z_m] = sort([x_m, y_m, z_m]) def code(x_m, y_m, z_m): return z_m * math.sqrt(0.3333333333333333)
x_m = abs(x) y_m = abs(y) z_m = abs(z) x_m, y_m, z_m = sort([x_m, y_m, z_m]) function code(x_m, y_m, z_m) return Float64(z_m * sqrt(0.3333333333333333)) end
x_m = abs(x);
y_m = abs(y);
z_m = abs(z);
x_m, y_m, z_m = num2cell(sort([x_m, y_m, z_m])){:}
function tmp = code(x_m, y_m, z_m)
tmp = z_m * sqrt(0.3333333333333333);
end
x_m = N[Abs[x], $MachinePrecision] y_m = N[Abs[y], $MachinePrecision] z_m = N[Abs[z], $MachinePrecision] NOTE: x_m, y_m, and z_m should be sorted in increasing order before calling this function. code[x$95$m_, y$95$m_, z$95$m_] := N[(z$95$m * N[Sqrt[0.3333333333333333], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
x_m = \left|x\right|
\\
y_m = \left|y\right|
\\
z_m = \left|z\right|
\\
[x_m, y_m, z_m] = \mathsf{sort}([x_m, y_m, z_m])\\
\\
z\_m \cdot \sqrt{0.3333333333333333}
\end{array}
Initial program 46.0%
sqr-neg46.0%
sqr-neg46.0%
sqr-neg46.0%
sqr-neg46.0%
sqr-neg46.0%
Simplified46.0%
Taylor expanded in z around inf 19.5%
*-commutative19.5%
Simplified19.5%
Final simplification19.5%
x_m = (fabs.f64 x) y_m = (fabs.f64 y) z_m = (fabs.f64 z) NOTE: x_m, y_m, and z_m should be sorted in increasing order before calling this function. (FPCore (x_m y_m z_m) :precision binary64 (/ z_m (sqrt 3.0)))
x_m = fabs(x);
y_m = fabs(y);
z_m = fabs(z);
assert(x_m < y_m && y_m < z_m);
double code(double x_m, double y_m, double z_m) {
return z_m / sqrt(3.0);
}
x_m = abs(x)
y_m = abs(y)
z_m = abs(z)
NOTE: x_m, y_m, and z_m should be sorted in increasing order before calling this function.
real(8) function code(x_m, y_m, z_m)
real(8), intent (in) :: x_m
real(8), intent (in) :: y_m
real(8), intent (in) :: z_m
code = z_m / sqrt(3.0d0)
end function
x_m = Math.abs(x);
y_m = Math.abs(y);
z_m = Math.abs(z);
assert x_m < y_m && y_m < z_m;
public static double code(double x_m, double y_m, double z_m) {
return z_m / Math.sqrt(3.0);
}
x_m = math.fabs(x) y_m = math.fabs(y) z_m = math.fabs(z) [x_m, y_m, z_m] = sort([x_m, y_m, z_m]) def code(x_m, y_m, z_m): return z_m / math.sqrt(3.0)
x_m = abs(x) y_m = abs(y) z_m = abs(z) x_m, y_m, z_m = sort([x_m, y_m, z_m]) function code(x_m, y_m, z_m) return Float64(z_m / sqrt(3.0)) end
x_m = abs(x);
y_m = abs(y);
z_m = abs(z);
x_m, y_m, z_m = num2cell(sort([x_m, y_m, z_m])){:}
function tmp = code(x_m, y_m, z_m)
tmp = z_m / sqrt(3.0);
end
x_m = N[Abs[x], $MachinePrecision] y_m = N[Abs[y], $MachinePrecision] z_m = N[Abs[z], $MachinePrecision] NOTE: x_m, y_m, and z_m should be sorted in increasing order before calling this function. code[x$95$m_, y$95$m_, z$95$m_] := N[(z$95$m / N[Sqrt[3.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
x_m = \left|x\right|
\\
y_m = \left|y\right|
\\
z_m = \left|z\right|
\\
[x_m, y_m, z_m] = \mathsf{sort}([x_m, y_m, z_m])\\
\\
\frac{z\_m}{\sqrt{3}}
\end{array}
Initial program 46.0%
sqr-neg46.0%
sqr-neg46.0%
sqr-neg46.0%
sqr-neg46.0%
sqr-neg46.0%
Simplified46.0%
fma-undefine46.0%
fma-undefine46.0%
associate-+r+46.0%
+-commutative46.0%
metadata-eval46.0%
div-inv46.0%
sqrt-div45.9%
+-commutative45.9%
add-sqr-sqrt45.9%
hypot-define58.9%
+-commutative58.9%
hypot-define99.5%
Applied egg-rr99.5%
Taylor expanded in z around inf 19.5%
Final simplification19.5%
(FPCore (x y z)
:precision binary64
(if (< z -6.396479394109776e+136)
(/ (- z) (sqrt 3.0))
(if (< z 7.320293694404182e+117)
(/ (sqrt (+ (+ (* z z) (* x x)) (* y y))) (sqrt 3.0))
(* (sqrt 0.3333333333333333) z))))
double code(double x, double y, double z) {
double tmp;
if (z < -6.396479394109776e+136) {
tmp = -z / sqrt(3.0);
} else if (z < 7.320293694404182e+117) {
tmp = sqrt((((z * z) + (x * x)) + (y * y))) / sqrt(3.0);
} else {
tmp = sqrt(0.3333333333333333) * z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (z < (-6.396479394109776d+136)) then
tmp = -z / sqrt(3.0d0)
else if (z < 7.320293694404182d+117) then
tmp = sqrt((((z * z) + (x * x)) + (y * y))) / sqrt(3.0d0)
else
tmp = sqrt(0.3333333333333333d0) * z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (z < -6.396479394109776e+136) {
tmp = -z / Math.sqrt(3.0);
} else if (z < 7.320293694404182e+117) {
tmp = Math.sqrt((((z * z) + (x * x)) + (y * y))) / Math.sqrt(3.0);
} else {
tmp = Math.sqrt(0.3333333333333333) * z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if z < -6.396479394109776e+136: tmp = -z / math.sqrt(3.0) elif z < 7.320293694404182e+117: tmp = math.sqrt((((z * z) + (x * x)) + (y * y))) / math.sqrt(3.0) else: tmp = math.sqrt(0.3333333333333333) * z return tmp
function code(x, y, z) tmp = 0.0 if (z < -6.396479394109776e+136) tmp = Float64(Float64(-z) / sqrt(3.0)); elseif (z < 7.320293694404182e+117) tmp = Float64(sqrt(Float64(Float64(Float64(z * z) + Float64(x * x)) + Float64(y * y))) / sqrt(3.0)); else tmp = Float64(sqrt(0.3333333333333333) * z); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (z < -6.396479394109776e+136) tmp = -z / sqrt(3.0); elseif (z < 7.320293694404182e+117) tmp = sqrt((((z * z) + (x * x)) + (y * y))) / sqrt(3.0); else tmp = sqrt(0.3333333333333333) * z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Less[z, -6.396479394109776e+136], N[((-z) / N[Sqrt[3.0], $MachinePrecision]), $MachinePrecision], If[Less[z, 7.320293694404182e+117], N[(N[Sqrt[N[(N[(N[(z * z), $MachinePrecision] + N[(x * x), $MachinePrecision]), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] / N[Sqrt[3.0], $MachinePrecision]), $MachinePrecision], N[(N[Sqrt[0.3333333333333333], $MachinePrecision] * z), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z < -6.396479394109776 \cdot 10^{+136}:\\
\;\;\;\;\frac{-z}{\sqrt{3}}\\
\mathbf{elif}\;z < 7.320293694404182 \cdot 10^{+117}:\\
\;\;\;\;\frac{\sqrt{\left(z \cdot z + x \cdot x\right) + y \cdot y}}{\sqrt{3}}\\
\mathbf{else}:\\
\;\;\;\;\sqrt{0.3333333333333333} \cdot z\\
\end{array}
\end{array}
herbie shell --seed 2024077
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.Pixel:doubleRmsOfRGB8 from repa-algorithms-3.4.0.1"
:precision binary64
:alt
(if (< z -6.396479394109776e+136) (/ (- z) (sqrt 3.0)) (if (< z 7.320293694404182e+117) (/ (sqrt (+ (+ (* z z) (* x x)) (* y y))) (sqrt 3.0)) (* (sqrt 0.3333333333333333) z)))
(sqrt (/ (+ (+ (* x x) (* y y)) (* z z)) 3.0)))