
(FPCore (x y z) :precision binary64 (+ (* x (+ y z)) (* z 5.0)))
double code(double x, double y, double z) {
return (x * (y + z)) + (z * 5.0);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * (y + z)) + (z * 5.0d0)
end function
public static double code(double x, double y, double z) {
return (x * (y + z)) + (z * 5.0);
}
def code(x, y, z): return (x * (y + z)) + (z * 5.0)
function code(x, y, z) return Float64(Float64(x * Float64(y + z)) + Float64(z * 5.0)) end
function tmp = code(x, y, z) tmp = (x * (y + z)) + (z * 5.0); end
code[x_, y_, z_] := N[(N[(x * N[(y + z), $MachinePrecision]), $MachinePrecision] + N[(z * 5.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \left(y + z\right) + z \cdot 5
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ (* x (+ y z)) (* z 5.0)))
double code(double x, double y, double z) {
return (x * (y + z)) + (z * 5.0);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * (y + z)) + (z * 5.0d0)
end function
public static double code(double x, double y, double z) {
return (x * (y + z)) + (z * 5.0);
}
def code(x, y, z): return (x * (y + z)) + (z * 5.0)
function code(x, y, z) return Float64(Float64(x * Float64(y + z)) + Float64(z * 5.0)) end
function tmp = code(x, y, z) tmp = (x * (y + z)) + (z * 5.0); end
code[x_, y_, z_] := N[(N[(x * N[(y + z), $MachinePrecision]), $MachinePrecision] + N[(z * 5.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \left(y + z\right) + z \cdot 5
\end{array}
(FPCore (x y z) :precision binary64 (fma z 5.0 (* x (+ z y))))
double code(double x, double y, double z) {
return fma(z, 5.0, (x * (z + y)));
}
function code(x, y, z) return fma(z, 5.0, Float64(x * Float64(z + y))) end
code[x_, y_, z_] := N[(z * 5.0 + N[(x * N[(z + y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(z, 5, x \cdot \left(z + y\right)\right)
\end{array}
Initial program 99.9%
+-commutative99.9%
fma-define100.0%
Applied egg-rr100.0%
Final simplification100.0%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* x (+ z y))))
(if (<= x -0.0037)
t_0
(if (<= x -5.8e-93)
(* z (+ 5.0 x))
(if (<= x -1.15e-154) (* x y) (if (<= x 2.8e-96) (* z 5.0) t_0))))))
double code(double x, double y, double z) {
double t_0 = x * (z + y);
double tmp;
if (x <= -0.0037) {
tmp = t_0;
} else if (x <= -5.8e-93) {
tmp = z * (5.0 + x);
} else if (x <= -1.15e-154) {
tmp = x * y;
} else if (x <= 2.8e-96) {
tmp = z * 5.0;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = x * (z + y)
if (x <= (-0.0037d0)) then
tmp = t_0
else if (x <= (-5.8d-93)) then
tmp = z * (5.0d0 + x)
else if (x <= (-1.15d-154)) then
tmp = x * y
else if (x <= 2.8d-96) then
tmp = z * 5.0d0
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = x * (z + y);
double tmp;
if (x <= -0.0037) {
tmp = t_0;
} else if (x <= -5.8e-93) {
tmp = z * (5.0 + x);
} else if (x <= -1.15e-154) {
tmp = x * y;
} else if (x <= 2.8e-96) {
tmp = z * 5.0;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = x * (z + y) tmp = 0 if x <= -0.0037: tmp = t_0 elif x <= -5.8e-93: tmp = z * (5.0 + x) elif x <= -1.15e-154: tmp = x * y elif x <= 2.8e-96: tmp = z * 5.0 else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(x * Float64(z + y)) tmp = 0.0 if (x <= -0.0037) tmp = t_0; elseif (x <= -5.8e-93) tmp = Float64(z * Float64(5.0 + x)); elseif (x <= -1.15e-154) tmp = Float64(x * y); elseif (x <= 2.8e-96) tmp = Float64(z * 5.0); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = x * (z + y); tmp = 0.0; if (x <= -0.0037) tmp = t_0; elseif (x <= -5.8e-93) tmp = z * (5.0 + x); elseif (x <= -1.15e-154) tmp = x * y; elseif (x <= 2.8e-96) tmp = z * 5.0; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(x * N[(z + y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[x, -0.0037], t$95$0, If[LessEqual[x, -5.8e-93], N[(z * N[(5.0 + x), $MachinePrecision]), $MachinePrecision], If[LessEqual[x, -1.15e-154], N[(x * y), $MachinePrecision], If[LessEqual[x, 2.8e-96], N[(z * 5.0), $MachinePrecision], t$95$0]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := x \cdot \left(z + y\right)\\
\mathbf{if}\;x \leq -0.0037:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;x \leq -5.8 \cdot 10^{-93}:\\
\;\;\;\;z \cdot \left(5 + x\right)\\
\mathbf{elif}\;x \leq -1.15 \cdot 10^{-154}:\\
\;\;\;\;x \cdot y\\
\mathbf{elif}\;x \leq 2.8 \cdot 10^{-96}:\\
\;\;\;\;z \cdot 5\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if x < -0.0037000000000000002 or 2.80000000000000015e-96 < x Initial program 100.0%
Taylor expanded in x around inf 94.9%
+-commutative94.9%
Simplified94.9%
if -0.0037000000000000002 < x < -5.7999999999999997e-93Initial program 99.7%
Taylor expanded in y around 0 70.9%
distribute-rgt-in70.9%
Simplified70.9%
if -5.7999999999999997e-93 < x < -1.15e-154Initial program 99.9%
Taylor expanded in y around inf 59.7%
if -1.15e-154 < x < 2.80000000000000015e-96Initial program 99.9%
Taylor expanded in x around 0 83.8%
Final simplification87.7%
(FPCore (x y z) :precision binary64 (if (or (<= x -14500000.0) (not (<= x 0.29))) (* x (+ z y)) (+ (* z 5.0) (* x y))))
double code(double x, double y, double z) {
double tmp;
if ((x <= -14500000.0) || !(x <= 0.29)) {
tmp = x * (z + y);
} else {
tmp = (z * 5.0) + (x * y);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-14500000.0d0)) .or. (.not. (x <= 0.29d0))) then
tmp = x * (z + y)
else
tmp = (z * 5.0d0) + (x * y)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -14500000.0) || !(x <= 0.29)) {
tmp = x * (z + y);
} else {
tmp = (z * 5.0) + (x * y);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -14500000.0) or not (x <= 0.29): tmp = x * (z + y) else: tmp = (z * 5.0) + (x * y) return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -14500000.0) || !(x <= 0.29)) tmp = Float64(x * Float64(z + y)); else tmp = Float64(Float64(z * 5.0) + Float64(x * y)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -14500000.0) || ~((x <= 0.29))) tmp = x * (z + y); else tmp = (z * 5.0) + (x * y); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -14500000.0], N[Not[LessEqual[x, 0.29]], $MachinePrecision]], N[(x * N[(z + y), $MachinePrecision]), $MachinePrecision], N[(N[(z * 5.0), $MachinePrecision] + N[(x * y), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -14500000 \lor \neg \left(x \leq 0.29\right):\\
\;\;\;\;x \cdot \left(z + y\right)\\
\mathbf{else}:\\
\;\;\;\;z \cdot 5 + x \cdot y\\
\end{array}
\end{array}
if x < -1.45e7 or 0.28999999999999998 < x Initial program 100.0%
Taylor expanded in x around inf 99.3%
+-commutative99.3%
Simplified99.3%
if -1.45e7 < x < 0.28999999999999998Initial program 99.9%
Taylor expanded in z around inf 96.2%
associate-+r+96.2%
associate-/l*87.3%
Simplified87.3%
Taylor expanded in y around inf 87.8%
associate-/l*87.6%
Simplified87.6%
Taylor expanded in x around 0 86.7%
associate-*r/86.9%
*-commutative86.9%
associate-*r/86.8%
Simplified86.8%
Taylor expanded in y around 0 99.0%
Final simplification99.1%
(FPCore (x y z) :precision binary64 (if (or (<= x -1.15e-154) (not (<= x 5.7e-95))) (* x (+ z y)) (* z 5.0)))
double code(double x, double y, double z) {
double tmp;
if ((x <= -1.15e-154) || !(x <= 5.7e-95)) {
tmp = x * (z + y);
} else {
tmp = z * 5.0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-1.15d-154)) .or. (.not. (x <= 5.7d-95))) then
tmp = x * (z + y)
else
tmp = z * 5.0d0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -1.15e-154) || !(x <= 5.7e-95)) {
tmp = x * (z + y);
} else {
tmp = z * 5.0;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -1.15e-154) or not (x <= 5.7e-95): tmp = x * (z + y) else: tmp = z * 5.0 return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -1.15e-154) || !(x <= 5.7e-95)) tmp = Float64(x * Float64(z + y)); else tmp = Float64(z * 5.0); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -1.15e-154) || ~((x <= 5.7e-95))) tmp = x * (z + y); else tmp = z * 5.0; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -1.15e-154], N[Not[LessEqual[x, 5.7e-95]], $MachinePrecision]], N[(x * N[(z + y), $MachinePrecision]), $MachinePrecision], N[(z * 5.0), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1.15 \cdot 10^{-154} \lor \neg \left(x \leq 5.7 \cdot 10^{-95}\right):\\
\;\;\;\;x \cdot \left(z + y\right)\\
\mathbf{else}:\\
\;\;\;\;z \cdot 5\\
\end{array}
\end{array}
if x < -1.15e-154 or 5.7e-95 < x Initial program 100.0%
Taylor expanded in x around inf 87.1%
+-commutative87.1%
Simplified87.1%
if -1.15e-154 < x < 5.7e-95Initial program 99.9%
Taylor expanded in x around 0 83.8%
Final simplification86.1%
(FPCore (x y z) :precision binary64 (if (or (<= x -1.15e-154) (not (<= x 3.8e-81))) (* x y) (* z 5.0)))
double code(double x, double y, double z) {
double tmp;
if ((x <= -1.15e-154) || !(x <= 3.8e-81)) {
tmp = x * y;
} else {
tmp = z * 5.0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-1.15d-154)) .or. (.not. (x <= 3.8d-81))) then
tmp = x * y
else
tmp = z * 5.0d0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -1.15e-154) || !(x <= 3.8e-81)) {
tmp = x * y;
} else {
tmp = z * 5.0;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -1.15e-154) or not (x <= 3.8e-81): tmp = x * y else: tmp = z * 5.0 return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -1.15e-154) || !(x <= 3.8e-81)) tmp = Float64(x * y); else tmp = Float64(z * 5.0); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -1.15e-154) || ~((x <= 3.8e-81))) tmp = x * y; else tmp = z * 5.0; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -1.15e-154], N[Not[LessEqual[x, 3.8e-81]], $MachinePrecision]], N[(x * y), $MachinePrecision], N[(z * 5.0), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1.15 \cdot 10^{-154} \lor \neg \left(x \leq 3.8 \cdot 10^{-81}\right):\\
\;\;\;\;x \cdot y\\
\mathbf{else}:\\
\;\;\;\;z \cdot 5\\
\end{array}
\end{array}
if x < -1.15e-154 or 3.7999999999999999e-81 < x Initial program 100.0%
Taylor expanded in y around inf 52.2%
if -1.15e-154 < x < 3.7999999999999999e-81Initial program 99.9%
Taylor expanded in x around 0 83.1%
Final simplification62.6%
(FPCore (x y z) :precision binary64 (+ (* x (+ z y)) (* z 5.0)))
double code(double x, double y, double z) {
return (x * (z + y)) + (z * 5.0);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * (z + y)) + (z * 5.0d0)
end function
public static double code(double x, double y, double z) {
return (x * (z + y)) + (z * 5.0);
}
def code(x, y, z): return (x * (z + y)) + (z * 5.0)
function code(x, y, z) return Float64(Float64(x * Float64(z + y)) + Float64(z * 5.0)) end
function tmp = code(x, y, z) tmp = (x * (z + y)) + (z * 5.0); end
code[x_, y_, z_] := N[(N[(x * N[(z + y), $MachinePrecision]), $MachinePrecision] + N[(z * 5.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \left(z + y\right) + z \cdot 5
\end{array}
Initial program 99.9%
Final simplification99.9%
(FPCore (x y z) :precision binary64 (* z 5.0))
double code(double x, double y, double z) {
return z * 5.0;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = z * 5.0d0
end function
public static double code(double x, double y, double z) {
return z * 5.0;
}
def code(x, y, z): return z * 5.0
function code(x, y, z) return Float64(z * 5.0) end
function tmp = code(x, y, z) tmp = z * 5.0; end
code[x_, y_, z_] := N[(z * 5.0), $MachinePrecision]
\begin{array}{l}
\\
z \cdot 5
\end{array}
Initial program 99.9%
Taylor expanded in x around 0 36.7%
Final simplification36.7%
(FPCore (x y z) :precision binary64 (+ (* (+ x 5.0) z) (* x y)))
double code(double x, double y, double z) {
return ((x + 5.0) * z) + (x * y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = ((x + 5.0d0) * z) + (x * y)
end function
public static double code(double x, double y, double z) {
return ((x + 5.0) * z) + (x * y);
}
def code(x, y, z): return ((x + 5.0) * z) + (x * y)
function code(x, y, z) return Float64(Float64(Float64(x + 5.0) * z) + Float64(x * y)) end
function tmp = code(x, y, z) tmp = ((x + 5.0) * z) + (x * y); end
code[x_, y_, z_] := N[(N[(N[(x + 5.0), $MachinePrecision] * z), $MachinePrecision] + N[(x * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + 5\right) \cdot z + x \cdot y
\end{array}
herbie shell --seed 2024077
(FPCore (x y z)
:name "Graphics.Rendering.Plot.Render.Plot.Legend:renderLegendOutside from plot-0.2.3.4, C"
:precision binary64
:alt
(+ (* (+ x 5.0) z) (* x y))
(+ (* x (+ y z)) (* z 5.0)))