
(FPCore (x) :precision binary64 (/ (- 1.0 (cos x)) (* x x)))
double code(double x) {
return (1.0 - cos(x)) / (x * x);
}
real(8) function code(x)
real(8), intent (in) :: x
code = (1.0d0 - cos(x)) / (x * x)
end function
public static double code(double x) {
return (1.0 - Math.cos(x)) / (x * x);
}
def code(x): return (1.0 - math.cos(x)) / (x * x)
function code(x) return Float64(Float64(1.0 - cos(x)) / Float64(x * x)) end
function tmp = code(x) tmp = (1.0 - cos(x)) / (x * x); end
code[x_] := N[(N[(1.0 - N[Cos[x], $MachinePrecision]), $MachinePrecision] / N[(x * x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1 - \cos x}{x \cdot x}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x) :precision binary64 (/ (- 1.0 (cos x)) (* x x)))
double code(double x) {
return (1.0 - cos(x)) / (x * x);
}
real(8) function code(x)
real(8), intent (in) :: x
code = (1.0d0 - cos(x)) / (x * x)
end function
public static double code(double x) {
return (1.0 - Math.cos(x)) / (x * x);
}
def code(x): return (1.0 - math.cos(x)) / (x * x)
function code(x) return Float64(Float64(1.0 - cos(x)) / Float64(x * x)) end
function tmp = code(x) tmp = (1.0 - cos(x)) / (x * x); end
code[x_] := N[(N[(1.0 - N[Cos[x], $MachinePrecision]), $MachinePrecision] / N[(x * x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1 - \cos x}{x \cdot x}
\end{array}
x_m = (fabs.f64 x) (FPCore (x_m) :precision binary64 (if (<= x_m 0.0004) (+ 0.5 (* -0.041666666666666664 (pow x_m 2.0))) (* (/ (* (sin x_m) (tan (/ x_m 2.0))) x_m) (/ 1.0 x_m))))
x_m = fabs(x);
double code(double x_m) {
double tmp;
if (x_m <= 0.0004) {
tmp = 0.5 + (-0.041666666666666664 * pow(x_m, 2.0));
} else {
tmp = ((sin(x_m) * tan((x_m / 2.0))) / x_m) * (1.0 / x_m);
}
return tmp;
}
x_m = abs(x)
real(8) function code(x_m)
real(8), intent (in) :: x_m
real(8) :: tmp
if (x_m <= 0.0004d0) then
tmp = 0.5d0 + ((-0.041666666666666664d0) * (x_m ** 2.0d0))
else
tmp = ((sin(x_m) * tan((x_m / 2.0d0))) / x_m) * (1.0d0 / x_m)
end if
code = tmp
end function
x_m = Math.abs(x);
public static double code(double x_m) {
double tmp;
if (x_m <= 0.0004) {
tmp = 0.5 + (-0.041666666666666664 * Math.pow(x_m, 2.0));
} else {
tmp = ((Math.sin(x_m) * Math.tan((x_m / 2.0))) / x_m) * (1.0 / x_m);
}
return tmp;
}
x_m = math.fabs(x) def code(x_m): tmp = 0 if x_m <= 0.0004: tmp = 0.5 + (-0.041666666666666664 * math.pow(x_m, 2.0)) else: tmp = ((math.sin(x_m) * math.tan((x_m / 2.0))) / x_m) * (1.0 / x_m) return tmp
x_m = abs(x) function code(x_m) tmp = 0.0 if (x_m <= 0.0004) tmp = Float64(0.5 + Float64(-0.041666666666666664 * (x_m ^ 2.0))); else tmp = Float64(Float64(Float64(sin(x_m) * tan(Float64(x_m / 2.0))) / x_m) * Float64(1.0 / x_m)); end return tmp end
x_m = abs(x); function tmp_2 = code(x_m) tmp = 0.0; if (x_m <= 0.0004) tmp = 0.5 + (-0.041666666666666664 * (x_m ^ 2.0)); else tmp = ((sin(x_m) * tan((x_m / 2.0))) / x_m) * (1.0 / x_m); end tmp_2 = tmp; end
x_m = N[Abs[x], $MachinePrecision] code[x$95$m_] := If[LessEqual[x$95$m, 0.0004], N[(0.5 + N[(-0.041666666666666664 * N[Power[x$95$m, 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(N[(N[Sin[x$95$m], $MachinePrecision] * N[Tan[N[(x$95$m / 2.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] / x$95$m), $MachinePrecision] * N[(1.0 / x$95$m), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
x_m = \left|x\right|
\\
\begin{array}{l}
\mathbf{if}\;x\_m \leq 0.0004:\\
\;\;\;\;0.5 + -0.041666666666666664 \cdot {x\_m}^{2}\\
\mathbf{else}:\\
\;\;\;\;\frac{\sin x\_m \cdot \tan \left(\frac{x\_m}{2}\right)}{x\_m} \cdot \frac{1}{x\_m}\\
\end{array}
\end{array}
if x < 4.00000000000000019e-4Initial program 30.0%
Taylor expanded in x around 0 71.7%
if 4.00000000000000019e-4 < x Initial program 99.6%
associate-/r*99.7%
div-inv99.6%
Applied egg-rr99.6%
div-inv99.6%
flip--99.4%
metadata-eval99.4%
unpow299.4%
div-inv99.4%
unpow299.4%
1-sub-cos99.3%
associate-*l*99.3%
pow299.3%
Applied egg-rr99.3%
associate-*l/99.3%
*-lft-identity99.3%
associate-/r*99.3%
associate-/l/99.3%
associate-*r/99.3%
associate-*r/99.3%
*-rgt-identity99.3%
unpow299.3%
associate-*r/99.3%
hang-0p-tan99.8%
Simplified99.8%
Final simplification78.0%
x_m = (fabs.f64 x) (FPCore (x_m) :precision binary64 (/ (/ (/ (sin x_m) x_m) (/ x_m (sin x_m))) (+ 1.0 (cos x_m))))
x_m = fabs(x);
double code(double x_m) {
return ((sin(x_m) / x_m) / (x_m / sin(x_m))) / (1.0 + cos(x_m));
}
x_m = abs(x)
real(8) function code(x_m)
real(8), intent (in) :: x_m
code = ((sin(x_m) / x_m) / (x_m / sin(x_m))) / (1.0d0 + cos(x_m))
end function
x_m = Math.abs(x);
public static double code(double x_m) {
return ((Math.sin(x_m) / x_m) / (x_m / Math.sin(x_m))) / (1.0 + Math.cos(x_m));
}
x_m = math.fabs(x) def code(x_m): return ((math.sin(x_m) / x_m) / (x_m / math.sin(x_m))) / (1.0 + math.cos(x_m))
x_m = abs(x) function code(x_m) return Float64(Float64(Float64(sin(x_m) / x_m) / Float64(x_m / sin(x_m))) / Float64(1.0 + cos(x_m))) end
x_m = abs(x); function tmp = code(x_m) tmp = ((sin(x_m) / x_m) / (x_m / sin(x_m))) / (1.0 + cos(x_m)); end
x_m = N[Abs[x], $MachinePrecision] code[x$95$m_] := N[(N[(N[(N[Sin[x$95$m], $MachinePrecision] / x$95$m), $MachinePrecision] / N[(x$95$m / N[Sin[x$95$m], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(1.0 + N[Cos[x$95$m], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
x_m = \left|x\right|
\\
\frac{\frac{\frac{\sin x\_m}{x\_m}}{\frac{x\_m}{\sin x\_m}}}{1 + \cos x\_m}
\end{array}
Initial program 45.7%
clear-num45.7%
inv-pow45.7%
flip--45.6%
associate-/r/45.6%
unpow-prod-down45.6%
pow245.6%
metadata-eval45.6%
pow245.6%
inv-pow45.6%
Applied egg-rr45.6%
associate-*r/45.6%
*-rgt-identity45.6%
unpow-145.6%
Simplified45.6%
unpow245.6%
1-sub-cos71.7%
Applied egg-rr71.7%
Taylor expanded in x around inf 71.7%
*-lft-identity71.7%
associate-*l/69.4%
unpow269.4%
associate-/l/69.5%
*-rgt-identity69.5%
associate-*r/69.3%
unpow269.3%
swap-sqr99.3%
unpow299.3%
associate-*l/99.6%
*-lft-identity99.6%
Simplified99.6%
unpow299.6%
clear-num99.6%
un-div-inv99.6%
Applied egg-rr99.6%
Final simplification99.6%
x_m = (fabs.f64 x) (FPCore (x_m) :precision binary64 (/ (pow (/ (sin x_m) x_m) 2.0) (+ 1.0 (cos x_m))))
x_m = fabs(x);
double code(double x_m) {
return pow((sin(x_m) / x_m), 2.0) / (1.0 + cos(x_m));
}
x_m = abs(x)
real(8) function code(x_m)
real(8), intent (in) :: x_m
code = ((sin(x_m) / x_m) ** 2.0d0) / (1.0d0 + cos(x_m))
end function
x_m = Math.abs(x);
public static double code(double x_m) {
return Math.pow((Math.sin(x_m) / x_m), 2.0) / (1.0 + Math.cos(x_m));
}
x_m = math.fabs(x) def code(x_m): return math.pow((math.sin(x_m) / x_m), 2.0) / (1.0 + math.cos(x_m))
x_m = abs(x) function code(x_m) return Float64((Float64(sin(x_m) / x_m) ^ 2.0) / Float64(1.0 + cos(x_m))) end
x_m = abs(x); function tmp = code(x_m) tmp = ((sin(x_m) / x_m) ^ 2.0) / (1.0 + cos(x_m)); end
x_m = N[Abs[x], $MachinePrecision] code[x$95$m_] := N[(N[Power[N[(N[Sin[x$95$m], $MachinePrecision] / x$95$m), $MachinePrecision], 2.0], $MachinePrecision] / N[(1.0 + N[Cos[x$95$m], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
x_m = \left|x\right|
\\
\frac{{\left(\frac{\sin x\_m}{x\_m}\right)}^{2}}{1 + \cos x\_m}
\end{array}
Initial program 45.7%
clear-num45.7%
inv-pow45.7%
flip--45.6%
associate-/r/45.6%
unpow-prod-down45.6%
pow245.6%
metadata-eval45.6%
pow245.6%
inv-pow45.6%
Applied egg-rr45.6%
associate-*r/45.6%
*-rgt-identity45.6%
unpow-145.6%
Simplified45.6%
unpow245.6%
1-sub-cos71.7%
Applied egg-rr71.7%
Taylor expanded in x around inf 71.7%
*-lft-identity71.7%
associate-*l/69.4%
unpow269.4%
associate-/l/69.5%
*-rgt-identity69.5%
associate-*r/69.3%
unpow269.3%
swap-sqr99.3%
unpow299.3%
associate-*l/99.6%
*-lft-identity99.6%
Simplified99.6%
Final simplification99.6%
x_m = (fabs.f64 x) (FPCore (x_m) :precision binary64 (if (<= x_m 0.0038) (+ 0.5 (* -0.041666666666666664 (pow x_m 2.0))) (* (pow x_m -2.0) (- 1.0 (cos x_m)))))
x_m = fabs(x);
double code(double x_m) {
double tmp;
if (x_m <= 0.0038) {
tmp = 0.5 + (-0.041666666666666664 * pow(x_m, 2.0));
} else {
tmp = pow(x_m, -2.0) * (1.0 - cos(x_m));
}
return tmp;
}
x_m = abs(x)
real(8) function code(x_m)
real(8), intent (in) :: x_m
real(8) :: tmp
if (x_m <= 0.0038d0) then
tmp = 0.5d0 + ((-0.041666666666666664d0) * (x_m ** 2.0d0))
else
tmp = (x_m ** (-2.0d0)) * (1.0d0 - cos(x_m))
end if
code = tmp
end function
x_m = Math.abs(x);
public static double code(double x_m) {
double tmp;
if (x_m <= 0.0038) {
tmp = 0.5 + (-0.041666666666666664 * Math.pow(x_m, 2.0));
} else {
tmp = Math.pow(x_m, -2.0) * (1.0 - Math.cos(x_m));
}
return tmp;
}
x_m = math.fabs(x) def code(x_m): tmp = 0 if x_m <= 0.0038: tmp = 0.5 + (-0.041666666666666664 * math.pow(x_m, 2.0)) else: tmp = math.pow(x_m, -2.0) * (1.0 - math.cos(x_m)) return tmp
x_m = abs(x) function code(x_m) tmp = 0.0 if (x_m <= 0.0038) tmp = Float64(0.5 + Float64(-0.041666666666666664 * (x_m ^ 2.0))); else tmp = Float64((x_m ^ -2.0) * Float64(1.0 - cos(x_m))); end return tmp end
x_m = abs(x); function tmp_2 = code(x_m) tmp = 0.0; if (x_m <= 0.0038) tmp = 0.5 + (-0.041666666666666664 * (x_m ^ 2.0)); else tmp = (x_m ^ -2.0) * (1.0 - cos(x_m)); end tmp_2 = tmp; end
x_m = N[Abs[x], $MachinePrecision] code[x$95$m_] := If[LessEqual[x$95$m, 0.0038], N[(0.5 + N[(-0.041666666666666664 * N[Power[x$95$m, 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[Power[x$95$m, -2.0], $MachinePrecision] * N[(1.0 - N[Cos[x$95$m], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
x_m = \left|x\right|
\\
\begin{array}{l}
\mathbf{if}\;x\_m \leq 0.0038:\\
\;\;\;\;0.5 + -0.041666666666666664 \cdot {x\_m}^{2}\\
\mathbf{else}:\\
\;\;\;\;{x\_m}^{-2} \cdot \left(1 - \cos x\_m\right)\\
\end{array}
\end{array}
if x < 0.00379999999999999999Initial program 30.0%
Taylor expanded in x around 0 71.7%
if 0.00379999999999999999 < x Initial program 99.6%
clear-num99.5%
associate-/r/99.7%
pow299.7%
pow-flip99.7%
metadata-eval99.7%
Applied egg-rr99.7%
Final simplification78.0%
x_m = (fabs.f64 x) (FPCore (x_m) :precision binary64 (if (<= x_m 0.0038) (+ 0.5 (* -0.041666666666666664 (pow x_m 2.0))) (/ (- 1.0 (cos x_m)) (* x_m x_m))))
x_m = fabs(x);
double code(double x_m) {
double tmp;
if (x_m <= 0.0038) {
tmp = 0.5 + (-0.041666666666666664 * pow(x_m, 2.0));
} else {
tmp = (1.0 - cos(x_m)) / (x_m * x_m);
}
return tmp;
}
x_m = abs(x)
real(8) function code(x_m)
real(8), intent (in) :: x_m
real(8) :: tmp
if (x_m <= 0.0038d0) then
tmp = 0.5d0 + ((-0.041666666666666664d0) * (x_m ** 2.0d0))
else
tmp = (1.0d0 - cos(x_m)) / (x_m * x_m)
end if
code = tmp
end function
x_m = Math.abs(x);
public static double code(double x_m) {
double tmp;
if (x_m <= 0.0038) {
tmp = 0.5 + (-0.041666666666666664 * Math.pow(x_m, 2.0));
} else {
tmp = (1.0 - Math.cos(x_m)) / (x_m * x_m);
}
return tmp;
}
x_m = math.fabs(x) def code(x_m): tmp = 0 if x_m <= 0.0038: tmp = 0.5 + (-0.041666666666666664 * math.pow(x_m, 2.0)) else: tmp = (1.0 - math.cos(x_m)) / (x_m * x_m) return tmp
x_m = abs(x) function code(x_m) tmp = 0.0 if (x_m <= 0.0038) tmp = Float64(0.5 + Float64(-0.041666666666666664 * (x_m ^ 2.0))); else tmp = Float64(Float64(1.0 - cos(x_m)) / Float64(x_m * x_m)); end return tmp end
x_m = abs(x); function tmp_2 = code(x_m) tmp = 0.0; if (x_m <= 0.0038) tmp = 0.5 + (-0.041666666666666664 * (x_m ^ 2.0)); else tmp = (1.0 - cos(x_m)) / (x_m * x_m); end tmp_2 = tmp; end
x_m = N[Abs[x], $MachinePrecision] code[x$95$m_] := If[LessEqual[x$95$m, 0.0038], N[(0.5 + N[(-0.041666666666666664 * N[Power[x$95$m, 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(1.0 - N[Cos[x$95$m], $MachinePrecision]), $MachinePrecision] / N[(x$95$m * x$95$m), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
x_m = \left|x\right|
\\
\begin{array}{l}
\mathbf{if}\;x\_m \leq 0.0038:\\
\;\;\;\;0.5 + -0.041666666666666664 \cdot {x\_m}^{2}\\
\mathbf{else}:\\
\;\;\;\;\frac{1 - \cos x\_m}{x\_m \cdot x\_m}\\
\end{array}
\end{array}
if x < 0.00379999999999999999Initial program 30.0%
Taylor expanded in x around 0 71.7%
if 0.00379999999999999999 < x Initial program 99.6%
Final simplification78.0%
x_m = (fabs.f64 x) (FPCore (x_m) :precision binary64 (if (<= x_m 0.0038) (+ 0.5 (* -0.041666666666666664 (pow x_m 2.0))) (/ (/ (- 1.0 (cos x_m)) x_m) x_m)))
x_m = fabs(x);
double code(double x_m) {
double tmp;
if (x_m <= 0.0038) {
tmp = 0.5 + (-0.041666666666666664 * pow(x_m, 2.0));
} else {
tmp = ((1.0 - cos(x_m)) / x_m) / x_m;
}
return tmp;
}
x_m = abs(x)
real(8) function code(x_m)
real(8), intent (in) :: x_m
real(8) :: tmp
if (x_m <= 0.0038d0) then
tmp = 0.5d0 + ((-0.041666666666666664d0) * (x_m ** 2.0d0))
else
tmp = ((1.0d0 - cos(x_m)) / x_m) / x_m
end if
code = tmp
end function
x_m = Math.abs(x);
public static double code(double x_m) {
double tmp;
if (x_m <= 0.0038) {
tmp = 0.5 + (-0.041666666666666664 * Math.pow(x_m, 2.0));
} else {
tmp = ((1.0 - Math.cos(x_m)) / x_m) / x_m;
}
return tmp;
}
x_m = math.fabs(x) def code(x_m): tmp = 0 if x_m <= 0.0038: tmp = 0.5 + (-0.041666666666666664 * math.pow(x_m, 2.0)) else: tmp = ((1.0 - math.cos(x_m)) / x_m) / x_m return tmp
x_m = abs(x) function code(x_m) tmp = 0.0 if (x_m <= 0.0038) tmp = Float64(0.5 + Float64(-0.041666666666666664 * (x_m ^ 2.0))); else tmp = Float64(Float64(Float64(1.0 - cos(x_m)) / x_m) / x_m); end return tmp end
x_m = abs(x); function tmp_2 = code(x_m) tmp = 0.0; if (x_m <= 0.0038) tmp = 0.5 + (-0.041666666666666664 * (x_m ^ 2.0)); else tmp = ((1.0 - cos(x_m)) / x_m) / x_m; end tmp_2 = tmp; end
x_m = N[Abs[x], $MachinePrecision] code[x$95$m_] := If[LessEqual[x$95$m, 0.0038], N[(0.5 + N[(-0.041666666666666664 * N[Power[x$95$m, 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(N[(1.0 - N[Cos[x$95$m], $MachinePrecision]), $MachinePrecision] / x$95$m), $MachinePrecision] / x$95$m), $MachinePrecision]]
\begin{array}{l}
x_m = \left|x\right|
\\
\begin{array}{l}
\mathbf{if}\;x\_m \leq 0.0038:\\
\;\;\;\;0.5 + -0.041666666666666664 \cdot {x\_m}^{2}\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{1 - \cos x\_m}{x\_m}}{x\_m}\\
\end{array}
\end{array}
if x < 0.00379999999999999999Initial program 30.0%
Taylor expanded in x around 0 71.7%
if 0.00379999999999999999 < x Initial program 99.6%
associate-/r*99.7%
div-inv99.6%
Applied egg-rr99.6%
un-div-inv99.7%
Applied egg-rr99.7%
Final simplification78.0%
x_m = (fabs.f64 x) (FPCore (x_m) :precision binary64 (if (<= x_m 2.8e+75) 0.5 (* (/ 1.0 x_m) (+ (/ 1.0 x_m) (/ -1.0 x_m)))))
x_m = fabs(x);
double code(double x_m) {
double tmp;
if (x_m <= 2.8e+75) {
tmp = 0.5;
} else {
tmp = (1.0 / x_m) * ((1.0 / x_m) + (-1.0 / x_m));
}
return tmp;
}
x_m = abs(x)
real(8) function code(x_m)
real(8), intent (in) :: x_m
real(8) :: tmp
if (x_m <= 2.8d+75) then
tmp = 0.5d0
else
tmp = (1.0d0 / x_m) * ((1.0d0 / x_m) + ((-1.0d0) / x_m))
end if
code = tmp
end function
x_m = Math.abs(x);
public static double code(double x_m) {
double tmp;
if (x_m <= 2.8e+75) {
tmp = 0.5;
} else {
tmp = (1.0 / x_m) * ((1.0 / x_m) + (-1.0 / x_m));
}
return tmp;
}
x_m = math.fabs(x) def code(x_m): tmp = 0 if x_m <= 2.8e+75: tmp = 0.5 else: tmp = (1.0 / x_m) * ((1.0 / x_m) + (-1.0 / x_m)) return tmp
x_m = abs(x) function code(x_m) tmp = 0.0 if (x_m <= 2.8e+75) tmp = 0.5; else tmp = Float64(Float64(1.0 / x_m) * Float64(Float64(1.0 / x_m) + Float64(-1.0 / x_m))); end return tmp end
x_m = abs(x); function tmp_2 = code(x_m) tmp = 0.0; if (x_m <= 2.8e+75) tmp = 0.5; else tmp = (1.0 / x_m) * ((1.0 / x_m) + (-1.0 / x_m)); end tmp_2 = tmp; end
x_m = N[Abs[x], $MachinePrecision] code[x$95$m_] := If[LessEqual[x$95$m, 2.8e+75], 0.5, N[(N[(1.0 / x$95$m), $MachinePrecision] * N[(N[(1.0 / x$95$m), $MachinePrecision] + N[(-1.0 / x$95$m), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
x_m = \left|x\right|
\\
\begin{array}{l}
\mathbf{if}\;x\_m \leq 2.8 \cdot 10^{+75}:\\
\;\;\;\;0.5\\
\mathbf{else}:\\
\;\;\;\;\frac{1}{x\_m} \cdot \left(\frac{1}{x\_m} + \frac{-1}{x\_m}\right)\\
\end{array}
\end{array}
if x < 2.80000000000000012e75Initial program 34.2%
Taylor expanded in x around 0 68.1%
if 2.80000000000000012e75 < x Initial program 99.7%
associate-/r*99.7%
div-inv99.7%
Applied egg-rr99.7%
div-sub99.6%
Applied egg-rr99.6%
Taylor expanded in x around 0 79.4%
Final simplification70.1%
x_m = (fabs.f64 x) (FPCore (x_m) :precision binary64 0.5)
x_m = fabs(x);
double code(double x_m) {
return 0.5;
}
x_m = abs(x)
real(8) function code(x_m)
real(8), intent (in) :: x_m
code = 0.5d0
end function
x_m = Math.abs(x);
public static double code(double x_m) {
return 0.5;
}
x_m = math.fabs(x) def code(x_m): return 0.5
x_m = abs(x) function code(x_m) return 0.5 end
x_m = abs(x); function tmp = code(x_m) tmp = 0.5; end
x_m = N[Abs[x], $MachinePrecision] code[x$95$m_] := 0.5
\begin{array}{l}
x_m = \left|x\right|
\\
0.5
\end{array}
Initial program 45.7%
Taylor expanded in x around 0 56.7%
Final simplification56.7%
herbie shell --seed 2024077
(FPCore (x)
:name "cos2 (problem 3.4.1)"
:precision binary64
(/ (- 1.0 (cos x)) (* x x)))