
(FPCore (x y z) :precision binary64 (+ (+ (+ (+ (+ x y) y) x) z) x))
double code(double x, double y, double z) {
return ((((x + y) + y) + x) + z) + x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = ((((x + y) + y) + x) + z) + x
end function
public static double code(double x, double y, double z) {
return ((((x + y) + y) + x) + z) + x;
}
def code(x, y, z): return ((((x + y) + y) + x) + z) + x
function code(x, y, z) return Float64(Float64(Float64(Float64(Float64(x + y) + y) + x) + z) + x) end
function tmp = code(x, y, z) tmp = ((((x + y) + y) + x) + z) + x; end
code[x_, y_, z_] := N[(N[(N[(N[(N[(x + y), $MachinePrecision] + y), $MachinePrecision] + x), $MachinePrecision] + z), $MachinePrecision] + x), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(\left(\left(x + y\right) + y\right) + x\right) + z\right) + x
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 9 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ (+ (+ (+ (+ x y) y) x) z) x))
double code(double x, double y, double z) {
return ((((x + y) + y) + x) + z) + x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = ((((x + y) + y) + x) + z) + x
end function
public static double code(double x, double y, double z) {
return ((((x + y) + y) + x) + z) + x;
}
def code(x, y, z): return ((((x + y) + y) + x) + z) + x
function code(x, y, z) return Float64(Float64(Float64(Float64(Float64(x + y) + y) + x) + z) + x) end
function tmp = code(x, y, z) tmp = ((((x + y) + y) + x) + z) + x; end
code[x_, y_, z_] := N[(N[(N[(N[(N[(x + y), $MachinePrecision] + y), $MachinePrecision] + x), $MachinePrecision] + z), $MachinePrecision] + x), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(\left(\left(x + y\right) + y\right) + x\right) + z\right) + x
\end{array}
(FPCore (x y z) :precision binary64 (- z (fma x -3.0 (* y -2.0))))
double code(double x, double y, double z) {
return z - fma(x, -3.0, (y * -2.0));
}
function code(x, y, z) return Float64(z - fma(x, -3.0, Float64(y * -2.0))) end
code[x_, y_, z_] := N[(z - N[(x * -3.0 + N[(y * -2.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
z - \mathsf{fma}\left(x, -3, y \cdot -2\right)
\end{array}
Initial program 99.9%
+-commutative99.9%
associate-+l+99.9%
remove-double-neg99.9%
unsub-neg99.9%
+-commutative99.9%
+-commutative99.9%
associate-+l+99.9%
associate-+r+99.9%
associate-+r+99.9%
distribute-neg-in99.9%
distribute-neg-out99.9%
neg-mul-199.9%
count-299.9%
distribute-lft-neg-in99.9%
metadata-eval99.9%
metadata-eval99.9%
distribute-rgt-out99.9%
distribute-neg-out99.9%
fma-define100.0%
Simplified100.0%
Final simplification100.0%
(FPCore (x y z)
:precision binary64
(if (<= x -5.2e+58)
(* x 3.0)
(if (<= x -4.7e-145)
(* y 2.0)
(if (<= x 1.85e-93)
z
(if (<= x 1.7e+77) (* y 2.0) (if (<= x 7.2e+140) z (* x 3.0)))))))
double code(double x, double y, double z) {
double tmp;
if (x <= -5.2e+58) {
tmp = x * 3.0;
} else if (x <= -4.7e-145) {
tmp = y * 2.0;
} else if (x <= 1.85e-93) {
tmp = z;
} else if (x <= 1.7e+77) {
tmp = y * 2.0;
} else if (x <= 7.2e+140) {
tmp = z;
} else {
tmp = x * 3.0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (x <= (-5.2d+58)) then
tmp = x * 3.0d0
else if (x <= (-4.7d-145)) then
tmp = y * 2.0d0
else if (x <= 1.85d-93) then
tmp = z
else if (x <= 1.7d+77) then
tmp = y * 2.0d0
else if (x <= 7.2d+140) then
tmp = z
else
tmp = x * 3.0d0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (x <= -5.2e+58) {
tmp = x * 3.0;
} else if (x <= -4.7e-145) {
tmp = y * 2.0;
} else if (x <= 1.85e-93) {
tmp = z;
} else if (x <= 1.7e+77) {
tmp = y * 2.0;
} else if (x <= 7.2e+140) {
tmp = z;
} else {
tmp = x * 3.0;
}
return tmp;
}
def code(x, y, z): tmp = 0 if x <= -5.2e+58: tmp = x * 3.0 elif x <= -4.7e-145: tmp = y * 2.0 elif x <= 1.85e-93: tmp = z elif x <= 1.7e+77: tmp = y * 2.0 elif x <= 7.2e+140: tmp = z else: tmp = x * 3.0 return tmp
function code(x, y, z) tmp = 0.0 if (x <= -5.2e+58) tmp = Float64(x * 3.0); elseif (x <= -4.7e-145) tmp = Float64(y * 2.0); elseif (x <= 1.85e-93) tmp = z; elseif (x <= 1.7e+77) tmp = Float64(y * 2.0); elseif (x <= 7.2e+140) tmp = z; else tmp = Float64(x * 3.0); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (x <= -5.2e+58) tmp = x * 3.0; elseif (x <= -4.7e-145) tmp = y * 2.0; elseif (x <= 1.85e-93) tmp = z; elseif (x <= 1.7e+77) tmp = y * 2.0; elseif (x <= 7.2e+140) tmp = z; else tmp = x * 3.0; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[x, -5.2e+58], N[(x * 3.0), $MachinePrecision], If[LessEqual[x, -4.7e-145], N[(y * 2.0), $MachinePrecision], If[LessEqual[x, 1.85e-93], z, If[LessEqual[x, 1.7e+77], N[(y * 2.0), $MachinePrecision], If[LessEqual[x, 7.2e+140], z, N[(x * 3.0), $MachinePrecision]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -5.2 \cdot 10^{+58}:\\
\;\;\;\;x \cdot 3\\
\mathbf{elif}\;x \leq -4.7 \cdot 10^{-145}:\\
\;\;\;\;y \cdot 2\\
\mathbf{elif}\;x \leq 1.85 \cdot 10^{-93}:\\
\;\;\;\;z\\
\mathbf{elif}\;x \leq 1.7 \cdot 10^{+77}:\\
\;\;\;\;y \cdot 2\\
\mathbf{elif}\;x \leq 7.2 \cdot 10^{+140}:\\
\;\;\;\;z\\
\mathbf{else}:\\
\;\;\;\;x \cdot 3\\
\end{array}
\end{array}
if x < -5.19999999999999976e58 or 7.1999999999999999e140 < x Initial program 99.8%
associate-+l+99.8%
associate-+l+99.8%
+-commutative99.8%
count-299.8%
+-commutative99.8%
+-commutative99.8%
Simplified99.8%
Taylor expanded in x around inf 78.3%
if -5.19999999999999976e58 < x < -4.7000000000000002e-145 or 1.85000000000000001e-93 < x < 1.69999999999999998e77Initial program 99.9%
associate-+l+99.9%
associate-+l+100.0%
+-commutative100.0%
count-2100.0%
+-commutative100.0%
+-commutative100.0%
Simplified100.0%
Taylor expanded in y around inf 53.1%
if -4.7000000000000002e-145 < x < 1.85000000000000001e-93 or 1.69999999999999998e77 < x < 7.1999999999999999e140Initial program 100.0%
associate-+l+100.0%
associate-+l+100.0%
+-commutative100.0%
count-2100.0%
+-commutative100.0%
+-commutative100.0%
Simplified100.0%
Taylor expanded in z around inf 58.0%
Final simplification64.0%
(FPCore (x y z) :precision binary64 (if (or (<= y -1.16e+83) (not (<= y 1.8e+44))) (+ x (* 2.0 (+ x y))) (- z (* x -3.0))))
double code(double x, double y, double z) {
double tmp;
if ((y <= -1.16e+83) || !(y <= 1.8e+44)) {
tmp = x + (2.0 * (x + y));
} else {
tmp = z - (x * -3.0);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-1.16d+83)) .or. (.not. (y <= 1.8d+44))) then
tmp = x + (2.0d0 * (x + y))
else
tmp = z - (x * (-3.0d0))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -1.16e+83) || !(y <= 1.8e+44)) {
tmp = x + (2.0 * (x + y));
} else {
tmp = z - (x * -3.0);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -1.16e+83) or not (y <= 1.8e+44): tmp = x + (2.0 * (x + y)) else: tmp = z - (x * -3.0) return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -1.16e+83) || !(y <= 1.8e+44)) tmp = Float64(x + Float64(2.0 * Float64(x + y))); else tmp = Float64(z - Float64(x * -3.0)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -1.16e+83) || ~((y <= 1.8e+44))) tmp = x + (2.0 * (x + y)); else tmp = z - (x * -3.0); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -1.16e+83], N[Not[LessEqual[y, 1.8e+44]], $MachinePrecision]], N[(x + N[(2.0 * N[(x + y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(z - N[(x * -3.0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1.16 \cdot 10^{+83} \lor \neg \left(y \leq 1.8 \cdot 10^{+44}\right):\\
\;\;\;\;x + 2 \cdot \left(x + y\right)\\
\mathbf{else}:\\
\;\;\;\;z - x \cdot -3\\
\end{array}
\end{array}
if y < -1.1600000000000001e83 or 1.8e44 < y Initial program 99.9%
associate-+l+99.9%
associate-+l+99.9%
+-commutative99.9%
count-299.9%
+-commutative99.9%
+-commutative99.9%
Simplified99.9%
Taylor expanded in z around 0 92.1%
if -1.1600000000000001e83 < y < 1.8e44Initial program 99.9%
+-commutative99.9%
associate-+l+99.9%
remove-double-neg99.9%
unsub-neg99.9%
+-commutative99.9%
+-commutative99.9%
associate-+l+99.9%
associate-+r+99.9%
associate-+r+99.9%
distribute-neg-in99.9%
distribute-neg-out99.9%
neg-mul-199.9%
count-299.9%
distribute-lft-neg-in99.9%
metadata-eval99.9%
metadata-eval99.9%
distribute-rgt-out99.9%
distribute-neg-out99.9%
fma-define99.9%
Simplified99.9%
Taylor expanded in y around 0 91.6%
Final simplification91.8%
(FPCore (x y z) :precision binary64 (if (or (<= y -1e+123) (not (<= y 9e+46))) (* y 2.0) (- z (* x -3.0))))
double code(double x, double y, double z) {
double tmp;
if ((y <= -1e+123) || !(y <= 9e+46)) {
tmp = y * 2.0;
} else {
tmp = z - (x * -3.0);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-1d+123)) .or. (.not. (y <= 9d+46))) then
tmp = y * 2.0d0
else
tmp = z - (x * (-3.0d0))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -1e+123) || !(y <= 9e+46)) {
tmp = y * 2.0;
} else {
tmp = z - (x * -3.0);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -1e+123) or not (y <= 9e+46): tmp = y * 2.0 else: tmp = z - (x * -3.0) return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -1e+123) || !(y <= 9e+46)) tmp = Float64(y * 2.0); else tmp = Float64(z - Float64(x * -3.0)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -1e+123) || ~((y <= 9e+46))) tmp = y * 2.0; else tmp = z - (x * -3.0); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -1e+123], N[Not[LessEqual[y, 9e+46]], $MachinePrecision]], N[(y * 2.0), $MachinePrecision], N[(z - N[(x * -3.0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1 \cdot 10^{+123} \lor \neg \left(y \leq 9 \cdot 10^{+46}\right):\\
\;\;\;\;y \cdot 2\\
\mathbf{else}:\\
\;\;\;\;z - x \cdot -3\\
\end{array}
\end{array}
if y < -9.99999999999999978e122 or 9.00000000000000019e46 < y Initial program 99.9%
associate-+l+99.9%
associate-+l+100.0%
+-commutative100.0%
count-2100.0%
+-commutative100.0%
+-commutative100.0%
Simplified100.0%
Taylor expanded in y around inf 74.7%
if -9.99999999999999978e122 < y < 9.00000000000000019e46Initial program 99.9%
+-commutative99.9%
associate-+l+99.9%
remove-double-neg99.9%
unsub-neg99.9%
+-commutative99.9%
+-commutative99.9%
associate-+l+99.9%
associate-+r+99.9%
associate-+r+99.9%
distribute-neg-in99.9%
distribute-neg-out99.9%
neg-mul-199.9%
count-299.9%
distribute-lft-neg-in99.9%
metadata-eval99.9%
metadata-eval99.9%
distribute-rgt-out99.9%
distribute-neg-out99.9%
fma-define99.9%
Simplified99.9%
Taylor expanded in y around 0 90.4%
Final simplification84.9%
(FPCore (x y z) :precision binary64 (if (or (<= x -4.6e+46) (not (<= x 1.65e+56))) (- z (* x -3.0)) (- z (* y -2.0))))
double code(double x, double y, double z) {
double tmp;
if ((x <= -4.6e+46) || !(x <= 1.65e+56)) {
tmp = z - (x * -3.0);
} else {
tmp = z - (y * -2.0);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-4.6d+46)) .or. (.not. (x <= 1.65d+56))) then
tmp = z - (x * (-3.0d0))
else
tmp = z - (y * (-2.0d0))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -4.6e+46) || !(x <= 1.65e+56)) {
tmp = z - (x * -3.0);
} else {
tmp = z - (y * -2.0);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -4.6e+46) or not (x <= 1.65e+56): tmp = z - (x * -3.0) else: tmp = z - (y * -2.0) return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -4.6e+46) || !(x <= 1.65e+56)) tmp = Float64(z - Float64(x * -3.0)); else tmp = Float64(z - Float64(y * -2.0)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -4.6e+46) || ~((x <= 1.65e+56))) tmp = z - (x * -3.0); else tmp = z - (y * -2.0); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -4.6e+46], N[Not[LessEqual[x, 1.65e+56]], $MachinePrecision]], N[(z - N[(x * -3.0), $MachinePrecision]), $MachinePrecision], N[(z - N[(y * -2.0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -4.6 \cdot 10^{+46} \lor \neg \left(x \leq 1.65 \cdot 10^{+56}\right):\\
\;\;\;\;z - x \cdot -3\\
\mathbf{else}:\\
\;\;\;\;z - y \cdot -2\\
\end{array}
\end{array}
if x < -4.6000000000000001e46 or 1.65000000000000001e56 < x Initial program 99.8%
+-commutative99.8%
associate-+l+99.8%
remove-double-neg99.8%
unsub-neg99.8%
+-commutative99.8%
+-commutative99.8%
associate-+l+99.8%
associate-+r+99.9%
associate-+r+99.8%
distribute-neg-in99.8%
distribute-neg-out99.8%
neg-mul-199.8%
count-299.8%
distribute-lft-neg-in99.8%
metadata-eval99.8%
metadata-eval99.8%
distribute-rgt-out99.8%
distribute-neg-out99.8%
fma-define99.9%
Simplified99.9%
Taylor expanded in y around 0 83.6%
if -4.6000000000000001e46 < x < 1.65000000000000001e56Initial program 100.0%
associate-+l+100.0%
associate-+l+100.0%
+-commutative100.0%
count-2100.0%
+-commutative100.0%
+-commutative100.0%
Simplified100.0%
Taylor expanded in x around 0 90.8%
metadata-eval90.8%
cancel-sign-sub-inv90.8%
*-commutative90.8%
Simplified90.8%
Final simplification87.6%
(FPCore (x y z) :precision binary64 (if (or (<= y -1.35e+83) (not (<= y 2.5e+45))) (* y 2.0) z))
double code(double x, double y, double z) {
double tmp;
if ((y <= -1.35e+83) || !(y <= 2.5e+45)) {
tmp = y * 2.0;
} else {
tmp = z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-1.35d+83)) .or. (.not. (y <= 2.5d+45))) then
tmp = y * 2.0d0
else
tmp = z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -1.35e+83) || !(y <= 2.5e+45)) {
tmp = y * 2.0;
} else {
tmp = z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -1.35e+83) or not (y <= 2.5e+45): tmp = y * 2.0 else: tmp = z return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -1.35e+83) || !(y <= 2.5e+45)) tmp = Float64(y * 2.0); else tmp = z; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -1.35e+83) || ~((y <= 2.5e+45))) tmp = y * 2.0; else tmp = z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -1.35e+83], N[Not[LessEqual[y, 2.5e+45]], $MachinePrecision]], N[(y * 2.0), $MachinePrecision], z]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1.35 \cdot 10^{+83} \lor \neg \left(y \leq 2.5 \cdot 10^{+45}\right):\\
\;\;\;\;y \cdot 2\\
\mathbf{else}:\\
\;\;\;\;z\\
\end{array}
\end{array}
if y < -1.35000000000000003e83 or 2.5e45 < y Initial program 99.9%
associate-+l+99.9%
associate-+l+99.9%
+-commutative99.9%
count-299.9%
+-commutative99.9%
+-commutative99.9%
Simplified99.9%
Taylor expanded in y around inf 69.2%
if -1.35000000000000003e83 < y < 2.5e45Initial program 99.9%
associate-+l+99.9%
associate-+l+99.9%
+-commutative99.9%
count-299.9%
+-commutative99.9%
+-commutative99.9%
Simplified99.9%
Taylor expanded in z around inf 46.6%
Final simplification55.5%
(FPCore (x y z) :precision binary64 (+ (* 2.0 (+ x y)) (+ z x)))
double code(double x, double y, double z) {
return (2.0 * (x + y)) + (z + x);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (2.0d0 * (x + y)) + (z + x)
end function
public static double code(double x, double y, double z) {
return (2.0 * (x + y)) + (z + x);
}
def code(x, y, z): return (2.0 * (x + y)) + (z + x)
function code(x, y, z) return Float64(Float64(2.0 * Float64(x + y)) + Float64(z + x)) end
function tmp = code(x, y, z) tmp = (2.0 * (x + y)) + (z + x); end
code[x_, y_, z_] := N[(N[(2.0 * N[(x + y), $MachinePrecision]), $MachinePrecision] + N[(z + x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
2 \cdot \left(x + y\right) + \left(z + x\right)
\end{array}
Initial program 99.9%
associate-+l+99.9%
associate-+l+99.9%
+-commutative99.9%
count-299.9%
+-commutative99.9%
+-commutative99.9%
Simplified99.9%
Final simplification99.9%
(FPCore (x y z) :precision binary64 (- (+ z (* x 3.0)) (* y -2.0)))
double code(double x, double y, double z) {
return (z + (x * 3.0)) - (y * -2.0);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (z + (x * 3.0d0)) - (y * (-2.0d0))
end function
public static double code(double x, double y, double z) {
return (z + (x * 3.0)) - (y * -2.0);
}
def code(x, y, z): return (z + (x * 3.0)) - (y * -2.0)
function code(x, y, z) return Float64(Float64(z + Float64(x * 3.0)) - Float64(y * -2.0)) end
function tmp = code(x, y, z) tmp = (z + (x * 3.0)) - (y * -2.0); end
code[x_, y_, z_] := N[(N[(z + N[(x * 3.0), $MachinePrecision]), $MachinePrecision] - N[(y * -2.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(z + x \cdot 3\right) - y \cdot -2
\end{array}
Initial program 99.9%
+-commutative99.9%
associate-+l+99.9%
remove-double-neg99.9%
unsub-neg99.9%
+-commutative99.9%
+-commutative99.9%
associate-+l+99.9%
associate-+r+99.9%
associate-+r+99.9%
distribute-neg-in99.9%
distribute-neg-out99.9%
neg-mul-199.9%
count-299.9%
distribute-lft-neg-in99.9%
metadata-eval99.9%
metadata-eval99.9%
distribute-rgt-out99.9%
distribute-neg-out99.9%
fma-define100.0%
Simplified100.0%
Taylor expanded in x around 0 99.9%
Final simplification99.9%
(FPCore (x y z) :precision binary64 z)
double code(double x, double y, double z) {
return z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = z
end function
public static double code(double x, double y, double z) {
return z;
}
def code(x, y, z): return z
function code(x, y, z) return z end
function tmp = code(x, y, z) tmp = z; end
code[x_, y_, z_] := z
\begin{array}{l}
\\
z
\end{array}
Initial program 99.9%
associate-+l+99.9%
associate-+l+99.9%
+-commutative99.9%
count-299.9%
+-commutative99.9%
+-commutative99.9%
Simplified99.9%
Taylor expanded in z around inf 32.2%
Final simplification32.2%
herbie shell --seed 2024076
(FPCore (x y z)
:name "Graphics.Rendering.Plot.Render.Plot.Legend:renderLegendInside from plot-0.2.3.4"
:precision binary64
(+ (+ (+ (+ (+ x y) y) x) z) x))