
(FPCore (x) :precision binary64 (/ (- 1.0 (cos x)) (* x x)))
double code(double x) {
return (1.0 - cos(x)) / (x * x);
}
real(8) function code(x)
real(8), intent (in) :: x
code = (1.0d0 - cos(x)) / (x * x)
end function
public static double code(double x) {
return (1.0 - Math.cos(x)) / (x * x);
}
def code(x): return (1.0 - math.cos(x)) / (x * x)
function code(x) return Float64(Float64(1.0 - cos(x)) / Float64(x * x)) end
function tmp = code(x) tmp = (1.0 - cos(x)) / (x * x); end
code[x_] := N[(N[(1.0 - N[Cos[x], $MachinePrecision]), $MachinePrecision] / N[(x * x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1 - \cos x}{x \cdot x}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x) :precision binary64 (/ (- 1.0 (cos x)) (* x x)))
double code(double x) {
return (1.0 - cos(x)) / (x * x);
}
real(8) function code(x)
real(8), intent (in) :: x
code = (1.0d0 - cos(x)) / (x * x)
end function
public static double code(double x) {
return (1.0 - Math.cos(x)) / (x * x);
}
def code(x): return (1.0 - math.cos(x)) / (x * x)
function code(x) return Float64(Float64(1.0 - cos(x)) / Float64(x * x)) end
function tmp = code(x) tmp = (1.0 - cos(x)) / (x * x); end
code[x_] := N[(N[(1.0 - N[Cos[x], $MachinePrecision]), $MachinePrecision] / N[(x * x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1 - \cos x}{x \cdot x}
\end{array}
x_m = (fabs.f64 x) (FPCore (x_m) :precision binary64 (if (<= x_m 0.000115) 0.5 (/ (/ (- 1.0 (cos x_m)) x_m) x_m)))
x_m = fabs(x);
double code(double x_m) {
double tmp;
if (x_m <= 0.000115) {
tmp = 0.5;
} else {
tmp = ((1.0 - cos(x_m)) / x_m) / x_m;
}
return tmp;
}
x_m = abs(x)
real(8) function code(x_m)
real(8), intent (in) :: x_m
real(8) :: tmp
if (x_m <= 0.000115d0) then
tmp = 0.5d0
else
tmp = ((1.0d0 - cos(x_m)) / x_m) / x_m
end if
code = tmp
end function
x_m = Math.abs(x);
public static double code(double x_m) {
double tmp;
if (x_m <= 0.000115) {
tmp = 0.5;
} else {
tmp = ((1.0 - Math.cos(x_m)) / x_m) / x_m;
}
return tmp;
}
x_m = math.fabs(x) def code(x_m): tmp = 0 if x_m <= 0.000115: tmp = 0.5 else: tmp = ((1.0 - math.cos(x_m)) / x_m) / x_m return tmp
x_m = abs(x) function code(x_m) tmp = 0.0 if (x_m <= 0.000115) tmp = 0.5; else tmp = Float64(Float64(Float64(1.0 - cos(x_m)) / x_m) / x_m); end return tmp end
x_m = abs(x); function tmp_2 = code(x_m) tmp = 0.0; if (x_m <= 0.000115) tmp = 0.5; else tmp = ((1.0 - cos(x_m)) / x_m) / x_m; end tmp_2 = tmp; end
x_m = N[Abs[x], $MachinePrecision] code[x$95$m_] := If[LessEqual[x$95$m, 0.000115], 0.5, N[(N[(N[(1.0 - N[Cos[x$95$m], $MachinePrecision]), $MachinePrecision] / x$95$m), $MachinePrecision] / x$95$m), $MachinePrecision]]
\begin{array}{l}
x_m = \left|x\right|
\\
\begin{array}{l}
\mathbf{if}\;x\_m \leq 0.000115:\\
\;\;\;\;0.5\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{1 - \cos x\_m}{x\_m}}{x\_m}\\
\end{array}
\end{array}
if x < 1.15e-4Initial program 35.5%
Taylor expanded in x around 0 66.8%
if 1.15e-4 < x Initial program 98.8%
associate-/r*99.4%
div-inv99.3%
Applied egg-rr99.3%
*-commutative99.3%
frac-2neg99.3%
associate-*r/99.3%
sub-neg99.3%
distribute-neg-in99.3%
metadata-eval99.3%
add-sqr-sqrt49.1%
sqrt-unprod71.7%
sqr-neg71.7%
sqrt-unprod22.6%
add-sqr-sqrt52.5%
add-sqr-sqrt29.9%
sqrt-unprod80.1%
sqr-neg80.1%
sqrt-unprod49.8%
add-sqr-sqrt99.3%
Applied egg-rr99.3%
Taylor expanded in x around inf 99.4%
Final simplification75.6%
x_m = (fabs.f64 x) (FPCore (x_m) :precision binary64 (if (<= x_m 0.000115) 0.5 (/ (- 1.0 (cos x_m)) (* x_m x_m))))
x_m = fabs(x);
double code(double x_m) {
double tmp;
if (x_m <= 0.000115) {
tmp = 0.5;
} else {
tmp = (1.0 - cos(x_m)) / (x_m * x_m);
}
return tmp;
}
x_m = abs(x)
real(8) function code(x_m)
real(8), intent (in) :: x_m
real(8) :: tmp
if (x_m <= 0.000115d0) then
tmp = 0.5d0
else
tmp = (1.0d0 - cos(x_m)) / (x_m * x_m)
end if
code = tmp
end function
x_m = Math.abs(x);
public static double code(double x_m) {
double tmp;
if (x_m <= 0.000115) {
tmp = 0.5;
} else {
tmp = (1.0 - Math.cos(x_m)) / (x_m * x_m);
}
return tmp;
}
x_m = math.fabs(x) def code(x_m): tmp = 0 if x_m <= 0.000115: tmp = 0.5 else: tmp = (1.0 - math.cos(x_m)) / (x_m * x_m) return tmp
x_m = abs(x) function code(x_m) tmp = 0.0 if (x_m <= 0.000115) tmp = 0.5; else tmp = Float64(Float64(1.0 - cos(x_m)) / Float64(x_m * x_m)); end return tmp end
x_m = abs(x); function tmp_2 = code(x_m) tmp = 0.0; if (x_m <= 0.000115) tmp = 0.5; else tmp = (1.0 - cos(x_m)) / (x_m * x_m); end tmp_2 = tmp; end
x_m = N[Abs[x], $MachinePrecision] code[x$95$m_] := If[LessEqual[x$95$m, 0.000115], 0.5, N[(N[(1.0 - N[Cos[x$95$m], $MachinePrecision]), $MachinePrecision] / N[(x$95$m * x$95$m), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
x_m = \left|x\right|
\\
\begin{array}{l}
\mathbf{if}\;x\_m \leq 0.000115:\\
\;\;\;\;0.5\\
\mathbf{else}:\\
\;\;\;\;\frac{1 - \cos x\_m}{x\_m \cdot x\_m}\\
\end{array}
\end{array}
if x < 1.15e-4Initial program 35.5%
Taylor expanded in x around 0 66.8%
if 1.15e-4 < x Initial program 98.8%
Final simplification75.4%
x_m = (fabs.f64 x) (FPCore (x_m) :precision binary64 (if (<= x_m 1.4e+77) 0.5 (* (/ 1.0 x_m) (- (/ 1.0 x_m) (/ 1.0 x_m)))))
x_m = fabs(x);
double code(double x_m) {
double tmp;
if (x_m <= 1.4e+77) {
tmp = 0.5;
} else {
tmp = (1.0 / x_m) * ((1.0 / x_m) - (1.0 / x_m));
}
return tmp;
}
x_m = abs(x)
real(8) function code(x_m)
real(8), intent (in) :: x_m
real(8) :: tmp
if (x_m <= 1.4d+77) then
tmp = 0.5d0
else
tmp = (1.0d0 / x_m) * ((1.0d0 / x_m) - (1.0d0 / x_m))
end if
code = tmp
end function
x_m = Math.abs(x);
public static double code(double x_m) {
double tmp;
if (x_m <= 1.4e+77) {
tmp = 0.5;
} else {
tmp = (1.0 / x_m) * ((1.0 / x_m) - (1.0 / x_m));
}
return tmp;
}
x_m = math.fabs(x) def code(x_m): tmp = 0 if x_m <= 1.4e+77: tmp = 0.5 else: tmp = (1.0 / x_m) * ((1.0 / x_m) - (1.0 / x_m)) return tmp
x_m = abs(x) function code(x_m) tmp = 0.0 if (x_m <= 1.4e+77) tmp = 0.5; else tmp = Float64(Float64(1.0 / x_m) * Float64(Float64(1.0 / x_m) - Float64(1.0 / x_m))); end return tmp end
x_m = abs(x); function tmp_2 = code(x_m) tmp = 0.0; if (x_m <= 1.4e+77) tmp = 0.5; else tmp = (1.0 / x_m) * ((1.0 / x_m) - (1.0 / x_m)); end tmp_2 = tmp; end
x_m = N[Abs[x], $MachinePrecision] code[x$95$m_] := If[LessEqual[x$95$m, 1.4e+77], 0.5, N[(N[(1.0 / x$95$m), $MachinePrecision] * N[(N[(1.0 / x$95$m), $MachinePrecision] - N[(1.0 / x$95$m), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
x_m = \left|x\right|
\\
\begin{array}{l}
\mathbf{if}\;x\_m \leq 1.4 \cdot 10^{+77}:\\
\;\;\;\;0.5\\
\mathbf{else}:\\
\;\;\;\;\frac{1}{x\_m} \cdot \left(\frac{1}{x\_m} - \frac{1}{x\_m}\right)\\
\end{array}
\end{array}
if x < 1.4e77Initial program 42.2%
Taylor expanded in x around 0 60.5%
if 1.4e77 < x Initial program 98.7%
associate-/r*99.7%
div-inv99.6%
Applied egg-rr99.6%
div-sub99.4%
sub-neg99.4%
Applied egg-rr99.4%
sub-neg99.4%
Simplified99.4%
Taylor expanded in x around 0 65.3%
Final simplification61.4%
x_m = (fabs.f64 x) (FPCore (x_m) :precision binary64 0.5)
x_m = fabs(x);
double code(double x_m) {
return 0.5;
}
x_m = abs(x)
real(8) function code(x_m)
real(8), intent (in) :: x_m
code = 0.5d0
end function
x_m = Math.abs(x);
public static double code(double x_m) {
return 0.5;
}
x_m = math.fabs(x) def code(x_m): return 0.5
x_m = abs(x) function code(x_m) return 0.5 end
x_m = abs(x); function tmp = code(x_m) tmp = 0.5; end
x_m = N[Abs[x], $MachinePrecision] code[x$95$m_] := 0.5
\begin{array}{l}
x_m = \left|x\right|
\\
0.5
\end{array}
Initial program 52.6%
Taylor expanded in x around 0 50.0%
Final simplification50.0%
herbie shell --seed 2024076
(FPCore (x)
:name "cos2 (problem 3.4.1)"
:precision binary64
(/ (- 1.0 (cos x)) (* x x)))