
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (/ u1 (- 1.0 u1))) (cos (* 6.28318530718 u2))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 / (1.0f - u1))) * cosf((6.28318530718f * u2));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 / (1.0e0 - u1))) * cos((6.28318530718e0 * u2))
end function
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * cos(Float32(Float32(6.28318530718) * u2))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 / (single(1.0) - u1))) * cos((single(6.28318530718) * u2)); end
\begin{array}{l}
\\
\sqrt{\frac{u1}{1 - u1}} \cdot \cos \left(6.28318530718 \cdot u2\right)
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (/ u1 (- 1.0 u1))) (cos (* 6.28318530718 u2))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 / (1.0f - u1))) * cosf((6.28318530718f * u2));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 / (1.0e0 - u1))) * cos((6.28318530718e0 * u2))
end function
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * cos(Float32(Float32(6.28318530718) * u2))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 / (single(1.0) - u1))) * cos((single(6.28318530718) * u2)); end
\begin{array}{l}
\\
\sqrt{\frac{u1}{1 - u1}} \cdot \cos \left(6.28318530718 \cdot u2\right)
\end{array}
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (/ u1 (- 1.0 u1))) (cos (sqrt (* (pow u2 2.0) 39.47841760436263)))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 / (1.0f - u1))) * cosf(sqrtf((powf(u2, 2.0f) * 39.47841760436263f)));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 / (1.0e0 - u1))) * cos(sqrt(((u2 ** 2.0e0) * 39.47841760436263e0)))
end function
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * cos(sqrt(Float32((u2 ^ Float32(2.0)) * Float32(39.47841760436263))))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 / (single(1.0) - u1))) * cos(sqrt(((u2 ^ single(2.0)) * single(39.47841760436263)))); end
\begin{array}{l}
\\
\sqrt{\frac{u1}{1 - u1}} \cdot \cos \left(\sqrt{{u2}^{2} \cdot 39.47841760436263}\right)
\end{array}
Initial program 98.9%
add-sqr-sqrt98.8%
sqrt-unprod98.9%
*-commutative98.9%
*-commutative98.9%
swap-sqr98.9%
pow298.9%
metadata-eval98.9%
Applied egg-rr98.9%
Final simplification98.9%
(FPCore (cosTheta_i u1 u2) :precision binary32 (if (<= (* u2 6.28318530718) 0.0020000000949949026) (sqrt (/ u1 (- 1.0 u1))) (* (cos (* u2 6.28318530718)) (sqrt (* u1 (+ u1 1.0))))))
float code(float cosTheta_i, float u1, float u2) {
float tmp;
if ((u2 * 6.28318530718f) <= 0.0020000000949949026f) {
tmp = sqrtf((u1 / (1.0f - u1)));
} else {
tmp = cosf((u2 * 6.28318530718f)) * sqrtf((u1 * (u1 + 1.0f)));
}
return tmp;
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
real(4) :: tmp
if ((u2 * 6.28318530718e0) <= 0.0020000000949949026e0) then
tmp = sqrt((u1 / (1.0e0 - u1)))
else
tmp = cos((u2 * 6.28318530718e0)) * sqrt((u1 * (u1 + 1.0e0)))
end if
code = tmp
end function
function code(cosTheta_i, u1, u2) tmp = Float32(0.0) if (Float32(u2 * Float32(6.28318530718)) <= Float32(0.0020000000949949026)) tmp = sqrt(Float32(u1 / Float32(Float32(1.0) - u1))); else tmp = Float32(cos(Float32(u2 * Float32(6.28318530718))) * sqrt(Float32(u1 * Float32(u1 + Float32(1.0))))); end return tmp end
function tmp_2 = code(cosTheta_i, u1, u2) tmp = single(0.0); if ((u2 * single(6.28318530718)) <= single(0.0020000000949949026)) tmp = sqrt((u1 / (single(1.0) - u1))); else tmp = cos((u2 * single(6.28318530718))) * sqrt((u1 * (u1 + single(1.0)))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;u2 \cdot 6.28318530718 \leq 0.0020000000949949026:\\
\;\;\;\;\sqrt{\frac{u1}{1 - u1}}\\
\mathbf{else}:\\
\;\;\;\;\cos \left(u2 \cdot 6.28318530718\right) \cdot \sqrt{u1 \cdot \left(u1 + 1\right)}\\
\end{array}
\end{array}
if (*.f32 #s(literal 314159265359/50000000000 binary32) u2) < 0.00200000009Initial program 99.5%
Taylor expanded in u2 around 0 99.1%
if 0.00200000009 < (*.f32 #s(literal 314159265359/50000000000 binary32) u2) Initial program 97.9%
Taylor expanded in u1 around 0 87.2%
+-commutative46.8%
Simplified87.2%
Final simplification94.7%
(FPCore (cosTheta_i u1 u2) :precision binary32 (if (<= (* u2 6.28318530718) 0.002850000048056245) (sqrt (/ u1 (- 1.0 u1))) (* (cos (* u2 6.28318530718)) (sqrt u1))))
float code(float cosTheta_i, float u1, float u2) {
float tmp;
if ((u2 * 6.28318530718f) <= 0.002850000048056245f) {
tmp = sqrtf((u1 / (1.0f - u1)));
} else {
tmp = cosf((u2 * 6.28318530718f)) * sqrtf(u1);
}
return tmp;
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
real(4) :: tmp
if ((u2 * 6.28318530718e0) <= 0.002850000048056245e0) then
tmp = sqrt((u1 / (1.0e0 - u1)))
else
tmp = cos((u2 * 6.28318530718e0)) * sqrt(u1)
end if
code = tmp
end function
function code(cosTheta_i, u1, u2) tmp = Float32(0.0) if (Float32(u2 * Float32(6.28318530718)) <= Float32(0.002850000048056245)) tmp = sqrt(Float32(u1 / Float32(Float32(1.0) - u1))); else tmp = Float32(cos(Float32(u2 * Float32(6.28318530718))) * sqrt(u1)); end return tmp end
function tmp_2 = code(cosTheta_i, u1, u2) tmp = single(0.0); if ((u2 * single(6.28318530718)) <= single(0.002850000048056245)) tmp = sqrt((u1 / (single(1.0) - u1))); else tmp = cos((u2 * single(6.28318530718))) * sqrt(u1); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;u2 \cdot 6.28318530718 \leq 0.002850000048056245:\\
\;\;\;\;\sqrt{\frac{u1}{1 - u1}}\\
\mathbf{else}:\\
\;\;\;\;\cos \left(u2 \cdot 6.28318530718\right) \cdot \sqrt{u1}\\
\end{array}
\end{array}
if (*.f32 #s(literal 314159265359/50000000000 binary32) u2) < 0.00285000005Initial program 99.5%
Taylor expanded in u2 around 0 98.9%
if 0.00285000005 < (*.f32 #s(literal 314159265359/50000000000 binary32) u2) Initial program 97.8%
Taylor expanded in u1 around 0 73.9%
Final simplification89.8%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (/ u1 (- 1.0 u1))) (cos (* u2 6.28318530718))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 / (1.0f - u1))) * cosf((u2 * 6.28318530718f));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 / (1.0e0 - u1))) * cos((u2 * 6.28318530718e0))
end function
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * cos(Float32(u2 * Float32(6.28318530718)))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 / (single(1.0) - u1))) * cos((u2 * single(6.28318530718))); end
\begin{array}{l}
\\
\sqrt{\frac{u1}{1 - u1}} \cdot \cos \left(u2 \cdot 6.28318530718\right)
\end{array}
Initial program 98.9%
Final simplification98.9%
(FPCore (cosTheta_i u1 u2) :precision binary32 (sqrt (* u1 (+ u1 1.0))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 * (u1 + 1.0f)));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 * (u1 + 1.0e0)))
end function
function code(cosTheta_i, u1, u2) return sqrt(Float32(u1 * Float32(u1 + Float32(1.0)))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 * (u1 + single(1.0)))); end
\begin{array}{l}
\\
\sqrt{u1 \cdot \left(u1 + 1\right)}
\end{array}
Initial program 98.9%
Taylor expanded in u2 around 0 80.2%
Taylor expanded in u1 around 0 72.8%
+-commutative72.8%
Simplified72.8%
Final simplification72.8%
(FPCore (cosTheta_i u1 u2) :precision binary32 (sqrt (/ u1 (- 1.0 u1))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 / (1.0f - u1)));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 / (1.0e0 - u1)))
end function
function code(cosTheta_i, u1, u2) return sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 / (single(1.0) - u1))); end
\begin{array}{l}
\\
\sqrt{\frac{u1}{1 - u1}}
\end{array}
Initial program 98.9%
Taylor expanded in u2 around 0 80.2%
Final simplification80.2%
(FPCore (cosTheta_i u1 u2) :precision binary32 (sqrt u1))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf(u1);
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt(u1)
end function
function code(cosTheta_i, u1, u2) return sqrt(u1) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt(u1); end
\begin{array}{l}
\\
\sqrt{u1}
\end{array}
Initial program 98.9%
Taylor expanded in u2 around 0 80.2%
Taylor expanded in u1 around 0 65.2%
Final simplification65.2%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* u1 (+ 1.0 (/ 0.5 u1))))
float code(float cosTheta_i, float u1, float u2) {
return u1 * (1.0f + (0.5f / u1));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = u1 * (1.0e0 + (0.5e0 / u1))
end function
function code(cosTheta_i, u1, u2) return Float32(u1 * Float32(Float32(1.0) + Float32(Float32(0.5) / u1))) end
function tmp = code(cosTheta_i, u1, u2) tmp = u1 * (single(1.0) + (single(0.5) / u1)); end
\begin{array}{l}
\\
u1 \cdot \left(1 + \frac{0.5}{u1}\right)
\end{array}
Initial program 98.9%
Taylor expanded in u2 around 0 80.2%
Taylor expanded in u1 around 0 72.8%
+-commutative72.8%
Simplified72.8%
Taylor expanded in u1 around inf 19.8%
associate-*r/19.8%
metadata-eval19.8%
Simplified19.8%
Final simplification19.8%
herbie shell --seed 2024076
(FPCore (cosTheta_i u1 u2)
:name "Trowbridge-Reitz Sample, near normal, slope_x"
:precision binary32
:pre (and (and (and (> cosTheta_i 0.9999) (<= cosTheta_i 1.0)) (and (<= 2.328306437e-10 u1) (<= u1 1.0))) (and (<= 2.328306437e-10 u2) (<= u2 1.0)))
(* (sqrt (/ u1 (- 1.0 u1))) (cos (* 6.28318530718 u2))))