
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(let* ((t_0 (/ 1.0 (sin normAngle))))
(+
(* (* (sin (* (- 1.0 u) normAngle)) t_0) n0_i)
(* (* (sin (* u normAngle)) t_0) n1_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float t_0 = 1.0f / sinf(normAngle);
return ((sinf(((1.0f - u) * normAngle)) * t_0) * n0_i) + ((sinf((u * normAngle)) * t_0) * n1_i);
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: t_0
t_0 = 1.0e0 / sin(normangle)
code = ((sin(((1.0e0 - u) * normangle)) * t_0) * n0_i) + ((sin((u * normangle)) * t_0) * n1_i)
end function
function code(normAngle, u, n0_i, n1_i) t_0 = Float32(Float32(1.0) / sin(normAngle)) return Float32(Float32(Float32(sin(Float32(Float32(Float32(1.0) - u) * normAngle)) * t_0) * n0_i) + Float32(Float32(sin(Float32(u * normAngle)) * t_0) * n1_i)) end
function tmp = code(normAngle, u, n0_i, n1_i) t_0 = single(1.0) / sin(normAngle); tmp = ((sin(((single(1.0) - u) * normAngle)) * t_0) * n0_i) + ((sin((u * normAngle)) * t_0) * n1_i); end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{1}{\sin normAngle}\\
\left(\sin \left(\left(1 - u\right) \cdot normAngle\right) \cdot t\_0\right) \cdot n0\_i + \left(\sin \left(u \cdot normAngle\right) \cdot t\_0\right) \cdot n1\_i
\end{array}
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 11 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(let* ((t_0 (/ 1.0 (sin normAngle))))
(+
(* (* (sin (* (- 1.0 u) normAngle)) t_0) n0_i)
(* (* (sin (* u normAngle)) t_0) n1_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float t_0 = 1.0f / sinf(normAngle);
return ((sinf(((1.0f - u) * normAngle)) * t_0) * n0_i) + ((sinf((u * normAngle)) * t_0) * n1_i);
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: t_0
t_0 = 1.0e0 / sin(normangle)
code = ((sin(((1.0e0 - u) * normangle)) * t_0) * n0_i) + ((sin((u * normangle)) * t_0) * n1_i)
end function
function code(normAngle, u, n0_i, n1_i) t_0 = Float32(Float32(1.0) / sin(normAngle)) return Float32(Float32(Float32(sin(Float32(Float32(Float32(1.0) - u) * normAngle)) * t_0) * n0_i) + Float32(Float32(sin(Float32(u * normAngle)) * t_0) * n1_i)) end
function tmp = code(normAngle, u, n0_i, n1_i) t_0 = single(1.0) / sin(normAngle); tmp = ((sin(((single(1.0) - u) * normAngle)) * t_0) * n0_i) + ((sin((u * normAngle)) * t_0) * n1_i); end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{1}{\sin normAngle}\\
\left(\sin \left(\left(1 - u\right) \cdot normAngle\right) \cdot t\_0\right) \cdot n0\_i + \left(\sin \left(u \cdot normAngle\right) \cdot t\_0\right) \cdot n1\_i
\end{array}
\end{array}
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(+
(* n0_i (- 1.0 u))
(+
(* u n1_i)
(*
(pow normAngle 2.0)
(*
u
(+
(+
(* n0_i 0.5)
(*
u
(+
(* n0_i -0.5)
(*
u
(+ (* n1_i -0.16666666666666666) (* n0_i 0.16666666666666666))))))
(* -0.16666666666666666 (- n0_i n1_i))))))))
float code(float normAngle, float u, float n0_i, float n1_i) {
return (n0_i * (1.0f - u)) + ((u * n1_i) + (powf(normAngle, 2.0f) * (u * (((n0_i * 0.5f) + (u * ((n0_i * -0.5f) + (u * ((n1_i * -0.16666666666666666f) + (n0_i * 0.16666666666666666f)))))) + (-0.16666666666666666f * (n0_i - n1_i))))));
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = (n0_i * (1.0e0 - u)) + ((u * n1_i) + ((normangle ** 2.0e0) * (u * (((n0_i * 0.5e0) + (u * ((n0_i * (-0.5e0)) + (u * ((n1_i * (-0.16666666666666666e0)) + (n0_i * 0.16666666666666666e0)))))) + ((-0.16666666666666666e0) * (n0_i - n1_i))))))
end function
function code(normAngle, u, n0_i, n1_i) return Float32(Float32(n0_i * Float32(Float32(1.0) - u)) + Float32(Float32(u * n1_i) + Float32((normAngle ^ Float32(2.0)) * Float32(u * Float32(Float32(Float32(n0_i * Float32(0.5)) + Float32(u * Float32(Float32(n0_i * Float32(-0.5)) + Float32(u * Float32(Float32(n1_i * Float32(-0.16666666666666666)) + Float32(n0_i * Float32(0.16666666666666666))))))) + Float32(Float32(-0.16666666666666666) * Float32(n0_i - n1_i))))))) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = (n0_i * (single(1.0) - u)) + ((u * n1_i) + ((normAngle ^ single(2.0)) * (u * (((n0_i * single(0.5)) + (u * ((n0_i * single(-0.5)) + (u * ((n1_i * single(-0.16666666666666666)) + (n0_i * single(0.16666666666666666))))))) + (single(-0.16666666666666666) * (n0_i - n1_i)))))); end
\begin{array}{l}
\\
n0\_i \cdot \left(1 - u\right) + \left(u \cdot n1\_i + {normAngle}^{2} \cdot \left(u \cdot \left(\left(n0\_i \cdot 0.5 + u \cdot \left(n0\_i \cdot -0.5 + u \cdot \left(n1\_i \cdot -0.16666666666666666 + n0\_i \cdot 0.16666666666666666\right)\right)\right) + -0.16666666666666666 \cdot \left(n0\_i - n1\_i\right)\right)\right)\right)
\end{array}
Initial program 97.2%
*-commutative97.2%
associate-*l*79.5%
*-commutative79.5%
associate-*l*72.6%
distribute-lft-out72.6%
Simplified72.6%
Taylor expanded in normAngle around 0 99.0%
Taylor expanded in u around 0 99.0%
Final simplification99.0%
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(-
(* n0_i (- 1.0 u))
(-
(*
(pow normAngle 2.0)
(*
u
(-
(* n1_i -0.16666666666666666)
(+
(* n0_i 0.5)
(* u (+ (* n0_i -0.5) (* u (* n1_i -0.16666666666666666))))))))
(* u n1_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
return (n0_i * (1.0f - u)) - ((powf(normAngle, 2.0f) * (u * ((n1_i * -0.16666666666666666f) - ((n0_i * 0.5f) + (u * ((n0_i * -0.5f) + (u * (n1_i * -0.16666666666666666f)))))))) - (u * n1_i));
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = (n0_i * (1.0e0 - u)) - (((normangle ** 2.0e0) * (u * ((n1_i * (-0.16666666666666666e0)) - ((n0_i * 0.5e0) + (u * ((n0_i * (-0.5e0)) + (u * (n1_i * (-0.16666666666666666e0))))))))) - (u * n1_i))
end function
function code(normAngle, u, n0_i, n1_i) return Float32(Float32(n0_i * Float32(Float32(1.0) - u)) - Float32(Float32((normAngle ^ Float32(2.0)) * Float32(u * Float32(Float32(n1_i * Float32(-0.16666666666666666)) - Float32(Float32(n0_i * Float32(0.5)) + Float32(u * Float32(Float32(n0_i * Float32(-0.5)) + Float32(u * Float32(n1_i * Float32(-0.16666666666666666))))))))) - Float32(u * n1_i))) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = (n0_i * (single(1.0) - u)) - (((normAngle ^ single(2.0)) * (u * ((n1_i * single(-0.16666666666666666)) - ((n0_i * single(0.5)) + (u * ((n0_i * single(-0.5)) + (u * (n1_i * single(-0.16666666666666666))))))))) - (u * n1_i)); end
\begin{array}{l}
\\
n0\_i \cdot \left(1 - u\right) - \left({normAngle}^{2} \cdot \left(u \cdot \left(n1\_i \cdot -0.16666666666666666 - \left(n0\_i \cdot 0.5 + u \cdot \left(n0\_i \cdot -0.5 + u \cdot \left(n1\_i \cdot -0.16666666666666666\right)\right)\right)\right)\right) - u \cdot n1\_i\right)
\end{array}
Initial program 97.2%
*-commutative97.2%
associate-*l*79.5%
*-commutative79.5%
associate-*l*72.6%
distribute-lft-out72.6%
Simplified72.6%
Taylor expanded in normAngle around 0 99.0%
Taylor expanded in u around 0 99.0%
Taylor expanded in n1_i around inf 98.9%
Taylor expanded in n1_i around inf 98.9%
associate-*r*98.9%
*-commutative98.9%
Simplified98.9%
Final simplification98.9%
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(+
(* n0_i (- 1.0 u))
(+
(* u n1_i)
(*
(pow normAngle 2.0)
(*
u
(+
(+ (* n0_i 0.5) (* -0.5 (* n0_i u)))
(* -0.16666666666666666 (- n0_i n1_i))))))))
float code(float normAngle, float u, float n0_i, float n1_i) {
return (n0_i * (1.0f - u)) + ((u * n1_i) + (powf(normAngle, 2.0f) * (u * (((n0_i * 0.5f) + (-0.5f * (n0_i * u))) + (-0.16666666666666666f * (n0_i - n1_i))))));
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = (n0_i * (1.0e0 - u)) + ((u * n1_i) + ((normangle ** 2.0e0) * (u * (((n0_i * 0.5e0) + ((-0.5e0) * (n0_i * u))) + ((-0.16666666666666666e0) * (n0_i - n1_i))))))
end function
function code(normAngle, u, n0_i, n1_i) return Float32(Float32(n0_i * Float32(Float32(1.0) - u)) + Float32(Float32(u * n1_i) + Float32((normAngle ^ Float32(2.0)) * Float32(u * Float32(Float32(Float32(n0_i * Float32(0.5)) + Float32(Float32(-0.5) * Float32(n0_i * u))) + Float32(Float32(-0.16666666666666666) * Float32(n0_i - n1_i))))))) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = (n0_i * (single(1.0) - u)) + ((u * n1_i) + ((normAngle ^ single(2.0)) * (u * (((n0_i * single(0.5)) + (single(-0.5) * (n0_i * u))) + (single(-0.16666666666666666) * (n0_i - n1_i)))))); end
\begin{array}{l}
\\
n0\_i \cdot \left(1 - u\right) + \left(u \cdot n1\_i + {normAngle}^{2} \cdot \left(u \cdot \left(\left(n0\_i \cdot 0.5 + -0.5 \cdot \left(n0\_i \cdot u\right)\right) + -0.16666666666666666 \cdot \left(n0\_i - n1\_i\right)\right)\right)\right)
\end{array}
Initial program 97.2%
*-commutative97.2%
associate-*l*79.5%
*-commutative79.5%
associate-*l*72.6%
distribute-lft-out72.6%
Simplified72.6%
Taylor expanded in normAngle around 0 99.0%
Taylor expanded in u around 0 98.8%
Final simplification98.8%
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(+
(* n0_i (- 1.0 u))
(+
(* u n1_i)
(*
(pow normAngle 2.0)
(* u (+ (* n0_i 0.5) (* -0.16666666666666666 (- n0_i n1_i))))))))
float code(float normAngle, float u, float n0_i, float n1_i) {
return (n0_i * (1.0f - u)) + ((u * n1_i) + (powf(normAngle, 2.0f) * (u * ((n0_i * 0.5f) + (-0.16666666666666666f * (n0_i - n1_i))))));
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = (n0_i * (1.0e0 - u)) + ((u * n1_i) + ((normangle ** 2.0e0) * (u * ((n0_i * 0.5e0) + ((-0.16666666666666666e0) * (n0_i - n1_i))))))
end function
function code(normAngle, u, n0_i, n1_i) return Float32(Float32(n0_i * Float32(Float32(1.0) - u)) + Float32(Float32(u * n1_i) + Float32((normAngle ^ Float32(2.0)) * Float32(u * Float32(Float32(n0_i * Float32(0.5)) + Float32(Float32(-0.16666666666666666) * Float32(n0_i - n1_i))))))) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = (n0_i * (single(1.0) - u)) + ((u * n1_i) + ((normAngle ^ single(2.0)) * (u * ((n0_i * single(0.5)) + (single(-0.16666666666666666) * (n0_i - n1_i)))))); end
\begin{array}{l}
\\
n0\_i \cdot \left(1 - u\right) + \left(u \cdot n1\_i + {normAngle}^{2} \cdot \left(u \cdot \left(n0\_i \cdot 0.5 + -0.16666666666666666 \cdot \left(n0\_i - n1\_i\right)\right)\right)\right)
\end{array}
Initial program 97.2%
*-commutative97.2%
associate-*l*79.5%
*-commutative79.5%
associate-*l*72.6%
distribute-lft-out72.6%
Simplified72.6%
Taylor expanded in normAngle around 0 99.0%
Taylor expanded in u around 0 98.8%
*-commutative98.8%
mul-1-neg98.8%
Simplified98.8%
Final simplification98.8%
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(+
(* n0_i (- 1.0 u))
(-
(* u n1_i)
(*
(pow normAngle 2.0)
(* u (- (* n1_i -0.16666666666666666) (* n0_i 0.5)))))))
float code(float normAngle, float u, float n0_i, float n1_i) {
return (n0_i * (1.0f - u)) + ((u * n1_i) - (powf(normAngle, 2.0f) * (u * ((n1_i * -0.16666666666666666f) - (n0_i * 0.5f)))));
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = (n0_i * (1.0e0 - u)) + ((u * n1_i) - ((normangle ** 2.0e0) * (u * ((n1_i * (-0.16666666666666666e0)) - (n0_i * 0.5e0)))))
end function
function code(normAngle, u, n0_i, n1_i) return Float32(Float32(n0_i * Float32(Float32(1.0) - u)) + Float32(Float32(u * n1_i) - Float32((normAngle ^ Float32(2.0)) * Float32(u * Float32(Float32(n1_i * Float32(-0.16666666666666666)) - Float32(n0_i * Float32(0.5))))))) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = (n0_i * (single(1.0) - u)) + ((u * n1_i) - ((normAngle ^ single(2.0)) * (u * ((n1_i * single(-0.16666666666666666)) - (n0_i * single(0.5)))))); end
\begin{array}{l}
\\
n0\_i \cdot \left(1 - u\right) + \left(u \cdot n1\_i - {normAngle}^{2} \cdot \left(u \cdot \left(n1\_i \cdot -0.16666666666666666 - n0\_i \cdot 0.5\right)\right)\right)
\end{array}
Initial program 97.2%
*-commutative97.2%
associate-*l*79.5%
*-commutative79.5%
associate-*l*72.6%
distribute-lft-out72.6%
Simplified72.6%
Taylor expanded in normAngle around 0 99.0%
Taylor expanded in u around 0 99.0%
Taylor expanded in n1_i around inf 98.9%
Taylor expanded in u around 0 98.7%
Final simplification98.7%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (fma n0_i (- 1.0 u) (* u n1_i)))
float code(float normAngle, float u, float n0_i, float n1_i) {
return fmaf(n0_i, (1.0f - u), (u * n1_i));
}
function code(normAngle, u, n0_i, n1_i) return fma(n0_i, Float32(Float32(1.0) - u), Float32(u * n1_i)) end
\begin{array}{l}
\\
\mathsf{fma}\left(n0\_i, 1 - u, u \cdot n1\_i\right)
\end{array}
Initial program 97.2%
fma-define97.2%
associate-*r/97.3%
*-rgt-identity97.3%
associate-*r/97.9%
*-rgt-identity97.9%
Simplified97.9%
Taylor expanded in normAngle around 0 97.8%
fma-define97.9%
*-commutative97.9%
Simplified97.9%
Final simplification97.9%
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(if (or (<= n1_i -1.5000000170217692e-18)
(not (<= n1_i 9.99999983775159e-18)))
(* u n1_i)
(* n0_i (- 1.0 u))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float tmp;
if ((n1_i <= -1.5000000170217692e-18f) || !(n1_i <= 9.99999983775159e-18f)) {
tmp = u * n1_i;
} else {
tmp = n0_i * (1.0f - u);
}
return tmp;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: tmp
if ((n1_i <= (-1.5000000170217692e-18)) .or. (.not. (n1_i <= 9.99999983775159e-18))) then
tmp = u * n1_i
else
tmp = n0_i * (1.0e0 - u)
end if
code = tmp
end function
function code(normAngle, u, n0_i, n1_i) tmp = Float32(0.0) if ((n1_i <= Float32(-1.5000000170217692e-18)) || !(n1_i <= Float32(9.99999983775159e-18))) tmp = Float32(u * n1_i); else tmp = Float32(n0_i * Float32(Float32(1.0) - u)); end return tmp end
function tmp_2 = code(normAngle, u, n0_i, n1_i) tmp = single(0.0); if ((n1_i <= single(-1.5000000170217692e-18)) || ~((n1_i <= single(9.99999983775159e-18)))) tmp = u * n1_i; else tmp = n0_i * (single(1.0) - u); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;n1\_i \leq -1.5000000170217692 \cdot 10^{-18} \lor \neg \left(n1\_i \leq 9.99999983775159 \cdot 10^{-18}\right):\\
\;\;\;\;u \cdot n1\_i\\
\mathbf{else}:\\
\;\;\;\;n0\_i \cdot \left(1 - u\right)\\
\end{array}
\end{array}
if n1_i < -1.50000002e-18 or 9.99999984e-18 < n1_i Initial program 97.3%
fma-define97.3%
associate-*r/97.3%
*-rgt-identity97.3%
associate-*r/97.4%
*-rgt-identity97.4%
Simplified97.4%
Taylor expanded in n0_i around 0 58.8%
*-commutative58.8%
*-commutative58.8%
associate-*r/66.1%
*-commutative66.1%
*-commutative66.1%
Simplified66.1%
Taylor expanded in normAngle around 0 66.6%
if -1.50000002e-18 < n1_i < 9.99999984e-18Initial program 97.0%
fma-define97.1%
associate-*r/97.2%
*-rgt-identity97.2%
associate-*r/98.5%
*-rgt-identity98.5%
Simplified98.5%
Taylor expanded in normAngle around 0 98.8%
fma-define99.0%
*-commutative99.0%
Simplified99.0%
Taylor expanded in n0_i around inf 80.9%
Final simplification73.5%
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(if (or (<= n1_i -1.1999999840067324e-23)
(not (<= n1_i 9.99999983775159e-18)))
(* u n1_i)
n0_i))
float code(float normAngle, float u, float n0_i, float n1_i) {
float tmp;
if ((n1_i <= -1.1999999840067324e-23f) || !(n1_i <= 9.99999983775159e-18f)) {
tmp = u * n1_i;
} else {
tmp = n0_i;
}
return tmp;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: tmp
if ((n1_i <= (-1.1999999840067324e-23)) .or. (.not. (n1_i <= 9.99999983775159e-18))) then
tmp = u * n1_i
else
tmp = n0_i
end if
code = tmp
end function
function code(normAngle, u, n0_i, n1_i) tmp = Float32(0.0) if ((n1_i <= Float32(-1.1999999840067324e-23)) || !(n1_i <= Float32(9.99999983775159e-18))) tmp = Float32(u * n1_i); else tmp = n0_i; end return tmp end
function tmp_2 = code(normAngle, u, n0_i, n1_i) tmp = single(0.0); if ((n1_i <= single(-1.1999999840067324e-23)) || ~((n1_i <= single(9.99999983775159e-18)))) tmp = u * n1_i; else tmp = n0_i; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;n1\_i \leq -1.1999999840067324 \cdot 10^{-23} \lor \neg \left(n1\_i \leq 9.99999983775159 \cdot 10^{-18}\right):\\
\;\;\;\;u \cdot n1\_i\\
\mathbf{else}:\\
\;\;\;\;n0\_i\\
\end{array}
\end{array}
if n1_i < -1.19999998e-23 or 9.99999984e-18 < n1_i Initial program 97.3%
fma-define97.4%
associate-*r/97.3%
*-rgt-identity97.3%
associate-*r/97.4%
*-rgt-identity97.4%
Simplified97.4%
Taylor expanded in n0_i around 0 55.4%
*-commutative55.4%
*-commutative55.4%
associate-*r/63.8%
*-commutative63.8%
*-commutative63.8%
Simplified63.8%
Taylor expanded in normAngle around 0 64.2%
if -1.19999998e-23 < n1_i < 9.99999984e-18Initial program 97.0%
fma-define97.0%
associate-*r/97.2%
*-rgt-identity97.2%
associate-*r/98.6%
*-rgt-identity98.6%
Simplified98.6%
Taylor expanded in u around 0 63.0%
Final simplification63.7%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (+ n0_i (* u (- n1_i n0_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i + (u * (n1_i - n0_i));
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i + (u * (n1_i - n0_i))
end function
function code(normAngle, u, n0_i, n1_i) return Float32(n0_i + Float32(u * Float32(n1_i - n0_i))) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i + (u * (n1_i - n0_i)); end
\begin{array}{l}
\\
n0\_i + u \cdot \left(n1\_i - n0\_i\right)
\end{array}
Initial program 97.2%
associate-*l*97.0%
cancel-sign-sub97.0%
*-commutative97.0%
associate-*r*79.4%
associate-*r/79.5%
*-rgt-identity79.5%
sin-neg79.5%
distribute-lft-neg-out79.5%
associate-*l*79.7%
*-commutative79.7%
distribute-lft-neg-out79.7%
distribute-rgt-neg-out79.7%
associate-*r/80.2%
Simplified72.8%
Taylor expanded in normAngle around 0 71.0%
Taylor expanded in normAngle around 0 97.8%
+-commutative97.8%
sub-neg97.8%
distribute-lft-in97.8%
*-rgt-identity97.8%
distribute-rgt-neg-in97.8%
mul-1-neg97.8%
associate-*r*97.8%
+-commutative97.8%
associate-+l+97.9%
distribute-rgt-in97.9%
+-commutative97.9%
neg-mul-197.9%
unsub-neg97.9%
Simplified97.9%
Final simplification97.9%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (+ n0_i (* u n1_i)))
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i + (u * n1_i);
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i + (u * n1_i)
end function
function code(normAngle, u, n0_i, n1_i) return Float32(n0_i + Float32(u * n1_i)) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i + (u * n1_i); end
\begin{array}{l}
\\
n0\_i + u \cdot n1\_i
\end{array}
Initial program 97.2%
fma-define97.2%
associate-*l*97.1%
Simplified97.1%
Taylor expanded in normAngle around 0 97.0%
*-commutative97.0%
Simplified97.0%
Taylor expanded in u around inf 78.8%
*-commutative78.8%
sub-neg78.8%
neg-mul-178.8%
*-commutative78.8%
associate-/l*94.5%
*-commutative94.5%
neg-mul-194.5%
sub-neg94.5%
Simplified94.5%
Taylor expanded in u around 0 82.3%
Taylor expanded in u around 0 82.4%
*-commutative82.4%
Simplified82.4%
Final simplification82.4%
(FPCore (normAngle u n0_i n1_i) :precision binary32 n0_i)
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i
end function
function code(normAngle, u, n0_i, n1_i) return n0_i end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i; end
\begin{array}{l}
\\
n0\_i
\end{array}
Initial program 97.2%
fma-define97.2%
associate-*r/97.3%
*-rgt-identity97.3%
associate-*r/97.9%
*-rgt-identity97.9%
Simplified97.9%
Taylor expanded in u around 0 41.7%
Final simplification41.7%
herbie shell --seed 2024076
(FPCore (normAngle u n0_i n1_i)
:name "Curve intersection, scale width based on ribbon orientation"
:precision binary32
:pre (and (and (and (and (<= 0.0 normAngle) (<= normAngle (/ PI 2.0))) (and (<= -1.0 n0_i) (<= n0_i 1.0))) (and (<= -1.0 n1_i) (<= n1_i 1.0))) (and (<= 2.328306437e-10 u) (<= u 1.0)))
(+ (* (* (sin (* (- 1.0 u) normAngle)) (/ 1.0 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1.0 (sin normAngle))) n1_i)))