
(FPCore (x y) :precision binary64 (- x (/ y 200.0)))
double code(double x, double y) {
return x - (y / 200.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x - (y / 200.0d0)
end function
public static double code(double x, double y) {
return x - (y / 200.0);
}
def code(x, y): return x - (y / 200.0)
function code(x, y) return Float64(x - Float64(y / 200.0)) end
function tmp = code(x, y) tmp = x - (y / 200.0); end
code[x_, y_] := N[(x - N[(y / 200.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x - \frac{y}{200}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 3 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (- x (/ y 200.0)))
double code(double x, double y) {
return x - (y / 200.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x - (y / 200.0d0)
end function
public static double code(double x, double y) {
return x - (y / 200.0);
}
def code(x, y): return x - (y / 200.0)
function code(x, y) return Float64(x - Float64(y / 200.0)) end
function tmp = code(x, y) tmp = x - (y / 200.0); end
code[x_, y_] := N[(x - N[(y / 200.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x - \frac{y}{200}
\end{array}
(FPCore (x y) :precision binary64 (- x (/ y 200.0)))
double code(double x, double y) {
return x - (y / 200.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x - (y / 200.0d0)
end function
public static double code(double x, double y) {
return x - (y / 200.0);
}
def code(x, y): return x - (y / 200.0)
function code(x, y) return Float64(x - Float64(y / 200.0)) end
function tmp = code(x, y) tmp = x - (y / 200.0); end
code[x_, y_] := N[(x - N[(y / 200.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x - \frac{y}{200}
\end{array}
Initial program 100.0%
(FPCore (x y) :precision binary64 (if (<= y -920.0) (* -0.005 y) (if (<= y 130.0) x (* -0.005 y))))
double code(double x, double y) {
double tmp;
if (y <= -920.0) {
tmp = -0.005 * y;
} else if (y <= 130.0) {
tmp = x;
} else {
tmp = -0.005 * y;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (y <= (-920.0d0)) then
tmp = (-0.005d0) * y
else if (y <= 130.0d0) then
tmp = x
else
tmp = (-0.005d0) * y
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (y <= -920.0) {
tmp = -0.005 * y;
} else if (y <= 130.0) {
tmp = x;
} else {
tmp = -0.005 * y;
}
return tmp;
}
def code(x, y): tmp = 0 if y <= -920.0: tmp = -0.005 * y elif y <= 130.0: tmp = x else: tmp = -0.005 * y return tmp
function code(x, y) tmp = 0.0 if (y <= -920.0) tmp = Float64(-0.005 * y); elseif (y <= 130.0) tmp = x; else tmp = Float64(-0.005 * y); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (y <= -920.0) tmp = -0.005 * y; elseif (y <= 130.0) tmp = x; else tmp = -0.005 * y; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[y, -920.0], N[(-0.005 * y), $MachinePrecision], If[LessEqual[y, 130.0], x, N[(-0.005 * y), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -920:\\
\;\;\;\;-0.005 \cdot y\\
\mathbf{elif}\;y \leq 130:\\
\;\;\;\;x\\
\mathbf{else}:\\
\;\;\;\;-0.005 \cdot y\\
\end{array}
\end{array}
if y < -920 or 130 < y Initial program 100.0%
Taylor expanded in x around 0 78.9%
if -920 < y < 130Initial program 100.0%
Taylor expanded in x around inf 84.6%
(FPCore (x y) :precision binary64 x)
double code(double x, double y) {
return x;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x
end function
public static double code(double x, double y) {
return x;
}
def code(x, y): return x
function code(x, y) return x end
function tmp = code(x, y) tmp = x; end
code[x_, y_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 100.0%
Taylor expanded in x around inf 51.7%
herbie shell --seed 2024076 -o generate:simplify
(FPCore (x y)
:name "Data.Colour.CIE:cieLAB from colour-2.3.3, D"
:precision binary64
(- x (/ y 200.0)))