
(FPCore (a b angle) :precision binary64 (let* ((t_0 (* (/ angle 180.0) PI))) (+ (pow (* a (sin t_0)) 2.0) (pow (* b (cos t_0)) 2.0))))
double code(double a, double b, double angle) {
double t_0 = (angle / 180.0) * ((double) M_PI);
return pow((a * sin(t_0)), 2.0) + pow((b * cos(t_0)), 2.0);
}
public static double code(double a, double b, double angle) {
double t_0 = (angle / 180.0) * Math.PI;
return Math.pow((a * Math.sin(t_0)), 2.0) + Math.pow((b * Math.cos(t_0)), 2.0);
}
def code(a, b, angle): t_0 = (angle / 180.0) * math.pi return math.pow((a * math.sin(t_0)), 2.0) + math.pow((b * math.cos(t_0)), 2.0)
function code(a, b, angle) t_0 = Float64(Float64(angle / 180.0) * pi) return Float64((Float64(a * sin(t_0)) ^ 2.0) + (Float64(b * cos(t_0)) ^ 2.0)) end
function tmp = code(a, b, angle) t_0 = (angle / 180.0) * pi; tmp = ((a * sin(t_0)) ^ 2.0) + ((b * cos(t_0)) ^ 2.0); end
code[a_, b_, angle_] := Block[{t$95$0 = N[(N[(angle / 180.0), $MachinePrecision] * Pi), $MachinePrecision]}, N[(N[Power[N[(a * N[Sin[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * N[Cos[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{angle}{180} \cdot \pi\\
{\left(a \cdot \sin t\_0\right)}^{2} + {\left(b \cdot \cos t\_0\right)}^{2}
\end{array}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (a b angle) :precision binary64 (let* ((t_0 (* (/ angle 180.0) PI))) (+ (pow (* a (sin t_0)) 2.0) (pow (* b (cos t_0)) 2.0))))
double code(double a, double b, double angle) {
double t_0 = (angle / 180.0) * ((double) M_PI);
return pow((a * sin(t_0)), 2.0) + pow((b * cos(t_0)), 2.0);
}
public static double code(double a, double b, double angle) {
double t_0 = (angle / 180.0) * Math.PI;
return Math.pow((a * Math.sin(t_0)), 2.0) + Math.pow((b * Math.cos(t_0)), 2.0);
}
def code(a, b, angle): t_0 = (angle / 180.0) * math.pi return math.pow((a * math.sin(t_0)), 2.0) + math.pow((b * math.cos(t_0)), 2.0)
function code(a, b, angle) t_0 = Float64(Float64(angle / 180.0) * pi) return Float64((Float64(a * sin(t_0)) ^ 2.0) + (Float64(b * cos(t_0)) ^ 2.0)) end
function tmp = code(a, b, angle) t_0 = (angle / 180.0) * pi; tmp = ((a * sin(t_0)) ^ 2.0) + ((b * cos(t_0)) ^ 2.0); end
code[a_, b_, angle_] := Block[{t$95$0 = N[(N[(angle / 180.0), $MachinePrecision] * Pi), $MachinePrecision]}, N[(N[Power[N[(a * N[Sin[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * N[Cos[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{angle}{180} \cdot \pi\\
{\left(a \cdot \sin t\_0\right)}^{2} + {\left(b \cdot \cos t\_0\right)}^{2}
\end{array}
\end{array}
(FPCore (a b angle) :precision binary64 (+ (pow (* a (sin (* angle (/ PI 180.0)))) 2.0) (pow (* b (cos (* 0.005555555555555556 (* angle PI)))) 2.0)))
double code(double a, double b, double angle) {
return pow((a * sin((angle * (((double) M_PI) / 180.0)))), 2.0) + pow((b * cos((0.005555555555555556 * (angle * ((double) M_PI))))), 2.0);
}
public static double code(double a, double b, double angle) {
return Math.pow((a * Math.sin((angle * (Math.PI / 180.0)))), 2.0) + Math.pow((b * Math.cos((0.005555555555555556 * (angle * Math.PI)))), 2.0);
}
def code(a, b, angle): return math.pow((a * math.sin((angle * (math.pi / 180.0)))), 2.0) + math.pow((b * math.cos((0.005555555555555556 * (angle * math.pi)))), 2.0)
function code(a, b, angle) return Float64((Float64(a * sin(Float64(angle * Float64(pi / 180.0)))) ^ 2.0) + (Float64(b * cos(Float64(0.005555555555555556 * Float64(angle * pi)))) ^ 2.0)) end
function tmp = code(a, b, angle) tmp = ((a * sin((angle * (pi / 180.0)))) ^ 2.0) + ((b * cos((0.005555555555555556 * (angle * pi)))) ^ 2.0); end
code[a_, b_, angle_] := N[(N[Power[N[(a * N[Sin[N[(angle * N[(Pi / 180.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * N[Cos[N[(0.005555555555555556 * N[(angle * Pi), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{\left(a \cdot \sin \left(angle \cdot \frac{\pi}{180}\right)\right)}^{2} + {\left(b \cdot \cos \left(0.005555555555555556 \cdot \left(angle \cdot \pi\right)\right)\right)}^{2}
\end{array}
Initial program 78.8%
associate-*l/78.9%
associate-/l*78.9%
cos-neg78.9%
distribute-lft-neg-out78.9%
distribute-frac-neg78.9%
distribute-frac-neg78.9%
distribute-lft-neg-out78.9%
cos-neg78.9%
associate-*l/79.0%
associate-/l*79.0%
Simplified79.0%
Taylor expanded in angle around inf 79.0%
Final simplification79.0%
(FPCore (a b angle) :precision binary64 (+ (pow (* a (sin (* 0.005555555555555556 (* angle PI)))) 2.0) (pow (* b (cos (* angle (/ PI 180.0)))) 2.0)))
double code(double a, double b, double angle) {
return pow((a * sin((0.005555555555555556 * (angle * ((double) M_PI))))), 2.0) + pow((b * cos((angle * (((double) M_PI) / 180.0)))), 2.0);
}
public static double code(double a, double b, double angle) {
return Math.pow((a * Math.sin((0.005555555555555556 * (angle * Math.PI)))), 2.0) + Math.pow((b * Math.cos((angle * (Math.PI / 180.0)))), 2.0);
}
def code(a, b, angle): return math.pow((a * math.sin((0.005555555555555556 * (angle * math.pi)))), 2.0) + math.pow((b * math.cos((angle * (math.pi / 180.0)))), 2.0)
function code(a, b, angle) return Float64((Float64(a * sin(Float64(0.005555555555555556 * Float64(angle * pi)))) ^ 2.0) + (Float64(b * cos(Float64(angle * Float64(pi / 180.0)))) ^ 2.0)) end
function tmp = code(a, b, angle) tmp = ((a * sin((0.005555555555555556 * (angle * pi)))) ^ 2.0) + ((b * cos((angle * (pi / 180.0)))) ^ 2.0); end
code[a_, b_, angle_] := N[(N[Power[N[(a * N[Sin[N[(0.005555555555555556 * N[(angle * Pi), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * N[Cos[N[(angle * N[(Pi / 180.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{\left(a \cdot \sin \left(0.005555555555555556 \cdot \left(angle \cdot \pi\right)\right)\right)}^{2} + {\left(b \cdot \cos \left(angle \cdot \frac{\pi}{180}\right)\right)}^{2}
\end{array}
Initial program 78.8%
associate-*l/78.9%
associate-/l*78.9%
cos-neg78.9%
distribute-lft-neg-out78.9%
distribute-frac-neg78.9%
distribute-frac-neg78.9%
distribute-lft-neg-out78.9%
cos-neg78.9%
associate-*l/79.0%
associate-/l*79.0%
Simplified79.0%
Taylor expanded in angle around inf 79.0%
Final simplification79.0%
(FPCore (a b angle) :precision binary64 (+ (pow (* a (sin (* 0.005555555555555556 (* angle PI)))) 2.0) (pow b 2.0)))
double code(double a, double b, double angle) {
return pow((a * sin((0.005555555555555556 * (angle * ((double) M_PI))))), 2.0) + pow(b, 2.0);
}
public static double code(double a, double b, double angle) {
return Math.pow((a * Math.sin((0.005555555555555556 * (angle * Math.PI)))), 2.0) + Math.pow(b, 2.0);
}
def code(a, b, angle): return math.pow((a * math.sin((0.005555555555555556 * (angle * math.pi)))), 2.0) + math.pow(b, 2.0)
function code(a, b, angle) return Float64((Float64(a * sin(Float64(0.005555555555555556 * Float64(angle * pi)))) ^ 2.0) + (b ^ 2.0)) end
function tmp = code(a, b, angle) tmp = ((a * sin((0.005555555555555556 * (angle * pi)))) ^ 2.0) + (b ^ 2.0); end
code[a_, b_, angle_] := N[(N[Power[N[(a * N[Sin[N[(0.005555555555555556 * N[(angle * Pi), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[b, 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{\left(a \cdot \sin \left(0.005555555555555556 \cdot \left(angle \cdot \pi\right)\right)\right)}^{2} + {b}^{2}
\end{array}
Initial program 78.8%
associate-*l/78.9%
associate-/l*78.9%
cos-neg78.9%
distribute-lft-neg-out78.9%
distribute-frac-neg78.9%
distribute-frac-neg78.9%
distribute-lft-neg-out78.9%
cos-neg78.9%
associate-*l/79.0%
associate-/l*79.0%
Simplified79.0%
Taylor expanded in angle around 0 78.4%
Taylor expanded in angle around 0 78.4%
Final simplification78.4%
(FPCore (a b angle) :precision binary64 (+ (pow (* a (sin (* angle (/ PI 180.0)))) 2.0) (pow b 2.0)))
double code(double a, double b, double angle) {
return pow((a * sin((angle * (((double) M_PI) / 180.0)))), 2.0) + pow(b, 2.0);
}
public static double code(double a, double b, double angle) {
return Math.pow((a * Math.sin((angle * (Math.PI / 180.0)))), 2.0) + Math.pow(b, 2.0);
}
def code(a, b, angle): return math.pow((a * math.sin((angle * (math.pi / 180.0)))), 2.0) + math.pow(b, 2.0)
function code(a, b, angle) return Float64((Float64(a * sin(Float64(angle * Float64(pi / 180.0)))) ^ 2.0) + (b ^ 2.0)) end
function tmp = code(a, b, angle) tmp = ((a * sin((angle * (pi / 180.0)))) ^ 2.0) + (b ^ 2.0); end
code[a_, b_, angle_] := N[(N[Power[N[(a * N[Sin[N[(angle * N[(Pi / 180.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[b, 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{\left(a \cdot \sin \left(angle \cdot \frac{\pi}{180}\right)\right)}^{2} + {b}^{2}
\end{array}
Initial program 78.8%
associate-*l/78.9%
associate-/l*78.9%
cos-neg78.9%
distribute-lft-neg-out78.9%
distribute-frac-neg78.9%
distribute-frac-neg78.9%
distribute-lft-neg-out78.9%
cos-neg78.9%
associate-*l/79.0%
associate-/l*79.0%
Simplified79.0%
Taylor expanded in angle around 0 78.4%
Final simplification78.4%
(FPCore (a b angle)
:precision binary64
(if (<= angle 4e-6)
(+
(pow b 2.0)
(*
(* a 0.005555555555555556)
(* (* angle PI) (* angle (* a (* PI 0.005555555555555556))))))
(+
(pow b 2.0)
(*
(* angle PI)
(*
angle
(* (* a 0.005555555555555556) (* PI (* a 0.005555555555555556))))))))
double code(double a, double b, double angle) {
double tmp;
if (angle <= 4e-6) {
tmp = pow(b, 2.0) + ((a * 0.005555555555555556) * ((angle * ((double) M_PI)) * (angle * (a * (((double) M_PI) * 0.005555555555555556)))));
} else {
tmp = pow(b, 2.0) + ((angle * ((double) M_PI)) * (angle * ((a * 0.005555555555555556) * (((double) M_PI) * (a * 0.005555555555555556)))));
}
return tmp;
}
public static double code(double a, double b, double angle) {
double tmp;
if (angle <= 4e-6) {
tmp = Math.pow(b, 2.0) + ((a * 0.005555555555555556) * ((angle * Math.PI) * (angle * (a * (Math.PI * 0.005555555555555556)))));
} else {
tmp = Math.pow(b, 2.0) + ((angle * Math.PI) * (angle * ((a * 0.005555555555555556) * (Math.PI * (a * 0.005555555555555556)))));
}
return tmp;
}
def code(a, b, angle): tmp = 0 if angle <= 4e-6: tmp = math.pow(b, 2.0) + ((a * 0.005555555555555556) * ((angle * math.pi) * (angle * (a * (math.pi * 0.005555555555555556))))) else: tmp = math.pow(b, 2.0) + ((angle * math.pi) * (angle * ((a * 0.005555555555555556) * (math.pi * (a * 0.005555555555555556))))) return tmp
function code(a, b, angle) tmp = 0.0 if (angle <= 4e-6) tmp = Float64((b ^ 2.0) + Float64(Float64(a * 0.005555555555555556) * Float64(Float64(angle * pi) * Float64(angle * Float64(a * Float64(pi * 0.005555555555555556)))))); else tmp = Float64((b ^ 2.0) + Float64(Float64(angle * pi) * Float64(angle * Float64(Float64(a * 0.005555555555555556) * Float64(pi * Float64(a * 0.005555555555555556)))))); end return tmp end
function tmp_2 = code(a, b, angle) tmp = 0.0; if (angle <= 4e-6) tmp = (b ^ 2.0) + ((a * 0.005555555555555556) * ((angle * pi) * (angle * (a * (pi * 0.005555555555555556))))); else tmp = (b ^ 2.0) + ((angle * pi) * (angle * ((a * 0.005555555555555556) * (pi * (a * 0.005555555555555556))))); end tmp_2 = tmp; end
code[a_, b_, angle_] := If[LessEqual[angle, 4e-6], N[(N[Power[b, 2.0], $MachinePrecision] + N[(N[(a * 0.005555555555555556), $MachinePrecision] * N[(N[(angle * Pi), $MachinePrecision] * N[(angle * N[(a * N[(Pi * 0.005555555555555556), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[Power[b, 2.0], $MachinePrecision] + N[(N[(angle * Pi), $MachinePrecision] * N[(angle * N[(N[(a * 0.005555555555555556), $MachinePrecision] * N[(Pi * N[(a * 0.005555555555555556), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;angle \leq 4 \cdot 10^{-6}:\\
\;\;\;\;{b}^{2} + \left(a \cdot 0.005555555555555556\right) \cdot \left(\left(angle \cdot \pi\right) \cdot \left(angle \cdot \left(a \cdot \left(\pi \cdot 0.005555555555555556\right)\right)\right)\right)\\
\mathbf{else}:\\
\;\;\;\;{b}^{2} + \left(angle \cdot \pi\right) \cdot \left(angle \cdot \left(\left(a \cdot 0.005555555555555556\right) \cdot \left(\pi \cdot \left(a \cdot 0.005555555555555556\right)\right)\right)\right)\\
\end{array}
\end{array}
if angle < 3.99999999999999982e-6Initial program 84.4%
associate-*l/84.5%
associate-/l*84.5%
cos-neg84.5%
distribute-lft-neg-out84.5%
distribute-frac-neg84.5%
distribute-frac-neg84.5%
distribute-lft-neg-out84.5%
cos-neg84.5%
associate-*l/84.6%
associate-/l*84.6%
Simplified84.6%
Taylor expanded in angle around 0 83.8%
Taylor expanded in angle around 0 79.8%
unpow279.8%
associate-*r*79.9%
associate-*l*78.4%
*-commutative78.4%
*-commutative78.4%
associate-*r*78.4%
*-commutative78.4%
associate-*l*78.4%
Applied egg-rr78.4%
if 3.99999999999999982e-6 < angle Initial program 62.8%
associate-*l/63.2%
associate-/l*63.1%
cos-neg63.1%
distribute-lft-neg-out63.1%
distribute-frac-neg63.1%
distribute-frac-neg63.1%
distribute-lft-neg-out63.1%
cos-neg63.1%
associate-*l/63.0%
associate-/l*63.0%
Simplified63.0%
Taylor expanded in angle around 0 63.1%
Taylor expanded in angle around 0 51.8%
unpow251.8%
associate-*r*51.8%
associate-*r*53.3%
*-commutative53.3%
associate-*r*53.3%
*-commutative53.3%
associate-*l*53.3%
*-commutative53.3%
Applied egg-rr53.3%
*-commutative53.3%
associate-*l*57.6%
associate-*l*57.6%
Simplified57.6%
Final simplification73.0%
(FPCore (a b angle)
:precision binary64
(let* ((t_0 (* PI (* a 0.005555555555555556))))
(if (<= a 4.2e-160)
(+
(pow b 2.0)
(* (* angle PI) (* angle (* (* a 0.005555555555555556) t_0))))
(+
(pow b 2.0)
(* (* angle t_0) (* 0.005555555555555556 (* PI (* a angle))))))))
double code(double a, double b, double angle) {
double t_0 = ((double) M_PI) * (a * 0.005555555555555556);
double tmp;
if (a <= 4.2e-160) {
tmp = pow(b, 2.0) + ((angle * ((double) M_PI)) * (angle * ((a * 0.005555555555555556) * t_0)));
} else {
tmp = pow(b, 2.0) + ((angle * t_0) * (0.005555555555555556 * (((double) M_PI) * (a * angle))));
}
return tmp;
}
public static double code(double a, double b, double angle) {
double t_0 = Math.PI * (a * 0.005555555555555556);
double tmp;
if (a <= 4.2e-160) {
tmp = Math.pow(b, 2.0) + ((angle * Math.PI) * (angle * ((a * 0.005555555555555556) * t_0)));
} else {
tmp = Math.pow(b, 2.0) + ((angle * t_0) * (0.005555555555555556 * (Math.PI * (a * angle))));
}
return tmp;
}
def code(a, b, angle): t_0 = math.pi * (a * 0.005555555555555556) tmp = 0 if a <= 4.2e-160: tmp = math.pow(b, 2.0) + ((angle * math.pi) * (angle * ((a * 0.005555555555555556) * t_0))) else: tmp = math.pow(b, 2.0) + ((angle * t_0) * (0.005555555555555556 * (math.pi * (a * angle)))) return tmp
function code(a, b, angle) t_0 = Float64(pi * Float64(a * 0.005555555555555556)) tmp = 0.0 if (a <= 4.2e-160) tmp = Float64((b ^ 2.0) + Float64(Float64(angle * pi) * Float64(angle * Float64(Float64(a * 0.005555555555555556) * t_0)))); else tmp = Float64((b ^ 2.0) + Float64(Float64(angle * t_0) * Float64(0.005555555555555556 * Float64(pi * Float64(a * angle))))); end return tmp end
function tmp_2 = code(a, b, angle) t_0 = pi * (a * 0.005555555555555556); tmp = 0.0; if (a <= 4.2e-160) tmp = (b ^ 2.0) + ((angle * pi) * (angle * ((a * 0.005555555555555556) * t_0))); else tmp = (b ^ 2.0) + ((angle * t_0) * (0.005555555555555556 * (pi * (a * angle)))); end tmp_2 = tmp; end
code[a_, b_, angle_] := Block[{t$95$0 = N[(Pi * N[(a * 0.005555555555555556), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[a, 4.2e-160], N[(N[Power[b, 2.0], $MachinePrecision] + N[(N[(angle * Pi), $MachinePrecision] * N[(angle * N[(N[(a * 0.005555555555555556), $MachinePrecision] * t$95$0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[Power[b, 2.0], $MachinePrecision] + N[(N[(angle * t$95$0), $MachinePrecision] * N[(0.005555555555555556 * N[(Pi * N[(a * angle), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \pi \cdot \left(a \cdot 0.005555555555555556\right)\\
\mathbf{if}\;a \leq 4.2 \cdot 10^{-160}:\\
\;\;\;\;{b}^{2} + \left(angle \cdot \pi\right) \cdot \left(angle \cdot \left(\left(a \cdot 0.005555555555555556\right) \cdot t\_0\right)\right)\\
\mathbf{else}:\\
\;\;\;\;{b}^{2} + \left(angle \cdot t\_0\right) \cdot \left(0.005555555555555556 \cdot \left(\pi \cdot \left(a \cdot angle\right)\right)\right)\\
\end{array}
\end{array}
if a < 4.2000000000000001e-160Initial program 79.1%
associate-*l/79.2%
associate-/l*79.2%
cos-neg79.2%
distribute-lft-neg-out79.2%
distribute-frac-neg79.2%
distribute-frac-neg79.2%
distribute-lft-neg-out79.2%
cos-neg79.2%
associate-*l/79.3%
associate-/l*79.3%
Simplified79.3%
Taylor expanded in angle around 0 78.4%
Taylor expanded in angle around 0 71.6%
unpow271.6%
associate-*r*71.6%
associate-*r*71.7%
*-commutative71.7%
associate-*r*71.7%
*-commutative71.7%
associate-*l*71.7%
*-commutative71.7%
Applied egg-rr71.7%
*-commutative71.7%
associate-*l*70.7%
associate-*l*70.7%
Simplified70.7%
if 4.2000000000000001e-160 < a Initial program 78.2%
associate-*l/78.4%
associate-/l*78.4%
cos-neg78.4%
distribute-lft-neg-out78.4%
distribute-frac-neg78.4%
distribute-frac-neg78.4%
distribute-lft-neg-out78.4%
cos-neg78.4%
associate-*l/78.4%
associate-/l*78.4%
Simplified78.4%
Taylor expanded in angle around 0 78.4%
Taylor expanded in angle around 0 74.1%
unpow274.1%
associate-*r*74.1%
associate-*r*69.3%
*-commutative69.3%
associate-*r*69.3%
*-commutative69.3%
associate-*l*69.3%
*-commutative69.3%
Applied egg-rr69.3%
associate-*l*74.1%
associate-*l*74.1%
associate-*r*74.1%
associate-*r*74.1%
Simplified74.1%
Final simplification72.0%
(FPCore (a b angle) :precision binary64 (+ (pow b 2.0) (* (* a 0.005555555555555556) (* (* angle PI) (* angle (* a (* PI 0.005555555555555556)))))))
double code(double a, double b, double angle) {
return pow(b, 2.0) + ((a * 0.005555555555555556) * ((angle * ((double) M_PI)) * (angle * (a * (((double) M_PI) * 0.005555555555555556)))));
}
public static double code(double a, double b, double angle) {
return Math.pow(b, 2.0) + ((a * 0.005555555555555556) * ((angle * Math.PI) * (angle * (a * (Math.PI * 0.005555555555555556)))));
}
def code(a, b, angle): return math.pow(b, 2.0) + ((a * 0.005555555555555556) * ((angle * math.pi) * (angle * (a * (math.pi * 0.005555555555555556)))))
function code(a, b, angle) return Float64((b ^ 2.0) + Float64(Float64(a * 0.005555555555555556) * Float64(Float64(angle * pi) * Float64(angle * Float64(a * Float64(pi * 0.005555555555555556)))))) end
function tmp = code(a, b, angle) tmp = (b ^ 2.0) + ((a * 0.005555555555555556) * ((angle * pi) * (angle * (a * (pi * 0.005555555555555556))))); end
code[a_, b_, angle_] := N[(N[Power[b, 2.0], $MachinePrecision] + N[(N[(a * 0.005555555555555556), $MachinePrecision] * N[(N[(angle * Pi), $MachinePrecision] * N[(angle * N[(a * N[(Pi * 0.005555555555555556), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{b}^{2} + \left(a \cdot 0.005555555555555556\right) \cdot \left(\left(angle \cdot \pi\right) \cdot \left(angle \cdot \left(a \cdot \left(\pi \cdot 0.005555555555555556\right)\right)\right)\right)
\end{array}
Initial program 78.8%
associate-*l/78.9%
associate-/l*78.9%
cos-neg78.9%
distribute-lft-neg-out78.9%
distribute-frac-neg78.9%
distribute-frac-neg78.9%
distribute-lft-neg-out78.9%
cos-neg78.9%
associate-*l/79.0%
associate-/l*79.0%
Simplified79.0%
Taylor expanded in angle around 0 78.4%
Taylor expanded in angle around 0 72.5%
unpow272.5%
associate-*r*72.5%
associate-*l*71.4%
*-commutative71.4%
*-commutative71.4%
associate-*r*71.5%
*-commutative71.5%
associate-*l*71.5%
Applied egg-rr71.5%
Final simplification71.5%
herbie shell --seed 2024076
(FPCore (a b angle)
:name "ab-angle->ABCF A"
:precision binary64
(+ (pow (* a (sin (* (/ angle 180.0) PI))) 2.0) (pow (* b (cos (* (/ angle 180.0) PI))) 2.0)))