
(FPCore (alphax alphay u0 cos2phi sin2phi) :precision binary32 (/ (- (log (- 1.0 u0))) (+ (/ cos2phi (* alphax alphax)) (/ sin2phi (* alphay alphay)))))
float code(float alphax, float alphay, float u0, float cos2phi, float sin2phi) {
return -logf((1.0f - u0)) / ((cos2phi / (alphax * alphax)) + (sin2phi / (alphay * alphay)));
}
real(4) function code(alphax, alphay, u0, cos2phi, sin2phi)
real(4), intent (in) :: alphax
real(4), intent (in) :: alphay
real(4), intent (in) :: u0
real(4), intent (in) :: cos2phi
real(4), intent (in) :: sin2phi
code = -log((1.0e0 - u0)) / ((cos2phi / (alphax * alphax)) + (sin2phi / (alphay * alphay)))
end function
function code(alphax, alphay, u0, cos2phi, sin2phi) return Float32(Float32(-log(Float32(Float32(1.0) - u0))) / Float32(Float32(cos2phi / Float32(alphax * alphax)) + Float32(sin2phi / Float32(alphay * alphay)))) end
function tmp = code(alphax, alphay, u0, cos2phi, sin2phi) tmp = -log((single(1.0) - u0)) / ((cos2phi / (alphax * alphax)) + (sin2phi / (alphay * alphay))); end
\begin{array}{l}
\\
\frac{-\log \left(1 - u0\right)}{\frac{cos2phi}{alphax \cdot alphax} + \frac{sin2phi}{alphay \cdot alphay}}
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (alphax alphay u0 cos2phi sin2phi) :precision binary32 (/ (- (log (- 1.0 u0))) (+ (/ cos2phi (* alphax alphax)) (/ sin2phi (* alphay alphay)))))
float code(float alphax, float alphay, float u0, float cos2phi, float sin2phi) {
return -logf((1.0f - u0)) / ((cos2phi / (alphax * alphax)) + (sin2phi / (alphay * alphay)));
}
real(4) function code(alphax, alphay, u0, cos2phi, sin2phi)
real(4), intent (in) :: alphax
real(4), intent (in) :: alphay
real(4), intent (in) :: u0
real(4), intent (in) :: cos2phi
real(4), intent (in) :: sin2phi
code = -log((1.0e0 - u0)) / ((cos2phi / (alphax * alphax)) + (sin2phi / (alphay * alphay)))
end function
function code(alphax, alphay, u0, cos2phi, sin2phi) return Float32(Float32(-log(Float32(Float32(1.0) - u0))) / Float32(Float32(cos2phi / Float32(alphax * alphax)) + Float32(sin2phi / Float32(alphay * alphay)))) end
function tmp = code(alphax, alphay, u0, cos2phi, sin2phi) tmp = -log((single(1.0) - u0)) / ((cos2phi / (alphax * alphax)) + (sin2phi / (alphay * alphay))); end
\begin{array}{l}
\\
\frac{-\log \left(1 - u0\right)}{\frac{cos2phi}{alphax \cdot alphax} + \frac{sin2phi}{alphay \cdot alphay}}
\end{array}
(FPCore (alphax alphay u0 cos2phi sin2phi) :precision binary32 (/ (log1p (- u0)) (- (/ (/ cos2phi alphax) (- alphax)) (/ sin2phi (* alphay alphay)))))
float code(float alphax, float alphay, float u0, float cos2phi, float sin2phi) {
return log1pf(-u0) / (((cos2phi / alphax) / -alphax) - (sin2phi / (alphay * alphay)));
}
function code(alphax, alphay, u0, cos2phi, sin2phi) return Float32(log1p(Float32(-u0)) / Float32(Float32(Float32(cos2phi / alphax) / Float32(-alphax)) - Float32(sin2phi / Float32(alphay * alphay)))) end
\begin{array}{l}
\\
\frac{\mathsf{log1p}\left(-u0\right)}{\frac{\frac{cos2phi}{alphax}}{-alphax} - \frac{sin2phi}{alphay \cdot alphay}}
\end{array}
Initial program 65.3%
distribute-frac-neg65.3%
distribute-neg-frac265.3%
sub-neg65.3%
log1p-define98.0%
neg-sub098.0%
associate--r+98.0%
neg-sub098.0%
associate-/r*98.0%
distribute-neg-frac298.0%
Simplified98.0%
Final simplification98.0%
(FPCore (alphax alphay u0 cos2phi sin2phi) :precision binary32 (/ (* u0 (- 1.0 (* u0 (- (* u0 (- (* u0 -0.25) 0.3333333333333333)) 0.5)))) (+ (/ (/ sin2phi alphay) alphay) (/ (/ cos2phi alphax) alphax))))
float code(float alphax, float alphay, float u0, float cos2phi, float sin2phi) {
return (u0 * (1.0f - (u0 * ((u0 * ((u0 * -0.25f) - 0.3333333333333333f)) - 0.5f)))) / (((sin2phi / alphay) / alphay) + ((cos2phi / alphax) / alphax));
}
real(4) function code(alphax, alphay, u0, cos2phi, sin2phi)
real(4), intent (in) :: alphax
real(4), intent (in) :: alphay
real(4), intent (in) :: u0
real(4), intent (in) :: cos2phi
real(4), intent (in) :: sin2phi
code = (u0 * (1.0e0 - (u0 * ((u0 * ((u0 * (-0.25e0)) - 0.3333333333333333e0)) - 0.5e0)))) / (((sin2phi / alphay) / alphay) + ((cos2phi / alphax) / alphax))
end function
function code(alphax, alphay, u0, cos2phi, sin2phi) return Float32(Float32(u0 * Float32(Float32(1.0) - Float32(u0 * Float32(Float32(u0 * Float32(Float32(u0 * Float32(-0.25)) - Float32(0.3333333333333333))) - Float32(0.5))))) / Float32(Float32(Float32(sin2phi / alphay) / alphay) + Float32(Float32(cos2phi / alphax) / alphax))) end
function tmp = code(alphax, alphay, u0, cos2phi, sin2phi) tmp = (u0 * (single(1.0) - (u0 * ((u0 * ((u0 * single(-0.25)) - single(0.3333333333333333))) - single(0.5))))) / (((sin2phi / alphay) / alphay) + ((cos2phi / alphax) / alphax)); end
\begin{array}{l}
\\
\frac{u0 \cdot \left(1 - u0 \cdot \left(u0 \cdot \left(u0 \cdot -0.25 - 0.3333333333333333\right) - 0.5\right)\right)}{\frac{\frac{sin2phi}{alphay}}{alphay} + \frac{\frac{cos2phi}{alphax}}{alphax}}
\end{array}
Initial program 65.3%
distribute-frac-neg65.3%
distribute-neg-frac265.3%
sub-neg65.3%
log1p-define98.0%
neg-sub098.0%
associate--r+98.0%
neg-sub098.0%
associate-/r*98.0%
distribute-neg-frac298.0%
Simplified98.0%
associate-/r*98.0%
div-inv97.9%
Applied egg-rr97.9%
associate-*r/98.0%
*-rgt-identity98.0%
Simplified98.0%
Taylor expanded in u0 around 0 93.2%
Final simplification93.2%
(FPCore (alphax alphay u0 cos2phi sin2phi)
:precision binary32
(let* ((t_0 (/ (/ sin2phi alphay) alphay))
(t_1 (/ (/ cos2phi alphax) alphax)))
(if (<= sin2phi 0.0027000000700354576)
(/ u0 (+ t_0 t_1))
(/ (* u0 (+ (* u0 -0.5) -1.0)) (- t_1 t_0)))))
float code(float alphax, float alphay, float u0, float cos2phi, float sin2phi) {
float t_0 = (sin2phi / alphay) / alphay;
float t_1 = (cos2phi / alphax) / alphax;
float tmp;
if (sin2phi <= 0.0027000000700354576f) {
tmp = u0 / (t_0 + t_1);
} else {
tmp = (u0 * ((u0 * -0.5f) + -1.0f)) / (t_1 - t_0);
}
return tmp;
}
real(4) function code(alphax, alphay, u0, cos2phi, sin2phi)
real(4), intent (in) :: alphax
real(4), intent (in) :: alphay
real(4), intent (in) :: u0
real(4), intent (in) :: cos2phi
real(4), intent (in) :: sin2phi
real(4) :: t_0
real(4) :: t_1
real(4) :: tmp
t_0 = (sin2phi / alphay) / alphay
t_1 = (cos2phi / alphax) / alphax
if (sin2phi <= 0.0027000000700354576e0) then
tmp = u0 / (t_0 + t_1)
else
tmp = (u0 * ((u0 * (-0.5e0)) + (-1.0e0))) / (t_1 - t_0)
end if
code = tmp
end function
function code(alphax, alphay, u0, cos2phi, sin2phi) t_0 = Float32(Float32(sin2phi / alphay) / alphay) t_1 = Float32(Float32(cos2phi / alphax) / alphax) tmp = Float32(0.0) if (sin2phi <= Float32(0.0027000000700354576)) tmp = Float32(u0 / Float32(t_0 + t_1)); else tmp = Float32(Float32(u0 * Float32(Float32(u0 * Float32(-0.5)) + Float32(-1.0))) / Float32(t_1 - t_0)); end return tmp end
function tmp_2 = code(alphax, alphay, u0, cos2phi, sin2phi) t_0 = (sin2phi / alphay) / alphay; t_1 = (cos2phi / alphax) / alphax; tmp = single(0.0); if (sin2phi <= single(0.0027000000700354576)) tmp = u0 / (t_0 + t_1); else tmp = (u0 * ((u0 * single(-0.5)) + single(-1.0))) / (t_1 - t_0); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{\frac{sin2phi}{alphay}}{alphay}\\
t_1 := \frac{\frac{cos2phi}{alphax}}{alphax}\\
\mathbf{if}\;sin2phi \leq 0.0027000000700354576:\\
\;\;\;\;\frac{u0}{t\_0 + t\_1}\\
\mathbf{else}:\\
\;\;\;\;\frac{u0 \cdot \left(u0 \cdot -0.5 + -1\right)}{t\_1 - t\_0}\\
\end{array}
\end{array}
if sin2phi < 0.00270000007Initial program 60.5%
distribute-frac-neg60.5%
distribute-neg-frac260.5%
sub-neg60.5%
log1p-define98.7%
neg-sub098.7%
associate--r+98.7%
neg-sub098.7%
associate-/r*98.7%
distribute-neg-frac298.7%
Simplified98.7%
associate-/r*98.6%
div-inv98.6%
Applied egg-rr98.6%
associate-*r/98.6%
*-rgt-identity98.6%
Simplified98.6%
Taylor expanded in u0 around 0 70.7%
neg-mul-131.2%
Simplified70.7%
if 0.00270000007 < sin2phi Initial program 70.0%
distribute-frac-neg70.0%
distribute-neg-frac270.0%
sub-neg70.0%
log1p-define97.4%
neg-sub097.4%
associate--r+97.4%
neg-sub097.4%
associate-/r*97.4%
distribute-neg-frac297.4%
Simplified97.4%
div-inv97.4%
fma-neg97.4%
add-sqr-sqrt-0.0%
sqrt-unprod96.9%
sqr-neg96.9%
sqrt-prod96.9%
add-sqr-sqrt96.9%
div-inv96.6%
distribute-rgt-neg-in96.6%
pow296.6%
pow-flip96.6%
metadata-eval96.6%
Applied egg-rr96.6%
fma-undefine96.6%
distribute-rgt-neg-out96.6%
unsub-neg96.6%
associate-*r/96.6%
*-rgt-identity96.6%
Simplified96.6%
metadata-eval96.6%
pow-flip96.6%
pow296.6%
div-inv96.9%
associate-/r*96.8%
Applied egg-rr96.8%
Taylor expanded in u0 around 0 88.1%
Final simplification79.4%
(FPCore (alphax alphay u0 cos2phi sin2phi) :precision binary32 (/ (* u0 (+ 1.0 (* u0 (- 0.5 (* u0 -0.3333333333333333))))) (+ (/ (/ sin2phi alphay) alphay) (/ (/ cos2phi alphax) alphax))))
float code(float alphax, float alphay, float u0, float cos2phi, float sin2phi) {
return (u0 * (1.0f + (u0 * (0.5f - (u0 * -0.3333333333333333f))))) / (((sin2phi / alphay) / alphay) + ((cos2phi / alphax) / alphax));
}
real(4) function code(alphax, alphay, u0, cos2phi, sin2phi)
real(4), intent (in) :: alphax
real(4), intent (in) :: alphay
real(4), intent (in) :: u0
real(4), intent (in) :: cos2phi
real(4), intent (in) :: sin2phi
code = (u0 * (1.0e0 + (u0 * (0.5e0 - (u0 * (-0.3333333333333333e0)))))) / (((sin2phi / alphay) / alphay) + ((cos2phi / alphax) / alphax))
end function
function code(alphax, alphay, u0, cos2phi, sin2phi) return Float32(Float32(u0 * Float32(Float32(1.0) + Float32(u0 * Float32(Float32(0.5) - Float32(u0 * Float32(-0.3333333333333333)))))) / Float32(Float32(Float32(sin2phi / alphay) / alphay) + Float32(Float32(cos2phi / alphax) / alphax))) end
function tmp = code(alphax, alphay, u0, cos2phi, sin2phi) tmp = (u0 * (single(1.0) + (u0 * (single(0.5) - (u0 * single(-0.3333333333333333)))))) / (((sin2phi / alphay) / alphay) + ((cos2phi / alphax) / alphax)); end
\begin{array}{l}
\\
\frac{u0 \cdot \left(1 + u0 \cdot \left(0.5 - u0 \cdot -0.3333333333333333\right)\right)}{\frac{\frac{sin2phi}{alphay}}{alphay} + \frac{\frac{cos2phi}{alphax}}{alphax}}
\end{array}
Initial program 65.3%
distribute-frac-neg65.3%
distribute-neg-frac265.3%
sub-neg65.3%
log1p-define98.0%
neg-sub098.0%
associate--r+98.0%
neg-sub098.0%
associate-/r*98.0%
distribute-neg-frac298.0%
Simplified98.0%
associate-/r*98.0%
div-inv97.9%
Applied egg-rr97.9%
associate-*r/98.0%
*-rgt-identity98.0%
Simplified98.0%
Taylor expanded in u0 around 0 91.1%
Final simplification91.1%
(FPCore (alphax alphay u0 cos2phi sin2phi) :precision binary32 (/ (* u0 (- 1.0 (* u0 -0.5))) (+ (/ (/ sin2phi alphay) alphay) (/ (/ cos2phi alphax) alphax))))
float code(float alphax, float alphay, float u0, float cos2phi, float sin2phi) {
return (u0 * (1.0f - (u0 * -0.5f))) / (((sin2phi / alphay) / alphay) + ((cos2phi / alphax) / alphax));
}
real(4) function code(alphax, alphay, u0, cos2phi, sin2phi)
real(4), intent (in) :: alphax
real(4), intent (in) :: alphay
real(4), intent (in) :: u0
real(4), intent (in) :: cos2phi
real(4), intent (in) :: sin2phi
code = (u0 * (1.0e0 - (u0 * (-0.5e0)))) / (((sin2phi / alphay) / alphay) + ((cos2phi / alphax) / alphax))
end function
function code(alphax, alphay, u0, cos2phi, sin2phi) return Float32(Float32(u0 * Float32(Float32(1.0) - Float32(u0 * Float32(-0.5)))) / Float32(Float32(Float32(sin2phi / alphay) / alphay) + Float32(Float32(cos2phi / alphax) / alphax))) end
function tmp = code(alphax, alphay, u0, cos2phi, sin2phi) tmp = (u0 * (single(1.0) - (u0 * single(-0.5)))) / (((sin2phi / alphay) / alphay) + ((cos2phi / alphax) / alphax)); end
\begin{array}{l}
\\
\frac{u0 \cdot \left(1 - u0 \cdot -0.5\right)}{\frac{\frac{sin2phi}{alphay}}{alphay} + \frac{\frac{cos2phi}{alphax}}{alphax}}
\end{array}
Initial program 65.3%
distribute-frac-neg65.3%
distribute-neg-frac265.3%
sub-neg65.3%
log1p-define98.0%
neg-sub098.0%
associate--r+98.0%
neg-sub098.0%
associate-/r*98.0%
distribute-neg-frac298.0%
Simplified98.0%
associate-/r*98.0%
div-inv97.9%
Applied egg-rr97.9%
associate-*r/98.0%
*-rgt-identity98.0%
Simplified98.0%
Taylor expanded in u0 around 0 86.4%
Final simplification86.4%
(FPCore (alphax alphay u0 cos2phi sin2phi) :precision binary32 (/ u0 (- (/ (/ sin2phi alphay) alphay) (/ (/ cos2phi alphax) alphax))))
float code(float alphax, float alphay, float u0, float cos2phi, float sin2phi) {
return u0 / (((sin2phi / alphay) / alphay) - ((cos2phi / alphax) / alphax));
}
real(4) function code(alphax, alphay, u0, cos2phi, sin2phi)
real(4), intent (in) :: alphax
real(4), intent (in) :: alphay
real(4), intent (in) :: u0
real(4), intent (in) :: cos2phi
real(4), intent (in) :: sin2phi
code = u0 / (((sin2phi / alphay) / alphay) - ((cos2phi / alphax) / alphax))
end function
function code(alphax, alphay, u0, cos2phi, sin2phi) return Float32(u0 / Float32(Float32(Float32(sin2phi / alphay) / alphay) - Float32(Float32(cos2phi / alphax) / alphax))) end
function tmp = code(alphax, alphay, u0, cos2phi, sin2phi) tmp = u0 / (((sin2phi / alphay) / alphay) - ((cos2phi / alphax) / alphax)); end
\begin{array}{l}
\\
\frac{u0}{\frac{\frac{sin2phi}{alphay}}{alphay} - \frac{\frac{cos2phi}{alphax}}{alphax}}
\end{array}
Initial program 65.3%
distribute-frac-neg65.3%
distribute-neg-frac265.3%
sub-neg65.3%
log1p-define98.0%
neg-sub098.0%
associate--r+98.0%
neg-sub098.0%
associate-/r*98.0%
distribute-neg-frac298.0%
Simplified98.0%
div-inv97.9%
fma-neg98.0%
add-sqr-sqrt-0.0%
sqrt-unprod68.9%
sqr-neg68.9%
sqrt-prod68.9%
add-sqr-sqrt68.9%
div-inv68.7%
distribute-rgt-neg-in68.7%
pow268.7%
pow-flip68.7%
metadata-eval68.7%
Applied egg-rr68.7%
fma-undefine68.7%
distribute-rgt-neg-out68.7%
unsub-neg68.7%
associate-*r/68.7%
*-rgt-identity68.7%
Simplified68.7%
metadata-eval68.7%
pow-flip68.7%
pow268.7%
div-inv68.9%
associate-/r*68.8%
Applied egg-rr68.8%
Taylor expanded in u0 around 0 54.2%
neg-mul-154.2%
Simplified54.2%
Final simplification54.2%
(FPCore (alphax alphay u0 cos2phi sin2phi) :precision binary32 (/ u0 (+ (/ (/ sin2phi alphay) alphay) (/ (/ cos2phi alphax) alphax))))
float code(float alphax, float alphay, float u0, float cos2phi, float sin2phi) {
return u0 / (((sin2phi / alphay) / alphay) + ((cos2phi / alphax) / alphax));
}
real(4) function code(alphax, alphay, u0, cos2phi, sin2phi)
real(4), intent (in) :: alphax
real(4), intent (in) :: alphay
real(4), intent (in) :: u0
real(4), intent (in) :: cos2phi
real(4), intent (in) :: sin2phi
code = u0 / (((sin2phi / alphay) / alphay) + ((cos2phi / alphax) / alphax))
end function
function code(alphax, alphay, u0, cos2phi, sin2phi) return Float32(u0 / Float32(Float32(Float32(sin2phi / alphay) / alphay) + Float32(Float32(cos2phi / alphax) / alphax))) end
function tmp = code(alphax, alphay, u0, cos2phi, sin2phi) tmp = u0 / (((sin2phi / alphay) / alphay) + ((cos2phi / alphax) / alphax)); end
\begin{array}{l}
\\
\frac{u0}{\frac{\frac{sin2phi}{alphay}}{alphay} + \frac{\frac{cos2phi}{alphax}}{alphax}}
\end{array}
Initial program 65.3%
distribute-frac-neg65.3%
distribute-neg-frac265.3%
sub-neg65.3%
log1p-define98.0%
neg-sub098.0%
associate--r+98.0%
neg-sub098.0%
associate-/r*98.0%
distribute-neg-frac298.0%
Simplified98.0%
associate-/r*98.0%
div-inv97.9%
Applied egg-rr97.9%
associate-*r/98.0%
*-rgt-identity98.0%
Simplified98.0%
Taylor expanded in u0 around 0 74.0%
neg-mul-154.2%
Simplified74.0%
Final simplification74.0%
herbie shell --seed 2024076
(FPCore (alphax alphay u0 cos2phi sin2phi)
:name "Beckmann Distribution sample, tan2theta, alphax != alphay, u1 <= 0.5"
:precision binary32
:pre (and (and (and (and (and (<= 0.0001 alphax) (<= alphax 1.0)) (and (<= 0.0001 alphay) (<= alphay 1.0))) (and (<= 2.328306437e-10 u0) (<= u0 1.0))) (and (<= 0.0 cos2phi) (<= cos2phi 1.0))) (<= 0.0 sin2phi))
(/ (- (log (- 1.0 u0))) (+ (/ cos2phi (* alphax alphax)) (/ sin2phi (* alphay alphay)))))