
(FPCore (x y z t) :precision binary64 (+ (* x y) (* z t)))
double code(double x, double y, double z, double t) {
return (x * y) + (z * t);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x * y) + (z * t)
end function
public static double code(double x, double y, double z, double t) {
return (x * y) + (z * t);
}
def code(x, y, z, t): return (x * y) + (z * t)
function code(x, y, z, t) return Float64(Float64(x * y) + Float64(z * t)) end
function tmp = code(x, y, z, t) tmp = (x * y) + (z * t); end
code[x_, y_, z_, t_] := N[(N[(x * y), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot y + z \cdot t
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (+ (* x y) (* z t)))
double code(double x, double y, double z, double t) {
return (x * y) + (z * t);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x * y) + (z * t)
end function
public static double code(double x, double y, double z, double t) {
return (x * y) + (z * t);
}
def code(x, y, z, t): return (x * y) + (z * t)
function code(x, y, z, t) return Float64(Float64(x * y) + Float64(z * t)) end
function tmp = code(x, y, z, t) tmp = (x * y) + (z * t); end
code[x_, y_, z_, t_] := N[(N[(x * y), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot y + z \cdot t
\end{array}
(FPCore (x y z t) :precision binary64 (fma x y (* z t)))
double code(double x, double y, double z, double t) {
return fma(x, y, (z * t));
}
function code(x, y, z, t) return fma(x, y, Float64(z * t)) end
code[x_, y_, z_, t_] := N[(x * y + N[(z * t), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(x, y, z \cdot t\right)
\end{array}
Initial program 99.2%
fma-define99.6%
Simplified99.6%
Final simplification99.6%
(FPCore (x y z t)
:precision binary64
(if (or (<= (* x y) -2.8e-19)
(and (not (<= (* x y) 1.45e-98))
(or (<= (* x y) 2.6e+61) (not (<= (* x y) 1.05e+87)))))
(* x y)
(* z t)))
double code(double x, double y, double z, double t) {
double tmp;
if (((x * y) <= -2.8e-19) || (!((x * y) <= 1.45e-98) && (((x * y) <= 2.6e+61) || !((x * y) <= 1.05e+87)))) {
tmp = x * y;
} else {
tmp = z * t;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if (((x * y) <= (-2.8d-19)) .or. (.not. ((x * y) <= 1.45d-98)) .and. ((x * y) <= 2.6d+61) .or. (.not. ((x * y) <= 1.05d+87))) then
tmp = x * y
else
tmp = z * t
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if (((x * y) <= -2.8e-19) || (!((x * y) <= 1.45e-98) && (((x * y) <= 2.6e+61) || !((x * y) <= 1.05e+87)))) {
tmp = x * y;
} else {
tmp = z * t;
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if ((x * y) <= -2.8e-19) or (not ((x * y) <= 1.45e-98) and (((x * y) <= 2.6e+61) or not ((x * y) <= 1.05e+87))): tmp = x * y else: tmp = z * t return tmp
function code(x, y, z, t) tmp = 0.0 if ((Float64(x * y) <= -2.8e-19) || (!(Float64(x * y) <= 1.45e-98) && ((Float64(x * y) <= 2.6e+61) || !(Float64(x * y) <= 1.05e+87)))) tmp = Float64(x * y); else tmp = Float64(z * t); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if (((x * y) <= -2.8e-19) || (~(((x * y) <= 1.45e-98)) && (((x * y) <= 2.6e+61) || ~(((x * y) <= 1.05e+87))))) tmp = x * y; else tmp = z * t; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[Or[LessEqual[N[(x * y), $MachinePrecision], -2.8e-19], And[N[Not[LessEqual[N[(x * y), $MachinePrecision], 1.45e-98]], $MachinePrecision], Or[LessEqual[N[(x * y), $MachinePrecision], 2.6e+61], N[Not[LessEqual[N[(x * y), $MachinePrecision], 1.05e+87]], $MachinePrecision]]]], N[(x * y), $MachinePrecision], N[(z * t), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \cdot y \leq -2.8 \cdot 10^{-19} \lor \neg \left(x \cdot y \leq 1.45 \cdot 10^{-98}\right) \land \left(x \cdot y \leq 2.6 \cdot 10^{+61} \lor \neg \left(x \cdot y \leq 1.05 \cdot 10^{+87}\right)\right):\\
\;\;\;\;x \cdot y\\
\mathbf{else}:\\
\;\;\;\;z \cdot t\\
\end{array}
\end{array}
if (*.f64 x y) < -2.80000000000000003e-19 or 1.45e-98 < (*.f64 x y) < 2.59999999999999973e61 or 1.05e87 < (*.f64 x y) Initial program 98.7%
Taylor expanded in x around inf 80.3%
if -2.80000000000000003e-19 < (*.f64 x y) < 1.45e-98 or 2.59999999999999973e61 < (*.f64 x y) < 1.05e87Initial program 100.0%
Taylor expanded in x around 0 83.5%
Final simplification81.5%
(FPCore (x y z t) :precision binary64 (+ (* z t) (* x y)))
double code(double x, double y, double z, double t) {
return (z * t) + (x * y);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (z * t) + (x * y)
end function
public static double code(double x, double y, double z, double t) {
return (z * t) + (x * y);
}
def code(x, y, z, t): return (z * t) + (x * y)
function code(x, y, z, t) return Float64(Float64(z * t) + Float64(x * y)) end
function tmp = code(x, y, z, t) tmp = (z * t) + (x * y); end
code[x_, y_, z_, t_] := N[(N[(z * t), $MachinePrecision] + N[(x * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
z \cdot t + x \cdot y
\end{array}
Initial program 99.2%
Final simplification99.2%
(FPCore (x y z t) :precision binary64 (* z t))
double code(double x, double y, double z, double t) {
return z * t;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = z * t
end function
public static double code(double x, double y, double z, double t) {
return z * t;
}
def code(x, y, z, t): return z * t
function code(x, y, z, t) return Float64(z * t) end
function tmp = code(x, y, z, t) tmp = z * t; end
code[x_, y_, z_, t_] := N[(z * t), $MachinePrecision]
\begin{array}{l}
\\
z \cdot t
\end{array}
Initial program 99.2%
Taylor expanded in x around 0 46.5%
Final simplification46.5%
herbie shell --seed 2024076
(FPCore (x y z t)
:name "Linear.V2:$cdot from linear-1.19.1.3, A"
:precision binary64
(+ (* x y) (* z t)))