
(FPCore (a b) :precision binary64 (- (+ (pow (+ (* a a) (* b b)) 2.0) (* 4.0 (+ (* (* a a) (+ 1.0 a)) (* (* b b) (- 1.0 (* 3.0 a)))))) 1.0))
double code(double a, double b) {
return (pow(((a * a) + (b * b)), 2.0) + (4.0 * (((a * a) * (1.0 + a)) + ((b * b) * (1.0 - (3.0 * a)))))) - 1.0;
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
code = ((((a * a) + (b * b)) ** 2.0d0) + (4.0d0 * (((a * a) * (1.0d0 + a)) + ((b * b) * (1.0d0 - (3.0d0 * a)))))) - 1.0d0
end function
public static double code(double a, double b) {
return (Math.pow(((a * a) + (b * b)), 2.0) + (4.0 * (((a * a) * (1.0 + a)) + ((b * b) * (1.0 - (3.0 * a)))))) - 1.0;
}
def code(a, b): return (math.pow(((a * a) + (b * b)), 2.0) + (4.0 * (((a * a) * (1.0 + a)) + ((b * b) * (1.0 - (3.0 * a)))))) - 1.0
function code(a, b) return Float64(Float64((Float64(Float64(a * a) + Float64(b * b)) ^ 2.0) + Float64(4.0 * Float64(Float64(Float64(a * a) * Float64(1.0 + a)) + Float64(Float64(b * b) * Float64(1.0 - Float64(3.0 * a)))))) - 1.0) end
function tmp = code(a, b) tmp = ((((a * a) + (b * b)) ^ 2.0) + (4.0 * (((a * a) * (1.0 + a)) + ((b * b) * (1.0 - (3.0 * a)))))) - 1.0; end
code[a_, b_] := N[(N[(N[Power[N[(N[(a * a), $MachinePrecision] + N[(b * b), $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[(4.0 * N[(N[(N[(a * a), $MachinePrecision] * N[(1.0 + a), $MachinePrecision]), $MachinePrecision] + N[(N[(b * b), $MachinePrecision] * N[(1.0 - N[(3.0 * a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - 1.0), $MachinePrecision]
\begin{array}{l}
\\
\left({\left(a \cdot a + b \cdot b\right)}^{2} + 4 \cdot \left(\left(a \cdot a\right) \cdot \left(1 + a\right) + \left(b \cdot b\right) \cdot \left(1 - 3 \cdot a\right)\right)\right) - 1
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (a b) :precision binary64 (- (+ (pow (+ (* a a) (* b b)) 2.0) (* 4.0 (+ (* (* a a) (+ 1.0 a)) (* (* b b) (- 1.0 (* 3.0 a)))))) 1.0))
double code(double a, double b) {
return (pow(((a * a) + (b * b)), 2.0) + (4.0 * (((a * a) * (1.0 + a)) + ((b * b) * (1.0 - (3.0 * a)))))) - 1.0;
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
code = ((((a * a) + (b * b)) ** 2.0d0) + (4.0d0 * (((a * a) * (1.0d0 + a)) + ((b * b) * (1.0d0 - (3.0d0 * a)))))) - 1.0d0
end function
public static double code(double a, double b) {
return (Math.pow(((a * a) + (b * b)), 2.0) + (4.0 * (((a * a) * (1.0 + a)) + ((b * b) * (1.0 - (3.0 * a)))))) - 1.0;
}
def code(a, b): return (math.pow(((a * a) + (b * b)), 2.0) + (4.0 * (((a * a) * (1.0 + a)) + ((b * b) * (1.0 - (3.0 * a)))))) - 1.0
function code(a, b) return Float64(Float64((Float64(Float64(a * a) + Float64(b * b)) ^ 2.0) + Float64(4.0 * Float64(Float64(Float64(a * a) * Float64(1.0 + a)) + Float64(Float64(b * b) * Float64(1.0 - Float64(3.0 * a)))))) - 1.0) end
function tmp = code(a, b) tmp = ((((a * a) + (b * b)) ^ 2.0) + (4.0 * (((a * a) * (1.0 + a)) + ((b * b) * (1.0 - (3.0 * a)))))) - 1.0; end
code[a_, b_] := N[(N[(N[Power[N[(N[(a * a), $MachinePrecision] + N[(b * b), $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[(4.0 * N[(N[(N[(a * a), $MachinePrecision] * N[(1.0 + a), $MachinePrecision]), $MachinePrecision] + N[(N[(b * b), $MachinePrecision] * N[(1.0 - N[(3.0 * a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - 1.0), $MachinePrecision]
\begin{array}{l}
\\
\left({\left(a \cdot a + b \cdot b\right)}^{2} + 4 \cdot \left(\left(a \cdot a\right) \cdot \left(1 + a\right) + \left(b \cdot b\right) \cdot \left(1 - 3 \cdot a\right)\right)\right) - 1
\end{array}
(FPCore (a b) :precision binary64 (+ (+ (* 4.0 (pow b 2.0)) (* (pow (hypot a b) 2.0) (+ (pow b 2.0) (pow a 2.0)))) -1.0))
double code(double a, double b) {
return ((4.0 * pow(b, 2.0)) + (pow(hypot(a, b), 2.0) * (pow(b, 2.0) + pow(a, 2.0)))) + -1.0;
}
public static double code(double a, double b) {
return ((4.0 * Math.pow(b, 2.0)) + (Math.pow(Math.hypot(a, b), 2.0) * (Math.pow(b, 2.0) + Math.pow(a, 2.0)))) + -1.0;
}
def code(a, b): return ((4.0 * math.pow(b, 2.0)) + (math.pow(math.hypot(a, b), 2.0) * (math.pow(b, 2.0) + math.pow(a, 2.0)))) + -1.0
function code(a, b) return Float64(Float64(Float64(4.0 * (b ^ 2.0)) + Float64((hypot(a, b) ^ 2.0) * Float64((b ^ 2.0) + (a ^ 2.0)))) + -1.0) end
function tmp = code(a, b) tmp = ((4.0 * (b ^ 2.0)) + ((hypot(a, b) ^ 2.0) * ((b ^ 2.0) + (a ^ 2.0)))) + -1.0; end
code[a_, b_] := N[(N[(N[(4.0 * N[Power[b, 2.0], $MachinePrecision]), $MachinePrecision] + N[(N[Power[N[Sqrt[a ^ 2 + b ^ 2], $MachinePrecision], 2.0], $MachinePrecision] * N[(N[Power[b, 2.0], $MachinePrecision] + N[Power[a, 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + -1.0), $MachinePrecision]
\begin{array}{l}
\\
\left(4 \cdot {b}^{2} + {\left(\mathsf{hypot}\left(a, b\right)\right)}^{2} \cdot \left({b}^{2} + {a}^{2}\right)\right) + -1
\end{array}
Initial program 76.0%
sub-neg76.0%
Simplified78.0%
fma-define78.0%
unpow278.0%
distribute-lft-in66.3%
fma-define66.3%
add-sqr-sqrt66.3%
pow266.3%
fma-define66.3%
hypot-define66.3%
pow266.3%
fma-define66.3%
add-sqr-sqrt66.3%
pow266.3%
fma-define66.3%
hypot-define66.3%
pow266.3%
Applied egg-rr66.3%
distribute-lft-out78.0%
Simplified78.0%
Taylor expanded in a around 0 99.2%
Final simplification99.2%
(FPCore (a b) :precision binary64 (+ -1.0 (+ (* 4.0 (pow b 2.0)) (pow (cbrt (pow (hypot a b) 4.0)) 3.0))))
double code(double a, double b) {
return -1.0 + ((4.0 * pow(b, 2.0)) + pow(cbrt(pow(hypot(a, b), 4.0)), 3.0));
}
public static double code(double a, double b) {
return -1.0 + ((4.0 * Math.pow(b, 2.0)) + Math.pow(Math.cbrt(Math.pow(Math.hypot(a, b), 4.0)), 3.0));
}
function code(a, b) return Float64(-1.0 + Float64(Float64(4.0 * (b ^ 2.0)) + (cbrt((hypot(a, b) ^ 4.0)) ^ 3.0))) end
code[a_, b_] := N[(-1.0 + N[(N[(4.0 * N[Power[b, 2.0], $MachinePrecision]), $MachinePrecision] + N[Power[N[Power[N[Power[N[Sqrt[a ^ 2 + b ^ 2], $MachinePrecision], 4.0], $MachinePrecision], 1/3], $MachinePrecision], 3.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
-1 + \left(4 \cdot {b}^{2} + {\left(\sqrt[3]{{\left(\mathsf{hypot}\left(a, b\right)\right)}^{4}}\right)}^{3}\right)
\end{array}
Initial program 76.0%
sub-neg76.0%
Simplified78.0%
fma-define78.0%
unpow278.0%
distribute-lft-in66.3%
fma-define66.3%
add-sqr-sqrt66.3%
pow266.3%
fma-define66.3%
hypot-define66.3%
pow266.3%
fma-define66.3%
add-sqr-sqrt66.3%
pow266.3%
fma-define66.3%
hypot-define66.3%
pow266.3%
Applied egg-rr66.3%
distribute-lft-out78.0%
Simplified78.0%
Taylor expanded in a around 0 99.2%
add-cube-cbrt99.0%
pow399.0%
pow299.0%
add-sqr-sqrt99.0%
unpow299.0%
hypot-undefine99.0%
unpow299.0%
hypot-undefine99.0%
unpow299.0%
pow-prod-up99.0%
metadata-eval99.0%
Applied egg-rr99.0%
Final simplification99.0%
(FPCore (a b)
:precision binary64
(let* ((t_0
(+
(pow (+ (* a a) (* b b)) 2.0)
(* 4.0 (+ (* (* a a) (+ a 1.0)) (* (* b b) (- 1.0 (* a 3.0))))))))
(if (<= t_0 INFINITY) (+ -1.0 t_0) (+ -1.0 (* (pow a 3.0) (+ 4.0 a))))))
double code(double a, double b) {
double t_0 = pow(((a * a) + (b * b)), 2.0) + (4.0 * (((a * a) * (a + 1.0)) + ((b * b) * (1.0 - (a * 3.0)))));
double tmp;
if (t_0 <= ((double) INFINITY)) {
tmp = -1.0 + t_0;
} else {
tmp = -1.0 + (pow(a, 3.0) * (4.0 + a));
}
return tmp;
}
public static double code(double a, double b) {
double t_0 = Math.pow(((a * a) + (b * b)), 2.0) + (4.0 * (((a * a) * (a + 1.0)) + ((b * b) * (1.0 - (a * 3.0)))));
double tmp;
if (t_0 <= Double.POSITIVE_INFINITY) {
tmp = -1.0 + t_0;
} else {
tmp = -1.0 + (Math.pow(a, 3.0) * (4.0 + a));
}
return tmp;
}
def code(a, b): t_0 = math.pow(((a * a) + (b * b)), 2.0) + (4.0 * (((a * a) * (a + 1.0)) + ((b * b) * (1.0 - (a * 3.0))))) tmp = 0 if t_0 <= math.inf: tmp = -1.0 + t_0 else: tmp = -1.0 + (math.pow(a, 3.0) * (4.0 + a)) return tmp
function code(a, b) t_0 = Float64((Float64(Float64(a * a) + Float64(b * b)) ^ 2.0) + Float64(4.0 * Float64(Float64(Float64(a * a) * Float64(a + 1.0)) + Float64(Float64(b * b) * Float64(1.0 - Float64(a * 3.0)))))) tmp = 0.0 if (t_0 <= Inf) tmp = Float64(-1.0 + t_0); else tmp = Float64(-1.0 + Float64((a ^ 3.0) * Float64(4.0 + a))); end return tmp end
function tmp_2 = code(a, b) t_0 = (((a * a) + (b * b)) ^ 2.0) + (4.0 * (((a * a) * (a + 1.0)) + ((b * b) * (1.0 - (a * 3.0))))); tmp = 0.0; if (t_0 <= Inf) tmp = -1.0 + t_0; else tmp = -1.0 + ((a ^ 3.0) * (4.0 + a)); end tmp_2 = tmp; end
code[a_, b_] := Block[{t$95$0 = N[(N[Power[N[(N[(a * a), $MachinePrecision] + N[(b * b), $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[(4.0 * N[(N[(N[(a * a), $MachinePrecision] * N[(a + 1.0), $MachinePrecision]), $MachinePrecision] + N[(N[(b * b), $MachinePrecision] * N[(1.0 - N[(a * 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, Infinity], N[(-1.0 + t$95$0), $MachinePrecision], N[(-1.0 + N[(N[Power[a, 3.0], $MachinePrecision] * N[(4.0 + a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := {\left(a \cdot a + b \cdot b\right)}^{2} + 4 \cdot \left(\left(a \cdot a\right) \cdot \left(a + 1\right) + \left(b \cdot b\right) \cdot \left(1 - a \cdot 3\right)\right)\\
\mathbf{if}\;t\_0 \leq \infty:\\
\;\;\;\;-1 + t\_0\\
\mathbf{else}:\\
\;\;\;\;-1 + {a}^{3} \cdot \left(4 + a\right)\\
\end{array}
\end{array}
if (+.f64 (pow.f64 (+.f64 (*.f64 a a) (*.f64 b b)) #s(literal 2 binary64)) (*.f64 #s(literal 4 binary64) (+.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1 binary64) a)) (*.f64 (*.f64 b b) (-.f64 #s(literal 1 binary64) (*.f64 #s(literal 3 binary64) a)))))) < +inf.0Initial program 99.8%
if +inf.0 < (+.f64 (pow.f64 (+.f64 (*.f64 a a) (*.f64 b b)) #s(literal 2 binary64)) (*.f64 #s(literal 4 binary64) (+.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1 binary64) a)) (*.f64 (*.f64 b b) (-.f64 #s(literal 1 binary64) (*.f64 #s(literal 3 binary64) a)))))) Initial program 0.0%
sub-neg0.0%
Simplified8.2%
Taylor expanded in a around inf 89.1%
associate-*r/89.1%
metadata-eval89.1%
Simplified89.1%
Taylor expanded in a around 0 89.1%
Final simplification97.3%
(FPCore (a b) :precision binary64 (if (<= a -33500000000000.0) (+ -1.0 (* (pow a 4.0) (+ 1.0 (/ 4.0 a)))) (if (<= a 1.55e+20) (+ -1.0 (pow b 4.0)) (+ -1.0 (pow a 4.0)))))
double code(double a, double b) {
double tmp;
if (a <= -33500000000000.0) {
tmp = -1.0 + (pow(a, 4.0) * (1.0 + (4.0 / a)));
} else if (a <= 1.55e+20) {
tmp = -1.0 + pow(b, 4.0);
} else {
tmp = -1.0 + pow(a, 4.0);
}
return tmp;
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: tmp
if (a <= (-33500000000000.0d0)) then
tmp = (-1.0d0) + ((a ** 4.0d0) * (1.0d0 + (4.0d0 / a)))
else if (a <= 1.55d+20) then
tmp = (-1.0d0) + (b ** 4.0d0)
else
tmp = (-1.0d0) + (a ** 4.0d0)
end if
code = tmp
end function
public static double code(double a, double b) {
double tmp;
if (a <= -33500000000000.0) {
tmp = -1.0 + (Math.pow(a, 4.0) * (1.0 + (4.0 / a)));
} else if (a <= 1.55e+20) {
tmp = -1.0 + Math.pow(b, 4.0);
} else {
tmp = -1.0 + Math.pow(a, 4.0);
}
return tmp;
}
def code(a, b): tmp = 0 if a <= -33500000000000.0: tmp = -1.0 + (math.pow(a, 4.0) * (1.0 + (4.0 / a))) elif a <= 1.55e+20: tmp = -1.0 + math.pow(b, 4.0) else: tmp = -1.0 + math.pow(a, 4.0) return tmp
function code(a, b) tmp = 0.0 if (a <= -33500000000000.0) tmp = Float64(-1.0 + Float64((a ^ 4.0) * Float64(1.0 + Float64(4.0 / a)))); elseif (a <= 1.55e+20) tmp = Float64(-1.0 + (b ^ 4.0)); else tmp = Float64(-1.0 + (a ^ 4.0)); end return tmp end
function tmp_2 = code(a, b) tmp = 0.0; if (a <= -33500000000000.0) tmp = -1.0 + ((a ^ 4.0) * (1.0 + (4.0 / a))); elseif (a <= 1.55e+20) tmp = -1.0 + (b ^ 4.0); else tmp = -1.0 + (a ^ 4.0); end tmp_2 = tmp; end
code[a_, b_] := If[LessEqual[a, -33500000000000.0], N[(-1.0 + N[(N[Power[a, 4.0], $MachinePrecision] * N[(1.0 + N[(4.0 / a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[a, 1.55e+20], N[(-1.0 + N[Power[b, 4.0], $MachinePrecision]), $MachinePrecision], N[(-1.0 + N[Power[a, 4.0], $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;a \leq -33500000000000:\\
\;\;\;\;-1 + {a}^{4} \cdot \left(1 + \frac{4}{a}\right)\\
\mathbf{elif}\;a \leq 1.55 \cdot 10^{+20}:\\
\;\;\;\;-1 + {b}^{4}\\
\mathbf{else}:\\
\;\;\;\;-1 + {a}^{4}\\
\end{array}
\end{array}
if a < -3.35e13Initial program 35.3%
sub-neg35.3%
Simplified43.0%
Taylor expanded in a around inf 92.8%
associate-*r/92.8%
metadata-eval92.8%
Simplified92.8%
if -3.35e13 < a < 1.55e20Initial program 97.7%
sub-neg97.7%
Simplified97.7%
Taylor expanded in b around inf 98.5%
if 1.55e20 < a Initial program 67.3%
sub-neg67.3%
Simplified67.3%
Taylor expanded in a around inf 90.5%
Final simplification95.6%
(FPCore (a b) :precision binary64 (if (or (<= a -9.8e+17) (not (<= a 4.6e+22))) (+ -1.0 (pow a 4.0)) (+ -1.0 (pow b 4.0))))
double code(double a, double b) {
double tmp;
if ((a <= -9.8e+17) || !(a <= 4.6e+22)) {
tmp = -1.0 + pow(a, 4.0);
} else {
tmp = -1.0 + pow(b, 4.0);
}
return tmp;
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: tmp
if ((a <= (-9.8d+17)) .or. (.not. (a <= 4.6d+22))) then
tmp = (-1.0d0) + (a ** 4.0d0)
else
tmp = (-1.0d0) + (b ** 4.0d0)
end if
code = tmp
end function
public static double code(double a, double b) {
double tmp;
if ((a <= -9.8e+17) || !(a <= 4.6e+22)) {
tmp = -1.0 + Math.pow(a, 4.0);
} else {
tmp = -1.0 + Math.pow(b, 4.0);
}
return tmp;
}
def code(a, b): tmp = 0 if (a <= -9.8e+17) or not (a <= 4.6e+22): tmp = -1.0 + math.pow(a, 4.0) else: tmp = -1.0 + math.pow(b, 4.0) return tmp
function code(a, b) tmp = 0.0 if ((a <= -9.8e+17) || !(a <= 4.6e+22)) tmp = Float64(-1.0 + (a ^ 4.0)); else tmp = Float64(-1.0 + (b ^ 4.0)); end return tmp end
function tmp_2 = code(a, b) tmp = 0.0; if ((a <= -9.8e+17) || ~((a <= 4.6e+22))) tmp = -1.0 + (a ^ 4.0); else tmp = -1.0 + (b ^ 4.0); end tmp_2 = tmp; end
code[a_, b_] := If[Or[LessEqual[a, -9.8e+17], N[Not[LessEqual[a, 4.6e+22]], $MachinePrecision]], N[(-1.0 + N[Power[a, 4.0], $MachinePrecision]), $MachinePrecision], N[(-1.0 + N[Power[b, 4.0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;a \leq -9.8 \cdot 10^{+17} \lor \neg \left(a \leq 4.6 \cdot 10^{+22}\right):\\
\;\;\;\;-1 + {a}^{4}\\
\mathbf{else}:\\
\;\;\;\;-1 + {b}^{4}\\
\end{array}
\end{array}
if a < -9.8e17 or 4.6000000000000004e22 < a Initial program 48.1%
sub-neg48.1%
Simplified52.6%
Taylor expanded in a around inf 92.6%
if -9.8e17 < a < 4.6000000000000004e22Initial program 97.7%
sub-neg97.7%
Simplified97.7%
Taylor expanded in b around inf 97.9%
Final simplification95.5%
(FPCore (a b) :precision binary64 (+ -1.0 (pow a 4.0)))
double code(double a, double b) {
return -1.0 + pow(a, 4.0);
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
code = (-1.0d0) + (a ** 4.0d0)
end function
public static double code(double a, double b) {
return -1.0 + Math.pow(a, 4.0);
}
def code(a, b): return -1.0 + math.pow(a, 4.0)
function code(a, b) return Float64(-1.0 + (a ^ 4.0)) end
function tmp = code(a, b) tmp = -1.0 + (a ^ 4.0); end
code[a_, b_] := N[(-1.0 + N[Power[a, 4.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
-1 + {a}^{4}
\end{array}
Initial program 76.0%
sub-neg76.0%
Simplified78.0%
Taylor expanded in a around inf 62.8%
Final simplification62.8%
(FPCore (a b) :precision binary64 -1.0)
double code(double a, double b) {
return -1.0;
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
code = -1.0d0
end function
public static double code(double a, double b) {
return -1.0;
}
def code(a, b): return -1.0
function code(a, b) return -1.0 end
function tmp = code(a, b) tmp = -1.0; end
code[a_, b_] := -1.0
\begin{array}{l}
\\
-1
\end{array}
Initial program 76.0%
sub-neg76.0%
Simplified78.0%
Taylor expanded in b around inf 69.4%
Taylor expanded in b around 0 22.0%
Final simplification22.0%
herbie shell --seed 2024076
(FPCore (a b)
:name "Bouland and Aaronson, Equation (25)"
:precision binary64
(- (+ (pow (+ (* a a) (* b b)) 2.0) (* 4.0 (+ (* (* a a) (+ 1.0 a)) (* (* b b) (- 1.0 (* 3.0 a)))))) 1.0))