
(FPCore (c0 w h D d M) :precision binary64 (let* ((t_0 (/ (* c0 (* d d)) (* (* w h) (* D D))))) (* (/ c0 (* 2.0 w)) (+ t_0 (sqrt (- (* t_0 t_0) (* M M)))))))
double code(double c0, double w, double h, double D, double d, double M) {
double t_0 = (c0 * (d * d)) / ((w * h) * (D * D));
return (c0 / (2.0 * w)) * (t_0 + sqrt(((t_0 * t_0) - (M * M))));
}
real(8) function code(c0, w, h, d, d_1, m)
real(8), intent (in) :: c0
real(8), intent (in) :: w
real(8), intent (in) :: h
real(8), intent (in) :: d
real(8), intent (in) :: d_1
real(8), intent (in) :: m
real(8) :: t_0
t_0 = (c0 * (d_1 * d_1)) / ((w * h) * (d * d))
code = (c0 / (2.0d0 * w)) * (t_0 + sqrt(((t_0 * t_0) - (m * m))))
end function
public static double code(double c0, double w, double h, double D, double d, double M) {
double t_0 = (c0 * (d * d)) / ((w * h) * (D * D));
return (c0 / (2.0 * w)) * (t_0 + Math.sqrt(((t_0 * t_0) - (M * M))));
}
def code(c0, w, h, D, d, M): t_0 = (c0 * (d * d)) / ((w * h) * (D * D)) return (c0 / (2.0 * w)) * (t_0 + math.sqrt(((t_0 * t_0) - (M * M))))
function code(c0, w, h, D, d, M) t_0 = Float64(Float64(c0 * Float64(d * d)) / Float64(Float64(w * h) * Float64(D * D))) return Float64(Float64(c0 / Float64(2.0 * w)) * Float64(t_0 + sqrt(Float64(Float64(t_0 * t_0) - Float64(M * M))))) end
function tmp = code(c0, w, h, D, d, M) t_0 = (c0 * (d * d)) / ((w * h) * (D * D)); tmp = (c0 / (2.0 * w)) * (t_0 + sqrt(((t_0 * t_0) - (M * M)))); end
code[c0_, w_, h_, D_, d_, M_] := Block[{t$95$0 = N[(N[(c0 * N[(d * d), $MachinePrecision]), $MachinePrecision] / N[(N[(w * h), $MachinePrecision] * N[(D * D), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, N[(N[(c0 / N[(2.0 * w), $MachinePrecision]), $MachinePrecision] * N[(t$95$0 + N[Sqrt[N[(N[(t$95$0 * t$95$0), $MachinePrecision] - N[(M * M), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{c0 \cdot \left(d \cdot d\right)}{\left(w \cdot h\right) \cdot \left(D \cdot D\right)}\\
\frac{c0}{2 \cdot w} \cdot \left(t\_0 + \sqrt{t\_0 \cdot t\_0 - M \cdot M}\right)
\end{array}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (c0 w h D d M) :precision binary64 (let* ((t_0 (/ (* c0 (* d d)) (* (* w h) (* D D))))) (* (/ c0 (* 2.0 w)) (+ t_0 (sqrt (- (* t_0 t_0) (* M M)))))))
double code(double c0, double w, double h, double D, double d, double M) {
double t_0 = (c0 * (d * d)) / ((w * h) * (D * D));
return (c0 / (2.0 * w)) * (t_0 + sqrt(((t_0 * t_0) - (M * M))));
}
real(8) function code(c0, w, h, d, d_1, m)
real(8), intent (in) :: c0
real(8), intent (in) :: w
real(8), intent (in) :: h
real(8), intent (in) :: d
real(8), intent (in) :: d_1
real(8), intent (in) :: m
real(8) :: t_0
t_0 = (c0 * (d_1 * d_1)) / ((w * h) * (d * d))
code = (c0 / (2.0d0 * w)) * (t_0 + sqrt(((t_0 * t_0) - (m * m))))
end function
public static double code(double c0, double w, double h, double D, double d, double M) {
double t_0 = (c0 * (d * d)) / ((w * h) * (D * D));
return (c0 / (2.0 * w)) * (t_0 + Math.sqrt(((t_0 * t_0) - (M * M))));
}
def code(c0, w, h, D, d, M): t_0 = (c0 * (d * d)) / ((w * h) * (D * D)) return (c0 / (2.0 * w)) * (t_0 + math.sqrt(((t_0 * t_0) - (M * M))))
function code(c0, w, h, D, d, M) t_0 = Float64(Float64(c0 * Float64(d * d)) / Float64(Float64(w * h) * Float64(D * D))) return Float64(Float64(c0 / Float64(2.0 * w)) * Float64(t_0 + sqrt(Float64(Float64(t_0 * t_0) - Float64(M * M))))) end
function tmp = code(c0, w, h, D, d, M) t_0 = (c0 * (d * d)) / ((w * h) * (D * D)); tmp = (c0 / (2.0 * w)) * (t_0 + sqrt(((t_0 * t_0) - (M * M)))); end
code[c0_, w_, h_, D_, d_, M_] := Block[{t$95$0 = N[(N[(c0 * N[(d * d), $MachinePrecision]), $MachinePrecision] / N[(N[(w * h), $MachinePrecision] * N[(D * D), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, N[(N[(c0 / N[(2.0 * w), $MachinePrecision]), $MachinePrecision] * N[(t$95$0 + N[Sqrt[N[(N[(t$95$0 * t$95$0), $MachinePrecision] - N[(M * M), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{c0 \cdot \left(d \cdot d\right)}{\left(w \cdot h\right) \cdot \left(D \cdot D\right)}\\
\frac{c0}{2 \cdot w} \cdot \left(t\_0 + \sqrt{t\_0 \cdot t\_0 - M \cdot M}\right)
\end{array}
\end{array}
(FPCore (c0 w h D d M)
:precision binary64
(let* ((t_0 (/ (* c0 (* d d)) (* (* w h) (* D D)))))
(if (<=
(* (/ c0 (* 2.0 w)) (+ t_0 (sqrt (- (* t_0 t_0) (* M M)))))
INFINITY)
(*
c0
(/ (* 2.0 (* c0 (/ (pow d 2.0) (* (* w h) (pow D 2.0))))) (* 2.0 w)))
(* c0 (/ 0.0 (* 2.0 w))))))
double code(double c0, double w, double h, double D, double d, double M) {
double t_0 = (c0 * (d * d)) / ((w * h) * (D * D));
double tmp;
if (((c0 / (2.0 * w)) * (t_0 + sqrt(((t_0 * t_0) - (M * M))))) <= ((double) INFINITY)) {
tmp = c0 * ((2.0 * (c0 * (pow(d, 2.0) / ((w * h) * pow(D, 2.0))))) / (2.0 * w));
} else {
tmp = c0 * (0.0 / (2.0 * w));
}
return tmp;
}
public static double code(double c0, double w, double h, double D, double d, double M) {
double t_0 = (c0 * (d * d)) / ((w * h) * (D * D));
double tmp;
if (((c0 / (2.0 * w)) * (t_0 + Math.sqrt(((t_0 * t_0) - (M * M))))) <= Double.POSITIVE_INFINITY) {
tmp = c0 * ((2.0 * (c0 * (Math.pow(d, 2.0) / ((w * h) * Math.pow(D, 2.0))))) / (2.0 * w));
} else {
tmp = c0 * (0.0 / (2.0 * w));
}
return tmp;
}
def code(c0, w, h, D, d, M): t_0 = (c0 * (d * d)) / ((w * h) * (D * D)) tmp = 0 if ((c0 / (2.0 * w)) * (t_0 + math.sqrt(((t_0 * t_0) - (M * M))))) <= math.inf: tmp = c0 * ((2.0 * (c0 * (math.pow(d, 2.0) / ((w * h) * math.pow(D, 2.0))))) / (2.0 * w)) else: tmp = c0 * (0.0 / (2.0 * w)) return tmp
function code(c0, w, h, D, d, M) t_0 = Float64(Float64(c0 * Float64(d * d)) / Float64(Float64(w * h) * Float64(D * D))) tmp = 0.0 if (Float64(Float64(c0 / Float64(2.0 * w)) * Float64(t_0 + sqrt(Float64(Float64(t_0 * t_0) - Float64(M * M))))) <= Inf) tmp = Float64(c0 * Float64(Float64(2.0 * Float64(c0 * Float64((d ^ 2.0) / Float64(Float64(w * h) * (D ^ 2.0))))) / Float64(2.0 * w))); else tmp = Float64(c0 * Float64(0.0 / Float64(2.0 * w))); end return tmp end
function tmp_2 = code(c0, w, h, D, d, M) t_0 = (c0 * (d * d)) / ((w * h) * (D * D)); tmp = 0.0; if (((c0 / (2.0 * w)) * (t_0 + sqrt(((t_0 * t_0) - (M * M))))) <= Inf) tmp = c0 * ((2.0 * (c0 * ((d ^ 2.0) / ((w * h) * (D ^ 2.0))))) / (2.0 * w)); else tmp = c0 * (0.0 / (2.0 * w)); end tmp_2 = tmp; end
code[c0_, w_, h_, D_, d_, M_] := Block[{t$95$0 = N[(N[(c0 * N[(d * d), $MachinePrecision]), $MachinePrecision] / N[(N[(w * h), $MachinePrecision] * N[(D * D), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(N[(c0 / N[(2.0 * w), $MachinePrecision]), $MachinePrecision] * N[(t$95$0 + N[Sqrt[N[(N[(t$95$0 * t$95$0), $MachinePrecision] - N[(M * M), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], Infinity], N[(c0 * N[(N[(2.0 * N[(c0 * N[(N[Power[d, 2.0], $MachinePrecision] / N[(N[(w * h), $MachinePrecision] * N[Power[D, 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(2.0 * w), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(c0 * N[(0.0 / N[(2.0 * w), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{c0 \cdot \left(d \cdot d\right)}{\left(w \cdot h\right) \cdot \left(D \cdot D\right)}\\
\mathbf{if}\;\frac{c0}{2 \cdot w} \cdot \left(t\_0 + \sqrt{t\_0 \cdot t\_0 - M \cdot M}\right) \leq \infty:\\
\;\;\;\;c0 \cdot \frac{2 \cdot \left(c0 \cdot \frac{{d}^{2}}{\left(w \cdot h\right) \cdot {D}^{2}}\right)}{2 \cdot w}\\
\mathbf{else}:\\
\;\;\;\;c0 \cdot \frac{0}{2 \cdot w}\\
\end{array}
\end{array}
if (*.f64 (/.f64 c0 (*.f64 #s(literal 2 binary64) w)) (+.f64 (/.f64 (*.f64 c0 (*.f64 d d)) (*.f64 (*.f64 w h) (*.f64 D D))) (sqrt.f64 (-.f64 (*.f64 (/.f64 (*.f64 c0 (*.f64 d d)) (*.f64 (*.f64 w h) (*.f64 D D))) (/.f64 (*.f64 c0 (*.f64 d d)) (*.f64 (*.f64 w h) (*.f64 D D)))) (*.f64 M M))))) < +inf.0Initial program 77.6%
Simplified78.1%
Taylor expanded in c0 around inf 76.6%
associate-/l*79.5%
Simplified79.5%
if +inf.0 < (*.f64 (/.f64 c0 (*.f64 #s(literal 2 binary64) w)) (+.f64 (/.f64 (*.f64 c0 (*.f64 d d)) (*.f64 (*.f64 w h) (*.f64 D D))) (sqrt.f64 (-.f64 (*.f64 (/.f64 (*.f64 c0 (*.f64 d d)) (*.f64 (*.f64 w h) (*.f64 D D))) (/.f64 (*.f64 c0 (*.f64 d d)) (*.f64 (*.f64 w h) (*.f64 D D)))) (*.f64 M M))))) Initial program 0.0%
Simplified20.2%
Taylor expanded in c0 around -inf 2.2%
distribute-lft-in1.0%
mul-1-neg1.0%
distribute-rgt-neg-in1.0%
associate-/l*0.1%
mul-1-neg0.1%
associate-/l*0.1%
distribute-lft1-in0.1%
metadata-eval0.1%
mul0-lft45.6%
metadata-eval45.6%
Simplified45.6%
Final simplification57.8%
(FPCore (c0 w h D d M)
:precision binary64
(let* ((t_0 (/ (* c0 (* d d)) (* (* w h) (* D D))))
(t_1 (* (/ c0 (* 2.0 w)) (+ t_0 (sqrt (- (* t_0 t_0) (* M M)))))))
(if (<= t_1 INFINITY) t_1 (* c0 (/ 0.0 (* 2.0 w))))))
double code(double c0, double w, double h, double D, double d, double M) {
double t_0 = (c0 * (d * d)) / ((w * h) * (D * D));
double t_1 = (c0 / (2.0 * w)) * (t_0 + sqrt(((t_0 * t_0) - (M * M))));
double tmp;
if (t_1 <= ((double) INFINITY)) {
tmp = t_1;
} else {
tmp = c0 * (0.0 / (2.0 * w));
}
return tmp;
}
public static double code(double c0, double w, double h, double D, double d, double M) {
double t_0 = (c0 * (d * d)) / ((w * h) * (D * D));
double t_1 = (c0 / (2.0 * w)) * (t_0 + Math.sqrt(((t_0 * t_0) - (M * M))));
double tmp;
if (t_1 <= Double.POSITIVE_INFINITY) {
tmp = t_1;
} else {
tmp = c0 * (0.0 / (2.0 * w));
}
return tmp;
}
def code(c0, w, h, D, d, M): t_0 = (c0 * (d * d)) / ((w * h) * (D * D)) t_1 = (c0 / (2.0 * w)) * (t_0 + math.sqrt(((t_0 * t_0) - (M * M)))) tmp = 0 if t_1 <= math.inf: tmp = t_1 else: tmp = c0 * (0.0 / (2.0 * w)) return tmp
function code(c0, w, h, D, d, M) t_0 = Float64(Float64(c0 * Float64(d * d)) / Float64(Float64(w * h) * Float64(D * D))) t_1 = Float64(Float64(c0 / Float64(2.0 * w)) * Float64(t_0 + sqrt(Float64(Float64(t_0 * t_0) - Float64(M * M))))) tmp = 0.0 if (t_1 <= Inf) tmp = t_1; else tmp = Float64(c0 * Float64(0.0 / Float64(2.0 * w))); end return tmp end
function tmp_2 = code(c0, w, h, D, d, M) t_0 = (c0 * (d * d)) / ((w * h) * (D * D)); t_1 = (c0 / (2.0 * w)) * (t_0 + sqrt(((t_0 * t_0) - (M * M)))); tmp = 0.0; if (t_1 <= Inf) tmp = t_1; else tmp = c0 * (0.0 / (2.0 * w)); end tmp_2 = tmp; end
code[c0_, w_, h_, D_, d_, M_] := Block[{t$95$0 = N[(N[(c0 * N[(d * d), $MachinePrecision]), $MachinePrecision] / N[(N[(w * h), $MachinePrecision] * N[(D * D), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(N[(c0 / N[(2.0 * w), $MachinePrecision]), $MachinePrecision] * N[(t$95$0 + N[Sqrt[N[(N[(t$95$0 * t$95$0), $MachinePrecision] - N[(M * M), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, Infinity], t$95$1, N[(c0 * N[(0.0 / N[(2.0 * w), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{c0 \cdot \left(d \cdot d\right)}{\left(w \cdot h\right) \cdot \left(D \cdot D\right)}\\
t_1 := \frac{c0}{2 \cdot w} \cdot \left(t\_0 + \sqrt{t\_0 \cdot t\_0 - M \cdot M}\right)\\
\mathbf{if}\;t\_1 \leq \infty:\\
\;\;\;\;t\_1\\
\mathbf{else}:\\
\;\;\;\;c0 \cdot \frac{0}{2 \cdot w}\\
\end{array}
\end{array}
if (*.f64 (/.f64 c0 (*.f64 #s(literal 2 binary64) w)) (+.f64 (/.f64 (*.f64 c0 (*.f64 d d)) (*.f64 (*.f64 w h) (*.f64 D D))) (sqrt.f64 (-.f64 (*.f64 (/.f64 (*.f64 c0 (*.f64 d d)) (*.f64 (*.f64 w h) (*.f64 D D))) (/.f64 (*.f64 c0 (*.f64 d d)) (*.f64 (*.f64 w h) (*.f64 D D)))) (*.f64 M M))))) < +inf.0Initial program 77.6%
if +inf.0 < (*.f64 (/.f64 c0 (*.f64 #s(literal 2 binary64) w)) (+.f64 (/.f64 (*.f64 c0 (*.f64 d d)) (*.f64 (*.f64 w h) (*.f64 D D))) (sqrt.f64 (-.f64 (*.f64 (/.f64 (*.f64 c0 (*.f64 d d)) (*.f64 (*.f64 w h) (*.f64 D D))) (/.f64 (*.f64 c0 (*.f64 d d)) (*.f64 (*.f64 w h) (*.f64 D D)))) (*.f64 M M))))) Initial program 0.0%
Simplified20.2%
Taylor expanded in c0 around -inf 2.2%
distribute-lft-in1.0%
mul-1-neg1.0%
distribute-rgt-neg-in1.0%
associate-/l*0.1%
mul-1-neg0.1%
associate-/l*0.1%
distribute-lft1-in0.1%
metadata-eval0.1%
mul0-lft45.6%
metadata-eval45.6%
Simplified45.6%
Final simplification57.1%
(FPCore (c0 w h D d M)
:precision binary64
(let* ((t_0 (* (/ c0 (* w h)) (* (/ d D) (/ d D)))))
(if (or (<= w -6e-24) (not (<= w 1.15e+62)))
(* c0 (/ 0.0 (* 2.0 w)))
(* (/ c0 (* 2.0 w)) (+ t_0 (sqrt (- (* t_0 t_0) (* M M))))))))
double code(double c0, double w, double h, double D, double d, double M) {
double t_0 = (c0 / (w * h)) * ((d / D) * (d / D));
double tmp;
if ((w <= -6e-24) || !(w <= 1.15e+62)) {
tmp = c0 * (0.0 / (2.0 * w));
} else {
tmp = (c0 / (2.0 * w)) * (t_0 + sqrt(((t_0 * t_0) - (M * M))));
}
return tmp;
}
real(8) function code(c0, w, h, d, d_1, m)
real(8), intent (in) :: c0
real(8), intent (in) :: w
real(8), intent (in) :: h
real(8), intent (in) :: d
real(8), intent (in) :: d_1
real(8), intent (in) :: m
real(8) :: t_0
real(8) :: tmp
t_0 = (c0 / (w * h)) * ((d_1 / d) * (d_1 / d))
if ((w <= (-6d-24)) .or. (.not. (w <= 1.15d+62))) then
tmp = c0 * (0.0d0 / (2.0d0 * w))
else
tmp = (c0 / (2.0d0 * w)) * (t_0 + sqrt(((t_0 * t_0) - (m * m))))
end if
code = tmp
end function
public static double code(double c0, double w, double h, double D, double d, double M) {
double t_0 = (c0 / (w * h)) * ((d / D) * (d / D));
double tmp;
if ((w <= -6e-24) || !(w <= 1.15e+62)) {
tmp = c0 * (0.0 / (2.0 * w));
} else {
tmp = (c0 / (2.0 * w)) * (t_0 + Math.sqrt(((t_0 * t_0) - (M * M))));
}
return tmp;
}
def code(c0, w, h, D, d, M): t_0 = (c0 / (w * h)) * ((d / D) * (d / D)) tmp = 0 if (w <= -6e-24) or not (w <= 1.15e+62): tmp = c0 * (0.0 / (2.0 * w)) else: tmp = (c0 / (2.0 * w)) * (t_0 + math.sqrt(((t_0 * t_0) - (M * M)))) return tmp
function code(c0, w, h, D, d, M) t_0 = Float64(Float64(c0 / Float64(w * h)) * Float64(Float64(d / D) * Float64(d / D))) tmp = 0.0 if ((w <= -6e-24) || !(w <= 1.15e+62)) tmp = Float64(c0 * Float64(0.0 / Float64(2.0 * w))); else tmp = Float64(Float64(c0 / Float64(2.0 * w)) * Float64(t_0 + sqrt(Float64(Float64(t_0 * t_0) - Float64(M * M))))); end return tmp end
function tmp_2 = code(c0, w, h, D, d, M) t_0 = (c0 / (w * h)) * ((d / D) * (d / D)); tmp = 0.0; if ((w <= -6e-24) || ~((w <= 1.15e+62))) tmp = c0 * (0.0 / (2.0 * w)); else tmp = (c0 / (2.0 * w)) * (t_0 + sqrt(((t_0 * t_0) - (M * M)))); end tmp_2 = tmp; end
code[c0_, w_, h_, D_, d_, M_] := Block[{t$95$0 = N[(N[(c0 / N[(w * h), $MachinePrecision]), $MachinePrecision] * N[(N[(d / D), $MachinePrecision] * N[(d / D), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[Or[LessEqual[w, -6e-24], N[Not[LessEqual[w, 1.15e+62]], $MachinePrecision]], N[(c0 * N[(0.0 / N[(2.0 * w), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(c0 / N[(2.0 * w), $MachinePrecision]), $MachinePrecision] * N[(t$95$0 + N[Sqrt[N[(N[(t$95$0 * t$95$0), $MachinePrecision] - N[(M * M), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{c0}{w \cdot h} \cdot \left(\frac{d}{D} \cdot \frac{d}{D}\right)\\
\mathbf{if}\;w \leq -6 \cdot 10^{-24} \lor \neg \left(w \leq 1.15 \cdot 10^{+62}\right):\\
\;\;\;\;c0 \cdot \frac{0}{2 \cdot w}\\
\mathbf{else}:\\
\;\;\;\;\frac{c0}{2 \cdot w} \cdot \left(t\_0 + \sqrt{t\_0 \cdot t\_0 - M \cdot M}\right)\\
\end{array}
\end{array}
if w < -5.99999999999999991e-24 or 1.14999999999999992e62 < w Initial program 20.6%
Simplified29.1%
Taylor expanded in c0 around -inf 8.6%
distribute-lft-in7.7%
mul-1-neg7.7%
distribute-rgt-neg-in7.7%
associate-/l*6.7%
mul-1-neg6.7%
associate-/l*6.6%
distribute-lft1-in6.6%
metadata-eval6.6%
mul0-lft47.0%
metadata-eval47.0%
Simplified47.0%
if -5.99999999999999991e-24 < w < 1.14999999999999992e62Initial program 33.8%
Simplified34.7%
times-frac34.7%
Applied egg-rr34.7%
times-frac34.7%
Applied egg-rr34.7%
times-frac34.7%
Applied egg-rr45.9%
Final simplification46.4%
(FPCore (c0 w h D d M) :precision binary64 (* c0 (/ 0.0 (* 2.0 w))))
double code(double c0, double w, double h, double D, double d, double M) {
return c0 * (0.0 / (2.0 * w));
}
real(8) function code(c0, w, h, d, d_1, m)
real(8), intent (in) :: c0
real(8), intent (in) :: w
real(8), intent (in) :: h
real(8), intent (in) :: d
real(8), intent (in) :: d_1
real(8), intent (in) :: m
code = c0 * (0.0d0 / (2.0d0 * w))
end function
public static double code(double c0, double w, double h, double D, double d, double M) {
return c0 * (0.0 / (2.0 * w));
}
def code(c0, w, h, D, d, M): return c0 * (0.0 / (2.0 * w))
function code(c0, w, h, D, d, M) return Float64(c0 * Float64(0.0 / Float64(2.0 * w))) end
function tmp = code(c0, w, h, D, d, M) tmp = c0 * (0.0 / (2.0 * w)); end
code[c0_, w_, h_, D_, d_, M_] := N[(c0 * N[(0.0 / N[(2.0 * w), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
c0 \cdot \frac{0}{2 \cdot w}
\end{array}
Initial program 27.9%
Simplified41.0%
Taylor expanded in c0 around -inf 5.3%
distribute-lft-in4.5%
mul-1-neg4.5%
distribute-rgt-neg-in4.5%
associate-/l*5.6%
mul-1-neg5.6%
associate-/l*4.3%
distribute-lft1-in4.3%
metadata-eval4.3%
mul0-lft33.9%
metadata-eval33.9%
Simplified33.9%
Final simplification33.9%
herbie shell --seed 2024076
(FPCore (c0 w h D d M)
:name "Henrywood and Agarwal, Equation (13)"
:precision binary64
(* (/ c0 (* 2.0 w)) (+ (/ (* c0 (* d d)) (* (* w h) (* D D))) (sqrt (- (* (/ (* c0 (* d d)) (* (* w h) (* D D))) (/ (* c0 (* d d)) (* (* w h) (* D D)))) (* M M))))))