
(FPCore (a b angle) :precision binary64 (let* ((t_0 (* (/ angle 180.0) PI))) (+ (pow (* a (sin t_0)) 2.0) (pow (* b (cos t_0)) 2.0))))
double code(double a, double b, double angle) {
double t_0 = (angle / 180.0) * ((double) M_PI);
return pow((a * sin(t_0)), 2.0) + pow((b * cos(t_0)), 2.0);
}
public static double code(double a, double b, double angle) {
double t_0 = (angle / 180.0) * Math.PI;
return Math.pow((a * Math.sin(t_0)), 2.0) + Math.pow((b * Math.cos(t_0)), 2.0);
}
def code(a, b, angle): t_0 = (angle / 180.0) * math.pi return math.pow((a * math.sin(t_0)), 2.0) + math.pow((b * math.cos(t_0)), 2.0)
function code(a, b, angle) t_0 = Float64(Float64(angle / 180.0) * pi) return Float64((Float64(a * sin(t_0)) ^ 2.0) + (Float64(b * cos(t_0)) ^ 2.0)) end
function tmp = code(a, b, angle) t_0 = (angle / 180.0) * pi; tmp = ((a * sin(t_0)) ^ 2.0) + ((b * cos(t_0)) ^ 2.0); end
code[a_, b_, angle_] := Block[{t$95$0 = N[(N[(angle / 180.0), $MachinePrecision] * Pi), $MachinePrecision]}, N[(N[Power[N[(a * N[Sin[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * N[Cos[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{angle}{180} \cdot \pi\\
{\left(a \cdot \sin t\_0\right)}^{2} + {\left(b \cdot \cos t\_0\right)}^{2}
\end{array}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (a b angle) :precision binary64 (let* ((t_0 (* (/ angle 180.0) PI))) (+ (pow (* a (sin t_0)) 2.0) (pow (* b (cos t_0)) 2.0))))
double code(double a, double b, double angle) {
double t_0 = (angle / 180.0) * ((double) M_PI);
return pow((a * sin(t_0)), 2.0) + pow((b * cos(t_0)), 2.0);
}
public static double code(double a, double b, double angle) {
double t_0 = (angle / 180.0) * Math.PI;
return Math.pow((a * Math.sin(t_0)), 2.0) + Math.pow((b * Math.cos(t_0)), 2.0);
}
def code(a, b, angle): t_0 = (angle / 180.0) * math.pi return math.pow((a * math.sin(t_0)), 2.0) + math.pow((b * math.cos(t_0)), 2.0)
function code(a, b, angle) t_0 = Float64(Float64(angle / 180.0) * pi) return Float64((Float64(a * sin(t_0)) ^ 2.0) + (Float64(b * cos(t_0)) ^ 2.0)) end
function tmp = code(a, b, angle) t_0 = (angle / 180.0) * pi; tmp = ((a * sin(t_0)) ^ 2.0) + ((b * cos(t_0)) ^ 2.0); end
code[a_, b_, angle_] := Block[{t$95$0 = N[(N[(angle / 180.0), $MachinePrecision] * Pi), $MachinePrecision]}, N[(N[Power[N[(a * N[Sin[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * N[Cos[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{angle}{180} \cdot \pi\\
{\left(a \cdot \sin t\_0\right)}^{2} + {\left(b \cdot \cos t\_0\right)}^{2}
\end{array}
\end{array}
(FPCore (a b angle) :precision binary64 (+ (pow (* a (sin (* angle (/ PI 180.0)))) 2.0) (pow (* b (cos (* 0.005555555555555556 (* angle PI)))) 2.0)))
double code(double a, double b, double angle) {
return pow((a * sin((angle * (((double) M_PI) / 180.0)))), 2.0) + pow((b * cos((0.005555555555555556 * (angle * ((double) M_PI))))), 2.0);
}
public static double code(double a, double b, double angle) {
return Math.pow((a * Math.sin((angle * (Math.PI / 180.0)))), 2.0) + Math.pow((b * Math.cos((0.005555555555555556 * (angle * Math.PI)))), 2.0);
}
def code(a, b, angle): return math.pow((a * math.sin((angle * (math.pi / 180.0)))), 2.0) + math.pow((b * math.cos((0.005555555555555556 * (angle * math.pi)))), 2.0)
function code(a, b, angle) return Float64((Float64(a * sin(Float64(angle * Float64(pi / 180.0)))) ^ 2.0) + (Float64(b * cos(Float64(0.005555555555555556 * Float64(angle * pi)))) ^ 2.0)) end
function tmp = code(a, b, angle) tmp = ((a * sin((angle * (pi / 180.0)))) ^ 2.0) + ((b * cos((0.005555555555555556 * (angle * pi)))) ^ 2.0); end
code[a_, b_, angle_] := N[(N[Power[N[(a * N[Sin[N[(angle * N[(Pi / 180.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * N[Cos[N[(0.005555555555555556 * N[(angle * Pi), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{\left(a \cdot \sin \left(angle \cdot \frac{\pi}{180}\right)\right)}^{2} + {\left(b \cdot \cos \left(0.005555555555555556 \cdot \left(angle \cdot \pi\right)\right)\right)}^{2}
\end{array}
Initial program 78.8%
unpow278.8%
associate-*l/78.9%
associate-/l*78.9%
unpow278.9%
Simplified79.0%
Taylor expanded in angle around inf 79.0%
Final simplification79.0%
(FPCore (a b angle) :precision binary64 (+ (pow (* a (sin (* 0.005555555555555556 (* angle PI)))) 2.0) (pow (* b (cos (* angle (/ PI 180.0)))) 2.0)))
double code(double a, double b, double angle) {
return pow((a * sin((0.005555555555555556 * (angle * ((double) M_PI))))), 2.0) + pow((b * cos((angle * (((double) M_PI) / 180.0)))), 2.0);
}
public static double code(double a, double b, double angle) {
return Math.pow((a * Math.sin((0.005555555555555556 * (angle * Math.PI)))), 2.0) + Math.pow((b * Math.cos((angle * (Math.PI / 180.0)))), 2.0);
}
def code(a, b, angle): return math.pow((a * math.sin((0.005555555555555556 * (angle * math.pi)))), 2.0) + math.pow((b * math.cos((angle * (math.pi / 180.0)))), 2.0)
function code(a, b, angle) return Float64((Float64(a * sin(Float64(0.005555555555555556 * Float64(angle * pi)))) ^ 2.0) + (Float64(b * cos(Float64(angle * Float64(pi / 180.0)))) ^ 2.0)) end
function tmp = code(a, b, angle) tmp = ((a * sin((0.005555555555555556 * (angle * pi)))) ^ 2.0) + ((b * cos((angle * (pi / 180.0)))) ^ 2.0); end
code[a_, b_, angle_] := N[(N[Power[N[(a * N[Sin[N[(0.005555555555555556 * N[(angle * Pi), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * N[Cos[N[(angle * N[(Pi / 180.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{\left(a \cdot \sin \left(0.005555555555555556 \cdot \left(angle \cdot \pi\right)\right)\right)}^{2} + {\left(b \cdot \cos \left(angle \cdot \frac{\pi}{180}\right)\right)}^{2}
\end{array}
Initial program 78.8%
unpow278.8%
associate-*l/78.9%
associate-/l*78.9%
unpow278.9%
Simplified79.0%
Taylor expanded in angle around inf 79.0%
Final simplification79.0%
(FPCore (a b angle) :precision binary64 (+ (pow (* a (sin (* 0.005555555555555556 (* angle PI)))) 2.0) (pow b 2.0)))
double code(double a, double b, double angle) {
return pow((a * sin((0.005555555555555556 * (angle * ((double) M_PI))))), 2.0) + pow(b, 2.0);
}
public static double code(double a, double b, double angle) {
return Math.pow((a * Math.sin((0.005555555555555556 * (angle * Math.PI)))), 2.0) + Math.pow(b, 2.0);
}
def code(a, b, angle): return math.pow((a * math.sin((0.005555555555555556 * (angle * math.pi)))), 2.0) + math.pow(b, 2.0)
function code(a, b, angle) return Float64((Float64(a * sin(Float64(0.005555555555555556 * Float64(angle * pi)))) ^ 2.0) + (b ^ 2.0)) end
function tmp = code(a, b, angle) tmp = ((a * sin((0.005555555555555556 * (angle * pi)))) ^ 2.0) + (b ^ 2.0); end
code[a_, b_, angle_] := N[(N[Power[N[(a * N[Sin[N[(0.005555555555555556 * N[(angle * Pi), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[b, 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{\left(a \cdot \sin \left(0.005555555555555556 \cdot \left(angle \cdot \pi\right)\right)\right)}^{2} + {b}^{2}
\end{array}
Initial program 78.8%
unpow278.8%
associate-*l/78.9%
associate-/l*78.9%
unpow278.9%
Simplified79.0%
Taylor expanded in angle around 0 78.4%
Taylor expanded in angle around 0 78.4%
Final simplification78.4%
(FPCore (a b angle) :precision binary64 (+ (pow (* a (sin (* angle (/ PI 180.0)))) 2.0) (pow b 2.0)))
double code(double a, double b, double angle) {
return pow((a * sin((angle * (((double) M_PI) / 180.0)))), 2.0) + pow(b, 2.0);
}
public static double code(double a, double b, double angle) {
return Math.pow((a * Math.sin((angle * (Math.PI / 180.0)))), 2.0) + Math.pow(b, 2.0);
}
def code(a, b, angle): return math.pow((a * math.sin((angle * (math.pi / 180.0)))), 2.0) + math.pow(b, 2.0)
function code(a, b, angle) return Float64((Float64(a * sin(Float64(angle * Float64(pi / 180.0)))) ^ 2.0) + (b ^ 2.0)) end
function tmp = code(a, b, angle) tmp = ((a * sin((angle * (pi / 180.0)))) ^ 2.0) + (b ^ 2.0); end
code[a_, b_, angle_] := N[(N[Power[N[(a * N[Sin[N[(angle * N[(Pi / 180.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[b, 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{\left(a \cdot \sin \left(angle \cdot \frac{\pi}{180}\right)\right)}^{2} + {b}^{2}
\end{array}
Initial program 78.8%
unpow278.8%
associate-*l/78.9%
associate-/l*78.9%
unpow278.9%
Simplified79.0%
Taylor expanded in angle around 0 78.4%
Final simplification78.4%
(FPCore (a b angle) :precision binary64 (+ (pow b 2.0) (pow (* angle (* a (* PI 0.005555555555555556))) 2.0)))
double code(double a, double b, double angle) {
return pow(b, 2.0) + pow((angle * (a * (((double) M_PI) * 0.005555555555555556))), 2.0);
}
public static double code(double a, double b, double angle) {
return Math.pow(b, 2.0) + Math.pow((angle * (a * (Math.PI * 0.005555555555555556))), 2.0);
}
def code(a, b, angle): return math.pow(b, 2.0) + math.pow((angle * (a * (math.pi * 0.005555555555555556))), 2.0)
function code(a, b, angle) return Float64((b ^ 2.0) + (Float64(angle * Float64(a * Float64(pi * 0.005555555555555556))) ^ 2.0)) end
function tmp = code(a, b, angle) tmp = (b ^ 2.0) + ((angle * (a * (pi * 0.005555555555555556))) ^ 2.0); end
code[a_, b_, angle_] := N[(N[Power[b, 2.0], $MachinePrecision] + N[Power[N[(angle * N[(a * N[(Pi * 0.005555555555555556), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{b}^{2} + {\left(angle \cdot \left(a \cdot \left(\pi \cdot 0.005555555555555556\right)\right)\right)}^{2}
\end{array}
Initial program 78.8%
unpow278.8%
associate-*l/78.9%
associate-/l*78.9%
unpow278.9%
Simplified79.0%
Taylor expanded in angle around 0 78.4%
Taylor expanded in angle around 0 72.5%
unpow272.5%
rem-cube-cbrt72.3%
associate-*r*72.3%
associate-*l*71.2%
rem-cube-cbrt71.4%
rem-cube-cbrt71.2%
*-commutative71.2%
associate-*r*71.2%
rem-cube-cbrt71.5%
Applied egg-rr71.5%
Taylor expanded in a around 0 59.5%
*-commutative59.5%
associate-*r*59.5%
associate-*l*59.5%
unpow259.5%
metadata-eval59.5%
swap-sqr59.5%
*-commutative59.5%
unpow259.5%
unpow259.5%
swap-sqr72.5%
swap-sqr72.5%
*-commutative72.5%
*-commutative72.5%
unpow272.5%
*-commutative72.5%
associate-*l*72.6%
Simplified72.6%
Final simplification72.6%
(FPCore (a b angle) :precision binary64 (+ (pow b 2.0) (* (* a 0.005555555555555556) (* (* angle PI) (* a (* angle (* PI 0.005555555555555556)))))))
double code(double a, double b, double angle) {
return pow(b, 2.0) + ((a * 0.005555555555555556) * ((angle * ((double) M_PI)) * (a * (angle * (((double) M_PI) * 0.005555555555555556)))));
}
public static double code(double a, double b, double angle) {
return Math.pow(b, 2.0) + ((a * 0.005555555555555556) * ((angle * Math.PI) * (a * (angle * (Math.PI * 0.005555555555555556)))));
}
def code(a, b, angle): return math.pow(b, 2.0) + ((a * 0.005555555555555556) * ((angle * math.pi) * (a * (angle * (math.pi * 0.005555555555555556)))))
function code(a, b, angle) return Float64((b ^ 2.0) + Float64(Float64(a * 0.005555555555555556) * Float64(Float64(angle * pi) * Float64(a * Float64(angle * Float64(pi * 0.005555555555555556)))))) end
function tmp = code(a, b, angle) tmp = (b ^ 2.0) + ((a * 0.005555555555555556) * ((angle * pi) * (a * (angle * (pi * 0.005555555555555556))))); end
code[a_, b_, angle_] := N[(N[Power[b, 2.0], $MachinePrecision] + N[(N[(a * 0.005555555555555556), $MachinePrecision] * N[(N[(angle * Pi), $MachinePrecision] * N[(a * N[(angle * N[(Pi * 0.005555555555555556), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{b}^{2} + \left(a \cdot 0.005555555555555556\right) \cdot \left(\left(angle \cdot \pi\right) \cdot \left(a \cdot \left(angle \cdot \left(\pi \cdot 0.005555555555555556\right)\right)\right)\right)
\end{array}
Initial program 78.8%
unpow278.8%
associate-*l/78.9%
associate-/l*78.9%
unpow278.9%
Simplified79.0%
Taylor expanded in angle around 0 78.4%
Taylor expanded in angle around 0 72.5%
unpow272.5%
rem-cube-cbrt72.3%
associate-*r*72.3%
associate-*l*71.2%
rem-cube-cbrt71.4%
rem-cube-cbrt71.2%
*-commutative71.2%
associate-*r*71.2%
rem-cube-cbrt71.5%
Applied egg-rr71.5%
Final simplification71.5%
(FPCore (a b angle) :precision binary64 (let* ((t_0 (* a (* angle (* PI 0.005555555555555556))))) (+ (pow b 2.0) (* t_0 t_0))))
double code(double a, double b, double angle) {
double t_0 = a * (angle * (((double) M_PI) * 0.005555555555555556));
return pow(b, 2.0) + (t_0 * t_0);
}
public static double code(double a, double b, double angle) {
double t_0 = a * (angle * (Math.PI * 0.005555555555555556));
return Math.pow(b, 2.0) + (t_0 * t_0);
}
def code(a, b, angle): t_0 = a * (angle * (math.pi * 0.005555555555555556)) return math.pow(b, 2.0) + (t_0 * t_0)
function code(a, b, angle) t_0 = Float64(a * Float64(angle * Float64(pi * 0.005555555555555556))) return Float64((b ^ 2.0) + Float64(t_0 * t_0)) end
function tmp = code(a, b, angle) t_0 = a * (angle * (pi * 0.005555555555555556)); tmp = (b ^ 2.0) + (t_0 * t_0); end
code[a_, b_, angle_] := Block[{t$95$0 = N[(a * N[(angle * N[(Pi * 0.005555555555555556), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, N[(N[Power[b, 2.0], $MachinePrecision] + N[(t$95$0 * t$95$0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := a \cdot \left(angle \cdot \left(\pi \cdot 0.005555555555555556\right)\right)\\
{b}^{2} + t\_0 \cdot t\_0
\end{array}
\end{array}
Initial program 78.8%
unpow278.8%
associate-*l/78.9%
associate-/l*78.9%
unpow278.9%
Simplified79.0%
Taylor expanded in angle around 0 78.4%
Taylor expanded in angle around 0 72.5%
unpow272.5%
rem-cube-cbrt72.3%
*-commutative72.3%
associate-*r*72.2%
rem-cube-cbrt72.5%
rem-cube-cbrt72.2%
*-commutative72.2%
associate-*r*72.2%
rem-cube-cbrt72.5%
Applied egg-rr72.5%
Final simplification72.5%
herbie shell --seed 2024076
(FPCore (a b angle)
:name "ab-angle->ABCF A"
:precision binary64
(+ (pow (* a (sin (* (/ angle 180.0) PI))) 2.0) (pow (* b (cos (* (/ angle 180.0) PI))) 2.0)))