
(FPCore (x y) :precision binary64 (- (+ x y) (* x y)))
double code(double x, double y) {
return (x + y) - (x * y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x + y) - (x * y)
end function
public static double code(double x, double y) {
return (x + y) - (x * y);
}
def code(x, y): return (x + y) - (x * y)
function code(x, y) return Float64(Float64(x + y) - Float64(x * y)) end
function tmp = code(x, y) tmp = (x + y) - (x * y); end
code[x_, y_] := N[(N[(x + y), $MachinePrecision] - N[(x * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + y\right) - x \cdot y
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (- (+ x y) (* x y)))
double code(double x, double y) {
return (x + y) - (x * y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x + y) - (x * y)
end function
public static double code(double x, double y) {
return (x + y) - (x * y);
}
def code(x, y): return (x + y) - (x * y)
function code(x, y) return Float64(Float64(x + y) - Float64(x * y)) end
function tmp = code(x, y) tmp = (x + y) - (x * y); end
code[x_, y_] := N[(N[(x + y), $MachinePrecision] - N[(x * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + y\right) - x \cdot y
\end{array}
NOTE: x and y should be sorted in increasing order before calling this function. (FPCore (x y) :precision binary64 (+ x (* y (- 1.0 x))))
assert(x < y);
double code(double x, double y) {
return x + (y * (1.0 - x));
}
NOTE: x and y should be sorted in increasing order before calling this function.
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x + (y * (1.0d0 - x))
end function
assert x < y;
public static double code(double x, double y) {
return x + (y * (1.0 - x));
}
[x, y] = sort([x, y]) def code(x, y): return x + (y * (1.0 - x))
x, y = sort([x, y]) function code(x, y) return Float64(x + Float64(y * Float64(1.0 - x))) end
x, y = num2cell(sort([x, y])){:}
function tmp = code(x, y)
tmp = x + (y * (1.0 - x));
end
NOTE: x and y should be sorted in increasing order before calling this function. code[x_, y_] := N[(x + N[(y * N[(1.0 - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[x, y] = \mathsf{sort}([x, y])\\
\\
x + y \cdot \left(1 - x\right)
\end{array}
Initial program 100.0%
associate--l+100.0%
Simplified100.0%
Taylor expanded in y around 0 100.0%
Final simplification100.0%
NOTE: x and y should be sorted in increasing order before calling this function. (FPCore (x y) :precision binary64 (if (<= x -1.0) (* x (- 1.0 y)) (if (<= x 1.0) (+ x y) (* x (- y)))))
assert(x < y);
double code(double x, double y) {
double tmp;
if (x <= -1.0) {
tmp = x * (1.0 - y);
} else if (x <= 1.0) {
tmp = x + y;
} else {
tmp = x * -y;
}
return tmp;
}
NOTE: x and y should be sorted in increasing order before calling this function.
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-1.0d0)) then
tmp = x * (1.0d0 - y)
else if (x <= 1.0d0) then
tmp = x + y
else
tmp = x * -y
end if
code = tmp
end function
assert x < y;
public static double code(double x, double y) {
double tmp;
if (x <= -1.0) {
tmp = x * (1.0 - y);
} else if (x <= 1.0) {
tmp = x + y;
} else {
tmp = x * -y;
}
return tmp;
}
[x, y] = sort([x, y]) def code(x, y): tmp = 0 if x <= -1.0: tmp = x * (1.0 - y) elif x <= 1.0: tmp = x + y else: tmp = x * -y return tmp
x, y = sort([x, y]) function code(x, y) tmp = 0.0 if (x <= -1.0) tmp = Float64(x * Float64(1.0 - y)); elseif (x <= 1.0) tmp = Float64(x + y); else tmp = Float64(x * Float64(-y)); end return tmp end
x, y = num2cell(sort([x, y])){:}
function tmp_2 = code(x, y)
tmp = 0.0;
if (x <= -1.0)
tmp = x * (1.0 - y);
elseif (x <= 1.0)
tmp = x + y;
else
tmp = x * -y;
end
tmp_2 = tmp;
end
NOTE: x and y should be sorted in increasing order before calling this function. code[x_, y_] := If[LessEqual[x, -1.0], N[(x * N[(1.0 - y), $MachinePrecision]), $MachinePrecision], If[LessEqual[x, 1.0], N[(x + y), $MachinePrecision], N[(x * (-y)), $MachinePrecision]]]
\begin{array}{l}
[x, y] = \mathsf{sort}([x, y])\\
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1:\\
\;\;\;\;x \cdot \left(1 - y\right)\\
\mathbf{elif}\;x \leq 1:\\
\;\;\;\;x + y\\
\mathbf{else}:\\
\;\;\;\;x \cdot \left(-y\right)\\
\end{array}
\end{array}
if x < -1Initial program 100.0%
+-commutative100.0%
*-commutative100.0%
associate--l+100.0%
+-commutative100.0%
*-lft-identity100.0%
metadata-eval100.0%
distribute-rgt-out--100.0%
fma-define100.0%
metadata-eval100.0%
Simplified100.0%
Taylor expanded in x around inf 98.9%
if -1 < x < 1Initial program 100.0%
associate--l+100.0%
Simplified100.0%
Taylor expanded in x around 0 99.5%
if 1 < x Initial program 99.9%
+-commutative99.9%
*-commutative99.9%
associate--l+99.9%
+-commutative99.9%
*-lft-identity99.9%
metadata-eval99.9%
distribute-rgt-out--100.0%
fma-define100.0%
metadata-eval100.0%
Simplified100.0%
Taylor expanded in x around inf 96.3%
sub-neg96.3%
distribute-rgt-in96.3%
*-un-lft-identity96.3%
distribute-lft-neg-in96.3%
unsub-neg96.3%
Applied egg-rr96.3%
Taylor expanded in y around inf 48.3%
mul-1-neg48.3%
distribute-rgt-neg-out48.3%
Simplified48.3%
Final simplification88.9%
NOTE: x and y should be sorted in increasing order before calling this function. (FPCore (x y) :precision binary64 (if (<= x -1.0) (- x (* x y)) (if (<= x 1.0) (+ x y) (* x (- y)))))
assert(x < y);
double code(double x, double y) {
double tmp;
if (x <= -1.0) {
tmp = x - (x * y);
} else if (x <= 1.0) {
tmp = x + y;
} else {
tmp = x * -y;
}
return tmp;
}
NOTE: x and y should be sorted in increasing order before calling this function.
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-1.0d0)) then
tmp = x - (x * y)
else if (x <= 1.0d0) then
tmp = x + y
else
tmp = x * -y
end if
code = tmp
end function
assert x < y;
public static double code(double x, double y) {
double tmp;
if (x <= -1.0) {
tmp = x - (x * y);
} else if (x <= 1.0) {
tmp = x + y;
} else {
tmp = x * -y;
}
return tmp;
}
[x, y] = sort([x, y]) def code(x, y): tmp = 0 if x <= -1.0: tmp = x - (x * y) elif x <= 1.0: tmp = x + y else: tmp = x * -y return tmp
x, y = sort([x, y]) function code(x, y) tmp = 0.0 if (x <= -1.0) tmp = Float64(x - Float64(x * y)); elseif (x <= 1.0) tmp = Float64(x + y); else tmp = Float64(x * Float64(-y)); end return tmp end
x, y = num2cell(sort([x, y])){:}
function tmp_2 = code(x, y)
tmp = 0.0;
if (x <= -1.0)
tmp = x - (x * y);
elseif (x <= 1.0)
tmp = x + y;
else
tmp = x * -y;
end
tmp_2 = tmp;
end
NOTE: x and y should be sorted in increasing order before calling this function. code[x_, y_] := If[LessEqual[x, -1.0], N[(x - N[(x * y), $MachinePrecision]), $MachinePrecision], If[LessEqual[x, 1.0], N[(x + y), $MachinePrecision], N[(x * (-y)), $MachinePrecision]]]
\begin{array}{l}
[x, y] = \mathsf{sort}([x, y])\\
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1:\\
\;\;\;\;x - x \cdot y\\
\mathbf{elif}\;x \leq 1:\\
\;\;\;\;x + y\\
\mathbf{else}:\\
\;\;\;\;x \cdot \left(-y\right)\\
\end{array}
\end{array}
if x < -1Initial program 100.0%
+-commutative100.0%
*-commutative100.0%
associate--l+100.0%
+-commutative100.0%
*-lft-identity100.0%
metadata-eval100.0%
distribute-rgt-out--100.0%
fma-define100.0%
metadata-eval100.0%
Simplified100.0%
Taylor expanded in x around inf 98.9%
sub-neg98.9%
distribute-rgt-in98.9%
*-un-lft-identity98.9%
distribute-lft-neg-in98.9%
unsub-neg98.9%
Applied egg-rr98.9%
if -1 < x < 1Initial program 100.0%
associate--l+100.0%
Simplified100.0%
Taylor expanded in x around 0 99.5%
if 1 < x Initial program 99.9%
+-commutative99.9%
*-commutative99.9%
associate--l+99.9%
+-commutative99.9%
*-lft-identity99.9%
metadata-eval99.9%
distribute-rgt-out--100.0%
fma-define100.0%
metadata-eval100.0%
Simplified100.0%
Taylor expanded in x around inf 96.3%
sub-neg96.3%
distribute-rgt-in96.3%
*-un-lft-identity96.3%
distribute-lft-neg-in96.3%
unsub-neg96.3%
Applied egg-rr96.3%
Taylor expanded in y around inf 48.3%
mul-1-neg48.3%
distribute-rgt-neg-out48.3%
Simplified48.3%
Final simplification88.9%
NOTE: x and y should be sorted in increasing order before calling this function. (FPCore (x y) :precision binary64 (if (<= y -860.0) (* x (- y)) (+ x y)))
assert(x < y);
double code(double x, double y) {
double tmp;
if (y <= -860.0) {
tmp = x * -y;
} else {
tmp = x + y;
}
return tmp;
}
NOTE: x and y should be sorted in increasing order before calling this function.
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (y <= (-860.0d0)) then
tmp = x * -y
else
tmp = x + y
end if
code = tmp
end function
assert x < y;
public static double code(double x, double y) {
double tmp;
if (y <= -860.0) {
tmp = x * -y;
} else {
tmp = x + y;
}
return tmp;
}
[x, y] = sort([x, y]) def code(x, y): tmp = 0 if y <= -860.0: tmp = x * -y else: tmp = x + y return tmp
x, y = sort([x, y]) function code(x, y) tmp = 0.0 if (y <= -860.0) tmp = Float64(x * Float64(-y)); else tmp = Float64(x + y); end return tmp end
x, y = num2cell(sort([x, y])){:}
function tmp_2 = code(x, y)
tmp = 0.0;
if (y <= -860.0)
tmp = x * -y;
else
tmp = x + y;
end
tmp_2 = tmp;
end
NOTE: x and y should be sorted in increasing order before calling this function. code[x_, y_] := If[LessEqual[y, -860.0], N[(x * (-y)), $MachinePrecision], N[(x + y), $MachinePrecision]]
\begin{array}{l}
[x, y] = \mathsf{sort}([x, y])\\
\\
\begin{array}{l}
\mathbf{if}\;y \leq -860:\\
\;\;\;\;x \cdot \left(-y\right)\\
\mathbf{else}:\\
\;\;\;\;x + y\\
\end{array}
\end{array}
if y < -860Initial program 100.0%
+-commutative100.0%
*-commutative100.0%
associate--l+100.0%
+-commutative100.0%
*-lft-identity100.0%
metadata-eval100.0%
distribute-rgt-out--100.0%
fma-define100.0%
metadata-eval100.0%
Simplified100.0%
Taylor expanded in x around inf 42.4%
sub-neg42.4%
distribute-rgt-in42.4%
*-un-lft-identity42.4%
distribute-lft-neg-in42.4%
unsub-neg42.4%
Applied egg-rr42.4%
Taylor expanded in y around inf 42.0%
mul-1-neg42.0%
distribute-rgt-neg-out42.0%
Simplified42.0%
if -860 < y Initial program 100.0%
associate--l+100.0%
Simplified100.0%
Taylor expanded in x around 0 83.8%
Final simplification72.0%
NOTE: x and y should be sorted in increasing order before calling this function. (FPCore (x y) :precision binary64 (+ x y))
assert(x < y);
double code(double x, double y) {
return x + y;
}
NOTE: x and y should be sorted in increasing order before calling this function.
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x + y
end function
assert x < y;
public static double code(double x, double y) {
return x + y;
}
[x, y] = sort([x, y]) def code(x, y): return x + y
x, y = sort([x, y]) function code(x, y) return Float64(x + y) end
x, y = num2cell(sort([x, y])){:}
function tmp = code(x, y)
tmp = x + y;
end
NOTE: x and y should be sorted in increasing order before calling this function. code[x_, y_] := N[(x + y), $MachinePrecision]
\begin{array}{l}
[x, y] = \mathsf{sort}([x, y])\\
\\
x + y
\end{array}
Initial program 100.0%
associate--l+100.0%
Simplified100.0%
Taylor expanded in x around 0 76.9%
Final simplification76.9%
NOTE: x and y should be sorted in increasing order before calling this function. (FPCore (x y) :precision binary64 x)
assert(x < y);
double code(double x, double y) {
return x;
}
NOTE: x and y should be sorted in increasing order before calling this function.
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x
end function
assert x < y;
public static double code(double x, double y) {
return x;
}
[x, y] = sort([x, y]) def code(x, y): return x
x, y = sort([x, y]) function code(x, y) return x end
x, y = num2cell(sort([x, y])){:}
function tmp = code(x, y)
tmp = x;
end
NOTE: x and y should be sorted in increasing order before calling this function. code[x_, y_] := x
\begin{array}{l}
[x, y] = \mathsf{sort}([x, y])\\
\\
x
\end{array}
Initial program 100.0%
+-commutative100.0%
*-commutative100.0%
associate--l+100.0%
+-commutative100.0%
*-lft-identity100.0%
metadata-eval100.0%
distribute-rgt-out--100.0%
fma-define100.0%
metadata-eval100.0%
Simplified100.0%
Taylor expanded in y around 0 39.4%
Final simplification39.4%
herbie shell --seed 2024076
(FPCore (x y)
:name "Data.Colour.RGBSpace.HSL:hsl from colour-2.3.3, A"
:precision binary64
(- (+ x y) (* x y)))