
(FPCore (x y z t) :precision binary64 (- (* x y) (* z t)))
double code(double x, double y, double z, double t) {
return (x * y) - (z * t);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x * y) - (z * t)
end function
public static double code(double x, double y, double z, double t) {
return (x * y) - (z * t);
}
def code(x, y, z, t): return (x * y) - (z * t)
function code(x, y, z, t) return Float64(Float64(x * y) - Float64(z * t)) end
function tmp = code(x, y, z, t) tmp = (x * y) - (z * t); end
code[x_, y_, z_, t_] := N[(N[(x * y), $MachinePrecision] - N[(z * t), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot y - z \cdot t
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 3 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (- (* x y) (* z t)))
double code(double x, double y, double z, double t) {
return (x * y) - (z * t);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x * y) - (z * t)
end function
public static double code(double x, double y, double z, double t) {
return (x * y) - (z * t);
}
def code(x, y, z, t): return (x * y) - (z * t)
function code(x, y, z, t) return Float64(Float64(x * y) - Float64(z * t)) end
function tmp = code(x, y, z, t) tmp = (x * y) - (z * t); end
code[x_, y_, z_, t_] := N[(N[(x * y), $MachinePrecision] - N[(z * t), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot y - z \cdot t
\end{array}
(FPCore (x y z t) :precision binary64 (- (* x y) (* z t)))
double code(double x, double y, double z, double t) {
return (x * y) - (z * t);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x * y) - (z * t)
end function
public static double code(double x, double y, double z, double t) {
return (x * y) - (z * t);
}
def code(x, y, z, t): return (x * y) - (z * t)
function code(x, y, z, t) return Float64(Float64(x * y) - Float64(z * t)) end
function tmp = code(x, y, z, t) tmp = (x * y) - (z * t); end
code[x_, y_, z_, t_] := N[(N[(x * y), $MachinePrecision] - N[(z * t), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot y - z \cdot t
\end{array}
Initial program 99.6%
Final simplification99.6%
(FPCore (x y z t) :precision binary64 (if (or (<= (* x y) -62000.0) (not (<= (* x y) 2.6e-99))) (* x y) (* z (- t))))
double code(double x, double y, double z, double t) {
double tmp;
if (((x * y) <= -62000.0) || !((x * y) <= 2.6e-99)) {
tmp = x * y;
} else {
tmp = z * -t;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if (((x * y) <= (-62000.0d0)) .or. (.not. ((x * y) <= 2.6d-99))) then
tmp = x * y
else
tmp = z * -t
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if (((x * y) <= -62000.0) || !((x * y) <= 2.6e-99)) {
tmp = x * y;
} else {
tmp = z * -t;
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if ((x * y) <= -62000.0) or not ((x * y) <= 2.6e-99): tmp = x * y else: tmp = z * -t return tmp
function code(x, y, z, t) tmp = 0.0 if ((Float64(x * y) <= -62000.0) || !(Float64(x * y) <= 2.6e-99)) tmp = Float64(x * y); else tmp = Float64(z * Float64(-t)); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if (((x * y) <= -62000.0) || ~(((x * y) <= 2.6e-99))) tmp = x * y; else tmp = z * -t; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[Or[LessEqual[N[(x * y), $MachinePrecision], -62000.0], N[Not[LessEqual[N[(x * y), $MachinePrecision], 2.6e-99]], $MachinePrecision]], N[(x * y), $MachinePrecision], N[(z * (-t)), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \cdot y \leq -62000 \lor \neg \left(x \cdot y \leq 2.6 \cdot 10^{-99}\right):\\
\;\;\;\;x \cdot y\\
\mathbf{else}:\\
\;\;\;\;z \cdot \left(-t\right)\\
\end{array}
\end{array}
if (*.f64 x y) < -62000 or 2.60000000000000005e-99 < (*.f64 x y) Initial program 99.4%
Taylor expanded in x around inf 79.4%
if -62000 < (*.f64 x y) < 2.60000000000000005e-99Initial program 100.0%
Taylor expanded in x around 0 82.0%
associate-*r*82.0%
neg-mul-182.0%
*-commutative82.0%
Simplified82.0%
Final simplification80.4%
(FPCore (x y z t) :precision binary64 (* x y))
double code(double x, double y, double z, double t) {
return x * y;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x * y
end function
public static double code(double x, double y, double z, double t) {
return x * y;
}
def code(x, y, z, t): return x * y
function code(x, y, z, t) return Float64(x * y) end
function tmp = code(x, y, z, t) tmp = x * y; end
code[x_, y_, z_, t_] := N[(x * y), $MachinePrecision]
\begin{array}{l}
\\
x \cdot y
\end{array}
Initial program 99.6%
Taylor expanded in x around inf 57.2%
Final simplification57.2%
herbie shell --seed 2024076
(FPCore (x y z t)
:name "Linear.V3:cross from linear-1.19.1.3"
:precision binary64
(- (* x y) (* z t)))