
(FPCore (x y z) :precision binary64 (+ (+ (+ (* x y) (* z z)) (* z z)) (* z z)))
double code(double x, double y, double z) {
return (((x * y) + (z * z)) + (z * z)) + (z * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (((x * y) + (z * z)) + (z * z)) + (z * z)
end function
public static double code(double x, double y, double z) {
return (((x * y) + (z * z)) + (z * z)) + (z * z);
}
def code(x, y, z): return (((x * y) + (z * z)) + (z * z)) + (z * z)
function code(x, y, z) return Float64(Float64(Float64(Float64(x * y) + Float64(z * z)) + Float64(z * z)) + Float64(z * z)) end
function tmp = code(x, y, z) tmp = (((x * y) + (z * z)) + (z * z)) + (z * z); end
code[x_, y_, z_] := N[(N[(N[(N[(x * y), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(x \cdot y + z \cdot z\right) + z \cdot z\right) + z \cdot z
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 9 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ (+ (+ (* x y) (* z z)) (* z z)) (* z z)))
double code(double x, double y, double z) {
return (((x * y) + (z * z)) + (z * z)) + (z * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (((x * y) + (z * z)) + (z * z)) + (z * z)
end function
public static double code(double x, double y, double z) {
return (((x * y) + (z * z)) + (z * z)) + (z * z);
}
def code(x, y, z): return (((x * y) + (z * z)) + (z * z)) + (z * z)
function code(x, y, z) return Float64(Float64(Float64(Float64(x * y) + Float64(z * z)) + Float64(z * z)) + Float64(z * z)) end
function tmp = code(x, y, z) tmp = (((x * y) + (z * z)) + (z * z)) + (z * z); end
code[x_, y_, z_] := N[(N[(N[(N[(x * y), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(x \cdot y + z \cdot z\right) + z \cdot z\right) + z \cdot z
\end{array}
(FPCore (x y z) :precision binary64 (fma z z (fma x y (* 2.0 (* z z)))))
double code(double x, double y, double z) {
return fma(z, z, fma(x, y, (2.0 * (z * z))));
}
function code(x, y, z) return fma(z, z, fma(x, y, Float64(2.0 * Float64(z * z)))) end
code[x_, y_, z_] := N[(z * z + N[(x * y + N[(2.0 * N[(z * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(z, z, \mathsf{fma}\left(x, y, 2 \cdot \left(z \cdot z\right)\right)\right)
\end{array}
Initial program 97.9%
+-commutative97.9%
fma-define98.0%
associate-+l+98.0%
fma-define100.0%
count-2100.0%
Simplified100.0%
Final simplification100.0%
(FPCore (x y z) :precision binary64 (fma x y (* z (* z 3.0))))
double code(double x, double y, double z) {
return fma(x, y, (z * (z * 3.0)));
}
function code(x, y, z) return fma(x, y, Float64(z * Float64(z * 3.0))) end
code[x_, y_, z_] := N[(x * y + N[(z * N[(z * 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(x, y, z \cdot \left(z \cdot 3\right)\right)
\end{array}
Initial program 97.9%
associate-+l+97.9%
associate-+l+97.9%
fma-define99.9%
distribute-lft-out99.9%
distribute-lft-out99.9%
count-299.9%
distribute-rgt1-in99.9%
metadata-eval99.9%
*-commutative99.9%
metadata-eval99.9%
metadata-eval99.9%
Simplified99.9%
Final simplification99.9%
(FPCore (x y z) :precision binary64 (if (<= y 1.55e-110) (+ (* z z) (+ (* z z) (+ (* z z) (* x y)))) (* y (+ x (/ (* z (* z 3.0)) y)))))
double code(double x, double y, double z) {
double tmp;
if (y <= 1.55e-110) {
tmp = (z * z) + ((z * z) + ((z * z) + (x * y)));
} else {
tmp = y * (x + ((z * (z * 3.0)) / y));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= 1.55d-110) then
tmp = (z * z) + ((z * z) + ((z * z) + (x * y)))
else
tmp = y * (x + ((z * (z * 3.0d0)) / y))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= 1.55e-110) {
tmp = (z * z) + ((z * z) + ((z * z) + (x * y)));
} else {
tmp = y * (x + ((z * (z * 3.0)) / y));
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= 1.55e-110: tmp = (z * z) + ((z * z) + ((z * z) + (x * y))) else: tmp = y * (x + ((z * (z * 3.0)) / y)) return tmp
function code(x, y, z) tmp = 0.0 if (y <= 1.55e-110) tmp = Float64(Float64(z * z) + Float64(Float64(z * z) + Float64(Float64(z * z) + Float64(x * y)))); else tmp = Float64(y * Float64(x + Float64(Float64(z * Float64(z * 3.0)) / y))); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= 1.55e-110) tmp = (z * z) + ((z * z) + ((z * z) + (x * y))); else tmp = y * (x + ((z * (z * 3.0)) / y)); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, 1.55e-110], N[(N[(z * z), $MachinePrecision] + N[(N[(z * z), $MachinePrecision] + N[(N[(z * z), $MachinePrecision] + N[(x * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(y * N[(x + N[(N[(z * N[(z * 3.0), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq 1.55 \cdot 10^{-110}:\\
\;\;\;\;z \cdot z + \left(z \cdot z + \left(z \cdot z + x \cdot y\right)\right)\\
\mathbf{else}:\\
\;\;\;\;y \cdot \left(x + \frac{z \cdot \left(z \cdot 3\right)}{y}\right)\\
\end{array}
\end{array}
if y < 1.55000000000000004e-110Initial program 98.6%
if 1.55000000000000004e-110 < y Initial program 97.0%
Taylor expanded in y around inf 99.9%
Simplified99.9%
unpow299.9%
associate-/l*99.9%
Applied egg-rr99.9%
associate-*r*99.8%
associate-*r/99.9%
Applied egg-rr99.9%
Final simplification99.1%
(FPCore (x y z) :precision binary64 (if (<= x -8.2e-80) (* x (+ y (* 3.0 (* z (/ z x))))) (* y (+ x (* 3.0 (* z (/ z y)))))))
double code(double x, double y, double z) {
double tmp;
if (x <= -8.2e-80) {
tmp = x * (y + (3.0 * (z * (z / x))));
} else {
tmp = y * (x + (3.0 * (z * (z / y))));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (x <= (-8.2d-80)) then
tmp = x * (y + (3.0d0 * (z * (z / x))))
else
tmp = y * (x + (3.0d0 * (z * (z / y))))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (x <= -8.2e-80) {
tmp = x * (y + (3.0 * (z * (z / x))));
} else {
tmp = y * (x + (3.0 * (z * (z / y))));
}
return tmp;
}
def code(x, y, z): tmp = 0 if x <= -8.2e-80: tmp = x * (y + (3.0 * (z * (z / x)))) else: tmp = y * (x + (3.0 * (z * (z / y)))) return tmp
function code(x, y, z) tmp = 0.0 if (x <= -8.2e-80) tmp = Float64(x * Float64(y + Float64(3.0 * Float64(z * Float64(z / x))))); else tmp = Float64(y * Float64(x + Float64(3.0 * Float64(z * Float64(z / y))))); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (x <= -8.2e-80) tmp = x * (y + (3.0 * (z * (z / x)))); else tmp = y * (x + (3.0 * (z * (z / y)))); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[x, -8.2e-80], N[(x * N[(y + N[(3.0 * N[(z * N[(z / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(y * N[(x + N[(3.0 * N[(z * N[(z / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -8.2 \cdot 10^{-80}:\\
\;\;\;\;x \cdot \left(y + 3 \cdot \left(z \cdot \frac{z}{x}\right)\right)\\
\mathbf{else}:\\
\;\;\;\;y \cdot \left(x + 3 \cdot \left(z \cdot \frac{z}{y}\right)\right)\\
\end{array}
\end{array}
if x < -8.1999999999999999e-80Initial program 96.5%
Taylor expanded in x around inf 99.9%
Simplified99.9%
unpow299.9%
associate-/l*100.0%
Applied egg-rr100.0%
if -8.1999999999999999e-80 < x Initial program 98.7%
Taylor expanded in y around inf 97.1%
Simplified97.1%
unpow297.1%
associate-/l*97.1%
Applied egg-rr97.1%
Final simplification98.0%
(FPCore (x y z) :precision binary64 (if (<= x -1e-86) (* x (+ y (* 3.0 (* z (/ z x))))) (* y (+ x (* z (* 3.0 (/ z y)))))))
double code(double x, double y, double z) {
double tmp;
if (x <= -1e-86) {
tmp = x * (y + (3.0 * (z * (z / x))));
} else {
tmp = y * (x + (z * (3.0 * (z / y))));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (x <= (-1d-86)) then
tmp = x * (y + (3.0d0 * (z * (z / x))))
else
tmp = y * (x + (z * (3.0d0 * (z / y))))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (x <= -1e-86) {
tmp = x * (y + (3.0 * (z * (z / x))));
} else {
tmp = y * (x + (z * (3.0 * (z / y))));
}
return tmp;
}
def code(x, y, z): tmp = 0 if x <= -1e-86: tmp = x * (y + (3.0 * (z * (z / x)))) else: tmp = y * (x + (z * (3.0 * (z / y)))) return tmp
function code(x, y, z) tmp = 0.0 if (x <= -1e-86) tmp = Float64(x * Float64(y + Float64(3.0 * Float64(z * Float64(z / x))))); else tmp = Float64(y * Float64(x + Float64(z * Float64(3.0 * Float64(z / y))))); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (x <= -1e-86) tmp = x * (y + (3.0 * (z * (z / x)))); else tmp = y * (x + (z * (3.0 * (z / y)))); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[x, -1e-86], N[(x * N[(y + N[(3.0 * N[(z * N[(z / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(y * N[(x + N[(z * N[(3.0 * N[(z / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1 \cdot 10^{-86}:\\
\;\;\;\;x \cdot \left(y + 3 \cdot \left(z \cdot \frac{z}{x}\right)\right)\\
\mathbf{else}:\\
\;\;\;\;y \cdot \left(x + z \cdot \left(3 \cdot \frac{z}{y}\right)\right)\\
\end{array}
\end{array}
if x < -1.00000000000000008e-86Initial program 96.6%
Taylor expanded in x around inf 99.9%
Simplified99.9%
unpow299.9%
associate-/l*100.0%
Applied egg-rr100.0%
if -1.00000000000000008e-86 < x Initial program 98.6%
Taylor expanded in y around inf 97.0%
Simplified97.0%
unpow297.0%
associate-/l*97.0%
Applied egg-rr97.0%
associate-*r*97.0%
associate-*r/97.1%
Applied egg-rr97.1%
associate-/l*97.0%
*-commutative97.0%
associate-*l*97.0%
Applied egg-rr97.0%
Final simplification98.0%
(FPCore (x y z) :precision binary64 (if (<= y 6.5e-176) (* x (+ y (* 3.0 (* z (/ z x))))) (* y (+ x (/ (* z (* z 3.0)) y)))))
double code(double x, double y, double z) {
double tmp;
if (y <= 6.5e-176) {
tmp = x * (y + (3.0 * (z * (z / x))));
} else {
tmp = y * (x + ((z * (z * 3.0)) / y));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= 6.5d-176) then
tmp = x * (y + (3.0d0 * (z * (z / x))))
else
tmp = y * (x + ((z * (z * 3.0d0)) / y))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= 6.5e-176) {
tmp = x * (y + (3.0 * (z * (z / x))));
} else {
tmp = y * (x + ((z * (z * 3.0)) / y));
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= 6.5e-176: tmp = x * (y + (3.0 * (z * (z / x)))) else: tmp = y * (x + ((z * (z * 3.0)) / y)) return tmp
function code(x, y, z) tmp = 0.0 if (y <= 6.5e-176) tmp = Float64(x * Float64(y + Float64(3.0 * Float64(z * Float64(z / x))))); else tmp = Float64(y * Float64(x + Float64(Float64(z * Float64(z * 3.0)) / y))); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= 6.5e-176) tmp = x * (y + (3.0 * (z * (z / x)))); else tmp = y * (x + ((z * (z * 3.0)) / y)); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, 6.5e-176], N[(x * N[(y + N[(3.0 * N[(z * N[(z / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(y * N[(x + N[(N[(z * N[(z * 3.0), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq 6.5 \cdot 10^{-176}:\\
\;\;\;\;x \cdot \left(y + 3 \cdot \left(z \cdot \frac{z}{x}\right)\right)\\
\mathbf{else}:\\
\;\;\;\;y \cdot \left(x + \frac{z \cdot \left(z \cdot 3\right)}{y}\right)\\
\end{array}
\end{array}
if y < 6.5e-176Initial program 98.5%
Taylor expanded in x around inf 95.2%
Simplified95.2%
unpow295.2%
associate-/l*95.2%
Applied egg-rr95.2%
if 6.5e-176 < y Initial program 97.2%
Taylor expanded in y around inf 99.9%
Simplified99.9%
unpow299.9%
associate-/l*99.9%
Applied egg-rr99.9%
associate-*r*99.8%
associate-*r/99.9%
Applied egg-rr99.9%
Final simplification97.3%
(FPCore (x y z) :precision binary64 (* x (+ y (* 3.0 (* z (/ z x))))))
double code(double x, double y, double z) {
return x * (y + (3.0 * (z * (z / x))));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x * (y + (3.0d0 * (z * (z / x))))
end function
public static double code(double x, double y, double z) {
return x * (y + (3.0 * (z * (z / x))));
}
def code(x, y, z): return x * (y + (3.0 * (z * (z / x))))
function code(x, y, z) return Float64(x * Float64(y + Float64(3.0 * Float64(z * Float64(z / x))))) end
function tmp = code(x, y, z) tmp = x * (y + (3.0 * (z * (z / x)))); end
code[x_, y_, z_] := N[(x * N[(y + N[(3.0 * N[(z * N[(z / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \left(y + 3 \cdot \left(z \cdot \frac{z}{x}\right)\right)
\end{array}
Initial program 97.9%
Taylor expanded in x around inf 93.3%
Simplified93.3%
unpow293.3%
associate-/l*93.3%
Applied egg-rr93.3%
Final simplification93.3%
(FPCore (x y z) :precision binary64 (+ (* z z) (* x y)))
double code(double x, double y, double z) {
return (z * z) + (x * y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (z * z) + (x * y)
end function
public static double code(double x, double y, double z) {
return (z * z) + (x * y);
}
def code(x, y, z): return (z * z) + (x * y)
function code(x, y, z) return Float64(Float64(z * z) + Float64(x * y)) end
function tmp = code(x, y, z) tmp = (z * z) + (x * y); end
code[x_, y_, z_] := N[(N[(z * z), $MachinePrecision] + N[(x * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
z \cdot z + x \cdot y
\end{array}
Initial program 97.9%
Taylor expanded in x around inf 78.4%
Taylor expanded in x around inf 77.8%
Final simplification77.8%
(FPCore (x y z) :precision binary64 (* x y))
double code(double x, double y, double z) {
return x * y;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x * y
end function
public static double code(double x, double y, double z) {
return x * y;
}
def code(x, y, z): return x * y
function code(x, y, z) return Float64(x * y) end
function tmp = code(x, y, z) tmp = x * y; end
code[x_, y_, z_] := N[(x * y), $MachinePrecision]
\begin{array}{l}
\\
x \cdot y
\end{array}
Initial program 97.9%
Taylor expanded in y around inf 95.5%
Simplified95.5%
Taylor expanded in x around inf 54.4%
Final simplification54.4%
(FPCore (x y z) :precision binary64 (+ (* (* 3.0 z) z) (* y x)))
double code(double x, double y, double z) {
return ((3.0 * z) * z) + (y * x);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = ((3.0d0 * z) * z) + (y * x)
end function
public static double code(double x, double y, double z) {
return ((3.0 * z) * z) + (y * x);
}
def code(x, y, z): return ((3.0 * z) * z) + (y * x)
function code(x, y, z) return Float64(Float64(Float64(3.0 * z) * z) + Float64(y * x)) end
function tmp = code(x, y, z) tmp = ((3.0 * z) * z) + (y * x); end
code[x_, y_, z_] := N[(N[(N[(3.0 * z), $MachinePrecision] * z), $MachinePrecision] + N[(y * x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(3 \cdot z\right) \cdot z + y \cdot x
\end{array}
herbie shell --seed 2024076
(FPCore (x y z)
:name "Linear.Quaternion:$c/ from linear-1.19.1.3, A"
:precision binary64
:alt
(+ (* (* 3.0 z) z) (* y x))
(+ (+ (+ (* x y) (* z z)) (* z z)) (* z z)))