
(FPCore (x) :precision binary64 (- (/ 1.0 (+ x 1.0)) (/ 1.0 x)))
double code(double x) {
return (1.0 / (x + 1.0)) - (1.0 / x);
}
real(8) function code(x)
real(8), intent (in) :: x
code = (1.0d0 / (x + 1.0d0)) - (1.0d0 / x)
end function
public static double code(double x) {
return (1.0 / (x + 1.0)) - (1.0 / x);
}
def code(x): return (1.0 / (x + 1.0)) - (1.0 / x)
function code(x) return Float64(Float64(1.0 / Float64(x + 1.0)) - Float64(1.0 / x)) end
function tmp = code(x) tmp = (1.0 / (x + 1.0)) - (1.0 / x); end
code[x_] := N[(N[(1.0 / N[(x + 1.0), $MachinePrecision]), $MachinePrecision] - N[(1.0 / x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{x + 1} - \frac{1}{x}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x) :precision binary64 (- (/ 1.0 (+ x 1.0)) (/ 1.0 x)))
double code(double x) {
return (1.0 / (x + 1.0)) - (1.0 / x);
}
real(8) function code(x)
real(8), intent (in) :: x
code = (1.0d0 / (x + 1.0d0)) - (1.0d0 / x)
end function
public static double code(double x) {
return (1.0 / (x + 1.0)) - (1.0 / x);
}
def code(x): return (1.0 / (x + 1.0)) - (1.0 / x)
function code(x) return Float64(Float64(1.0 / Float64(x + 1.0)) - Float64(1.0 / x)) end
function tmp = code(x) tmp = (1.0 / (x + 1.0)) - (1.0 / x); end
code[x_] := N[(N[(1.0 / N[(x + 1.0), $MachinePrecision]), $MachinePrecision] - N[(1.0 / x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{x + 1} - \frac{1}{x}
\end{array}
(FPCore (x) :precision binary64 (/ (/ 1.0 x) (- -1.0 x)))
double code(double x) {
return (1.0 / x) / (-1.0 - x);
}
real(8) function code(x)
real(8), intent (in) :: x
code = (1.0d0 / x) / ((-1.0d0) - x)
end function
public static double code(double x) {
return (1.0 / x) / (-1.0 - x);
}
def code(x): return (1.0 / x) / (-1.0 - x)
function code(x) return Float64(Float64(1.0 / x) / Float64(-1.0 - x)) end
function tmp = code(x) tmp = (1.0 / x) / (-1.0 - x); end
code[x_] := N[(N[(1.0 / x), $MachinePrecision] / N[(-1.0 - x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\frac{1}{x}}{-1 - x}
\end{array}
Initial program 75.3%
sub-neg75.3%
+-commutative75.3%
distribute-neg-frac75.3%
metadata-eval75.3%
Applied egg-rr75.3%
metadata-eval75.3%
distribute-neg-frac75.3%
sub-neg75.3%
*-inverses75.3%
associate-/r*53.9%
*-commutative53.9%
associate-/r*75.3%
div-sub75.3%
*-inverses75.3%
div-sub77.2%
associate-/l/77.2%
+-commutative77.2%
associate--r+99.5%
div-sub99.5%
+-inverses99.5%
div099.5%
associate-/r*99.9%
neg-sub099.9%
associate-/r*99.5%
distribute-neg-frac99.5%
metadata-eval99.5%
distribute-rgt-in99.6%
Simplified99.6%
+-commutative99.6%
unpow299.6%
fma-define99.6%
Applied egg-rr99.6%
fma-undefine99.6%
*-rgt-identity99.6%
distribute-lft-in99.5%
associate-/l/99.9%
div-inv99.8%
Applied egg-rr99.8%
associate-*l/99.9%
associate-*r/99.9%
metadata-eval99.9%
Simplified99.9%
Final simplification99.9%
(FPCore (x) :precision binary64 (if (or (<= x -1.0) (not (<= x 3.8e+61))) (+ (/ 1.0 x) (/ -1.0 x)) (+ (- 1.0 x) (/ -1.0 x))))
double code(double x) {
double tmp;
if ((x <= -1.0) || !(x <= 3.8e+61)) {
tmp = (1.0 / x) + (-1.0 / x);
} else {
tmp = (1.0 - x) + (-1.0 / x);
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if ((x <= (-1.0d0)) .or. (.not. (x <= 3.8d+61))) then
tmp = (1.0d0 / x) + ((-1.0d0) / x)
else
tmp = (1.0d0 - x) + ((-1.0d0) / x)
end if
code = tmp
end function
public static double code(double x) {
double tmp;
if ((x <= -1.0) || !(x <= 3.8e+61)) {
tmp = (1.0 / x) + (-1.0 / x);
} else {
tmp = (1.0 - x) + (-1.0 / x);
}
return tmp;
}
def code(x): tmp = 0 if (x <= -1.0) or not (x <= 3.8e+61): tmp = (1.0 / x) + (-1.0 / x) else: tmp = (1.0 - x) + (-1.0 / x) return tmp
function code(x) tmp = 0.0 if ((x <= -1.0) || !(x <= 3.8e+61)) tmp = Float64(Float64(1.0 / x) + Float64(-1.0 / x)); else tmp = Float64(Float64(1.0 - x) + Float64(-1.0 / x)); end return tmp end
function tmp_2 = code(x) tmp = 0.0; if ((x <= -1.0) || ~((x <= 3.8e+61))) tmp = (1.0 / x) + (-1.0 / x); else tmp = (1.0 - x) + (-1.0 / x); end tmp_2 = tmp; end
code[x_] := If[Or[LessEqual[x, -1.0], N[Not[LessEqual[x, 3.8e+61]], $MachinePrecision]], N[(N[(1.0 / x), $MachinePrecision] + N[(-1.0 / x), $MachinePrecision]), $MachinePrecision], N[(N[(1.0 - x), $MachinePrecision] + N[(-1.0 / x), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1 \lor \neg \left(x \leq 3.8 \cdot 10^{+61}\right):\\
\;\;\;\;\frac{1}{x} + \frac{-1}{x}\\
\mathbf{else}:\\
\;\;\;\;\left(1 - x\right) + \frac{-1}{x}\\
\end{array}
\end{array}
if x < -1 or 3.79999999999999995e61 < x Initial program 57.1%
Taylor expanded in x around inf 55.2%
if -1 < x < 3.79999999999999995e61Initial program 89.7%
Taylor expanded in x around 0 87.3%
neg-mul-187.3%
unsub-neg87.3%
Simplified87.3%
Final simplification73.1%
(FPCore (x) :precision binary64 (/ -1.0 (* x (+ x 1.0))))
double code(double x) {
return -1.0 / (x * (x + 1.0));
}
real(8) function code(x)
real(8), intent (in) :: x
code = (-1.0d0) / (x * (x + 1.0d0))
end function
public static double code(double x) {
return -1.0 / (x * (x + 1.0));
}
def code(x): return -1.0 / (x * (x + 1.0))
function code(x) return Float64(-1.0 / Float64(x * Float64(x + 1.0))) end
function tmp = code(x) tmp = -1.0 / (x * (x + 1.0)); end
code[x_] := N[(-1.0 / N[(x * N[(x + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{-1}{x \cdot \left(x + 1\right)}
\end{array}
Initial program 75.3%
sub-neg75.3%
+-commutative75.3%
distribute-neg-frac75.3%
metadata-eval75.3%
Applied egg-rr75.3%
metadata-eval75.3%
distribute-neg-frac75.3%
sub-neg75.3%
*-inverses75.3%
associate-/r*53.9%
*-commutative53.9%
associate-/r*75.3%
div-sub75.3%
*-inverses75.3%
div-sub77.2%
associate-/l/77.2%
+-commutative77.2%
associate--r+99.5%
div-sub99.5%
+-inverses99.5%
div099.5%
associate-/r*99.9%
neg-sub099.9%
associate-/r*99.5%
distribute-neg-frac99.5%
metadata-eval99.5%
distribute-rgt-in99.6%
Simplified99.6%
unpow299.6%
distribute-rgt1-in99.5%
Applied egg-rr99.5%
Final simplification99.5%
(FPCore (x) :precision binary64 (/ -1.0 x))
double code(double x) {
return -1.0 / x;
}
real(8) function code(x)
real(8), intent (in) :: x
code = (-1.0d0) / x
end function
public static double code(double x) {
return -1.0 / x;
}
def code(x): return -1.0 / x
function code(x) return Float64(-1.0 / x) end
function tmp = code(x) tmp = -1.0 / x; end
code[x_] := N[(-1.0 / x), $MachinePrecision]
\begin{array}{l}
\\
\frac{-1}{x}
\end{array}
Initial program 75.3%
Taylor expanded in x around 0 51.1%
Final simplification51.1%
herbie shell --seed 2024076
(FPCore (x)
:name "2frac (problem 3.3.1)"
:precision binary64
(- (/ 1.0 (+ x 1.0)) (/ 1.0 x)))