
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + ((1.0f - u) * expf((-2.0f / v))))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((u + ((1.0e0 - u) * exp(((-2.0e0) / v))))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + Float32(Float32(Float32(1.0) - u) * exp(Float32(Float32(-2.0) / v))))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + ((single(1.0) - u) * exp((single(-2.0) / v)))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + \left(1 - u\right) \cdot e^{\frac{-2}{v}}\right)
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 15 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + ((1.0f - u) * expf((-2.0f / v))))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((u + ((1.0e0 - u) * exp(((-2.0e0) / v))))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + Float32(Float32(Float32(1.0) - u) * exp(Float32(Float32(-2.0) / v))))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + ((single(1.0) - u) * exp((single(-2.0) / v)))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + \left(1 - u\right) \cdot e^{\frac{-2}{v}}\right)
\end{array}
(FPCore (u v) :precision binary32 (fma v (log (fma (- 1.0 u) (exp (/ -2.0 v)) u)) 1.0))
float code(float u, float v) {
return fmaf(v, logf(fmaf((1.0f - u), expf((-2.0f / v)), u)), 1.0f);
}
function code(u, v) return fma(v, log(fma(Float32(Float32(1.0) - u), exp(Float32(Float32(-2.0) / v)), u)), Float32(1.0)) end
\begin{array}{l}
\\
\mathsf{fma}\left(v, \log \left(\mathsf{fma}\left(1 - u, e^{\frac{-2}{v}}, u\right)\right), 1\right)
\end{array}
Initial program 99.2%
+-commutative99.2%
fma-define99.2%
+-commutative99.2%
fma-define99.3%
Simplified99.3%
Final simplification99.3%
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ u (* (- 1.0 u) (pow (exp -2.0) (/ 1.0 v))))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + ((1.0f - u) * powf(expf(-2.0f), (1.0f / v))))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((u + ((1.0e0 - u) * (exp((-2.0e0)) ** (1.0e0 / v))))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + Float32(Float32(Float32(1.0) - u) * (exp(Float32(-2.0)) ^ Float32(Float32(1.0) / v))))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + ((single(1.0) - u) * (exp(single(-2.0)) ^ (single(1.0) / v)))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + \left(1 - u\right) \cdot {\left(e^{-2}\right)}^{\left(\frac{1}{v}\right)}\right)
\end{array}
Initial program 99.2%
div-inv99.2%
exp-prod99.2%
Applied egg-rr99.2%
Final simplification99.2%
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ u (exp (- (log1p (- u)) (/ 2.0 v))))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + expf((log1pf(-u) - (2.0f / v))))));
}
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + exp(Float32(log1p(Float32(-u)) - Float32(Float32(2.0) / v))))))) end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + e^{\mathsf{log1p}\left(-u\right) - \frac{2}{v}}\right)
\end{array}
Initial program 99.2%
+-commutative99.2%
fma-define99.2%
+-commutative99.2%
fma-define99.3%
Simplified99.3%
fma-undefine99.2%
Applied egg-rr99.2%
add-exp-log99.2%
*-commutative99.2%
log-prod99.2%
add-log-exp99.3%
sub-neg99.3%
log1p-define99.2%
Applied egg-rr99.2%
Taylor expanded in v around 0 99.3%
sub-neg99.3%
log1p-undefine99.2%
associate-*r/99.2%
metadata-eval99.2%
Simplified99.2%
Final simplification99.2%
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + ((1.0f - u) * expf((-2.0f / v))))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((u + ((1.0e0 - u) * exp(((-2.0e0) / v))))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + Float32(Float32(Float32(1.0) - u) * exp(Float32(Float32(-2.0) / v))))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + ((single(1.0) - u) * exp((single(-2.0) / v)))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + \left(1 - u\right) \cdot e^{\frac{-2}{v}}\right)
\end{array}
Initial program 99.2%
Final simplification99.2%
(FPCore (u v) :precision binary32 (if (<= v 0.27000001072883606) (+ 1.0 (* v (log u))) (* u (+ (* v (expm1 (/ 2.0 v))) (/ -1.0 u)))))
float code(float u, float v) {
float tmp;
if (v <= 0.27000001072883606f) {
tmp = 1.0f + (v * logf(u));
} else {
tmp = u * ((v * expm1f((2.0f / v))) + (-1.0f / u));
}
return tmp;
}
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.27000001072883606)) tmp = Float32(Float32(1.0) + Float32(v * log(u))); else tmp = Float32(u * Float32(Float32(v * expm1(Float32(Float32(2.0) / v))) + Float32(Float32(-1.0) / u))); end return tmp end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.27000001072883606:\\
\;\;\;\;1 + v \cdot \log u\\
\mathbf{else}:\\
\;\;\;\;u \cdot \left(v \cdot \mathsf{expm1}\left(\frac{2}{v}\right) + \frac{-1}{u}\right)\\
\end{array}
\end{array}
if v < 0.270000011Initial program 99.9%
+-commutative99.9%
fma-define99.9%
+-commutative99.9%
fma-define99.9%
Simplified99.9%
fma-undefine99.9%
Applied egg-rr99.9%
add-exp-log99.9%
*-commutative99.9%
log-prod99.9%
add-log-exp99.9%
sub-neg99.9%
log1p-define99.9%
Applied egg-rr99.9%
Taylor expanded in u around inf 99.2%
mul-1-neg99.2%
distribute-rgt-neg-in99.2%
log-rec99.2%
remove-double-neg99.2%
Simplified99.2%
if 0.270000011 < v Initial program 93.2%
div-inv93.2%
exp-prod93.4%
Applied egg-rr93.4%
Taylor expanded in u around 0 68.9%
sub-neg68.9%
metadata-eval68.9%
rec-exp68.9%
associate-*r/68.9%
metadata-eval68.9%
Simplified68.9%
Taylor expanded in u around inf 69.6%
expm1-define69.6%
Simplified69.6%
Final simplification96.2%
(FPCore (u v) :precision binary32 (if (<= v 0.27000001072883606) (+ 1.0 (* v (log u))) (+ (* u (* v (+ (exp (/ 2.0 v)) -1.0))) -1.0)))
float code(float u, float v) {
float tmp;
if (v <= 0.27000001072883606f) {
tmp = 1.0f + (v * logf(u));
} else {
tmp = (u * (v * (expf((2.0f / v)) + -1.0f))) + -1.0f;
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.27000001072883606e0) then
tmp = 1.0e0 + (v * log(u))
else
tmp = (u * (v * (exp((2.0e0 / v)) + (-1.0e0)))) + (-1.0e0)
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.27000001072883606)) tmp = Float32(Float32(1.0) + Float32(v * log(u))); else tmp = Float32(Float32(u * Float32(v * Float32(exp(Float32(Float32(2.0) / v)) + Float32(-1.0)))) + Float32(-1.0)); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.27000001072883606)) tmp = single(1.0) + (v * log(u)); else tmp = (u * (v * (exp((single(2.0) / v)) + single(-1.0)))) + single(-1.0); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.27000001072883606:\\
\;\;\;\;1 + v \cdot \log u\\
\mathbf{else}:\\
\;\;\;\;u \cdot \left(v \cdot \left(e^{\frac{2}{v}} + -1\right)\right) + -1\\
\end{array}
\end{array}
if v < 0.270000011Initial program 99.9%
+-commutative99.9%
fma-define99.9%
+-commutative99.9%
fma-define99.9%
Simplified99.9%
fma-undefine99.9%
Applied egg-rr99.9%
add-exp-log99.9%
*-commutative99.9%
log-prod99.9%
add-log-exp99.9%
sub-neg99.9%
log1p-define99.9%
Applied egg-rr99.9%
Taylor expanded in u around inf 99.2%
mul-1-neg99.2%
distribute-rgt-neg-in99.2%
log-rec99.2%
remove-double-neg99.2%
Simplified99.2%
if 0.270000011 < v Initial program 93.2%
Taylor expanded in u around 0 69.4%
fma-neg69.4%
rec-exp69.4%
expm1-define69.4%
distribute-neg-frac69.4%
metadata-eval69.4%
metadata-eval69.4%
Simplified69.4%
Taylor expanded in u around 0 69.8%
Final simplification96.2%
(FPCore (u v)
:precision binary32
(if (<= v 0.27000001072883606)
(+ 1.0 (* v (log u)))
(+
-1.0
(+
(/
(-
(/ (+ (* 0.6666666666666666 (/ u v)) (* u 1.3333333333333333)) v)
(* u -2.0))
v)
(* u 2.0)))))
float code(float u, float v) {
float tmp;
if (v <= 0.27000001072883606f) {
tmp = 1.0f + (v * logf(u));
} else {
tmp = -1.0f + ((((((0.6666666666666666f * (u / v)) + (u * 1.3333333333333333f)) / v) - (u * -2.0f)) / v) + (u * 2.0f));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.27000001072883606e0) then
tmp = 1.0e0 + (v * log(u))
else
tmp = (-1.0e0) + ((((((0.6666666666666666e0 * (u / v)) + (u * 1.3333333333333333e0)) / v) - (u * (-2.0e0))) / v) + (u * 2.0e0))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.27000001072883606)) tmp = Float32(Float32(1.0) + Float32(v * log(u))); else tmp = Float32(Float32(-1.0) + Float32(Float32(Float32(Float32(Float32(Float32(Float32(0.6666666666666666) * Float32(u / v)) + Float32(u * Float32(1.3333333333333333))) / v) - Float32(u * Float32(-2.0))) / v) + Float32(u * Float32(2.0)))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.27000001072883606)) tmp = single(1.0) + (v * log(u)); else tmp = single(-1.0) + ((((((single(0.6666666666666666) * (u / v)) + (u * single(1.3333333333333333))) / v) - (u * single(-2.0))) / v) + (u * single(2.0))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.27000001072883606:\\
\;\;\;\;1 + v \cdot \log u\\
\mathbf{else}:\\
\;\;\;\;-1 + \left(\frac{\frac{0.6666666666666666 \cdot \frac{u}{v} + u \cdot 1.3333333333333333}{v} - u \cdot -2}{v} + u \cdot 2\right)\\
\end{array}
\end{array}
if v < 0.270000011Initial program 99.9%
+-commutative99.9%
fma-define99.9%
+-commutative99.9%
fma-define99.9%
Simplified99.9%
fma-undefine99.9%
Applied egg-rr99.9%
add-exp-log99.9%
*-commutative99.9%
log-prod99.9%
add-log-exp99.9%
sub-neg99.9%
log1p-define99.9%
Applied egg-rr99.9%
Taylor expanded in u around inf 99.2%
mul-1-neg99.2%
distribute-rgt-neg-in99.2%
log-rec99.2%
remove-double-neg99.2%
Simplified99.2%
if 0.270000011 < v Initial program 93.2%
Taylor expanded in u around 0 69.4%
fma-neg69.4%
rec-exp69.4%
expm1-define69.4%
distribute-neg-frac69.4%
metadata-eval69.4%
metadata-eval69.4%
Simplified69.4%
Taylor expanded in v around -inf 67.0%
Final simplification95.9%
(FPCore (u v)
:precision binary32
(if (<= v 0.15000000596046448)
1.0
(+
1.0
(-
(+
(* u 2.0)
(/
(-
(/ (* u (+ 1.3333333333333333 (/ 0.6666666666666666 v))) v)
(* u -2.0))
v))
2.0))))
float code(float u, float v) {
float tmp;
if (v <= 0.15000000596046448f) {
tmp = 1.0f;
} else {
tmp = 1.0f + (((u * 2.0f) + ((((u * (1.3333333333333333f + (0.6666666666666666f / v))) / v) - (u * -2.0f)) / v)) - 2.0f);
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.15000000596046448e0) then
tmp = 1.0e0
else
tmp = 1.0e0 + (((u * 2.0e0) + ((((u * (1.3333333333333333e0 + (0.6666666666666666e0 / v))) / v) - (u * (-2.0e0))) / v)) - 2.0e0)
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.15000000596046448)) tmp = Float32(1.0); else tmp = Float32(Float32(1.0) + Float32(Float32(Float32(u * Float32(2.0)) + Float32(Float32(Float32(Float32(u * Float32(Float32(1.3333333333333333) + Float32(Float32(0.6666666666666666) / v))) / v) - Float32(u * Float32(-2.0))) / v)) - Float32(2.0))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.15000000596046448)) tmp = single(1.0); else tmp = single(1.0) + (((u * single(2.0)) + ((((u * (single(1.3333333333333333) + (single(0.6666666666666666) / v))) / v) - (u * single(-2.0))) / v)) - single(2.0)); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.15000000596046448:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;1 + \left(\left(u \cdot 2 + \frac{\frac{u \cdot \left(1.3333333333333333 + \frac{0.6666666666666666}{v}\right)}{v} - u \cdot -2}{v}\right) - 2\right)\\
\end{array}
\end{array}
if v < 0.150000006Initial program 99.9%
+-commutative99.9%
fma-define99.9%
+-commutative99.9%
fma-define99.9%
Simplified99.9%
fma-undefine99.9%
Applied egg-rr99.9%
Taylor expanded in v around 0 91.3%
if 0.150000006 < v Initial program 93.7%
Taylor expanded in u around 0 63.1%
fma-neg63.1%
rec-exp63.1%
expm1-define63.1%
distribute-neg-frac63.1%
metadata-eval63.1%
metadata-eval63.1%
Simplified63.1%
Taylor expanded in v around -inf 62.1%
Taylor expanded in u around 0 62.1%
associate-*r/62.1%
metadata-eval62.1%
Simplified62.1%
Final simplification88.0%
(FPCore (u v)
:precision binary32
(if (<= v 0.15000000596046448)
1.0
(+
-1.0
(+
(/
(-
(/ (+ (* 0.6666666666666666 (/ u v)) (* u 1.3333333333333333)) v)
(* u -2.0))
v)
(* u 2.0)))))
float code(float u, float v) {
float tmp;
if (v <= 0.15000000596046448f) {
tmp = 1.0f;
} else {
tmp = -1.0f + ((((((0.6666666666666666f * (u / v)) + (u * 1.3333333333333333f)) / v) - (u * -2.0f)) / v) + (u * 2.0f));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.15000000596046448e0) then
tmp = 1.0e0
else
tmp = (-1.0e0) + ((((((0.6666666666666666e0 * (u / v)) + (u * 1.3333333333333333e0)) / v) - (u * (-2.0e0))) / v) + (u * 2.0e0))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.15000000596046448)) tmp = Float32(1.0); else tmp = Float32(Float32(-1.0) + Float32(Float32(Float32(Float32(Float32(Float32(Float32(0.6666666666666666) * Float32(u / v)) + Float32(u * Float32(1.3333333333333333))) / v) - Float32(u * Float32(-2.0))) / v) + Float32(u * Float32(2.0)))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.15000000596046448)) tmp = single(1.0); else tmp = single(-1.0) + ((((((single(0.6666666666666666) * (u / v)) + (u * single(1.3333333333333333))) / v) - (u * single(-2.0))) / v) + (u * single(2.0))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.15000000596046448:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;-1 + \left(\frac{\frac{0.6666666666666666 \cdot \frac{u}{v} + u \cdot 1.3333333333333333}{v} - u \cdot -2}{v} + u \cdot 2\right)\\
\end{array}
\end{array}
if v < 0.150000006Initial program 99.9%
+-commutative99.9%
fma-define99.9%
+-commutative99.9%
fma-define99.9%
Simplified99.9%
fma-undefine99.9%
Applied egg-rr99.9%
Taylor expanded in v around 0 91.3%
if 0.150000006 < v Initial program 93.7%
Taylor expanded in u around 0 63.1%
fma-neg63.1%
rec-exp63.1%
expm1-define63.1%
distribute-neg-frac63.1%
metadata-eval63.1%
metadata-eval63.1%
Simplified63.1%
Taylor expanded in v around -inf 62.5%
Final simplification88.0%
(FPCore (u v) :precision binary32 (if (<= v 0.15000000596046448) 1.0 (* u (- (+ (/ (+ 2.0 (/ 1.3333333333333333 v)) v) (/ -1.0 u)) -2.0))))
float code(float u, float v) {
float tmp;
if (v <= 0.15000000596046448f) {
tmp = 1.0f;
} else {
tmp = u * ((((2.0f + (1.3333333333333333f / v)) / v) + (-1.0f / u)) - -2.0f);
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.15000000596046448e0) then
tmp = 1.0e0
else
tmp = u * ((((2.0e0 + (1.3333333333333333e0 / v)) / v) + ((-1.0e0) / u)) - (-2.0e0))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.15000000596046448)) tmp = Float32(1.0); else tmp = Float32(u * Float32(Float32(Float32(Float32(Float32(2.0) + Float32(Float32(1.3333333333333333) / v)) / v) + Float32(Float32(-1.0) / u)) - Float32(-2.0))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.15000000596046448)) tmp = single(1.0); else tmp = u * ((((single(2.0) + (single(1.3333333333333333) / v)) / v) + (single(-1.0) / u)) - single(-2.0)); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.15000000596046448:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;u \cdot \left(\left(\frac{2 + \frac{1.3333333333333333}{v}}{v} + \frac{-1}{u}\right) - -2\right)\\
\end{array}
\end{array}
if v < 0.150000006Initial program 99.9%
+-commutative99.9%
fma-define99.9%
+-commutative99.9%
fma-define99.9%
Simplified99.9%
fma-undefine99.9%
Applied egg-rr99.9%
Taylor expanded in v around 0 91.3%
if 0.150000006 < v Initial program 93.7%
div-inv93.7%
exp-prod93.8%
Applied egg-rr93.8%
Taylor expanded in u around 0 62.7%
sub-neg62.7%
metadata-eval62.7%
rec-exp62.7%
associate-*r/62.7%
metadata-eval62.7%
Simplified62.7%
Taylor expanded in v around -inf 60.9%
Taylor expanded in u around -inf 61.3%
mul-1-neg61.3%
*-commutative61.3%
distribute-rgt-neg-in61.3%
sub-neg61.3%
+-commutative61.3%
mul-1-neg61.3%
unsub-neg61.3%
associate-*r/61.3%
metadata-eval61.3%
metadata-eval61.3%
Simplified61.3%
Final simplification87.9%
(FPCore (u v) :precision binary32 (if (<= v 0.15000000596046448) 1.0 (+ 1.0 (- (* 2.0 (/ u v)) (+ 2.0 (* u -2.0))))))
float code(float u, float v) {
float tmp;
if (v <= 0.15000000596046448f) {
tmp = 1.0f;
} else {
tmp = 1.0f + ((2.0f * (u / v)) - (2.0f + (u * -2.0f)));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.15000000596046448e0) then
tmp = 1.0e0
else
tmp = 1.0e0 + ((2.0e0 * (u / v)) - (2.0e0 + (u * (-2.0e0))))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.15000000596046448)) tmp = Float32(1.0); else tmp = Float32(Float32(1.0) + Float32(Float32(Float32(2.0) * Float32(u / v)) - Float32(Float32(2.0) + Float32(u * Float32(-2.0))))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.15000000596046448)) tmp = single(1.0); else tmp = single(1.0) + ((single(2.0) * (u / v)) - (single(2.0) + (u * single(-2.0)))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.15000000596046448:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;1 + \left(2 \cdot \frac{u}{v} - \left(2 + u \cdot -2\right)\right)\\
\end{array}
\end{array}
if v < 0.150000006Initial program 99.9%
+-commutative99.9%
fma-define99.9%
+-commutative99.9%
fma-define99.9%
Simplified99.9%
fma-undefine99.9%
Applied egg-rr99.9%
Taylor expanded in v around 0 91.3%
if 0.150000006 < v Initial program 93.7%
div-inv93.7%
exp-prod93.8%
Applied egg-rr93.8%
Taylor expanded in u around 0 62.7%
sub-neg62.7%
metadata-eval62.7%
rec-exp62.7%
associate-*r/62.7%
metadata-eval62.7%
Simplified62.7%
Taylor expanded in v around -inf 58.6%
Final simplification87.6%
(FPCore (u v) :precision binary32 (if (<= v 0.15000000596046448) 1.0 (+ -1.0 (* 2.0 (+ u (/ u v))))))
float code(float u, float v) {
float tmp;
if (v <= 0.15000000596046448f) {
tmp = 1.0f;
} else {
tmp = -1.0f + (2.0f * (u + (u / v)));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.15000000596046448e0) then
tmp = 1.0e0
else
tmp = (-1.0e0) + (2.0e0 * (u + (u / v)))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.15000000596046448)) tmp = Float32(1.0); else tmp = Float32(Float32(-1.0) + Float32(Float32(2.0) * Float32(u + Float32(u / v)))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.15000000596046448)) tmp = single(1.0); else tmp = single(-1.0) + (single(2.0) * (u + (u / v))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.15000000596046448:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;-1 + 2 \cdot \left(u + \frac{u}{v}\right)\\
\end{array}
\end{array}
if v < 0.150000006Initial program 99.9%
+-commutative99.9%
fma-define99.9%
+-commutative99.9%
fma-define99.9%
Simplified99.9%
fma-undefine99.9%
Applied egg-rr99.9%
Taylor expanded in v around 0 91.3%
if 0.150000006 < v Initial program 93.7%
Taylor expanded in u around 0 63.1%
fma-neg63.1%
rec-exp63.1%
expm1-define63.1%
distribute-neg-frac63.1%
metadata-eval63.1%
metadata-eval63.1%
Simplified63.1%
Taylor expanded in v around inf 58.6%
sub-neg58.6%
distribute-lft-out58.6%
metadata-eval58.6%
Simplified58.6%
Final simplification87.6%
(FPCore (u v) :precision binary32 (if (<= v 0.15000000596046448) 1.0 (+ -1.0 (* u 2.0))))
float code(float u, float v) {
float tmp;
if (v <= 0.15000000596046448f) {
tmp = 1.0f;
} else {
tmp = -1.0f + (u * 2.0f);
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.15000000596046448e0) then
tmp = 1.0e0
else
tmp = (-1.0e0) + (u * 2.0e0)
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.15000000596046448)) tmp = Float32(1.0); else tmp = Float32(Float32(-1.0) + Float32(u * Float32(2.0))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.15000000596046448)) tmp = single(1.0); else tmp = single(-1.0) + (u * single(2.0)); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.15000000596046448:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;-1 + u \cdot 2\\
\end{array}
\end{array}
if v < 0.150000006Initial program 99.9%
+-commutative99.9%
fma-define99.9%
+-commutative99.9%
fma-define99.9%
Simplified99.9%
fma-undefine99.9%
Applied egg-rr99.9%
Taylor expanded in v around 0 91.3%
if 0.150000006 < v Initial program 93.7%
Taylor expanded in u around 0 63.1%
fma-neg63.1%
rec-exp63.1%
expm1-define63.1%
distribute-neg-frac63.1%
metadata-eval63.1%
metadata-eval63.1%
Simplified63.1%
Taylor expanded in v around inf 49.0%
Final simplification86.5%
(FPCore (u v) :precision binary32 (if (<= v 0.15000000596046448) 1.0 -1.0))
float code(float u, float v) {
float tmp;
if (v <= 0.15000000596046448f) {
tmp = 1.0f;
} else {
tmp = -1.0f;
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.15000000596046448e0) then
tmp = 1.0e0
else
tmp = -1.0e0
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.15000000596046448)) tmp = Float32(1.0); else tmp = Float32(-1.0); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.15000000596046448)) tmp = single(1.0); else tmp = single(-1.0); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.15000000596046448:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;-1\\
\end{array}
\end{array}
if v < 0.150000006Initial program 99.9%
+-commutative99.9%
fma-define99.9%
+-commutative99.9%
fma-define99.9%
Simplified99.9%
fma-undefine99.9%
Applied egg-rr99.9%
Taylor expanded in v around 0 91.3%
if 0.150000006 < v Initial program 93.7%
Taylor expanded in u around 0 40.0%
Final simplification85.5%
(FPCore (u v) :precision binary32 -1.0)
float code(float u, float v) {
return -1.0f;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = -1.0e0
end function
function code(u, v) return Float32(-1.0) end
function tmp = code(u, v) tmp = single(-1.0); end
\begin{array}{l}
\\
-1
\end{array}
Initial program 99.2%
Taylor expanded in u around 0 7.3%
Final simplification7.3%
herbie shell --seed 2024076
(FPCore (u v)
:name "HairBSDF, sample_f, cosTheta"
:precision binary32
:pre (and (and (<= 1e-5 u) (<= u 1.0)) (and (<= 0.0 v) (<= v 109.746574)))
(+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))