
(FPCore (a b c) :precision binary64 (/ (+ (- b) (sqrt (- (* b b) (* (* 4.0 a) c)))) (* 2.0 a)))
double code(double a, double b, double c) {
return (-b + sqrt(((b * b) - ((4.0 * a) * c)))) / (2.0 * a);
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
code = (-b + sqrt(((b * b) - ((4.0d0 * a) * c)))) / (2.0d0 * a)
end function
public static double code(double a, double b, double c) {
return (-b + Math.sqrt(((b * b) - ((4.0 * a) * c)))) / (2.0 * a);
}
def code(a, b, c): return (-b + math.sqrt(((b * b) - ((4.0 * a) * c)))) / (2.0 * a)
function code(a, b, c) return Float64(Float64(Float64(-b) + sqrt(Float64(Float64(b * b) - Float64(Float64(4.0 * a) * c)))) / Float64(2.0 * a)) end
function tmp = code(a, b, c) tmp = (-b + sqrt(((b * b) - ((4.0 * a) * c)))) / (2.0 * a); end
code[a_, b_, c_] := N[(N[((-b) + N[Sqrt[N[(N[(b * b), $MachinePrecision] - N[(N[(4.0 * a), $MachinePrecision] * c), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] / N[(2.0 * a), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\left(-b\right) + \sqrt{b \cdot b - \left(4 \cdot a\right) \cdot c}}{2 \cdot a}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 9 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (a b c) :precision binary64 (/ (+ (- b) (sqrt (- (* b b) (* (* 4.0 a) c)))) (* 2.0 a)))
double code(double a, double b, double c) {
return (-b + sqrt(((b * b) - ((4.0 * a) * c)))) / (2.0 * a);
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
code = (-b + sqrt(((b * b) - ((4.0d0 * a) * c)))) / (2.0d0 * a)
end function
public static double code(double a, double b, double c) {
return (-b + Math.sqrt(((b * b) - ((4.0 * a) * c)))) / (2.0 * a);
}
def code(a, b, c): return (-b + math.sqrt(((b * b) - ((4.0 * a) * c)))) / (2.0 * a)
function code(a, b, c) return Float64(Float64(Float64(-b) + sqrt(Float64(Float64(b * b) - Float64(Float64(4.0 * a) * c)))) / Float64(2.0 * a)) end
function tmp = code(a, b, c) tmp = (-b + sqrt(((b * b) - ((4.0 * a) * c)))) / (2.0 * a); end
code[a_, b_, c_] := N[(N[((-b) + N[Sqrt[N[(N[(b * b), $MachinePrecision] - N[(N[(4.0 * a), $MachinePrecision] * c), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] / N[(2.0 * a), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\left(-b\right) + \sqrt{b \cdot b - \left(4 \cdot a\right) \cdot c}}{2 \cdot a}
\end{array}
(FPCore (a b c)
:precision binary64
(let* ((t_0 (/ (- (sqrt (- (* b b) (* (* 4.0 a) c))) b) (* a 2.0))))
(if (<= t_0 -1.2)
t_0
(-
(*
(pow c 4.0)
(-
(* -5.0 (/ (pow a 3.0) (pow b 7.0)))
(/ (+ (* 2.0 (/ (pow a 2.0) (pow b 5.0))) (/ a (* c (pow b 3.0)))) c)))
(/ c b)))))
double code(double a, double b, double c) {
double t_0 = (sqrt(((b * b) - ((4.0 * a) * c))) - b) / (a * 2.0);
double tmp;
if (t_0 <= -1.2) {
tmp = t_0;
} else {
tmp = (pow(c, 4.0) * ((-5.0 * (pow(a, 3.0) / pow(b, 7.0))) - (((2.0 * (pow(a, 2.0) / pow(b, 5.0))) + (a / (c * pow(b, 3.0)))) / c))) - (c / b);
}
return tmp;
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8) :: t_0
real(8) :: tmp
t_0 = (sqrt(((b * b) - ((4.0d0 * a) * c))) - b) / (a * 2.0d0)
if (t_0 <= (-1.2d0)) then
tmp = t_0
else
tmp = ((c ** 4.0d0) * (((-5.0d0) * ((a ** 3.0d0) / (b ** 7.0d0))) - (((2.0d0 * ((a ** 2.0d0) / (b ** 5.0d0))) + (a / (c * (b ** 3.0d0)))) / c))) - (c / b)
end if
code = tmp
end function
public static double code(double a, double b, double c) {
double t_0 = (Math.sqrt(((b * b) - ((4.0 * a) * c))) - b) / (a * 2.0);
double tmp;
if (t_0 <= -1.2) {
tmp = t_0;
} else {
tmp = (Math.pow(c, 4.0) * ((-5.0 * (Math.pow(a, 3.0) / Math.pow(b, 7.0))) - (((2.0 * (Math.pow(a, 2.0) / Math.pow(b, 5.0))) + (a / (c * Math.pow(b, 3.0)))) / c))) - (c / b);
}
return tmp;
}
def code(a, b, c): t_0 = (math.sqrt(((b * b) - ((4.0 * a) * c))) - b) / (a * 2.0) tmp = 0 if t_0 <= -1.2: tmp = t_0 else: tmp = (math.pow(c, 4.0) * ((-5.0 * (math.pow(a, 3.0) / math.pow(b, 7.0))) - (((2.0 * (math.pow(a, 2.0) / math.pow(b, 5.0))) + (a / (c * math.pow(b, 3.0)))) / c))) - (c / b) return tmp
function code(a, b, c) t_0 = Float64(Float64(sqrt(Float64(Float64(b * b) - Float64(Float64(4.0 * a) * c))) - b) / Float64(a * 2.0)) tmp = 0.0 if (t_0 <= -1.2) tmp = t_0; else tmp = Float64(Float64((c ^ 4.0) * Float64(Float64(-5.0 * Float64((a ^ 3.0) / (b ^ 7.0))) - Float64(Float64(Float64(2.0 * Float64((a ^ 2.0) / (b ^ 5.0))) + Float64(a / Float64(c * (b ^ 3.0)))) / c))) - Float64(c / b)); end return tmp end
function tmp_2 = code(a, b, c) t_0 = (sqrt(((b * b) - ((4.0 * a) * c))) - b) / (a * 2.0); tmp = 0.0; if (t_0 <= -1.2) tmp = t_0; else tmp = ((c ^ 4.0) * ((-5.0 * ((a ^ 3.0) / (b ^ 7.0))) - (((2.0 * ((a ^ 2.0) / (b ^ 5.0))) + (a / (c * (b ^ 3.0)))) / c))) - (c / b); end tmp_2 = tmp; end
code[a_, b_, c_] := Block[{t$95$0 = N[(N[(N[Sqrt[N[(N[(b * b), $MachinePrecision] - N[(N[(4.0 * a), $MachinePrecision] * c), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] - b), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -1.2], t$95$0, N[(N[(N[Power[c, 4.0], $MachinePrecision] * N[(N[(-5.0 * N[(N[Power[a, 3.0], $MachinePrecision] / N[Power[b, 7.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - N[(N[(N[(2.0 * N[(N[Power[a, 2.0], $MachinePrecision] / N[Power[b, 5.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(a / N[(c * N[Power[b, 3.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / c), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - N[(c / b), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{\sqrt{b \cdot b - \left(4 \cdot a\right) \cdot c} - b}{a \cdot 2}\\
\mathbf{if}\;t\_0 \leq -1.2:\\
\;\;\;\;t\_0\\
\mathbf{else}:\\
\;\;\;\;{c}^{4} \cdot \left(-5 \cdot \frac{{a}^{3}}{{b}^{7}} - \frac{2 \cdot \frac{{a}^{2}}{{b}^{5}} + \frac{a}{c \cdot {b}^{3}}}{c}\right) - \frac{c}{b}\\
\end{array}
\end{array}
if (/.f64 (+.f64 (neg.f64 b) (sqrt.f64 (-.f64 (*.f64 b b) (*.f64 (*.f64 #s(literal 4 binary64) a) c)))) (*.f64 #s(literal 2 binary64) a)) < -1.19999999999999996Initial program 89.1%
if -1.19999999999999996 < (/.f64 (+.f64 (neg.f64 b) (sqrt.f64 (-.f64 (*.f64 b b) (*.f64 (*.f64 #s(literal 4 binary64) a) c)))) (*.f64 #s(literal 2 binary64) a)) Initial program 53.3%
*-commutative53.3%
Simplified53.3%
Taylor expanded in a around 0 93.8%
Taylor expanded in c around -inf 93.8%
Final simplification93.0%
(FPCore (a b c)
:precision binary64
(let* ((t_0 (/ (- (sqrt (- (* b b) (* (* 4.0 a) c))) b) (* a 2.0))))
(if (<= t_0 -1.2)
t_0
(*
c
(+
(*
c
(-
(*
c
(+
(* -5.0 (/ (* c (pow a 3.0)) (pow b 7.0)))
(* (/ (pow a 2.0) (pow b 5.0)) -2.0)))
(/ a (pow b 3.0))))
(/ -1.0 b))))))
double code(double a, double b, double c) {
double t_0 = (sqrt(((b * b) - ((4.0 * a) * c))) - b) / (a * 2.0);
double tmp;
if (t_0 <= -1.2) {
tmp = t_0;
} else {
tmp = c * ((c * ((c * ((-5.0 * ((c * pow(a, 3.0)) / pow(b, 7.0))) + ((pow(a, 2.0) / pow(b, 5.0)) * -2.0))) - (a / pow(b, 3.0)))) + (-1.0 / b));
}
return tmp;
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8) :: t_0
real(8) :: tmp
t_0 = (sqrt(((b * b) - ((4.0d0 * a) * c))) - b) / (a * 2.0d0)
if (t_0 <= (-1.2d0)) then
tmp = t_0
else
tmp = c * ((c * ((c * (((-5.0d0) * ((c * (a ** 3.0d0)) / (b ** 7.0d0))) + (((a ** 2.0d0) / (b ** 5.0d0)) * (-2.0d0)))) - (a / (b ** 3.0d0)))) + ((-1.0d0) / b))
end if
code = tmp
end function
public static double code(double a, double b, double c) {
double t_0 = (Math.sqrt(((b * b) - ((4.0 * a) * c))) - b) / (a * 2.0);
double tmp;
if (t_0 <= -1.2) {
tmp = t_0;
} else {
tmp = c * ((c * ((c * ((-5.0 * ((c * Math.pow(a, 3.0)) / Math.pow(b, 7.0))) + ((Math.pow(a, 2.0) / Math.pow(b, 5.0)) * -2.0))) - (a / Math.pow(b, 3.0)))) + (-1.0 / b));
}
return tmp;
}
def code(a, b, c): t_0 = (math.sqrt(((b * b) - ((4.0 * a) * c))) - b) / (a * 2.0) tmp = 0 if t_0 <= -1.2: tmp = t_0 else: tmp = c * ((c * ((c * ((-5.0 * ((c * math.pow(a, 3.0)) / math.pow(b, 7.0))) + ((math.pow(a, 2.0) / math.pow(b, 5.0)) * -2.0))) - (a / math.pow(b, 3.0)))) + (-1.0 / b)) return tmp
function code(a, b, c) t_0 = Float64(Float64(sqrt(Float64(Float64(b * b) - Float64(Float64(4.0 * a) * c))) - b) / Float64(a * 2.0)) tmp = 0.0 if (t_0 <= -1.2) tmp = t_0; else tmp = Float64(c * Float64(Float64(c * Float64(Float64(c * Float64(Float64(-5.0 * Float64(Float64(c * (a ^ 3.0)) / (b ^ 7.0))) + Float64(Float64((a ^ 2.0) / (b ^ 5.0)) * -2.0))) - Float64(a / (b ^ 3.0)))) + Float64(-1.0 / b))); end return tmp end
function tmp_2 = code(a, b, c) t_0 = (sqrt(((b * b) - ((4.0 * a) * c))) - b) / (a * 2.0); tmp = 0.0; if (t_0 <= -1.2) tmp = t_0; else tmp = c * ((c * ((c * ((-5.0 * ((c * (a ^ 3.0)) / (b ^ 7.0))) + (((a ^ 2.0) / (b ^ 5.0)) * -2.0))) - (a / (b ^ 3.0)))) + (-1.0 / b)); end tmp_2 = tmp; end
code[a_, b_, c_] := Block[{t$95$0 = N[(N[(N[Sqrt[N[(N[(b * b), $MachinePrecision] - N[(N[(4.0 * a), $MachinePrecision] * c), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] - b), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -1.2], t$95$0, N[(c * N[(N[(c * N[(N[(c * N[(N[(-5.0 * N[(N[(c * N[Power[a, 3.0], $MachinePrecision]), $MachinePrecision] / N[Power[b, 7.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(N[(N[Power[a, 2.0], $MachinePrecision] / N[Power[b, 5.0], $MachinePrecision]), $MachinePrecision] * -2.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - N[(a / N[Power[b, 3.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(-1.0 / b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{\sqrt{b \cdot b - \left(4 \cdot a\right) \cdot c} - b}{a \cdot 2}\\
\mathbf{if}\;t\_0 \leq -1.2:\\
\;\;\;\;t\_0\\
\mathbf{else}:\\
\;\;\;\;c \cdot \left(c \cdot \left(c \cdot \left(-5 \cdot \frac{c \cdot {a}^{3}}{{b}^{7}} + \frac{{a}^{2}}{{b}^{5}} \cdot -2\right) - \frac{a}{{b}^{3}}\right) + \frac{-1}{b}\right)\\
\end{array}
\end{array}
if (/.f64 (+.f64 (neg.f64 b) (sqrt.f64 (-.f64 (*.f64 b b) (*.f64 (*.f64 #s(literal 4 binary64) a) c)))) (*.f64 #s(literal 2 binary64) a)) < -1.19999999999999996Initial program 89.1%
if -1.19999999999999996 < (/.f64 (+.f64 (neg.f64 b) (sqrt.f64 (-.f64 (*.f64 b b) (*.f64 (*.f64 #s(literal 4 binary64) a) c)))) (*.f64 #s(literal 2 binary64) a)) Initial program 53.3%
*-commutative53.3%
Simplified53.3%
Taylor expanded in c around 0 93.6%
Simplified93.6%
Taylor expanded in c around 0 93.6%
Final simplification92.9%
(FPCore (a b c)
:precision binary64
(let* ((t_0 (/ (- (sqrt (- (* b b) (* (* 4.0 a) c))) b) (* a 2.0))))
(if (<= t_0 -1.2)
t_0
(/
(+
c
(fma
a
(pow (/ c b) 2.0)
(/ (* 2.0 (* (pow a 2.0) (pow c 3.0))) (pow b 4.0))))
(- b)))))
double code(double a, double b, double c) {
double t_0 = (sqrt(((b * b) - ((4.0 * a) * c))) - b) / (a * 2.0);
double tmp;
if (t_0 <= -1.2) {
tmp = t_0;
} else {
tmp = (c + fma(a, pow((c / b), 2.0), ((2.0 * (pow(a, 2.0) * pow(c, 3.0))) / pow(b, 4.0)))) / -b;
}
return tmp;
}
function code(a, b, c) t_0 = Float64(Float64(sqrt(Float64(Float64(b * b) - Float64(Float64(4.0 * a) * c))) - b) / Float64(a * 2.0)) tmp = 0.0 if (t_0 <= -1.2) tmp = t_0; else tmp = Float64(Float64(c + fma(a, (Float64(c / b) ^ 2.0), Float64(Float64(2.0 * Float64((a ^ 2.0) * (c ^ 3.0))) / (b ^ 4.0)))) / Float64(-b)); end return tmp end
code[a_, b_, c_] := Block[{t$95$0 = N[(N[(N[Sqrt[N[(N[(b * b), $MachinePrecision] - N[(N[(4.0 * a), $MachinePrecision] * c), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] - b), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -1.2], t$95$0, N[(N[(c + N[(a * N[Power[N[(c / b), $MachinePrecision], 2.0], $MachinePrecision] + N[(N[(2.0 * N[(N[Power[a, 2.0], $MachinePrecision] * N[Power[c, 3.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[Power[b, 4.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / (-b)), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{\sqrt{b \cdot b - \left(4 \cdot a\right) \cdot c} - b}{a \cdot 2}\\
\mathbf{if}\;t\_0 \leq -1.2:\\
\;\;\;\;t\_0\\
\mathbf{else}:\\
\;\;\;\;\frac{c + \mathsf{fma}\left(a, {\left(\frac{c}{b}\right)}^{2}, \frac{2 \cdot \left({a}^{2} \cdot {c}^{3}\right)}{{b}^{4}}\right)}{-b}\\
\end{array}
\end{array}
if (/.f64 (+.f64 (neg.f64 b) (sqrt.f64 (-.f64 (*.f64 b b) (*.f64 (*.f64 #s(literal 4 binary64) a) c)))) (*.f64 #s(literal 2 binary64) a)) < -1.19999999999999996Initial program 89.1%
if -1.19999999999999996 < (/.f64 (+.f64 (neg.f64 b) (sqrt.f64 (-.f64 (*.f64 b b) (*.f64 (*.f64 #s(literal 4 binary64) a) c)))) (*.f64 #s(literal 2 binary64) a)) Initial program 53.3%
*-commutative53.3%
Simplified53.3%
Taylor expanded in c around 0 90.2%
Taylor expanded in b around -inf 90.5%
mul-1-neg90.5%
distribute-neg-frac290.5%
+-commutative90.5%
associate-/l*90.5%
fma-define90.5%
unpow290.5%
unpow290.5%
times-frac90.5%
unpow290.5%
associate-*r/90.5%
*-commutative90.5%
Simplified90.5%
Final simplification90.3%
(FPCore (a b c)
:precision binary64
(let* ((t_0 (/ (- (sqrt (- (* b b) (* (* 4.0 a) c))) b) (* a 2.0))))
(if (<= t_0 -1.2)
t_0
(-
(*
a
(-
(* (/ (pow c 3.0) (pow b 5.0)) (* a -2.0))
(/ (pow c 2.0) (pow b 3.0))))
(/ c b)))))
double code(double a, double b, double c) {
double t_0 = (sqrt(((b * b) - ((4.0 * a) * c))) - b) / (a * 2.0);
double tmp;
if (t_0 <= -1.2) {
tmp = t_0;
} else {
tmp = (a * (((pow(c, 3.0) / pow(b, 5.0)) * (a * -2.0)) - (pow(c, 2.0) / pow(b, 3.0)))) - (c / b);
}
return tmp;
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8) :: t_0
real(8) :: tmp
t_0 = (sqrt(((b * b) - ((4.0d0 * a) * c))) - b) / (a * 2.0d0)
if (t_0 <= (-1.2d0)) then
tmp = t_0
else
tmp = (a * ((((c ** 3.0d0) / (b ** 5.0d0)) * (a * (-2.0d0))) - ((c ** 2.0d0) / (b ** 3.0d0)))) - (c / b)
end if
code = tmp
end function
public static double code(double a, double b, double c) {
double t_0 = (Math.sqrt(((b * b) - ((4.0 * a) * c))) - b) / (a * 2.0);
double tmp;
if (t_0 <= -1.2) {
tmp = t_0;
} else {
tmp = (a * (((Math.pow(c, 3.0) / Math.pow(b, 5.0)) * (a * -2.0)) - (Math.pow(c, 2.0) / Math.pow(b, 3.0)))) - (c / b);
}
return tmp;
}
def code(a, b, c): t_0 = (math.sqrt(((b * b) - ((4.0 * a) * c))) - b) / (a * 2.0) tmp = 0 if t_0 <= -1.2: tmp = t_0 else: tmp = (a * (((math.pow(c, 3.0) / math.pow(b, 5.0)) * (a * -2.0)) - (math.pow(c, 2.0) / math.pow(b, 3.0)))) - (c / b) return tmp
function code(a, b, c) t_0 = Float64(Float64(sqrt(Float64(Float64(b * b) - Float64(Float64(4.0 * a) * c))) - b) / Float64(a * 2.0)) tmp = 0.0 if (t_0 <= -1.2) tmp = t_0; else tmp = Float64(Float64(a * Float64(Float64(Float64((c ^ 3.0) / (b ^ 5.0)) * Float64(a * -2.0)) - Float64((c ^ 2.0) / (b ^ 3.0)))) - Float64(c / b)); end return tmp end
function tmp_2 = code(a, b, c) t_0 = (sqrt(((b * b) - ((4.0 * a) * c))) - b) / (a * 2.0); tmp = 0.0; if (t_0 <= -1.2) tmp = t_0; else tmp = (a * ((((c ^ 3.0) / (b ^ 5.0)) * (a * -2.0)) - ((c ^ 2.0) / (b ^ 3.0)))) - (c / b); end tmp_2 = tmp; end
code[a_, b_, c_] := Block[{t$95$0 = N[(N[(N[Sqrt[N[(N[(b * b), $MachinePrecision] - N[(N[(4.0 * a), $MachinePrecision] * c), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] - b), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -1.2], t$95$0, N[(N[(a * N[(N[(N[(N[Power[c, 3.0], $MachinePrecision] / N[Power[b, 5.0], $MachinePrecision]), $MachinePrecision] * N[(a * -2.0), $MachinePrecision]), $MachinePrecision] - N[(N[Power[c, 2.0], $MachinePrecision] / N[Power[b, 3.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - N[(c / b), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{\sqrt{b \cdot b - \left(4 \cdot a\right) \cdot c} - b}{a \cdot 2}\\
\mathbf{if}\;t\_0 \leq -1.2:\\
\;\;\;\;t\_0\\
\mathbf{else}:\\
\;\;\;\;a \cdot \left(\frac{{c}^{3}}{{b}^{5}} \cdot \left(a \cdot -2\right) - \frac{{c}^{2}}{{b}^{3}}\right) - \frac{c}{b}\\
\end{array}
\end{array}
if (/.f64 (+.f64 (neg.f64 b) (sqrt.f64 (-.f64 (*.f64 b b) (*.f64 (*.f64 #s(literal 4 binary64) a) c)))) (*.f64 #s(literal 2 binary64) a)) < -1.19999999999999996Initial program 89.1%
if -1.19999999999999996 < (/.f64 (+.f64 (neg.f64 b) (sqrt.f64 (-.f64 (*.f64 b b) (*.f64 (*.f64 #s(literal 4 binary64) a) c)))) (*.f64 #s(literal 2 binary64) a)) Initial program 53.3%
*-commutative53.3%
Simplified53.3%
Taylor expanded in c around 0 93.6%
Simplified93.6%
Taylor expanded in a around 0 90.4%
+-commutative90.4%
mul-1-neg90.4%
unsub-neg90.4%
mul-1-neg90.4%
unsub-neg90.4%
associate-/l*90.4%
*-commutative90.4%
associate-*l*90.4%
*-commutative90.4%
associate-*l*90.4%
Simplified90.4%
Final simplification90.2%
(FPCore (a b c)
:precision binary64
(let* ((t_0 (/ (- (sqrt (- (* b b) (* (* 4.0 a) c))) b) (* a 2.0))))
(if (<= t_0 -1.2)
t_0
(*
c
(+
(* c (- (* -2.0 (/ (* c (pow a 2.0)) (pow b 5.0))) (/ a (pow b 3.0))))
(/ -1.0 b))))))
double code(double a, double b, double c) {
double t_0 = (sqrt(((b * b) - ((4.0 * a) * c))) - b) / (a * 2.0);
double tmp;
if (t_0 <= -1.2) {
tmp = t_0;
} else {
tmp = c * ((c * ((-2.0 * ((c * pow(a, 2.0)) / pow(b, 5.0))) - (a / pow(b, 3.0)))) + (-1.0 / b));
}
return tmp;
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8) :: t_0
real(8) :: tmp
t_0 = (sqrt(((b * b) - ((4.0d0 * a) * c))) - b) / (a * 2.0d0)
if (t_0 <= (-1.2d0)) then
tmp = t_0
else
tmp = c * ((c * (((-2.0d0) * ((c * (a ** 2.0d0)) / (b ** 5.0d0))) - (a / (b ** 3.0d0)))) + ((-1.0d0) / b))
end if
code = tmp
end function
public static double code(double a, double b, double c) {
double t_0 = (Math.sqrt(((b * b) - ((4.0 * a) * c))) - b) / (a * 2.0);
double tmp;
if (t_0 <= -1.2) {
tmp = t_0;
} else {
tmp = c * ((c * ((-2.0 * ((c * Math.pow(a, 2.0)) / Math.pow(b, 5.0))) - (a / Math.pow(b, 3.0)))) + (-1.0 / b));
}
return tmp;
}
def code(a, b, c): t_0 = (math.sqrt(((b * b) - ((4.0 * a) * c))) - b) / (a * 2.0) tmp = 0 if t_0 <= -1.2: tmp = t_0 else: tmp = c * ((c * ((-2.0 * ((c * math.pow(a, 2.0)) / math.pow(b, 5.0))) - (a / math.pow(b, 3.0)))) + (-1.0 / b)) return tmp
function code(a, b, c) t_0 = Float64(Float64(sqrt(Float64(Float64(b * b) - Float64(Float64(4.0 * a) * c))) - b) / Float64(a * 2.0)) tmp = 0.0 if (t_0 <= -1.2) tmp = t_0; else tmp = Float64(c * Float64(Float64(c * Float64(Float64(-2.0 * Float64(Float64(c * (a ^ 2.0)) / (b ^ 5.0))) - Float64(a / (b ^ 3.0)))) + Float64(-1.0 / b))); end return tmp end
function tmp_2 = code(a, b, c) t_0 = (sqrt(((b * b) - ((4.0 * a) * c))) - b) / (a * 2.0); tmp = 0.0; if (t_0 <= -1.2) tmp = t_0; else tmp = c * ((c * ((-2.0 * ((c * (a ^ 2.0)) / (b ^ 5.0))) - (a / (b ^ 3.0)))) + (-1.0 / b)); end tmp_2 = tmp; end
code[a_, b_, c_] := Block[{t$95$0 = N[(N[(N[Sqrt[N[(N[(b * b), $MachinePrecision] - N[(N[(4.0 * a), $MachinePrecision] * c), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] - b), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -1.2], t$95$0, N[(c * N[(N[(c * N[(N[(-2.0 * N[(N[(c * N[Power[a, 2.0], $MachinePrecision]), $MachinePrecision] / N[Power[b, 5.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - N[(a / N[Power[b, 3.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(-1.0 / b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{\sqrt{b \cdot b - \left(4 \cdot a\right) \cdot c} - b}{a \cdot 2}\\
\mathbf{if}\;t\_0 \leq -1.2:\\
\;\;\;\;t\_0\\
\mathbf{else}:\\
\;\;\;\;c \cdot \left(c \cdot \left(-2 \cdot \frac{c \cdot {a}^{2}}{{b}^{5}} - \frac{a}{{b}^{3}}\right) + \frac{-1}{b}\right)\\
\end{array}
\end{array}
if (/.f64 (+.f64 (neg.f64 b) (sqrt.f64 (-.f64 (*.f64 b b) (*.f64 (*.f64 #s(literal 4 binary64) a) c)))) (*.f64 #s(literal 2 binary64) a)) < -1.19999999999999996Initial program 89.1%
if -1.19999999999999996 < (/.f64 (+.f64 (neg.f64 b) (sqrt.f64 (-.f64 (*.f64 b b) (*.f64 (*.f64 #s(literal 4 binary64) a) c)))) (*.f64 #s(literal 2 binary64) a)) Initial program 53.3%
*-commutative53.3%
Simplified53.3%
Taylor expanded in c around 0 90.2%
Final simplification90.0%
(FPCore (a b c) :precision binary64 (if (<= (/ (- (sqrt (- (* b b) (* (* 4.0 a) c))) b) (* a 2.0)) -0.05) (/ (- (sqrt (fma b b (* c (* a -4.0)))) b) (* a 2.0)) (/ 1.0 (* 2.0 (+ (* -0.5 (/ b c)) (* 0.5 (/ a b)))))))
double code(double a, double b, double c) {
double tmp;
if (((sqrt(((b * b) - ((4.0 * a) * c))) - b) / (a * 2.0)) <= -0.05) {
tmp = (sqrt(fma(b, b, (c * (a * -4.0)))) - b) / (a * 2.0);
} else {
tmp = 1.0 / (2.0 * ((-0.5 * (b / c)) + (0.5 * (a / b))));
}
return tmp;
}
function code(a, b, c) tmp = 0.0 if (Float64(Float64(sqrt(Float64(Float64(b * b) - Float64(Float64(4.0 * a) * c))) - b) / Float64(a * 2.0)) <= -0.05) tmp = Float64(Float64(sqrt(fma(b, b, Float64(c * Float64(a * -4.0)))) - b) / Float64(a * 2.0)); else tmp = Float64(1.0 / Float64(2.0 * Float64(Float64(-0.5 * Float64(b / c)) + Float64(0.5 * Float64(a / b))))); end return tmp end
code[a_, b_, c_] := If[LessEqual[N[(N[(N[Sqrt[N[(N[(b * b), $MachinePrecision] - N[(N[(4.0 * a), $MachinePrecision] * c), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] - b), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision], -0.05], N[(N[(N[Sqrt[N[(b * b + N[(c * N[(a * -4.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] - b), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision], N[(1.0 / N[(2.0 * N[(N[(-0.5 * N[(b / c), $MachinePrecision]), $MachinePrecision] + N[(0.5 * N[(a / b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{\sqrt{b \cdot b - \left(4 \cdot a\right) \cdot c} - b}{a \cdot 2} \leq -0.05:\\
\;\;\;\;\frac{\sqrt{\mathsf{fma}\left(b, b, c \cdot \left(a \cdot -4\right)\right)} - b}{a \cdot 2}\\
\mathbf{else}:\\
\;\;\;\;\frac{1}{2 \cdot \left(-0.5 \cdot \frac{b}{c} + 0.5 \cdot \frac{a}{b}\right)}\\
\end{array}
\end{array}
if (/.f64 (+.f64 (neg.f64 b) (sqrt.f64 (-.f64 (*.f64 b b) (*.f64 (*.f64 #s(literal 4 binary64) a) c)))) (*.f64 #s(literal 2 binary64) a)) < -0.050000000000000003Initial program 83.3%
*-commutative83.3%
+-commutative83.3%
sqr-neg83.3%
unsub-neg83.3%
sqr-neg83.3%
fma-neg83.4%
distribute-lft-neg-in83.4%
*-commutative83.4%
*-commutative83.4%
distribute-rgt-neg-in83.4%
metadata-eval83.4%
Simplified83.4%
if -0.050000000000000003 < (/.f64 (+.f64 (neg.f64 b) (sqrt.f64 (-.f64 (*.f64 b b) (*.f64 (*.f64 #s(literal 4 binary64) a) c)))) (*.f64 #s(literal 2 binary64) a)) Initial program 49.5%
*-commutative49.5%
Simplified49.5%
Taylor expanded in a around 0 86.6%
distribute-lft-out86.6%
associate-/l*86.6%
Simplified86.6%
clear-num86.5%
inv-pow86.5%
*-commutative86.5%
associate-*r*86.5%
+-commutative86.5%
*-commutative86.5%
fma-define86.5%
div-inv86.5%
pow-flip86.5%
metadata-eval86.5%
Applied egg-rr86.5%
unpow-186.5%
associate-/l*86.5%
Simplified86.5%
Taylor expanded in a around 0 87.2%
Final simplification86.1%
(FPCore (a b c)
:precision binary64
(let* ((t_0 (/ (- (sqrt (- (* b b) (* (* 4.0 a) c))) b) (* a 2.0))))
(if (<= t_0 -0.05)
t_0
(/ 1.0 (* 2.0 (+ (* -0.5 (/ b c)) (* 0.5 (/ a b))))))))
double code(double a, double b, double c) {
double t_0 = (sqrt(((b * b) - ((4.0 * a) * c))) - b) / (a * 2.0);
double tmp;
if (t_0 <= -0.05) {
tmp = t_0;
} else {
tmp = 1.0 / (2.0 * ((-0.5 * (b / c)) + (0.5 * (a / b))));
}
return tmp;
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8) :: t_0
real(8) :: tmp
t_0 = (sqrt(((b * b) - ((4.0d0 * a) * c))) - b) / (a * 2.0d0)
if (t_0 <= (-0.05d0)) then
tmp = t_0
else
tmp = 1.0d0 / (2.0d0 * (((-0.5d0) * (b / c)) + (0.5d0 * (a / b))))
end if
code = tmp
end function
public static double code(double a, double b, double c) {
double t_0 = (Math.sqrt(((b * b) - ((4.0 * a) * c))) - b) / (a * 2.0);
double tmp;
if (t_0 <= -0.05) {
tmp = t_0;
} else {
tmp = 1.0 / (2.0 * ((-0.5 * (b / c)) + (0.5 * (a / b))));
}
return tmp;
}
def code(a, b, c): t_0 = (math.sqrt(((b * b) - ((4.0 * a) * c))) - b) / (a * 2.0) tmp = 0 if t_0 <= -0.05: tmp = t_0 else: tmp = 1.0 / (2.0 * ((-0.5 * (b / c)) + (0.5 * (a / b)))) return tmp
function code(a, b, c) t_0 = Float64(Float64(sqrt(Float64(Float64(b * b) - Float64(Float64(4.0 * a) * c))) - b) / Float64(a * 2.0)) tmp = 0.0 if (t_0 <= -0.05) tmp = t_0; else tmp = Float64(1.0 / Float64(2.0 * Float64(Float64(-0.5 * Float64(b / c)) + Float64(0.5 * Float64(a / b))))); end return tmp end
function tmp_2 = code(a, b, c) t_0 = (sqrt(((b * b) - ((4.0 * a) * c))) - b) / (a * 2.0); tmp = 0.0; if (t_0 <= -0.05) tmp = t_0; else tmp = 1.0 / (2.0 * ((-0.5 * (b / c)) + (0.5 * (a / b)))); end tmp_2 = tmp; end
code[a_, b_, c_] := Block[{t$95$0 = N[(N[(N[Sqrt[N[(N[(b * b), $MachinePrecision] - N[(N[(4.0 * a), $MachinePrecision] * c), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] - b), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -0.05], t$95$0, N[(1.0 / N[(2.0 * N[(N[(-0.5 * N[(b / c), $MachinePrecision]), $MachinePrecision] + N[(0.5 * N[(a / b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{\sqrt{b \cdot b - \left(4 \cdot a\right) \cdot c} - b}{a \cdot 2}\\
\mathbf{if}\;t\_0 \leq -0.05:\\
\;\;\;\;t\_0\\
\mathbf{else}:\\
\;\;\;\;\frac{1}{2 \cdot \left(-0.5 \cdot \frac{b}{c} + 0.5 \cdot \frac{a}{b}\right)}\\
\end{array}
\end{array}
if (/.f64 (+.f64 (neg.f64 b) (sqrt.f64 (-.f64 (*.f64 b b) (*.f64 (*.f64 #s(literal 4 binary64) a) c)))) (*.f64 #s(literal 2 binary64) a)) < -0.050000000000000003Initial program 83.3%
if -0.050000000000000003 < (/.f64 (+.f64 (neg.f64 b) (sqrt.f64 (-.f64 (*.f64 b b) (*.f64 (*.f64 #s(literal 4 binary64) a) c)))) (*.f64 #s(literal 2 binary64) a)) Initial program 49.5%
*-commutative49.5%
Simplified49.5%
Taylor expanded in a around 0 86.6%
distribute-lft-out86.6%
associate-/l*86.6%
Simplified86.6%
clear-num86.5%
inv-pow86.5%
*-commutative86.5%
associate-*r*86.5%
+-commutative86.5%
*-commutative86.5%
fma-define86.5%
div-inv86.5%
pow-flip86.5%
metadata-eval86.5%
Applied egg-rr86.5%
unpow-186.5%
associate-/l*86.5%
Simplified86.5%
Taylor expanded in a around 0 87.2%
Final simplification86.1%
(FPCore (a b c) :precision binary64 (/ 1.0 (* 2.0 (+ (* -0.5 (/ b c)) (* 0.5 (/ a b))))))
double code(double a, double b, double c) {
return 1.0 / (2.0 * ((-0.5 * (b / c)) + (0.5 * (a / b))));
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
code = 1.0d0 / (2.0d0 * (((-0.5d0) * (b / c)) + (0.5d0 * (a / b))))
end function
public static double code(double a, double b, double c) {
return 1.0 / (2.0 * ((-0.5 * (b / c)) + (0.5 * (a / b))));
}
def code(a, b, c): return 1.0 / (2.0 * ((-0.5 * (b / c)) + (0.5 * (a / b))))
function code(a, b, c) return Float64(1.0 / Float64(2.0 * Float64(Float64(-0.5 * Float64(b / c)) + Float64(0.5 * Float64(a / b))))) end
function tmp = code(a, b, c) tmp = 1.0 / (2.0 * ((-0.5 * (b / c)) + (0.5 * (a / b)))); end
code[a_, b_, c_] := N[(1.0 / N[(2.0 * N[(N[(-0.5 * N[(b / c), $MachinePrecision]), $MachinePrecision] + N[(0.5 * N[(a / b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{2 \cdot \left(-0.5 \cdot \frac{b}{c} + 0.5 \cdot \frac{a}{b}\right)}
\end{array}
Initial program 59.3%
*-commutative59.3%
Simplified59.3%
Taylor expanded in a around 0 78.3%
distribute-lft-out78.3%
associate-/l*78.3%
Simplified78.3%
clear-num78.2%
inv-pow78.2%
*-commutative78.2%
associate-*r*78.2%
+-commutative78.2%
*-commutative78.2%
fma-define78.2%
div-inv78.2%
pow-flip78.2%
metadata-eval78.2%
Applied egg-rr78.2%
unpow-178.2%
associate-/l*78.2%
Simplified78.2%
Taylor expanded in a around 0 79.1%
Final simplification79.1%
(FPCore (a b c) :precision binary64 (/ c (- b)))
double code(double a, double b, double c) {
return c / -b;
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
code = c / -b
end function
public static double code(double a, double b, double c) {
return c / -b;
}
def code(a, b, c): return c / -b
function code(a, b, c) return Float64(c / Float64(-b)) end
function tmp = code(a, b, c) tmp = c / -b; end
code[a_, b_, c_] := N[(c / (-b)), $MachinePrecision]
\begin{array}{l}
\\
\frac{c}{-b}
\end{array}
Initial program 59.3%
*-commutative59.3%
Simplified59.3%
Taylor expanded in b around inf 61.4%
associate-*r/61.4%
mul-1-neg61.4%
Simplified61.4%
Final simplification61.4%
herbie shell --seed 2024075
(FPCore (a b c)
:name "Quadratic roots, narrow range"
:precision binary64
:pre (and (and (and (< 1.0536712127723509e-8 a) (< a 94906265.62425156)) (and (< 1.0536712127723509e-8 b) (< b 94906265.62425156))) (and (< 1.0536712127723509e-8 c) (< c 94906265.62425156)))
(/ (+ (- b) (sqrt (- (* b b) (* (* 4.0 a) c)))) (* 2.0 a)))