
(FPCore (x y z t) :precision binary64 (- x (/ (* (* y 2.0) z) (- (* (* z 2.0) z) (* y t)))))
double code(double x, double y, double z, double t) {
return x - (((y * 2.0) * z) / (((z * 2.0) * z) - (y * t)));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x - (((y * 2.0d0) * z) / (((z * 2.0d0) * z) - (y * t)))
end function
public static double code(double x, double y, double z, double t) {
return x - (((y * 2.0) * z) / (((z * 2.0) * z) - (y * t)));
}
def code(x, y, z, t): return x - (((y * 2.0) * z) / (((z * 2.0) * z) - (y * t)))
function code(x, y, z, t) return Float64(x - Float64(Float64(Float64(y * 2.0) * z) / Float64(Float64(Float64(z * 2.0) * z) - Float64(y * t)))) end
function tmp = code(x, y, z, t) tmp = x - (((y * 2.0) * z) / (((z * 2.0) * z) - (y * t))); end
code[x_, y_, z_, t_] := N[(x - N[(N[(N[(y * 2.0), $MachinePrecision] * z), $MachinePrecision] / N[(N[(N[(z * 2.0), $MachinePrecision] * z), $MachinePrecision] - N[(y * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x - \frac{\left(y \cdot 2\right) \cdot z}{\left(z \cdot 2\right) \cdot z - y \cdot t}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (- x (/ (* (* y 2.0) z) (- (* (* z 2.0) z) (* y t)))))
double code(double x, double y, double z, double t) {
return x - (((y * 2.0) * z) / (((z * 2.0) * z) - (y * t)));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x - (((y * 2.0d0) * z) / (((z * 2.0d0) * z) - (y * t)))
end function
public static double code(double x, double y, double z, double t) {
return x - (((y * 2.0) * z) / (((z * 2.0) * z) - (y * t)));
}
def code(x, y, z, t): return x - (((y * 2.0) * z) / (((z * 2.0) * z) - (y * t)))
function code(x, y, z, t) return Float64(x - Float64(Float64(Float64(y * 2.0) * z) / Float64(Float64(Float64(z * 2.0) * z) - Float64(y * t)))) end
function tmp = code(x, y, z, t) tmp = x - (((y * 2.0) * z) / (((z * 2.0) * z) - (y * t))); end
code[x_, y_, z_, t_] := N[(x - N[(N[(N[(y * 2.0), $MachinePrecision] * z), $MachinePrecision] / N[(N[(N[(z * 2.0), $MachinePrecision] * z), $MachinePrecision] - N[(y * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x - \frac{\left(y \cdot 2\right) \cdot z}{\left(z \cdot 2\right) \cdot z - y \cdot t}
\end{array}
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (* z (* 2.0 z))))
(if (<= (/ (* (* y 2.0) z) (- t_1 (* y t))) INFINITY)
(+ x (* (* y 2.0) (/ z (- (* y t) t_1))))
(- x (* (* y 2.0) (/ (+ (* (* t (/ (/ y z) z)) 0.25) 0.5) z))))))
double code(double x, double y, double z, double t) {
double t_1 = z * (2.0 * z);
double tmp;
if ((((y * 2.0) * z) / (t_1 - (y * t))) <= ((double) INFINITY)) {
tmp = x + ((y * 2.0) * (z / ((y * t) - t_1)));
} else {
tmp = x - ((y * 2.0) * ((((t * ((y / z) / z)) * 0.25) + 0.5) / z));
}
return tmp;
}
public static double code(double x, double y, double z, double t) {
double t_1 = z * (2.0 * z);
double tmp;
if ((((y * 2.0) * z) / (t_1 - (y * t))) <= Double.POSITIVE_INFINITY) {
tmp = x + ((y * 2.0) * (z / ((y * t) - t_1)));
} else {
tmp = x - ((y * 2.0) * ((((t * ((y / z) / z)) * 0.25) + 0.5) / z));
}
return tmp;
}
def code(x, y, z, t): t_1 = z * (2.0 * z) tmp = 0 if (((y * 2.0) * z) / (t_1 - (y * t))) <= math.inf: tmp = x + ((y * 2.0) * (z / ((y * t) - t_1))) else: tmp = x - ((y * 2.0) * ((((t * ((y / z) / z)) * 0.25) + 0.5) / z)) return tmp
function code(x, y, z, t) t_1 = Float64(z * Float64(2.0 * z)) tmp = 0.0 if (Float64(Float64(Float64(y * 2.0) * z) / Float64(t_1 - Float64(y * t))) <= Inf) tmp = Float64(x + Float64(Float64(y * 2.0) * Float64(z / Float64(Float64(y * t) - t_1)))); else tmp = Float64(x - Float64(Float64(y * 2.0) * Float64(Float64(Float64(Float64(t * Float64(Float64(y / z) / z)) * 0.25) + 0.5) / z))); end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = z * (2.0 * z); tmp = 0.0; if ((((y * 2.0) * z) / (t_1 - (y * t))) <= Inf) tmp = x + ((y * 2.0) * (z / ((y * t) - t_1))); else tmp = x - ((y * 2.0) * ((((t * ((y / z) / z)) * 0.25) + 0.5) / z)); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(z * N[(2.0 * z), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(N[(N[(y * 2.0), $MachinePrecision] * z), $MachinePrecision] / N[(t$95$1 - N[(y * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], Infinity], N[(x + N[(N[(y * 2.0), $MachinePrecision] * N[(z / N[(N[(y * t), $MachinePrecision] - t$95$1), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(x - N[(N[(y * 2.0), $MachinePrecision] * N[(N[(N[(N[(t * N[(N[(y / z), $MachinePrecision] / z), $MachinePrecision]), $MachinePrecision] * 0.25), $MachinePrecision] + 0.5), $MachinePrecision] / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := z \cdot \left(2 \cdot z\right)\\
\mathbf{if}\;\frac{\left(y \cdot 2\right) \cdot z}{t\_1 - y \cdot t} \leq \infty:\\
\;\;\;\;x + \left(y \cdot 2\right) \cdot \frac{z}{y \cdot t - t\_1}\\
\mathbf{else}:\\
\;\;\;\;x - \left(y \cdot 2\right) \cdot \frac{\left(t \cdot \frac{\frac{y}{z}}{z}\right) \cdot 0.25 + 0.5}{z}\\
\end{array}
\end{array}
if (/.f64 (*.f64 (*.f64 y #s(literal 2 binary64)) z) (-.f64 (*.f64 (*.f64 z #s(literal 2 binary64)) z) (*.f64 y t))) < +inf.0Initial program 93.3%
Simplified96.0%
if +inf.0 < (/.f64 (*.f64 (*.f64 y #s(literal 2 binary64)) z) (-.f64 (*.f64 (*.f64 z #s(literal 2 binary64)) z) (*.f64 y t))) Initial program 0.0%
Simplified53.1%
Taylor expanded in z around inf 63.7%
associate-/l*84.5%
Simplified84.5%
*-un-lft-identity84.5%
unpow284.5%
times-frac94.0%
Applied egg-rr94.0%
associate-*l/94.0%
*-lft-identity94.0%
Simplified94.0%
Final simplification95.8%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (* z (* 2.0 z))))
(if (<= (/ (* (* y 2.0) z) (- t_1 (* y t))) 2e+225)
(+ x (* (* y 2.0) (/ z (- (* y t) t_1))))
(- x (/ y z)))))
double code(double x, double y, double z, double t) {
double t_1 = z * (2.0 * z);
double tmp;
if ((((y * 2.0) * z) / (t_1 - (y * t))) <= 2e+225) {
tmp = x + ((y * 2.0) * (z / ((y * t) - t_1)));
} else {
tmp = x - (y / z);
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = z * (2.0d0 * z)
if ((((y * 2.0d0) * z) / (t_1 - (y * t))) <= 2d+225) then
tmp = x + ((y * 2.0d0) * (z / ((y * t) - t_1)))
else
tmp = x - (y / z)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = z * (2.0 * z);
double tmp;
if ((((y * 2.0) * z) / (t_1 - (y * t))) <= 2e+225) {
tmp = x + ((y * 2.0) * (z / ((y * t) - t_1)));
} else {
tmp = x - (y / z);
}
return tmp;
}
def code(x, y, z, t): t_1 = z * (2.0 * z) tmp = 0 if (((y * 2.0) * z) / (t_1 - (y * t))) <= 2e+225: tmp = x + ((y * 2.0) * (z / ((y * t) - t_1))) else: tmp = x - (y / z) return tmp
function code(x, y, z, t) t_1 = Float64(z * Float64(2.0 * z)) tmp = 0.0 if (Float64(Float64(Float64(y * 2.0) * z) / Float64(t_1 - Float64(y * t))) <= 2e+225) tmp = Float64(x + Float64(Float64(y * 2.0) * Float64(z / Float64(Float64(y * t) - t_1)))); else tmp = Float64(x - Float64(y / z)); end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = z * (2.0 * z); tmp = 0.0; if ((((y * 2.0) * z) / (t_1 - (y * t))) <= 2e+225) tmp = x + ((y * 2.0) * (z / ((y * t) - t_1))); else tmp = x - (y / z); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(z * N[(2.0 * z), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(N[(N[(y * 2.0), $MachinePrecision] * z), $MachinePrecision] / N[(t$95$1 - N[(y * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], 2e+225], N[(x + N[(N[(y * 2.0), $MachinePrecision] * N[(z / N[(N[(y * t), $MachinePrecision] - t$95$1), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(x - N[(y / z), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := z \cdot \left(2 \cdot z\right)\\
\mathbf{if}\;\frac{\left(y \cdot 2\right) \cdot z}{t\_1 - y \cdot t} \leq 2 \cdot 10^{+225}:\\
\;\;\;\;x + \left(y \cdot 2\right) \cdot \frac{z}{y \cdot t - t\_1}\\
\mathbf{else}:\\
\;\;\;\;x - \frac{y}{z}\\
\end{array}
\end{array}
if (/.f64 (*.f64 (*.f64 y #s(literal 2 binary64)) z) (-.f64 (*.f64 (*.f64 z #s(literal 2 binary64)) z) (*.f64 y t))) < 1.99999999999999986e225Initial program 94.5%
Simplified96.4%
if 1.99999999999999986e225 < (/.f64 (*.f64 (*.f64 y #s(literal 2 binary64)) z) (-.f64 (*.f64 (*.f64 z #s(literal 2 binary64)) z) (*.f64 y t))) Initial program 0.2%
Simplified54.2%
Taylor expanded in y around 0 91.3%
Final simplification95.7%
(FPCore (x y z t) :precision binary64 (if (or (<= z -1.02e-30) (not (<= z 2.8e-35))) (- x (/ y z)) (+ x (* z (/ 2.0 t)))))
double code(double x, double y, double z, double t) {
double tmp;
if ((z <= -1.02e-30) || !(z <= 2.8e-35)) {
tmp = x - (y / z);
} else {
tmp = x + (z * (2.0 / t));
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if ((z <= (-1.02d-30)) .or. (.not. (z <= 2.8d-35))) then
tmp = x - (y / z)
else
tmp = x + (z * (2.0d0 / t))
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if ((z <= -1.02e-30) || !(z <= 2.8e-35)) {
tmp = x - (y / z);
} else {
tmp = x + (z * (2.0 / t));
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if (z <= -1.02e-30) or not (z <= 2.8e-35): tmp = x - (y / z) else: tmp = x + (z * (2.0 / t)) return tmp
function code(x, y, z, t) tmp = 0.0 if ((z <= -1.02e-30) || !(z <= 2.8e-35)) tmp = Float64(x - Float64(y / z)); else tmp = Float64(x + Float64(z * Float64(2.0 / t))); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if ((z <= -1.02e-30) || ~((z <= 2.8e-35))) tmp = x - (y / z); else tmp = x + (z * (2.0 / t)); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[Or[LessEqual[z, -1.02e-30], N[Not[LessEqual[z, 2.8e-35]], $MachinePrecision]], N[(x - N[(y / z), $MachinePrecision]), $MachinePrecision], N[(x + N[(z * N[(2.0 / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -1.02 \cdot 10^{-30} \lor \neg \left(z \leq 2.8 \cdot 10^{-35}\right):\\
\;\;\;\;x - \frac{y}{z}\\
\mathbf{else}:\\
\;\;\;\;x + z \cdot \frac{2}{t}\\
\end{array}
\end{array}
if z < -1.0199999999999999e-30 or 2.8e-35 < z Initial program 73.5%
Simplified87.9%
Taylor expanded in y around 0 93.1%
if -1.0199999999999999e-30 < z < 2.8e-35Initial program 93.0%
Simplified91.3%
Taylor expanded in x around inf 85.7%
times-frac87.4%
fma-define87.4%
Simplified87.4%
Taylor expanded in z around 0 91.4%
metadata-eval91.4%
distribute-lft-neg-in91.4%
associate-*r/91.4%
associate-*l/91.3%
distribute-lft-neg-in91.3%
distribute-neg-frac91.3%
metadata-eval91.3%
Simplified91.3%
Final simplification92.4%
(FPCore (x y z t) :precision binary64 (if (or (<= z -6.5e-41) (not (<= z 2.6e-35))) (- x (/ y z)) (- x (/ (* z -2.0) t))))
double code(double x, double y, double z, double t) {
double tmp;
if ((z <= -6.5e-41) || !(z <= 2.6e-35)) {
tmp = x - (y / z);
} else {
tmp = x - ((z * -2.0) / t);
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if ((z <= (-6.5d-41)) .or. (.not. (z <= 2.6d-35))) then
tmp = x - (y / z)
else
tmp = x - ((z * (-2.0d0)) / t)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if ((z <= -6.5e-41) || !(z <= 2.6e-35)) {
tmp = x - (y / z);
} else {
tmp = x - ((z * -2.0) / t);
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if (z <= -6.5e-41) or not (z <= 2.6e-35): tmp = x - (y / z) else: tmp = x - ((z * -2.0) / t) return tmp
function code(x, y, z, t) tmp = 0.0 if ((z <= -6.5e-41) || !(z <= 2.6e-35)) tmp = Float64(x - Float64(y / z)); else tmp = Float64(x - Float64(Float64(z * -2.0) / t)); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if ((z <= -6.5e-41) || ~((z <= 2.6e-35))) tmp = x - (y / z); else tmp = x - ((z * -2.0) / t); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[Or[LessEqual[z, -6.5e-41], N[Not[LessEqual[z, 2.6e-35]], $MachinePrecision]], N[(x - N[(y / z), $MachinePrecision]), $MachinePrecision], N[(x - N[(N[(z * -2.0), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -6.5 \cdot 10^{-41} \lor \neg \left(z \leq 2.6 \cdot 10^{-35}\right):\\
\;\;\;\;x - \frac{y}{z}\\
\mathbf{else}:\\
\;\;\;\;x - \frac{z \cdot -2}{t}\\
\end{array}
\end{array}
if z < -6.5000000000000004e-41 or 2.60000000000000005e-35 < z Initial program 73.5%
Simplified87.9%
Taylor expanded in y around 0 93.1%
if -6.5000000000000004e-41 < z < 2.60000000000000005e-35Initial program 93.0%
Simplified94.4%
Taylor expanded in y around inf 91.4%
associate-*r/91.4%
*-commutative91.4%
Simplified91.4%
Final simplification92.4%
(FPCore (x y z t) :precision binary64 (if (or (<= z -0.0021) (not (<= z 2.6e-35))) (- x (/ y z)) x))
double code(double x, double y, double z, double t) {
double tmp;
if ((z <= -0.0021) || !(z <= 2.6e-35)) {
tmp = x - (y / z);
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if ((z <= (-0.0021d0)) .or. (.not. (z <= 2.6d-35))) then
tmp = x - (y / z)
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if ((z <= -0.0021) || !(z <= 2.6e-35)) {
tmp = x - (y / z);
} else {
tmp = x;
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if (z <= -0.0021) or not (z <= 2.6e-35): tmp = x - (y / z) else: tmp = x return tmp
function code(x, y, z, t) tmp = 0.0 if ((z <= -0.0021) || !(z <= 2.6e-35)) tmp = Float64(x - Float64(y / z)); else tmp = x; end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if ((z <= -0.0021) || ~((z <= 2.6e-35))) tmp = x - (y / z); else tmp = x; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[Or[LessEqual[z, -0.0021], N[Not[LessEqual[z, 2.6e-35]], $MachinePrecision]], N[(x - N[(y / z), $MachinePrecision]), $MachinePrecision], x]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -0.0021 \lor \neg \left(z \leq 2.6 \cdot 10^{-35}\right):\\
\;\;\;\;x - \frac{y}{z}\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if z < -0.00209999999999999987 or 2.60000000000000005e-35 < z Initial program 72.0%
Simplified87.3%
Taylor expanded in y around 0 93.1%
if -0.00209999999999999987 < z < 2.60000000000000005e-35Initial program 93.5%
Simplified94.8%
Taylor expanded in x around inf 78.8%
Final simplification87.0%
(FPCore (x y z t) :precision binary64 (if (<= x -2.8e-236) x (if (<= x 2.5e-238) (/ y (- z)) x)))
double code(double x, double y, double z, double t) {
double tmp;
if (x <= -2.8e-236) {
tmp = x;
} else if (x <= 2.5e-238) {
tmp = y / -z;
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if (x <= (-2.8d-236)) then
tmp = x
else if (x <= 2.5d-238) then
tmp = y / -z
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if (x <= -2.8e-236) {
tmp = x;
} else if (x <= 2.5e-238) {
tmp = y / -z;
} else {
tmp = x;
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if x <= -2.8e-236: tmp = x elif x <= 2.5e-238: tmp = y / -z else: tmp = x return tmp
function code(x, y, z, t) tmp = 0.0 if (x <= -2.8e-236) tmp = x; elseif (x <= 2.5e-238) tmp = Float64(y / Float64(-z)); else tmp = x; end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if (x <= -2.8e-236) tmp = x; elseif (x <= 2.5e-238) tmp = y / -z; else tmp = x; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[x, -2.8e-236], x, If[LessEqual[x, 2.5e-238], N[(y / (-z)), $MachinePrecision], x]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -2.8 \cdot 10^{-236}:\\
\;\;\;\;x\\
\mathbf{elif}\;x \leq 2.5 \cdot 10^{-238}:\\
\;\;\;\;\frac{y}{-z}\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if x < -2.79999999999999986e-236 or 2.5e-238 < x Initial program 82.6%
Simplified92.2%
Taylor expanded in x around inf 83.3%
if -2.79999999999999986e-236 < x < 2.5e-238Initial program 72.2%
Simplified78.7%
Taylor expanded in y around 0 66.7%
Taylor expanded in x around 0 57.2%
mul-1-neg57.2%
distribute-frac-neg57.2%
Simplified57.2%
Final simplification80.1%
(FPCore (x y z t) :precision binary64 x)
double code(double x, double y, double z, double t) {
return x;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x
end function
public static double code(double x, double y, double z, double t) {
return x;
}
def code(x, y, z, t): return x
function code(x, y, z, t) return x end
function tmp = code(x, y, z, t) tmp = x; end
code[x_, y_, z_, t_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 81.3%
Simplified90.5%
Taylor expanded in x around inf 75.7%
Final simplification75.7%
(FPCore (x y z t) :precision binary64 (- x (/ 1.0 (- (/ z y) (/ (/ t 2.0) z)))))
double code(double x, double y, double z, double t) {
return x - (1.0 / ((z / y) - ((t / 2.0) / z)));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x - (1.0d0 / ((z / y) - ((t / 2.0d0) / z)))
end function
public static double code(double x, double y, double z, double t) {
return x - (1.0 / ((z / y) - ((t / 2.0) / z)));
}
def code(x, y, z, t): return x - (1.0 / ((z / y) - ((t / 2.0) / z)))
function code(x, y, z, t) return Float64(x - Float64(1.0 / Float64(Float64(z / y) - Float64(Float64(t / 2.0) / z)))) end
function tmp = code(x, y, z, t) tmp = x - (1.0 / ((z / y) - ((t / 2.0) / z))); end
code[x_, y_, z_, t_] := N[(x - N[(1.0 / N[(N[(z / y), $MachinePrecision] - N[(N[(t / 2.0), $MachinePrecision] / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x - \frac{1}{\frac{z}{y} - \frac{\frac{t}{2}}{z}}
\end{array}
herbie shell --seed 2024075
(FPCore (x y z t)
:name "Numeric.AD.Rank1.Halley:findZero from ad-4.2.4"
:precision binary64
:alt
(- x (/ 1.0 (- (/ z y) (/ (/ t 2.0) z))))
(- x (/ (* (* y 2.0) z) (- (* (* z 2.0) z) (* y t)))))