Codec.Picture.Jpg.FastDct:referenceDct from JuicyPixels-3.2.6.1

Percentage Accurate: 28.1% → 31.9%
Time: 21.0s
Alternatives: 3
Speedup: 225.0×

Specification

?
\[\begin{array}{l} \\ \left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right) \end{array} \]
(FPCore (x y z t a b)
 :precision binary64
 (*
  (* x (cos (/ (* (* (+ (* y 2.0) 1.0) z) t) 16.0)))
  (cos (/ (* (* (+ (* a 2.0) 1.0) b) t) 16.0))))
double code(double x, double y, double z, double t, double a, double b) {
	return (x * cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * cos((((((a * 2.0) + 1.0) * b) * t) / 16.0));
}
real(8) function code(x, y, z, t, a, b)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    real(8), intent (in) :: a
    real(8), intent (in) :: b
    code = (x * cos((((((y * 2.0d0) + 1.0d0) * z) * t) / 16.0d0))) * cos((((((a * 2.0d0) + 1.0d0) * b) * t) / 16.0d0))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
	return (x * Math.cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * Math.cos((((((a * 2.0) + 1.0) * b) * t) / 16.0));
}
def code(x, y, z, t, a, b):
	return (x * math.cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * math.cos((((((a * 2.0) + 1.0) * b) * t) / 16.0))
function code(x, y, z, t, a, b)
	return Float64(Float64(x * cos(Float64(Float64(Float64(Float64(Float64(y * 2.0) + 1.0) * z) * t) / 16.0))) * cos(Float64(Float64(Float64(Float64(Float64(a * 2.0) + 1.0) * b) * t) / 16.0)))
end
function tmp = code(x, y, z, t, a, b)
	tmp = (x * cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * cos((((((a * 2.0) + 1.0) * b) * t) / 16.0));
end
code[x_, y_, z_, t_, a_, b_] := N[(N[(x * N[Cos[N[(N[(N[(N[(N[(y * 2.0), $MachinePrecision] + 1.0), $MachinePrecision] * z), $MachinePrecision] * t), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * N[Cos[N[(N[(N[(N[(N[(a * 2.0), $MachinePrecision] + 1.0), $MachinePrecision] * b), $MachinePrecision] * t), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
\left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right)
\end{array}

Sampling outcomes in binary64 precision:

Local Percentage Accuracy vs ?

The average percentage accuracy by input value. Horizontal axis shows value of an input variable; the variable is choosen in the title. Vertical axis is accuracy; higher is better. Red represent the original program, while blue represents Herbie's suggestion. These can be toggled with buttons below the plot. The line is an average while dots represent individual samples.

Accuracy vs Speed?

Herbie found 3 alternatives:

AlternativeAccuracySpeedup
The accuracy (vertical axis) and speed (horizontal axis) of each alternatives. Up and to the right is better. The red square shows the initial program, and each blue circle shows an alternative.The line shows the best available speed-accuracy tradeoffs.

Initial Program: 28.1% accurate, 1.0× speedup?

\[\begin{array}{l} \\ \left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right) \end{array} \]
(FPCore (x y z t a b)
 :precision binary64
 (*
  (* x (cos (/ (* (* (+ (* y 2.0) 1.0) z) t) 16.0)))
  (cos (/ (* (* (+ (* a 2.0) 1.0) b) t) 16.0))))
double code(double x, double y, double z, double t, double a, double b) {
	return (x * cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * cos((((((a * 2.0) + 1.0) * b) * t) / 16.0));
}
real(8) function code(x, y, z, t, a, b)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    real(8), intent (in) :: a
    real(8), intent (in) :: b
    code = (x * cos((((((y * 2.0d0) + 1.0d0) * z) * t) / 16.0d0))) * cos((((((a * 2.0d0) + 1.0d0) * b) * t) / 16.0d0))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
	return (x * Math.cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * Math.cos((((((a * 2.0) + 1.0) * b) * t) / 16.0));
}
def code(x, y, z, t, a, b):
	return (x * math.cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * math.cos((((((a * 2.0) + 1.0) * b) * t) / 16.0))
function code(x, y, z, t, a, b)
	return Float64(Float64(x * cos(Float64(Float64(Float64(Float64(Float64(y * 2.0) + 1.0) * z) * t) / 16.0))) * cos(Float64(Float64(Float64(Float64(Float64(a * 2.0) + 1.0) * b) * t) / 16.0)))
end
function tmp = code(x, y, z, t, a, b)
	tmp = (x * cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * cos((((((a * 2.0) + 1.0) * b) * t) / 16.0));
end
code[x_, y_, z_, t_, a_, b_] := N[(N[(x * N[Cos[N[(N[(N[(N[(N[(y * 2.0), $MachinePrecision] + 1.0), $MachinePrecision] * z), $MachinePrecision] * t), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * N[Cos[N[(N[(N[(N[(N[(a * 2.0), $MachinePrecision] + 1.0), $MachinePrecision] * b), $MachinePrecision] * t), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
\left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right)
\end{array}

Alternative 1: 31.9% accurate, 0.3× speedup?

\[\begin{array}{l} \\ \begin{array}{l} \mathbf{if}\;\left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{t \cdot \left(\left(1 + 2 \cdot a\right) \cdot b\right)}{16}\right) \leq 2 \cdot 10^{+286}:\\ \;\;\;\;x \cdot \left(\cos \left(z \cdot \frac{t}{16}\right) \cdot \cos \left({\left(\sqrt[3]{b \cdot \left(\mathsf{fma}\left(a, 2, 1\right) \cdot \left(t \cdot 0.0625\right)\right)}\right)}^{3}\right)\right)\\ \mathbf{else}:\\ \;\;\;\;x\\ \end{array} \end{array} \]
(FPCore (x y z t a b)
 :precision binary64
 (if (<=
      (*
       (* x (cos (/ (* (* (+ (* y 2.0) 1.0) z) t) 16.0)))
       (cos (/ (* t (* (+ 1.0 (* 2.0 a)) b)) 16.0)))
      2e+286)
   (*
    x
    (*
     (cos (* z (/ t 16.0)))
     (cos (pow (cbrt (* b (* (fma a 2.0 1.0) (* t 0.0625)))) 3.0))))
   x))
double code(double x, double y, double z, double t, double a, double b) {
	double tmp;
	if (((x * cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * cos(((t * ((1.0 + (2.0 * a)) * b)) / 16.0))) <= 2e+286) {
		tmp = x * (cos((z * (t / 16.0))) * cos(pow(cbrt((b * (fma(a, 2.0, 1.0) * (t * 0.0625)))), 3.0)));
	} else {
		tmp = x;
	}
	return tmp;
}
function code(x, y, z, t, a, b)
	tmp = 0.0
	if (Float64(Float64(x * cos(Float64(Float64(Float64(Float64(Float64(y * 2.0) + 1.0) * z) * t) / 16.0))) * cos(Float64(Float64(t * Float64(Float64(1.0 + Float64(2.0 * a)) * b)) / 16.0))) <= 2e+286)
		tmp = Float64(x * Float64(cos(Float64(z * Float64(t / 16.0))) * cos((cbrt(Float64(b * Float64(fma(a, 2.0, 1.0) * Float64(t * 0.0625)))) ^ 3.0))));
	else
		tmp = x;
	end
	return tmp
end
code[x_, y_, z_, t_, a_, b_] := If[LessEqual[N[(N[(x * N[Cos[N[(N[(N[(N[(N[(y * 2.0), $MachinePrecision] + 1.0), $MachinePrecision] * z), $MachinePrecision] * t), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * N[Cos[N[(N[(t * N[(N[(1.0 + N[(2.0 * a), $MachinePrecision]), $MachinePrecision] * b), $MachinePrecision]), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2e+286], N[(x * N[(N[Cos[N[(z * N[(t / 16.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] * N[Cos[N[Power[N[Power[N[(b * N[(N[(a * 2.0 + 1.0), $MachinePrecision] * N[(t * 0.0625), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], 1/3], $MachinePrecision], 3.0], $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], x]
\begin{array}{l}

\\
\begin{array}{l}
\mathbf{if}\;\left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{t \cdot \left(\left(1 + 2 \cdot a\right) \cdot b\right)}{16}\right) \leq 2 \cdot 10^{+286}:\\
\;\;\;\;x \cdot \left(\cos \left(z \cdot \frac{t}{16}\right) \cdot \cos \left({\left(\sqrt[3]{b \cdot \left(\mathsf{fma}\left(a, 2, 1\right) \cdot \left(t \cdot 0.0625\right)\right)}\right)}^{3}\right)\right)\\

\mathbf{else}:\\
\;\;\;\;x\\


\end{array}
\end{array}
Derivation
  1. Split input into 2 regimes
  2. if (*.f64 (*.f64 x (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 y #s(literal 2 binary64)) #s(literal 1 binary64)) z) t) #s(literal 16 binary64)))) (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 a #s(literal 2 binary64)) #s(literal 1 binary64)) b) t) #s(literal 16 binary64)))) < 2.00000000000000007e286

    1. Initial program 46.1%

      \[\left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right) \]
    2. Step-by-step derivation
      1. associate-*l*46.1%

        \[\leadsto \color{blue}{x \cdot \left(\cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right) \cdot \cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right)\right)} \]
      2. *-commutative46.1%

        \[\leadsto x \cdot \color{blue}{\left(\cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right) \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right)} \]
      3. *-commutative46.1%

        \[\leadsto x \cdot \color{blue}{\left(\cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right) \cdot \cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right)\right)} \]
      4. associate-/l*46.1%

        \[\leadsto x \cdot \left(\cos \color{blue}{\left(\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot \frac{t}{16}\right)} \cdot \cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right)\right) \]
      5. fma-define46.1%

        \[\leadsto x \cdot \left(\cos \left(\left(\color{blue}{\mathsf{fma}\left(y, 2, 1\right)} \cdot z\right) \cdot \frac{t}{16}\right) \cdot \cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right)\right) \]
      6. associate-/l*46.1%

        \[\leadsto x \cdot \left(\cos \left(\left(\mathsf{fma}\left(y, 2, 1\right) \cdot z\right) \cdot \frac{t}{16}\right) \cdot \cos \color{blue}{\left(\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot \frac{t}{16}\right)}\right) \]
      7. fma-define46.1%

        \[\leadsto x \cdot \left(\cos \left(\left(\mathsf{fma}\left(y, 2, 1\right) \cdot z\right) \cdot \frac{t}{16}\right) \cdot \cos \left(\left(\color{blue}{\mathsf{fma}\left(a, 2, 1\right)} \cdot b\right) \cdot \frac{t}{16}\right)\right) \]
    3. Simplified46.1%

      \[\leadsto \color{blue}{x \cdot \left(\cos \left(\left(\mathsf{fma}\left(y, 2, 1\right) \cdot z\right) \cdot \frac{t}{16}\right) \cdot \cos \left(\left(\mathsf{fma}\left(a, 2, 1\right) \cdot b\right) \cdot \frac{t}{16}\right)\right)} \]
    4. Add Preprocessing
    5. Applied egg-rr46.4%

      \[\leadsto x \cdot \left(\cos \left(\left(\mathsf{fma}\left(y, 2, 1\right) \cdot z\right) \cdot \frac{t}{16}\right) \cdot \cos \color{blue}{\left({\left(\sqrt[3]{b \cdot \left(\mathsf{fma}\left(a, 2, 1\right) \cdot \left(t \cdot 0.0625\right)\right)}\right)}^{3}\right)}\right) \]
    6. Taylor expanded in y around 0 46.7%

      \[\leadsto x \cdot \left(\cos \left(\color{blue}{z} \cdot \frac{t}{16}\right) \cdot \cos \left({\left(\sqrt[3]{b \cdot \left(\mathsf{fma}\left(a, 2, 1\right) \cdot \left(t \cdot 0.0625\right)\right)}\right)}^{3}\right)\right) \]

    if 2.00000000000000007e286 < (*.f64 (*.f64 x (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 y #s(literal 2 binary64)) #s(literal 1 binary64)) z) t) #s(literal 16 binary64)))) (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 a #s(literal 2 binary64)) #s(literal 1 binary64)) b) t) #s(literal 16 binary64))))

    1. Initial program 1.9%

      \[\left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right) \]
    2. Step-by-step derivation
      1. associate-*l*1.9%

        \[\leadsto \color{blue}{x \cdot \left(\cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right) \cdot \cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right)\right)} \]
      2. *-commutative1.9%

        \[\leadsto x \cdot \color{blue}{\left(\cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right) \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right)} \]
      3. *-commutative1.9%

        \[\leadsto x \cdot \color{blue}{\left(\cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right) \cdot \cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right)\right)} \]
      4. associate-/l*1.9%

        \[\leadsto x \cdot \left(\cos \color{blue}{\left(\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot \frac{t}{16}\right)} \cdot \cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right)\right) \]
      5. fma-define1.9%

        \[\leadsto x \cdot \left(\cos \left(\left(\color{blue}{\mathsf{fma}\left(y, 2, 1\right)} \cdot z\right) \cdot \frac{t}{16}\right) \cdot \cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right)\right) \]
      6. associate-/l*1.9%

        \[\leadsto x \cdot \left(\cos \left(\left(\mathsf{fma}\left(y, 2, 1\right) \cdot z\right) \cdot \frac{t}{16}\right) \cdot \cos \color{blue}{\left(\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot \frac{t}{16}\right)}\right) \]
      7. fma-define1.9%

        \[\leadsto x \cdot \left(\cos \left(\left(\mathsf{fma}\left(y, 2, 1\right) \cdot z\right) \cdot \frac{t}{16}\right) \cdot \cos \left(\left(\color{blue}{\mathsf{fma}\left(a, 2, 1\right)} \cdot b\right) \cdot \frac{t}{16}\right)\right) \]
    3. Simplified1.9%

      \[\leadsto \color{blue}{x \cdot \left(\cos \left(\left(\mathsf{fma}\left(y, 2, 1\right) \cdot z\right) \cdot \frac{t}{16}\right) \cdot \cos \left(\left(\mathsf{fma}\left(a, 2, 1\right) \cdot b\right) \cdot \frac{t}{16}\right)\right)} \]
    4. Add Preprocessing
    5. Taylor expanded in b around 0 5.7%

      \[\leadsto x \cdot \left(\cos \left(\left(\mathsf{fma}\left(y, 2, 1\right) \cdot z\right) \cdot \frac{t}{16}\right) \cdot \color{blue}{1}\right) \]
    6. Taylor expanded in z around 0 13.1%

      \[\leadsto \color{blue}{x} \]
  3. Recombined 2 regimes into one program.
  4. Final simplification32.6%

    \[\leadsto \begin{array}{l} \mathbf{if}\;\left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{t \cdot \left(\left(1 + 2 \cdot a\right) \cdot b\right)}{16}\right) \leq 2 \cdot 10^{+286}:\\ \;\;\;\;x \cdot \left(\cos \left(z \cdot \frac{t}{16}\right) \cdot \cos \left({\left(\sqrt[3]{b \cdot \left(\mathsf{fma}\left(a, 2, 1\right) \cdot \left(t \cdot 0.0625\right)\right)}\right)}^{3}\right)\right)\\ \mathbf{else}:\\ \;\;\;\;x\\ \end{array} \]
  5. Add Preprocessing

Alternative 2: 31.8% accurate, 0.5× speedup?

\[\begin{array}{l} \\ \begin{array}{l} \mathbf{if}\;\left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{t \cdot \left(\left(1 + 2 \cdot a\right) \cdot b\right)}{16}\right) \leq 2 \cdot 10^{+286}:\\ \;\;\;\;\left(x \cdot \cos \left(\frac{z \cdot t}{16}\right)\right) \cdot \cos \left(\frac{2 \cdot \left(a \cdot \left(t \cdot b\right)\right)}{16}\right)\\ \mathbf{else}:\\ \;\;\;\;x\\ \end{array} \end{array} \]
(FPCore (x y z t a b)
 :precision binary64
 (if (<=
      (*
       (* x (cos (/ (* (* (+ (* y 2.0) 1.0) z) t) 16.0)))
       (cos (/ (* t (* (+ 1.0 (* 2.0 a)) b)) 16.0)))
      2e+286)
   (* (* x (cos (/ (* z t) 16.0))) (cos (/ (* 2.0 (* a (* t b))) 16.0)))
   x))
double code(double x, double y, double z, double t, double a, double b) {
	double tmp;
	if (((x * cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * cos(((t * ((1.0 + (2.0 * a)) * b)) / 16.0))) <= 2e+286) {
		tmp = (x * cos(((z * t) / 16.0))) * cos(((2.0 * (a * (t * b))) / 16.0));
	} else {
		tmp = x;
	}
	return tmp;
}
real(8) function code(x, y, z, t, a, b)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    real(8), intent (in) :: a
    real(8), intent (in) :: b
    real(8) :: tmp
    if (((x * cos((((((y * 2.0d0) + 1.0d0) * z) * t) / 16.0d0))) * cos(((t * ((1.0d0 + (2.0d0 * a)) * b)) / 16.0d0))) <= 2d+286) then
        tmp = (x * cos(((z * t) / 16.0d0))) * cos(((2.0d0 * (a * (t * b))) / 16.0d0))
    else
        tmp = x
    end if
    code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b) {
	double tmp;
	if (((x * Math.cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * Math.cos(((t * ((1.0 + (2.0 * a)) * b)) / 16.0))) <= 2e+286) {
		tmp = (x * Math.cos(((z * t) / 16.0))) * Math.cos(((2.0 * (a * (t * b))) / 16.0));
	} else {
		tmp = x;
	}
	return tmp;
}
def code(x, y, z, t, a, b):
	tmp = 0
	if ((x * math.cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * math.cos(((t * ((1.0 + (2.0 * a)) * b)) / 16.0))) <= 2e+286:
		tmp = (x * math.cos(((z * t) / 16.0))) * math.cos(((2.0 * (a * (t * b))) / 16.0))
	else:
		tmp = x
	return tmp
function code(x, y, z, t, a, b)
	tmp = 0.0
	if (Float64(Float64(x * cos(Float64(Float64(Float64(Float64(Float64(y * 2.0) + 1.0) * z) * t) / 16.0))) * cos(Float64(Float64(t * Float64(Float64(1.0 + Float64(2.0 * a)) * b)) / 16.0))) <= 2e+286)
		tmp = Float64(Float64(x * cos(Float64(Float64(z * t) / 16.0))) * cos(Float64(Float64(2.0 * Float64(a * Float64(t * b))) / 16.0)));
	else
		tmp = x;
	end
	return tmp
end
function tmp_2 = code(x, y, z, t, a, b)
	tmp = 0.0;
	if (((x * cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * cos(((t * ((1.0 + (2.0 * a)) * b)) / 16.0))) <= 2e+286)
		tmp = (x * cos(((z * t) / 16.0))) * cos(((2.0 * (a * (t * b))) / 16.0));
	else
		tmp = x;
	end
	tmp_2 = tmp;
end
code[x_, y_, z_, t_, a_, b_] := If[LessEqual[N[(N[(x * N[Cos[N[(N[(N[(N[(N[(y * 2.0), $MachinePrecision] + 1.0), $MachinePrecision] * z), $MachinePrecision] * t), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * N[Cos[N[(N[(t * N[(N[(1.0 + N[(2.0 * a), $MachinePrecision]), $MachinePrecision] * b), $MachinePrecision]), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2e+286], N[(N[(x * N[Cos[N[(N[(z * t), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * N[Cos[N[(N[(2.0 * N[(a * N[(t * b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], x]
\begin{array}{l}

\\
\begin{array}{l}
\mathbf{if}\;\left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{t \cdot \left(\left(1 + 2 \cdot a\right) \cdot b\right)}{16}\right) \leq 2 \cdot 10^{+286}:\\
\;\;\;\;\left(x \cdot \cos \left(\frac{z \cdot t}{16}\right)\right) \cdot \cos \left(\frac{2 \cdot \left(a \cdot \left(t \cdot b\right)\right)}{16}\right)\\

\mathbf{else}:\\
\;\;\;\;x\\


\end{array}
\end{array}
Derivation
  1. Split input into 2 regimes
  2. if (*.f64 (*.f64 x (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 y #s(literal 2 binary64)) #s(literal 1 binary64)) z) t) #s(literal 16 binary64)))) (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 a #s(literal 2 binary64)) #s(literal 1 binary64)) b) t) #s(literal 16 binary64)))) < 2.00000000000000007e286

    1. Initial program 46.1%

      \[\left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right) \]
    2. Add Preprocessing
    3. Taylor expanded in y around 0 46.2%

      \[\leadsto \left(x \cdot \cos \left(\frac{\color{blue}{t \cdot z}}{16}\right)\right) \cdot \cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right) \]
    4. Taylor expanded in a around inf 46.6%

      \[\leadsto \left(x \cdot \cos \left(\frac{t \cdot z}{16}\right)\right) \cdot \cos \left(\frac{\color{blue}{2 \cdot \left(a \cdot \left(b \cdot t\right)\right)}}{16}\right) \]

    if 2.00000000000000007e286 < (*.f64 (*.f64 x (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 y #s(literal 2 binary64)) #s(literal 1 binary64)) z) t) #s(literal 16 binary64)))) (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 a #s(literal 2 binary64)) #s(literal 1 binary64)) b) t) #s(literal 16 binary64))))

    1. Initial program 1.9%

      \[\left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right) \]
    2. Step-by-step derivation
      1. associate-*l*1.9%

        \[\leadsto \color{blue}{x \cdot \left(\cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right) \cdot \cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right)\right)} \]
      2. *-commutative1.9%

        \[\leadsto x \cdot \color{blue}{\left(\cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right) \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right)} \]
      3. *-commutative1.9%

        \[\leadsto x \cdot \color{blue}{\left(\cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right) \cdot \cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right)\right)} \]
      4. associate-/l*1.9%

        \[\leadsto x \cdot \left(\cos \color{blue}{\left(\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot \frac{t}{16}\right)} \cdot \cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right)\right) \]
      5. fma-define1.9%

        \[\leadsto x \cdot \left(\cos \left(\left(\color{blue}{\mathsf{fma}\left(y, 2, 1\right)} \cdot z\right) \cdot \frac{t}{16}\right) \cdot \cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right)\right) \]
      6. associate-/l*1.9%

        \[\leadsto x \cdot \left(\cos \left(\left(\mathsf{fma}\left(y, 2, 1\right) \cdot z\right) \cdot \frac{t}{16}\right) \cdot \cos \color{blue}{\left(\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot \frac{t}{16}\right)}\right) \]
      7. fma-define1.9%

        \[\leadsto x \cdot \left(\cos \left(\left(\mathsf{fma}\left(y, 2, 1\right) \cdot z\right) \cdot \frac{t}{16}\right) \cdot \cos \left(\left(\color{blue}{\mathsf{fma}\left(a, 2, 1\right)} \cdot b\right) \cdot \frac{t}{16}\right)\right) \]
    3. Simplified1.9%

      \[\leadsto \color{blue}{x \cdot \left(\cos \left(\left(\mathsf{fma}\left(y, 2, 1\right) \cdot z\right) \cdot \frac{t}{16}\right) \cdot \cos \left(\left(\mathsf{fma}\left(a, 2, 1\right) \cdot b\right) \cdot \frac{t}{16}\right)\right)} \]
    4. Add Preprocessing
    5. Taylor expanded in b around 0 5.7%

      \[\leadsto x \cdot \left(\cos \left(\left(\mathsf{fma}\left(y, 2, 1\right) \cdot z\right) \cdot \frac{t}{16}\right) \cdot \color{blue}{1}\right) \]
    6. Taylor expanded in z around 0 13.1%

      \[\leadsto \color{blue}{x} \]
  3. Recombined 2 regimes into one program.
  4. Final simplification32.6%

    \[\leadsto \begin{array}{l} \mathbf{if}\;\left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{t \cdot \left(\left(1 + 2 \cdot a\right) \cdot b\right)}{16}\right) \leq 2 \cdot 10^{+286}:\\ \;\;\;\;\left(x \cdot \cos \left(\frac{z \cdot t}{16}\right)\right) \cdot \cos \left(\frac{2 \cdot \left(a \cdot \left(t \cdot b\right)\right)}{16}\right)\\ \mathbf{else}:\\ \;\;\;\;x\\ \end{array} \]
  5. Add Preprocessing

Alternative 3: 31.0% accurate, 225.0× speedup?

\[\begin{array}{l} \\ x \end{array} \]
(FPCore (x y z t a b) :precision binary64 x)
double code(double x, double y, double z, double t, double a, double b) {
	return x;
}
real(8) function code(x, y, z, t, a, b)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    real(8), intent (in) :: a
    real(8), intent (in) :: b
    code = x
end function
public static double code(double x, double y, double z, double t, double a, double b) {
	return x;
}
def code(x, y, z, t, a, b):
	return x
function code(x, y, z, t, a, b)
	return x
end
function tmp = code(x, y, z, t, a, b)
	tmp = x;
end
code[x_, y_, z_, t_, a_, b_] := x
\begin{array}{l}

\\
x
\end{array}
Derivation
  1. Initial program 27.6%

    \[\left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right) \]
  2. Step-by-step derivation
    1. associate-*l*27.6%

      \[\leadsto \color{blue}{x \cdot \left(\cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right) \cdot \cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right)\right)} \]
    2. *-commutative27.6%

      \[\leadsto x \cdot \color{blue}{\left(\cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right) \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right)} \]
    3. *-commutative27.6%

      \[\leadsto x \cdot \color{blue}{\left(\cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right) \cdot \cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right)\right)} \]
    4. associate-/l*27.6%

      \[\leadsto x \cdot \left(\cos \color{blue}{\left(\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot \frac{t}{16}\right)} \cdot \cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right)\right) \]
    5. fma-define27.6%

      \[\leadsto x \cdot \left(\cos \left(\left(\color{blue}{\mathsf{fma}\left(y, 2, 1\right)} \cdot z\right) \cdot \frac{t}{16}\right) \cdot \cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right)\right) \]
    6. associate-/l*27.6%

      \[\leadsto x \cdot \left(\cos \left(\left(\mathsf{fma}\left(y, 2, 1\right) \cdot z\right) \cdot \frac{t}{16}\right) \cdot \cos \color{blue}{\left(\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot \frac{t}{16}\right)}\right) \]
    7. fma-define27.6%

      \[\leadsto x \cdot \left(\cos \left(\left(\mathsf{fma}\left(y, 2, 1\right) \cdot z\right) \cdot \frac{t}{16}\right) \cdot \cos \left(\left(\color{blue}{\mathsf{fma}\left(a, 2, 1\right)} \cdot b\right) \cdot \frac{t}{16}\right)\right) \]
  3. Simplified27.6%

    \[\leadsto \color{blue}{x \cdot \left(\cos \left(\left(\mathsf{fma}\left(y, 2, 1\right) \cdot z\right) \cdot \frac{t}{16}\right) \cdot \cos \left(\left(\mathsf{fma}\left(a, 2, 1\right) \cdot b\right) \cdot \frac{t}{16}\right)\right)} \]
  4. Add Preprocessing
  5. Taylor expanded in b around 0 29.2%

    \[\leadsto x \cdot \left(\cos \left(\left(\mathsf{fma}\left(y, 2, 1\right) \cdot z\right) \cdot \frac{t}{16}\right) \cdot \color{blue}{1}\right) \]
  6. Taylor expanded in z around 0 31.0%

    \[\leadsto \color{blue}{x} \]
  7. Final simplification31.0%

    \[\leadsto x \]
  8. Add Preprocessing

Developer target: 30.6% accurate, 1.0× speedup?

\[\begin{array}{l} \\ x \cdot \cos \left(\frac{b}{16} \cdot \frac{t}{\left(1 - a \cdot 2\right) + {\left(a \cdot 2\right)}^{2}}\right) \end{array} \]
(FPCore (x y z t a b)
 :precision binary64
 (* x (cos (* (/ b 16.0) (/ t (+ (- 1.0 (* a 2.0)) (pow (* a 2.0) 2.0)))))))
double code(double x, double y, double z, double t, double a, double b) {
	return x * cos(((b / 16.0) * (t / ((1.0 - (a * 2.0)) + pow((a * 2.0), 2.0)))));
}
real(8) function code(x, y, z, t, a, b)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    real(8), intent (in) :: a
    real(8), intent (in) :: b
    code = x * cos(((b / 16.0d0) * (t / ((1.0d0 - (a * 2.0d0)) + ((a * 2.0d0) ** 2.0d0)))))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
	return x * Math.cos(((b / 16.0) * (t / ((1.0 - (a * 2.0)) + Math.pow((a * 2.0), 2.0)))));
}
def code(x, y, z, t, a, b):
	return x * math.cos(((b / 16.0) * (t / ((1.0 - (a * 2.0)) + math.pow((a * 2.0), 2.0)))))
function code(x, y, z, t, a, b)
	return Float64(x * cos(Float64(Float64(b / 16.0) * Float64(t / Float64(Float64(1.0 - Float64(a * 2.0)) + (Float64(a * 2.0) ^ 2.0))))))
end
function tmp = code(x, y, z, t, a, b)
	tmp = x * cos(((b / 16.0) * (t / ((1.0 - (a * 2.0)) + ((a * 2.0) ^ 2.0)))));
end
code[x_, y_, z_, t_, a_, b_] := N[(x * N[Cos[N[(N[(b / 16.0), $MachinePrecision] * N[(t / N[(N[(1.0 - N[(a * 2.0), $MachinePrecision]), $MachinePrecision] + N[Power[N[(a * 2.0), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
x \cdot \cos \left(\frac{b}{16} \cdot \frac{t}{\left(1 - a \cdot 2\right) + {\left(a \cdot 2\right)}^{2}}\right)
\end{array}

Reproduce

?
herbie shell --seed 2024075 
(FPCore (x y z t a b)
  :name "Codec.Picture.Jpg.FastDct:referenceDct from JuicyPixels-3.2.6.1"
  :precision binary64

  :alt
  (* x (cos (* (/ b 16.0) (/ t (+ (- 1.0 (* a 2.0)) (pow (* a 2.0) 2.0))))))

  (* (* x (cos (/ (* (* (+ (* y 2.0) 1.0) z) t) 16.0))) (cos (/ (* (* (+ (* a 2.0) 1.0) b) t) 16.0))))