
(FPCore (x y) :precision binary64 (/ (- x y) (+ x y)))
double code(double x, double y) {
return (x - y) / (x + y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x - y) / (x + y)
end function
public static double code(double x, double y) {
return (x - y) / (x + y);
}
def code(x, y): return (x - y) / (x + y)
function code(x, y) return Float64(Float64(x - y) / Float64(x + y)) end
function tmp = code(x, y) tmp = (x - y) / (x + y); end
code[x_, y_] := N[(N[(x - y), $MachinePrecision] / N[(x + y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - y}{x + y}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (/ (- x y) (+ x y)))
double code(double x, double y) {
return (x - y) / (x + y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x - y) / (x + y)
end function
public static double code(double x, double y) {
return (x - y) / (x + y);
}
def code(x, y): return (x - y) / (x + y)
function code(x, y) return Float64(Float64(x - y) / Float64(x + y)) end
function tmp = code(x, y) tmp = (x - y) / (x + y); end
code[x_, y_] := N[(N[(x - y), $MachinePrecision] / N[(x + y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - y}{x + y}
\end{array}
(FPCore (x y) :precision binary64 (pow (* (/ 1.0 (- x y)) (+ x y)) -1.0))
double code(double x, double y) {
return pow(((1.0 / (x - y)) * (x + y)), -1.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = ((1.0d0 / (x - y)) * (x + y)) ** (-1.0d0)
end function
public static double code(double x, double y) {
return Math.pow(((1.0 / (x - y)) * (x + y)), -1.0);
}
def code(x, y): return math.pow(((1.0 / (x - y)) * (x + y)), -1.0)
function code(x, y) return Float64(Float64(1.0 / Float64(x - y)) * Float64(x + y)) ^ -1.0 end
function tmp = code(x, y) tmp = ((1.0 / (x - y)) * (x + y)) ^ -1.0; end
code[x_, y_] := N[Power[N[(N[(1.0 / N[(x - y), $MachinePrecision]), $MachinePrecision] * N[(x + y), $MachinePrecision]), $MachinePrecision], -1.0], $MachinePrecision]
\begin{array}{l}
\\
{\left(\frac{1}{x - y} \cdot \left(x + y\right)\right)}^{-1}
\end{array}
Initial program 100.0%
clear-num100.0%
inv-pow100.0%
Applied egg-rr100.0%
clear-num100.0%
associate-/r/100.0%
Applied egg-rr100.0%
Final simplification100.0%
(FPCore (x y)
:precision binary64
(if (or (<= x -5e+64)
(not
(or (<= x -2.95e+39)
(and (not (<= x -15500000000.0)) (<= x 1.05e+52)))))
(+ 1.0 (* -2.0 (/ y x)))
-1.0))
double code(double x, double y) {
double tmp;
if ((x <= -5e+64) || !((x <= -2.95e+39) || (!(x <= -15500000000.0) && (x <= 1.05e+52)))) {
tmp = 1.0 + (-2.0 * (y / x));
} else {
tmp = -1.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((x <= (-5d+64)) .or. (.not. (x <= (-2.95d+39)) .or. (.not. (x <= (-15500000000.0d0))) .and. (x <= 1.05d+52))) then
tmp = 1.0d0 + ((-2.0d0) * (y / x))
else
tmp = -1.0d0
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((x <= -5e+64) || !((x <= -2.95e+39) || (!(x <= -15500000000.0) && (x <= 1.05e+52)))) {
tmp = 1.0 + (-2.0 * (y / x));
} else {
tmp = -1.0;
}
return tmp;
}
def code(x, y): tmp = 0 if (x <= -5e+64) or not ((x <= -2.95e+39) or (not (x <= -15500000000.0) and (x <= 1.05e+52))): tmp = 1.0 + (-2.0 * (y / x)) else: tmp = -1.0 return tmp
function code(x, y) tmp = 0.0 if ((x <= -5e+64) || !((x <= -2.95e+39) || (!(x <= -15500000000.0) && (x <= 1.05e+52)))) tmp = Float64(1.0 + Float64(-2.0 * Float64(y / x))); else tmp = -1.0; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((x <= -5e+64) || ~(((x <= -2.95e+39) || (~((x <= -15500000000.0)) && (x <= 1.05e+52))))) tmp = 1.0 + (-2.0 * (y / x)); else tmp = -1.0; end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[x, -5e+64], N[Not[Or[LessEqual[x, -2.95e+39], And[N[Not[LessEqual[x, -15500000000.0]], $MachinePrecision], LessEqual[x, 1.05e+52]]]], $MachinePrecision]], N[(1.0 + N[(-2.0 * N[(y / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], -1.0]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -5 \cdot 10^{+64} \lor \neg \left(x \leq -2.95 \cdot 10^{+39} \lor \neg \left(x \leq -15500000000\right) \land x \leq 1.05 \cdot 10^{+52}\right):\\
\;\;\;\;1 + -2 \cdot \frac{y}{x}\\
\mathbf{else}:\\
\;\;\;\;-1\\
\end{array}
\end{array}
if x < -5e64 or -2.94999999999999983e39 < x < -1.55e10 or 1.05e52 < x Initial program 99.9%
Taylor expanded in y around 0 87.9%
if -5e64 < x < -2.94999999999999983e39 or -1.55e10 < x < 1.05e52Initial program 100.0%
Taylor expanded in x around 0 80.2%
Final simplification83.6%
(FPCore (x y)
:precision binary64
(if (or (<= x -1.6e+65)
(not
(or (<= x -2e+32) (and (not (<= x -880000000.0)) (<= x 1.5e+51)))))
(+ 1.0 (* -2.0 (/ y x)))
(+ -1.0 (* 2.0 (/ x y)))))
double code(double x, double y) {
double tmp;
if ((x <= -1.6e+65) || !((x <= -2e+32) || (!(x <= -880000000.0) && (x <= 1.5e+51)))) {
tmp = 1.0 + (-2.0 * (y / x));
} else {
tmp = -1.0 + (2.0 * (x / y));
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((x <= (-1.6d+65)) .or. (.not. (x <= (-2d+32)) .or. (.not. (x <= (-880000000.0d0))) .and. (x <= 1.5d+51))) then
tmp = 1.0d0 + ((-2.0d0) * (y / x))
else
tmp = (-1.0d0) + (2.0d0 * (x / y))
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((x <= -1.6e+65) || !((x <= -2e+32) || (!(x <= -880000000.0) && (x <= 1.5e+51)))) {
tmp = 1.0 + (-2.0 * (y / x));
} else {
tmp = -1.0 + (2.0 * (x / y));
}
return tmp;
}
def code(x, y): tmp = 0 if (x <= -1.6e+65) or not ((x <= -2e+32) or (not (x <= -880000000.0) and (x <= 1.5e+51))): tmp = 1.0 + (-2.0 * (y / x)) else: tmp = -1.0 + (2.0 * (x / y)) return tmp
function code(x, y) tmp = 0.0 if ((x <= -1.6e+65) || !((x <= -2e+32) || (!(x <= -880000000.0) && (x <= 1.5e+51)))) tmp = Float64(1.0 + Float64(-2.0 * Float64(y / x))); else tmp = Float64(-1.0 + Float64(2.0 * Float64(x / y))); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((x <= -1.6e+65) || ~(((x <= -2e+32) || (~((x <= -880000000.0)) && (x <= 1.5e+51))))) tmp = 1.0 + (-2.0 * (y / x)); else tmp = -1.0 + (2.0 * (x / y)); end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[x, -1.6e+65], N[Not[Or[LessEqual[x, -2e+32], And[N[Not[LessEqual[x, -880000000.0]], $MachinePrecision], LessEqual[x, 1.5e+51]]]], $MachinePrecision]], N[(1.0 + N[(-2.0 * N[(y / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(-1.0 + N[(2.0 * N[(x / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1.6 \cdot 10^{+65} \lor \neg \left(x \leq -2 \cdot 10^{+32} \lor \neg \left(x \leq -880000000\right) \land x \leq 1.5 \cdot 10^{+51}\right):\\
\;\;\;\;1 + -2 \cdot \frac{y}{x}\\
\mathbf{else}:\\
\;\;\;\;-1 + 2 \cdot \frac{x}{y}\\
\end{array}
\end{array}
if x < -1.60000000000000003e65 or -2.00000000000000011e32 < x < -8.8e8 or 1.5e51 < x Initial program 99.9%
Taylor expanded in y around 0 87.9%
if -1.60000000000000003e65 < x < -2.00000000000000011e32 or -8.8e8 < x < 1.5e51Initial program 100.0%
Taylor expanded in x around 0 81.3%
Final simplification84.2%
(FPCore (x y)
:precision binary64
(if (<= x -3.2e+64)
1.0
(if (<= x -2.05e+49)
-1.0
(if (<= x -8e+14) 1.0 (if (<= x 2e+51) -1.0 1.0)))))
double code(double x, double y) {
double tmp;
if (x <= -3.2e+64) {
tmp = 1.0;
} else if (x <= -2.05e+49) {
tmp = -1.0;
} else if (x <= -8e+14) {
tmp = 1.0;
} else if (x <= 2e+51) {
tmp = -1.0;
} else {
tmp = 1.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-3.2d+64)) then
tmp = 1.0d0
else if (x <= (-2.05d+49)) then
tmp = -1.0d0
else if (x <= (-8d+14)) then
tmp = 1.0d0
else if (x <= 2d+51) then
tmp = -1.0d0
else
tmp = 1.0d0
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -3.2e+64) {
tmp = 1.0;
} else if (x <= -2.05e+49) {
tmp = -1.0;
} else if (x <= -8e+14) {
tmp = 1.0;
} else if (x <= 2e+51) {
tmp = -1.0;
} else {
tmp = 1.0;
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -3.2e+64: tmp = 1.0 elif x <= -2.05e+49: tmp = -1.0 elif x <= -8e+14: tmp = 1.0 elif x <= 2e+51: tmp = -1.0 else: tmp = 1.0 return tmp
function code(x, y) tmp = 0.0 if (x <= -3.2e+64) tmp = 1.0; elseif (x <= -2.05e+49) tmp = -1.0; elseif (x <= -8e+14) tmp = 1.0; elseif (x <= 2e+51) tmp = -1.0; else tmp = 1.0; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -3.2e+64) tmp = 1.0; elseif (x <= -2.05e+49) tmp = -1.0; elseif (x <= -8e+14) tmp = 1.0; elseif (x <= 2e+51) tmp = -1.0; else tmp = 1.0; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -3.2e+64], 1.0, If[LessEqual[x, -2.05e+49], -1.0, If[LessEqual[x, -8e+14], 1.0, If[LessEqual[x, 2e+51], -1.0, 1.0]]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -3.2 \cdot 10^{+64}:\\
\;\;\;\;1\\
\mathbf{elif}\;x \leq -2.05 \cdot 10^{+49}:\\
\;\;\;\;-1\\
\mathbf{elif}\;x \leq -8 \cdot 10^{+14}:\\
\;\;\;\;1\\
\mathbf{elif}\;x \leq 2 \cdot 10^{+51}:\\
\;\;\;\;-1\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
if x < -3.20000000000000019e64 or -2.05e49 < x < -8e14 or 2e51 < x Initial program 99.9%
Taylor expanded in x around inf 86.4%
if -3.20000000000000019e64 < x < -2.05e49 or -8e14 < x < 2e51Initial program 100.0%
Taylor expanded in x around 0 80.2%
Final simplification82.9%
(FPCore (x y) :precision binary64 (/ 1.0 (/ (+ x y) (- x y))))
double code(double x, double y) {
return 1.0 / ((x + y) / (x - y));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 1.0d0 / ((x + y) / (x - y))
end function
public static double code(double x, double y) {
return 1.0 / ((x + y) / (x - y));
}
def code(x, y): return 1.0 / ((x + y) / (x - y))
function code(x, y) return Float64(1.0 / Float64(Float64(x + y) / Float64(x - y))) end
function tmp = code(x, y) tmp = 1.0 / ((x + y) / (x - y)); end
code[x_, y_] := N[(1.0 / N[(N[(x + y), $MachinePrecision] / N[(x - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{\frac{x + y}{x - y}}
\end{array}
Initial program 100.0%
clear-num100.0%
inv-pow100.0%
Applied egg-rr100.0%
unpow-1100.0%
Applied egg-rr100.0%
Final simplification100.0%
(FPCore (x y) :precision binary64 (/ (- x y) (+ x y)))
double code(double x, double y) {
return (x - y) / (x + y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x - y) / (x + y)
end function
public static double code(double x, double y) {
return (x - y) / (x + y);
}
def code(x, y): return (x - y) / (x + y)
function code(x, y) return Float64(Float64(x - y) / Float64(x + y)) end
function tmp = code(x, y) tmp = (x - y) / (x + y); end
code[x_, y_] := N[(N[(x - y), $MachinePrecision] / N[(x + y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - y}{x + y}
\end{array}
Initial program 100.0%
Final simplification100.0%
(FPCore (x y) :precision binary64 -1.0)
double code(double x, double y) {
return -1.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = -1.0d0
end function
public static double code(double x, double y) {
return -1.0;
}
def code(x, y): return -1.0
function code(x, y) return -1.0 end
function tmp = code(x, y) tmp = -1.0; end
code[x_, y_] := -1.0
\begin{array}{l}
\\
-1
\end{array}
Initial program 100.0%
Taylor expanded in x around 0 50.1%
Final simplification50.1%
(FPCore (x y) :precision binary64 (- (/ x (+ x y)) (/ y (+ x y))))
double code(double x, double y) {
return (x / (x + y)) - (y / (x + y));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x / (x + y)) - (y / (x + y))
end function
public static double code(double x, double y) {
return (x / (x + y)) - (y / (x + y));
}
def code(x, y): return (x / (x + y)) - (y / (x + y))
function code(x, y) return Float64(Float64(x / Float64(x + y)) - Float64(y / Float64(x + y))) end
function tmp = code(x, y) tmp = (x / (x + y)) - (y / (x + y)); end
code[x_, y_] := N[(N[(x / N[(x + y), $MachinePrecision]), $MachinePrecision] - N[(y / N[(x + y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{x + y} - \frac{y}{x + y}
\end{array}
herbie shell --seed 2024075
(FPCore (x y)
:name "Data.Colour.RGB:hslsv from colour-2.3.3, D"
:precision binary64
:alt
(- (/ x (+ x y)) (/ y (+ x y)))
(/ (- x y) (+ x y)))