
(FPCore (x y z) :precision binary64 (+ (* (- 1.0 x) y) (* x z)))
double code(double x, double y, double z) {
return ((1.0 - x) * y) + (x * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = ((1.0d0 - x) * y) + (x * z)
end function
public static double code(double x, double y, double z) {
return ((1.0 - x) * y) + (x * z);
}
def code(x, y, z): return ((1.0 - x) * y) + (x * z)
function code(x, y, z) return Float64(Float64(Float64(1.0 - x) * y) + Float64(x * z)) end
function tmp = code(x, y, z) tmp = ((1.0 - x) * y) + (x * z); end
code[x_, y_, z_] := N[(N[(N[(1.0 - x), $MachinePrecision] * y), $MachinePrecision] + N[(x * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(1 - x\right) \cdot y + x \cdot z
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ (* (- 1.0 x) y) (* x z)))
double code(double x, double y, double z) {
return ((1.0 - x) * y) + (x * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = ((1.0d0 - x) * y) + (x * z)
end function
public static double code(double x, double y, double z) {
return ((1.0 - x) * y) + (x * z);
}
def code(x, y, z): return ((1.0 - x) * y) + (x * z)
function code(x, y, z) return Float64(Float64(Float64(1.0 - x) * y) + Float64(x * z)) end
function tmp = code(x, y, z) tmp = ((1.0 - x) * y) + (x * z); end
code[x_, y_, z_] := N[(N[(N[(1.0 - x), $MachinePrecision] * y), $MachinePrecision] + N[(x * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(1 - x\right) \cdot y + x \cdot z
\end{array}
(FPCore (x y z) :precision binary64 (+ y (* x (- z y))))
double code(double x, double y, double z) {
return y + (x * (z - y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = y + (x * (z - y))
end function
public static double code(double x, double y, double z) {
return y + (x * (z - y));
}
def code(x, y, z): return y + (x * (z - y))
function code(x, y, z) return Float64(y + Float64(x * Float64(z - y))) end
function tmp = code(x, y, z) tmp = y + (x * (z - y)); end
code[x_, y_, z_] := N[(y + N[(x * N[(z - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
y + x \cdot \left(z - y\right)
\end{array}
Initial program 97.2%
remove-double-neg97.2%
distribute-rgt-neg-out97.2%
neg-sub097.2%
neg-sub097.2%
*-commutative97.2%
distribute-lft-neg-in97.2%
remove-double-neg97.2%
distribute-rgt-out--97.2%
*-lft-identity97.2%
associate-+l-97.2%
distribute-lft-out--100.0%
Simplified100.0%
Final simplification100.0%
(FPCore (x y z)
:precision binary64
(if (<= x -1.02e-30)
(* x z)
(if (<= x 3.1e-92)
y
(if (<= x 2.15e-42)
(* x z)
(if (<= x 6.8e-16)
y
(if (or (<= x 1.08e+77) (not (<= x 2.5e+237)))
(* x z)
(* x (- y))))))))
double code(double x, double y, double z) {
double tmp;
if (x <= -1.02e-30) {
tmp = x * z;
} else if (x <= 3.1e-92) {
tmp = y;
} else if (x <= 2.15e-42) {
tmp = x * z;
} else if (x <= 6.8e-16) {
tmp = y;
} else if ((x <= 1.08e+77) || !(x <= 2.5e+237)) {
tmp = x * z;
} else {
tmp = x * -y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (x <= (-1.02d-30)) then
tmp = x * z
else if (x <= 3.1d-92) then
tmp = y
else if (x <= 2.15d-42) then
tmp = x * z
else if (x <= 6.8d-16) then
tmp = y
else if ((x <= 1.08d+77) .or. (.not. (x <= 2.5d+237))) then
tmp = x * z
else
tmp = x * -y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (x <= -1.02e-30) {
tmp = x * z;
} else if (x <= 3.1e-92) {
tmp = y;
} else if (x <= 2.15e-42) {
tmp = x * z;
} else if (x <= 6.8e-16) {
tmp = y;
} else if ((x <= 1.08e+77) || !(x <= 2.5e+237)) {
tmp = x * z;
} else {
tmp = x * -y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if x <= -1.02e-30: tmp = x * z elif x <= 3.1e-92: tmp = y elif x <= 2.15e-42: tmp = x * z elif x <= 6.8e-16: tmp = y elif (x <= 1.08e+77) or not (x <= 2.5e+237): tmp = x * z else: tmp = x * -y return tmp
function code(x, y, z) tmp = 0.0 if (x <= -1.02e-30) tmp = Float64(x * z); elseif (x <= 3.1e-92) tmp = y; elseif (x <= 2.15e-42) tmp = Float64(x * z); elseif (x <= 6.8e-16) tmp = y; elseif ((x <= 1.08e+77) || !(x <= 2.5e+237)) tmp = Float64(x * z); else tmp = Float64(x * Float64(-y)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (x <= -1.02e-30) tmp = x * z; elseif (x <= 3.1e-92) tmp = y; elseif (x <= 2.15e-42) tmp = x * z; elseif (x <= 6.8e-16) tmp = y; elseif ((x <= 1.08e+77) || ~((x <= 2.5e+237))) tmp = x * z; else tmp = x * -y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[x, -1.02e-30], N[(x * z), $MachinePrecision], If[LessEqual[x, 3.1e-92], y, If[LessEqual[x, 2.15e-42], N[(x * z), $MachinePrecision], If[LessEqual[x, 6.8e-16], y, If[Or[LessEqual[x, 1.08e+77], N[Not[LessEqual[x, 2.5e+237]], $MachinePrecision]], N[(x * z), $MachinePrecision], N[(x * (-y)), $MachinePrecision]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1.02 \cdot 10^{-30}:\\
\;\;\;\;x \cdot z\\
\mathbf{elif}\;x \leq 3.1 \cdot 10^{-92}:\\
\;\;\;\;y\\
\mathbf{elif}\;x \leq 2.15 \cdot 10^{-42}:\\
\;\;\;\;x \cdot z\\
\mathbf{elif}\;x \leq 6.8 \cdot 10^{-16}:\\
\;\;\;\;y\\
\mathbf{elif}\;x \leq 1.08 \cdot 10^{+77} \lor \neg \left(x \leq 2.5 \cdot 10^{+237}\right):\\
\;\;\;\;x \cdot z\\
\mathbf{else}:\\
\;\;\;\;x \cdot \left(-y\right)\\
\end{array}
\end{array}
if x < -1.0199999999999999e-30 or 3.1000000000000001e-92 < x < 2.1500000000000001e-42 or 6.8e-16 < x < 1.07999999999999996e77 or 2.5000000000000001e237 < x Initial program 96.1%
Taylor expanded in y around 0 66.8%
if -1.0199999999999999e-30 < x < 3.1000000000000001e-92 or 2.1500000000000001e-42 < x < 6.8e-16Initial program 100.0%
Taylor expanded in x around 0 84.2%
if 1.07999999999999996e77 < x < 2.5000000000000001e237Initial program 92.5%
Taylor expanded in x around inf 100.0%
mul-1-neg100.0%
sub-neg100.0%
Simplified100.0%
Taylor expanded in z around 0 65.4%
mul-1-neg65.4%
distribute-rgt-neg-out65.4%
Simplified65.4%
Final simplification74.1%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* x (- z y))))
(if (<= x -6.5e-32)
t_0
(if (<= x 3.1e-92)
y
(if (<= x 2.25e-42) (* x z) (if (<= x 9.6e-17) y t_0))))))
double code(double x, double y, double z) {
double t_0 = x * (z - y);
double tmp;
if (x <= -6.5e-32) {
tmp = t_0;
} else if (x <= 3.1e-92) {
tmp = y;
} else if (x <= 2.25e-42) {
tmp = x * z;
} else if (x <= 9.6e-17) {
tmp = y;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = x * (z - y)
if (x <= (-6.5d-32)) then
tmp = t_0
else if (x <= 3.1d-92) then
tmp = y
else if (x <= 2.25d-42) then
tmp = x * z
else if (x <= 9.6d-17) then
tmp = y
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = x * (z - y);
double tmp;
if (x <= -6.5e-32) {
tmp = t_0;
} else if (x <= 3.1e-92) {
tmp = y;
} else if (x <= 2.25e-42) {
tmp = x * z;
} else if (x <= 9.6e-17) {
tmp = y;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = x * (z - y) tmp = 0 if x <= -6.5e-32: tmp = t_0 elif x <= 3.1e-92: tmp = y elif x <= 2.25e-42: tmp = x * z elif x <= 9.6e-17: tmp = y else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(x * Float64(z - y)) tmp = 0.0 if (x <= -6.5e-32) tmp = t_0; elseif (x <= 3.1e-92) tmp = y; elseif (x <= 2.25e-42) tmp = Float64(x * z); elseif (x <= 9.6e-17) tmp = y; else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = x * (z - y); tmp = 0.0; if (x <= -6.5e-32) tmp = t_0; elseif (x <= 3.1e-92) tmp = y; elseif (x <= 2.25e-42) tmp = x * z; elseif (x <= 9.6e-17) tmp = y; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(x * N[(z - y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[x, -6.5e-32], t$95$0, If[LessEqual[x, 3.1e-92], y, If[LessEqual[x, 2.25e-42], N[(x * z), $MachinePrecision], If[LessEqual[x, 9.6e-17], y, t$95$0]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := x \cdot \left(z - y\right)\\
\mathbf{if}\;x \leq -6.5 \cdot 10^{-32}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;x \leq 3.1 \cdot 10^{-92}:\\
\;\;\;\;y\\
\mathbf{elif}\;x \leq 2.25 \cdot 10^{-42}:\\
\;\;\;\;x \cdot z\\
\mathbf{elif}\;x \leq 9.6 \cdot 10^{-17}:\\
\;\;\;\;y\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if x < -6.49999999999999988e-32 or 9.59999999999999945e-17 < x Initial program 94.7%
Taylor expanded in x around inf 97.9%
mul-1-neg97.9%
sub-neg97.9%
Simplified97.9%
if -6.49999999999999988e-32 < x < 3.1000000000000001e-92 or 2.25e-42 < x < 9.59999999999999945e-17Initial program 100.0%
Taylor expanded in x around 0 84.2%
if 3.1000000000000001e-92 < x < 2.25e-42Initial program 100.0%
Taylor expanded in y around 0 74.0%
Final simplification91.0%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* x (- z y))))
(if (<= x -1.82e-31)
t_0
(if (<= x 3.1e-92)
(* y (- 1.0 x))
(if (<= x 2.25e-42) (* x z) (if (<= x 5.2e-16) y t_0))))))
double code(double x, double y, double z) {
double t_0 = x * (z - y);
double tmp;
if (x <= -1.82e-31) {
tmp = t_0;
} else if (x <= 3.1e-92) {
tmp = y * (1.0 - x);
} else if (x <= 2.25e-42) {
tmp = x * z;
} else if (x <= 5.2e-16) {
tmp = y;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = x * (z - y)
if (x <= (-1.82d-31)) then
tmp = t_0
else if (x <= 3.1d-92) then
tmp = y * (1.0d0 - x)
else if (x <= 2.25d-42) then
tmp = x * z
else if (x <= 5.2d-16) then
tmp = y
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = x * (z - y);
double tmp;
if (x <= -1.82e-31) {
tmp = t_0;
} else if (x <= 3.1e-92) {
tmp = y * (1.0 - x);
} else if (x <= 2.25e-42) {
tmp = x * z;
} else if (x <= 5.2e-16) {
tmp = y;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = x * (z - y) tmp = 0 if x <= -1.82e-31: tmp = t_0 elif x <= 3.1e-92: tmp = y * (1.0 - x) elif x <= 2.25e-42: tmp = x * z elif x <= 5.2e-16: tmp = y else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(x * Float64(z - y)) tmp = 0.0 if (x <= -1.82e-31) tmp = t_0; elseif (x <= 3.1e-92) tmp = Float64(y * Float64(1.0 - x)); elseif (x <= 2.25e-42) tmp = Float64(x * z); elseif (x <= 5.2e-16) tmp = y; else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = x * (z - y); tmp = 0.0; if (x <= -1.82e-31) tmp = t_0; elseif (x <= 3.1e-92) tmp = y * (1.0 - x); elseif (x <= 2.25e-42) tmp = x * z; elseif (x <= 5.2e-16) tmp = y; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(x * N[(z - y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[x, -1.82e-31], t$95$0, If[LessEqual[x, 3.1e-92], N[(y * N[(1.0 - x), $MachinePrecision]), $MachinePrecision], If[LessEqual[x, 2.25e-42], N[(x * z), $MachinePrecision], If[LessEqual[x, 5.2e-16], y, t$95$0]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := x \cdot \left(z - y\right)\\
\mathbf{if}\;x \leq -1.82 \cdot 10^{-31}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;x \leq 3.1 \cdot 10^{-92}:\\
\;\;\;\;y \cdot \left(1 - x\right)\\
\mathbf{elif}\;x \leq 2.25 \cdot 10^{-42}:\\
\;\;\;\;x \cdot z\\
\mathbf{elif}\;x \leq 5.2 \cdot 10^{-16}:\\
\;\;\;\;y\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if x < -1.8199999999999999e-31 or 5.1999999999999997e-16 < x Initial program 94.7%
Taylor expanded in x around inf 97.9%
mul-1-neg97.9%
sub-neg97.9%
Simplified97.9%
if -1.8199999999999999e-31 < x < 3.1000000000000001e-92Initial program 100.0%
Taylor expanded in y around inf 84.1%
if 3.1000000000000001e-92 < x < 2.25e-42Initial program 100.0%
Taylor expanded in y around 0 74.0%
if 2.25e-42 < x < 5.1999999999999997e-16Initial program 100.0%
Taylor expanded in x around 0 86.4%
Final simplification91.0%
(FPCore (x y z)
:precision binary64
(if (or (<= x -4.6e-32)
(not (or (<= x 2.65e-92) (and (not (<= x 2.6e-42)) (<= x 3.4e-16)))))
(* x z)
y))
double code(double x, double y, double z) {
double tmp;
if ((x <= -4.6e-32) || !((x <= 2.65e-92) || (!(x <= 2.6e-42) && (x <= 3.4e-16)))) {
tmp = x * z;
} else {
tmp = y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-4.6d-32)) .or. (.not. (x <= 2.65d-92) .or. (.not. (x <= 2.6d-42)) .and. (x <= 3.4d-16))) then
tmp = x * z
else
tmp = y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -4.6e-32) || !((x <= 2.65e-92) || (!(x <= 2.6e-42) && (x <= 3.4e-16)))) {
tmp = x * z;
} else {
tmp = y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -4.6e-32) or not ((x <= 2.65e-92) or (not (x <= 2.6e-42) and (x <= 3.4e-16))): tmp = x * z else: tmp = y return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -4.6e-32) || !((x <= 2.65e-92) || (!(x <= 2.6e-42) && (x <= 3.4e-16)))) tmp = Float64(x * z); else tmp = y; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -4.6e-32) || ~(((x <= 2.65e-92) || (~((x <= 2.6e-42)) && (x <= 3.4e-16))))) tmp = x * z; else tmp = y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -4.6e-32], N[Not[Or[LessEqual[x, 2.65e-92], And[N[Not[LessEqual[x, 2.6e-42]], $MachinePrecision], LessEqual[x, 3.4e-16]]]], $MachinePrecision]], N[(x * z), $MachinePrecision], y]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -4.6 \cdot 10^{-32} \lor \neg \left(x \leq 2.65 \cdot 10^{-92} \lor \neg \left(x \leq 2.6 \cdot 10^{-42}\right) \land x \leq 3.4 \cdot 10^{-16}\right):\\
\;\;\;\;x \cdot z\\
\mathbf{else}:\\
\;\;\;\;y\\
\end{array}
\end{array}
if x < -4.6000000000000001e-32 or 2.65000000000000015e-92 < x < 2.6e-42 or 3.4e-16 < x Initial program 95.1%
Taylor expanded in y around 0 59.3%
if -4.6000000000000001e-32 < x < 2.65000000000000015e-92 or 2.6e-42 < x < 3.4e-16Initial program 100.0%
Taylor expanded in x around 0 84.2%
Final simplification70.1%
(FPCore (x y z) :precision binary64 (if (or (<= x -18000000000000.0) (not (<= x 8.5e-15))) (* x (- z y)) (+ y (* x z))))
double code(double x, double y, double z) {
double tmp;
if ((x <= -18000000000000.0) || !(x <= 8.5e-15)) {
tmp = x * (z - y);
} else {
tmp = y + (x * z);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-18000000000000.0d0)) .or. (.not. (x <= 8.5d-15))) then
tmp = x * (z - y)
else
tmp = y + (x * z)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -18000000000000.0) || !(x <= 8.5e-15)) {
tmp = x * (z - y);
} else {
tmp = y + (x * z);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -18000000000000.0) or not (x <= 8.5e-15): tmp = x * (z - y) else: tmp = y + (x * z) return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -18000000000000.0) || !(x <= 8.5e-15)) tmp = Float64(x * Float64(z - y)); else tmp = Float64(y + Float64(x * z)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -18000000000000.0) || ~((x <= 8.5e-15))) tmp = x * (z - y); else tmp = y + (x * z); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -18000000000000.0], N[Not[LessEqual[x, 8.5e-15]], $MachinePrecision]], N[(x * N[(z - y), $MachinePrecision]), $MachinePrecision], N[(y + N[(x * z), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -18000000000000 \lor \neg \left(x \leq 8.5 \cdot 10^{-15}\right):\\
\;\;\;\;x \cdot \left(z - y\right)\\
\mathbf{else}:\\
\;\;\;\;y + x \cdot z\\
\end{array}
\end{array}
if x < -1.8e13 or 8.50000000000000007e-15 < x Initial program 94.4%
Taylor expanded in x around inf 99.8%
mul-1-neg99.8%
sub-neg99.8%
Simplified99.8%
if -1.8e13 < x < 8.50000000000000007e-15Initial program 100.0%
remove-double-neg100.0%
distribute-rgt-neg-out100.0%
neg-sub0100.0%
neg-sub0100.0%
*-commutative100.0%
distribute-lft-neg-in100.0%
remove-double-neg100.0%
distribute-rgt-out--100.0%
*-lft-identity100.0%
associate-+l-100.0%
distribute-lft-out--100.0%
Simplified100.0%
Taylor expanded in y around 0 98.7%
neg-mul-198.7%
distribute-rgt-neg-in98.7%
Simplified98.7%
Final simplification99.2%
(FPCore (x y z) :precision binary64 y)
double code(double x, double y, double z) {
return y;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = y
end function
public static double code(double x, double y, double z) {
return y;
}
def code(x, y, z): return y
function code(x, y, z) return y end
function tmp = code(x, y, z) tmp = y; end
code[x_, y_, z_] := y
\begin{array}{l}
\\
y
\end{array}
Initial program 97.2%
Taylor expanded in x around 0 39.8%
Final simplification39.8%
(FPCore (x y z) :precision binary64 (- y (* x (- y z))))
double code(double x, double y, double z) {
return y - (x * (y - z));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = y - (x * (y - z))
end function
public static double code(double x, double y, double z) {
return y - (x * (y - z));
}
def code(x, y, z): return y - (x * (y - z))
function code(x, y, z) return Float64(y - Float64(x * Float64(y - z))) end
function tmp = code(x, y, z) tmp = y - (x * (y - z)); end
code[x_, y_, z_] := N[(y - N[(x * N[(y - z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
y - x \cdot \left(y - z\right)
\end{array}
herbie shell --seed 2024075
(FPCore (x y z)
:name "Diagrams.Color.HSV:lerp from diagrams-contrib-1.3.0.5"
:precision binary64
:alt
(- y (* x (- y z)))
(+ (* (- 1.0 x) y) (* x z)))