
(FPCore (x y z) :precision binary64 (/ (- (+ (* x x) (* y y)) (* z z)) (* y 2.0)))
double code(double x, double y, double z) {
return (((x * x) + (y * y)) - (z * z)) / (y * 2.0);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (((x * x) + (y * y)) - (z * z)) / (y * 2.0d0)
end function
public static double code(double x, double y, double z) {
return (((x * x) + (y * y)) - (z * z)) / (y * 2.0);
}
def code(x, y, z): return (((x * x) + (y * y)) - (z * z)) / (y * 2.0)
function code(x, y, z) return Float64(Float64(Float64(Float64(x * x) + Float64(y * y)) - Float64(z * z)) / Float64(y * 2.0)) end
function tmp = code(x, y, z) tmp = (((x * x) + (y * y)) - (z * z)) / (y * 2.0); end
code[x_, y_, z_] := N[(N[(N[(N[(x * x), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision] - N[(z * z), $MachinePrecision]), $MachinePrecision] / N[(y * 2.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\left(x \cdot x + y \cdot y\right) - z \cdot z}{y \cdot 2}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 5 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (/ (- (+ (* x x) (* y y)) (* z z)) (* y 2.0)))
double code(double x, double y, double z) {
return (((x * x) + (y * y)) - (z * z)) / (y * 2.0);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (((x * x) + (y * y)) - (z * z)) / (y * 2.0d0)
end function
public static double code(double x, double y, double z) {
return (((x * x) + (y * y)) - (z * z)) / (y * 2.0);
}
def code(x, y, z): return (((x * x) + (y * y)) - (z * z)) / (y * 2.0)
function code(x, y, z) return Float64(Float64(Float64(Float64(x * x) + Float64(y * y)) - Float64(z * z)) / Float64(y * 2.0)) end
function tmp = code(x, y, z) tmp = (((x * x) + (y * y)) - (z * z)) / (y * 2.0); end
code[x_, y_, z_] := N[(N[(N[(N[(x * x), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision] - N[(z * z), $MachinePrecision]), $MachinePrecision] / N[(y * 2.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\left(x \cdot x + y \cdot y\right) - z \cdot z}{y \cdot 2}
\end{array}
y\_m = (fabs.f64 y) y\_s = (copysign.f64 #s(literal 1 binary64) y) (FPCore (y_s x y_m z) :precision binary64 (let* ((t_0 (/ (- (+ (* x x) (* y_m y_m)) (* z z)) (* y_m 2.0)))) (* y_s (if (<= t_0 -5e-69) t_0 (* 0.5 (fma x (/ x y_m) y_m))))))
y\_m = fabs(y);
y\_s = copysign(1.0, y);
double code(double y_s, double x, double y_m, double z) {
double t_0 = (((x * x) + (y_m * y_m)) - (z * z)) / (y_m * 2.0);
double tmp;
if (t_0 <= -5e-69) {
tmp = t_0;
} else {
tmp = 0.5 * fma(x, (x / y_m), y_m);
}
return y_s * tmp;
}
y\_m = abs(y) y\_s = copysign(1.0, y) function code(y_s, x, y_m, z) t_0 = Float64(Float64(Float64(Float64(x * x) + Float64(y_m * y_m)) - Float64(z * z)) / Float64(y_m * 2.0)) tmp = 0.0 if (t_0 <= -5e-69) tmp = t_0; else tmp = Float64(0.5 * fma(x, Float64(x / y_m), y_m)); end return Float64(y_s * tmp) end
y\_m = N[Abs[y], $MachinePrecision]
y\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
code[y$95$s_, x_, y$95$m_, z_] := Block[{t$95$0 = N[(N[(N[(N[(x * x), $MachinePrecision] + N[(y$95$m * y$95$m), $MachinePrecision]), $MachinePrecision] - N[(z * z), $MachinePrecision]), $MachinePrecision] / N[(y$95$m * 2.0), $MachinePrecision]), $MachinePrecision]}, N[(y$95$s * If[LessEqual[t$95$0, -5e-69], t$95$0, N[(0.5 * N[(x * N[(x / y$95$m), $MachinePrecision] + y$95$m), $MachinePrecision]), $MachinePrecision]]), $MachinePrecision]]
\begin{array}{l}
y\_m = \left|y\right|
\\
y\_s = \mathsf{copysign}\left(1, y\right)
\\
\begin{array}{l}
t_0 := \frac{\left(x \cdot x + y\_m \cdot y\_m\right) - z \cdot z}{y\_m \cdot 2}\\
y\_s \cdot \begin{array}{l}
\mathbf{if}\;t\_0 \leq -5 \cdot 10^{-69}:\\
\;\;\;\;t\_0\\
\mathbf{else}:\\
\;\;\;\;0.5 \cdot \mathsf{fma}\left(x, \frac{x}{y\_m}, y\_m\right)\\
\end{array}
\end{array}
\end{array}
if (/.f64 (-.f64 (+.f64 (*.f64 x x) (*.f64 y y)) (*.f64 z z)) (*.f64 y #s(literal 2 binary64))) < -5.00000000000000033e-69Initial program 80.0%
if -5.00000000000000033e-69 < (/.f64 (-.f64 (+.f64 (*.f64 x x) (*.f64 y y)) (*.f64 z z)) (*.f64 y #s(literal 2 binary64))) Initial program 56.9%
Taylor expanded in z around 0 45.1%
associate-*r/45.1%
rem-square-sqrt45.1%
unpow245.1%
unpow245.1%
hypot-undefine45.1%
unpow245.1%
unpow245.1%
hypot-undefine45.1%
unpow245.1%
associate-*l/45.1%
*-commutative45.1%
Simplified45.1%
Taylor expanded in x around 0 66.2%
distribute-lft-out66.2%
+-commutative66.2%
unpow266.2%
associate-/l*70.2%
fma-define70.2%
Simplified70.2%
Final simplification74.9%
y\_m = (fabs.f64 y)
y\_s = (copysign.f64 #s(literal 1 binary64) y)
(FPCore (y_s x y_m z)
:precision binary64
(*
y_s
(if (<= y_m 1.1e+140)
(/ (- (+ (* x x) (* y_m y_m)) (* z z)) (* y_m 2.0))
(* y_m 0.5))))y\_m = fabs(y);
y\_s = copysign(1.0, y);
double code(double y_s, double x, double y_m, double z) {
double tmp;
if (y_m <= 1.1e+140) {
tmp = (((x * x) + (y_m * y_m)) - (z * z)) / (y_m * 2.0);
} else {
tmp = y_m * 0.5;
}
return y_s * tmp;
}
y\_m = abs(y)
y\_s = copysign(1.0d0, y)
real(8) function code(y_s, x, y_m, z)
real(8), intent (in) :: y_s
real(8), intent (in) :: x
real(8), intent (in) :: y_m
real(8), intent (in) :: z
real(8) :: tmp
if (y_m <= 1.1d+140) then
tmp = (((x * x) + (y_m * y_m)) - (z * z)) / (y_m * 2.0d0)
else
tmp = y_m * 0.5d0
end if
code = y_s * tmp
end function
y\_m = Math.abs(y);
y\_s = Math.copySign(1.0, y);
public static double code(double y_s, double x, double y_m, double z) {
double tmp;
if (y_m <= 1.1e+140) {
tmp = (((x * x) + (y_m * y_m)) - (z * z)) / (y_m * 2.0);
} else {
tmp = y_m * 0.5;
}
return y_s * tmp;
}
y\_m = math.fabs(y) y\_s = math.copysign(1.0, y) def code(y_s, x, y_m, z): tmp = 0 if y_m <= 1.1e+140: tmp = (((x * x) + (y_m * y_m)) - (z * z)) / (y_m * 2.0) else: tmp = y_m * 0.5 return y_s * tmp
y\_m = abs(y) y\_s = copysign(1.0, y) function code(y_s, x, y_m, z) tmp = 0.0 if (y_m <= 1.1e+140) tmp = Float64(Float64(Float64(Float64(x * x) + Float64(y_m * y_m)) - Float64(z * z)) / Float64(y_m * 2.0)); else tmp = Float64(y_m * 0.5); end return Float64(y_s * tmp) end
y\_m = abs(y); y\_s = sign(y) * abs(1.0); function tmp_2 = code(y_s, x, y_m, z) tmp = 0.0; if (y_m <= 1.1e+140) tmp = (((x * x) + (y_m * y_m)) - (z * z)) / (y_m * 2.0); else tmp = y_m * 0.5; end tmp_2 = y_s * tmp; end
y\_m = N[Abs[y], $MachinePrecision]
y\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
code[y$95$s_, x_, y$95$m_, z_] := N[(y$95$s * If[LessEqual[y$95$m, 1.1e+140], N[(N[(N[(N[(x * x), $MachinePrecision] + N[(y$95$m * y$95$m), $MachinePrecision]), $MachinePrecision] - N[(z * z), $MachinePrecision]), $MachinePrecision] / N[(y$95$m * 2.0), $MachinePrecision]), $MachinePrecision], N[(y$95$m * 0.5), $MachinePrecision]]), $MachinePrecision]
\begin{array}{l}
y\_m = \left|y\right|
\\
y\_s = \mathsf{copysign}\left(1, y\right)
\\
y\_s \cdot \begin{array}{l}
\mathbf{if}\;y\_m \leq 1.1 \cdot 10^{+140}:\\
\;\;\;\;\frac{\left(x \cdot x + y\_m \cdot y\_m\right) - z \cdot z}{y\_m \cdot 2}\\
\mathbf{else}:\\
\;\;\;\;y\_m \cdot 0.5\\
\end{array}
\end{array}
if y < 1.0999999999999999e140Initial program 78.2%
if 1.0999999999999999e140 < y Initial program 11.8%
Taylor expanded in y around inf 70.2%
*-commutative70.2%
Simplified70.2%
Final simplification77.0%
y\_m = (fabs.f64 y) y\_s = (copysign.f64 #s(literal 1 binary64) y) (FPCore (y_s x y_m z) :precision binary64 (* y_s (if (<= y_m 5e+133) (* x (* x (/ 0.5 y_m))) (* y_m 0.5))))
y\_m = fabs(y);
y\_s = copysign(1.0, y);
double code(double y_s, double x, double y_m, double z) {
double tmp;
if (y_m <= 5e+133) {
tmp = x * (x * (0.5 / y_m));
} else {
tmp = y_m * 0.5;
}
return y_s * tmp;
}
y\_m = abs(y)
y\_s = copysign(1.0d0, y)
real(8) function code(y_s, x, y_m, z)
real(8), intent (in) :: y_s
real(8), intent (in) :: x
real(8), intent (in) :: y_m
real(8), intent (in) :: z
real(8) :: tmp
if (y_m <= 5d+133) then
tmp = x * (x * (0.5d0 / y_m))
else
tmp = y_m * 0.5d0
end if
code = y_s * tmp
end function
y\_m = Math.abs(y);
y\_s = Math.copySign(1.0, y);
public static double code(double y_s, double x, double y_m, double z) {
double tmp;
if (y_m <= 5e+133) {
tmp = x * (x * (0.5 / y_m));
} else {
tmp = y_m * 0.5;
}
return y_s * tmp;
}
y\_m = math.fabs(y) y\_s = math.copysign(1.0, y) def code(y_s, x, y_m, z): tmp = 0 if y_m <= 5e+133: tmp = x * (x * (0.5 / y_m)) else: tmp = y_m * 0.5 return y_s * tmp
y\_m = abs(y) y\_s = copysign(1.0, y) function code(y_s, x, y_m, z) tmp = 0.0 if (y_m <= 5e+133) tmp = Float64(x * Float64(x * Float64(0.5 / y_m))); else tmp = Float64(y_m * 0.5); end return Float64(y_s * tmp) end
y\_m = abs(y); y\_s = sign(y) * abs(1.0); function tmp_2 = code(y_s, x, y_m, z) tmp = 0.0; if (y_m <= 5e+133) tmp = x * (x * (0.5 / y_m)); else tmp = y_m * 0.5; end tmp_2 = y_s * tmp; end
y\_m = N[Abs[y], $MachinePrecision]
y\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
code[y$95$s_, x_, y$95$m_, z_] := N[(y$95$s * If[LessEqual[y$95$m, 5e+133], N[(x * N[(x * N[(0.5 / y$95$m), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(y$95$m * 0.5), $MachinePrecision]]), $MachinePrecision]
\begin{array}{l}
y\_m = \left|y\right|
\\
y\_s = \mathsf{copysign}\left(1, y\right)
\\
y\_s \cdot \begin{array}{l}
\mathbf{if}\;y\_m \leq 5 \cdot 10^{+133}:\\
\;\;\;\;x \cdot \left(x \cdot \frac{0.5}{y\_m}\right)\\
\mathbf{else}:\\
\;\;\;\;y\_m \cdot 0.5\\
\end{array}
\end{array}
if y < 4.99999999999999961e133Initial program 78.0%
clear-num77.9%
inv-pow77.9%
associate-/l*77.9%
add-sqr-sqrt77.9%
pow277.9%
hypot-define77.9%
pow277.9%
Applied egg-rr77.9%
unpow-177.9%
associate-*r/77.9%
Simplified77.9%
Taylor expanded in x around inf 41.2%
associate-/r/41.2%
unpow241.2%
associate-*r*42.8%
*-commutative42.8%
associate-/r*42.8%
metadata-eval42.8%
Applied egg-rr42.8%
if 4.99999999999999961e133 < y Initial program 16.0%
Taylor expanded in y around inf 69.3%
*-commutative69.3%
Simplified69.3%
Final simplification47.2%
y\_m = (fabs.f64 y) y\_s = (copysign.f64 #s(literal 1 binary64) y) (FPCore (y_s x y_m z) :precision binary64 (* y_s (if (<= y_m 4.1e+134) (* (/ x y_m) (/ x 2.0)) (* y_m 0.5))))
y\_m = fabs(y);
y\_s = copysign(1.0, y);
double code(double y_s, double x, double y_m, double z) {
double tmp;
if (y_m <= 4.1e+134) {
tmp = (x / y_m) * (x / 2.0);
} else {
tmp = y_m * 0.5;
}
return y_s * tmp;
}
y\_m = abs(y)
y\_s = copysign(1.0d0, y)
real(8) function code(y_s, x, y_m, z)
real(8), intent (in) :: y_s
real(8), intent (in) :: x
real(8), intent (in) :: y_m
real(8), intent (in) :: z
real(8) :: tmp
if (y_m <= 4.1d+134) then
tmp = (x / y_m) * (x / 2.0d0)
else
tmp = y_m * 0.5d0
end if
code = y_s * tmp
end function
y\_m = Math.abs(y);
y\_s = Math.copySign(1.0, y);
public static double code(double y_s, double x, double y_m, double z) {
double tmp;
if (y_m <= 4.1e+134) {
tmp = (x / y_m) * (x / 2.0);
} else {
tmp = y_m * 0.5;
}
return y_s * tmp;
}
y\_m = math.fabs(y) y\_s = math.copysign(1.0, y) def code(y_s, x, y_m, z): tmp = 0 if y_m <= 4.1e+134: tmp = (x / y_m) * (x / 2.0) else: tmp = y_m * 0.5 return y_s * tmp
y\_m = abs(y) y\_s = copysign(1.0, y) function code(y_s, x, y_m, z) tmp = 0.0 if (y_m <= 4.1e+134) tmp = Float64(Float64(x / y_m) * Float64(x / 2.0)); else tmp = Float64(y_m * 0.5); end return Float64(y_s * tmp) end
y\_m = abs(y); y\_s = sign(y) * abs(1.0); function tmp_2 = code(y_s, x, y_m, z) tmp = 0.0; if (y_m <= 4.1e+134) tmp = (x / y_m) * (x / 2.0); else tmp = y_m * 0.5; end tmp_2 = y_s * tmp; end
y\_m = N[Abs[y], $MachinePrecision]
y\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
code[y$95$s_, x_, y$95$m_, z_] := N[(y$95$s * If[LessEqual[y$95$m, 4.1e+134], N[(N[(x / y$95$m), $MachinePrecision] * N[(x / 2.0), $MachinePrecision]), $MachinePrecision], N[(y$95$m * 0.5), $MachinePrecision]]), $MachinePrecision]
\begin{array}{l}
y\_m = \left|y\right|
\\
y\_s = \mathsf{copysign}\left(1, y\right)
\\
y\_s \cdot \begin{array}{l}
\mathbf{if}\;y\_m \leq 4.1 \cdot 10^{+134}:\\
\;\;\;\;\frac{x}{y\_m} \cdot \frac{x}{2}\\
\mathbf{else}:\\
\;\;\;\;y\_m \cdot 0.5\\
\end{array}
\end{array}
if y < 4.1000000000000003e134Initial program 78.0%
clear-num77.9%
inv-pow77.9%
associate-/l*77.9%
add-sqr-sqrt77.9%
pow277.9%
hypot-define77.9%
pow277.9%
Applied egg-rr77.9%
unpow-177.9%
associate-*r/77.9%
Simplified77.9%
Taylor expanded in x around inf 41.2%
clear-num41.2%
unpow241.2%
times-frac42.9%
Applied egg-rr42.9%
if 4.1000000000000003e134 < y Initial program 16.0%
Taylor expanded in y around inf 69.3%
*-commutative69.3%
Simplified69.3%
Final simplification47.2%
y\_m = (fabs.f64 y) y\_s = (copysign.f64 #s(literal 1 binary64) y) (FPCore (y_s x y_m z) :precision binary64 (* y_s (* y_m 0.5)))
y\_m = fabs(y);
y\_s = copysign(1.0, y);
double code(double y_s, double x, double y_m, double z) {
return y_s * (y_m * 0.5);
}
y\_m = abs(y)
y\_s = copysign(1.0d0, y)
real(8) function code(y_s, x, y_m, z)
real(8), intent (in) :: y_s
real(8), intent (in) :: x
real(8), intent (in) :: y_m
real(8), intent (in) :: z
code = y_s * (y_m * 0.5d0)
end function
y\_m = Math.abs(y);
y\_s = Math.copySign(1.0, y);
public static double code(double y_s, double x, double y_m, double z) {
return y_s * (y_m * 0.5);
}
y\_m = math.fabs(y) y\_s = math.copysign(1.0, y) def code(y_s, x, y_m, z): return y_s * (y_m * 0.5)
y\_m = abs(y) y\_s = copysign(1.0, y) function code(y_s, x, y_m, z) return Float64(y_s * Float64(y_m * 0.5)) end
y\_m = abs(y); y\_s = sign(y) * abs(1.0); function tmp = code(y_s, x, y_m, z) tmp = y_s * (y_m * 0.5); end
y\_m = N[Abs[y], $MachinePrecision]
y\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
code[y$95$s_, x_, y$95$m_, z_] := N[(y$95$s * N[(y$95$m * 0.5), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
y\_m = \left|y\right|
\\
y\_s = \mathsf{copysign}\left(1, y\right)
\\
y\_s \cdot \left(y\_m \cdot 0.5\right)
\end{array}
Initial program 67.8%
Taylor expanded in y around inf 33.2%
*-commutative33.2%
Simplified33.2%
Final simplification33.2%
(FPCore (x y z) :precision binary64 (- (* y 0.5) (* (* (/ 0.5 y) (+ z x)) (- z x))))
double code(double x, double y, double z) {
return (y * 0.5) - (((0.5 / y) * (z + x)) * (z - x));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (y * 0.5d0) - (((0.5d0 / y) * (z + x)) * (z - x))
end function
public static double code(double x, double y, double z) {
return (y * 0.5) - (((0.5 / y) * (z + x)) * (z - x));
}
def code(x, y, z): return (y * 0.5) - (((0.5 / y) * (z + x)) * (z - x))
function code(x, y, z) return Float64(Float64(y * 0.5) - Float64(Float64(Float64(0.5 / y) * Float64(z + x)) * Float64(z - x))) end
function tmp = code(x, y, z) tmp = (y * 0.5) - (((0.5 / y) * (z + x)) * (z - x)); end
code[x_, y_, z_] := N[(N[(y * 0.5), $MachinePrecision] - N[(N[(N[(0.5 / y), $MachinePrecision] * N[(z + x), $MachinePrecision]), $MachinePrecision] * N[(z - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
y \cdot 0.5 - \left(\frac{0.5}{y} \cdot \left(z + x\right)\right) \cdot \left(z - x\right)
\end{array}
herbie shell --seed 2024075
(FPCore (x y z)
:name "Diagrams.TwoD.Apollonian:initialConfig from diagrams-contrib-1.3.0.5, A"
:precision binary64
:alt
(- (* y 0.5) (* (* (/ 0.5 y) (+ z x)) (- z x)))
(/ (- (+ (* x x) (* y y)) (* z z)) (* y 2.0)))