
(FPCore (x y z) :precision binary64 (* (+ x y) (- 1.0 z)))
double code(double x, double y, double z) {
return (x + y) * (1.0 - z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + y) * (1.0d0 - z)
end function
public static double code(double x, double y, double z) {
return (x + y) * (1.0 - z);
}
def code(x, y, z): return (x + y) * (1.0 - z)
function code(x, y, z) return Float64(Float64(x + y) * Float64(1.0 - z)) end
function tmp = code(x, y, z) tmp = (x + y) * (1.0 - z); end
code[x_, y_, z_] := N[(N[(x + y), $MachinePrecision] * N[(1.0 - z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + y\right) \cdot \left(1 - z\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (* (+ x y) (- 1.0 z)))
double code(double x, double y, double z) {
return (x + y) * (1.0 - z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + y) * (1.0d0 - z)
end function
public static double code(double x, double y, double z) {
return (x + y) * (1.0 - z);
}
def code(x, y, z): return (x + y) * (1.0 - z)
function code(x, y, z) return Float64(Float64(x + y) * Float64(1.0 - z)) end
function tmp = code(x, y, z) tmp = (x + y) * (1.0 - z); end
code[x_, y_, z_] := N[(N[(x + y), $MachinePrecision] * N[(1.0 - z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + y\right) \cdot \left(1 - z\right)
\end{array}
(FPCore (x y z) :precision binary64 (* (- 1.0 z) (+ x y)))
double code(double x, double y, double z) {
return (1.0 - z) * (x + y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (1.0d0 - z) * (x + y)
end function
public static double code(double x, double y, double z) {
return (1.0 - z) * (x + y);
}
def code(x, y, z): return (1.0 - z) * (x + y)
function code(x, y, z) return Float64(Float64(1.0 - z) * Float64(x + y)) end
function tmp = code(x, y, z) tmp = (1.0 - z) * (x + y); end
code[x_, y_, z_] := N[(N[(1.0 - z), $MachinePrecision] * N[(x + y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(1 - z\right) \cdot \left(x + y\right)
\end{array}
Initial program 100.0%
Final simplification100.0%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* x (- z))) (t_1 (* y (- 1.0 z))))
(if (<= z -6.2e+278)
t_0
(if (<= z -280000000.0)
t_1
(if (<= z 1.0) (+ x y) (if (<= z 1.28e+144) t_0 t_1))))))
double code(double x, double y, double z) {
double t_0 = x * -z;
double t_1 = y * (1.0 - z);
double tmp;
if (z <= -6.2e+278) {
tmp = t_0;
} else if (z <= -280000000.0) {
tmp = t_1;
} else if (z <= 1.0) {
tmp = x + y;
} else if (z <= 1.28e+144) {
tmp = t_0;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = x * -z
t_1 = y * (1.0d0 - z)
if (z <= (-6.2d+278)) then
tmp = t_0
else if (z <= (-280000000.0d0)) then
tmp = t_1
else if (z <= 1.0d0) then
tmp = x + y
else if (z <= 1.28d+144) then
tmp = t_0
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = x * -z;
double t_1 = y * (1.0 - z);
double tmp;
if (z <= -6.2e+278) {
tmp = t_0;
} else if (z <= -280000000.0) {
tmp = t_1;
} else if (z <= 1.0) {
tmp = x + y;
} else if (z <= 1.28e+144) {
tmp = t_0;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z): t_0 = x * -z t_1 = y * (1.0 - z) tmp = 0 if z <= -6.2e+278: tmp = t_0 elif z <= -280000000.0: tmp = t_1 elif z <= 1.0: tmp = x + y elif z <= 1.28e+144: tmp = t_0 else: tmp = t_1 return tmp
function code(x, y, z) t_0 = Float64(x * Float64(-z)) t_1 = Float64(y * Float64(1.0 - z)) tmp = 0.0 if (z <= -6.2e+278) tmp = t_0; elseif (z <= -280000000.0) tmp = t_1; elseif (z <= 1.0) tmp = Float64(x + y); elseif (z <= 1.28e+144) tmp = t_0; else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z) t_0 = x * -z; t_1 = y * (1.0 - z); tmp = 0.0; if (z <= -6.2e+278) tmp = t_0; elseif (z <= -280000000.0) tmp = t_1; elseif (z <= 1.0) tmp = x + y; elseif (z <= 1.28e+144) tmp = t_0; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(x * (-z)), $MachinePrecision]}, Block[{t$95$1 = N[(y * N[(1.0 - z), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[z, -6.2e+278], t$95$0, If[LessEqual[z, -280000000.0], t$95$1, If[LessEqual[z, 1.0], N[(x + y), $MachinePrecision], If[LessEqual[z, 1.28e+144], t$95$0, t$95$1]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := x \cdot \left(-z\right)\\
t_1 := y \cdot \left(1 - z\right)\\
\mathbf{if}\;z \leq -6.2 \cdot 10^{+278}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;z \leq -280000000:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;z \leq 1:\\
\;\;\;\;x + y\\
\mathbf{elif}\;z \leq 1.28 \cdot 10^{+144}:\\
\;\;\;\;t\_0\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if z < -6.19999999999999943e278 or 1 < z < 1.28000000000000007e144Initial program 100.0%
Taylor expanded in x around inf 52.0%
*-commutative52.0%
Simplified52.0%
Taylor expanded in z around inf 52.0%
associate-*r*52.0%
mul-1-neg52.0%
Simplified52.0%
if -6.19999999999999943e278 < z < -2.8e8 or 1.28000000000000007e144 < z Initial program 100.0%
Taylor expanded in x around 0 54.4%
if -2.8e8 < z < 1Initial program 100.0%
Taylor expanded in z around 0 97.2%
+-commutative97.2%
Simplified97.2%
Final simplification73.5%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* x (- z))) (t_1 (* y (- z))))
(if (<= z -4.5e+277)
t_0
(if (<= z -280000000.0)
t_1
(if (<= z 1.0) (+ x y) (if (<= z 9e+142) t_0 t_1))))))
double code(double x, double y, double z) {
double t_0 = x * -z;
double t_1 = y * -z;
double tmp;
if (z <= -4.5e+277) {
tmp = t_0;
} else if (z <= -280000000.0) {
tmp = t_1;
} else if (z <= 1.0) {
tmp = x + y;
} else if (z <= 9e+142) {
tmp = t_0;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = x * -z
t_1 = y * -z
if (z <= (-4.5d+277)) then
tmp = t_0
else if (z <= (-280000000.0d0)) then
tmp = t_1
else if (z <= 1.0d0) then
tmp = x + y
else if (z <= 9d+142) then
tmp = t_0
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = x * -z;
double t_1 = y * -z;
double tmp;
if (z <= -4.5e+277) {
tmp = t_0;
} else if (z <= -280000000.0) {
tmp = t_1;
} else if (z <= 1.0) {
tmp = x + y;
} else if (z <= 9e+142) {
tmp = t_0;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z): t_0 = x * -z t_1 = y * -z tmp = 0 if z <= -4.5e+277: tmp = t_0 elif z <= -280000000.0: tmp = t_1 elif z <= 1.0: tmp = x + y elif z <= 9e+142: tmp = t_0 else: tmp = t_1 return tmp
function code(x, y, z) t_0 = Float64(x * Float64(-z)) t_1 = Float64(y * Float64(-z)) tmp = 0.0 if (z <= -4.5e+277) tmp = t_0; elseif (z <= -280000000.0) tmp = t_1; elseif (z <= 1.0) tmp = Float64(x + y); elseif (z <= 9e+142) tmp = t_0; else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z) t_0 = x * -z; t_1 = y * -z; tmp = 0.0; if (z <= -4.5e+277) tmp = t_0; elseif (z <= -280000000.0) tmp = t_1; elseif (z <= 1.0) tmp = x + y; elseif (z <= 9e+142) tmp = t_0; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(x * (-z)), $MachinePrecision]}, Block[{t$95$1 = N[(y * (-z)), $MachinePrecision]}, If[LessEqual[z, -4.5e+277], t$95$0, If[LessEqual[z, -280000000.0], t$95$1, If[LessEqual[z, 1.0], N[(x + y), $MachinePrecision], If[LessEqual[z, 9e+142], t$95$0, t$95$1]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := x \cdot \left(-z\right)\\
t_1 := y \cdot \left(-z\right)\\
\mathbf{if}\;z \leq -4.5 \cdot 10^{+277}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;z \leq -280000000:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;z \leq 1:\\
\;\;\;\;x + y\\
\mathbf{elif}\;z \leq 9 \cdot 10^{+142}:\\
\;\;\;\;t\_0\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if z < -4.49999999999999991e277 or 1 < z < 8.9999999999999998e142Initial program 100.0%
Taylor expanded in x around inf 52.0%
*-commutative52.0%
Simplified52.0%
Taylor expanded in z around inf 52.0%
associate-*r*52.0%
mul-1-neg52.0%
Simplified52.0%
if -4.49999999999999991e277 < z < -2.8e8 or 8.9999999999999998e142 < z Initial program 100.0%
Taylor expanded in z around inf 99.9%
mul-1-neg99.9%
distribute-lft-neg-out99.9%
*-commutative99.9%
+-commutative99.9%
Simplified99.9%
Taylor expanded in y around inf 91.7%
fma-define91.7%
mul-1-neg91.7%
fma-neg91.7%
*-commutative91.7%
*-commutative91.7%
associate-/l*92.7%
distribute-lft-out--92.7%
Simplified92.7%
Taylor expanded in y around inf 54.3%
mul-1-neg54.3%
*-commutative54.3%
distribute-rgt-neg-in54.3%
Simplified54.3%
if -2.8e8 < z < 1Initial program 100.0%
Taylor expanded in z around 0 97.2%
+-commutative97.2%
Simplified97.2%
Final simplification73.5%
(FPCore (x y z) :precision binary64 (if (or (<= (- 1.0 z) -100000.0) (not (<= (- 1.0 z) 2.0))) (* z (- (- x) y)) (+ x y)))
double code(double x, double y, double z) {
double tmp;
if (((1.0 - z) <= -100000.0) || !((1.0 - z) <= 2.0)) {
tmp = z * (-x - y);
} else {
tmp = x + y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (((1.0d0 - z) <= (-100000.0d0)) .or. (.not. ((1.0d0 - z) <= 2.0d0))) then
tmp = z * (-x - y)
else
tmp = x + y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (((1.0 - z) <= -100000.0) || !((1.0 - z) <= 2.0)) {
tmp = z * (-x - y);
} else {
tmp = x + y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if ((1.0 - z) <= -100000.0) or not ((1.0 - z) <= 2.0): tmp = z * (-x - y) else: tmp = x + y return tmp
function code(x, y, z) tmp = 0.0 if ((Float64(1.0 - z) <= -100000.0) || !(Float64(1.0 - z) <= 2.0)) tmp = Float64(z * Float64(Float64(-x) - y)); else tmp = Float64(x + y); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (((1.0 - z) <= -100000.0) || ~(((1.0 - z) <= 2.0))) tmp = z * (-x - y); else tmp = x + y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[N[(1.0 - z), $MachinePrecision], -100000.0], N[Not[LessEqual[N[(1.0 - z), $MachinePrecision], 2.0]], $MachinePrecision]], N[(z * N[((-x) - y), $MachinePrecision]), $MachinePrecision], N[(x + y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;1 - z \leq -100000 \lor \neg \left(1 - z \leq 2\right):\\
\;\;\;\;z \cdot \left(\left(-x\right) - y\right)\\
\mathbf{else}:\\
\;\;\;\;x + y\\
\end{array}
\end{array}
if (-.f64 #s(literal 1 binary64) z) < -1e5 or 2 < (-.f64 #s(literal 1 binary64) z) Initial program 100.0%
Taylor expanded in z around inf 98.7%
mul-1-neg98.7%
distribute-lft-neg-out98.7%
*-commutative98.7%
+-commutative98.7%
Simplified98.7%
if -1e5 < (-.f64 #s(literal 1 binary64) z) < 2Initial program 100.0%
Taylor expanded in z around 0 98.7%
+-commutative98.7%
Simplified98.7%
Final simplification98.7%
(FPCore (x y z) :precision binary64 (if (or (<= z -280000000.0) (not (<= z 1.0))) (* y (- z)) (+ x y)))
double code(double x, double y, double z) {
double tmp;
if ((z <= -280000000.0) || !(z <= 1.0)) {
tmp = y * -z;
} else {
tmp = x + y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-280000000.0d0)) .or. (.not. (z <= 1.0d0))) then
tmp = y * -z
else
tmp = x + y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z <= -280000000.0) || !(z <= 1.0)) {
tmp = y * -z;
} else {
tmp = x + y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z <= -280000000.0) or not (z <= 1.0): tmp = y * -z else: tmp = x + y return tmp
function code(x, y, z) tmp = 0.0 if ((z <= -280000000.0) || !(z <= 1.0)) tmp = Float64(y * Float64(-z)); else tmp = Float64(x + y); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z <= -280000000.0) || ~((z <= 1.0))) tmp = y * -z; else tmp = x + y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[z, -280000000.0], N[Not[LessEqual[z, 1.0]], $MachinePrecision]], N[(y * (-z)), $MachinePrecision], N[(x + y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -280000000 \lor \neg \left(z \leq 1\right):\\
\;\;\;\;y \cdot \left(-z\right)\\
\mathbf{else}:\\
\;\;\;\;x + y\\
\end{array}
\end{array}
if z < -2.8e8 or 1 < z Initial program 100.0%
Taylor expanded in z around inf 99.3%
mul-1-neg99.3%
distribute-lft-neg-out99.3%
*-commutative99.3%
+-commutative99.3%
Simplified99.3%
Taylor expanded in y around inf 87.0%
fma-define87.0%
mul-1-neg87.0%
fma-neg87.0%
*-commutative87.0%
*-commutative87.0%
associate-/l*88.4%
distribute-lft-out--88.4%
Simplified88.4%
Taylor expanded in y around inf 53.0%
mul-1-neg53.0%
*-commutative53.0%
distribute-rgt-neg-in53.0%
Simplified53.0%
if -2.8e8 < z < 1Initial program 100.0%
Taylor expanded in z around 0 97.2%
+-commutative97.2%
Simplified97.2%
Final simplification73.2%
(FPCore (x y z) :precision binary64 (if (<= y 2.6e-50) (* x (- 1.0 z)) (* y (- 1.0 z))))
double code(double x, double y, double z) {
double tmp;
if (y <= 2.6e-50) {
tmp = x * (1.0 - z);
} else {
tmp = y * (1.0 - z);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= 2.6d-50) then
tmp = x * (1.0d0 - z)
else
tmp = y * (1.0d0 - z)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= 2.6e-50) {
tmp = x * (1.0 - z);
} else {
tmp = y * (1.0 - z);
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= 2.6e-50: tmp = x * (1.0 - z) else: tmp = y * (1.0 - z) return tmp
function code(x, y, z) tmp = 0.0 if (y <= 2.6e-50) tmp = Float64(x * Float64(1.0 - z)); else tmp = Float64(y * Float64(1.0 - z)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= 2.6e-50) tmp = x * (1.0 - z); else tmp = y * (1.0 - z); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, 2.6e-50], N[(x * N[(1.0 - z), $MachinePrecision]), $MachinePrecision], N[(y * N[(1.0 - z), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq 2.6 \cdot 10^{-50}:\\
\;\;\;\;x \cdot \left(1 - z\right)\\
\mathbf{else}:\\
\;\;\;\;y \cdot \left(1 - z\right)\\
\end{array}
\end{array}
if y < 2.6000000000000001e-50Initial program 100.0%
Taylor expanded in x around inf 62.4%
*-commutative62.4%
Simplified62.4%
if 2.6000000000000001e-50 < y Initial program 100.0%
Taylor expanded in x around 0 77.0%
Final simplification67.2%
(FPCore (x y z) :precision binary64 (+ x y))
double code(double x, double y, double z) {
return x + y;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + y
end function
public static double code(double x, double y, double z) {
return x + y;
}
def code(x, y, z): return x + y
function code(x, y, z) return Float64(x + y) end
function tmp = code(x, y, z) tmp = x + y; end
code[x_, y_, z_] := N[(x + y), $MachinePrecision]
\begin{array}{l}
\\
x + y
\end{array}
Initial program 100.0%
Taylor expanded in z around 0 46.1%
+-commutative46.1%
Simplified46.1%
Final simplification46.1%
(FPCore (x y z) :precision binary64 x)
double code(double x, double y, double z) {
return x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x
end function
public static double code(double x, double y, double z) {
return x;
}
def code(x, y, z): return x
function code(x, y, z) return x end
function tmp = code(x, y, z) tmp = x; end
code[x_, y_, z_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 100.0%
Taylor expanded in x around inf 52.0%
*-commutative52.0%
Simplified52.0%
Taylor expanded in z around 0 23.4%
Final simplification23.4%
herbie shell --seed 2024075
(FPCore (x y z)
:name "Optimisation.CirclePacking:place from circle-packing-0.1.0.4, H"
:precision binary64
(* (+ x y) (- 1.0 z)))