
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor h) dX.v))
(t_1 (* (floor w) dY.u))
(t_2 (* (floor w) dX.u))
(t_3 (+ (* t_2 t_2) (* t_0 t_0)))
(t_4 (* (floor h) dY.v))
(t_5 (+ (* t_1 t_1) (* t_4 t_4)))
(t_6 (/ 1.0 (sqrt (fmax t_3 t_5)))))
(if (>= t_3 t_5) (* t_6 t_2) (* t_6 t_1))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(h) * dX_46_v;
float t_1 = floorf(w) * dY_46_u;
float t_2 = floorf(w) * dX_46_u;
float t_3 = (t_2 * t_2) + (t_0 * t_0);
float t_4 = floorf(h) * dY_46_v;
float t_5 = (t_1 * t_1) + (t_4 * t_4);
float t_6 = 1.0f / sqrtf(fmaxf(t_3, t_5));
float tmp;
if (t_3 >= t_5) {
tmp = t_6 * t_2;
} else {
tmp = t_6 * t_1;
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(h) * dX_46_v) t_1 = Float32(floor(w) * dY_46_u) t_2 = Float32(floor(w) * dX_46_u) t_3 = Float32(Float32(t_2 * t_2) + Float32(t_0 * t_0)) t_4 = Float32(floor(h) * dY_46_v) t_5 = Float32(Float32(t_1 * t_1) + Float32(t_4 * t_4)) t_6 = Float32(Float32(1.0) / sqrt(((t_3 != t_3) ? t_5 : ((t_5 != t_5) ? t_3 : max(t_3, t_5))))) tmp = Float32(0.0) if (t_3 >= t_5) tmp = Float32(t_6 * t_2); else tmp = Float32(t_6 * t_1); end return tmp end
function tmp_2 = code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = floor(h) * dX_46_v; t_1 = floor(w) * dY_46_u; t_2 = floor(w) * dX_46_u; t_3 = (t_2 * t_2) + (t_0 * t_0); t_4 = floor(h) * dY_46_v; t_5 = (t_1 * t_1) + (t_4 * t_4); t_6 = single(1.0) / sqrt(max(t_3, t_5)); tmp = single(0.0); if (t_3 >= t_5) tmp = t_6 * t_2; else tmp = t_6 * t_1; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloorh\right\rfloor \cdot dX.v\\
t_1 := \left\lfloorw\right\rfloor \cdot dY.u\\
t_2 := \left\lfloorw\right\rfloor \cdot dX.u\\
t_3 := t\_2 \cdot t\_2 + t\_0 \cdot t\_0\\
t_4 := \left\lfloorh\right\rfloor \cdot dY.v\\
t_5 := t\_1 \cdot t\_1 + t\_4 \cdot t\_4\\
t_6 := \frac{1}{\sqrt{\mathsf{max}\left(t\_3, t\_5\right)}}\\
\mathbf{if}\;t\_3 \geq t\_5:\\
\;\;\;\;t\_6 \cdot t\_2\\
\mathbf{else}:\\
\;\;\;\;t\_6 \cdot t\_1\\
\end{array}
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 3 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor h) dX.v))
(t_1 (* (floor w) dY.u))
(t_2 (* (floor w) dX.u))
(t_3 (+ (* t_2 t_2) (* t_0 t_0)))
(t_4 (* (floor h) dY.v))
(t_5 (+ (* t_1 t_1) (* t_4 t_4)))
(t_6 (/ 1.0 (sqrt (fmax t_3 t_5)))))
(if (>= t_3 t_5) (* t_6 t_2) (* t_6 t_1))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(h) * dX_46_v;
float t_1 = floorf(w) * dY_46_u;
float t_2 = floorf(w) * dX_46_u;
float t_3 = (t_2 * t_2) + (t_0 * t_0);
float t_4 = floorf(h) * dY_46_v;
float t_5 = (t_1 * t_1) + (t_4 * t_4);
float t_6 = 1.0f / sqrtf(fmaxf(t_3, t_5));
float tmp;
if (t_3 >= t_5) {
tmp = t_6 * t_2;
} else {
tmp = t_6 * t_1;
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(h) * dX_46_v) t_1 = Float32(floor(w) * dY_46_u) t_2 = Float32(floor(w) * dX_46_u) t_3 = Float32(Float32(t_2 * t_2) + Float32(t_0 * t_0)) t_4 = Float32(floor(h) * dY_46_v) t_5 = Float32(Float32(t_1 * t_1) + Float32(t_4 * t_4)) t_6 = Float32(Float32(1.0) / sqrt(((t_3 != t_3) ? t_5 : ((t_5 != t_5) ? t_3 : max(t_3, t_5))))) tmp = Float32(0.0) if (t_3 >= t_5) tmp = Float32(t_6 * t_2); else tmp = Float32(t_6 * t_1); end return tmp end
function tmp_2 = code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = floor(h) * dX_46_v; t_1 = floor(w) * dY_46_u; t_2 = floor(w) * dX_46_u; t_3 = (t_2 * t_2) + (t_0 * t_0); t_4 = floor(h) * dY_46_v; t_5 = (t_1 * t_1) + (t_4 * t_4); t_6 = single(1.0) / sqrt(max(t_3, t_5)); tmp = single(0.0); if (t_3 >= t_5) tmp = t_6 * t_2; else tmp = t_6 * t_1; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloorh\right\rfloor \cdot dX.v\\
t_1 := \left\lfloorw\right\rfloor \cdot dY.u\\
t_2 := \left\lfloorw\right\rfloor \cdot dX.u\\
t_3 := t\_2 \cdot t\_2 + t\_0 \cdot t\_0\\
t_4 := \left\lfloorh\right\rfloor \cdot dY.v\\
t_5 := t\_1 \cdot t\_1 + t\_4 \cdot t\_4\\
t_6 := \frac{1}{\sqrt{\mathsf{max}\left(t\_3, t\_5\right)}}\\
\mathbf{if}\;t\_3 \geq t\_5:\\
\;\;\;\;t\_6 \cdot t\_2\\
\mathbf{else}:\\
\;\;\;\;t\_6 \cdot t\_1\\
\end{array}
\end{array}
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor w) dY.u))
(t_1 (* (floor h) dY.v))
(t_2 (pow (hypot t_0 t_1) 2.0))
(t_3 (* (floor w) dX.u))
(t_4 (* (floor h) dX.v)))
(if (>= (fma t_3 t_3 (* t_4 t_4)) (fma t_0 t_0 (* (floor h) (* dY.v t_1))))
(/ t_3 (pow (fmax (pow (hypot t_3 t_4) 2.0) t_2) 0.5))
(pow (/ (sqrt (fmax (pow t_4 2.0) t_2)) t_0) -1.0))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(w) * dY_46_u;
float t_1 = floorf(h) * dY_46_v;
float t_2 = powf(hypotf(t_0, t_1), 2.0f);
float t_3 = floorf(w) * dX_46_u;
float t_4 = floorf(h) * dX_46_v;
float tmp;
if (fmaf(t_3, t_3, (t_4 * t_4)) >= fmaf(t_0, t_0, (floorf(h) * (dY_46_v * t_1)))) {
tmp = t_3 / powf(fmaxf(powf(hypotf(t_3, t_4), 2.0f), t_2), 0.5f);
} else {
tmp = powf((sqrtf(fmaxf(powf(t_4, 2.0f), t_2)) / t_0), -1.0f);
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(w) * dY_46_u) t_1 = Float32(floor(h) * dY_46_v) t_2 = hypot(t_0, t_1) ^ Float32(2.0) t_3 = Float32(floor(w) * dX_46_u) t_4 = Float32(floor(h) * dX_46_v) tmp = Float32(0.0) if (fma(t_3, t_3, Float32(t_4 * t_4)) >= fma(t_0, t_0, Float32(floor(h) * Float32(dY_46_v * t_1)))) tmp = Float32(t_3 / ((((hypot(t_3, t_4) ^ Float32(2.0)) != (hypot(t_3, t_4) ^ Float32(2.0))) ? t_2 : ((t_2 != t_2) ? (hypot(t_3, t_4) ^ Float32(2.0)) : max((hypot(t_3, t_4) ^ Float32(2.0)), t_2))) ^ Float32(0.5))); else tmp = Float32(sqrt((((t_4 ^ Float32(2.0)) != (t_4 ^ Float32(2.0))) ? t_2 : ((t_2 != t_2) ? (t_4 ^ Float32(2.0)) : max((t_4 ^ Float32(2.0)), t_2)))) / t_0) ^ Float32(-1.0); end return tmp end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloorw\right\rfloor \cdot dY.u\\
t_1 := \left\lfloorh\right\rfloor \cdot dY.v\\
t_2 := {\left(\mathsf{hypot}\left(t\_0, t\_1\right)\right)}^{2}\\
t_3 := \left\lfloorw\right\rfloor \cdot dX.u\\
t_4 := \left\lfloorh\right\rfloor \cdot dX.v\\
\mathbf{if}\;\mathsf{fma}\left(t\_3, t\_3, t\_4 \cdot t\_4\right) \geq \mathsf{fma}\left(t\_0, t\_0, \left\lfloorh\right\rfloor \cdot \left(dY.v \cdot t\_1\right)\right):\\
\;\;\;\;\frac{t\_3}{{\left(\mathsf{max}\left({\left(\mathsf{hypot}\left(t\_3, t\_4\right)\right)}^{2}, t\_2\right)\right)}^{0.5}}\\
\mathbf{else}:\\
\;\;\;\;{\left(\frac{\sqrt{\mathsf{max}\left({t\_4}^{2}, t\_2\right)}}{t\_0}\right)}^{-1}\\
\end{array}
\end{array}
Initial program 76.8%
Simplified76.9%
Applied egg-rr76.9%
Applied egg-rr76.9%
Taylor expanded in dX.u around 0 76.9%
*-commutative76.9%
unpow276.9%
unpow276.9%
swap-sqr76.9%
unpow276.9%
*-commutative76.9%
Simplified76.9%
Final simplification76.9%
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor w) dY.u))
(t_1 (* t_0 t_0))
(t_2 (* (floor h) dY.v))
(t_3 (* (floor w) dX.u))
(t_4 (* (floor h) dX.v))
(t_5 (+ (* t_4 t_4) (* t_3 t_3))))
(if (>= (+ (pow t_3 2.0) (pow t_4 2.0)) (+ t_1 (pow t_2 2.0)))
(* t_3 (/ 1.0 (sqrt (fmax t_5 (+ t_1 (* t_2 t_2))))))
(*
t_0
(/
1.0
(sqrt (fmax t_5 (+ t_1 (* (pow (floor h) 2.0) (pow dY.v 2.0))))))))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(w) * dY_46_u;
float t_1 = t_0 * t_0;
float t_2 = floorf(h) * dY_46_v;
float t_3 = floorf(w) * dX_46_u;
float t_4 = floorf(h) * dX_46_v;
float t_5 = (t_4 * t_4) + (t_3 * t_3);
float tmp;
if ((powf(t_3, 2.0f) + powf(t_4, 2.0f)) >= (t_1 + powf(t_2, 2.0f))) {
tmp = t_3 * (1.0f / sqrtf(fmaxf(t_5, (t_1 + (t_2 * t_2)))));
} else {
tmp = t_0 * (1.0f / sqrtf(fmaxf(t_5, (t_1 + (powf(floorf(h), 2.0f) * powf(dY_46_v, 2.0f))))));
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(w) * dY_46_u) t_1 = Float32(t_0 * t_0) t_2 = Float32(floor(h) * dY_46_v) t_3 = Float32(floor(w) * dX_46_u) t_4 = Float32(floor(h) * dX_46_v) t_5 = Float32(Float32(t_4 * t_4) + Float32(t_3 * t_3)) tmp = Float32(0.0) if (Float32((t_3 ^ Float32(2.0)) + (t_4 ^ Float32(2.0))) >= Float32(t_1 + (t_2 ^ Float32(2.0)))) tmp = Float32(t_3 * Float32(Float32(1.0) / sqrt(((t_5 != t_5) ? Float32(t_1 + Float32(t_2 * t_2)) : ((Float32(t_1 + Float32(t_2 * t_2)) != Float32(t_1 + Float32(t_2 * t_2))) ? t_5 : max(t_5, Float32(t_1 + Float32(t_2 * t_2)))))))); else tmp = Float32(t_0 * Float32(Float32(1.0) / sqrt(((t_5 != t_5) ? Float32(t_1 + Float32((floor(h) ^ Float32(2.0)) * (dY_46_v ^ Float32(2.0)))) : ((Float32(t_1 + Float32((floor(h) ^ Float32(2.0)) * (dY_46_v ^ Float32(2.0)))) != Float32(t_1 + Float32((floor(h) ^ Float32(2.0)) * (dY_46_v ^ Float32(2.0))))) ? t_5 : max(t_5, Float32(t_1 + Float32((floor(h) ^ Float32(2.0)) * (dY_46_v ^ Float32(2.0)))))))))); end return tmp end
function tmp_2 = code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = floor(w) * dY_46_u; t_1 = t_0 * t_0; t_2 = floor(h) * dY_46_v; t_3 = floor(w) * dX_46_u; t_4 = floor(h) * dX_46_v; t_5 = (t_4 * t_4) + (t_3 * t_3); tmp = single(0.0); if (((t_3 ^ single(2.0)) + (t_4 ^ single(2.0))) >= (t_1 + (t_2 ^ single(2.0)))) tmp = t_3 * (single(1.0) / sqrt(max(t_5, (t_1 + (t_2 * t_2))))); else tmp = t_0 * (single(1.0) / sqrt(max(t_5, (t_1 + ((floor(h) ^ single(2.0)) * (dY_46_v ^ single(2.0))))))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloorw\right\rfloor \cdot dY.u\\
t_1 := t\_0 \cdot t\_0\\
t_2 := \left\lfloorh\right\rfloor \cdot dY.v\\
t_3 := \left\lfloorw\right\rfloor \cdot dX.u\\
t_4 := \left\lfloorh\right\rfloor \cdot dX.v\\
t_5 := t\_4 \cdot t\_4 + t\_3 \cdot t\_3\\
\mathbf{if}\;{t\_3}^{2} + {t\_4}^{2} \geq t\_1 + {t\_2}^{2}:\\
\;\;\;\;t\_3 \cdot \frac{1}{\sqrt{\mathsf{max}\left(t\_5, t\_1 + t\_2 \cdot t\_2\right)}}\\
\mathbf{else}:\\
\;\;\;\;t\_0 \cdot \frac{1}{\sqrt{\mathsf{max}\left(t\_5, t\_1 + {\left(\left\lfloorh\right\rfloor\right)}^{2} \cdot {dY.v}^{2}\right)}}\\
\end{array}
\end{array}
Initial program 76.8%
pow276.8%
Applied egg-rr76.8%
pow276.8%
Applied egg-rr76.8%
Taylor expanded in h around 0 76.8%
*-commutative76.8%
unpow276.8%
unpow276.8%
swap-sqr76.8%
unpow276.8%
Simplified76.8%
Taylor expanded in h around 0 76.8%
*-commutative76.8%
Simplified76.8%
Final simplification76.8%
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor h) dX.v))
(t_1 (* (floor w) dY.u))
(t_2 (* t_1 t_1))
(t_3 (* (floor h) dY.v))
(t_4 (* (floor w) dX.u))
(t_5
(/
1.0
(sqrt (fmax (+ (* t_0 t_0) (* t_4 t_4)) (+ t_2 (* t_3 t_3)))))))
(if (>= (+ (pow t_4 2.0) (pow t_0 2.0)) (+ t_2 (pow t_3 2.0)))
(* t_4 t_5)
(* t_1 t_5))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(h) * dX_46_v;
float t_1 = floorf(w) * dY_46_u;
float t_2 = t_1 * t_1;
float t_3 = floorf(h) * dY_46_v;
float t_4 = floorf(w) * dX_46_u;
float t_5 = 1.0f / sqrtf(fmaxf(((t_0 * t_0) + (t_4 * t_4)), (t_2 + (t_3 * t_3))));
float tmp;
if ((powf(t_4, 2.0f) + powf(t_0, 2.0f)) >= (t_2 + powf(t_3, 2.0f))) {
tmp = t_4 * t_5;
} else {
tmp = t_1 * t_5;
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(h) * dX_46_v) t_1 = Float32(floor(w) * dY_46_u) t_2 = Float32(t_1 * t_1) t_3 = Float32(floor(h) * dY_46_v) t_4 = Float32(floor(w) * dX_46_u) t_5 = Float32(Float32(1.0) / sqrt(((Float32(Float32(t_0 * t_0) + Float32(t_4 * t_4)) != Float32(Float32(t_0 * t_0) + Float32(t_4 * t_4))) ? Float32(t_2 + Float32(t_3 * t_3)) : ((Float32(t_2 + Float32(t_3 * t_3)) != Float32(t_2 + Float32(t_3 * t_3))) ? Float32(Float32(t_0 * t_0) + Float32(t_4 * t_4)) : max(Float32(Float32(t_0 * t_0) + Float32(t_4 * t_4)), Float32(t_2 + Float32(t_3 * t_3))))))) tmp = Float32(0.0) if (Float32((t_4 ^ Float32(2.0)) + (t_0 ^ Float32(2.0))) >= Float32(t_2 + (t_3 ^ Float32(2.0)))) tmp = Float32(t_4 * t_5); else tmp = Float32(t_1 * t_5); end return tmp end
function tmp_2 = code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = floor(h) * dX_46_v; t_1 = floor(w) * dY_46_u; t_2 = t_1 * t_1; t_3 = floor(h) * dY_46_v; t_4 = floor(w) * dX_46_u; t_5 = single(1.0) / sqrt(max(((t_0 * t_0) + (t_4 * t_4)), (t_2 + (t_3 * t_3)))); tmp = single(0.0); if (((t_4 ^ single(2.0)) + (t_0 ^ single(2.0))) >= (t_2 + (t_3 ^ single(2.0)))) tmp = t_4 * t_5; else tmp = t_1 * t_5; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloorh\right\rfloor \cdot dX.v\\
t_1 := \left\lfloorw\right\rfloor \cdot dY.u\\
t_2 := t\_1 \cdot t\_1\\
t_3 := \left\lfloorh\right\rfloor \cdot dY.v\\
t_4 := \left\lfloorw\right\rfloor \cdot dX.u\\
t_5 := \frac{1}{\sqrt{\mathsf{max}\left(t\_0 \cdot t\_0 + t\_4 \cdot t\_4, t\_2 + t\_3 \cdot t\_3\right)}}\\
\mathbf{if}\;{t\_4}^{2} + {t\_0}^{2} \geq t\_2 + {t\_3}^{2}:\\
\;\;\;\;t\_4 \cdot t\_5\\
\mathbf{else}:\\
\;\;\;\;t\_1 \cdot t\_5\\
\end{array}
\end{array}
Initial program 76.8%
pow276.8%
Applied egg-rr76.8%
pow276.8%
Applied egg-rr76.8%
Taylor expanded in h around 0 76.8%
*-commutative76.8%
unpow276.8%
unpow276.8%
swap-sqr76.8%
unpow276.8%
Simplified76.8%
Final simplification76.8%
herbie shell --seed 2024075
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:name "Anisotropic x16 LOD (line direction, u)"
:precision binary32
:pre (and (and (and (and (and (and (and (<= 1.0 w) (<= w 16384.0)) (and (<= 1.0 h) (<= h 16384.0))) (and (<= 1e-20 (fabs dX.u)) (<= (fabs dX.u) 1e+20))) (and (<= 1e-20 (fabs dX.v)) (<= (fabs dX.v) 1e+20))) (and (<= 1e-20 (fabs dY.u)) (<= (fabs dY.u) 1e+20))) (and (<= 1e-20 (fabs dY.v)) (<= (fabs dY.v) 1e+20))) (== maxAniso 16.0))
(if (>= (+ (* (* (floor w) dX.u) (* (floor w) dX.u)) (* (* (floor h) dX.v) (* (floor h) dX.v))) (+ (* (* (floor w) dY.u) (* (floor w) dY.u)) (* (* (floor h) dY.v) (* (floor h) dY.v)))) (* (/ 1.0 (sqrt (fmax (+ (* (* (floor w) dX.u) (* (floor w) dX.u)) (* (* (floor h) dX.v) (* (floor h) dX.v))) (+ (* (* (floor w) dY.u) (* (floor w) dY.u)) (* (* (floor h) dY.v) (* (floor h) dY.v)))))) (* (floor w) dX.u)) (* (/ 1.0 (sqrt (fmax (+ (* (* (floor w) dX.u) (* (floor w) dX.u)) (* (* (floor h) dX.v) (* (floor h) dX.v))) (+ (* (* (floor w) dY.u) (* (floor w) dY.u)) (* (* (floor h) dY.v) (* (floor h) dY.v)))))) (* (floor w) dY.u))))