
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(let* ((t_0 (/ 1.0 (sin normAngle))))
(+
(* (* (sin (* (- 1.0 u) normAngle)) t_0) n0_i)
(* (* (sin (* u normAngle)) t_0) n1_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float t_0 = 1.0f / sinf(normAngle);
return ((sinf(((1.0f - u) * normAngle)) * t_0) * n0_i) + ((sinf((u * normAngle)) * t_0) * n1_i);
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: t_0
t_0 = 1.0e0 / sin(normangle)
code = ((sin(((1.0e0 - u) * normangle)) * t_0) * n0_i) + ((sin((u * normangle)) * t_0) * n1_i)
end function
function code(normAngle, u, n0_i, n1_i) t_0 = Float32(Float32(1.0) / sin(normAngle)) return Float32(Float32(Float32(sin(Float32(Float32(Float32(1.0) - u) * normAngle)) * t_0) * n0_i) + Float32(Float32(sin(Float32(u * normAngle)) * t_0) * n1_i)) end
function tmp = code(normAngle, u, n0_i, n1_i) t_0 = single(1.0) / sin(normAngle); tmp = ((sin(((single(1.0) - u) * normAngle)) * t_0) * n0_i) + ((sin((u * normAngle)) * t_0) * n1_i); end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{1}{\sin normAngle}\\
\left(\sin \left(\left(1 - u\right) \cdot normAngle\right) \cdot t\_0\right) \cdot n0\_i + \left(\sin \left(u \cdot normAngle\right) \cdot t\_0\right) \cdot n1\_i
\end{array}
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 11 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(let* ((t_0 (/ 1.0 (sin normAngle))))
(+
(* (* (sin (* (- 1.0 u) normAngle)) t_0) n0_i)
(* (* (sin (* u normAngle)) t_0) n1_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float t_0 = 1.0f / sinf(normAngle);
return ((sinf(((1.0f - u) * normAngle)) * t_0) * n0_i) + ((sinf((u * normAngle)) * t_0) * n1_i);
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: t_0
t_0 = 1.0e0 / sin(normangle)
code = ((sin(((1.0e0 - u) * normangle)) * t_0) * n0_i) + ((sin((u * normangle)) * t_0) * n1_i)
end function
function code(normAngle, u, n0_i, n1_i) t_0 = Float32(Float32(1.0) / sin(normAngle)) return Float32(Float32(Float32(sin(Float32(Float32(Float32(1.0) - u) * normAngle)) * t_0) * n0_i) + Float32(Float32(sin(Float32(u * normAngle)) * t_0) * n1_i)) end
function tmp = code(normAngle, u, n0_i, n1_i) t_0 = single(1.0) / sin(normAngle); tmp = ((sin(((single(1.0) - u) * normAngle)) * t_0) * n0_i) + ((sin((u * normAngle)) * t_0) * n1_i); end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{1}{\sin normAngle}\\
\left(\sin \left(\left(1 - u\right) \cdot normAngle\right) \cdot t\_0\right) \cdot n0\_i + \left(\sin \left(u \cdot normAngle\right) \cdot t\_0\right) \cdot n1\_i
\end{array}
\end{array}
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(+
n0_i
(*
u
(-
(* n1_i (/ normAngle (sin normAngle)))
(* n0_i (* normAngle (/ (cos normAngle) (sin normAngle))))))))
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i + (u * ((n1_i * (normAngle / sinf(normAngle))) - (n0_i * (normAngle * (cosf(normAngle) / sinf(normAngle))))));
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i + (u * ((n1_i * (normangle / sin(normangle))) - (n0_i * (normangle * (cos(normangle) / sin(normangle))))))
end function
function code(normAngle, u, n0_i, n1_i) return Float32(n0_i + Float32(u * Float32(Float32(n1_i * Float32(normAngle / sin(normAngle))) - Float32(n0_i * Float32(normAngle * Float32(cos(normAngle) / sin(normAngle))))))) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i + (u * ((n1_i * (normAngle / sin(normAngle))) - (n0_i * (normAngle * (cos(normAngle) / sin(normAngle)))))); end
\begin{array}{l}
\\
n0\_i + u \cdot \left(n1\_i \cdot \frac{normAngle}{\sin normAngle} - n0\_i \cdot \left(normAngle \cdot \frac{\cos normAngle}{\sin normAngle}\right)\right)
\end{array}
Initial program 96.5%
fma-define96.6%
associate-*r/96.7%
*-rgt-identity96.7%
associate-*r/96.8%
*-rgt-identity96.8%
Simplified96.8%
Taylor expanded in u around 0 87.9%
+-commutative87.9%
mul-1-neg87.9%
unsub-neg87.9%
associate-/l*95.4%
associate-/l*99.1%
associate-/l*99.1%
Simplified99.1%
Final simplification99.1%
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(+
n0_i
(+
(* u (- n1_i n0_i))
(*
(pow normAngle 2.0)
(*
u
(-
(* n0_i -0.16666666666666666)
(+ (* n0_i -0.5) (* n1_i -0.16666666666666666))))))))
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i + ((u * (n1_i - n0_i)) + (powf(normAngle, 2.0f) * (u * ((n0_i * -0.16666666666666666f) - ((n0_i * -0.5f) + (n1_i * -0.16666666666666666f))))));
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i + ((u * (n1_i - n0_i)) + ((normangle ** 2.0e0) * (u * ((n0_i * (-0.16666666666666666e0)) - ((n0_i * (-0.5e0)) + (n1_i * (-0.16666666666666666e0)))))))
end function
function code(normAngle, u, n0_i, n1_i) return Float32(n0_i + Float32(Float32(u * Float32(n1_i - n0_i)) + Float32((normAngle ^ Float32(2.0)) * Float32(u * Float32(Float32(n0_i * Float32(-0.16666666666666666)) - Float32(Float32(n0_i * Float32(-0.5)) + Float32(n1_i * Float32(-0.16666666666666666)))))))) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i + ((u * (n1_i - n0_i)) + ((normAngle ^ single(2.0)) * (u * ((n0_i * single(-0.16666666666666666)) - ((n0_i * single(-0.5)) + (n1_i * single(-0.16666666666666666))))))); end
\begin{array}{l}
\\
n0\_i + \left(u \cdot \left(n1\_i - n0\_i\right) + {normAngle}^{2} \cdot \left(u \cdot \left(n0\_i \cdot -0.16666666666666666 - \left(n0\_i \cdot -0.5 + n1\_i \cdot -0.16666666666666666\right)\right)\right)\right)
\end{array}
Initial program 96.5%
fma-define96.6%
associate-*r/96.7%
*-rgt-identity96.7%
associate-*r/96.8%
*-rgt-identity96.8%
Simplified96.8%
Taylor expanded in u around 0 87.9%
+-commutative87.9%
mul-1-neg87.9%
unsub-neg87.9%
associate-/l*95.4%
associate-/l*99.1%
associate-/l*99.1%
Simplified99.1%
Taylor expanded in normAngle around 0 99.1%
Final simplification99.1%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (+ n0_i (* u (- (+ n1_i (* 0.16666666666666666 (* n1_i (pow normAngle 2.0)))) n0_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i + (u * ((n1_i + (0.16666666666666666f * (n1_i * powf(normAngle, 2.0f)))) - n0_i));
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i + (u * ((n1_i + (0.16666666666666666e0 * (n1_i * (normangle ** 2.0e0)))) - n0_i))
end function
function code(normAngle, u, n0_i, n1_i) return Float32(n0_i + Float32(u * Float32(Float32(n1_i + Float32(Float32(0.16666666666666666) * Float32(n1_i * (normAngle ^ Float32(2.0))))) - n0_i))) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i + (u * ((n1_i + (single(0.16666666666666666) * (n1_i * (normAngle ^ single(2.0))))) - n0_i)); end
\begin{array}{l}
\\
n0\_i + u \cdot \left(\left(n1\_i + 0.16666666666666666 \cdot \left(n1\_i \cdot {normAngle}^{2}\right)\right) - n0\_i\right)
\end{array}
Initial program 96.5%
fma-define96.6%
associate-*r/96.7%
*-rgt-identity96.7%
associate-*r/96.8%
*-rgt-identity96.8%
Simplified96.8%
Taylor expanded in u around 0 87.9%
+-commutative87.9%
mul-1-neg87.9%
unsub-neg87.9%
associate-/l*95.4%
associate-/l*99.1%
associate-/l*99.1%
Simplified99.1%
Taylor expanded in normAngle around 0 99.1%
Taylor expanded in n0_i around 0 99.0%
Taylor expanded in u around 0 99.0%
Final simplification99.0%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (+ n0_i (* u (- (* n1_i (/ normAngle (sin normAngle))) n0_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i + (u * ((n1_i * (normAngle / sinf(normAngle))) - n0_i));
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i + (u * ((n1_i * (normangle / sin(normangle))) - n0_i))
end function
function code(normAngle, u, n0_i, n1_i) return Float32(n0_i + Float32(u * Float32(Float32(n1_i * Float32(normAngle / sin(normAngle))) - n0_i))) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i + (u * ((n1_i * (normAngle / sin(normAngle))) - n0_i)); end
\begin{array}{l}
\\
n0\_i + u \cdot \left(n1\_i \cdot \frac{normAngle}{\sin normAngle} - n0\_i\right)
\end{array}
Initial program 96.5%
fma-define96.6%
associate-*r/96.7%
*-rgt-identity96.7%
associate-*r/96.8%
*-rgt-identity96.8%
Simplified96.8%
Taylor expanded in u around 0 87.9%
+-commutative87.9%
mul-1-neg87.9%
unsub-neg87.9%
associate-/l*95.4%
associate-/l*99.1%
associate-/l*99.1%
Simplified99.1%
Taylor expanded in normAngle around 0 99.0%
Final simplification99.0%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (fma u (- n1_i n0_i) n0_i))
float code(float normAngle, float u, float n0_i, float n1_i) {
return fmaf(u, (n1_i - n0_i), n0_i);
}
function code(normAngle, u, n0_i, n1_i) return fma(u, Float32(n1_i - n0_i), n0_i) end
\begin{array}{l}
\\
\mathsf{fma}\left(u, n1\_i - n0\_i, n0\_i\right)
\end{array}
Initial program 96.5%
fma-define96.6%
associate-*r/96.7%
*-rgt-identity96.7%
associate-*r/96.8%
*-rgt-identity96.8%
Simplified96.8%
Taylor expanded in u around 0 87.9%
+-commutative87.9%
mul-1-neg87.9%
unsub-neg87.9%
associate-/l*95.4%
associate-/l*99.1%
associate-/l*99.1%
Simplified99.1%
Taylor expanded in normAngle around 0 98.3%
+-commutative98.3%
fma-define98.5%
Simplified98.5%
Final simplification98.5%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (if (or (<= n0_i -8.00000025099516e-22) (not (<= n0_i 8.000000156331851e-25))) (* n0_i (- 1.0 u)) (* u n1_i)))
float code(float normAngle, float u, float n0_i, float n1_i) {
float tmp;
if ((n0_i <= -8.00000025099516e-22f) || !(n0_i <= 8.000000156331851e-25f)) {
tmp = n0_i * (1.0f - u);
} else {
tmp = u * n1_i;
}
return tmp;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: tmp
if ((n0_i <= (-8.00000025099516e-22)) .or. (.not. (n0_i <= 8.000000156331851e-25))) then
tmp = n0_i * (1.0e0 - u)
else
tmp = u * n1_i
end if
code = tmp
end function
function code(normAngle, u, n0_i, n1_i) tmp = Float32(0.0) if ((n0_i <= Float32(-8.00000025099516e-22)) || !(n0_i <= Float32(8.000000156331851e-25))) tmp = Float32(n0_i * Float32(Float32(1.0) - u)); else tmp = Float32(u * n1_i); end return tmp end
function tmp_2 = code(normAngle, u, n0_i, n1_i) tmp = single(0.0); if ((n0_i <= single(-8.00000025099516e-22)) || ~((n0_i <= single(8.000000156331851e-25)))) tmp = n0_i * (single(1.0) - u); else tmp = u * n1_i; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;n0\_i \leq -8.00000025099516 \cdot 10^{-22} \lor \neg \left(n0\_i \leq 8.000000156331851 \cdot 10^{-25}\right):\\
\;\;\;\;n0\_i \cdot \left(1 - u\right)\\
\mathbf{else}:\\
\;\;\;\;u \cdot n1\_i\\
\end{array}
\end{array}
if n0_i < -8.00000025e-22 or 8.00000016e-25 < n0_i Initial program 98.2%
associate-*l*98.1%
cancel-sign-sub98.1%
*-commutative98.1%
associate-*r*84.9%
associate-*r/85.0%
*-rgt-identity85.0%
sin-neg85.0%
distribute-lft-neg-out85.0%
associate-*l*85.1%
*-commutative85.1%
distribute-lft-neg-out85.1%
distribute-rgt-neg-out85.1%
associate-*r/85.1%
Simplified83.9%
Taylor expanded in n1_i around inf 83.8%
+-commutative83.8%
associate-/l*83.7%
Simplified83.7%
Taylor expanded in normAngle around 0 98.0%
associate-/l*97.9%
Simplified97.9%
Taylor expanded in n1_i around 0 74.5%
if -8.00000025e-22 < n0_i < 8.00000016e-25Initial program 94.0%
fma-define93.9%
associate-*r/94.0%
*-rgt-identity94.0%
associate-*r/94.3%
*-rgt-identity94.3%
Simplified94.3%
Taylor expanded in n0_i around 0 48.8%
*-commutative48.8%
*-commutative48.8%
associate-*r/62.1%
*-commutative62.1%
*-commutative62.1%
Simplified62.1%
Taylor expanded in normAngle around 0 65.2%
*-commutative65.2%
Simplified65.2%
Final simplification70.9%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (if (or (<= n0_i -8.00000025099516e-22) (not (<= n0_i 8.000000156331851e-25))) (- n0_i (* n0_i u)) (* u n1_i)))
float code(float normAngle, float u, float n0_i, float n1_i) {
float tmp;
if ((n0_i <= -8.00000025099516e-22f) || !(n0_i <= 8.000000156331851e-25f)) {
tmp = n0_i - (n0_i * u);
} else {
tmp = u * n1_i;
}
return tmp;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: tmp
if ((n0_i <= (-8.00000025099516e-22)) .or. (.not. (n0_i <= 8.000000156331851e-25))) then
tmp = n0_i - (n0_i * u)
else
tmp = u * n1_i
end if
code = tmp
end function
function code(normAngle, u, n0_i, n1_i) tmp = Float32(0.0) if ((n0_i <= Float32(-8.00000025099516e-22)) || !(n0_i <= Float32(8.000000156331851e-25))) tmp = Float32(n0_i - Float32(n0_i * u)); else tmp = Float32(u * n1_i); end return tmp end
function tmp_2 = code(normAngle, u, n0_i, n1_i) tmp = single(0.0); if ((n0_i <= single(-8.00000025099516e-22)) || ~((n0_i <= single(8.000000156331851e-25)))) tmp = n0_i - (n0_i * u); else tmp = u * n1_i; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;n0\_i \leq -8.00000025099516 \cdot 10^{-22} \lor \neg \left(n0\_i \leq 8.000000156331851 \cdot 10^{-25}\right):\\
\;\;\;\;n0\_i - n0\_i \cdot u\\
\mathbf{else}:\\
\;\;\;\;u \cdot n1\_i\\
\end{array}
\end{array}
if n0_i < -8.00000025e-22 or 8.00000016e-25 < n0_i Initial program 98.2%
fma-define98.2%
associate-*r/98.4%
*-rgt-identity98.4%
associate-*r/98.5%
*-rgt-identity98.5%
Simplified98.5%
Taylor expanded in u around 0 93.9%
+-commutative93.9%
mul-1-neg93.9%
unsub-neg93.9%
associate-/l*96.1%
associate-/l*99.0%
associate-/l*99.0%
Simplified99.0%
Taylor expanded in normAngle around 0 98.8%
Taylor expanded in n1_i around 0 74.7%
mul-1-neg74.7%
distribute-rgt-neg-in74.7%
Simplified74.7%
if -8.00000025e-22 < n0_i < 8.00000016e-25Initial program 94.0%
fma-define93.9%
associate-*r/94.0%
*-rgt-identity94.0%
associate-*r/94.3%
*-rgt-identity94.3%
Simplified94.3%
Taylor expanded in n0_i around 0 48.8%
*-commutative48.8%
*-commutative48.8%
associate-*r/62.1%
*-commutative62.1%
*-commutative62.1%
Simplified62.1%
Taylor expanded in normAngle around 0 65.2%
*-commutative65.2%
Simplified65.2%
Final simplification71.0%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (if (<= n0_i -1.3999999555717316e-21) n0_i (if (<= n0_i 2.4999999206638063e-20) (* u n1_i) n0_i)))
float code(float normAngle, float u, float n0_i, float n1_i) {
float tmp;
if (n0_i <= -1.3999999555717316e-21f) {
tmp = n0_i;
} else if (n0_i <= 2.4999999206638063e-20f) {
tmp = u * n1_i;
} else {
tmp = n0_i;
}
return tmp;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: tmp
if (n0_i <= (-1.3999999555717316e-21)) then
tmp = n0_i
else if (n0_i <= 2.4999999206638063e-20) then
tmp = u * n1_i
else
tmp = n0_i
end if
code = tmp
end function
function code(normAngle, u, n0_i, n1_i) tmp = Float32(0.0) if (n0_i <= Float32(-1.3999999555717316e-21)) tmp = n0_i; elseif (n0_i <= Float32(2.4999999206638063e-20)) tmp = Float32(u * n1_i); else tmp = n0_i; end return tmp end
function tmp_2 = code(normAngle, u, n0_i, n1_i) tmp = single(0.0); if (n0_i <= single(-1.3999999555717316e-21)) tmp = n0_i; elseif (n0_i <= single(2.4999999206638063e-20)) tmp = u * n1_i; else tmp = n0_i; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;n0\_i \leq -1.3999999555717316 \cdot 10^{-21}:\\
\;\;\;\;n0\_i\\
\mathbf{elif}\;n0\_i \leq 2.4999999206638063 \cdot 10^{-20}:\\
\;\;\;\;u \cdot n1\_i\\
\mathbf{else}:\\
\;\;\;\;n0\_i\\
\end{array}
\end{array}
if n0_i < -1.4e-21 or 2.49999992e-20 < n0_i Initial program 98.5%
fma-define98.6%
associate-*r/98.8%
*-rgt-identity98.8%
associate-*r/98.8%
*-rgt-identity98.8%
Simplified98.8%
Taylor expanded in u around 0 61.6%
if -1.4e-21 < n0_i < 2.49999992e-20Initial program 94.2%
fma-define94.2%
associate-*r/94.3%
*-rgt-identity94.3%
associate-*r/94.6%
*-rgt-identity94.6%
Simplified94.6%
Taylor expanded in n0_i around 0 47.4%
*-commutative47.4%
*-commutative47.4%
associate-*r/58.7%
*-commutative58.7%
*-commutative58.7%
Simplified58.7%
Taylor expanded in normAngle around 0 61.2%
*-commutative61.2%
Simplified61.2%
Final simplification61.4%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (if (<= n0_i 9.9999998245167e-15) (* n1_i (+ u (/ n0_i n1_i))) (- n0_i (* n0_i u))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float tmp;
if (n0_i <= 9.9999998245167e-15f) {
tmp = n1_i * (u + (n0_i / n1_i));
} else {
tmp = n0_i - (n0_i * u);
}
return tmp;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: tmp
if (n0_i <= 9.9999998245167e-15) then
tmp = n1_i * (u + (n0_i / n1_i))
else
tmp = n0_i - (n0_i * u)
end if
code = tmp
end function
function code(normAngle, u, n0_i, n1_i) tmp = Float32(0.0) if (n0_i <= Float32(9.9999998245167e-15)) tmp = Float32(n1_i * Float32(u + Float32(n0_i / n1_i))); else tmp = Float32(n0_i - Float32(n0_i * u)); end return tmp end
function tmp_2 = code(normAngle, u, n0_i, n1_i) tmp = single(0.0); if (n0_i <= single(9.9999998245167e-15)) tmp = n1_i * (u + (n0_i / n1_i)); else tmp = n0_i - (n0_i * u); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;n0\_i \leq 9.9999998245167 \cdot 10^{-15}:\\
\;\;\;\;n1\_i \cdot \left(u + \frac{n0\_i}{n1\_i}\right)\\
\mathbf{else}:\\
\;\;\;\;n0\_i - n0\_i \cdot u\\
\end{array}
\end{array}
if n0_i < 9.99999982e-15Initial program 96.0%
associate-*l*95.9%
cancel-sign-sub95.9%
*-commutative95.9%
associate-*r*79.8%
associate-*r/79.9%
*-rgt-identity79.9%
sin-neg79.9%
distribute-lft-neg-out79.9%
associate-*l*80.0%
*-commutative80.0%
distribute-lft-neg-out80.0%
distribute-rgt-neg-out80.0%
associate-*r/80.1%
Simplified72.7%
Taylor expanded in n1_i around inf 72.6%
+-commutative72.6%
associate-/l*72.6%
Simplified72.6%
Taylor expanded in normAngle around 0 97.6%
associate-/l*97.6%
Simplified97.6%
Taylor expanded in u around 0 83.8%
if 9.99999982e-15 < n0_i Initial program 98.9%
fma-define98.8%
associate-*r/99.0%
*-rgt-identity99.0%
associate-*r/99.1%
*-rgt-identity99.1%
Simplified99.1%
Taylor expanded in u around 0 98.2%
+-commutative98.2%
mul-1-neg98.2%
unsub-neg98.2%
associate-/l*98.0%
associate-/l*99.3%
associate-/l*99.3%
Simplified99.3%
Taylor expanded in normAngle around 0 98.9%
Taylor expanded in n1_i around 0 91.5%
mul-1-neg91.5%
distribute-rgt-neg-in91.5%
Simplified91.5%
Final simplification85.2%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (+ n0_i (* u (- n1_i n0_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i + (u * (n1_i - n0_i));
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i + (u * (n1_i - n0_i))
end function
function code(normAngle, u, n0_i, n1_i) return Float32(n0_i + Float32(u * Float32(n1_i - n0_i))) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i + (u * (n1_i - n0_i)); end
\begin{array}{l}
\\
n0\_i + u \cdot \left(n1\_i - n0\_i\right)
\end{array}
Initial program 96.5%
fma-define96.6%
associate-*r/96.7%
*-rgt-identity96.7%
associate-*r/96.8%
*-rgt-identity96.8%
Simplified96.8%
Taylor expanded in u around 0 87.9%
+-commutative87.9%
mul-1-neg87.9%
unsub-neg87.9%
associate-/l*95.4%
associate-/l*99.1%
associate-/l*99.1%
Simplified99.1%
Taylor expanded in normAngle around 0 98.3%
Final simplification98.3%
(FPCore (normAngle u n0_i n1_i) :precision binary32 n0_i)
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i
end function
function code(normAngle, u, n0_i, n1_i) return n0_i end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i; end
\begin{array}{l}
\\
n0\_i
\end{array}
Initial program 96.5%
fma-define96.6%
associate-*r/96.7%
*-rgt-identity96.7%
associate-*r/96.8%
*-rgt-identity96.8%
Simplified96.8%
Taylor expanded in u around 0 46.1%
Final simplification46.1%
herbie shell --seed 2024075
(FPCore (normAngle u n0_i n1_i)
:name "Curve intersection, scale width based on ribbon orientation"
:precision binary32
:pre (and (and (and (and (<= 0.0 normAngle) (<= normAngle (/ PI 2.0))) (and (<= -1.0 n0_i) (<= n0_i 1.0))) (and (<= -1.0 n1_i) (<= n1_i 1.0))) (and (<= 2.328306437e-10 u) (<= u 1.0)))
(+ (* (* (sin (* (- 1.0 u) normAngle)) (/ 1.0 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1.0 (sin normAngle))) n1_i)))